Why Lord of the Rings doesn't work in 5e D&D (and how to fix that)

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  • čas přidán 4. 01. 2024
  • Ever since I first started to play Dungeons and Dragons I wanted to play a Lord of the Rings game, and never seemed to get it right.
    Player resource tracking sheet:
    docs.google.com/spreadsheets/...
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Komentáře • 164

  • @Rodrigo_Vega
    @Rodrigo_Vega Před 6 měsíci +64

    There could also be a "healer" role for the Rest Phase. Using a Medicine skill check or Healer's kit as a pre-requisite to get your "natural" healing for the night. A character stays around, changing and washing bandages, serving healing tea, and applying cold compresses on the wounded while they sleep during the night or something. I would even allow using medicine to be used with Charisma here to reflect the caretaker's bedside manners.
    It's kind of a pity that conventional medicine and care is "magicked away" from the world and the player's mind by the cheapest spells in the game like so many other mundane aspects of adventuring.

    • @Shiranui115
      @Shiranui115 Před 6 měsíci +5

      Holy crap this is amazing, take the like good sir

    • @SomeRandomGuy1098
      @SomeRandomGuy1098 Před 6 měsíci +3

      Love this. You mentioned tea, and I've used a tea made from a special plant with healing properties as the explanation for why characters regain HP so quickly (though I prefer a slower recovery so "quickly" for me is about a week) I think everyone having their tea served by the cook or healer is such a cool way to invite friendly relaxed roleplay

  • @lucieschweeb8772
    @lucieschweeb8772 Před 7 měsíci +62

    I'm commander Shepard and this is the best video on the citadel

  • @unusualmuse
    @unusualmuse Před 6 měsíci +10

    This is EXACTLY what I have been searching for for ship travel in my nautical campaign! Bravo!!

  • @tkc1129
    @tkc1129 Před 7 měsíci +37

    Some good ideas here. I like most of your party roles and effects you suggested.
    I have a few differences of opinion in a few places. The way you proposed to handle rests restores more resources to spellcasters instead of martials, and that doesn't make sense (martials should be tougher) and just further widens the spellcaster-martial divide. Additionally, players will be able to use healing magic every morning, so the party's resources won't really be diminishing. They'll also be getting rid of any exhaustion every morning and they'll still have enough spell slots to survive on Goodberry, which isn't great. I think making short rests overnight and making long rests 7 days (or maybe 10 days) is a better way to do resting. Then you can also add bonuses to spending money or gaining reputation in town. Maybe if you hire aid like nurses and messengers, or if you rent a better inn, or if you eat heartier meals, you can reduce that long rest time by a few days. Having more time in town also allows your party to perform downtime activities and roleplaying without feeling like they are wasting time, because they already have to spend time in town, anyway.
    As far as Goodberry, where I landed was that using Goodberry allows you to ignore the penalties of hunger for a period of time. You even still are technically getting hungrier, you just don't feel it, and you're spry on your feet as if you had eaten a meal recently. Of course, that's requires additional tracking with the exhaustion system from 5e or 6e.

    • @dirtydiggle
      @dirtydiggle Před 6 měsíci

      I have my players lose levels of exhaustion based on quality of rest and number of days. In any typical setting it would take a a few days for them to lose, say, 6 levels of exhaustion.

  • @mentalrebllion1270
    @mentalrebllion1270 Před 7 měsíci +19

    My party and I roleplay usually while we travel. It has its limitations of course but we do and that has been pretty fun. The few times we don’t is when it’s obvious from the context that none of the characters would want to talk. Like the tension after our wizard died and we sped back to safety on our giant eagles. Basically it was obvious none of the characters would want to talk until we got to our destination. We did get our wizard back though. Other times is when we try to be sneaky and need absolute silence that we can manage.
    But those are the exceptions. Mostly we roleplay it, even while flying on the eagles. This is through the message spell to reach others on a different eagle or just each other normally if we are on the same one. My character and the wizard had a lovely conversation on being from the same hometown, when we first met, in this manner. Another time my character and the cleric had a nice conversation when my character offered them a piggy back ride through the snow. We talked about earrings (both our characters have them) and eventually my character asked if the cleric would start teaching them celestial. The rest of the trek was summarized as that to be honest but that was ok by me.
    So yeah, basically we include travel and roleplaying during it in my game. It’s been nice and I enjoy it. But, to be fair, this table is a very roleplay and storytelling heavy dnd table. It isn’t necessarily about the combat and getting to point a and point b and things happening there. The focus is squarely on how our characters develop and experience the world and how they choose to react to it. It’s about the small moments with our characters. Heck, we have even roleplayed tucking our inebriated friends into bed, helping each other comb our hair and finding tangles, asking so and so if they have seen this or that item, etc. The little things one runs into when actually being around a group of people you are comfortable with. We feel it helps our immersion for the game. It’s fun for us and we are a compatible table in this regard. I do remember being told before I joined that they did have a different player who didn’t click with this type of gaming, wanted more straight up combat and had little patience for the roleplay. Valid way to play, just not something that clicks for this table. If we can avoid combat, the party tries to. We are good at it, make no mistake, but we aren’t about the whole fight, loot, gain glory, and so on experience. We want the social stuff.
    So yeah, back to travel, this is why we play out the travel moments. It just gives us another setting to play out the character moments with each other. Honestly we hardly ever give the dm much to do to be honest lol. He sits back sometimes and enjoys the show, because it is a show and quite fun. He writes notes of course because he is evil and will bring back around the consequences of what we say though and it’s hilarious to us. He just laughs that we aren’t the type of players who run from his plot, but head straight for it and ask for more.

