Warframe evidence armor is completely useless past level 300
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- čas přidán 26. 08. 2024
- I always knew armor was useless at high levels, but I certainly don't consider 300 to be high level, which just goes to show exactly how bad the armor situation is in warframe.
music : • [ LobotomyCorporation ...
9% of 800000 damage is still lethal ~
Warframe should add a death screen to show what killed you with what damage. I mean, they already have this information on EE.log, it just don't display in game
Durr over guard, shield gate roll hurr Durr no fix armor. Hey I want to play a tank why no good health frames.
And keep in mind this was also with adaptation. You could throw on eclipse, but how much more could that get you. I want to create a Sevagoth that actually uses gloom in a gunner build, but shield gate is too much energy and parasitic armor gets you somewhere, but I can guess at it won't get me far enough. Invincibility already exists with Xata's Whisper on the helminth. so uh... we can handle making health tanking better. And no, it won't make all the other frames pointless by making health tanks better. And no, it won't trivialize the content by making health tanks able to function... shield gating kinda did that already.
@@joshsolders5543 Adaptation means absolutely nothing if you aren't adapted to the right damage type.
Onscreen is 90% impact resistance.
It's quite easy to avoid most of the attacks from the murmur, meaning the resistance to a void-type blast or mag proc will hit at 0% resistance.
Our guy on screen got hit with no adaptation stacks for anything except impact. Might as well have taken Warm Coat in the modslot, it would have done the same job.
Adaptation can only function with incredibly severe DR stacking on top of armour, acting as a cushion or bandaid for other DR type abilities, or to go alongside niche builds like aviator-titania.
Enemies you with a rogue shot doing 100K+.
Do coke, then do your math accordingly. This game doesn't respect reasonable math.
@@joshsolders5543you make Sevagoth with a shield gating build. On the contrary it's probably the best way to build him given his limited options. I have primed redirection with fast deflection and then build for max gloom at 100% range. Too far and you start to slow enemies around corners which is a net negative for you anyway. You can add on the vigilante vigor for peak shield uptime but I found it better to build for energy upkeep via energy Nexus or streamline then offload some of the shield regen aspects to a dethcube prime which also has energy generator equipped. Its by no means a perfect build, but I've ran up to lvl 500 survival on Lua before I got bored and left so it's pretty effective. Make sure to swap between your shadow and base form for extending survival and shield gating and you can practically not die. (Even fought the fragmented one with that playstyle)
This is why I believe that enemies, or at least trash mobs should have a damage cap. It’s ridiculous that shield gating is the only way to survive in endless missions, and I’m all for more diverse builds.
i am fine if the mobs does not have damage cap as long as they increase overall max health of all warframe to match up the stupid damage that high level enemies have.
warframe have insane untreated damage creep for so many years while they ignore defense and constantly nerfing CC
@@flowerofash4439you can have 50k health on inaros with max armor and his dr plus adaptation youll still be one shot eventually granted he can tank to around level 1000 1500 but still that is only the tankiest warframe with a very specific setup and a nidus with an augment as support anything else cant rely on health tanking after level 400 and on at that point you get one shot if you try to tank with literally anything most warframes have ways to become invulnerable so its not the worst problem but like building qorvex or atlas for shield gating is not fun and just goes against to those warframes concept
even if they buffed health of all frames it wouldnt change much i think a damage cap at around level 300 would be fine with tougher enemies dealing more damage than fodder so for example a lancer wont 1 tap you out of nowhere but a bombard might since theyre rarer units i think it would be fine
@@Kazuhira2249 You should expect NO ONE to read this horrible shit. Go to English class and learn what a comma and period are, what a joke
You don’t need to shield gate, but you need a solid understanding of movement, s and cc. People still cap with inaros, even more now than before.
@@slingodeluxe Shield gate is far more accessable than extreme levels of skill, though to that end good skill is how you get to level cap outside of circuit.
Shield Gating and Invulnerable is only way to survive in long run mission
Indeed
no those are not the only ones.. Crowd Control was and still is the most reliable way to survive in high lvl missions combined with moving/jumping all the time to avoid damage from mobs that escaped to the crowd control skill..
@@VerdeAramiunyx underrated frame
@@VerdeAramiuThis is much easier. But with shield gate you have to time your i frame right to not waste energy. If not then it can definitely kill you. Most new players skip shield gate because they are being overwhelmed by all the sensory inputs and it becomes impossible to time the i frame right.
