Main Quest Comparison: Skyrim & Morrowind

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  • čas přidán 23. 04. 2014
  • Modded footage of Skyrim & Morrowind provided by: / gamerzakh
    This week, George finally finished the main quest of Skyrim and decided that it's time to put it to bed. Consider this it's eulogy. And a mild gushing over how awesome Morrowind was.
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Komentáře • 5K

  • @MnemonicHack
    @MnemonicHack Před 8 lety +2810

    In Skyrim, you're expected to succeed, and you have to work to live up to those expectations. You simply obeyed your fate.
    In Morrowind, you're expected to fail, and you work to prove those expectations wrong. You MADE your fate.

    • @javierbabe816
      @javierbabe816 Před 8 lety +90

      +Corto Maltese This comment should really have more thumbs up

    • @MnemonicHack
      @MnemonicHack Před 8 lety +41

      Javier Babé
      As should yours :)

    • @prismaticbeetle3194
      @prismaticbeetle3194 Před 8 lety +20

      +Corto Maltese marry me

    • @superderrick93
      @superderrick93 Před 8 lety +40

      +Corto Maltese in skyrim you're expected to succeed becouse developer are lazy.

    • @WFoong98
      @WFoong98 Před 8 lety +33

      +superderrick93 More like Modder are expected to do Developer jobs in Skyrim.

  • @cherryistrash4080
    @cherryistrash4080 Před 6 lety +1213

    Collected every daedric artifact, and dealt with those princes and princesses.
    Defeated the legendary world eater, and devoured it's soul.
    Plundered dozens upon dozens of crypts and dungeons.
    Learned every known dragon shout, and absorbed dozens of dragons souls.
    Ended the civil war that threatened the land.
    Regrew the thieves guild, and took hold of the dark brotherhood.
    Ended the iron grip Mirrak had on Solstheim.
    Became the very last true dragon born.
    Brought back the Dawngard, and defeated Lord Harkon.
    Joined the companions, brought together the fragments of wuuthrad, and became a warewolf.
    Became thane of every city, bought every house, built all 3 available homes.
    Went to Sovengard, alive. And came back. Alive.
    Saved millions of lives, and ended thousands.
    Ripped the hearts out of slain daedra to make armor and weapons that contained their essence..
    .
    .
    .
    .
    "Another traveler, here to lick my father's boots.."

    • @samuelfilho8317
      @samuelfilho8317 Před 5 lety +68

      download a mod and kill him

    • @void9399
      @void9399 Před 5 lety +46

      And? Do you think a spoiled child will care what you do? Exactly the personality of that child is that he is incredibly rude and that he does not give a shit about other people.

    • @danieltaylor4912
      @danieltaylor4912 Před 5 lety +117

      What I'm more concerned with is... "Do you get to the cloud district very often? Oh, what am I saying, of course you don't."
      That line is spoken by an adult fully cognizant of who you are and the fact that you've probably saved his life thousands of times over, from random vampire attacks, to a dragon that threatens to end the world. And... he's still a disrespectful asshole.

    • @moonman2051
      @moonman2051 Před 5 lety +77

      @@danieltaylor4912 "If I see you with your hand in my pocket, I'm going to cut it off"
      -Famous last words of a guard looking a me with full dragonbone armor.

    • @gabrokkerhun
      @gabrokkerhun Před 5 lety +42

      @@void9399 The Dragonborn especially one that has done all the feats described isn't just one of the many "people" that come and go, other than the literal Gods that exist in Tamriel he may have easily been the one to shape the entire realm the most at best and at worst he's the stuff of Legends that will be sung and remembered for entire Ages. It makes zero sense even for a spoiled child to just dismiss him as another servant guy after meeting for him for the 1000th time, it's just pure lazyness, not on the part of the child but on the part of the devs, you see this everywhere and it's nigh immersion breaking that they clearly wrote almost everything as if the Dragonborn would always be a Level 1 prisoner who just escaped from Helgen.

  • @travro2525
    @travro2525 Před 7 lety +1069

    Ordinator: My Lord, Dagoth Ur is planning to attack Vivec.
    Vivec: Oh ok but, um, me or the city?
    Ordinator:.............yes.

  • @AlmaHeartfire
    @AlmaHeartfire Před 5 lety +419

    Morrowind let's me fly without mods or glitches 10 outta 10.

    • @werdle92
      @werdle92 Před 3 lety +21

      Also lets you teleport. Mark and recall becomes it's own meta-game/mechanic for traveling efficiently

    • @rheymarvinsalestre4075
      @rheymarvinsalestre4075 Před 3 lety +1

      @@werdle92 The two reasons why I wear the Mentor's Ring and have the Mysticism skill as a Marksman.

  • @jsnipn
    @jsnipn Před 8 lety +685

    In Morrowind, you are used and are told to pretend to be this legendary hero in order to get the people's attention. You aren't this predestined hero of prophecy, you become that hero. You realize you're the hero because of the things you do. In Skyrim, it's all based off "destiny" where everything you do is "destiny" and "fate".

    • @Shmandalf
      @Shmandalf Před 8 lety +81

      +SuffuFFaffiss I think one thing that drives this home in Skyrim is that every one calls you Dragonborn basically off the bat. You didn't earn any one's respect, they're just like "OH DRAGONBORN" and bow their heads. You had to earn the right to be called Nerevarine in Morrowind. Once you are, you're like "Damn right I deserve to be called Nerevarine. Do you know how many cliff racers I've killed?"
      So once you're called Nerevarine you feel as though you earned it. With every one calling you Dragonborn all the time you basically feel like it's your privelege. Also you never lose in Skyrim, it's always win win win. In Morrowind you lose, like a lot. So you know you've earned the mantle.

    • @strahinja95
      @strahinja95 Před 8 lety +9

      Yeah, like in morrowind i had a feelling that i`m going through the main quest and then it turns out i`m not the Neveravine, after which the real Nerevarine pops up and i have to be his servant or something and help him reach his true potential

    • @ShoshannahCooley
      @ShoshannahCooley Před 8 lety +7

      +SuffuFFaffiss What do you mean you weren't the predestined hero of prophecy? There was no pretending. There was no earning. You are truly Nerevar's incarnate. The moon-and-star proved that. This was all Azura doing. You were the Nerevarine the moment you were born.

    • @jsnipn
      @jsnipn Před 8 lety +25

      Lakeya Cooley You weren't told you were the nerevarine, you became it through your actions.

    • @ShoshannahCooley
      @ShoshannahCooley Před 8 lety +17

      +SuffuFFaffiss You were the Nerevarine all along but didn't know it at the time. The Blades wanted you to pretend at first, but it turned out you were truly Nerevar Incarnate after all. You were the destined hero that Azura prophesized. Now, you really had to prove it. You did not "complete the trials and so you became the Nerevarine." Rather, you "completed the trials because you were destined to, as the Nerevarine." If you were just some random hero, who wasn't really Nerevar, but trying to fit the prophesy through actions alone, you would have died in the Cavern of Incarnate with all the other false Incarnate.
      By the way this conversation makes me want to play again. Morrowind storyline feels much more creative than Oblivion and Skyrim.

  • @etherraichu
    @etherraichu Před 8 lety +1119

    Balgruuf: Fancy robes. You a wizard or something?
    Me: Im the dragonborn. I saved your hold from a dragon. I defeated Alduin and ended the civil war. You helped me capture a dragon.
    Balgruuf: Fancy robes. You a wizard or something?

  • @SpaceLemon.
    @SpaceLemon. Před 6 lety +109

    In Morrowind, you had to earn what you got. You had to fight, to investigate, to find your own way, and eventually you become a god-like being BECAUSE you built this power yourself. Because you made it yours.
    In Skyrim almost all of your power and prophecy are kinda just handed to you at the end of a dungeon. Every. Single. Time.

    • @connorbanepoop
      @connorbanepoop Před 6 lety +11

      Space Lemon. I fear the newly announced elder scrolls 6 will do the same...most likely it will. I'll be disappointed I know it but I'll still buy it. I'm a sucker for Bethesda.

    • @JohnnyThund3r
      @JohnnyThund3r Před rokem +1

      @@connorbanepoop They better not mess up ES6 or Bethesda will officially be dead to me.

  • @tanker9987
    @tanker9987 Před 7 lety +879

    Got to miss the small things in Morrowind.
    Like the howls coming over the distant mountains in the mornings
    The lightning and thunder deafening you
    The guardsmen attacking you if you were seen wearing their armor
    Daedric gear not being standard issue to every 2 cent bandit
    The look of glass gear
    Secretive vampire clans
    Using the fold out map that came with the game
    A tutorial that prepared you for nothing

    • @nomorepartiezz
      @nomorepartiezz Před 7 lety +26

      tanker9987 seems like someone needs to take off those nostalgia glasses

    • @Oli_Dann
      @Oli_Dann Před 7 lety +156

      Deathpool He's not wrong. The game was and still is awesome because of all the little details especially.

    • @minerva9104
      @minerva9104 Před 7 lety +83

      tanker9987 The lack of world leveling, the great Dunmer voices, getting your ass handed to you by rats because you made a warrior like character that knew jackshit about daggers and the tutorial not being nice enough to give you something other than that

    • @minerva9104
      @minerva9104 Před 7 lety +50

      tanker9987 Daggers hidden under pillows at times

    • @rubico1894
      @rubico1894 Před 7 lety +24

      +Deathpool Everything he said is true.

  • @NBarker1993
    @NBarker1993 Před 9 lety +155

    Ive heard someone describe Skyrim as 'An ocean with the depth of a puddle' and I think thats true you know.

    • @Lucitaur
      @Lucitaur Před 9 lety +24

      I think it went 'a mile wide, an inch deep'.

    • @squallleonhart4375
      @squallleonhart4375 Před 9 lety

      Anon San As wide as an ocean but as deep as a puddle, I used to write that before about Skyrim.

    • @crito451
      @crito451 Před 9 lety

      That was actually George himself that said that in the MGS3 critical closeup. Along the lines of "If skyrim is an ocean with the depth of a puddle then MGS3 is the Mariana trench."

    • @squallleonhart4375
      @squallleonhart4375 Před 9 lety

      Dan Kraynak
      I don't remember him saying that, I'll keep it in mind if I watch it again.

    • @crito451
      @crito451 Před 9 lety

      Yeah I wouldn't have either if I didn't just rewatch that video and stumble in here.
      But you in particular could very well have come up with that phrasing on your own and it's all one big coincidence, it's not like analogies have copyrights.

  • @Starcrafter23
    @Starcrafter23 Před 8 lety +1525

    In Morrowind, you do quests because you think: "This seems interesting, I wonder where it takes me"
    In Skyrim you do quests just to check them of the list and grab another one

    • @adonix6621
      @adonix6621 Před 8 lety +65

      Yea Skyrim quests are repeating fetch this fetch that that gets boring to the point it forces me to download quest mods

    • @pugnome
      @pugnome Před 8 lety +15

      +legacymongolian yeah, I have just started dawn guard and all they are boring fetch quests and shit

    • @LoganvllachLetsPlays
      @LoganvllachLetsPlays Před 7 lety +6

      Yeah, I played the same way, but it still felt great when I finished a quest, just like in Morrowind. Skyrim felt more true to life, in the most pessimistic way possible, which makes sense with it's boring quests, but I enjoyed both equally.

    • @Starcrafter23
      @Starcrafter23 Před 7 lety +54

      Loganvllach
      Main problem I have with Skyrim is that Quests are 90% go to map marker, kill something that is marked with map marker on your map, take something that is marked on a... I think you get what I mean
      Morrowind also had a lot of this, but you were given more context, you had to figure out where to go and so on.
      And main quest had much better story. (I mean... Skyrim reveals main villain in the first minute of the game... before you can even move)

    • @thecatthatgotaway
      @thecatthatgotaway Před 7 lety +23

      +Mr. Clem in oblivion you were almost immediately thrown into following an emperor you know nothing about, and then defending both yourself and him, then devoting your life to getting rid of that cult. you were literally just a random prisoner, and now youre saving a world that you really know nothing about. at least in skyrim its more subtle, sure you see the main bad guy immediately, but they dont hand you a sword and say "KILL IT, KILL IT KNOW, YOURE THE ONE!", after you leave that cave you are simply a prisoner who escaped a dragon attack.

  • @MarysSwagYouTubeChannel
    @MarysSwagYouTubeChannel Před 6 lety +94

    Bruh speaking of the skyrim ending it didn't even feel like the end to a prophecy, you got 3 other people helping you cheese the fight, steal your kill and then you just sod off back to tamriel and no one gives a single feck

    • @mojotheaverage
      @mojotheaverage Před 4 lety +20

      And the three of them say 'yay! You win!' at a volume so quiet you can barely hear it over the default music volume

  • @jonnyleonard6448
    @jonnyleonard6448 Před 7 lety +183

    I played Oblivion first, then Skyrim, then years later Morrowind, and Morrowind is hands down my favourite of the three, with Oblivion being second.

