Slayer Basic Guide (Guilty Gear Strive)

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  • čas přidán 30. 05. 2024
  • #fightinggames #guiltygear #guiltygearstrive
    Slayer is the final character to be added as DLC to Guilty Gear Strive Season 3. In this video, we will look at what type of character he is, his pros and cons, important moves, some simple combos, and some simple (and more advanced) tactics.
    0:20 - What type of character is Slayer?
    0:54 - What are Slayer's pros and cons?
    2:00 - Slayer's most important moves in neutral
    7:35 - Slayer's most important moves for rush down
    12:55 - Slayer's most important moves for defense
    14:13 - Quick combos
    16:30 - General strategies
    18:18 - Some more dandy tactics
    Follow me on Twitter - / lordknightbb
    Pull up to the clips channel - / @lordknightclips7878
    Come chill with us on Twitch - / lordknight
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    Contact - fgc@beastcoast.gg
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    Thumbnails by Tsuntenshi - / tsuntenshi
    Edited by ChadDrawsThings - / chaddrawsthings
    #gaming #lordknight
  • Hry

Komentáře • 133

  • @LordKnightfgc
    @LordKnightfgc  Před měsícem +60

    How are you feeling about Slayer?
    (also pls subscribe)

    • @JaquetaoSlayer
      @JaquetaoSlayer Před měsícem +4

      Happy

    • @ZombHarris
      @ZombHarris Před měsícem +5

      I'm trash with him, dropped from floor 6 on elphelt to floor 3 while using him, but he feels so so good that i had fun the whole time lol

    • @AudreyII970
      @AudreyII970 Před měsícem +5

      Getting rid of BDC but giving him FDCs is objectively very funny, A+

    • @SquareNinja
      @SquareNinja Před měsícem +2

      glad he's back, but his old 6p is gone. a finger on my monkey's paw has just curled. i figured they'd take away purple bat stomp before that
      k mappa knocking down is kind of wild to me. same with the bison slide being cancelable
      the new backdash invicibility seems more situationally useful than useful in every situation like before. a lot more attacks are at disadvantage on block, so i can see why it was altered
      not sure about the new vamp hand. the old 2S was nice as an anti-air option, but pulling in people into bite range might be useful
      dead on time (641236+S) just got turned into bionic arm, but we gave up the air super for it. i'm not sure how i feel about that

    • @jamesk2325
      @jamesk2325 Před měsícem

      I'm in love with everything about him. I got into fighting games because Slayer is cool. Nice to have him in a game where my old man hands can actually play without hurting myself (Thanks dash macro)

  • @zachmoore1971
    @zachmoore1971 Před měsícem +307

    LK describing the FG phases is like Hisoka explaining bungee gum. I already know, i see it coming a mile away, and i appreciate it every time.

    • @AxelRod45
      @AxelRod45 Před měsícem +13

      Fun fact: the reason why Hisoka explains Bungee Gum each time is because in Japanese, Rubber(bungee) and Gum use the same word iirc.

    • @oklimbo
      @oklimbo Před měsícem +39

      Safejump has the properties of both safe and jump

    • @hagli7847
      @hagli7847 Před měsícem

      DP RC has the properties of dragon punch and roman cancel.

    • @laubra5227
      @laubra5227 Před měsícem

      Fun fact
      Bungee gum posses the properties of both rubber and gum

  • @nemanjaz.9113
    @nemanjaz.9113 Před měsícem +143

    with the hair and beard Knight looks somewhere between 16 and 66

    • @jurjani_vii
      @jurjani_vii Před měsícem +13

      He a vampire, red shirt is a hint to his secret

    • @car3272los
      @car3272los Před měsícem +6

      he is real life nago

  • @Zman7981
    @Zman7981 Před měsícem +73

    Appreciate the Symphony of the Night Underground Caverns music at the start

  • @GloriaNeuMusa10x
    @GloriaNeuMusa10x Před měsícem +27

    "The input is not easy" Understatement of the century

  • @disorderedfm6502
    @disorderedfm6502 Před měsícem +15

    I like to look into LK's eyes when he has to explain how 6P's work for the 84th time, just to see if he's ok.