Nidus ;)
Lobotomy Corp Jumpscare
I swear all the people in the comments defending this shit is hilarious to me when it's a genuine fucking problem.
learn to play! what are you asking for? to be immortal? play revenant
@@VerdeAramiu No, enemy damage needs a fix, plain and simple, no more of your shit and everyone else's.
High level enemies should deal high levels of damage. If the issue is armor giving too little damage resistance, then buffing even the weakest warframes to be able to tank high level damage with a couple of mods would just change the meta from shield gating to armor tanking.
@@Freyru Not the point bozo.
@@VerdeAramiuAhahhahh dude what do you mean learn to play, learn to play what? Every single overguarded enemy is capable of ignoring all the CC and status effects. Learn to play Octavia by jerking off in the corner? Nice one, mate
Like some guy on copium about his cc frame said, "a small portion of a really BIG number is still a big number"
tribourous?
Explaining how DE have completely fucked all the CC in the game = copium?
What are you, a Nyx main? Delusional ass looking dude 😂
Yea like, the enemies can deal damage abt 100k or higher and 90% of 100k is 10k, but is ur health 10k? But it only 1 enemy, how abt hundred of them deal damage to you. So yea its still big numbers
IMO damage should level out more in high levels. Being one shot isn't fun in any arpg
That why we do have shield gathing, or vanzarin dash so u wont getting 1 shooted if u has quick reaction 🫤🤷
@@Rizalinlpl97 I shouldn't HAVE to rely on a mechanic loophole to survive
@@Rizalinlpl97 No, loophole mechanics bad.
@@ReeceRacc are yall serious? that's the entire point of levelcapping enemies. Armor is just inefective. It used to be good back in an age where 100 was considered end-game before shieldgating and all that but nowadays a r0 aegis + deflection+ vigi vigor with rolling guard can do more
91% DR from armor alone is impressive. Adaptation is great only if you can tank the first couple of hits. You need the ability to heal quick, a large health pool, and another layer or two of damage reduction.
You had roughly 390k eHP at full Adaptation stacks, which seems tanky. But you have to factor in that initial eHP before adaptation stacks is what will tank that hit. So you're actually running around with 39k eHP before hits start landing. If you had Eclipse your initial eHP goes to around 158k, or 1.5mill with Adaptation.
A trick I use to ensure that Adaptation is stacked up to full I run Molt Reconstruct instead of an armor Arcane. I then use Brief Respite and maybe some augur mods. The hits you take with shields or during the shield gate time all go towards your adaptation stacks.
%9x damage reduce kill stack with adaption is enough for lc 400 500. Shield recovery is far.easier than health and shield gate is a big thing
They weren't using an armor arcane. Also the whole point of it was to show that health/armor tanking doesn't work at that level. So bringing up shield gating is invalid.
Honestly at this point, they should just add an Warframe arcane that gives a %damage reduction instead of armor for actual tanky frames.
It's called arcane double back
@@csd1597 The only downside of that arcane it has horrible activation requirements and each stack has its own duration. Would be great if they increase the duration.
Arcane Double Back only last 4 secs, garbage duration.
you have already the adaptation mod that give 90% damage reduction on top of the armor damage reduction that can go up to 98% or more plus some frames have skills that give 90% damage reduction
@@VerdeAramiu Adaptation only works for the most damaging portion of the full damage. 10 slash 8 impact will only reduce slash to 1.
Bro only around 99% dmg reduction. Ofc you'd get bonked to death, health tanking around this lvl. Would take longer getting one-shot if you ran some frame who had some additional 90% dmg reduction from an ability
Nidus is a good choice because he has the parasitic link and his passive allows him to cheat death.
@@sneedfeedandseed2410as someone who went to levelcap with nidus before the parasitic link starts falling off HARD in very high levels as enemies will do so much damage that will kill your target in seconds and eventually they 1 shot you through the link so you have to rely on constant undying passive and getting 15 stacks before the 5 second timer ends which is perfectly doable but its just spamming 1 over and over and not very fun
@@Kazuhira2249 which is why you'll need other tools in your arsenal, I recommend you get the epitaph and a condition overload glaive prime, it's what I use.
All this just to mimic a fraction of our power
- Revenant mains
This happen to me ytd on elite achimedean, was on chroma 1.2k% vex armor with adaptation. The enemies tickle me, but for reason something one shot me..., i can survive just fine on lvl 1-2k grineer SP. Murmur faction just build different xd
The real question is - how did you die? You deleted the Lumbering Fragment in the same motion. It almost feels like you got some kind of reflection of your own damage, or something that did scaling damage detonated nearby.