    • @WeirdTroll666
      @WeirdTroll666 Před 4 lety +10

      Wow i played them at the same order
      And i agree woth morrowind being the best and skyrim being the worst

    • @lucius5787
      @lucius5787 Před 3 lety +10

      I played skyrim five years ago.. my first "rpg" then i played oblivion a year later.. and i just finishes morrowind mq last night.... i have to say morrowind is my favourite by faaaar

    • @juliandelcampo3816
      @juliandelcampo3816 Před 3 lety +1

      I only recently played oblivion and I love the main quest more than any of Skyrim’s quest but I still like Skyrim the best something about it makes me want to explore it more oblivion is just plain to me now that I’ve closed all the gates but I do wanna play morrowind next I am kinda scared I won’t like it cause I heard the combat is very stupid at first until you level up and won’t get tired from swinging your sword once

    • @Cappuccino_Rabbit
      @Cappuccino_Rabbit Před 2 lety +1

      Played Skyrim First, then morrowind then oblivion last because in Brazil for some reason oblivion wasn't available (and still is, i had to change location in order to play the game smh)
      Now, i really appreciate some of morrowind mechanics but i prefer oblivion overall, best combat, best quests and side quests
      Playing oblivion and morrowind, showed me how empty Skyrim actually is, even with mods. And i hope TES 6 isn't going to end up in a minimalist mess full of cut content
      Anyways, shame oblivion didn't had everything that morrowind did right (stuff like spears, medium armor, shoulder armors and so on) but at least they haven't removed everything that skyrim did. (I mean, why the hell they removed acrobatics and athletics?!?! And no birth signs??? Screw standing stones)

  • @Estel2121
    @Estel2121 Před 8 lety +111

    Once upon a time there was a morrowind mod called "Nerevar say nerevar again". The mod made Jiub (the prisioner from the starting ship that asks your name) Nerevar. You were them just a randon person in a prisioner ship. They completely removed the main quest and every once in a while you would find the legendary Jiub with awesome armor doing super-heroic things.
    It was one of my most fond memories in a videogame up to date. The feeling of "screw prophesy, I will do whatever I want" was so beautiful.

    • @valkaerie8715
      @valkaerie8715 Před 5 lety +4

      Oh my god, if you can find a link to that i wanna try it

    • @InvisiblerApple
      @InvisiblerApple Před 5 lety +1

      That's awesome! Plus it makes his involvement in Oblivion that much cooler.

    • @nthingtoofear
      @nthingtoofear Před 3 lety +1

      It definitely still exists (the mod) but I don't believe that's the name of it.

  • @krickrack
    @krickrack Před 8 lety +292

    One thing I hate about Skyrim is that without the Quest Marker it's almost impossible to find where you're supposed to go. Almost all the information you'll get about your next destination is the Quest Marker. I liked that in Morrowind, finding your way was part of the gameplay. Skyrim is a big guided tour... It's not a bad game but I enjoyed Morrowind way more.

    • @JonathonPHaney
      @JonathonPHaney Před 8 lety +13

      +krickrack The problem here is that some Morrowind NPCs give poor directions i.e. they tell you to go West of such and such but you have no idea how far West so you're left wondering if you've past your destination or not , or might even miss it if the quest giver forgot to tell you that you also need to go South a ways.

    • @krickrack
      @krickrack Před 8 lety +48

      +Gogators57ftw I liked that some NPCs gave poor directions. I remember some NPCs giving wrong directions too (north instead of south). I always assumed that it was intentional... not a flaw. I don't think they should remove the Quest Marker either because some people enjoy playing with it and it's ok... But it would be nice if the NPCs were giving directions too so that you can play without the Quest Marker. That's only my opinion.

    • @JonathonPHaney
      @JonathonPHaney Před 8 lety +21

      +krickrack I personally think they should just mark it on the map. No marker arrow, but you know exactly where you need to go and its still lore-friendly. This would even give more freedom to the player because they could decide which route they wanted to take themselves. Of course if you genuinely prefer Morrowind's system, more power to you I suppose.

    • @ThunderPsyker
      @ThunderPsyker Před 8 lety +18

      +Gogators57ftw This I think is a good compromise. You can ask an NPC where something is, they'll direct you and you get its icon on your map. Then you can set your own marker to be the equivalent of someone looking down at a map, pointing in that direction, and following it.
      When you're INSIDE a cavern of dungeon though, then you're left with your own wits and navigation, which shouldn't be a problem so long as the level designers keep things coherent and recognizable. Have one of Oblivion's 'area' markers instead of the "IT'S RIGHT HERE" markers once you reach where you need to go; that'd simulate your character noticing the area's importance or recognizing a description from your quest-giver.
      To me that'd be a nice compromise for keeping things easy while also keeping some challenge while searching for something.

    • @krickrack
      @krickrack Před 8 lety +4

      +ThunderPsyker I agree. Some NPCs could mark the location on the map and others could just give vague directions about a lesser-known location. In Skyrim I just feel that there is a all-knowing god pointing his finger at the next location that I have to go or at the next NPC that I have to talk to complete a quest. It's easier for the developers and I understand that some people like that system too but I think it should be an option that you can disable for a more immersive exploration experience.
      I really enjoyed playing Skyrim, it's a fun game but there are many flaws too. I have never played Oblivion but I will some day :)

  • @ThibautVDP
    @ThibautVDP Před 6 lety +63

    morrowind:
    "Where do i find location x?"
    "it's a short ways to the south west of Y"
    translation:
    "Imagine a line south and a line west from location Y. loction X could be anywhere between or even on those lines."

    • @sinkvapour6177
      @sinkvapour6177 Před 4 lety +20

      *translation: it's actually somewhere in the north-east.

  • @Adamulos
    @Adamulos Před 7 lety +671

    "There is a settlement that needs our help, let me mark it on your map"
    "There is a draugr cave that needs clearing, let me mark ot on your map"
    "There is an oblivion gate that needs closing, let me mark it on your map"
    "There is is this bizarre faction that needs help/needs to be destroyed, go find it" - MW/FNV

    • @TheRealPentigan
      @TheRealPentigan Před 6 lety +54

      NV's idea of grindy faction busywork was having you hand in something to a specific NPC. Missiles for the Boomers, dog tags to the Legion, ears to the NCR, ect.

    • @devonmolina5200
      @devonmolina5200 Před 6 lety +60

      "Wanna join my guild? Kill some rats in a old Elf's house."
      "Hey, go be a bodyguard to a guy so he can go to a city halfway across the map."

    • @limaromeo8745
      @limaromeo8745 Před 6 lety +81

      In the journal: “This lady on the side of the road asked me to find a bandit that she had fallen in love with so I spat in her shoes because love is nothing”

    • @saintbeau2779
      @saintbeau2779 Před 5 lety +161

      *Skyrim:* Hey, we need you to clear a Nordic tomb again. Here, we'll mark it on your map and give you a quest marker.
      *Oblivion:* "Scoobydoop Shmoopyboop asked me to kill a bear that was getting into her cattle, she gave me 100 Septims for the task and bestowed upon me the title of Bearfucker"
      *Morrowind:* Go kill some Sixth House cultists. It's west, or something. There might be a bridge, I think? Just go fucking west.

    • @thenerevarine7036
      @thenerevarine7036 Před 5 lety +42

      hazed the Morrowind one is so fucking accurate

  • @Nixitur
    @Nixitur Před 10 lety +35

    The point about the prophecy is really good, especially considering the possible answers you can give to Dagoth Ur when he asks whether you really are the Nerevarine. In short, they are:
    1. Yep.
    2. It doesn't matter, I only serve the Emperor.
    3. No, but I'll kick your ass anyway.
    4. I have no clue.
    The game doesn't force an answer down your throat. They are all perfectly valid and Dagoth Ur has interesting dialogue for each of them.

    • @bunnyhopshow
      @bunnyhopshow  Před 10 lety +28

      I love that "I only serve the Empreror" option. Through much of the game you're told about how much the people who believe in the Nerevarine distrust the Empire, so you constantly have to wonder why the emperor himself sendt you out on a quest to become the Nerevarine. Figuring out why is like a compelling little mini-quest of its own, except you do it inside your head instead of with on-screen text prompts.

    • @NoMastersNoMistress
      @NoMastersNoMistress Před 7 měsíci

      And He actually treats you with respect, seeming to be very crestfallen if you decide you are the reincarnation of his very dear friend, or impressed with your giant brass balls if you declare yourself mortal and able to kill him anyway.

  • @1000rogueleader
    @1000rogueleader Před 8 lety +54

    Not every Elder Scrolls game lacked urgency. In the second game, Daggerfall, there were actually time limits to many quets. In fact, the very first story quest had a 1 month in game time limit to find and Imperial courier. That game is also a lesson in why you sometimes need characters to wait on your character forever in these types of games; If you failed to find that carrier in the month you had, he would leave the region of Daggerfall, you would fail the mission and be unable to complete the main story. Did I mention that Daggerfall had a map the size of Great Britain?

    • @1000rogueleader
      @1000rogueleader Před 8 lety +18

      ***** Same series, same company. Its fair game as far as I'm concerned.

    • @RoninDays
      @RoninDays Před 8 lety +7

      They suck badly by comparison. Daggerfall in particular was amazing when it came out, but until a Brutal Doom type mod comes out to bring it relevance in the modern age, it will remain a curiosity more than anything.

    • @LucaDavoli_
      @LucaDavoli_ Před 7 lety +2

      No. Just... No.

    • @LucaDavoli_
      @LucaDavoli_ Před 7 lety +2

      Talking to nakamine btw. I agree 100% with your statements of Daggerfall.

    • @irllcd13
      @irllcd13 Před 6 lety +1

      Daggerfall also makes PS3 Skyrim look like a polished, bug-free game.
      I'm not exaggerating.

  • @JacksonPM23
    @JacksonPM23 Před 7 lety +174

    The birthday kazoo killed me lmfao

  • @RanisAthrys
    @RanisAthrys Před 7 lety +280

    *Finally, an N'wah who apprecite our work. We still might be friends.*

  • @ZILOGz80VIDEOS
    @ZILOGz80VIDEOS Před 9 lety +281

    One of my big issues with skyrim was that a lot of the time I felt like I was just being spammed with little errands and quests by NPCs. After 50 or so hours I was already felt like I had WAY too many quests going on to the point that I would occasionally adventure into a dungeon and stumble across some item for a quest I didn't even remember taking. I almost got afraid to talk to NPCs to organically learn more about a town I was visiting because I was too afraid they would be like "ohh, I accidentally left my ancestral camping chair in a dwemer ruin a few years ago, now since then I just haven't been able to get my erection up without my magical ancestral camping chair and everything has gone to shit. I don't even remember what the hell I, a random farmer, was doing in there or why I'm telling you about it, but can you go out and get it for me?"

    • @imapie4688
      @imapie4688 Před 9 lety +56

      That dialogue though....

    • @UnknownSquid
      @UnknownSquid Před 9 lety +19

      100% agree. It's entirely counter intuitive to the nature of the game that I had the same problem that you did. I ended up reluctant to ever talk to certain NPCs purely because I could tell I was going to have a quest thrown at me and another automatic quest added to the journal. Hell, even reading a random book just to check for skill points, tagged me with some quest to go fetch a legendary sword of some kind. Maybe it's even actually a really cool sword, but I don't know because I just found it jarring having it thrown at me along with its rather immersion killing waypoint, and I've almost defiantly never sought it out as a result. If that book however included genuine hints on where and how to find said sword, but otherwise relied on you _genuinely_ reading the book, that kind of thing would actually be a really cool element for those that read it, when they discover it actually exists.

    • @ZILOGz80VIDEOS
      @ZILOGz80VIDEOS Před 9 lety

      UnknownSquid
      I actually rather enjoyed reading the books as skyrim was the first game I played where it had such a rich lore, I loved the fact that I learned about the dwemer before I had it explained to me, or that one book about the guy who basically did a jane goodall but with draugrs. Skyrim can be such an immersive experience when it gets it right but it also has issues of odd controls, glitchy glitches, and the fact that after I had been grinding around for a while when recovering from the flu I got to the point where with some strategy I could kick the ass of just about any dragon and when I had a bunch of characters scared about the dragons return it felt kind of funny because I could take them down in less than 10 minutes. Not that I'm complaining about that, I actually rather enjoyed that happening in Far Cry 3 as well, it made me feel like a badass. But still the game can run really threadbare sometimes.