  • @schemage2210
    @schemage2210 Před 7 měsíci +25

    As someone that has run a game that was light on coin rewards, I can tell you that even if players are onboard with it, there is a balance to be struck. You want to give as little as possible to make resource management a big deal, but you want to give enough that players get to buy cool stuff. New weapons, scribe spells in the case of wizards, new armor etc etc etc. If gold (or whatever coin you prefer) is the reward for quests, you got let it be a reward too, not just another point of struggle.
    Further, if you are not going to have plenty of coin based rewards found about the world, the players ought to be finding other stuff. Magic items particularly. Doesn't have to be high level gear, but stuff that makes players want to adventure to find that cool loot in amongst those ruins. Otherwise, what would be the point of being an adventurer.

    • @SpaceSoups
      @SpaceSoups Před 5 měsíci +2

      Like a cool sword in troll horde,
      or a cool sword in a barrow,
      or a cool sword in an elf home.

    • @anthonydeperino2046
      @anthonydeperino2046 Před 5 měsíci +1

      ​@@SpaceSoups or a cool sword in a crypt
      or a cool sword in a castle
      or a cool sword in a dead guy

  • @Gumby-vx7ki
    @Gumby-vx7ki Před 6 měsíci +12

    I really like your simple travel mechanics. I use very similar rules. I normally let the players decide which abilities they use to map, scout, forage, etc. as long as they can describe how they are doing it. I have found it engages all the players and not just the survivalists of the party. For example the wizard recalls historical knowledge to help the party navigate through a mythical valley, or the burly fighter uses their strength to forge a path through deep snow. I often have the druid, if there is one, perform a nature check to determine what the weather is going to be like during the day - within the constraints of the season and location. It's always fun when the rest of the party blames the druid for the cruddy weather! 😆

    • @beefcereal
      @beefcereal  Před 6 měsíci +1

      Thanks for the feedback!! I totally agree, I always encourage players to use any skill they can think of if they make sense. I just wanted to lay down some base rules to start from.

    • @juliocezar2002
      @juliocezar2002 Před 6 měsíci

      Really loved this ideia

  • @multiqwerty009
    @multiqwerty009 Před 7 měsíci +10

    Would absolutely watch more of this!

  • @luciusrex
    @luciusrex Před 7 měsíci +11

    I'm doing this for my pf2e campaign! I already have a few things in place, like the guide! This is awesome!

    • @beefcereal
      @beefcereal  Před 7 měsíci

      Thanks! Good luck with your campaign, let me know how it goes!

  • @iGregory67
    @iGregory67 Před 3 měsíci +3

    I very much like the idea that if the guide fails, the party goes in a random direction... it might be interesting, and maybe not really possible, that the party not know they are lost... they may think they are in a specific hex, but when they go to what they think is going to be a hex with a river in it, it's just more forest... then watch the panic set in as they realize they don't know where they are:)
    It would mean more work for the DM to track the real location, though:)

  • @simeonsnow6742
    @simeonsnow6742 Před 7 měsíci +6

    Yep! Definitely looking for more out of the exploration pillar of play. Great vid!

  • @cortex6065
    @cortex6065 Před 7 měsíci +11

    I just wanna say awesome video! I’d love to see more DnD/TTRPG-related content from you 😃

  • @elgatochurro
    @elgatochurro Před 7 měsíci +6

    DND: here's a bunch of stuff to make you survive without food or water, also you're too powerful for most things you'll come across by level 5
    It by it's very rules it makes the travel redundant, hence why ranger who is the EXPLORER is useless, to the point you might as well not bother.
    This is why I'm happy I've moved onto swade. Actual old style DND

  • @an_impatientGM
    @an_impatientGM Před 6 měsíci +1

    This is the first video of yours that I've seen, thanks for spending the time you did to make this. I'd love to see a video on open world planning and creating downtime sessions.

  • @MrBluetinman
    @MrBluetinman Před 7 měsíci +13

    I would recommend you Lord of the Rings 5E manual from Free League. It is very focused on travelling and it has some dedicated rules that really give LotR vibes.

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      Thanks for the suggestion 👍

    • @InhabitantOfOddworld
      @InhabitantOfOddworld Před 7 měsíci +7

      Or even better, the The One Ring ruleset rather than just the 5E conversion

    • @user-jt1js5mr3f
      @user-jt1js5mr3f Před 6 měsíci +1

      @@InhabitantOfOddworldyesss, I’ve been learning TOR and I like it more for a middle earth game

    • @Len0Grady
      @Len0Grady Před 6 měsíci +1

      Seconded- the travel rules here are pretty similar to the Free League ones (the ones in TOR are just ‘ported over to AiME)

  • @benjaminburt4285
    @benjaminburt4285 Před 7 měsíci +10

    Poor Kua-toa. Why do townsfolk get so upset over a totally routine god-kidnapping?
    Also, Samwise stole the video, sorry 🤷‍♂️

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      Godnapping is a very serious offense.
      Also that was actually Sylvester trying to tell me Samwise was locked in the closet.

  • @voodoocupcake2293
    @voodoocupcake2293 Před 7 měsíci +4

    Good stuff. This is the kind of D&D I like. I’m looking forward to the next video, subscribed

  • @tannerwardall9668
    @tannerwardall9668 Před 7 měsíci +4

    Best advice for d and d I have heard in a long time. I would definitely watch more d&d advice videos.