The damage multiplication is relatively simple. At level 100, multipliers on enemy base damage is something like 110x, and it only goes up by like +40x? for every 100 levels. At level 385, which is whereabouts you were, it would've been like 230x of base damage. With a 220 Lumbering Fragment in Simulacrum, I can't get it to do more than 141 damage to Qorvex with your exact build, and that's without Adaptation, and yours was only like 165 higher. Not nearly enough multiplication to make it deal that damage.
And the necramech culverins shooting at you from the sidelines do even less damage than that. At most they'd deal, like... 200 damage to your health at that level.
.....
300 armour is +1x of your total health to your EHP. Ergo, 3,150 armour with 2100 health is 24150 health. And then you've got 90% damage reduction to impact on top of that, and both the lumbering fragment and the culverins do mostly impact.
If there was a Hollow Vein eximus sweeping a laser over you, dealing magnetic, and you were suffering from an arson's heat proc, I could see that slapping you, but as it was, your area was basically clear when you died. You died simultaneously to the Lumbering Fragment. Did the glaive bug out and deal self-damage or something? Because that's genuinely the only thing I can think of at almost level 400 that'd be able to take Qorvex from 24150 ehp to 0.
I have no idea honestly, nice analysis however
Anecdotally I had Chroma for deep archimedia last week and I used a health tank setup with the new augment that takes 50% of party damage and had 0 issue. Play was tight but I'm sus about op being on the level here.
I assume he got caught in the void explosion of a dead enemy. Those scale with max HP of the dead enemy, which in case of an eximus unit ofc was massive on lvl300 units. But I'd actually suggest that players arent supposed to be able to tank such damage. Ever. You're supposed to not get hit by it, so yeah. Armor does make sense. Its that some things in warframe just arent meant to be survivable in the first place, with or without armor.
Also what I think happened in detail was the following: in the mission the player has an active negative condition which causes corpses to burst with void damage explosions which deal damaged which scales with max HP of the dead unit. The player is going like normal. One important detail is that his sentinel shields are depleted from whatever came before the start of the video. The player then proceeds to kill the enemy we see which upon dying releases the void damage explosion which depletes the shields of the Quorvex and procs shield gating and completely annihilates Quorvex' sentinel... which turns into a corpse... of a unit. Not the alive version though. It despawned 😂 The "dead" unit is first off: attached to the warframe and follows it. Until it is revived it has a non-integer max HP value. And its a corpse, which means explosion has to take place. Which it does. It scales off "max HP" value of integer cap which is a bit more than 2 billion. WTF?! BOOM!
@@actellimQT I don't even use tha5 Augment and my Chroma Tanks hard in Steel Path
Armor is not useless, the useless part is how low of % or raw armor we can get.
To get 99.6% dr we need only 89k raw armor.
slash bypass armor and toxin doesn't give a shit about your Armour as well
(not an attack to you , im just ranting)
@@IkennaNicholasIkwuka that's why qorvex is peak armour tank
@BruhExe-kh2bv yh but on higher level enemies, his Armour does little to no protection. and especially now that CC is basically becoming dead
@@IkennaNicholasIkwuka Toxin damage is reduced by armor, it simply ignores shield. DE reworked them so that slash ignores armor and toxin ignores shield.
To be fair you were in range of that lumbering fragment eximus. Health tanking is not about face tanking.
That's the funniest part, it wasn't an eximus
If he shield gated he would have been fine either way
@@KinaIchi Yes. That's the whole point of the video, that armor/health tanking isn't any good.
Yeah armor alone without any other source of damage reduction like Merulina won't get you far, it has been like this for years
10% of a shit ton of damage is still a shit ton of damage.
this is why I feel enemy damage needs some changes, because 9% of millions of damage will still one shot you, so either we need armor to be reworked, or we need enemy damage scaling to be reworked.
The game is already easy enough lmao. Plus the vast majority of players are never gonna fight any enemies over the level of 200 anyway
learn to play! CC is the way
@@VerdeAramiu I know it is, been playing since fortuna bro, still, I would like to be able to health tank level cap some day,
one can hope
@@punani_slayer4209netracells? Deep archimedean?