    • @UnknownSquid
      @UnknownSquid Před 9 lety +3

      The Computent
      Mhmm. The huge variety of readable books have always been a briliant Elder Scrolls feature. I was just refering to how getting a quest automatically attack you from one of them was jarring. Can't stop to read them all every time, after all. If finding that sword actually relied on the player reading the book however (as opposed to just opening it), and then perhaps keeping it in his inventory so to follow the directions, eventually leading to a genuine secret reward, that would be really awesome.
      When it came to picking which books I'd either collect or stop to read, I liked to theme it to my current character a bit. When I played a mage, I collected any book that mentioned magic or daedra. When playing a quintessential Dovahkin warrior type, I collected any book on martial combat or grand legends. It's amazing how there's enough book variety in the game to actually fill a good shelf despite picking and choosing for a theme.
      You get to fight dragons in Far Cry 3 though? Awesome. I clearly haven't got to that bit yet. xD
      (Yes, don't worry, sarcasm)

    • @ZILOGz80VIDEOS
      @ZILOGz80VIDEOS Před 9 lety

      UnknownSquid
      You can fight dragons in Far Cry 3 Blood Dragon, but I haven't played that game yet.

  • @AlexTheAverageKid
    @AlexTheAverageKid Před 10 lety +61

    the best thing about Morrowind is how loot is hidden literally everywhere, it seriously encourages you to explore every nook and cranny haha. Look under things, look behind things, chances are there is something hidden - especially when the world doesn't scale to your level and it's totally possible to get good gear early on. Not to mention how tense it is going into a cave not knowing whether you're going to get your butt kicked or not.
    In Skyrim and Oblivion there is none of that. There are no hidden items, and all of the caves and dungeons are marked on your fucking compass... no sense of discovery or wanderlust. You find a chest and know what's going to be in it... OOO what a surprise; items that are appropriate for my level. Go into a cave; OOO what a surprise, enemies I know I can kill because the world scales to me

    • @exodiathecoolone
      @exodiathecoolone Před 10 lety +16

      *****
      Immersion. Because that's what you would do if you actually were an adventurer in a dungeon.

    • @AlexTheAverageKid
      @AlexTheAverageKid Před 10 lety +12

      it's not repetitive at all - you're basically being rewarded for making the effort to look around :) if you play it yourself you would understand what I mean

    • @FuzzoMarx
      @FuzzoMarx Před 10 lety +1

      ***** > Any items you do need to find, such as those that pertain to a quest goal, are not hidden away in obscure places.
      How about the dwemer puzzle box? It took me around two hours to figure out where that was.

    • @itsGettinTooHot
      @itsGettinTooHot Před 10 lety +1

      the areas and loot scaling in oblivion and skyrim always felt like lazy level design to me. It eliminated that feeling of, 'i might find something really super cool if i get lucky'

    • @Terrafuror
      @Terrafuror Před 10 lety +10

      Amen! Finding swords under pillows, magic rings under mushrooms, Daedric Helmets in nooks in cave ceilings... Magical!

  • @sirapprentice3182
    @sirapprentice3182 Před 6 lety +17

    Honestly, Soule's soundtrack makes these games so much more deep than they actually are. His music is like it's own character in the Elder Scrolls series.

  • @pavelthefabulous5675
    @pavelthefabulous5675 Před 3 lety +21

    I'll never forget the first time I was dicking around in Balmora, only to be confronted by a dreamer. It was such a simple experience, but something about it stuck and made the main events feel urgent and present.
    Also, I remember being yelled at by Caius Cosades for not having the package (I sold it to Arrille for some elven vodka or something), and the wording of his speech reminded me almost exactly of that distinct feeling of being blasted in a military setting. So I walked my bitch ass back to Seyda Neen and bought it from Arrille for twice the price that I sold it to him, and Shitbag Stu took the package back to Caius and went on to fulfill the Nerevarine Prophecy.
    In Skyrim, nobody blasts you for anything. Their voices are so tame and the words are simple. In Morrowind, I have a feeling that if the game had more voice acting, they would have made Caius scream at you, and they would have made the Dreamers sound really creepy and deranged, and so on. In Skyrim, you can show up to an Imperial Legion muster completely naked. In Morrowind, they make you put on your shitty standard-issue chain mail, and you better like it. You can still go off your own way and fight in your fancy Gucci armor though.

  • @IvanKroloCroGeek0424
    @IvanKroloCroGeek0424 Před 9 lety +223

    Personally I found Oblivion's main story a lot more interesting and engaging than Skyrim's which bored me to shit.

    • @IvanKroloCroGeek0424
      @IvanKroloCroGeek0424 Před 9 lety +9

      Alain Rodriguez I don't think any of the Elder Scrolls game are particularly good mechanically speaking, Skyrim was decent but its hybrid leveling system and blegh combat killed it for me.

    • @JohnEdgarMir
      @JohnEdgarMir Před 9 lety +14

      ***** lol... in Oblivion everybody looked like having a down syndrome. And the main story? First travel to realm of Oblivion is interesting, but after closing millions of gates it's really boring.

    • @IvanKroloCroGeek0424
      @IvanKroloCroGeek0424 Před 9 lety +4

      John Edgar Mir It kept me engaged for most of it even if the middle half where you've got to keep closing Oblivion gates for every region to get military support did get annoying. Especially with some of the backwards ass level design they used for some of them.

    • @ProierThanYou
      @ProierThanYou Před 9 lety +20

      John Edgar Mir You can literally get through the entire game closing like 3 of them, they're a side objective with some loot, that's it. If you want to you can close the ones for another side quest near the end of the game and they all come with their own little stories as well. Complaining about Oblivion due to that would be like saying that Skyrim is bad because of the Dragon fights, which unlike Oblivion you are forced to do most of the time.
      The games graphics were a massive leap from Morrowinds, and due to limitations at the time of development, i.e. releasing for the xbox 360 without knowing the specs, graphics took the hit but even today it's graphics hold up and you can mod the people to look better. It had better writing and far better quests than Skyrim, and sadly for Skyrim no mod can fix it's dreary depressing world.

    • @Punk13405
      @Punk13405 Před 9 lety +7

      ProierThanYou One thing I didn't like about Oblivion was that when you complete the main quest, the gates all close; which sucks since you can't get the sigil stones after that, which make enchanting really easy if you are low level still.

  • @BUDA20
    @BUDA20 Před 8 lety +791

    Your critic of Skyrim can be copied to Fallout 4.

    • @eljesus7725
      @eljesus7725 Před 8 lety +133

      +BUDA20 Fallout 4 is even worse, most dissapointing game ive played in my life

    • @HieiWanteDBoY
      @HieiWanteDBoY Před 8 lety +5

      WHAT? Fallout 4 is even worse? LMAO, yeah, sure, still january and this is the most retarded thing i ever read all the year.

    • @BUDA20
      @BUDA20 Před 8 lety +7

      The critic can be copied, the game is different

    • @HaxorPwnerHax
      @HaxorPwnerHax Před 8 lety +17

      +BUDA20 i think fallout 4 at least introduced a couple things that actually added some more fun fluff to the game, but overall i certainly agree.

    • @electricant55
      @electricant55 Před 8 lety +75

      +Pedro Henrique Skyrim was boring, Fallout 4 is pure cancer

  • @fishlove693
    @fishlove693 Před 7 lety +306

    Is it weird that I prefer Morrowind's dialogue system over Skyrim? It's more of an RPG to me without listening to already bad voice acting. We wouldn't lose much without it.

    • @Transgender-ProphetMohammed
      @Transgender-ProphetMohammed Před 6 lety +34

      Most people hurt themselves while reading.

    • @drsnova7313
      @drsnova7313 Před 5 lety +78

      The need for voice acting means a limitation in lines. Voic actors cost plenty of money. Reading lines means virtually unlimited content (because writing is - reasonably - cheap).
      ...That's why I wish we would return to the dialogue style of Morrowind.

    • @colin-campbell
      @colin-campbell Před 5 lety +7

      DRSNova
      If you want to read a book, read a book. Elder Scrolls games are games.

    • @drsnova7313
      @drsnova7313 Před 5 lety +88

      Colin Campbell And if you want to see a movie, then go see a movie. Because being cinematic is what games nowadays desperately try to be, but certainly weren't for the longest time. I grew up with text adventures, kid. And those were very much games. And yes, I read plenty of books. Do you?

    • @colin-campbell
      @colin-campbell Před 5 lety +5

      DRSNova
      Earth is for the young, old man. Cinematic tops boring text adventure every time.

  • @Cernumospete
    @Cernumospete Před 5 lety +28

    "At the beginning you had to have to take the bus. Like everyone else."

  • @TheStardel
    @TheStardel Před 8 lety +550

    Mournhold! City of light. City of magic.

    • @thegeostigma
      @thegeostigma Před 8 lety +46

      Seen any... Elves? HAHAHAHAHAHAHAH!

    • @Geneforson
      @Geneforson Před 7 lety

      like sweet honey

    • @erenroso4342
      @erenroso4342 Před 7 lety +8

      Selas the name, shells the game!

    • @jackmartin4381
      @jackmartin4381 Před 7 lety +21

      By the three, my rights and duties...

    • @LBlueDust
      @LBlueDust Před 7 lety +4

      Why does everyone have to pick on the little guy?

  • @irllcd13
    @irllcd13 Před 8 lety +54

    The Nerevarine would kick the Dragonborne's ass.

    • @SarsTheSecond
      @SarsTheSecond Před 8 lety +2

      +irllcd13 Dagoth ur would rip the soul of Alduin!

    • @Shmandalf
      @Shmandalf Před 8 lety +10

      +irllcd13 There's a mod for Skyrim called Moon & Star where you meet the Nerevarine. My level 60 character decked out in good armor and enchantments can barely put a dent in his health before he cuts me down. So you're right, actually.

    • @Basileus127
      @Basileus127 Před 8 lety +12

      +irllcd13
      Considering the fact that I became literally invincible in Morrowind, with 100% resistance to everything (including normal weapons through Sanctuary effect), optional 100% spell reflect, while also being able to fly and shoot magic that cut through resistances...without even touching Alchemy or Enchanting...yeah, I'd say any Dragonborn I played would be beyond screwed.

    • @supahdupah1464
      @supahdupah1464 Před 7 lety

      Shmandalf I played that mod with my light armor, dual wield dagger warrior level 29 and i fucking kicked Nerevarine's ass in Legendary difficulty. He barely hitted me. The trick is to have great skill in: hitting, dodging and counterattacking. Then you win every combat. It's all tecnique.

    • @supahdupah1464
      @supahdupah1464 Před 7 lety +3

      Hey no one remembers the hero of kvatch? That one who saved Tamriel, became sheogorath, killed Mannimarco and Umaril, became a holy knigh, master of all guilds and adalid of the 16 Daedra? (and much more)
      Okay no one remember him. Poor hero of kvatch :(

  • @ultimatefunktimegroovystan7885

    Elder Scrolls VI will be a step in the wrong direction, I gaurantee it

    • @simsdiver5201
      @simsdiver5201 Před 4 lety +9

      I lost faith for TES 6 when Howard infested the single player game with cancerous microtransaction/loot boxes in Blades. What a POS. Because of Blades (which Howard is using as a test bed for TES 6), you'd better believe the cancer of Creation Club and loot boxes will be making a permanent fixture in TES 6. It's already been made a native feature in FO4 and Skyrim SE. Breaking my SINGLE PLAYER GAME EVERY GOD DAMNED TIME THEY UPDATE THEIR FUCKING ONLINE STORE WIN CC.

    • @sinkvapour6177
      @sinkvapour6177 Před 4 lety +3

      @@simsdiver5201 Blades is fucking mobile game, dickwat. It has absolutely NOTHING to do with TES VI.

    • @Derrickstare
      @Derrickstare Před 4 lety +2

      @@sinkvapour6177 It has everything to do with it. Seriously, it's all about money, sadly. It's an industry. They're going to take data they get from the millions of people playing the game, and use it to make the next Elder Scrolls game more profitable. I'm not saying "i'm 100% right and can't be wrong!" i mean, they can redeem themselves and make an amazing Elder Scrolls 6! I'm just saying... based on what's happened to the gaming industry, this is most likely what will happen. Microtransactions, loot boxes, always-online, mods cost $.99 each, etc.

    • @sinkvapour6177
      @sinkvapour6177 Před 4 lety

      @@Derrickstare It's definitely not going to be always-online, you can my have my word for that, which means mictrotransactions(in the case they do exist), would only come into the form of CC paid mods, which are both optional and not necessary.

    • @Mish844
      @Mish844 Před 3 lety

      @@sinkvapour6177 I might be a little late to the party but why did you mention paid mods being optional as if it fixed the problem? And on this channel nonetheless?

