Custom Primitive Data -- Unreal Material Course #8

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  • čas přidán 11. 06. 2024
  • In this series we'll go over all the important info you need to know to properly get started with unreal engine's material system!
    Watch the full course here on patreon : / unreal-engine-103568300
    Or here for youtube members : • Unreal Materials FULL ...
    Join the discord for any help you need! : / discord
    Join this channel to get access to perks:
    / @thegamedevcave
    support the channel and development over on patreon : / thegamingcaves
    Get personalized Coaching : www.fiverr.com/s/2P9GaN
  • Věda a technologie

Komentáře • 6

  • @GreyManFaustus
    @GreyManFaustus Před 22 dny +1

    Finally understanding how material instances work goes brrr

  • @F4Phantom5657
    @F4Phantom5657 Před 21 dnem

    Same here. Awesome lesson 👍

  • @baalrog
    @baalrog Před 21 dnem

    I've started creating a material function that just holds and labels all my CPD values. I don't need to worry about remembering numbers and can reorder things as needed, updating every material that needs it.

  • @phil.d6449
    @phil.d6449 Před 21 dnem

    There is the typo in your thumbnail text "PRMITIVE"