  • @terry.1428
    @terry.1428 Před měsícem +56

    Moms a gorilla grandmas a gorilla ima gorilla

  • @fardsmel
    @fardsmel Před měsícem +40

    one thing you didn’t cover is that after you break the wall with super or wild assault and get the hkd , you can whiff k mappa for your oki. you get a high/low mix, a bite or if you think they gonna reversal you, you have time to block reversal super or dp. I’ve been getting sm mileage out of this.

    • @LordKnightfgc
      @LordKnightfgc  Před měsícem +33

      Yeah I didn't lab wall break too much, in matches some chars were just dead already 🥹

    • @szaboarchipelago9972
      @szaboarchipelago9972 Před měsícem +4

      ​@@LordKnightfgclegend

    • @fardsmel
      @fardsmel Před měsícem

      LMAOO I mean if they dead before you can break the wall that’s better 😭 trim the fat type shit

    • @lilbigpac5306
      @lilbigpac5306 Před měsícem +1

      nice tech!

  • @mystic_ramen
    @mystic_ramen Před měsícem +3

    Hey man thanks for the guide. This gives me answers for things I wanna improve on with Slayer based on how I played him yesterday. Can't wait to see you cook with him!

  • @Christian-wr4ge
    @Christian-wr4ge Před měsícem +2

    Your Strive tutorials are the clearest to follow. Thank you for this.

  • @MGengarDude
    @MGengarDude Před měsícem +12

    Never have I felt so dandy playing strive :)

  • @flclbeans
    @flclbeans Před měsícem +4

    Told myself I'd come back to Strive if they brought my man back -- this guide helped me catch up just a little bit more! Thanks LK! 🦇

  • @roarkviolet1912
    @roarkviolet1912 Před měsícem +3

    Pilebunker loops are a funny side effect of all the things they've put on pilebunker to make it fit into strive.
    •Guard crush for that big heavy feel of a move that's really powerful.
    •Tonnes of recovery to negate the forced 30f of guard crush recovery and make sure the move is negative on block.
    •Sliding knockdown so that on CH the added frame advantage for pilebunker can combo into mappa and also to prevent all the recovery making it negative on hit.
    •Standard strive QOL stuff to ensure that you don't get situations where a move sends someone the wrong way.
    All these things come together to create an unintended but awesome application for pilebunker in combos.
    It's highly likely that in any patch that affects slayer in the future pilebunker might receive a damage reduction on repetitive hits or slightly lower damage to compensate for him being able to do more than one with the right routes and given arcsys approach to stuff that just looks cool it's unlikely they'll remove the ability to loop meterlessly.

    • @tabkg5802
      @tabkg5802 Před měsícem

      If backshot loops were unintended than they would likely get removed. ArcSys aren't unknown to delete cool stuff because of their 4head mentality (everything Sol lost throughout the patches is a testament to that)

  • @Dreamscapecity
    @Dreamscapecity Před měsícem +2

    Very good guide

  • @JermyLerm
    @JermyLerm Před měsícem +2

    Castlevania OST in the background is fitting 👀

  • @rfs8194
    @rfs8194 Před měsícem

    The Castlevania music is a nice choice!

  • @akaj2013
    @akaj2013 Před měsícem +2

    Thanks. Been waiting for Slayer for 3 years. Can't wait to play him again.

  • @moonspoongaming3402
    @moonspoongaming3402 Před měsícem +1

    Hey! I wanted to ask about the combo you show off at 18:35. I'm pretty consistent with hitting the final close slash, but the 2s after it nearly always misses and the opponent recovers. Is there any advice you could give for that?

  • @klone6414
    @klone6414 Před měsícem

    Hey what is his best anti air options? I might just have slow reactions and air to air is the answer but his 6p is kinda sticky so guessing/bait jumps make me just flail with jD or punished into sliding across the floor like a snake on fire

  • @manowarii3314
    @manowarii3314 Před měsícem

    LordKnight i hope you main slayer so bad. Love your guides. Just subscribed.

  • @Chaaderbox
    @Chaaderbox Před měsícem +1

    That castlevania theme 🙂‍↕️

  • @ChaseC87
    @ChaseC87 Před měsícem

    18:54 I can't seem to hit the last string of the Pile Bunker loop. I keep getting otg on the last c.S after the backshot Pile Bunker and can't seem to figure out what I'm doing wrong. Any advice?

  • @gameplay2358
    @gameplay2358 Před měsícem +1

    btw his forward dash also passes trough opponent, like his p dandy step.