@@punani_slayer4209 and said player don't deserve to play if they can't get pass 200 and above.
yeah learned that Deep Archimedea. level 400 enemy is enough to 1 hit kill buffed valkyr prime.
This is why I've never touched armor and, to some extent, health. Both are just trap stats, either find a workaround (overguard), hassle the mobs (utilities like Cold, Lifted or even Rhino Stomp), become the ultimate glass cannon, or all of the above.
Long ago I died like that using Atlas, after that I never build for health or Dr 😞
This is why i only keep my armor on frames that benefit from it between 600 and 1,000, because there's no point going higher when the stray bullet at level cap can end you anyway.
There are 2 solutions for this, this should either add an enemy damage cap like 10k damage max per hit, or they should add damage resistance system to warframes that archons have (the more damage you take, the more it gets resisted)
Armor works great as a component of damage reduction, not as the only dmg reduction. When you hit endgame the only way to face tank is overguard or invincibility anyway, unless you have an insane regen build. Armor isnt useless, but its far from the only damage reduction necessary, not because its weak, but because the damage you take gets insanely high.
We know, and honestly I'm fine with thar. Always felt "endurance" runs to be pointless anyways and never stay on a single mission for more than an hour.
My Inaros and Labos can survive archon hunts and Netracells, that's all I want from them.
If you can't endurance run, you're not play the game.
It's funny because corrupted crewmen used to do that to you at level 80.
"I always knew armor was useless at high levels, but I certainly *don't consider 300 to be high level"*
my brother in christ, what the fuck do you mean thats not a high level?
DE pushing overguard even harder rather than dealing with armor. What if we had some sort of attenuation that doesn't affect small hits as much as the blast eximus one-shot wave type attacks and not have enemies go from 5 to one tribilliongagillion damage in a 30m survival. Yeah SP is SP but also why should some frames just be excluded from that because they can't spam invulnerability or have 1 billion overguard
Funny enough, even in mirror defense on deimos, level 60 enemies almost kill my qorvex with health lots 90Dr from armor.
Enemies need a level cap for their damage, i do not expect frames like limbo, volt, map to take more tham 2 hits, but it shouldn't be the same with "tank" frames.
I played grendal on duviri struggling to stay alive at level 1000, every enemy being able to one shot and Corpus being the most accurate, dangerous enemy in the game.
they need to rework armor so it can be use full on high lvl
From my experience, if you want to health tank in SP, you gotta get rid of redundancies and inconsistencies.
ie, you're looking at diminishing returns via slotting 3 armor related mods, and relying on Adaptation to build a 50% resistance overtime that only translates to about 30% DR against split damage.
I used to use this exact build years ago pre-SP, and it was fine.
Post-SP, you're going to find it more comfortable to drop Stand United for Brief Respite to provide a Shield Gate on ability cast, maybe drop all armor mods EXCEPT Umbral Fiber with Catalyzed Shields or an Augar mod of your choice, and swap out the incosnistent Adaptation for either Null Star or the new Night Eclipse for a consistent 90% DR, and slot in Rolling Guard for controlled 3-sec gate on dodge.
If you still want more armor, I'd suggest replacing Arcane Energize with Arcane Reaper or Guardian; but, youre going to need to fit in Equilibrium or 3 Tau Shards for energy generation to compensate.
Idk why people think its reasonable to expect to survive at level cap
Because warframes with invincibility like revenant or warframes like frost can
I don't think the best option would be to make everyone else level cap capable
people who said no one play at lvl 300 is the kind that never try to touch elie archimedea.
Health tanking is kinda complicated in the current meta if you don't have high KPS and some constant way of healing. Like for example Grendel can health tank just fine because he can heal very quickly and his abilities make easier to keep a constant high kill per second
Nidus ?
@@lemniscatelogos7917 Also the lady of the nice rear is good at health tanking, however I think it is better to go for a lot of CC and damage, nothing can kill you if nothing is able to be alive around you long enough to kill you. XD
But you need to look at that in combination with adaptation, max hp and regen. Not lacking in any of these areas can easily hit lvl 300
he had the most health you could viably run, alongside the most armor you could viably run. regen doesnt matter AT ALL because you get one shot. running a carapace mod on top of triple umbral is already nuts. you are flat wrong. adaptation is the most you should really be doing for damage reduction.
adaptation aint shit when you get 1 tapped
Yeah either bring shield regen or catalyzing shields if you wanna be able to cap reliably with frames. I’ve found a lot of frames with rolling guard/arcane aegis/fast deflection work well, but if you have the slot vigilante vigor is dope as well
Project Moon mentioned
it would be pretty cool if they scaled enemy damage better, but at the same time theres a plethora of frames that utilize damage taken or damage received as mechanics to their own gameplay and damage output. nerfing enemy damage would make revenants danse macabre really bad without a huge buff to its scaling, which would probably make it op compared to stuff like dante or saryn which require more inputs to get kills.