  • @puddin4884
    @puddin4884 Před 5 lety +16

    In Skyrim gaining recognition from the dragons at the end of the game would've been awesome, like if they called you "thuri" and instead of just attacking you all the time they would be passive but you could instead challenge them to combat with a shout to take their souls if you still needed dragon souls.

    • @ItsChevnotJeff
      @ItsChevnotJeff Před 5 měsíci

      Yeah, and also have dragon riding actually work like mounts instead of just glorified fast travel framing devices

  • @ParameterGrenze
    @ParameterGrenze Před 8 lety +157

    I think the most limiting decision for making TES games more story intensive is full voice acting. In Morrowind, the writers could pull all their resources in just writing stuff. They could go over several iterations of trying out how the story fits together and rewrite entire parts at any point of the development process. With voice acting you have to keep in mind that every line will cost the project and once recorded there is little room for changing things. Also, if all the monologues and chats from the Morrowind NPCs where to be voice acted, the average player would soon loose patience. You can skip parts of the chat reading as you see fit. If you are a fast reader, you can control the pace of the information.
    I don't think Bethesda will go back to written dialogues for obvious reasons.

    • @user-rk2xi7iw9k
      @user-rk2xi7iw9k Před 6 lety +2

      Witcher 3?

    • @GodwynDi
      @GodwynDi Před 6 lety

      Not Bethesda

    • @MGX93dot
      @MGX93dot Před 6 lety +14

      "once recorded there is little room for changing things"
      *gets flashbacks that infamous line from Oblivion where she repeats the line*
      I don't disagree with you, but it's too good to not mention.

    • @sudafedup
      @sudafedup Před 6 lety +2

      Someone beat me to it but, The Witcher 3. Also Mass Effect 1 and 2. Mostly 2.

  • @foreignsgamingtech
    @foreignsgamingtech Před 7 lety +577

    Every time I hear Morrowind mentioned I want to reinstall it and build my collection of soul gems in an abandoned house I found somewhere all over again.

    • @StabYourBrain
      @StabYourBrain Před 7 lety +45

      My favorite Game!
      Morrowind: squatting simulator! :D
      Just go in some random dudes house and murder him without anyone noticing.. and take his place.. @_@ No one will know!

    • @Harristar88
      @Harristar88 Před 7 lety +39

      Ok real talk
      Who else took out the tax collector's killer in Seyda Neen and then used his shack as your armor dumping grounds

    • @ndril
      @ndril Před 7 lety +38

      Hlaalo Manor is the one true storage unit.

    • @docochane3768
      @docochane3768 Před 6 lety +19

      I killed Ra'Virr in Balmora with every character i ever played. Loved that house.

    • @dafocommando6540
      @dafocommando6540 Před 6 lety +20

      I have zero clue as to why but my favorite thing to do was to get a random house and fill it to the brim with all manner of candles

  • @leakyabstraction
    @leakyabstraction Před 5 lety +196

    The success of Morrowind pretty much saved Bethesda, and then they went about abandoning most things that made Morrowind great. And now, in 2019, after Fallout 76, you can see where did that lead. The games got so mainstream, shallow, unimaginative, lacking difficulty and innovation that Bethesda pretty much lost its reputation, and gamers turned to studios like CD Project to deliver actual value. I'm not even looking forward anymore to another Elder Scrolls game. :( Btw, I never actually finished the main quest in Morrowind, but still I spent a ton of time in it, and it's one of my favorite games of all time.

    • @jeanleon3537
      @jeanleon3537 Před 4 lety +3

      Beautifully said. Hopefully they do TES6 Right, otherwise WE RIOT
      Also I'm pretty sure that Skyrim mods will be of great influence in the making of TES6.

    • @SuperJoshuaAguilar
      @SuperJoshuaAguilar Před 4 lety +7

      No way Skyrim isn’t unimaginative. They still try to make high tier rpgs but they go at it in a much more tangible angle rather than classical rpg stats and restrictions.
      I don’t understand how people think Skyrim is bad. People complain about shallowness but the entire series is shallow. TES has always been quantity over quality. They’re praised for their scope.

    • @eeveegaming4798
      @eeveegaming4798 Před 4 lety +4

      Oblivion took a some of morrowinds mechanics and polished them and made them main stream, and you can’t blame them for it as main stream sells they can’t keep making games that don’t sell a whole lot, now I hope now that the elder scrolls name is known tes6 will be more rpg

    • @COHOFSohamSengupta
      @COHOFSohamSengupta Před 4 lety +2

      I consider Witcher 3 to be a mainstream rpg as well...it succeeded because of a strong and emotional narrative, fancy graphics of current gen hardware, easy hand holding approach to combat, so called love triangle, sex scenes...
      considering the fact that you're stuck with a linear storyline... Can't explore all the places from the very start... Can't join to different factions... Can't use different combat mechanics.. Stats system is way too simple and not vast enough... Shallow open world...

    • @PeterPauls
      @PeterPauls Před 3 lety +6

      ​@@COHOFSohamSengupta What you say is a very biased and very inaccurate statement. Let me explain you. First, you can't compare for example Skyrim to The Witcher 3, because even though both games are "open world" and "rpg" they are night and day. In Skyrim you are a nameless hero, the exploration is in the first place, side quests and fractions, because you are a "no one" you can do anything, you have your own morals, the people around you are not well detailed, because it would destroy the game exploration mechanics, the fighting system also based on free choice. In the other hand in The Witcher 3 you are Geralt, you role playe as Geralt and he has his own morals, you can't kill anybody random on the game, because Geralt's moral code doesn't allow it. The story is much better than Skyrim's and the story is in the first place, even the main side quests branching from the main story or from a side quest you can reach the main story. The characters well developed, some of them had relationship with Geralt, Geralt lives in the world where you play for almost a 100 years. Geralt has his own fighting style, because he is a Witcher and of course you can't make a Witcher to a Wizard this is the basic lore of the game. I didn't want to write more about it, I think you understand that how different the two game. Personally I love both of them, different experience, very different.

  • @Simon74
    @Simon74 Před 7 lety +70

    Now I want to play Morrowind again... DAMN YOU!

    • @IxamusMC
      @IxamusMC Před 7 lety +4

      Just downloaded OpenMW today again lol.

    • @Cogglesz
      @Cogglesz Před 7 lety +3

      Funny i did as well. I've always had troubles getting into it but i've been on OpenMW the past few days. Its been really fun after getting used to its janky controls, I'm using my head in ways i've not used for videogames in years, before the lack of a waypoint screwed me also but they really do give you decent directions, seems like a game that would help you're memory.

    • @skingiedee7488
      @skingiedee7488 Před 5 lety

      I need help, I'm a skyrim fan and have never played morrowind, and there's people making it sound bad but also people making it sound so good, but when I tried fallout newvegas because of that very reason I couldn't get into it and put it down after a month.

    • @deand.l.2049
      @deand.l.2049 Před 4 lety

      SkingieDee you’re just not made for true rpg elements. Because morrowind and fallout new Vegas feel more like an rpg than game like Skyrim and fallout 4, and you don’t like either. it’s not your fault though

  • @DavidNguyen-hy9bg
    @DavidNguyen-hy9bg Před 7 lety +507

    if they remade Morrowind, i would play the shit out of that

    • @noobalicious2607
      @noobalicious2607 Před 7 lety +38

      a group of modders is basically doing just that remaking morrowind in skyrims engine look at the tesrenewal website and look for skywind

    • @Nethan2000
      @Nethan2000 Před 7 lety +31

      And I have high fears for that project. If it's like Morrowind, but with modern features, like Radiant AI, crime system etc., I'd be fine paying for it. If it's just Skyrim with a better story, I'll pass.

    • @jerssh
      @jerssh Před 7 lety +1

      I think skyblivion will be ok though.

    • @5PctJuice
      @5PctJuice Před 7 lety +25

      From what I've heard it's a note-for-note recreation of Morrowind, just in the engine used to create Skyrim. If that's true, it's literally just a the most hardcore remastered version of the original ever.

    • @jerssh
      @jerssh Před 7 lety +19

      *****
      Dude, they know its happening and are totally fine with it.

  • @maduross
    @maduross Před 8 lety +19

    Anyone remember this quote from Todd Howard?
    "There is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought "who the hell did this?" I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it."
    Smh.

    • @phantomspaceman
      @phantomspaceman Před 6 lety

      Morrowind had cliffracers though. The most popular mod in the game is removing them because you'd be chased for miles by these stupid dinosaurs that you couldn't even hit at low levels.

    • @Amtyk
      @Amtyk Před 6 lety

      I know this is a while later, but do you have a reference for this quote?

  • @ChaoticHeretic
    @ChaoticHeretic Před 5 lety +18

    I played Morrowind for years, hours on end even. I explored, did random quest, searched for powerful weapons and learned tricks to not die. After a few years I finally decided it was time to do the mainquest, which by the way was a brand new adventure in and of itself. Also, let me tell you kids something, there is nothing more terrifying than encountering a Greater bonewalker.
    I can't play Skyrim for extended times because it is just boring. Exploring skyrim just isn't the same.. and there are tooooo many enemies that level with. In morrowind you would enter a dungeon and get destroyed because you're not ready and lets not even talk about how they butchered Magic in Skyrim...

  • @WMJ_OFFICIAL
    @WMJ_OFFICIAL Před 7 lety +132

    I haven't even talked to the greybeards and I've been playing for 80 hrs

    • @TheHastySlowpoke
      @TheHastySlowpoke Před 7 lety +36

      They'll put some RO DAH in your FUS.

    • @GermanLehmann98
      @GermanLehmann98 Před 7 lety +8

      Whales 4 Life 70 hours in and i still havent talked to the Jarl in Whiterun about the dragon

    • @kmanc8571
      @kmanc8571 Před 7 lety +14

      don't do it they make you shout at some stones for like 30mins after you take another 30min climbing their fucking mountain and give you some shitty shouts you'll probably never use.

    • @ThelemaAndLouise
      @ThelemaAndLouise Před 7 lety +6

      I was level 80 before I set foot in Riverwood.

    • @swbrl2843
      @swbrl2843 Před 7 lety +33

      Arthur I got to level 150 before escaping Helgen.

  • @TenesAsylum
    @TenesAsylum Před 7 lety +93

    Point on directions in Morrowind.
    1 persons dialogue is not always correct. Best to ask around to get as many details as possible. I asked about a dungeon, NPC gave a list of flawless directions then said "at the path by the lack, go North East."
    I went from the lake all around the northeast corner around it, 3 hours I searched.
    The dungeon was sitting, beside the lake on the right side of a road that pointed north and VAGUELY pointed northeast further up.

    • @SpookyMarine
      @SpookyMarine Před 7 lety +1

      TenesAsylum Yeah, I hate to admit it but I had to use the wiki to find out where these places were.

    • @HelenKellerDenier
      @HelenKellerDenier Před 7 lety +16

      I remember this exact scenario...Was excruciating! Never spent more time on a game's wiki than I did with Morrowind. Purely for directions!! haha like the Dwemer puzzle box. Couldn't find it without a wiki on my first play through. Yeah, directions were tough but then the more you played the more you understood the world around you and it felt pretty gratifying to eventually not even need the map, let alone a wiki page.

    • @Transgender-ProphetMohammed
      @Transgender-ProphetMohammed Před 6 lety +3

      ???
      I just had this problem 1x.

    • @xaflu
      @xaflu Před 5 lety +2

      Classic Punabi.

    • @nachfullbarertrank5230
      @nachfullbarertrank5230 Před 5 lety

      @@Transgender-ProphetMohammed Episch.

  • @thequirkycircus
    @thequirkycircus Před 8 lety +683

    "Wide as the sea, deep as a bucket."

    • @sartanko
      @sartanko Před 8 lety +153

      Try a puddle.

    • @Spacefrisian
      @Spacefrisian Před 7 lety +34

      Ocean of content with the depth of a mudpuddle.

    • @sethfilginouski6159
      @sethfilginouski6159 Před 7 lety +12

      +Dan Slash skyrims story isn't that bare bones. I would say that it gets shallow at some points but then it really lives up to certain things. It's not no mans sky for crying out loud

    • @abyssstrider2547
      @abyssstrider2547 Před 6 lety +2

      seth filginouski we are talking about it lacking dome rpg elements and how its system was dumbed down for casuals

    • @sbraypaynt
      @sbraypaynt Před 6 lety +1

      Dan Slash same can be said for Morrowind
      “Deep as an ocean, but about as pretty as a deep ocean”

  • @Vohaul86
    @Vohaul86 Před 6 lety +4

    One could also add that Morrowind has interesting antagonists: Dagoth Ur and his Sixth House. I know that canonically he is a villain, but the forbidden texts found in Vivec make him so much more interesting a character. (Kinda reminds me of the Master from the first Fallout game.)

