ATARI STe demo - Sea of Colour by Dead Hackers Society
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- čas přidán 26. 08. 2024
- #Atari #AtariSTe #demos
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This is Sea Of Colour by Dead Hackers Society and what a belting demo it is!!! This sure proves the power of the 8MHz Atari STe when in the hands of talented people. Best watched using real hardware= ataricrypt.blo...
Credits:
Evil - Code
Excellence In Art - Music
Gizmo - Other (Data generation)
Templeton - Graphics
demozoo.org/pr...
I'm shocked that an Atari STe could deliver such crisp sound and graphics. Mind blown! Subscribed!
there are ST and STe playlists right here. Check out the We Were At demo ;-)
WOw this is among the best Atari ST(e) demos I've ever seen. Kudos!
lactobacillusprime Indeed, I agree :-)
Bloody hell, this is stunning... I miss my old STe. It's a bit of a tragedy that its potential was mostly untapped during its day (from a commercial perspective at least) Subscribed and off to see some more :)
Excellent!! I hope you get to see just how much quality ST and STe demos (and games) are out there :)
Yeh I think Atari was a bit late to the game when they brought out the STE. It came out around two years after the Amiga 500. If it was released maybe a year sooner, I believe things would have played out a little different.
@@maxunbb That's the issue about the STE. It came too late and improvements from STF were too low for coding STE specific games. Game makers had to maximize profits by writing games compatible with the whole STX range...
@@pierreschmidt271 many ST boards could be easly modified to STe specification. Especially later ones, just empty places for ICs, firmware update, finally sticker update.
Awesome STe truly! It's uncommon to see something like this, great effects and skills!
Impressive demo, so impressive that i downloaded it and used the harddrive in STeem to run it. And yes, it IS Atari STE. (wow)
Fascinating to see what the Atari STE can do. Loved it.
Amazing demo, the graphics are just wow... so many colors and smooth light effets ! Incredible ! Congratulations x1000 !
The best STE demo I've ever seen.
there are many more, but you're right its certainly one of the very best :)
Awesome STE demo! Thanks for the upload! :)
For an Atari STE, this is incredible. Almost unbelievable that it is an STE doing that.
The STe is so capable. I wonder what else they can do. My mind boggles!
I agree, at least there are somethings to enjoy... ataricrypt.blogspot.co.uk/search/label/gaming%20-%20Atari%20STe czcams.com/play/PLHke3Z9WtX_XZBwKocKao9a99nXz05kea.html
Incredible ! Atari STE the Amiga killer.
:-) We Were At is another beautiful demo you might like : czcams.com/video/QNxLDXH-WXg/video.html
100% agree, I love the ST. - I have used Amiga's before but they just didn't gel with me, they crashed a lot, no built in OS and the main reason I didn't like it was the awful sounding sampled music.
Excellent ! I love your blog . Good job
+JUL IEN THANK YOU :D
This is Art
Marijan Mencin Exactly :)
Just Wow (again). Not only a beautiful looking and sounding demo but some really subtle, clever stuff going on. This is now my new second fav. demo. Thanks for sharing mate.
You'll have to make a Top 10 listing .. I wonder now :)
VERY NICE VIDEO STEVE.MILLION BRAVES TO DHS.THIS IS HAPPENING WITH STE'S HARDWARE WHEN GET'S FREED FROM THE SHACKLES OF THE FLOPPY DISK AND USES THE INFINITE SPACE OF HARD DISK........INFINITE HORIZONS HERE.........FOR THE ATARI STE DEMOS.THANKS AGAIN
petsasjim1 You're welcome mate. :D
May be there are many more ste demos but this is the best I've ever seen!
Yes, there are lots :)
Check out We Were @ Demo for starters....
czcams.com/play/PLHke3Z9WtX_XZBwKocKao9a99nXz05kea.html
Beautiful graphics and sound
Nice simulation of 3D texturing via palette animation :3
I'll never get tired of this one! :-O
One of the best :D
Great !
cool music and very good graphic ...
I honestly do not ever seen before. It is fantastic.
Brand new mate. Just release from out of Sommarhack. See link in video description :)
Atari Crypt Here it is. But they put up only today or yesterday.I first saw on the net.
Yep, there's more too. I'll have to upload later.. In my blog I've linked to the Sommarhack page, I imagine more updates will be going on it.
Now I opened Pouet and unloading everything. Then load me too, but only the best. ;)
Try that Bacon demo then ;))))
STe and Falcon were incredible machines, kind of what I hoped the 500 and 1200 to be, being an Amiga user myself. They should have taken over the marketm frankly... bad timing and bad business management was the downfall of both companies I suppose.
But really, if any of these products, I'm thinking Falcon would have been the one to tackle games like Doom and gained foothold past -92. Of course that was never going to happen.
