Ever Changing Redstone Maze in Minecraft

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  • čas přidán 8. 06. 2024
  • In this video I go over my minecraft redstone ever-changing maze. This maze uses a custom algorithm I created specifically for this purpose. The algorithm can be used to create constantly changing mazes, and it is free for anyone to use. Using this algorithm I was able to make this generator over 3 times smaller than my previous generator. This video took me a long time to make, so please consider leaving a like to show your support, and subscribe so you don't miss future uploads.
    IMPORTANT: I didn't realize this until after recording this video. The maze will break if you leave the game while it's is running, or if the maze leaves render distance while it's running. If this happens, the origin cell will deactivate and must be reactivated manually.
    world download (made in 1.20.2):
    drive.google.com/file/d/1421t...
    tutorial video:
    • Ever Changing Maze Tut...
    my previous video going over the algorithm:
    • New Maze Generating Al...
    Check out some more redstone maze generators:
    RaPsCaLLioN1138's survival friendly maze: • Redstone Maze Generator
    DqwertyC's maze using recursive division: • Recursive Division Red...
    SleeperPin's maze using the hunt and kill algorithm: • Randomized Spanning Tr...
    D_00's maze using recursive backtracking: • I made a Random Maze G...
    Chapters:
    0:00 Intro
    0:49 Algorithm
    3:19 Modes
    4:10 Runtime
    5:00 Mechanism
    8:39 Closing thoughts
    Music:
    Tokyo Music Walker - When the Rain Stops • Tokyo Music Walker - W...
    StreamBeats by Harris Heller - Moving Lights • Moving Lights
    Tokyo Music Walker - Slowly • Tokyo Music Walker - S...
    Artificial Music - Faithful Mission • Faithful Mission
  • Hry

Komentáře • 71

  • @eynsofminecraft
    @eynsofminecraft Před 17 dny +68

    Very clever idea - well done!
    How about calling it the "Wandering Trader Algorithm" after the infamous Minecraft merchant? "Wandering" because of the random movement and "Trader" because the origin node is essentially trading roles with an adjacent node.

  • @trivonox
    @trivonox Před 5 dny +13

    I submit "Origin Shift" algorithm as the name :D

    • @redwire85
      @redwire85 Před hodinou

      The fact that the name i thought of was already said here proves it is a good name

  • @PyroAxolotlDragon
    @PyroAxolotlDragon Před měsícem +9

    That is insane, I've always been thinking of one day trying to make a random maze generator in minecraft for a minigame but I never had the skills to follow through with it, good job for figuring out how that works

  • @Mertly
    @Mertly Před 2 dny +3

    Change of Command sounds like good name for the algorithm
    Or Captain’s Rotation, cause it uses your username, and because you can view the algorithm as changing who is Captain

  • @hoteny
    @hoteny Před 6 dny +25

    Bro invented an algorithm for redstone

    • @MuffinTastic
      @MuffinTastic Před 12 hodinami +1

      bro visited his friend

    • @blubglub
      @blubglub Před 4 hodinami

      bro explained what happened in the video

  • @mitchratka3661
    @mitchratka3661 Před 6 dny +4

    I think something along the lines of "origin shift" algorithm could be nice and simple

  • @ctavi6654
    @ctavi6654 Před měsícem +3

    Excellent video! This is a very underrated channel in my opinion, I'm interested to see where it goes. With regards to the algorithm name, I'd personally go for the Leapfrog algorithm, as the origin cell is picking a direction and "leaping" to a new position.

  • @purple4395
    @purple4395 Před 3 hodinami

    My god. I play with like 200 mods and do very complicated automations but redstone crackheads are just insane.
    This is so insane and cool.
    Since I'm currently developing a few mods I might give this algorithm a try, although not for a dungeon but maybe for some cool moving picture or whatever else

  • @shael4866
    @shael4866 Před 15 hodinami +3

    If you came up with this algorithm by yourself, i think that there is no problem with calling it by your name.
    Moreover, "luma algorithm" is a short and easy to use name.

  • @oceanusprocellarum6853
    @oceanusprocellarum6853 Před 18 dny +2

    Redstone computing community still goin strong 💪
    Congrats on this awesome project!

