Rob, not that you haven't in the past had your shit together; you tend to know more than most, you've really dialled it in this time I gotta say. Absolute joy to watch this and super informative. Thank you.
The soulmason becoming infantry is a nice quality of life change if nothing else. In the last edition it really hurt its viability to not be completely protected by Lookout, Sir! rules.
boneshaper feels like better support for morteks than harvester. healing not dependant in melee kills, infantry hero rules to protect from sniping, enables relentless discipline, caster. only potential issue is fitting into battalions, but both mortarchs seem good, and i wouldn't be surprised if both can take other heroes as units.
You'll probably want to spend the points on another crawler, soul reaper or another caster. 3 healing sounds "ok", but taking 16% less damage in melee, making something strike last or first, or making something kill more efficient is going to prevent you from taking those 3 wounds anyways. We'll see with points and regiments on monday.
No Mir Kainan? That's a shame, I painted him recently and haven't got time to play some games with him on the table. I don't even know what character to proxy with him due to huge size and base. Mortek guys could be spread among ranks of guard
I know it would a lot of work, but can you show a picture pf a model when you go trough the battlescroll? I as a new player don't know most of the units by name but picture would help a lot to visualise it. Thank you and you are doing an awesome job!
42:42 Wait a minute! Have the Mortek Guard really lost not only the choice between spears or blades, but also the option "1 of 10 models can take Soulcleaver Greatblade." WHY? A similar option is keeped for SCE Liberators, right?
@@wrongix6544Around her*o*, singular. Only one hero can pop a Discipline per phase. Between their immunity to rend while immobile, and their anti charge, I think that these guys are meant to stay defensive and hold the fort with minimal support while everyone else goes off to do their own thing.
Quick rules question: If a Soulmason gave a soulreaper strike first, he would let a unit strike immediately after him, after those 2 units have fought would you still pick the next unit to fight after the 2? If the soulreaper strikes before anything and the other unit has to fight immediately, surely you'd still get to pick since the other units HAD to go?
If you have strike first, you cant select a unit wich doesn't have strike first to fight inmediatly, because you have to choose a unit wich can be chosen to fight at that moment. It's an important change in the core rules. When you have strike first, you activate that unit first and then, if you are the active player (your turn), you can choose another unit (no strike last) to activate it and fight with it.
@@stagecoachwarhammer right got it! I imagined there was going to be some rule that stops it because fighting with 3 units before your opponent gets even 1 is rough
I have a small iron jawz force(10 brutes, megaboss, 3 goregruntas) but they don't seem to be getting attention any time soon for the new edition so I had I my eye on Ossiarch. Do you think the Spearhead box is a good start or individual boxes?
Don’t know if anyone else is lost, but did points go away? Or are they just keeping the unit point values under wraps under faction packs actually come out?
thinking of picking this army up as my first AoS army (have 40k already) would 2 of the spear head, 2 catapults, and the Liege Kavalos make a good beginner army for them ?
Love that the crawler is good, but the boneshapers healing just being once per turn behind a roll is awful feeling. You may as well cut healing from the faction wholesale. So we're like a weird aura based SCE/S2D with worse stats and no effective recursion. Unless points are cheap (like boneshapers are 70 points and can be taken in regiments) I'm not seeing how we're going to pull out a win in straight up trades.
So I guess the Teratic Cohort release date is gonna be announced soon, although probably as the whole warcry box with the Sylvaneth and scenery in the first instance. That’s gonna make them spenny… Also glad you are not feeling quite so shitty today Rob. You looked like you were struggling through the Gitz review.
I think GW missed a trick by not introducing a D2. Could open some options for abilty rolls and reduce the power jump when units have 2 damage unstead of 1, they could have a D2 damage. Seems viable.
not sure about those mortek guard. anti-synergy with katakros, not the most impressive combat profile, no rend except against charging foes... They're scary if you land both empower nadirite and drain vitality, or soul guid on the opponents turn and they get charged, but that's a lot if dominoes to fall in a row. hopefully im underestimating them. would feel a lot better about them if shieldwall were an ability you could choose to use or not instead of a passive.