*laughs in loki perma-invinsibility*
Loki? Is that most useless frame without normal abilities? :3
*Octavia
Here, corrected you.
Clicked on a video and got fucking jumpscared with Second Warning.
Yes, useless in the content that barely anyone ever makes it to and even less people who play it consistently. I really hate how people act like endurance runs are the end all be all and then try to enforce that method of survivability onto people who only play like maybe hour long steel path survivals. The amount of people I see running shield gating on frames who can easily health tank all of steel path is saddening
Yeah I stay away from health only frames now and run the 2 mods that grant 75% recharge delay reduction in total. Can't do crap without it
The new dungeon will be level 300. Can't wait for 99% of Warframes to be useless.
We need health gate!
DE should just give roll/dodges straight up i-frames tbh, if they wanna keep the spam mobility spam abilities playstyle you have to follow late game unless you play revenant or have invis. Other than that change enemy damage scaling. Tank builds are expensive as fuck capacity-wise, need an entire build dedicated to it or even an entire frame since most survivability mods have different polarities from mods for maximising your abilities, but they don't even scale into elite deep archimedea level. That's just unreasonable
Took my health and armor tank Saryn to level 6k on tuval commons, didn't even have adaptation on at the time to weather the slash procs or I would have gone further.
If you´re build is going for armor, you loose modslots for armor, you have your focus tree leveled for armor, armor should still something.
100% true however remove jugular carapace and or remove umbral fiber not needed put Health conversion mod I use it on all level cap you cannot see when your armor breaks but with health conversion you have the three orange orbs to warn you as its disappearing. Remove Arcane Grace and put Arcane Guardian instead. And rolling guard is better than adaptation if you're using Guardian get into the habit of rolling As you move instead of running all the time I highly suggest putting silence helminth ability it's a godsend in high level
Faffing with numbers and testing, the Necramech Culverin goes up 907 damage every 100 levels. 36.28x its base damage, which is roughly in line with normal enemy damage scaling for levels. At level 100 it does 490 damage, at level 200 it does 1397. THIS IS BEFORE ARMOUR REDUCES IT.
At level 385, it would not have been able to do enough damage to take more than a nip off of Qorvex's health.
After further faffing with numbers, _the Lumbering Fragment has the exact same damage._ Neither one of them could have done this to you, there were no clear eximus or Heavy Units nearby like a Hollow Vein, which does primarily magnetic and would bypass your Impact Adaptation, but even the damage scaling on that is relatively similar to the former two...
_WHAT KILLED YOU???_
This has to be EDA, given the limited number of alchemy stages you have to go through, the lack of revives, the Knifestep Syndrome. Given this was nearly 2 weeks ago, there's a good chance it was the amphors can self-damage modifier. It might also have been postmortal surges, or... what were the personal modifiers?
I don't feel like Sanguine Syndrome would affect you, since Disometric Guard would naturally block out the bleed procs. Fractured Armour? I don't see that stacking up on your debuffs like Knifestep is.
Was it a Postmortal Surge dealing Void damage? Adaptation has no resistances on that, and I don't know what the damage scaling is like on that.
If this was the DA then the toxin amphore killed you. IIRC carrying an amphore did self damage of that element that week, or one of the weeks. Or a Knifestep bug quote; Rate of health loss is proportional to movement speed.
It must have been the knifestep bug cause if you look at the video again I had not held any amphores for a few seconds when I died and I had status immunity from my 3rd ability + adaptation dint register any elemental damage so it couldnt have been an amphore
Maybe have a healer with you to help mitigate that damage.
I think they should add a way for health tank from to gain permanent health over time
This is the whole reason why i hate frames who dont have a good survivability ability i like really high levels
Remember, armor is useful only up to 1200, anything over that is kinda useless
I could help you with your build if you want to, I spent 10 years learning the math behind every mod and abilities, and I always make the builds for everyone of my clan's members
In place of the 2nd ability, put eclipse. Also use arcane aegis.