  • @1000jjwalker
    @1000jjwalker Před 7 měsíci +4

    Very smart play out. Alot of My dm-ing has wilderness travel and could use more thought outs for it

  • @InhabitantOfOddworld
    @InhabitantOfOddworld Před 7 měsíci +4

    And this is what Free League (Fria Ligan) did well with The One Ring 2E
    Travel is baked into the ruleset, as is Hope, Shadow, and Fatigue. For example, you travel 1 Day per Hex, + or - a day whether it's rough terrain or you have a mount. There are also tables of encounters, and consequences whether you succeed or fail.
    I think you're just as well off researching that system/playing it than just modifying 5E yourself. After all, Free League also released a 5E conversion.

    • @MCRP-Games
      @MCRP-Games Před měsícem +1

      For some reason people in the anglosphere are convinced they're locked into D&D. My non-English-speaking friends all play other games and some just don't play D&D at all, but the American, English and Australian audience just refuses to even try these games.

  • @keizerancajas1176
    @keizerancajas1176 Před 6 měsíci +2

    This video is very insightful. I subbbed. Looking for more videos like these in the future!

  • @whgarbage456
    @whgarbage456 Před 4 měsíci +2

    Love this, thanks man! Definitely deserving a like and follow. I had a few ideas but this opened up my mind for sure!

  • @Kirk9019
    @Kirk9019 Před 6 měsíci

    Love this video, love the content, and you've definitely earned that new sub. Just noticed a few points in the video where your voice became muted or even cut out completely. This is my only complaint, I have now been inspired to write a new campaign using these rules (perfect timing, as the epilogue session for my first campaign happens next weekend).

    • @beefcereal
      @beefcereal  Před 6 měsíci +1

      Currently working on improving my editing skills- next one should sound better. Thanks for the feedback!

  • @PaladinProse
    @PaladinProse Před 6 měsíci

    Wow, fantastic work. Exploration is my favorite part of any RPG experience, and this is a brilliant little rules hack. Subscribed, cant wait for more!

  • @user-yq6ct6mr1y
    @user-yq6ct6mr1y Před 7 měsíci +2

    The One Ring gang rise up

  • @tinnmyskyewalker9264
    @tinnmyskyewalker9264 Před 6 měsíci +1

    There’s a ttrpg entirely based on the LOTR. It’s called The One Ring and has specific rules for travel and it’s danger

  • @helgenlane
    @helgenlane Před 6 měsíci +1

    I've been looking for this exact video a year ago!

  • @aaronabel4756
    @aaronabel4756 Před 6 měsíci +1

    If you haven't read the Wilderness Survival guide from AD&D yet I highly recommend it. It's extremely detailed and is capable of empowering you to turn the world itself into the most fearsome encounter players will face.

  • @Elohist2009
    @Elohist2009 Před 6 měsíci

    Honestly, I see this as the intended and only way to run a campaign. If the party starts at low level, overland travel is a great and safe way to grind levels. There’s also mounted travel available for some coin, like horse rental/purchase which can shave down encounter rates, and eventually casters can facilitate fast travel. But there can still be places that neither magic nor mount can reach, and that’s where adventuring shines. I run low money, medium magic campaigns and normally a d12 encounter table with each taking place after single die roll of hours traveled (d4-d8 hours). For maps, each square is one travel day, or 8 hours, and double that in places of rough terrain like forest or swamp. Camp encounters are 2d10 hours apart, so we’ve had our share of interrupted long rests and night battles. To buffer encounter rates, I will have each party member actively involved in travel/watch roll a d6, with an encounter on a 1. This along with random villages and points of interest has made travel feel like its own type of dungeon crawl; and of course I track food and water using the standard rules. I’m curious about the optional long rest HP rules but would probably only use them in a particular setting in a campaign, like an extreme environment or some hostile plane or dimension of sorts. So far, travel for me has felt meaningful and there’s always a sense of accomplishment once we reach our destination.

  • @triplebog
    @triplebog Před 6 měsíci

    I love this video. I'm planning a "around the world in 80 days" esque campaign where the PCs are trying to circumnavigate the globe, (but obviously stuff keeps happening, things interfere, and lots of improv must occur) and
    One idea that I've had that I'm eager to experiment with is to only ever give players diagetic maps of a region. Fit with some innacurate distances, and not containing all the possible information, and with the reliability of info falling off with distance from the map's center.
    Meanwhile, the hexed/gridded accurate map is in my software/behind my grid. That way, when they ask for scouting information I can tell them where they are, and they can use their knowledge of roughly where they've traveled so far to get a rough idea of where they are on their map, but there is potential for genuine adventure if they believe that they are south of a town, but they've actually drifted far north, so they continue to go north for a couple days, and then stumble upon a new location that's perhaps less hospitable. But they don't have the rations to travel backwards.
    Additionally, this would provide a real value to some of the rolls, both the ones that would keep them on track, and the rolls to scout nearbye features to figure out where they truly are.

  • @charlesharding719
    @charlesharding719 Před 7 měsíci +4

    I showed this video to my boss and now I’m his boss

  • @dobob3698
    @dobob3698 Před 6 měsíci +2

    This is some really good stuff. You should check out Free League's "Lord of the Rings Roleplaying," the 5e adaptation of "The One Ring" RPG. Your ideas overlap really well with that system's "Journey" mechanics. I'm running a game using that system right now, and my players are finding the travel components enjoyable and challenging.