  • @Ykulvaarlck
    @Ykulvaarlck Před dnem

    i'd call this an "iterative tree rotation" algorithm. it's not exactly tree rotation because you're picking from a neighbor, not a connected neighbor, but it's vaguely similar; you pick a different node in the rooted tree, make it the root, disconnect it from its parent and make the original root a child of the new root

  • @nodraw_
    @nodraw_ Před 12 dny +2

    I absolutely loved the video!
    Usually I'm not really into redstone, but even to me it was super engaging and clear! Great job :)

  • @lordthunderpork
    @lordthunderpork Před měsícem +41

    "CellCenterShifter" algorithm is my submission for naming

  • @MidnightDoom777
    @MidnightDoom777 Před 7 hodinami

    This would be super cool to turn into a mini game

  • @dragoncop
    @dragoncop Před měsícem +1

    omg i just realized you were at 300 subscribers, i already was subbed to you and thought you were at like 30k or something, great video man, i loved it

  • @kingevenfall
    @kingevenfall Před 2 dny

    i can't believe you only have 408 (409 now) subs, this is amazing and well thought out, as well as interesting! (jeez i sound like my mom lol)

  • @kanwarjoseph8251
    @kanwarjoseph8251 Před 6 hodinami

    Wow. Never usually comment but I'll leave one for the algorithm. Good stuff.

  • @roseproctor3177
    @roseproctor3177 Před 9 dny +1

    whoa this is actually incredible! liked and subbed :) That's such a brilliant algorithm. I'm super impressed. You're gonna do great on YT

  • @bluepiston9347
    @bluepiston9347 Před 19 hodinami

    "Bubble Maze" -name submission

  • @mr.guacamole
    @mr.guacamole Před dnem

    This is awesome! Great job

  • @noneofyourbusiness6006

    Wow, that's truly aMAZEing

  • @tanhrs8711
    @tanhrs8711 Před 4 dny +2

    Give your own name to the algorithmes like famous people did (monte carlo, perlin...)

  • @manu_faktur
    @manu_faktur Před 3 dny

    Amazing stuff, thanks for sharing this!

  • @popcan-wr2nd
    @popcan-wr2nd Před 3 dny

    I've got to make an accurate playable Maze Runner map with the shifting walls now, this would be perfect for that.

  • @patfre
    @patfre Před 9 hodinami

    3:24 this is technically an incorrect term a labyrinth is like a maze but there is only one path meaning there is one path going from start to finish with no dead ends or alternate paths. What you made is a maze so it would be more Maze mode

  • @lordthunderpork
    @lordthunderpork Před měsícem

    This is the coolest. I would love to build this, thanks for making a tutorial video! Great stuff.

  • @hyperon_ion9423
    @hyperon_ion9423 Před 4 dny

    In theory, you should only need two SR-latches to store the direction of each cell. One for the axis, and one for the direction. You would just need an encoding and decoding system to go along with them, but I don’t know if that solution would be more efficient than just having four separate latches.

    • @captainluma7991
      @captainluma7991  Před 3 dny

      Yep this is correct. I decided to go with 4 because the encoding and decoding would probably take up more space. Thank you for watching!

  • @El_Presidente_5337
    @El_Presidente_5337 Před dnem

    I don't think survival friendliness is such a problem for the doors/gates when you use so many redstone components.

  • @emperor-pavoom3929
    @emperor-pavoom3929 Před měsícem

    Amazing job! Really cool

  • @CartonOwO
    @CartonOwO Před 4 dny

    "Luma Maze Algorithm" is my submission :33

  • @BlockerLockerYT
    @BlockerLockerYT Před 6 hodinami

    This is incredible.

  • @tictackywacky9445
    @tictackywacky9445 Před 3 dny

    God this is incredible.

  • @micahjacobson8533
    @micahjacobson8533 Před 18 dny

    This is a masterpiece, I have no idea how this has so few views

  • @exisfohdr3904
    @exisfohdr3904 Před 6 dny +1

    So, solution to solve the maze is just walk in one direction. If there is a wall, just wait. When wall drops, walk forward. Rinse repeat.