It is indeed useless at that level but that'd be like complaining about the MK1 Braton not handling steel path well, Armor works wonders for literally every level of content except extremely high level endless missions
Agree. Test with chroma with 600 700% armor with heavy grinner. Even with adaption on, chroma still can not tank enough
All that armor for 91% dr, when just having shields and adaptation is 95% dr, thanks DE very cool. Health tanking at the very least needs to be stronger or take up less build space, most frames can shield tank extremely well with just adaptation/primed redirection/arcane aegis. You need to put in significantly more modding and even potentially umbral forma just for it to match what shields can do, till then lads remember that health tanking isnt obsolete and anyone that tries to tell you its good just lives in fear of toxin.
LOB CORP MENTIONED ‼‼
Clearly you've never used Mecha pulse with the full set.
> Not even using Arcane blessing or utilizing self healing…
EHP is a thing. Also not being an absolute fucking bullet sponge
Armor on its on is quite useless since you only get base 1 ehp per hp per 300 armor(linear scaling), this only realy becomes good with dmg reduction abilitys meaning 30k is 101x ehp than 0, for example this (assuming adaption actually gives 90% dmg redu) has 241,500 ehp a random frame with 300 base armor 1k health and a 90% dmg redu ability would have with +900 armor(1 arcana) about 500k ehp (without it about 200k) if you have the arcana that gives max hp you would get to over 1mio ehp which is already 4 x this, if you than put a citrine there and use mesa you could reach upwards 20mio all the time this is nothing in comparison.(And thats not even nearly how high you can go just playing mesa and having a citrine on your team would give you 80x the ehp in comparison towards this Qorvex build)[almost every hypertank has more than 500k ehp so yeah armor isnt realy that good on its own]
protip: brief respite on your spam casters
Use damage reduction mods as well to stack multipliers.
Adaptation = ~60%
Aviator = 40%
Aerodynamics = 24%
Boreal set = 40%
Eclipse helminth = 75%
Armor = ~90%
Damage at damage cap = 23,111
23,111 * (1-.75)(1-.40)(1-.40)(1-.24)(1-.6)(1-.9)
Assuming you have status immunity from corrosive procs, you take 15-90 damage per hit at level cap.
Take it from someone who has health tanked level cap. Idk why it’s not talked about since eclipse is now a static 75% reduction..
I used lavos because he does not require strength for Valence Formation to put out damage.
Now factor in additional multipliers from a trinity, chroma, etc and it’s more than achievable. We have the tools but don’t use them!
This would be fine if crowd control actually fucking worked, im stuck spamming abilities to stay alive
Which I don't mind for the most part but at least let us use cc on eximus, if anything half duration at least
wouldnt say totally useless but past a certain amount armor scaling is too high to get even few more percent off u better off adding more damage reduction from different sources for further multiplicative stacking.
Purely calculating DR from armor u need these much:
90% DR on 2700 armor,
95% DR (50% less damage taken than 90%DR) on 5700 armor,
99% DR (90% less damage taken than 90%DR) on 29700 armor.
beyond that points either stack other source of DR, increase ehp tanking by more health cap and regenerations, or revert back to the good old Quick thinking aka the og health gate that cost energy.
I'm assuming that one of the four (two of which are Eximus) Culverin to your right off screen were what killed you. You can see a hit marker on your screen right before you die.
Additionally, it's a little disingenuous to title the video "unless past level 300" when the enemy on screen you're trying to make it seem like killed you is level 381. This is nothing to say about the argument about whether or nor armor is viable in high level content, but this kind of presentation undermines your point.
While I agree that armor is indeed pretty bad for tanking high-ish levels, I also want to say that this video is a terrible example of how to actually health tanking works.
Just stacking armor is a very bad idea. If you want to make something usable in warframe, you need to get something that works together, multiplies and this sorta stuff. If, for example, you play Citrine, you will have less armor, but you also will have a reliable 85-90% damage reduction from her 2 that works with the armor.
Just picking a frame with the most base armor and putting all armor mods is basically the same thing as picking a weapon with the highest base damage and putting only base damage mods, no elemental mods, no crit, no multishot, etc.. It will work on low levels, just like pure armor stacking, but on high levels you need to use a little bit more tools that you're given to make it work.
I just fat man Grendel eat my way through lvl 400+ enemys all i do is heal on tank frames and i survive no problem.
Wukong with gloom and Grendal with ensnare are my mains right now.
U need additional sources of damage reduction past that lvl. Thats all.