    • @adamkotucha6805
      @adamkotucha6805 Před 6 měsíci

      It’s quite fun to make a video about LoTR flow in 5e without mentioning that there’s official, quite good suplement on this topos (based on highly acclamaited One Ring 2E trpg).

  • @jeffbartlett8565
    @jeffbartlett8565 Před 7 měsíci

    I really appreciated this video, a under used and trying to find more dimensions to a game - if I wrote this forest encounter encampment would be with a malevolant forest spirit in physical form, windago, sasquatch, et cetera, wouldn't even try to hide its presence, down wind would deficate, then poke, even shake the tent, urinate on it and walk around it - away from it to charge the tent, sit in front of the opening press an open hand against - maybe even bite off finger/toe nails to flick at the tent, even dried mucas all the while deep short noises to say yeah I'm here Bxxxx what are you going to do about it?"

  • @Grymreefer
    @Grymreefer Před 7 měsíci +4

    this is the way we used to play in 1st & 2nd edition

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      I never played that but I always thought that style sounded cool. Its a big part of why I wanted to make this.

  • @Goshin65
    @Goshin65 Před 6 měsíci

    Pretty darn good stuff. A few things I'd do slightly different, mainly a chance for the SCOUT to have encounter or be ambushed while scouting, but mostly really good job there. A few caveats or addendums: if there's a road, the Guide should have advantage on staying on course (assuming the road goes where they want to go). If we're talking a very long journey from A to B, like one thats going to last weeks, I'd probably play that out in larger chunks of time, like 1 week turns. Also, you need to include planned or random weather events and obstacles (bridge washed away, rockslide blocks trail, etc). I know you can't cover everything in one video of reasonable length of course...

  • @JB-mf9ob
    @JB-mf9ob Před 6 měsíci

    Travel is a major part of almost all of our campaigns. We probably spend more time traveling than anything else. Sometimes a day might pass and then we set up camp, get food, do watch. Something comes up along the way where we might decide to go interact with it or not

    • @JB-mf9ob
      @JB-mf9ob Před 6 měsíci

      Do other people not do travel in their games?

    • @beefcereal
      @beefcereal  Před 6 měsíci

      Most groups I've played with do not.

    • @jamesnell1999
      @jamesnell1999 Před 6 měsíci

      When hosting games, I have always tried to time the serving of food with dinner in game time. Quarter-mastering and map related discussions naturally followed.

  • @guilhermecarneiro4711
    @guilhermecarneiro4711 Před 3 měsíci

    I'm writing a new system which is D&D compatible and I would love to use those rules, with some tweaks, as part of the system. I find that a balance between macro events and micro events is very delightful to be played with.
    I think ill run those rules using 3 or 5 different maps for esch session, which might seem overkill, however, allow me to explain:
    First, there are two different macro maps. One is the DM map, full and with all correct information, the other one is the adventurer's map, which is built using information they get through the game (either using maps they bought, or what they noticed when they went around that hex, etc. The macro map is the size of the continent. A medium map which is the size of 3 hex in diameter (works like a city or Village map), and depending on the situation, the dungeon map and a map for secret tunels and passages

  • @itzybitzyspyder
    @itzybitzyspyder Před 5 měsíci

    I've been running LotR 5e for a few months and travel is pivotal to the pace and tone of the setting. I know travel can be grueling but that's not what i go for. I traced the Eriador map through my translucent silicone hex mat and i use that to track their journey. The rules in the LotR core book are a bit tedious so i round of the edges. They hunt when they can to supplement food and rest when theyre in a a safe(?) place. Another good book for travel is Uncharted Journeys. Lots of good content.

  • @Joshuazx
    @Joshuazx Před 3 měsíci

    I appreciate this video. 5e is poor for exploration for these other reasons:
    1st Lever Rangers can:
    -Can't get lost
    -Ignore movement penalties from difficult terrain.
    The Outlander Background can:
    -Can recall maps and terrain
    -Can always forage enough food and water to feed 5 people per day as long as the environment has food and water to find.
    1st Level Druids and anyone who takes the Magic Initiative feat has a choice of:
    -Spend 1 spell slot to make 1d10 Goodberries which satisfy a characters food and water requirements for the day.

  • @fvb7
    @fvb7 Před 6 měsíci

    When I run:
    Ambiguous "traveling" is normally a 4e skill challenge.
    There is always a d100 roll with all manner of things.
    -Appropriate one shot module
    -World changing event affecting their destination or perhaps their home town...if anyone at my table sees this you know what you did.
    -An encounter
    -Something to introduce them to the area(s) i.e. swampy terrain and animals/diseases, pirates, hypothermia, vanguards and scouts of the kingdom, etc.

  • @jeffreybarker357
    @jeffreybarker357 Před 6 měsíci

    This is fantastic. Thank you so much!

  • @risonhearthfire2452
    @risonhearthfire2452 Před 6 měsíci

    Awesome video! Is there any place where the tile DC's are given? or what the Cooking Utensil DC is?

    • @beefcereal
      @beefcereal  Před 6 měsíci

      DCs are talked about a little at 15:30. All party role checks are made against the tile DC, including the cooking check.