Me, just finished to magnetize weapons for my mortek guards, morghasts and riders : 🗿🗿🗿 I do upset that GW decided just to combine weapons profiles, instead of giving them different but interesting rules (For example for morteks it could be Anti-charge for spears and Crit for swords)
Harvesters get their bone points for models slain in combat. Can your opponent remove models outside of 3” with the harvester to deny you your bone points?
Dude, if your enemys unit is large enough as to where theres models more than 3 inches away from you, then I think thats entirely your fault for trying to charge fourty Clanrats with one Harvester.
Funny how you didnt even mention the Supreme lord of the undead ability on Nagash, which makes him even more insane :P Thanks for the video, great as always mate!
I’m really excited to play this force but that nagash ability to pick people up is a little bs. I like the magic part of him though maybe the staff of power buff should only be a 1 not 2
For Hand of Dust to happen, that hero or monster already would have had to survive getting decked by Nagash in the first place. And it doesn't work on units that aren't heroes or monsters. Its really only there because it's funny, to be frank. Nagash is 800 points. He takes up nearly half your army. Trust me when I say that he is genuinely *fine* like this. Most of his spellcasting will be spent plinking away with Invocation of Nagash because you dont even have 9 spells *to* cast.
@@John.mm93 I'm not sure, it's why I'm asking the expert tbh. I thought a Battlepack was like the battle plans for games, and a Faction pack was Warscrolls, army rules and stuff.
@@thehonestwargamerstreams good to know, sorry if it was a daft question. I just saw the Warcom article about faction packs and wondered if these were them. Great video, will you have one for Stormcast by any chance? 👍
@@thehonestwargamerstreams it says they are cumulative and shows an example of two different types working but do two instances of the same anti-X ability also stack?
Immortis Guard and Necropolis Stalkers make me sad. Was really hoping for 5 health and 2 oc. They also lost rend/damage and fight twice. Paying for the sins of 3e. As for the Warcry band, it looks really cool but it will be up to the points of whether it's really good or trash. GW struggles to make the WC and Underworlds warbands good without breaking them~
I do think the ward stacking is nice to protect key heroes but I was hoping for elite infantry that are better in combat and on objectives. Maybe the morghasts won't be too expensive but their stats and abilities make me think they will be~
@wrongix6544 manifestations are going to be a big part this addition. Though I don't think it will be overpowered, not bringing anything to deal with them will definitely put a player at a disadvantage. That being said arkhan is a 3 cast wizard, so he is well suited for dealing with that. Also empower nederite weapons is unlimited. So being able to put that one 3 units reliably will be very good.
Hero internal balance is absolute sh*t in this army wow. I can't for the life of me understand why GW refuses to just make a certain foot hero be decent. Like you said the soulreaper feels like it should have a built in+1 to ward. Then maybe end of turn ability to roll a dice on a unit, if it's greater than the health characteristic, 1 model is slain and he heals D3. Arkhan and Katakros are WILDLY more effective than all the other heroes, Katakros being infantry and not targetable outside of 12" and -1 hit shooting is just extremely poorly thought out in my opinion. Wildly unbalanced.
10000000000000000% agree. Nagash is just not necessary. God units shouldn't be in the game. Period. If he's not 1000 points I don't know what GW is doing with this game. We changed purple sun so it didn't do this anymore. Why does auto slay exist. It's not fun to play against.
damage 1 just not enough damage on stalkers. compare to similar units in other factions - rat ogres, kroxigore, etc. none of the aspects make up the difference, and the best has anti-synergy with the shrieker. they're also super slow after losing their charge ability. I can't imagine they'll be cheap enough to really work. Immortis just seem better.
Uff, look what they did to my boys fells like the nerfed them into the dirt and gave them a bunch of buffs and debuffs so tournament players can theorycraft their ass off trying to keep this faction over 45 percent winrate. Only the crawler looks good, useless before and noone owns it, seems like a buff to sell some models. i foresee a deep slumber in their tombs for atleast a year until the book drops, hopefully with some new models.