  • @colton7928
    @colton7928 Před měsícem +14

    Color 5 gang rise up the emerald green looks so clean👀

  • @DrDestructo64
    @DrDestructo64 Před měsícem +2

    Strikes me as a character with a lot of optimization coming his way, especially with those reverse pile bunkers. Reminds me of Xrd Kum's clap super, where you position the enemy behind yourself so after they tumble, you get to just keep hitting them and having them pull you both to the corner.
    Also, I know it seems like a very "noobish" thing to point out, but Last Horizon does SO much damage, and is so simple to combo into, that I feel like it may actually prove relevant in high level. I know normally, you're looking to spend that 50 to do something unsafe or confirm into a good damage with HKD, but if a Slayer finds themselves getting positive bonus with a decent chunk of meter in the bank, I don't think it's unlikely for them to end up with 100 meter, and a way to just end the game. Guts thresholds are going to be VERY important for it, though.

    • @HellecticMojo
      @HellecticMojo Před měsícem

      I don't think last horizon will matter much. There will be occasions like Nago blood super, but Slayer should be burning a lot of meter unless he's absolutely stomping the match. Unlike Gio, him stocking meter doesn't help defensively, so I really see no incentive for him to use that as any real matchup defining strategy.
      It doesn't have invincibility or is unblockable either so it's not even a good YOLO.
      Raging Demon, this really ain't.

    • @cerdi_99
      @cerdi_99 Před měsícem

      @@HellecticMojo u can kara cancel hands of doom into supers tho. It's still trash as a reversal, but at least it's something XD

  • @mr_trollmaster_7
    @mr_trollmaster_7 Před 6 dny

    What is the music used in the later half of the video?

  • @LucyR5000
    @LucyR5000 Před měsícem +1

    my goat

  • @brandonlazo4677
    @brandonlazo4677 Před měsícem

    Lord goat

  • @idfk1608
    @idfk1608 Před měsícem +8

    7:12 god damn it LK. God damn it.

  • @aganaom1712
    @aganaom1712 Před měsícem +5

    he's so stupid i love him

  • @crankheart
    @crankheart Před měsícem +1

    i dont want to play slayer i just love lord knight ❤

  • @NovaNyst
    @NovaNyst Před měsícem

    HELL YEAH

  • @bluyu
    @bluyu Před měsícem +1

    I think it's funny how he can wallstick in literally three hits on counter hit lol

  • @wgreenewgreene1022
    @wgreenewgreene1022 Před měsícem

    Is there any specific timing for the pile bunker loop i cant get slayer to pilebunk them back into the corner after the rc on the first pilebunker

    • @chair6451
      @chair6451 Před měsícem

      Hey in case you haven’t figured it out yet you have to do a forward red rc and then instantly cs to get the combo to land

  • @downrightfiercerare1565
    @downrightfiercerare1565 Před měsícem

    Nah homeboy gonna be top tier

  • @sharkiguess7644
    @sharkiguess7644 Před měsícem +6

    Lucky page refresh 😭

  • @thesoda5765
    @thesoda5765 Před měsícem

    i get to double up on vampires in the same fighting game

  • @degen7278
    @degen7278 Před měsícem +1

    I only hear the mario jump sfx whenever Slayer jumps and it bothers me greatly while watching this.

  • @jhalyngreene818
    @jhalyngreene818 Před měsícem +2

    How do you level up to understanding the game in this detail? I play a lot and bounce between floor 9 and 10 generally.

    • @gmast6281
      @gmast6281 Před měsícem +4

      By thinking about what you are doing, looking into your weaknesses and trying to improve on each one.

    • @GrownManPat
      @GrownManPat Před měsícem +1

      This level of understanding comes from experience, but also critically thinking about the 4 phases of matches that he mentioned. Also, thinking critically about how decisions impact each moment and what it can lead to. It gets pretty deep, but all matches are interactions. You train yourself to recognize common interactions and have the best decisions ready. For example, sol wakes up dp. When you knock him down, you can dash up and do nothing to bait the dp. Things like that....

    • @plyme5297
      @plyme5297 Před měsícem +1

      Experience, and not just pure playtime but actively analyzing and discussing situations and why things work the way they do

    • @GrownManPat
      @GrownManPat Před měsícem

      @@plyme5297 ^ this. Well put ❤️

    • @fardsmel
      @fardsmel Před měsícem +1

      watch matches from good players and analyze what they do and more importantly why they’re doing it. If you can’t come up with answers on your own, ask good players for advice. Also play to learn and improve. imo the only time you should play to win is if you’re in a tournament or similar setting. if you don’t understand something in a match, save the replay and break down the interaction, even take notes.

