At high resolutions the PSX versions does look decent. To tell you the truth I don't know which one I prefer. For some reason I think the PSX version is more true to the game. It does have a better tire friction model..... I wonder how the development went for these two games.
They are fictional highways, my friend, but to be a little realistic, the creators of the game put the name of the countries and also the language of the police officers in each country, it was really cool, other interesting details of this game, you can turn off the headlights, turn them on, use high or low beams, use the arrow key to the left or right, the turns are just like real-life cars, using the day or night time of each track, in other words, it's a very complete game, you also have the option of being a police officer
It could be because of computer graphics if you put the player character, opponents and police officers the game could get very heavy so only the player character appears inside the car but if you run in a normal race against just one opponent he will also be visible inside of the car but if you race against three opponents you also won't be visible inside the car other games that tend to be like this without the character appearing inside the car is NFSU1 and NFSU2 Midnight Club 3 and NFSMW and carbon in the PS2 version inside the car it's all black like the character already in the NFSMW
And they said you're all over the road lol closing lap 3 the Lamborghini diablo cop was more all over the road, killed his local office and a citizen driver lol
The tracks were crafted with so much detail and colors...
4:24 what a nice move it was.
I love how the police cars’ strobe lightbars make spinning light.
Looks like they stopped the wrong Porsche at 7:20 ... lol
Amazing natural language processing from the AI
gameplay looks a lot tighter compared to the pc version.
At high resolutions the PSX versions does look decent. To tell you the truth I don't know which one I prefer. For some reason I think the PSX version is more true to the game. It does have a better tire friction model..... I wonder how the development went for these two games.
dang this game looks so old
23 years…
Incrivel!
Where is the place on the map, do somebody know the real whereabouts? Please, I want to see the real route since my childhood!)
Maybe there are no such streets in real life.
@@Victor_2000s I think so too, but I would love to be in the region where they took an example for the track from
Fictional highway
When selecting the track it says above that it is located in Germany, so perhaps it is based on a rural highway in that country
They are fictional highways, my friend, but to be a little realistic, the creators of the game put the name of the countries and also the language of the police officers in each country, it was really cool, other interesting details of this game, you can turn off the headlights, turn them on, use high or low beams, use the arrow key to the left or right, the turns are just like real-life cars, using the day or night time of each track, in other words, it's a very complete game, you also have the option of being a police officer
I have a cuestion; Why the police cars don't have a driver? Is a little strange and scary.
It could be because of computer graphics if you put the player character, opponents and police officers the game could get very heavy so only the player character appears inside the car but if you run in a normal race against just one opponent he will also be visible inside of the car but if you race against three opponents you also won't be visible inside the car other games that tend to be like this without the character appearing inside the car is NFSU1 and NFSU2 Midnight Club 3 and NFSMW and carbon in the PS2 version inside the car it's all black like the character already in the NFSMW
And they said you're all over the road lol closing lap 3 the Lamborghini diablo cop was more all over the road, killed his local office and a citizen driver lol
Too bad the pc police ai isn’t as smart lol