I was able to tank something like 600+ with gara on my side
What about trying that with something like the damage resist from eclipse, i know you want more damage, but most of the sources of damage increase from the helminth versions of abilities are not that big for the most part.
Adaptation falls off on SP that's why everyone uses Rolling Gaurd. Also 1 of Qorvex ability gives status immunity, so Adaptation is useless. Armor is also useless on long runs aswell just get frames with overgaurd, shield gating, or get Revenant. Edit
Adaptation protects you from status damage even if you are immune to status effects you can still get hit by status damage you can notice that if there is a toxin eximus or toxic ancient
Armor needs rework
Nothing is Useless if it adds to your Damage Reduction.. 🙂You simply need more DR sources to stack.. It's simple Math..
Yes, Eventually there is a cap due to scaling and lack of further applicable sources but it is not lvl 300..
Yeah... Thats why shield gating became mandatory in level cap runs. Only thing that protects you is immortality.
Honestly the crying in the comments at level 348 amount of damage taken would completely drown out the sound of the game at level 9999😂 Listen I hear FORTNITE calling you RUN 🏃💨
Rookie armor numbers
Wait until I show you my chroma
@@silverlyderyea show them ‼️
Tell that to my nekros
I run catalyzing shields...so...2k armor n then if ever theres a long run, time to shield gate abuse~
I dont have the same experience with valkyr cuz of her 2nd but oof.
Mmmmm think you’re missing some stuff…
Damage reduction model of 99% -> 99.9% is more powerful than you think
Good meme though
Shield Gating is useless too xDDD
You need armor arcanes 👍👍
why isnt every single slot giving you extra armor + cold elemental ward, u doin it wrong bro
The best choice is mesmer skin
Wrong concept in general and terribile example. If you really think it works like this and only armor matters don't even try SP
i dont get why DE cant just fix enemy damage scaling to a point. if a single bullet is oneshotting, its probably too much damage. Shield gating is a Band-Aid for this problem.
meanwhile i use adaptation fast deflection and vigilante vigor and can hit the thousands as long as I'm constantly on the move lmao
nice video if you see this you will get free lamboprime!
what quest is bro trying to do thats level 300
Deep Archimedea, not a quest but it is a normal mission that isn't endurance
Might as well subsume eclipse and use moon. Also, modding past 1k armor is already returning nothing. If it's possbile to get even more HP than that + [Quick Thinking] mod it would be very nice.
Yeah quick thinkig always saves your ass, but the funny thing is that instead of armor tanking or health tankig in reality you are energy tanking, however if you don't kill the mobs fast enough not even that would be enough, personally I still can't survive long enough around lvl 300 enemies I am barely able to deal with lvl 200+ enemies.
@@animeturnMMD oof let me correct myself, i was debating about quick thinking with my clan mates, and, if something is powerfull enough to one shot you at max HP the mod does not trigger, which is exactly the case in this video, Qorvex got olbliterated. I didn't try this, just that one guy went to wiki real quick.
Shield gating supremacy
inaros rework putting out absolutely nothing
I mean like who tf want getting damaged if u can avoid getting damaged / hit from the 1st place🤷
Wait, this is a fact?
L CORP MUSIC
PROJECT MOON
RAHHHHHHHHHHHHHHH
Try to use armor + dmg reduction habilities
U wanna use that on level cap enemies?
@@Rizalinlpl97 I have a chroma build where I normally go against lvl 3000 in zahriman void cascade and I still survive. I use nourish and hunter adrenaline, full umbra mods, arcane guardian , arcane reaper, 5 red tauforged shards and the mele arcane who gives you 200 armor on every kill with a glaive, i can stack almost 2k armor from that arcane, plus guardian, plus chroma's base armor, plus his 3rd and 2nd hability ( cold infused)
@@Rizalinlpl97 if you need to go lvl cap to prove a warframe isn't valid, then this game is not for you pal
@@eljubete8331 yea i guess u right, my concern to gas damage & eximus unit are just copium then 🤷🤷
Warframe so broken
Tbf u also needs to stack dr from an ability did my elite deep Archimedean with chroma never went down
Yeah, without some kind of external dr or healing, health tanking isnt very viable
Like how u can heal if the enemies can deal damage more then ur health?
@rizalzzz97- That's the neat part. You don't.
I'm not saying it can be viable. Just don't expect to go to level cap with it even with more dr and healing.
🎶 Promo-SM