  • @squarebodyseth5986
    @squarebodyseth5986 Před 2 dny

    Mazerunner vibes

  • @sleeperpin7924
    @sleeperpin7924 Před dnem

    Very cool

  • @Yegor_Mechanic
    @Yegor_Mechanic Před 2 dny

    I'll try making a redstone powered backrooms with this

  • @DragonZipSkyGamer
    @DragonZipSkyGamer Před 16 hodinami +1

    Tag you're it algorithm

  • @artemdolgopolov4051
    @artemdolgopolov4051 Před 11 dny

    Nice

  • @baltakatei
    @baltakatei Před 9 hodinami

    Spoilers for Tensura.

  • @jc_art_
    @jc_art_ Před 17 dny +2

    I dont know really anything about redstone but is there any way that someone could make the maze not change near the player, using like calibrated skulk sensors or something? I think itd be pretty neat to try and solve a maze you dont realize is changing around you lol

    • @captainluma7991
      @captainluma7991  Před 17 dny +1

      It would make the contraption substantially bigger, but it is definitely possible. The origin can only move from cell to cell if the comparators between those two cells unlock, so some sort of mechanism that would lock all the comparators of the cells surrounding the player should work. Thanks for watching!

    • @jc_art_
      @jc_art_ Před 17 dny +1

      @@captainluma7991 very neat stuff!

  • @skullcat324
    @skullcat324 Před 5 dny

    what about calling it "bridge & break" algorithm?

  • @tanhrs8711
    @tanhrs8711 Před 4 dny

    How do you choose in which direction theorigin cell moves ? Also do you think you could make the system you had outside of the maze in the cells ?

    • @captainluma7991
      @captainluma7991  Před 3 dny +1

      Great questions! The direction in which the origin cell moves is completely random, and is determined by the 4-way randomizer (the external component). For your 2nd question; Yes it is possible to build the randomizer within the cells. This is the approach most other redstoner's took for their generators. I decided to build mine outside the maze to save space and avoid repetitive logic. Thank you for watching!

    • @tanhrs8711
      @tanhrs8711 Před 2 dny

      @@captainluma7991 ok but what I wanted to know is how the redstone system chooses the direction ? Does it only unlock the comparators that are in one way ?

    • @captainluma7991
      @captainluma7991  Před 2 dny +1

      Yep, that is correct. There are comparators north, east, south, and west of each cell, and the randomizer will unlock the comparators in a random direction.

  • @UhhPatrick7421
    @UhhPatrick7421 Před 5 dny

    Origin shift algo

  • @user-hf1ep8cr8y
    @user-hf1ep8cr8y Před 17 hodinami

    is it possible to modify the doors to be like in your first version (3 blocks height)?

    • @captainluma7991
      @captainluma7991  Před 4 hodinami

      Hi, thank you for watching! I originally tried making this version with the same doors as the last one, but I couldn't get it to work. The problem was that underlying circuitry could send multiple signals to the same door in short succession, which would break the triple piston extenders. But it might possible with some sort of buffer that would only allow the doors to update every couple seconds or so.

  • @9ora9
    @9ora9 Před 7 hodinami

    Minecraft Zephirr

  • @naecker8974
    @naecker8974 Před 2 dny

    6:10 why cant you place a noteblock/rail on top of the block you just replaced with the noteblock?

    • @captainluma7991
      @captainluma7991  Před 2 dny

      Hi, I didn't explain this in the video, but the reason I used two observers is because of the timing. The origin cell's direction must reset before it can be set to a given direction, and I needed to give the direction setting circuit an extra tick of delay for this to happen. Thanks for watching!

  • @roboticlollipop4167
    @roboticlollipop4167 Před 8 dny +1

    Confusing 👍

  • @Stinkycheese-sy4kt
    @Stinkycheese-sy4kt Před 4 dny

    backroooms

  • @9_1.1
    @9_1.1 Před 2 dny

    why not just simply call it “maze shift”?

  • @AstroTibs
    @AstroTibs Před 5 dny

    "Three times smaller" is a meaningless phrase btw. You should just say "one third the size"

    • @Ykulvaarlck
      @Ykulvaarlck Před dnem

      well you understood what it meant so it's clearly meaningful