  • @markc.7984
    @markc.7984 Před 6 měsíci

    I'm interested in what you recommend in this video; as I begin it, my off-the-top-of-my-head position is that the literal travel isn't what makes Lord of the Rings feel epic, and what is exciting about travel - the sights and environments, and making discoveries - don't lend themselves best to roleplaying games - having a DM *describe* in words what the characters see is nowhere as visceral as even some open world video games can be when you are straight up looking at a (well-visualized) landscape or location, and actually stumbling on things yourself.

  • @JaxiPaxified
    @JaxiPaxified Před 7 měsíci +2

    I really like the systems. Reminds me of the middle earth expansion that went out of production.
    I would love you to make your mic a little louder, I had you on max volume and only just able to hear you over traffic :)

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      Good to know, thanks for the feedback

  • @user-kz7tw8yl6n
    @user-kz7tw8yl6n Před 6 měsíci

    Nice video.
    I suggest taking a look at changing either your mic or it's settings or the environment you record in
    Contents good but audio needs some tweaking.

  • @eldritch3465
    @eldritch3465 Před 2 měsíci

    For me i wanna make a world something like dungeon meshi in terms of survival, so ideally like your idea. I'd probably make rations far more expensive, and also less nutrious, so less long rests. Good Berry could keep its length in return for only getting rid of the feeling of hunger, so the penalties, while still not providing long rest benefits without proper food. The magical hut would be a trade off, less chance of low CR encounters, but the use of a 3 lvl spell draws in stronger monsters. Likewise grids would only be a DM thing, with players having to roll to estimate the time it would take, so it would be less direct knowledge. I'd also make more distinct routes, generally a faster more dangerous route, and a slower one with rest opportunities. Also maybe make land marks important to the characters, with monatries to faiths, hometown, house of famous wizards etc as detours/necessary stops to at plot. Also at tasks related to classes, ie weapon mateinces for martial, arrow Fletching for rangers, meditation for monks, prays for clerics. Make it part of a timetable, say a priest of a sun god has to pray at dawn and dusk, a sword user had to polish and sharpen their blade after a fight. They don't have to be in depth, but just give more character moments to the group

  • @VerminaeSupremacy
    @VerminaeSupremacy Před 7 měsíci +2

    I generally ban most of low-level spells and tricks to negate survival bypasses if my games are about grueling race through wilderness, Goodberries and all, while making crafts and Ranger class abilities or, say, Genie Warlock more valuable in the process. It's just common sense that if you run, say, Rime of Frostmaiden, you don't let people cheat their way out of cold desolation with Goodberries abuse. You're spitting facts in your vid.
    As a sidenote, if you can't be bothered to homerule or figure everything mentioned yourself, I have to point out that like in One Ring designated system, Adventures in Middle Earth 5e supplement master's companion, which I have read, goes into detail how you should outline traveling phases and which classes and powers to tune down and how to take into consideration map zones perilousness and encounters, including social encounters when looking for shelter to long rest. With rules like these your party will feel any run in with foes during the traveling phase, while you as a DM will have some instruments to grant party getting stranded in shadow-infested or just wilder areas with sensible roleplaying, but poor luck much needed refuge or let them attempt to. That being said, and Adventures in Middle Earth being one of the most transformative supplements to otherwise very different sort of fantasy TTRPG, I am extremely tired of everyone being focused on whatever 5e instead of experimenting with different systems, narrative or crunchy or just different. But if you guys want proper 5e overhaul to run lower fantasy version for your more stubborn to learn other systems tables, definetely check out that third party content and throw its designers and community a buck or just some love, they did incredible job with it.

    • @CarrollLiddell
      @CarrollLiddell Před 7 měsíci +1

      I was just about to say "isn't there travelling in Adventures in Middle Earth 5E"

    • @VerminaeSupremacy
      @VerminaeSupremacy Před 7 měsíci

      @@CarrollLiddell there definitely is and instruments to modify your vanilla dnd by the book without selecting certain optional rules from DMG and banning spells at master’s discretion are all there too. As well as classes modified for proper LotR vibes

  • @VVizardthewizard
    @VVizardthewizard Před 23 dny

    I think it'd be interesting if hexs with roads or paths are moved through the guide rolls with advantage

  • @davethomas1641
    @davethomas1641 Před 7 měsíci +1

    The artwork at 2:45 ish, anyone know where its from or the artist?

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      I'm not completely sure but I believe its from a Zendikar set of magic the gathering.

  • @Alcarinque2580
    @Alcarinque2580 Před 7 měsíci +3

    Thanks for the great input!

  • @gferg4348
    @gferg4348 Před 4 měsíci

    That sounds like a decent framework.... Wonder how it would work for tales of the Valiant or shadow of the demon lord....

  • @sonic5383
    @sonic5383 Před 7 měsíci

    I’m curious how this interacts with backgrounds. Specifically the Outlander. To my understanding It seems to fill the mapper and guide role

    • @beefcereal
      @beefcereal  Před 7 měsíci +1

      The outlander's feature is something I overlooked, it would have to be completely reworked to not invalidate these rules.