  • @nerdSlayerstudioss
    @nerdSlayerstudioss Před 7 lety +667

    I think the amount of dislikes on this video is quite telling, many of the new age TES fans unfortunately won't be able to understand why Morrowind was so great because they care more about dragons and graphics than well made characters and story.

    • @whistlemusic8572
      @whistlemusic8572 Před 6 lety +21

      couldn't have said it better

    • @schwann145
      @schwann145 Před 6 lety +98

      Actually we care more about gameplay, which morrowind is famously bad at and skyrim is petty good at.
      Is the story deeper in morrowind? Maybe, but it was also developed back in the "rpgs need to have several hundreds of hours of gameplay" days, back when it's target audience was school kids who has 6 hours a day to devote to burying themselves in lore and travel.
      Simply put, if people took off the rose-colored glasses long enough, they'd see why you practical have to mod the game to play it. It's not to add to the morrowind experience; it's to fix it. It needed fixing.

    • @whistlemusic8572
      @whistlemusic8572 Před 6 lety +100

      I agree with a few points, but its like classical literature, its takes knowledge and skill to fully understand the allusions and allegory of the writing, if you just want something fun and not challenging to the brain , read something modern and from Sweden. The interweaving of Morrowind's story is a masterclass of code and writing skill. Skyrim's been targeted towards teens with consoles, not men with kick ass PC's , the days of intellectually driven games are sadly almost over.

    • @schwann145
      @schwann145 Před 6 lety +39

      But do you remember what it took to actually *get* to that story that everyone loves so dearly? 6 or 7 levels of "I swing, I miss, I died," npc directions that were at best bad and at worst completely wrong (a famous problem), a map that was just about useless, etc.
      I think people also don't give Skyrim's story enough credit. Is it a shorter story? Absolutely. Is it objectively worse? Not at all.

    • @jerrell1169
      @jerrell1169 Před 6 lety +19

      I understand, you like Morrowind, I sunk about 40-50 hours but just couldn’t get into it. You walk dreadfully slow, most quests feel filled with fluff, a large amount of the world, while interesting still feels empty and the combat, oh god the combat. Skyrim to me solves a lot of this besides quests, the stuff modders bring in is amazing though and I get a sense of accomplishment through the hard work of living in survival or being a mercenary leveling up slowly. Getting on to the main story, like I said, mods bring great stuff about, massive battles where the winner controls a town, ambushes of convoys putting your life at risk or just simply getting rid of the opposing faction, mods can do everything to help.

  • @BigFlange
    @BigFlange Před 9 lety +89

    TES V: Skyrim
    They should have called it
    TES V: Postman simulator. 90% of what you do in this game is fetch and deliver stuff.

    • @moisesanaisse7145
      @moisesanaisse7145 Před 9 lety +16

      la dodgers 4 lifeThere's a brazilian music parody, which changes the original musical to something like "Dovahkiin , Dovahkiin the postman. Your post, it will deliver, without being late" It actually sounds good in portuguese.

    • @BigFlange
      @BigFlange Před 9 lety

      Lol I don't speak Portuguese but I will have to check the video anyway.

    • @unchainedirony9499
      @unchainedirony9499 Před 9 lety +3

      la dodgers 4 life ....LOOOOL

    • @mageftw222
      @mageftw222 Před 9 lety +2

      la dodgers 4 life play dragon age inquisition

    • @shrike6243
      @shrike6243 Před 9 lety +8

      la dodgers 4 life Really? 90% of what I did was murder people.
      . . . I probably shouldn't be a postman.

  • @goomer91
    @goomer91 Před 8 lety +29

    when Morrowind came out way back in 2002, i was 10, my brother was 13. he bought it and we both read the case front to back, looked through the manual. and then... i saw it...... THE MAP... we unfolded it. i had never seen such a big and beautiful video game map and i absolutely had to see this world. i have always loved maps. just like our family holidays my brother gave me the honourable task as the navigator. (meaning, he bought it so he gets first go) but i didn't mind. because i was just so excited to explore this map. it was actually a lot of fun. while he was playing i was giving directions and familiarising myself with the map. my brother has always gotten his left and rights mixed so its funny as hell giving him directions too. and then sometimes we worked together to figure out what the hell you are supposed to do on some of the missions. i enjoyed that time with my brother so much that i never played it more than 10 hours myself. i also wasn't the best reader so all the dialog turned me away a little. i was used to not having to read what every person says from all my fave N64 games.
    Morrowind is wrapped up in so much nostalgia, this video clears some things up for me. and no that i'm an adult who loves reading. when i get a decent enough pc i'm definitely going to install it. navigator and helmsman this time! :)
    then oblivion came out. which introduced many new things, npc's have there own lives and routines. can actually see mountains in the distance. and of course the physics engine. i think we all remember the chain in the prison cell. and the bucket tied to a rope in the well. and when you shoot an arrow into it, it recoils back and hangs on its side as the arrow ways that side down. my friend stole every single book he could find and put them all in the little shack you can buy. 360 couldnt handle that too well. rolling heaps of cheese wheels down the hill, walking on watermelons floating in a lake and my personal favourite... placing baskets over shop keepers heads then stealing ALL THAT DARDY SHIT. truly breath taking stuff back then.

    • @BunnyHoppin-
      @BunnyHoppin- Před 8 lety

      +Benjy Bro Seems about right. Oblivion also presented the most latent opportunities for modders. Morrowind's engine is simple(yet stable) while skyrim's engine is limited(movement speed/jump height is a nightmare when working around modern rendering techniques) and was shipped underdeveloped. Oblivion struck a nice mid ground

  • @thornghoul1486
    @thornghoul1486 Před 5 lety +6

    Let it be known that you can literally fly in morrowind. It was the coolest shit when I used a levitate spell to get to the rock floating above vivec city, or even to find hidden artifacts in caves. That was another thing I miss, the artifacts you found actually FELT like they were these powerful artifacts. Not just some piece of gear with higher than usual enchantment.

  • @Cyberwar101
    @Cyberwar101 Před 2 lety +3

    The veriaty of playstyles in morrowind is far greater than in skyrim. There are many different ways to play magic builds in morrowind, where as there is only a couple in skyrim.
    I recently played an enchantment based build, and it was not only viable, but a hell of a lot of fun. You wind up collecting amulets and rings to put every spell on them. Since the enchanted items recharge over time, it doesn't rely on your magicka pool. You can also instantly cast when using a magic item. I made rings that blasted targets with damage, and could spam them like I was Darth Sidius. If I know what sorts of enemies I am facing I can load up with the exact counters I need. I could summon whole armies by enchanting each ring or amulet to do a summon.
    An emergant quest of my build presented itself to me. I wanted to make a magic item that would prevent fall damage, without me having to cast. I had an amulet that allowed me to jump really high, and I had the boots of blinding speed so I could go far with it too... the problem was that I would die from fall damage. So I knew that golden saints would give me the soul I needed for a constant effect enchantment. I went and traveled the lands looking for a scroll to summon a golden Saint, and eventually found it. Then I discovered that golden saints could beat me, so I gathered the supplies to make all new equipment to counter it, and even a small army of lesser summons. I set up a ritual site and had a bloody battle with the creature, and died twice before beating her. Finally, I has its soul, and was able to make my enchanted belt, which had a 1 point feather fall effect. It would let me fall normally but without fall damage.
    Thus I was now equipped to leap mountains in a single bound. I *earned* that, and it was a hell of a lot of fun.

  • @jerankorak7997
    @jerankorak7997 Před 8 lety +1078

    Skyrim is like a lake that is seven miles wide and one inch deep.

  • @-m.d.n-9019
    @-m.d.n-9019 Před 7 lety +563

    Morrowind should be Remastered.

    • @-m.d.n-9019
      @-m.d.n-9019 Před 7 lety +1

      ***** what you mean by that?

    • @-m.d.n-9019
      @-m.d.n-9019 Před 7 lety +25

      ***** I seen it but I don't get the Morrowind feel , I'm talking about a Real remastered Morrowind like Skyrim is getting now on Xbox One and ps4 , not mixing Skyrim and Morrowind together with mods.

    • @tylerjaynes822
      @tylerjaynes822 Před 7 lety +31

      It can't be remastered, it'll have to be remade completely to meet the ever growing standards of the fans

    • @tanker9987
      @tanker9987 Před 7 lety +1

      What if you want the dialogue voice acted?

    • @-m.d.n-9019
      @-m.d.n-9019 Před 7 lety

      tanker9987 all I want is the graphics and gameplay enhanced like Skyrim got recent but I know it's not going to happen.

  • @BaronPraxis8492
    @BaronPraxis8492 Před 7 lety +69

    When I first tried playing Morrowind I was falling asleep. Now I can't help but be excited. When I first started playing Skyrim I couldn't help but be excited but now I'm falling asleep.

    • @Derrickstare
      @Derrickstare Před 4 lety +2

      Extremely accurate. I've played thousands of hours of Skyrim and no matter how many mods I've installed for it, I can't really enjoy anything but the combat, and the graphics. Morrowind starts out slow and painful, and weird, and ugly. But the combat, graphics, and lore become so satisfying later on.

  • @andresarancio6696
    @andresarancio6696 Před 7 lety +7

    "Morrorwind did more with less" that sums it up nicely. Morrorwind took advantage of its limitations for immersion purposes, Skyrim tried very hard (and failed) to dissasiociate itself from them.

  • @NoTimeNoEffort
    @NoTimeNoEffort Před 10 lety +65

    I think this is something Bethesda did better even in Fallout 3, deciding to make the story more personal and private. You're not the ultimate badass who is destined to bring life back to the wasteland, you're some schmuck who emerged from the ground completely befuddled by the world around him. You're some doofus looking for his dad, someone with a small personal story, who keeps getting involved in other people's small personal stories and who ends up making a big impact on the world almost by accident, stumbling dick-first into a much bigger scheme that he was supposed to have no part in whatsoever. It was pretty classy, in retrospect, which is a lot to say of Bethesda, masters of schlock.

    • @doflamingodonquixote1929
      @doflamingodonquixote1929 Před 10 lety

      i f@cking agree well said !

    • @NoTimeNoEffort
      @NoTimeNoEffort Před 10 lety +5

      Gordon Graham Yes, like all bethesda affairs it falls apart as soon as you scratch the surface (or in some cases, the surface already stinks, like the trainwreck that is Oblivion), but at least Fallout 3 embraces the self-interested and cynical atmosphere of the series by making it about a character with his own reason to run around and shoot people in the dick, surrounded by people who really want to be left alone and run around shooting people in the dick. No Professor Xavier coming up to you and going oh boy, you're the hero of legend, what the hell are you even doing in jail!

    • @AngraMainiiu
      @AngraMainiiu Před 10 lety +1

      Yeah it shows Bethesda are rip-offs who copy-pasted Fallout 1.

    • @NoTimeNoEffort
      @NoTimeNoEffort Před 10 lety

      Joshua Graham Please. It was a respectful homage to the series. [sarcasm]

    • @NoTimeNoEffort
      @NoTimeNoEffort Před 9 lety

      ***** Not... really? Fallout 1 didn't really have a personal story, you character wasn't even a character, his sole reason to leave the vault is "welp the water filter's fucked, please go fetch another one" and the rest is crazy hijinks in the wasteland

  • @jeremyj.5687
    @jeremyj.5687 Před 8 lety +243

    The more videos I watch by you, the more I´m impressed of the depth of analysis you subject every game to. You seem to examine every aspect of a game, make coherent points about them and finally give solid arguments for these points.
    You don´t find that very often for sure.

    • @hemangchauhan2864
      @hemangchauhan2864 Před 8 lety +1

      +Jeremy J. Watch MrBTongue's Elder Scrolls VI video. Its very interesting.

    • @jeremyj.5687
      @jeremyj.5687 Před 8 lety

      Hemang Chauhan Never heard of MrBTongue :-| is he affiliated with Super bunnyhop?

    • @hemangchauhan2864
      @hemangchauhan2864 Před 8 lety

      Jeremy J. No he's not
      But check him out on CZcams, he has a separate channel.

    • @MissHeathen
      @MissHeathen Před 8 lety

      +Jeremy J. That's basically what every video game review is supposed to be.

    • @jeremyj.5687
      @jeremyj.5687 Před 8 lety +3

      Jack Heathen ... but we all know that that isn´t the case :(

  • @nobodyblamesthelightsaber7013

    One big thing for me was magic going from playing a bomber plane in morrowind to look mom two hands in skyrim

  • @MrJonnyilbello
    @MrJonnyilbello Před 7 lety +62

    I always knew that Morrowind was a big and awesome game, but 15 years ago i couldn't understand english enough because i was a scrublord..i still got the Morrowind+Tribunal box and never touched it since :(

    • @TheProGamerOfSpore
      @TheProGamerOfSpore Před 7 lety +11

      install it and have fun brotha

    • @BigBoiTurboslav
      @BigBoiTurboslav Před 6 lety +4

      "15 years ago i couldn't understand english enough because i was a scrublord" is that what non-english speakers are nowadays?