  • @Helldragon789
    @Helldragon789 Před měsícem +2

    How do y'all learn the "rythm" of inputs?
    I find myself spamming an input so thst itll come out and that, obviously, messes me up. Unfortunately, if I try to just move from one input to another it never seems to come out.
    Whats the timing? Or is it just a matter of more practice until it sticks?

    • @TH3L3M0N
      @TH3L3M0N Před měsícem +1

      Practice. It's better under inputting than over doing it

    • @gmast6281
      @gmast6281 Před měsícem +1

      ​@@TH3L3M0NAs he said, learn to be more relaxed while playing so that youre doing fluid motions instead of punching on the controller, sometimes not doing anything Is better than overdoing stuff and getting punished for it.

    • @Helldragon789
      @Helldragon789 Před měsícem

      @@gmast6281 alrighty so follow up question. Is the timing to continue combos the same across the roster or do different characters have different timings?

    • @gmast6281
      @gmast6281 Před měsícem +1

      @@Helldragon789 It depends on the move, some moves can be canceled into each other really fast, others slowly and some not at all, but general rule is to wait until the character swings to perform the next move.

    • @prabeshgurung1067
      @prabeshgurung1067 Před měsícem +1

      @@Helldragon789 timing depends on the length of the startup for a move, as well as whether they are falling or are in a unique state. If the moves go into each other (e.g. gatling combos), the timing usually isn't hard to get, but if it requires you to not do anything for a certain amount of frames, can be difficult.
      Overall, most combos have minorly different timing, and at least for the easy ones, you can get the gist of just by looking at the animation.

  • @camonsamon4894
    @camonsamon4894 Před měsícem

    accidently sniped this on a slayer train

  • @V2ULTRAKill
    @V2ULTRAKill Před měsícem +9

    Probably the coolest returning character for me
    Especially since my beloved Haehyun would not work in strive

    • @slimegirlgaming2142
      @slimegirlgaming2142 Před měsícem +3

      Kum would absolutely work in Strive. I'd say she was built for it. We need a big body neutral wall that isn't *B E H E M O T H TYPHOON*

    • @V2ULTRAKill
      @V2ULTRAKill Před měsícem +1

      @@slimegirlgaming2142 she wouldnt though
      Her primary gameplay gimmick is based on wallbounce loops, something that is not viable in strive
      As a general big body sure, but as Kum, the character who's most consistent combos are loops, and relies on a timing based mechanic to enhance move properties, no shes not fit for strive, she'd need to be strivified REALLY hard

    • @waluigimourner8071
      @waluigimourner8071 Před měsícem +4

      ​@@V2ULTRAKill Her primary gameplay gimmick is the tuning ball. Shinken loops are a part of her identity, sure, but saying she wouldn't work in Strive is like saying Sol wouldn't work in Strive because Sidewinder loops wouldn't work.

    • @HellecticMojo
      @HellecticMojo Před měsícem +1

      @@V2ULTRAKill loop is just a gimmick. It'd be like saying Leo is unplayable because he doesn't have a rekka in Strive, despite that being a core part of his offense in xrd.

    • @user-fe5bm6ot8o
      @user-fe5bm6ot8o Před měsícem

      @@V2ULTRAKillevery character gets gutted for strive , they could easily just remove that move or change its properties. Sounds like you just don’t want her in the game.

  • @DrCaesarMD
    @DrCaesarMD Před měsícem

    I wish I could for the life of me get this "Backshot" combo to work. I mean, I get everything to *hit* but i can never get my second dandy step to go behind the opponent no matter what timing for inputs I try, I just end up Pilebunkering the opponent away from the corner. I've had better luck using 2S > PDandy > Pilebunker but thats less damage.

    • @chris.pbacon7949
      @chris.pbacon7949 Před měsícem

      It's height and spacing dependent, can be easier to get on bigger opponents to I feel like. Depending on the starter and route you need to use either K or P dandy and may need to delay bunker slightly. There are also some specific delays after the c.S pickup depending on the route. An easy one to train with imo is CH ! c.S 5[D] c.S 214PP c.S 2S 214PP. It needs no delays, it's short, lots of damage and easier than the others

    • @ajvladmir2481
      @ajvladmir2481 Před měsícem

      It's kind of rough but a good generalization is to aim for them to be just above shoulder height, but it's funky.