“Aura of sterility” happens to be my level of sex appeal
Hardest working man in show business! We appreciate the hard work!!!
I appreciate that!
0:55 Battle Traits
4:38 Bone-Tithe Nexus
6:45 Battle Formations
9:59 Heroic Traits
11:32 Artefacts of Power
12:58 Spell Lore
15:05 Manifestation Lore
15:43 Manifestation Lore Nightmare Predator
17:17 Manifestation Lore Soulstealer Carrion
18:11 Manifestation Lore Bone-Tithe Shrieker
19:11 Katakros
22:50 Arkhan The Black
26:05 Arch-Kavalos Zandtos
28:31 Liege Kavalos
30:16 Vokmortian
32:55 Mortisan Soulreaper
34:41 Mortisan Soulmason
36:23 Mortisan Ossifector
38:53 Gothizzar Harvester
42:42 Mortek Guard
44:38 Kavalos Deathriders
46:51 Mortek Crawler
49:23 Teratic Cohort
50:55 Necropolis Stalkers
53:19 Immortis Guard
55:16 Morghast Archai
57:14 Morghast Harbingers
59:16 NAGASH
1:03:11 Conclusion
Thanks for this!
Love you thanks
IDK wot this means, but I'm generally excited for y'all. Nurgle Bless.
Rob, not that you haven't in the past had your shit together; you tend to know more than most, you've really dialled it in this time I gotta say. Absolute joy to watch this and super informative. Thank you.
Massively appreciate that
Well. . . It was nice believing that OBR lists wouldn't *immediately* devolve into Katakros + Arkhan for the 3rd time in a row.
I am starting aos w 4th, coming from WFB and Warmachine. Your content is helpful. I am preparing obr right now as my first army. Thank you!
God bless you Rob, perfect video to enjoy on the 4th of July! What a wonderful gift 🙏
The soulmason becoming infantry is a nice quality of life change if nothing else. In the last edition it really hurt its viability to not be completely protected by Lookout, Sir! rules.
It also allows the Mortisan formation to buff him.
As a fellow man in the hobby it's great to see you strive
boneshaper feels like better support for morteks than harvester. healing not dependant in melee kills, infantry hero rules to protect from sniping, enables relentless discipline, caster. only potential issue is fitting into battalions, but both mortarchs seem good, and i wouldn't be surprised if both can take other heroes as units.
You'll probably want to spend the points on another crawler, soul reaper or another caster. 3 healing sounds "ok", but taking 16% less damage in melee, making something strike last or first, or making something kill more efficient is going to prevent you from taking those 3 wounds anyways. We'll see with points and regiments on monday.
No Mir Kainan? That's a shame, I painted him recently and haven't got time to play some games with him on the table. I don't even know what character to proxy with him due to huge size and base. Mortek guys could be spread among ranks of guard
no more warscroll for Underwolrd warbands sadly
@@xoledas4817this broke my heart. Just painted up both the Skaven underworlds
You can use him as an cooler soulmason
@@darkju4318 You're right, thank you for the great idea. They both actually have identical base sizes and their height is similar
@@myrddraalhalfmen9524 np always happy to help
So hyped for this! Thanks man
Dem bones, dem bones, dem relentless bones. Great video rob and chat.
I know it would a lot of work, but can you show a picture pf a model when you go trough the battlescroll? I as a new player don't know most of the units by name but picture would help a lot to visualise it. Thank you and you are doing an awesome job!
Fight Sons or a lot of monsters and your Harvester is almost a blank warscroll, fun!
Thanks, Rob! Bonereapers will be my aos 4 army. Just hoping the points costs aren’t too prohibitive.
Great video - appreciate you and your work
So cool that your doing this! Can't wait for fec or soulblight!
Thanks for making these, Rob. I've really been having decision paralysis on what I want to get ready to take to Nova this year.
42:42 Wait a minute! Have the Mortek Guard really lost not only the choice between spears or blades, but also the option "1 of 10 models can take Soulcleaver Greatblade." WHY?
