KoF XV: Nakoruru combo video
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- čas přidán 5. 09. 2024
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The King of Fighters XV combo video showcasing what Nakoruru is capable of, be that old, new, practical or impractical.
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- NOTES -
01) Gato: 473 damage. Aims for most damage (without max mode activation or counter hit) starting with 0.5 power gauges and 1000 max gauge.
02) Yashiro: 547 damage. Aims for most damage (without max mode activation or counter hit) starting with 1.0 power gauges and 1000 max gauge.
03) Maxima: 635 damage. Aims for most damage (without max mode activation or counter hit) starting with 2.0 power gauges and 1000 max gauge.
04) Antonov: 710 damage. Aims for most damage (without max mode activation or counter hit) starting with 3.0 power gauges and 1000 max gauge.
05) Leona: 794 damage. Aims for most damage (without max mode activation or counter hit) starting with 4.0 power gauges and 1250 max gauge.
06) Yamazaki: 903 damage. Aims for most damage (without max mode activation or counter hit) starting with 5.0 power gauges and 1500 max gauge.
- TRANSCRIPT -
01) Gato: jp C, D xx qcb AC, qcf B, df A xx qcb A xx P, dp C
02) Yashiro: jp C, D xx qcb AC, qcf BD, qcb A xx P, df A xx qcb A xx P, dp C
03) Maxima: jp C, D xx qcb AC, qcf BD, qcb A xx P, df A xx qcb A xx P, qcb A xx P xx qcfx2 P
04) Antonov: jp C, D xx qcb AC, qcf BD, qcb A xx P, df A xx qcb A xx P, qcb A xx P xx qcfx2 AC
05) Leona: jp C, D xx qcb AC, qcf BD, qcb A xx P, df A xx BC, qcf B, qcb A xx qcfx2 P xx qcb-hcf CD
06) Yamazaki: jp C, D xx qcb AC, qcf BD, qcb A xx P, df A xx BC, qcb A xx P, qcb A xx P xx qcfx2 AC xx qcb-hcf CD
07) Chizuru: jp CD (counter), qcf AC, df A xx qcf BD, qcf AC, qcb A xx P xx qcfx2 P xx qcfx2 BD
08) Shunei: jp C, D (1) xx df A xx BC, CD xx qcb BD, BD, D, D (1) xx df A xx qcf CD, D xx df A xx BC, D xx df A xx qcb AC, qcf BD, qcb A xx P, df A xx qcf B, dp C (STUN), CD xx qcb K, d BD, d A xx df A xx qcb K, A xx C xx qcf AC
09) Ryo: qcb C, qcf BD, qcf AC, df A xx BC, qcf C xx qcfx2 AC xx qcb-hcf CD
10) Kukri: jp C, D (1) xx df A xx BC, CD xx qcb BD, BD, D, C (1) xx df A xx qcf CD, jp B, A, A xx df A xx BC, CD xx qcb BD, d BD, d A xx df A (2) xx qcb AC, qcf B, df A xx qcb A xx P, dp C (STUN), jp C, D (1) xx df A xx qcb AC, df A xx qcf BD, qcb AC xx P, qcb A xx P, dp AC
11) Athena: BC, jp C, D (1) xx df A xx qcf C xx qcfx2 A xx qcfx2 BD xx qcb-hcf CD
12) Dolores: BC, jp C, D xx qcf AC, qcb A xx qcfx2 B xx qcfx2 AC xx qcb-hcf CD
Released on Nako's birthday too! Talk about great timing with this showcasing.
Hmm I messed up on the 4 power gauge combo. Jump C, D xx BC, D xx qcf C xx qcfx2 AC xx qcb-hcf CD will do 802 damage. The combo in the video does 794 damage.
These Nako combos looks really cool
Cannot believe she can combo like that without the cancel mechanic (not the super cancel, regular cancel)
Seeing Nakoruru's trial combo against Chizuru reminds me a lot of Erza and Juvia's fight in Fairy Tail as both characters share the same VA
Mikasa v Akagi in Azur Lane
I remember her being a secret character in the original Gameboy version of KOF. She was always busted
HBD to nakoruru and her wonderful combos you pulled here in kof xv, it was nice. 😎👍🏾🎮
Damn wish I could recognize imputs
That full screen combo against Ryo was pretty sick.
Nakoruru es maravillosa; un beso.
Awesome! But I wish you would have shown the buttons on screen to see how to do it. Great video though 🎮🎮
Thanks 🖖
It's here!!!!!!!!!!
Very fun!
Amazing! Nakoruru is a great fighter!
Beautiful combos 💪
Pretty nice to see her have more moves for a bit more combos.
Gonna miss Mian (gameplay wise) and Love Heart (randomly have a sword in a fight lol) unless they find a way just similar to Krohnen.
(Idk what else will Mian do if she appears here lol)
Love Heart is one of the most bland KOF characters ever, I’m sorry.. wait, no I’m not, she was just horribly designed.
@@JohnGaming55 on one hand I agree, on the other I enjoyed playing Love Heart and found her tool kit fun. That said, as she was designed, Love Heart's kit would probably be incredibly annoying in 15. Cr.C, back+B starter would be stupid long poke confirm (alternatively cr.C, light slash into super would also be acceptable damage), dp+A would likely gain AA invul and be an acceptable anti-air, 6 frame startup but fairly long active frames on cr.B make a solid low profile, she had a fairly easy setup for cross up no cross up mix after her otg stomp, and considering how 15 handles scaling her combos would likely do better damage than they did in 14 (her ex uppercut scaled to the initial hit until the last launching hit, but scaled for each hit, in 15 when attacks maintain scaling across multiple hits it only advances scaling once (generally speaking)).
@@ott0ma71c Gameplay wise she's just so horribly boring, I'm sorry.
@@JohnGaming55 I get where you're probably coming from, her moveset was almost bog standard shoto for special moves, her qcf+p specials were completely useless except the EX version and even then it's just combo filler, dp+C was a 12 frame(?) invul move that was virtually useless as well since it's as slow as it is and has to be done early to be usable as an invul AA (or your using it in desperation as a get off me). So what good traits did she have ... Most notable was her cr.C and her far B, both amazing pokes, that and her qcf+B being a hard knock down that's safe on block were pretty much all you see in neutral, then you also get very good corner carry if you spend a meter to quick max a poke. This is what most people did. But me, I labbed her, I kept the opponent midscreen for 50/50 set play (after stomp you had enough time to set up ambiguous roll with meaty cr.A which would link to cl.C into whatever). You could also set up a safehop C or a fake safehop into cl.B (a standing low) for high/low off of otg stomp. So basically she was poke or scramble heavy until you hit qcf+B, back+B ... So I can understand why'd you see her as boring, but after that 1st hit I found her to be very fun (also there were some trade options after trading AA dp+A which means looking at your life as a resource for damage as well). All said she was still only mid tier so she didn't see as much play as your Kulas or Ioris (most of which was just the poke heavy boring).
Wonderful combo!
All combos of team samurai are now complete
Espectacular
Besto climax
Nice combon
呃 這是贊助影片吧 用漂亮甩裙把對手甩來甩去⋯
Uso da !
My Nakoruru looks in slow motion compared with yours 😮
nakoooooruruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu la mejorrrr mama jjajajajaj mama jajajajaj