    • @kkomradekkomrade9966
      @kkomradekkomrade9966 Před 5 lety +2

      yesh, I can confirm myself :(

    • @human7209
      @human7209 Před 5 lety +1

      Quel he couldve been a kid. Every morrowind npc is an encyclopedia and most children dont have the patience to trudge through all that

    • @martinn.6082
      @martinn.6082 Před 5 lety

      Herman Toothrot same happened to me, it it made the world even more interesting to my dumb 11 year old ass.

  • @SuperArppis
    @SuperArppis Před 10 lety +307

    I was excited over Skyrim at first. I really like the enviroment and all the snow.
    Then I noticed that the melee combat kinda... has no weight or impact and well didn't like it much. But it's ok, sneaking is still fun... even when you have to pump 6 arrows to guy's face to kill him. Kinda dissapointing too...
    Anyhows, the biggest problem I have with the game. Is the fact that you are not given a proper choice of things. Why can't you refuse the werewolf-gift? I didn't want to be a werewolf, I'd rather rat them out to the Yarl than be one. Can't even do that, it's either werewolf or walk away and leave these characters into this cave for the rest of their lives. There are few other examples I could post. But yeah, the quests aren't that great.
    Exploring was fun... for awhile. So I stopped playing, as there was almost nothing but the enviroments I enjoyed in it.

    • @bunnyhopshow
      @bunnyhopshow  Před 10 lety +110

      The decision to not let the player completely deny quests in Skyrim has to be one of the most unfortunate design decisions made in the whole game. Even if you don't want to do quests, it clutters up your to-do list with WAY too much stuff!

    • @SuperArppis
      @SuperArppis Před 10 lety +24

      Super Bunnyhop
      I agree. Plus it takes away from making your character part of the world. You can't make proper decissions for your character, so you feel like someone who is just following a script or something and not an actual person living there or something.
      I have 3 more examples of this... but I'm too tired to type them atm. Going to get some sleep so I can work tommorrow again. :)

    • @shaney9393
      @shaney9393 Před 8 lety +1

      You would probably prefer it on an easier difficulty. I play on very easy because I like killing people with one arrow to the chest.

    • @SuperArppis
      @SuperArppis Před 8 lety

      Shane Barry
      Yeah propably.

    • @JohnnyMaverik
      @JohnnyMaverik Před 8 lety +12

      +SuperArppis By trying to find an in game solution to tell Molag Bal he could go f himself, I accidentally did exactly what he wanted, because it turns out the only other option was to pretend nothing ever happened and ignore that quest log for the rest of your play through.

  • @miy1925hassun
    @miy1925hassun Před 7 lety +89

    Actually there is no ambiguity to whether you're truly the Nerevarine or not. The obvious proof would be The Moon and Star ring which kills anyone wearing it who is not Nerevarine. Also the events are divinely orchestrated by Azura who had prophesized that Nerevarine would come to take her revenge. She also tells you "fear not for I'm watchful" indicating that she does indeed have a hand in this.

    • @MrNovakid
      @MrNovakid Před 7 lety +19

      Hasan Özuğurlu
      The ring isn't any sort of proof at all. It actually doesn't kill the wearer, try it with an NPC.

    • @miy1925hassun
      @miy1925hassun Před 7 lety +7

      The Fatalist Well, it is in the lore. It's probably just a dev oversight but you can never know with the way TES lore works. But it probably is that.

    • @MrNovakid
      @MrNovakid Před 7 lety +19

      I'm fairly certain that it indeed is an oversight. But the thought of you not actually being the Nerevarine, but merely fulfilling the prophecies through a chain of unlikely coincidences and hard work is rather intriguing. But then again, maybe there is no difference at this point.
      Anyway, we all have our headcanon, to a greater or lesser degree, but I'm fairly certain that there is some ambiguity to the whole thing. And even if the devs intended it one way, it's nothing more but their opinion at this point, as with any artist and artwork.

    • @curioustrout
      @curioustrout Před 6 lety +36

      The Fatalist Whether you're born the Nerevarine or if you shape yourself into the Nerevarine is the ambiguous part. You fulfill every prophecy in ways that any mortal could.
      The ring not killing NPCs is likely a Dev oversight, but the fact that it doesn't kill you could easily mean it recognizes you as the Nerevarine, not that you were born the Nerevarine.

    • @masterexploder9668
      @masterexploder9668 Před 6 lety +48

      There were other failed Incarnates instead of the one and only perfect chosen one. Azura probably told everyone of them her crap about them being chosen, but they died along the way and she had to look up for next possible Incarnations. When asked by Dagoth Ur about our identity we can say anything, which keeps all options open, because in the end it doesn't matter as long as job gets done. Hero can be a direct incarnation of Nerevar, or just one in a million random guy who nailed all the prophecy requirements, was skillful, resourceful and somehow didn't get himself killed.
      "is there really a difference between being called Nerevarine and being Nerevarine? Or walking the path of Nerevarine and being Nerevarine? Morrowind asks this kind of questions."

  • @bainbonic
    @bainbonic Před 7 lety +32

    As an Elder Scrolls veteran, Skyrim is my favourite game in the series. That said, I absolutely agree with you in regards to its main questline, the story and pacing did drag and it wasn't until Dawnguard that I began to get invested in a main storyling, albeit a DLC one.
    Morrowind is brilliant though and I seriously adore its storyline more than any other Elder Scrolls story.

    • @inferno7181
      @inferno7181 Před 7 lety +6

      *HERECY*

    • @adamfrisk956
      @adamfrisk956 Před 7 lety

      As in "I played Daggerfall first" veteran?

    • @bainbonic
      @bainbonic Před 7 lety +5

      Adam Frisk Played Morrowind first, then went back and played Daggerfall.

    • @nthingtoofear
      @nthingtoofear Před 3 lety

      @StinkyPirates you are the only person in history to say they loved Skyrim VR best. Basically seems like you just hated that Morrowind made you work for success. The skills were much better developed than successor games, but again you actually had to put thought into it. NPC dialog in Skyrim is boring and repetitive AND often irrelevant and awkward. Combat isn't broken in Morrowind. Again you have to work for it. And no one in history has ever suggested that any terrain in Morrowind was similar to the Mushroom Kingdom.

  • @Ikcatcher
    @Ikcatcher Před 8 lety +17

    "Will you be a douchebag or a cool dude?" Sounds like Mass Effect

  • @monte6777
    @monte6777 Před 8 lety +414

    This is all true, but there is one MAJOR factor that decides whether Morrowind is truly better than Skyrim's vast modern world.
    Cliff Racers.

  • @UmmmmmUhhhhh
    @UmmmmmUhhhhh Před 6 lety +57

    Morrowind: You are a God-King!
    Skyrim: Go get 20 rare plants for me.

    • @knightarnaud
      @knightarnaud Před 4 lety +9

      I suppose you'r referring to the "A Return To Your Roots" quest? That's just one quest. This comparison doesn't make any sense.

    • @locomotivebreath9364
      @locomotivebreath9364 Před 4 lety +16

      Skyrim: You are the master of Tu’um!
      Morrowind: Deliver this 20 bottles of sujamma to glass mine

    • @nthingtoofear
      @nthingtoofear Před 3 lety

      There is a gather Nirnroot side quest in each of the Elder Scrolls games.

    • @UmmmmmUhhhhh
      @UmmmmmUhhhhh Před 3 lety

      @@knightarnaud I know i'm like 11 months late and I made this comment 2 years ago but I was just referring to the fact that most quests in Skyrim are just filler content

    • @wilfredoandresquinonesruiz5263
      @wilfredoandresquinonesruiz5263 Před 3 lety

      @@UmmmmmUhhhhh Wrong

  • @CactusKitten98
    @CactusKitten98 Před 3 lety +6

    I feel the same way about the main quests. I have been playing Skyrim since its release, and I have way more nostalgia with Skyrim than Morrowind. I started playing Morrowind in 2015. I'm Skyrim, I always avoided the main quest like the plague because it's so dull, but in Morrowind I actually enjoyed the main quest almost above all else. I also love how Morrowind goes out of it's way to let you know that you are a nobody, a weakling Outlander who always gets killed by mud crabs. Through blood, sweat and tears, you must gain the trust of the people and prove that you are a hero, incarnated or not.

  • @Fr0st1989
    @Fr0st1989 Před 8 lety +60

    Balgruuf told me to get to High Hrothgar "immediately" while I was level 6
    So at level 44 I finally got myself up there after becoming harbinger and archmage :D

  • @davidgasiorek4134
    @davidgasiorek4134 Před 9 lety +44

    Well, Skyrim got playable after modding it to its breaking point.
    ...and the questlines are still shit. Dammit, Oblivion was better there, and that's saying something.
    At least their dungeons are tolerable.

  • @bradywilson8489
    @bradywilson8489 Před 7 lety +19

    Only 200 hours. That's pretty casual.

  • @nighttimestalker
    @nighttimestalker Před 5 lety +3

    Skyrim. " See that cave. Go in. Kill the rat."
    Oblivion. "Sharkeydogath the third said there was a cave out of town. People were complaining about rats coming from it. So I should go kill them."
    Morrowind. "Some guys name I can't remember told me of a cave 2 miles away. It was infested with disease carrying rats. He said I should go south of town. I'll see a sign. Turn west and go over the bridge. Then look for a pink mushroom tree. Go north east here. If you miss it, you'll get to far off track. And die by cliff racers. After that, you'll see 5 caves. The one with 3 rocks that are exactly 2in in diameter is the cave I must go in."

    • @user-ms5tq1dh7i
      @user-ms5tq1dh7i Před 3 lety

      HEck yeah dude the days when the game wants us to FUCKING explore!!

  • @Keijikrall
    @Keijikrall Před 7 lety +238

    I actually didn't enjoy skyrim as much as I did oblivion.

    • @dontpokethebear3893
      @dontpokethebear3893 Před 6 lety +38

      Agreed. Oblivion is in an entirely different camp of game design in my opinion. A lot of morrowind fans prefer Skyrim to Oblivion because it's a lot more like Morrowind, but as this video shows it's just a cheap, shallow imitation of it instead of a different game. Skyrim + Morrowind are exploration focused games where the content is in the fields, forrests, and dungeons. Oblivion is a game where characters and stories are the content. The focus is on the AI that is absent from both Skyrim and Morrowind. You get to feel and understand the relationships of the people in the settlements because the side quests usually deal with those sorts of things rather than be fetch quests or dungeon crawls like a lot of Morrowind side quests and ALL of Skyrim's are. Oblivion is filled to the brim with handwritten stories about characters that move and live in the world like you do; all of the guilds, shrines, and town and city quests are the best of the best, and the main quest is one of the most easily ignored in the entire series. Oblivion also had the best combat in my opinion, keeping some of the depth from morrowind in melee and magic (while losing far too much, I would admit) without completely devolving into senseless M1 spam like Skyrim did. The music is also objectively the best, that one I just can't fathom anyone countering

    • @sithlord7811
      @sithlord7811 Před 6 lety +12

      Except when I am with Martin when Dagon shows up accidentally hit a guard and get the "Stop! You have broken the law pay the court a fine or serve your sentence! Then Pay with your blood!" then I get to watch Martin fight Dagon while fending every guard in the imperial city.

    • @kyore789
      @kyore789 Před 5 lety +4

      Same for me with oblivion and Morrowind. Skyrim was fun though.

    • @sthkyoung
      @sthkyoung Před 5 lety +16

      Finally oblivion being given some credit. It’s one of the greatest games of all time IMO

    • @Fuk99999
      @Fuk99999 Před 4 lety +4

      @@dontpokethebear3893 I...don't see how Skyrim is anything like Morrowind. It lacks virtually everything that makes Morrowind great

  • @RipTronx
    @RipTronx Před 8 lety +20

    Skyrim was made for the main stream and Morrowind was made for people who love to RolePlay.

    • @PolishGod1234
      @PolishGod1234 Před 3 lety

      And Fallout : New Vegas was made for both. It's not hard in terms of mechanics, But in terms of roleplaying - you can be anyone, and do whatever you want.

  • @safe-keeper1042
    @safe-keeper1042 Před 4 lety +7

    "Even though I barely played it..."
    Play time 119 hours.

  • @Corristo89
    @Corristo89 Před 7 lety +8

    12:36 That small sound effect added in just had me cringing with laughter xD
    Let's be clear here: The Bethesda which made Skyrim isn't the Bethesda which made Morrowind or Oblivion. Many of those responsible for that classic had left, just like BioWare lost quite a few talented people after their Dragon Age Origins/Mass Effect/Knights of the Old Republic glory days. With new developers come new ideas and those ideas can result in very different games.