A similar option is keeped for SCE Liberators, right?
Because they didn't want Mortek Guard to do any damage
And only rend they have is anti-charge which the whole faction gets around heroes anyway so they are really shit now ;_;
@@wrongix6544Around her*o*, singular. Only one hero can pop a Discipline per phase. Between their immunity to rend while immobile, and their anti charge, I think that these guys are meant to stay defensive and hold the fort with minimal support while everyone else goes off to do their own thing.
I must come to Nottingham again soon and play at lovely high tables with lovely people.
It’s as if my bones have been reaped incredible stuff wow 🎉
Wow
love the crawler. back to being a faction defining unit imo, like in 2e.
Wow, Immortis Guard near Katakros will be quite tanky and dangerous
I agree
So with the bone tithe nexus half movement and then -2 to charge from the heroic traits - Diversionary tactics, could be fun.
Where are these leaks coming from?
Uninsured plumbers
Great overview. Does Nagash have +2 to unbind too, or just to cast?
Just to cast
Quick rules question: If a Soulmason gave a soulreaper strike first, he would let a unit strike immediately after him, after those 2 units have fought would you still pick the next unit to fight after the 2? If the soulreaper strikes before anything and the other unit has to fight immediately, surely you'd still get to pick since the other units HAD to go?
If you have strike first, you cant select a unit wich doesn't have strike first to fight inmediatly, because you have to choose a unit wich can be chosen to fight at that moment. It's an important change in the core rules. When you have strike first, you activate that unit first and then, if you are the active player (your turn), you can choose another unit (no strike last) to activate it and fight with it.
@@stagecoachwarhammer right got it! I imagined there was going to be some rule that stops it because fighting with 3 units before your opponent gets even 1 is rough
NAGASH IS BACK! I don't care at what cost!
I want khorne! I want slaves to darkness! I want maggotkin! Give me chaos!!! 😂
Thx for the vids Rob!
HERESY
I have a small iron jawz force(10 brutes, megaboss, 3 goregruntas) but they don't seem to be getting attention any time soon for the new edition so I had I my eye on Ossiarch.
Do you think the Spearhead box is a good start or individual boxes?
Don’t know if anyone else is lost, but did points go away? Or are they just keeping the unit point values under wraps under faction packs actually come out?
Points come out Monday July 8th
Funny to get the Warcry unit in this before thats even released
For nagash, when using invocation of nagash. Is he able to return models that have a health of 4+?
No
Thanks for the video
thinking of picking this army up as my first AoS army (have 40k already) would 2 of the spear head, 2 catapults, and the Liege Kavalos make a good beginner army for them ?
Take a look at the battle force. Includes the whole spearhead -1unit and includes some crazy looking skeleton dragon demons
@@theultimatecrab9085 thanks I wasn't aware of it existing
What's a rampage? Is that a restriction on that hand of Dust ability for Nagash in any way?
Love that the crawler is good, but the boneshapers healing just being once per turn behind a roll is awful feeling. You may as well cut healing from the faction wholesale. So we're like a weird aura based SCE/S2D with worse stats and no effective recursion. Unless points are cheap (like boneshapers are 70 points and can be taken in regiments) I'm not seeing how we're going to pull out a win in straight up trades.
Hero to the masses
HOLY SHIT IS THAT A NEW SHIRT
Cracking stuff
Thank you
So I guess the Teratic Cohort release date is gonna be announced soon, although probably as the whole warcry box with the Sylvaneth and scenery in the first instance. That’s gonna make them spenny… Also glad you are not feeling quite so shitty today Rob. You looked like you were struggling through the Gitz review.
I think GW missed a trick by not introducing a D2. Could open some options for abilty rolls and reduce the power jump when units have 2 damage unstead of 1, they could have a D2 damage. Seems viable.
D3 already fills this roll, and for whatever reason they're drastically removing variable damage
No Khorne review???
Was going to say this 😢
Amazing 🎉🎉🎉
Great great video!!!!!!
