I recommend Nocturnal for non dark pals if you don't prefer skipping through all nights. It is almost 70-80% increase in productivity i'd say after factoring in the time they take for short breaks. For dark pals who inherently work at night , I find workaholic better than the small 15% boost from lucky. So my goto passives are : Artisan, serious, workslave (100% inc workspeed in total) + workaholic( for dark pals that I employ like astegons and vanwyrms) or nocturnal (for the rest). **Nocturnal is absolutely must on electric pals if you want those oil drills to continue functioning 24/7 as those chew through power very quickly
I will argue that the best Lumber Pal is actually Shroomer Noct. Why? Because you want them in your base anyway, and you might as well put them to work doing something besides getting your other Pals high. They already occupy a vital slot in your base, so make them multitask! They can then actively generate wood while passively improving sanity. This is especially important if you are on a game with limited Pal slots in the base. Bonus tip? While they are breeding to condense into higher levels, they are still giving the passive base buff. Win/Win baby!
I definitely recommend having workaholic on those pals, they will work more consistently and have a less chance of getting injuries, especially if you throw in a shroomer in the base.
For SURE, A lot of my pals had that prior to breeding all these ones. But with my salad and having SPAs, found less need for it. Shroomer is a great way to help with SAN and injuries, great call out!, someone else commented the same thing! I need to catch me one now!
I play palworld on hard difficulty so I'm always limited to 15 pal per base and so I'm interested in optimizing farm base after the update. The farm base food output has to be enough to keep all 4 base wellfed and still have enough for cake or salad for sale, so its crucial to know who and how many to pal to send. From lucky vs nocturnal food output going with high workspeed during the day, or 24 with lower workspeed while maintaining the sanity of the pals. As well the crops ratio of berry/wheat, tomato/lettuce for cake/salad and whether go full salad and relay on full noble/fine fur team buy cake ingredients from traders beside honey.
I played with 15 for a while too to be honest, then after only bumped it to 20. But now I am kind of just goofin around!. I want to start a new playthrough and prob will do it a bit more hardcore for that one. thats the beauty thou. this game has so much freedom!
I like your end card transition, very smooth. I've been trying to come up with my own version of that. Did you pay someone to make it or make it yourself? Also very interesting video, my problem is that you need a lot of space for the best pals, most of them are HUGE! Right now I'm using smaller pals like Gorirat for transporting, and Wixen for Kindling. Since we have Alphas maybe one day they will make Betas which could be half the size of the pals, that would be cute and make the best fee less clustered
Not all transporting pals function the same. Some like anubis are better for ranches and crops where they can only carry one at a time fast. Others like Knocklem and Wumpo are better for the base mining pits as they can carry hundreds at time when fully condensed.
I did, but I did lose their contact info -_- Actually sving up to redo some of my brand assests. I totally agree with that on the size thing. One thing to note if you want to build enclosed bases, 3-4 walls up per floor give you the space you need, and like a stair thats like 2-3 wide. Especially with the new updates the pathing is much better. Maybe il cover that soon!
@@Flamezero78 I'll keep that in mind for my next base. I was thinking of doing a mega base where I combine 4 bases into the same location, having each one specialize in a type of production. Like a base for farming, crafting, and mining, not sure if that would lag like crazy though XD
good quesion. I would need to test. I believe it would be preference? But I did feel Digtoise lost much more SAN on the mining sites then Astegon. But Digtoise KILLS is if you are still using nodes for mining
Before starting the world you want to play on (single player server btw). before hitting start game there is an option that says "change world settings". In there you will find the settings for changing Bases and number of Pals per base
I recommend Nocturnal for non dark pals if you don't prefer skipping through all nights. It is almost 70-80% increase in productivity i'd say after factoring in the time they take for short breaks.
For dark pals who inherently work at night , I find workaholic better than the small 15% boost from lucky.
So my goto passives are :
Artisan, serious, workslave (100% inc workspeed in total) + workaholic( for dark pals that I employ like astegons and vanwyrms) or nocturnal (for the rest).
**Nocturnal is absolutely must on electric pals if you want those oil drills to continue functioning 24/7 as those chew through power very quickly
I will argue that the best Lumber Pal is actually Shroomer Noct. Why? Because you want them in your base anyway, and you might as well put them to work doing something besides getting your other Pals high. They already occupy a vital slot in your base, so make them multitask! They can then actively generate wood while passively improving sanity. This is especially important if you are on a game with limited Pal slots in the base. Bonus tip? While they are breeding to condense into higher levels, they are still giving the passive base buff. Win/Win baby!
I love that! I actually did not know that! My SAN usually pretty good considering I use salads but this a great tip! Ill cover it soon!
I definitely recommend having workaholic on those pals, they will work more consistently and have a less chance of getting injuries, especially if you throw in a shroomer in the base.
For SURE, A lot of my pals had that prior to breeding all these ones. But with my salad and having SPAs, found less need for it. Shroomer is a great way to help with SAN and injuries, great call out!, someone else commented the same thing! I need to catch me one now!
I play palworld on hard difficulty so I'm always limited to 15 pal per base and so I'm interested in optimizing farm base after the update. The farm base food output has to be enough to keep all 4 base wellfed and still have enough for cake or salad for sale, so its crucial to know who and how many to pal to send. From lucky vs nocturnal food output going with high workspeed during the day, or 24 with lower workspeed while maintaining the sanity of the pals. As well the crops ratio of berry/wheat, tomato/lettuce for cake/salad and whether go full salad and relay on full noble/fine fur team buy cake ingredients from traders beside honey.
I played with 15 for a while too to be honest, then after only bumped it to 20. But now I am kind of just goofin around!. I want to start a new playthrough and prob will do it a bit more hardcore for that one. thats the beauty thou. this game has so much freedom!
I like your end card transition, very smooth. I've been trying to come up with my own version of that. Did you pay someone to make it or make it yourself?
Also very interesting video, my problem is that you need a lot of space for the best pals, most of them are HUGE! Right now I'm using smaller pals like Gorirat for transporting, and Wixen for Kindling.
Since we have Alphas maybe one day they will make Betas which could be half the size of the pals, that would be cute and make the best fee less clustered
Not all transporting pals function the same. Some like anubis are better for ranches and crops where they can only carry one at a time fast.
Others like Knocklem and Wumpo are better for the base mining pits as they can carry hundreds at time when fully condensed.
I did, but I did lose their contact info -_- Actually sving up to redo some of my brand assests.
I totally agree with that on the size thing.
One thing to note if you want to build enclosed bases, 3-4 walls up per floor give you the space you need, and like a stair thats like 2-3 wide. Especially with the new updates the pathing is much better. Maybe il cover that soon!
great call out, actually noticed that recently too.
@@Flamezero78 I'll keep that in mind for my next base. I was thinking of doing a mega base where I combine 4 bases into the same location, having each one specialize in a type of production. Like a base for farming, crafting, and mining, not sure if that would lag like crazy though XD
Is lvl 5 mining Astegon with 115% buff better than lvl 4 mining 100% buff Nocturnal Digtoise? I heard that digtoise still mines faster on bases.
good quesion. I would need to test. I believe it would be preference? But I did feel Digtoise lost much more SAN on the mining sites then Astegon. But Digtoise KILLS is if you are still using nodes for mining
The game is good and it's not even fully out yet
yup, I dont even log in like that, but its one of those games that provides so much with such a low entry. Been having a BLAST
How do you get ten bases?
Before starting the world you want to play on (single player server btw). before hitting start game there is an option that says "change world settings". In there you will find the settings for changing Bases and number of Pals per base