  • @randomdavid6450
    @randomdavid6450 Před 6 měsíci

    Totally using this for a Dark Sun campaign

  • @jamesnell1999
    @jamesnell1999 Před 6 měsíci

    Finally, someone "lit the beacons" on this... LotR is all about the adventure of travel and managing resources. How did D&D lose this, if it ever had it at all? Lack of imagination and laziness, I'd say. Bilbo didn't find Sting in the magic shop in Bree.
    I started playing around 1980, and I recall everyone was winging it even Gary Gygax himself. I agree the first thing you need is a map... actually two or three maps reducing scale as one party gets closer and closer to the Kua-toa lair. I would tell 5e players, stop casting "pass without a trace" and try following the overgrown dry drainage ditch on the map. Bring your machete. Have the ranger cover your tracks. Knowledge of secondary paths can be a great "home field advantage" use them well and you won't need Glorfindel to save your butts.
    I enjoyed watching the first two Critical Role campaigns. It's a different game with different values. Who doesn't love Laura Bailey's strategic use of the "dust of deliciousness"? But the recovery times are cartoonish. There is something to recovery in civilization and it has a lot to do with soap, bathing, clean clothing, and warm meals.

  • @thetitanty8012
    @thetitanty8012 Před 7 měsíci

    Love these rules, I don’t see the party role cheat sheet in the description, am I just missing it?

    • @beefcereal
      @beefcereal  Před 7 měsíci

      There's a link in the video description to a Google sheet that has both the character printout and the role cheat sheet. There's two different pages though, so you might just need to switch to the second page.

  • @josephpurdy8390
    @josephpurdy8390 Před 7 měsíci

    1e AD&D PHB does not have a Goodberry spell for druids to cast. It made its apperance in Unearthed Arcana. It was a 2nd level spell. It required berries to be casted upon. A roll of 2d4 berries would be effected by the spell causing them to become magical. If one of these berries were to be eaten it would satisfy hunger, or recover 1 hit point.
    If no berries are had by the group. This spell wouldn't do them any good. The number of berries that become magical may not be enough for everyone in the group. Maybe the casting of this spell is not pleasing to the spirits, or deity that grants this spell. There was a reversible version of the spell called Badberry. That cause those to consume 1 to lose 1 hit point without a save versus poison. This could be implemented in some way. If a group relies exclusively on casting this spell for all their nutritional needs.

  • @jamestaylor3805
    @jamestaylor3805 Před 6 měsíci

    I will never understand how people don't see the intrinsic importance in each of the travel sequences in the LotR, movies or books.
    Each sections of travel has a tension to be faced, obstacles to deal with, antogonists to outmanuever, purpose of reason for both method and direction of travel... it's all meaningful and narrative driven.
    Beyond that travel is where storytellers and players get to provide expositions that may otherwise be unavailable. Travel is where you get to describe the changing landscapes, wildlife, customs and people of your setting. It's where certain character types get to shine instead of being called the worst class in 5e. It's where you get to tell you teammates about your tragic past while sitting around a fire for some tomatoes, sausages and nice crispy bacon.

  • @andrewlehman1035
    @andrewlehman1035 Před 7 měsíci

    Gave me some good ideas but I don't think I would run it exactly this way

  • @MemphiStig
    @MemphiStig Před 7 měsíci

    What I really want is a cooking mechanic like the one in Tales of Symphonia, tho it would be extra crunchy.
    I agree (who doesn't) that Goodberry seems op, but the whole "ten days of food" reading is wrong, since all the berries only last one day. At best it feeds the party once, or heals 10 hp. Still, compared to Create Food & Water, a 3rd level spell, which only feeds 15 for one day, with no healing, it's too much for a 1st level spell. I think I'd only nerf it to maybe 4 (2-5) berries per casting, keeping it more in line with a 1st level vs a 3rd level attack spell, and while doing so reduces the hp healed, it has the bonus effect of nutrition as an offset. Or each berry only counts as one meal/one hp, and keep it at 10.
    I don't agree about the Tiny Hut, tho. The whole point of making it a ritual is so your caster can use it after they've spent all their spells at the end of the day and have a safe space to rest. Taking that away, or making it destructible, negates the reasons for the spell's existence and parameters, especially because it's a 3rd level spell.

  • @OldOneTooth
    @OldOneTooth Před 6 měsíci

    those rolls need some player input choices and descriptions based on terrain type, or modifying a result up or down. different ration types lasting different times, weighing different amounts and yielding different results. encumbrance and not spell recovery without week of do nothing in restful environment or a day of sacrifice for warlocks. Rashes if wearing armour while traveling. animals helping carry things should have personalities and quirks needing addressing.

  • @LoreFriendlyMusic
    @LoreFriendlyMusic Před 6 měsíci +1

    More D&D please!

  • @user-hu8gh4ot4u
    @user-hu8gh4ot4u Před 6 měsíci +1

    Can you please create a google doc or print out style document with the rules for the various in the different phases of the travel day?

    • @beefcereal
      @beefcereal  Před 6 měsíci +1

      If you're looking for the travel roles theres' a link in the video description to a single Google document with both that and a printout for tracking rations/exhaustion/fortitude.

    • @user-hu8gh4ot4u
      @user-hu8gh4ot4u Před 6 měsíci

      my bad! didn't see the extra tab

    • @user-hu8gh4ot4u
      @user-hu8gh4ot4u Před 6 měsíci

      @@beefcereal I did just see that the skill you have set for the lookout during the rest phase is "cooks tools" though!

    • @beefcereal
      @beefcereal  Před 6 měsíci

      @@user-hu8gh4ot4u oops, thanks

  • @joshuahebert7972
    @joshuahebert7972 Před 7 měsíci +2

    Unfortunately, a bunch of low level spells make all this kinda moot. Its a problem built into the base game really.