Can't stop thinking Osiarch Tomb Kings, and I expect they will be gone come AoS5.
??
I don't think Mortek Guard anti-charge rend stacks with the other anti-charge rend from Relentless Discipline.
This was pre the faq so now it doesn't t
@@thehonestwargamerstreams I really wish it did, tbh. Would be a lot cooler if it did u-u
not sure about those mortek guard. anti-synergy with katakros, not the most impressive combat profile, no rend except against charging foes... They're scary if you land both empower nadirite and drain vitality, or soul guid on the opponents turn and they get charged, but that's a lot if dominoes to fall in a row. hopefully im underestimating them. would feel a lot better about them if shieldwall were an ability you could choose to use or not instead of a passive.
kavalos look a lot better. faster, more wounds, rend, retreat & charge from relentless discipline, better battle formation, no anti-synergies.
The few last units made me hype for obr again. The first things we saw destroyed me
Please Seraphon Next
Let’s go bone boys! Katakros is so good!
He is good but he is nerfed alot
Me, just finished to magnetize weapons for my mortek guards, morghasts and riders : 🗿🗿🗿
I do upset that GW decided just to combine weapons profiles, instead of giving them different but interesting rules (For example for morteks it could be Anti-charge for spears and Crit for swords)
You have future proofed your units
Where can i find all these full faction pack leak things? I thought these woloudnt come up like after 9th august
Feels like Stalkers are going to be errataed. One more attack or damage. I mean there is no reason to pick them they stand out as a fail
Great job overall, but it looks like you missed the Boneshaper.
Its at like 37:43 it just isnt in the chapters
haha, "it will give you a bit of a BONE-us"
I'm very immature
Harvesters get their bone points for models slain in combat. Can your opponent remove models outside of 3” with the harvester to deny you your bone points?
Yes. That’s why he’s bad
Dude, if your enemys unit is large enough as to where theres models more than 3 inches away from you, then I think thats entirely your fault for trying to charge fourty Clanrats with one Harvester.
Funny how you didnt even mention the Supreme lord of the undead ability on Nagash, which makes him even more insane :P Thanks for the video, great as always mate!
I’m really excited to play this force but that nagash ability to pick people up is a little bs. I like the magic part of him though maybe the staff of power buff should only be a 1 not 2
For Hand of Dust to happen, that hero or monster already would have had to survive getting decked by Nagash in the first place. And it doesn't work on units that aren't heroes or monsters. Its really only there because it's funny, to be frank.
Nagash is 800 points. He takes up nearly half your army. Trust me when I say that he is genuinely *fine* like this. Most of his spellcasting will be spent plinking away with Invocation of Nagash because you dont even have 9 spells *to* cast.
Great video! Just its not "O" siarch bonereapers, it's "os" siarch, comes from the word ossified or osseous.
Is this the Faction pack or Battle pack?
What’s the difference between
@@John.mm93 I'm not sure, it's why I'm asking the expert tbh.
I thought a Battlepack was like the battle plans for games, and a Faction pack was Warscrolls, army rules and stuff.
It's the faction pack. They are called battlepacka
@@thehonestwargamerstreams good to know, sorry if it was a daft question. I just saw the Warcom article about faction packs and wondered if these were them.
Great video, will you have one for Stormcast by any chance? 👍
yay, bonereaper content. love these guys.
I'm sure this has been covered but 2+ on a D3 is a 3+?
Yes
yes!
Can some kind soul post the base sizes of the terrain and endless spells?
The terrain doesn't have a base size
He means the bone tithe nexus faction terrain@@clayandros2038
Get to my faction, you git!
Can archai be reinforced?
Check the profiles on warhammer community
Goooooo Boners!
Rob - do you think Mortek's anti charge native to their scroll stacks with the OBR ability to grant anti charge?
It's does. It's in the core rules
@@thehonestwargamerstreams it says they are cumulative and shows an example of two different types working but do two instances of the same anti-X ability also stack?