  • @WorthlessWinner
    @WorthlessWinner Před 9 lety +31

    Are we pretending Oblivion never existed or something?

    • @NoMastersNoMistress
      @NoMastersNoMistress Před 9 lety

      unassumption I'd say that was a yes, bro.... Personally, I prefer Oblivion on PC simply for its modding community, which is much more colorful and varied than the Skyrim or Morrowind communities. When I want to escape into a solo game that takes me back to AD&D style adventures, its my go-to getaway. And I prefer reading Morrowind's superb in-game literature on my tablet, rather in the game itself.

    • @prismaticbeetle3194
      @prismaticbeetle3194 Před 8 lety +1

      +unassumption : yes

  • @Dionysus24779
    @Dionysus24779 Před 9 lety +11

    To me it's what you've mentioned about the Dragonborn being "born" to be the big hero, while the Nerevarine isn't exactly.
    In Morrowind you may or may not be the chosen one and you learn that many others have walked that path of the "chosen one" before you only to fail. You start out no more impressive than most other people, but through your adventurers you become stronger. If you join a guild they don't care about you supposedly being the reincarnaton of someone, you have to work your way up, you have to go through the ranks, do the quests, show the skills and stats and everything. At the end when you're a badass you feel like you've earned it with your own virtual sweat and blood.
    Now in Skyrim on the other hand there's no mistake, you're the chosen one, the Dragonborn, you have an innate power that is rarely seen and there's a big prophecy describing your destiny. So far so good, even if destinity/fate stuff is really old and tacky these days. But then it turns out you're also the ultimate mary sue and the chosen one of absolutely every guild you even glance at! You get chosen by the Psijic Order, you get to be the Listener, you get to be in the super secret thieves club, you find the cure for lycantrophy, you you you. Your destiny is to fight a dragon and win or loose, that's it... why are you the chosen one of every other faction?
    And you join a guild, do a few quests and then get catapulted to guild leader or something similar. When I became Archmage the first time I didn't even knew any spells outside of the initial firespark-thingy.
    I never really felt like I've accomplished something in Skyrim, everything was handed to me on a golden diamond encrusted plate. Nobody else could've done what I did because I was always the chosen one.

  • @pyroparagon8945
    @pyroparagon8945 Před 4 lety +4

    1:48 about that speech at the end, for most elder scrolls protagonists, their respective game isn't the end of their story. It's the beginning. The first mighty tale of a legendary mage, warrior, or menace. The Nerevarine went to akavir to continue his tale, the Hero of Kvatch continued his war against evil, and the Dovahkiin's story isn't fully told, because alduin's death is canonically the most recent event in the history of the elder scrolls.

  • @zoator
    @zoator Před 6 lety +44

    When writing is based around verbal storytelling over written storytelling you will always lose depth. Morrowind is a video game book that you're writing while Skyrim is a Michael Bay movie. In a game like Morrowind, the developer has the creative luxury of fleshing out multitudes of player/NPC interactions and rich storytelling without the restriction of hiring voice actors and programmers for believable open ended verbal dialoge implementation. The latter is obviously more difficult than we realize since the amount of awkward dialogue in Skyrim is noticeable to say the least. With Morrowind, like a book, you're filling in nearly every NPCs voice with your mind. This allows the developer to exposition much more elaborately than they would be able to if they were constrained, ultimately, by the voice acting budget.
    Classic movie vs book experience difference. For me, I want the UI and visuals of Skyrim (or better hopefully) with the predominantly text based storytelling of Morrowind.

    • @inordirection_
      @inordirection_ Před 3 lety +2

      exactly why dwarf fortress is best fortress

    • @njnjco
      @njnjco Před rokem

      I like the jrpg approach, where they just voice the main story, important lines, and gameplay lines like attack names, taking damage, and greetings and stuff. They still allow you to read further conversations that are not voiced if you want to, but those are rarely required reading. If you are into the story, it's there for you to enjoy, but if not, you can skip it.

  • @Lord_Talha
    @Lord_Talha Před 7 lety +968

    The issue is that with each passing iteration of both The Elder Scrolls and Fallout games, Bethesda is leaning toward a more casual audience. The amount of mechanical depth that was present in Morrowind was completely lost on Skyrim. Skills are shrinking, alchemy and enchanting are getting weaker, weapon and armor archetypes are disappearing, even class making is straight up GONE. In Fallout 4, you don't even have the option to be a bad guy and the 4 speech options are all essentially illusions of choice. THIS IS NOT ROLE PLAYING BETHESDA!!!
    Bethesda's games are becoming glorified open world action games. The RPG elements are dying people!!! I can only hope this terrible trend of making the games simpler and less player involved will turn around, but with the way the gaming industry is going, I don't believe it will.

    • @sir3543
      @sir3543 Před 6 lety +122

      It's not just the mechanical depth. They're also dumbing down lore.

    • @MeatCuthbert
      @MeatCuthbert Před 6 lety +67

      why the fuck is jet all over the commonwealth if it was invented AFTER the war by some kid out west, and so couldnt possibly be in an UNEXPLORED ruin

    • @greenaidgelal6865
      @greenaidgelal6865 Před 6 lety +27

      If you have enough jet in fallout 4 you can finish the game without any perk, any kind of crafting, buying, on survival, that`s too overpowered

    • @MisterBones2910
      @MisterBones2910 Před 6 lety +57

      +Greenaid Gelal
      mate, didn't you know? The solution to all of life's problems is simply getting fucking zonked on the hardest shit you can find.

    • @Solaxe
      @Solaxe Před 6 lety +13

      Morrowind's combat system was awful

  • @Owlpunk
    @Owlpunk Před 10 lety +116

    As for the topic at hand: You are 100% right, my dear Mr. Bunnyhop. Skyrim is a fine game, but it's simply not in the same league as Morrowind.
    Another strong point for the latter title, in my opinion, is how utterly _alien_ Vvardenfell feels. I don't think I've ever seen a more compelling, imaginative Fantasy world in any RPG - hell, probably in any _video game_, period. It's definitely a far cry from the same old, High Fantasy Tolkien-aping that dominates the genre so completely.

    • @rymcmanus
      @rymcmanus Před 10 lety +1

      And which seems to have dominated Cyrodiil and also Skyrim to some extent. TES would have been much better off had it gone for other provinces of Tamriel after Morrowind.

    • @card969
      @card969 Před 10 lety +5

      It's not as good as Morrowind but to say it's not in the same league is just retarded. Skyrim was a masterpiece. Not to many games made today can hold my attention for more then a couple hours before I figure out it's not that great. Skyrim was intresting and fun from the minute I started to 250 hours later.

    • @stevengalt5394
      @stevengalt5394 Před 10 lety +11

      The thing is that if you read the old pocket guides Cyrodiil was this weird Roman-Ming society with a complex cultural division in the Amazon jungle years before Oblivion, the change is entirely on that game's developers. The deeper points of Elder Scrolls canon are fucking weird. The moons are an illusion by the human mind to perceive the rotting infinite corpse of a god floating around the planet, the wood elves have cannibal orgies, there's hyper intelligent trees...

    • @card969
      @card969 Před 10 lety

      InnerPartisan It doesn't fail in any of those things. It's only you and this guys opinion. You are in a very small minority of people with those opinions.

    • @aimpoo
      @aimpoo Před 5 lety

      @@alexbonifacio4004 ever heard of subjective tastes??

  • @trolldrool
    @trolldrool Před 5 lety +4

    I always felt the way we completed the prophecies made it feel more mystic and supernatural. It gave a much different sense of what it means to be a reincarnated god king than most games try to accomplish and also made it feel very mythological.

  • @David_Brinkerhoff93
    @David_Brinkerhoff93 Před 6 lety +2

    Finding a relic/artifact in Morrowind actually felt like an accomplishment. Downside is you know where it is if you decide to start over.

  • @blasty137
    @blasty137 Před 8 lety +46

    I may be wrong, but I feel like the games nowdays are all about the graphics and easy gameplay. Back in the time Morrowind came out it was much harder to impress gamers with graphics, so developers had to concentrate on the gameplay and storylines. Look at games like Heroes of Might and Magic 3 or Hearts of Iron or classical point-and-click games, for example - poor graphics, but incredibly detailed story lines and very complex mathematical combat systems. Gaming industry still wasn't such a huge business so sometimes we had to wait A LOT for a new really great game to be released. Now there's too much money involved, the competition on the market has become more fierce, graphics are generally incredible so no one bothers with story lines anymore, and there's plenty of amazing games to play, so it's like developers are afraid to make games which require too much effort to finish because few people are going to bother with that when they can always just pick another game.

    • @mister.punknow6639
      @mister.punknow6639 Před 8 lety +2

      You managed to make a perfect analysis of the gaming industry in a single comment xD

    • @MarkJones-gt2qd
      @MarkJones-gt2qd Před 8 lety +3

      +Rheuma Kai It was a major selling point, the graphics. But it was not "all about the graphics" because that had not happened yet. They still included a game. Now all anyone talks about is the graphics, as if there no other metric that could matter. Hard as Dark souls can be, the combat is not remotely realistic, so stats remain a valid rpg technique.

    • @element1111
      @element1111 Před 6 lety

      Graphics probably played a part, but I think it wasn't until 2004 and especially Doom 3 + Far Cry 1 when the industry started flaunting graphics as selling points. I dont remember there being much complaints about San Andreas in 2004 when it looked worse than Vice City, since the gameplay mechanics trumped the visuals. Nowadays graphics sell games, it seems.

  • @GamerZakh
    @GamerZakh Před 10 lety +35

    Awesome analysis! And wow, I didn't think you'd go through so much effort filtering through the Morrowind vids 0_o

    • @AssassinBunny107
      @AssassinBunny107 Před 10 lety

      hi gamerzakh :D currently re-watching your morrowind lets play, its still amazing even after watching it before xD

    • @GamerZakh
      @GamerZakh Před 10 lety

      AssassinBunny107 Thanks man! =D Glad you're enjoying the vids!

    • @AssassinBunny107
      @AssassinBunny107 Před 10 lety

      love your channel btw =D keep up the good work man!

  • @yegor2
    @yegor2 Před 11 měsíci +3

    that 3 years bit got me like damn he really has no idea how long it'll be

    • @1sonicthe
      @1sonicthe Před 8 měsíci

      Shoutout to Bethesda for finally starting development on TES 6 just a mere 5 years after the announcement teaser! 🎉🎉🎉

  • @BIGFREAKYMAN
    @BIGFREAKYMAN Před 7 lety +62

    tbh im just pissed that they didnt remaster morrowind or oblivion instead of skyrim

    • @reecem7048
      @reecem7048 Před 7 lety +6

      yeah, why are they remastering skyrim anyway?

    • @BIGFREAKYMAN
      @BIGFREAKYMAN Před 7 lety +3

      they already remastered it anyway. it was so console players could mod skyrim too.

    • @reecem7048
      @reecem7048 Před 7 lety

      CaDArts oh right ok thanks

    • @AoiZassoOFCL
      @AoiZassoOFCL Před 7 lety +1

      They were already working on a next gen port, and Skyrim still had a larger fanbase compared to the previous games, so it makes sense.

    • @Jabodie
      @Jabodie Před 7 lety +1

      Remastering those games would be insane. And, in some ways, pointless, since mods will do a better job than Bethesda would do.

  • @ZonsoAvalune
    @ZonsoAvalune Před 8 lety +19

    It all went to shit when the morrowind team left and Kirkbrid got sacked.

    • @Danlovar
      @Danlovar Před 8 lety

      And to think that Ken Rolston made Morrowind's main quest and did not get any chance to play the game...

    • @alexhodgkinson6718
      @alexhodgkinson6718 Před 6 lety

      Razgriz 3 The Morrowind team is still there, and I'm fairly sure Kirkbride still contributed to the lore after leaving just as much as before.

  • @myguydied
    @myguydied Před 9 lety +6

    "You better get up High Hrothgar immediately..."
    Hey relax, guy! Dovahkin'll go up the mountain when Dovahkin's ready to go up the mountain...

  • @TasmanianTigerGrrr
    @TasmanianTigerGrrr Před rokem +1

    The fact that you have to walk to the Urshilaku camps made them feel extremely isolated and cut off from civilization, a people in exile . They were a remote settlement only accessible by a long trek through desert canyons patrolled by Cliffracers and blinding sandstorms .

  • @YaBoiSebas
    @YaBoiSebas Před 5 lety +19

    "Just like any other Elder Scrolls game."
    Uhh what about Daggerfall and the time limits for quests?