  • @user-wp5du8lu3n
    @user-wp5du8lu3n Před 7 měsíci

    My party would just pick their rutine and nevét deviate from it until they even forget these rules

  • @keldwikchaldain9545
    @keldwikchaldain9545 Před 6 měsíci

    This seems a lot like a slightly crunchier version of the wilderness travel rules from WOiN RPG (What's OLD is NEW).
    In those rules the players get movement points based on the average party speed (speed differs a lot more between party members in WOiN), and different levels of terrain take different point costs to enter, modified by weather rolled at the beginning of the day.
    The party can hustle to increase move speed by 50% for the day, and gives the party persistent fatigue.
    The party can only travel a number of days based on their endurance without also triggering fatigue, needing a full day of rest to reset from that.
    Each day the party all make checks against a difficulty based on the terrain, and you count up successes and failures and keep track of the number across the whole trip calling it "fortune".
    On days with positive fortune you get positive encounters, on days with negative fortune you roll for mishaps like wandering monsters, persistent injuries, getting lost, etc.
    Rations, if you track them, are consumed each day, and if you run out then for each person missing rations you reduce fortune further.
    I think your rules are probably better if the focus of the adventure is travel and resource management, but I like WOiN's because they put travel on more or less equal footing with the other mechanics of the game and can be a great addition to games where travel is important but not the whole focus of the game.

    • @beefcereal
      @beefcereal  Před 6 měsíci

      What does WOiN stand for? I'd like to check it out.

    • @keldwikchaldain9545
      @keldwikchaldain9545 Před 6 měsíci

      @@beefcereal Wilderness travel rules are specifically in OLD, the fantasy genre book

    • @keldwikchaldain9545
      @keldwikchaldain9545 Před 6 měsíci

      I see my last reply got ate because of the link lol.
      It's What's OLD is NEW, available on drivethrurpg and their own site.
      It's three compatible genre specific rulebooks, OLD for fantasy, NOW for 80s action, NEW for scifi.

  • @commandercaptain4664
    @commandercaptain4664 Před 7 měsíci

    The other reason why travel doesn't work is due to whichever players you have.
    The party should also plan on how to have a long rest to certify it happening, instead of assuming it will happen. Imagine the comedic possibility of a night guard warding off a goblin thief just so the wizard can get a full night's rest without suddenly missing a spellbook.

  • @DeathCatInHat
    @DeathCatInHat Před 5 měsíci

    This reminds me of Ryuutama and I love thaat.

  • @Stormageddon571
    @Stormageddon571 Před 6 měsíci

    I hack I just realized: If you have a Civilization game, you can use that for your map

  • @AndrewTheUltraBoss99
    @AndrewTheUltraBoss99 Před 4 měsíci

    The problem is that getting to high level makes this a bit ridicoulous, considering what a player can do.
    It's fun at low levels, but after that not much

  • @rovert456
    @rovert456 Před 6 měsíci +2

    Holy shit this is amazing! I'm immediately implementing this into my sessions. I love how you arranged this, as well as provided printouts and ample info. Much appreciated!

  • @justaguy10100
    @justaguy10100 Před 6 měsíci

    ACKS is a good system for some of these concepts!

  • @mazrimtaim11
    @mazrimtaim11 Před 7 měsíci +1

    The big ladyyyy

  • @Leverquin
    @Leverquin Před 7 měsíci

    I make my GURPS players to worry about food and temperature

  • @devinthunderstrike
    @devinthunderstrike Před 5 měsíci +1

    Where is the Party Role cheat sheet?

    • @beefcereal
      @beefcereal  Před 5 měsíci +1

      There's a Google sheet link in the description with all the resources in one document. Check the different tabs at the bottom of the sheet and it should be there.

    • @devinthunderstrike
      @devinthunderstrike Před 5 měsíci

      @@beefcereal Thanx, I forgot to look down, a bad decision when dungeon delving! 😜😜😜

  • @MagiofAsura
    @MagiofAsura Před 7 měsíci

    Oh god. Game Shark brings me back.

  • @miles9462
    @miles9462 Před 6 měsíci

    You’ve got to normalize the audio, man.
    I love the ideas, and they run about how I run stuff in my game. It’s really something 5E removed from D&D

  • @bigbird7145
    @bigbird7145 Před 2 měsíci

    is it just me but i don't see the cheat sheet ?

    • @beefcereal
      @beefcereal  Před 2 měsíci

      There's a link to a Google doc with everything in it. The doc has multiple tabs, so check the different tabs and you should find it.

  • @junderlandgames1186
    @junderlandgames1186 Před 6 měsíci

    More please!😊

  • @yzfool6639
    @yzfool6639 Před 7 měsíci

    Because my 5th level Character can kill Sauron by himself?

  • @zimmejoc
    @zimmejoc Před 7 měsíci +1

    Doesn’t the outlander background give you the ability to scavenge rations off the land every day? In bed, can’t look it up, but 5e and gritty realism resource management don’t play nice together.

    • @beefcereal
      @beefcereal  Před 7 měsíci

      You're right, looks like I missed that.

    • @zimmejoc
      @zimmejoc Před 7 měsíci

      @@beefcereal I am a grognard who started in 1980 and remember AD&D and how resource management was critical. The DMG went on and on about how time tracking was critical to play, so when I get a gift to ignore needing to carry food and water, I take it. My kids who have only known 5e do not understand my obsession with the outlander background

  • @aaroncampbell6920
    @aaroncampbell6920 Před 6 měsíci

    Nice!

  • @elgatochurro
    @elgatochurro Před 7 měsíci

    Cook would be part of survival

  • @Thagomizer
    @Thagomizer Před 7 měsíci

    Now try debating whether we can make Conan or Elric work in D&D.