Doom is available for the Falcon and the ST/STe has games like Wolfenstein and many others. I think you're right though, the Amiga and ST failed because of their companies. The hardware more or less stayed dormant when you compare it to the PC world. And if you sleep... Shame :/ Both machines are awesome which makes it all even worse to an oldie like me!
cheers for popping by :)
Incredible! Some effects have not been seen even on (stock) Amiga 500...
Very good ❤
Very Beautiful !
Thank you! Cheers!
The improved FMV sound and a blitter can make a ton of differences. It was too bad that the blitter was not standard to the original ST, for it would have given the Amiga more competition than making the 68000 handle everything. I have ST's and an STE, but it's too bad very little used the improvements, but it was now so late in the game. Nice demo....
68000 wasn't designed with 1 instruction per cycle multimedia extension. 68020 has a 32-bit barrel shifter.
68000 is good for hosting a 32-bit OS.
wow!
Very impressive.
This is more Fun then every 'PC Chip' made in the history of mankind ... ;P
Marijan Mencin LOL i like that!!!
Knowing a bit about an old ST hardware and how people forced it to display more colors than it really was designed to, I'm still unsure how some effects were done, especially the part starting at 2:00. I'm having some crazy ideas, like using the blitter to accelerate pallete swaps in color registers... Great job.
+Przemek Kobel Take time to explore the ST demoscene .. there's so much more out there. We've never been stuck at 16 colours :-) Games too, like Onslaught or Venus Flytrap for two simple examples ;) Amazing computer :)
Back in the day (early nineties I think) I did some modifications to display code of Photochrome, so It could do animations (image swaps). It fooled even Atari veterans - they thought my ST was a Falcon (They asked why I bother with showing those old FLI animations. Then they saw the hardware. Priceless).
So you are both right and wrong. True, I should folows modern scene closer, both 8- and 16-bit, as I like to watch what people did and think how they achieved that. At the same time I'm quite aware what else could be done using those puny 16 Shifter registers and bunch of MOVEM commands.
Unfortunately, you are also right that I should take time to explore. The only resource you can never get back.
+Przemek Kobel Do you have anything that I could see? I'd love to see something that you've created? That would be awesome :-)
+Atari Crypt I was able to find archive with Photochrome animator I talked about, along with some sample animations. The trouble is that UX is in my native language, so it will be bit hard to use. And, since I don't remember exactly how the menus were, and it would take some time to fire up one of my Atari machines, the only way to refresh my memory is to run it in some emulator. Your decision if you want this as it is right now, or wait unitl I will be able to make a guide on how to use it.
Apart from that, I was mainly an utils man (for example, i did the library that handles stuff inside windows you will see in that program, before that I wrote lots of assembly for 8-bit machines), a hardware man (among other stuff I still have ACSI to SCSI adapter, which I modified so it had parity bit generator and was able to handle multiple devices on SCSI bus, unlike the original designs), and when I contributed to this fanzine atarionline.pl/v01/index.php?ct=biblioteka&id=latest&ucat=8&subaction=showfull#zin=STEfan__rok=1992 I was able to decipher few popular demo effects, and show how they were done in plaintext (GFA Basic).
Yep, that was much more fun than Web development.
Przemek Kobel np, i can wait for sure :-) Extremely interesting reply, thanks. I'll check that link when I'm home later.
Nice Atari demo :)
ja geiles Demo!
Awesome
impressive
+Amiga Chris Glad you like :)
I have always wondered wether the 520 ste was "stronger" than the Amiga 500... It looks and sounds like, on my feeling... Not you ?
This really proves that atari 16-bit computers can do graphics as smooth as an Amiga graphics
A lazy programmer would argue otherwise ;)
@@AtariCrypt heheh I know right (^-^ )
I'm guessing that the Shifter (is that its name?) is responsible for the sheer number of colours on-screen. I knew the Atari ST was capable of this because of the old Spectrum 512 demos.
+Foebane72 there's all kinds of programming tricks to get the most from out of the ST. This demo is for the STe however, so even more colours. But we see this all the time in many games too. Just look at Gods, Turrican, or Venus Flytrap for example. Hardly any game sticks to 16 colours.
How many on screen colors here?
The pictures have a theoretical of 96 perceived colours per scanline (48 real colours with dual field interlace) in 273 scanlines, so by optimizing the picture just to show maximum amount of colours, the maximum is 26208 on screen at once. The three pictures in the demo has 11083, 12663 and 9631 respectively. The intro and end animations are single field and have a limit of 4096 colours on screen, actual colours varies between frames but between 400-1000 per frame.
Coming from an Amiga user. The sound is very good. But frankly... Somehow. It may sound strange. I prefer the original YM2149 chip sound. Probably because I am also a C64 user and the chip music from SID sticks with me. (Look up UMD 8730 Intro). Just me being my strange self I suppose, lol
No no, I know exactly what you mean. Generally, I prefer "chipmusic" over a sample or a tracker mod. I get it :)
I bet the ONE thumbs down is from some sad Amiga Fanboy that is pissed off by being outclassed by Atari STe
Very probably :D