@@---dn1flyes it's in the core rules
@@---dn1fl No, anti-x are passive abilities so two the same anti-x do not stack
They don’t
Slow down i only been awake 2 hours
Immortis Guard and Necropolis Stalkers make me sad. Was really hoping for 5 health and 2 oc. They also lost rend/damage and fight twice. Paying for the sins of 3e. As for the Warcry band, it looks really cool but it will be up to the points of whether it's really good or trash. GW struggles to make the WC and Underworlds warbands good without breaking them~
Immortis guard is pretty insane tho buffing wards on a faction that can easily have 5+. So a 4+ kata or even nagash is amazing
I do think the ward stacking is nice to protect key heroes but I was hoping for elite infantry that are better in combat and on objectives. Maybe the morghasts won't be too expensive but their stats and abilities make me think they will be~
@@DaigotsuSoetsu Ye its probably gonna be expensive ;_;
i mean gw just killed all the underworlds, so...
Not looking forward to playing against this army, they look strong
New Arkhan looks good, but losing both the ability to heal other units and his previously signature ability to increase spell ranges is kind of sad.
I agree but the combo with his morghast giving him +1 to cast on top of his own gunna be really nasty.
@@MrMatalo123 Idk i dont really see him being that usefull if you are not facing a spell focused army :/
@wrongix6544 manifestations are going to be a big part this addition. Though I don't think it will be overpowered, not bringing anything to deal with them will definitely put a player at a disadvantage. That being said arkhan is a 3 cast wizard, so he is well suited for dealing with that. Also empower nederite weapons is unlimited. So being able to put that one 3 units reliably will be very good.
@@MrMatalo123 Ye sure if the enemy has more than one manifistation its good. But Usually i face people who got like 1-2 spells per turn max....
Hero internal balance is absolute sh*t in this army wow. I can't for the life of me understand why GW refuses to just make a certain foot hero be decent. Like you said the soulreaper feels like it should have a built in+1 to ward. Then maybe end of turn ability to roll a dice on a unit, if it's greater than the health characteristic, 1 model is slain and he heals D3.
Arkhan and Katakros are WILDLY more effective than all the other heroes, Katakros being infantry and not targetable outside of 12" and -1 hit shooting is just extremely poorly thought out in my opinion. Wildly unbalanced.
Ummm....where is Kainans reapers!!!!!
kicked to legends, along with most of the older underworlds & warcry stuff.
@@Malisteen NO WAY!!! .....damn!!
@@Malisteencorrection, all of the underworlds stuff
10000000000000000% agree. Nagash is just not necessary. God units shouldn't be in the game. Period.
If he's not 1000 points I don't know what GW is doing with this game. We changed purple sun so it didn't do this anymore. Why does auto slay exist. It's not fun to play against.
Well, purple sun doesn't cost 900 points 😅 Nagash is finally good and he deseved that after so much time sitting on the shelf 😉
@@jackfelix9007 Ye ive been w8ing to use my favorite character for ssoooooooo long
@@jackfelix9007 he doesn't really Belong in the game. But sure.
nagash is always like ~900 points. thats the whole shtick
idk what the problem is. its not like hes practical. hes just cool.
damage 1 just not enough damage on stalkers. compare to similar units in other factions - rat ogres, kroxigore, etc. none of the aspects make up the difference, and the best has anti-synergy with the shrieker. they're also super slow after losing their charge ability. I can't imagine they'll be cheap enough to really work. Immortis just seem better.
It is strange they didn't give them d3 damage or something, they're just expensive not durable and low damage output
Feels like immortis nearly always has been more cost efficient
Uff, look what they did to my boys
fells like the nerfed them into the dirt and gave them a bunch of buffs and debuffs so tournament players can theorycraft their ass off trying to keep this faction over 45 percent winrate. Only the crawler looks good, useless before and noone owns it, seems like a buff to sell some models.
i foresee a deep slumber in their tombs for atleast a year until the book drops, hopefully with some new models.
I also felt like this until i saw the last few warscrolls. But in the battlereport i saw OBR destroyed Ironjawz easy.
Someone has a bone to pick with you!
I'm sure there's a joke here about bones and deep doives