    • @MemphiStig
      @MemphiStig Před 7 měsíci

      Look up Elric's old 1e stats from the original Deities & Demigods, or the TSR Conan (CB) modules from the same period for inspiration and guidance. iirc, there's also a TSR Middle Earth supplement or two out there, in addition to Fafhrd & the Gray Mouser (Lankhmar), maybe others I'm forgetting.

  • @rhu7069
    @rhu7069 Před 7 měsíci +1

    Interesting

  • @cyberaix
    @cyberaix Před 7 měsíci

    Hexploration

  • @akshooter271
    @akshooter271 Před 6 měsíci

    Try Lord of the Rings Roleplaying from Free Leauge

  • @worldbigfootcentral3933
    @worldbigfootcentral3933 Před 7 měsíci +1

    All the issues you mentioned are predominatly 5E problems, and there is a Wilderness survival guide for AD&D.

  • @ChristnThms
    @ChristnThms Před 7 měsíci +1

    I like the idea, and try myself, of using more skills checks as a means of depleting resources. This makes the combats more tense, without turning every session into a grind of meaningless combats that have the sole purpose of making the meaningful combat more tense.
    Regarding Goodberry, there's a RAW limitation on the spell that most people ignore or don't notice. It requires a material component- a sprig of mistletoe. Now, components without a monetary cost are normally handwaved. In this case, the mistletoe might degrade rapidly and be hard to replace. Leaving Goodberry full power, but limiting the ability to cast it based on a skill check to find the component serves the same purpose.

    • @beefcereal
      @beefcereal  Před 7 měsíci

      Thats one way to do it. Personally I prefer to have goodberry as a resource to spend rather than another skill check to make though.

  • @silvertheelf
    @silvertheelf Před 7 měsíci +1

    It’s 8 Medium Encounter’s worth of EXP in a day, not actually 8 encounters in a day.
    The fix is make hard and deadly encounters.
    Also a better fix for Good Berry is that it both requires and uses up the component. (suggested by Zee Bashew, another D&D youtuber who covered a topic like this)
    Another thing is using the Injury system makes long rests a little less useful.
    But I fully homebrewed rests in my game as well because yeah, it kinda undermines the danger of things.

  • @kjs8719
    @kjs8719 Před 5 měsíci

    This is just a comment for the algorithm 👍👍

  • @carlosmoreno6288
    @carlosmoreno6288 Před 7 měsíci +1

    I mean, exploration has been already fixed since The One Ring, Adventures in Middle-Earth and now with LotR Roleplaying.

  • @LordOfMetal666
    @LordOfMetal666 Před 7 měsíci +5

    By "D&D" you mean 5E, because the Original D&D from 1974 is a survival game with travel rules. As, AD&D, as Basic/Expert. Older editions are complete games, check them out!!! :)

  • @smile-tl9in
    @smile-tl9in Před 7 měsíci

    You really need to fix your sound. There are moments you become supper muffled

  • @francez123456789
    @francez123456789 Před 5 měsíci

    iirc these are just the travel rules for Tomb of Annihilation... was sort of hoping for a more streamlined ruleset but i guess you make a solid point in favor of the grueling and unforgiving hex craw.

    • @beefcereal
      @beefcereal  Před 5 měsíci

      I dont see the similarity. In fact, my frustration with the lack of useful traveling rules in tomb of annihilation was what originally motivated me to come up with these houserules.

  • @krampuskardashian5890
    @krampuskardashian5890 Před 6 měsíci

    Regarding Goodberry, it actually does not replace 10 days worth of rations.
    By the spell's wording at the very end *"The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell."*.
    You instead have one full days rations for 10 creatures. Maybe I'm being pedantic, but that's an important difference.

  • @scruffypuppet8633
    @scruffypuppet8633 Před 7 měsíci

    Don't kiss me.

  • @colbyboucher6391
    @colbyboucher6391 Před 7 měsíci +2

    Or you could just... play The One Ring, but that'd be too easy for 5eheads

  • @Scarletraven87
    @Scarletraven87 Před 7 měsíci

    You have a Gygax approach to this: you use tables and maps for handling any situation roughly like if D&D was a survival game.
    PROS: You can handle anything and need no prepping.
    CONS: Your game has added mechanics but it's not necessarily more involving.
    What you're supposed to do instead is take every chance you have, including travel, to make the players interact with the main story, the factions, the NPCs, the world's mythology, etc. The more they interact the more the whole campaign feels real.
    And the map is counter-productive. It limits yourselves.

  • @TonkarzOfSolSystem
    @TonkarzOfSolSystem Před 2 měsíci

    The thing about Frodo and Sam (and Gollum) and the hardship of their journey is that they aren’t great heroes and survivalists, Sam is a gardener and Frodo isn’t even that.
    That’s why their journey was as hard as it was. They don’t have survival skills, they aren’t prepared for their journey and they also happen to be trekking through a particularly blasted hellscape.
    Players in DnD 5e are heroes. They’re supposed to be exceptional and highly capable. So it’s probably not appropriate to be trying to recreate the feel of Sam and Frodo’s journey within the context of DnD 5e.

  • @JacobOphir
    @JacobOphir Před 6 měsíci +1

    I’m just gonna put this out there Lord of the rings yes was a great achievement, but it is not the end all be all of adventures and not every D&D game Hass to be like Lord of the rings