    • @militantautist9811
      @militantautist9811 Před 4 lety +3

      Yeah, i remember you could fail the main quest lol

    • @monkeman5895
      @monkeman5895 Před 3 lety +1

      Militant Autist You can also fail the main quest in Morrowind either because you got the meme text or the quest design is so atrocious that you lose the quest item because it despawnef

  • @adamwalkervfx
    @adamwalkervfx Před 10 lety +10

    I'll never forget Oblivion, my introduction to the Elder Scrolls series.

  • @twistedcherrypop
    @twistedcherrypop Před 7 lety +283

    totally agree about the game is boring, although i do disagree about oblivion being boring, I loved most of the quests there.

    • @b-radkush3190
      @b-radkush3190 Před 7 lety +54

      "Will you help me find my lost jumbo potatoes?"

    • @b-radkush3190
      @b-radkush3190 Před 7 lety +11

      ***** I never liked the imperial city, but loved the other towns.

    • @b-radkush3190
      @b-radkush3190 Před 7 lety +2

      *****​ I liked the arena...even though on some matches I'd turn down the difficulty all the way 😂😂. Im actually playing the game currently. Now i just need to get morrowind.

    • @twistedcherrypop
      @twistedcherrypop Před 7 lety +5

      I felt guilty till I kicked the adoring fan off the top of a tall mountain ;)

    • @b-radkush3190
      @b-radkush3190 Před 7 lety +1

      +Rara D. When i had the adoring fan he died when i was doing a quest, respawned a few days later, then magically disappeared.

  • @deadorpheus8407
    @deadorpheus8407 Před 7 lety +36

    Shit I feel attacked, poor oblivion never in the limelight.

    • @Derrickstare
      @Derrickstare Před 4 lety +4

      Oblivion is my favorite of the Elder Scrolls games

  • @8loksewe637
    @8loksewe637 Před 4 lety +6

    11:10 Dear god! Caius my old friend! I can hardly recognize you!

  • @Vokoca
    @Vokoca Před 10 lety +26

    Finally, someone put into words what kept me from enjoying Skyrim. I'm exaggerating here, but I really felt like I was playing a world-exploring-simulator instead of an RPG, because the exploration was the only fun I had in the game... and that wore of after about 30 hours.

    • @jgunner280
      @jgunner280 Před 10 lety +2

      Personally the RPG bits held it back to me. I loved exploring and the lore, but every time I killed a guy and felt contracted to open the loot screen, dig through his pockets, dig through my own pockets, and constantly feel paranoid on weight and inventory values, and stop to stare at sword and armor numbers all the time it really bothered me. I'm not really sure how this would change or if it would still bug me in the past games, but It all got so worn out, dull, and felt like it totally killed any sense of wonder or enthusiasm to go forward in Skyrim. That and the lazy dungeon designs. Its still an awesome game though and I plan on re-buying it on steam in the future (currently have just the PS3 version), but it just contradicted itself by offering you a wide open and potential world only to slap you in the face with a feeling of forced inconveniences that just got tedious.

    • @rymcmanus
      @rymcmanus Před 10 lety

      @Vokoca I'm not getting the impression that your grievances with Skyrim are in fact the same as the ones from the video...

    • @GuntramEverum
      @GuntramEverum Před 10 lety

      jgunner280 I solved that with some immersive roleplaying, myself - I tried to carry what was realistic for my character, like, a sword, a dagger, maybe a quiver, and whatever looked like it could fit in whatever pockets I had at the time.

  • @urenemashere9089
    @urenemashere9089 Před 10 lety +37

    Am I the only person that likes oblivion the most....?

    • @Aradalf
      @Aradalf Před 10 lety +30

      Yes.

    • @TtamSteed
      @TtamSteed Před 10 lety +5

      No, and I think it would be interesting to put up a comparison to it as well as the other two.
      One thing I liked about it is that in terms of its main story, you were NOT the reincarnated God person. In fact, you were just some random prison escapee who was only tangentially related to the God-Hero who saved the world from destruction. Granted, you ultimately contributed to the event quite a lot by discovering how to close the gates and being key in several large battles and everything, but... at the end of the day you were just some guy/girl who helped another guy save the world.
      It made a lot more sense when you just randomly disappeared off into the woods for a few months to mess up some mudcrabs and if you did bad things... well, you're not the hero anyway. Of course it was flawed to hell and back, but I think it stands as a valid take on the series.

    • @DrewbertDewbert22
      @DrewbertDewbert22 Před 10 lety

      No, it's my favorite as well. Although I haven't officially started Morrowind yet, so I guess that's yet to be decided.

    • @ImperialGuardsman74
      @ImperialGuardsman74 Před 10 lety +7

      I think it is the weakest of the 3 modern games, Due to a couple of reasons. 1st is atmosphere and terrain. It's atmosphere and terrain feel like going through a field and wood in Europe to me, and that isn't good in comparisson to Morrowind where the terrain is mostly volcanic rocks and deserts and mountains, or skyrim where the terrain i northern or frozen.
      Other reason is the level adjust. It's one of the worst design flaws you could imagine. As:
      A) It circumvents the feeling of power that comes from leveling up and getting cool gear.
      B) It breaks any sort of immersion when you see bandits in daedric armour running around.

    • @Skyfox94
      @Skyfox94 Před 10 lety

      Yes.

  • @deadaccountlol9189
    @deadaccountlol9189 Před 6 lety +4

    I started the elder scrolls series in 2011 with Oblivion, it was truly life changing. In the following year I bought Skyrim which was a lot of fun, but just last year I bought Morrowind...and Skyrim became this Red Headed step child I didn't care about.

  • @axonn101
    @axonn101 Před 7 lety +39

    I feel like one of the few who actually really liked Oblivion

    • @AngelSonevski
      @AngelSonevski Před 6 lety +15

      axonn101 one of the few? It's one of the most praised games ever

    • @TheFilkess
      @TheFilkess Před 5 lety

      It's an amazing game, it has the best questlines and characters

    • @vargaa86
      @vargaa86 Před 5 lety +1

      Oblivion is most loved Elder Scroll game

    • @crazyd4ve875
      @crazyd4ve875 Před 5 lety +1

      It's my most favorite game of all time tbh except Knights of the Nine, it sucked

    • @knightarnaud
      @knightarnaud Před 4 lety +1

      Lol "one of the few". Oblivion was pretty popular back in the days and had some REALLY good reviews, so you're definitely not one of the few. I have played Morrowind, Oblivion and Skyrim and I believe Oblivion has by far the best main quest and the best DLC (Shivering Isles).

  • @WarMomPT
    @WarMomPT Před 10 lety +6

    I think you summed it all up in the fact that Skyrim's main quest just farts in the general direction of Morthal and Falkreath and lets fast travel take care of the rest. It also makes your second stop at a settlement one of the most useful cities in the game (Whiterun) similarly to how Oblivion made the biggest city in the game available to you as soon as you turned around after the tutorial.
    Not only does Morrowind start you out in the middle of backwater-bumblefuck-nowhere because you start as a backwater-bumblefuck-nobody, it directs you to bigger things gradually. If you have the spine to walk to Balmora, you'll come across Hla Oad which is just a tiny fishing village where you'll see different guards, then stop off in Pelagiad which introduces you to some factions, before finally arriving in Balmora, probably by carefully making your way down a cliffside before admiring the first bustling city.
    And when you finally do make it to Vivec, the main quest sends you on a pilgrimage to go explore different parts of the world. Morrowind actually takes pride in Vvardenfell and encourages you to see and savour it, Skyrim's too busy giggling at the fact it has 'dragons and stuff'.

  • @XaadeTheBlade
    @XaadeTheBlade Před 9 lety +18

    Actually, if you ignore fast travel, the world of skyrim gets a whole lot bigger and more interesting. And that's the shame of it.
    There's a lot going on in Skyrim and most people missed all of it.
    Even the civil war would have been a better main quest if they focused on that aspect.
    Instead of making you the hero to end all heroes. Just make you see through the control of one side.
    It changes who you see where. It changes the influence of certain parties. It even changes enemy types.
    Dragonborn DLC had a much better main quest, where again, what you do changes the experience of the island.
    The main quest of the starting game, is just forgettable.

    • @moisesanaisse7145
      @moisesanaisse7145 Před 9 lety +5

      Lee LouviereDragonborn had a better questline because it was in solstheim, part of morrowind, so it had to have a good storyline. Dunmer are refined people, nords are barbarians. That's my logical explanation to the dwindling of the storylines. I just hope that the next one is in Summerset isles.

    • @moisesanaisse7145
      @moisesanaisse7145 Před 9 lety +2

      Really wasn't it obvious that i was being sarcastic?
      Ignoring that, both Oblivion and Skyrim were set in human environments and could had been better. And i do really hope Summerset Isles is the place for TES 6 possibly with the Thalmor as a faction, or even maybe , a gameplay there with a questline leading to the fall of the Thalmor? It would be interesting.

    • @mistermeow527
      @mistermeow527 Před 9 lety +2

      Lee Louviere
      I honestly tried not using the fast travel in Skyrim initially and quickly got bored, the strange amount of frequent monster encounters on roads pushed the tedium to absolutely unbearable. And I think a problem of this is because most of the Skyrim quests send you clear across the game world and I ended up using the fast travel and limiting it to holds, I ended up being a lot less bored because it seemed like this is how the game was designed. Quests given in one hold skip you clear across to another hold's territory no matter how arbitrary the quest is.
      And this is very unfortunate because it starts to erode the game world logic, Skyrim, Cyrodiil and Vvardenfell are represented as a microcosm of their actual "lore" sizes. So when the the Thieves guild has me doing a small burglary in Solitude it is in game lore wise like planning a burglary in Maryland to rob a shop keeper in Ontario. This is in contrast to the quests in Morrowind and Oblivion which often limit their quests to city and region of the quest giver. Only the biggest of quests have you going clear cut across the world. This also starts to show the logic of why each city in Morrowind and Oblivion has their own local Guild house rather than Skyrim where their Guilds are only located in a single city each.

    • @XaadeTheBlade
      @XaadeTheBlade Před 9 lety

      Well, I've been playing Morrowind for a while now and I can tell you, it is MUCH smaller than Skyrim. At least as far as the foot travels.
      I can be clear across the map in short time.

    • @clapthonyclaptano3922
      @clapthonyclaptano3922 Před 9 lety +4

      Lee Louviere Okay, I did it. I beat a half of the game without fast traveling. It was.. meh. Not much changes. The only change is it took fucking hours. In Morrowind they had enemies that challenged you along the way. The only enemies I see on the road are like wolves. So easy and boring. Skyrim also had constant stops where villages were, at which you can resupply on arrows, potions, repairs, etc. Morrowind really made it feel like an adventure where you had to restock where you were at a town because there wasn't going to be another town for about 500 miles or something like that. You had to conserve what you had on the journey because it was a long way. For Skyrim I used things constantly. Potions I thought I could use anytime because there was another stop at like 10 minutes or so. Morrowind I felt like potions and stuff had lots of value.

  • @kingspider1000
    @kingspider1000 Před 3 lety +1

    One of the best few es analysis videos on youtube.
    Thank you for this... it really helped me gain insight on good story writing and level designing.

  • @tylerw.7544
    @tylerw.7544 Před 7 lety +2

    I don't know, morrowind was so much more immersive than the others. Having to open your journal to re-read the directions an NPC gave you, or being 300+ hours in and reading your journal from page 1 was great. No fast traveling around, and getting lost trying to make it to a town or quest location. Exploring was dangerous but so interesting and rewarding. Combat was awful but it never mattered much because you were just sucked into this wide open world. I get that it's not for everyone but morrowind was definitely one of my favorite gaming moments

  • @TheRexTera
    @TheRexTera Před 10 lety +11

    I Have the same feeling for Skyrim that I have for GTA 5. I loved GTA 4 because of the story-lines and the interesting characters. And GTA:San Andreas because I could mess around in a sandbox. GTA 5 and Skyrim had worlds I just wanted to live and explore in without caring so much about the stories and the characters.

    • @halfhalo33
      @halfhalo33 Před 10 lety +6

      ***** Eh? GTA 5's main protagonists are woefully awful compared to GTA 4. Not to mention unrelatable.

    • @halfhalo33
      @halfhalo33 Před 9 lety

      ***** So? A game could have a great story and can still be fun. Is Bioshock not fun, just because its gray and has a good story? Also, GTA IV is hardly realistic. Graphics being gray and brown=/=realism (does your eyes only perceive brown and gray? no? Thought so). The gunplay is unrealistic, the driving is clunky, but not realistic, the character models don't look that realistic. In fact I can say that GTA V's world looks way much more realistic than GTA IV, due to it having more colors, better character models, and more realistic lighting effects and water.