  • @tonynguyen6639
    @tonynguyen6639 Před měsícem

    Wait Johnny can dash jump cancel special cancel too ?!?!

  • @emelorebn9602
    @emelorebn9602 Před měsícem +1

    Me studying to counter this dreaded dandy

  • @ironyan1188
    @ironyan1188 Před 22 dny

    And never forget 6 k (hold) his stronger moove

  • @L33tCity
    @L33tCity Před měsícem

    W

  • @kelly148
    @kelly148 Před měsícem +5

    4:05 for any leo players, leo 2d cleanly beats slayer 2h

  • @artisticvisionary00
    @artisticvisionary00 Před měsícem

    Waiting for a One punch man mod for slayer. 🤞

  • @user-mc5pl6xk9x
    @user-mc5pl6xk9x Před měsícem +1

    Pretty fun character to lose 20-0 with

  • @gabrielbiaso
    @gabrielbiaso Před měsícem +4

    Where’s the iconic 6p 😭

    • @MeatOfJustice
      @MeatOfJustice Před měsícem +4

      In jail.

    • @crankheart
      @crankheart Před měsícem

      your character is busted anyways DIE

    • @sisanity3614
      @sisanity3614 Před měsícem +1

      Bro he's already broken with all the bait and teleport. Put that shit in jail now!!

  • @Konakonizumi
    @Konakonizumi Před měsícem +1

    Now LK looks more like a gorilla game blogger than a virtuoso Millia player

  • @aaaaaaaaaaaaaaaaaaaaa731

    castlevania ost. Basado

  • @onthedre
    @onthedre Před měsícem

    Is this game easier than Blazblue? Is it as fun?

    • @HellecticMojo
      @HellecticMojo Před měsícem

      It's certainly easier to remember all the details compared to CF since there's no overdrives to remember.
      I think it's pretty fun in that everything has answers, so it's just not a helpless wash.
      The rest is just personal preference.

  • @johngleeman8347
    @johngleeman8347 Před měsícem

    I think they took away his Mario 2 Luigi flailing jump-kicks right? Sad times.

    • @night_ts
      @night_ts Před měsícem +4

      Nah he has it, pretty sure its js

  • @PhilipHerrle
    @PhilipHerrle Před měsícem

    Is there any way someone can translate this to xbox

  • @heracrossz7701
    @heracrossz7701 Před měsícem +2

    why does Slayer have pile bunker loops but Gio can even have back dp loops when she didn't even do that half the damage he does ? Don't mind me i'm just whining because i miss dp loops man give it back please 😭

    • @gmast6281
      @gmast6281 Před měsícem +2

      So true, I like both her and slayer but she doesnt even have a fraction of his mixups and lower damage overall, a few buffs to either her frame data(not startup though, that would be busted) or her DP loops seems fair to me.

    • @LordKnightfgc
      @LordKnightfgc  Před měsícem +1

      She has a lot of mix too, maybe not with guard crush but she has some amazing high/low options off a lot of stuff. Plus the flip kick combos.
      I get it though since the Pile bunker loops are pretty flashy. I'm out here just wanting a combo off far slash on normal hit 🥹

    • @gmast6281
      @gmast6281 Před měsícem

      @@LordKnightfgc Slayer here making us go "Dang wish my character had that".

  • @X_The_Y
    @X_The_Y Před měsícem +2

    Who woulda thought we would see Slayer with a wack backdash and nothing out of the backdash except for a wack special that gives nothing on regular hit, has no invul and is punishable on block
    Strivification back at it again baby

    • @LordKnightfgc
      @LordKnightfgc  Před měsícem +12

      have you tried the block button

    • @X_The_Y
      @X_The_Y Před měsícem

      @@LordKnightfgc But that's not why you play Slayer, hello???

    • @gmast6281
      @gmast6281 Před měsícem +2

      ​@@X_The_YJust play leo or sol If you hate blocking, smh.

  • @Megatomicdoragon
    @Megatomicdoragon Před měsícem

    Unban me.

  • @buckbreaker5185
    @buckbreaker5185 Před měsícem

    Dead game

    • @HellecticMojo
      @HellecticMojo Před měsícem +5

      More alive than any GG. Cope seethe mald