Pitchforks are good early on to allow more people to attack a specific spot on the map and focus down an enemy. Definitely better than the woodcutter's axe. It's more necessary in origins the start with lower quality brothers and that tend to get larger team sizes early on. If everyone is getting one tile weapons they get in each other's way. And pitchfork is relevant early on before you get reliable ranged.
@@HuyNguyen-jl7goRight on. Peasant militia is my most played origin and I don't generally do the immediate downsize trick. I try to rush to 16+ ASAP. Pitchforks and knives are the absolute top priority early buys, although there are occasions where a javelin stack or two can compete with that. Super cheap militia spears and hats being slightly behind those. They also are so important when doing that as a way to protect the few decent initial brothers if so lucky as to have them. It took years but I also have come to find occasional immense value in its Repel move. Especially against early undead. Can deny attacks from a lone fallen hero (not uncommon early on as a high early size PM/manhunter run) or nasty armored zombie early on for a massive change in outcome for example. Can allow 2 bros to tie down something that could take down 4 brothers otherwise. They fall off quick with their horrid armor damage but being so cheap and light they make ok pocket tools as the fight progresses for a while. Pair very well with the 2H wooden mallet early to dumpster anything scary that can't be punctured safely. Can roll up a side of the line super quick like that.
27:00 - the primary boon of a firelance, is the fact that you can be lucky and find it very cheap in a southern market, and it's a tier 2 spear with extra armor damage, though without spearwall. which is not very much of a boon, but a +20% accuracy melee weapon usable by trash bros vs. armored enemies is alright in a pinch
Overlooked A tier weapon sub day 20 is the Goedendang. Has bonk, spear accuracy bonus and can 1 hit thugs and spiders. Im buying If there's one for cheap in the market. Started taking them after from the last dlc with the spawn and damage nerf to billhooks.
The 2H orc axe should be S tier. No fat bro with that axe is like having a leg weapon with no need of extra work for finding or buying leg weapons. Incredible boost in your run. Personal opinion.
I will never forget the campaign where I got a legendary 3-headed flail drop on day 9 from an auxiliary tomb. That thing, combined with my brute bro spearheaded my company ahead of the curve for 100 days.
This is actually very helpful video. I've played BB a lot, but I still feel like I haven't used all the weapons on their full potential simply because I don't know how.
Thanks for the video. Love Battle Brothers! I have been playing it like crazy lately and have got one playthrough with the Oath Takers at day 150 but I keep having to fight the other oath takers and they keep whipping my ass lol so I keep trying to put it off but my guys are getting pissed lol. I just recently started another playthrough as *"The Hedge Knight"* as I've never played this start before. Only have played the normal *"Mercenary"* start and *"Oath Takers"* but the *Hedge Knight* is pretty fun so far, my guy is a beast! Level 10 and already over 90 melee and 30 melee defense. Have to becareful with my *Hedge Knight* because if he dies then the gameplay is over. With only 120 hours in *Battle Brothers* I think I messed up by picking the *"Undead Army Takeover"* for my late game crisis... I heard different opinions on *Undead Army* and people are saying its sometimes easy for them and fun and others are saying it's actually the *HARDEST* late game crisis. I forgot the damn legionnaires are *Undead* and they are a pain in the ass to fight, espcially the *"Honor Guard"* ones. Just had a fight with them and lost one of my best archers and had my *Hedge Knight* get beat down and take a permanent injury :(
Some serious hate for the Warbow in this video lol I think Feeding had the better idea though, weapons are tools designed for different purposes. The word "free fight" got thrown around a lot in this video as well and I don't really agree that there is such a thing, not really. All fights cost tools and all enemies require actions to kill. Every hit on your bros costs a lot of tools to fix and time to fix HP, and bows can kill things before they even get a chance to swing. Only the latest fights are going to be against 10+ Chosen or whatever and sure, the bow sucks there. But I think Feeding is super correct that if you loot a warbow that there is value in having that range before engaging. The ranged attack doesn't stop functioning just because you switch weapons. Great video overall though. Definitely thought the bow part was contentious though.
I think bows were once very good, but that was a long time ago, and through DLC power creep, and nerfs - in their current state, in a 'min max' mindset, bows are pretty much useless. If a brother has high ranged attack, guns or throwing will simply put dps or nuke the resolve at an exponential rate compared to bows. At a high level play, the pace of a run is pretty high. I'm usually cracking large chosen camps by around day 50 or so. In which case, war bows don't typically even spawn yet, unless you get lucky with a master archer, or something.
The people hating on bow must have never brought 4 of them to fight unholds/linnorms or to clear a goblin location. It's silly how well they really do in those
@@scott5211 I used to agree, but after watching Northern Gaming's Legends Barbarian series, I'm amazed at how well his ranged bros level opponents without much min-maxing on his part. They're much more versatile than I expected.
The bows should have different ranges, eg a Warbow/Longbow should have 2-3 more tiles of range than a short bow, as a long bow has an average range of 150ft while a short bow has a range of 80ft, seems stupid balancing them by only having slightly more damage, as that makes more sense with crossbows, as they don't really increase much in range due to heavier crossbows using bigger bolts/arrows.
The problem is that comparing every weapon to the best possible equipment makes no sense in a tier list to begin with. There's a reason why tier lists don't work that way. If you don't have Javelins or Guns, where are Bows in that situation? They're a very good ranged weapon option that opens up a lot of possibilities in combat. Javelins being better doesn't mean Bows are useless. The same issue exists in Mount and Blade and other similar games. Take away a single group of ranged weapons from the game, Bows, and what do you have? You have Crossbows. What if you didn't have Crossbows? Well, Throwing weapons would seem extremely strong at that point. This isn't how tier lists work. Take away the S tier and then compare weapons in A tier, B tier, C tier, etc. The only reason F tier exists is when a weapon simply cannot be good in any situation. Putting everything that would be considered sub-optimal into F tier is just a junk tier list.
Lookong from Feeds perspective Sins has some very strange ideas. For instance I know 9 lives has been buffed, but like Feed, I would take it only on some throwaway plebs or naked runners Sins using it as a perk on regular mid late bros seems insane. There is always so much to learn in this game ...
agree, especially when survivors usually get a permanent injury. First thing that comes to mind is replacing the cripple or turn the cripple to cannon fodder. No way im putting Nine Lives on Hedge Knight or a Gladiator.
Scimitars are WAY better than Arming Swords. The Gash skill is infinitely more useful than Riposte and pairs extremely well with the Executioner perk. The same also applies to a Shamshir over the Noble Sword. I like to run Shamshirs on my sword duelists until I can find famed Fencing Swords as well.
Some hard disagree so far, pike is a really strong power spike considering the time you get them its fatigue friendly and rookie friendly, Fighting Axe with headhunter duelist is very strong in term of burst damage which is one of a kind.
I know its a fairly low tier weapon but From Tier 1 ( best to worst) the bludgeon is placed in front of the Souther mace, both of them are the exact same weapon type but the southern mace provides 15% more effectiveness to armor than the bludgeon does, and also provides 5 more minimum damage than the bludgeon ( the bludgeon has a 20-35 range, while the Southern mace provides 25-35) IMO its a much better weapon overall in regards to being the same base type. not a fabulous weapon overall but definitely a statistical upgrade to the bludgeon if you find one very early game.
I think you guys were saying that throwers are actually better than archers? I have one crossbow, one hunting bow (soon to be war bow) and 2 throwers. I need to do your strategy as well by having a good stunner to stun the enemy.
Big thing on throwers is they have unmatched ranged dps. Bows can only compete on unarmored targets. Meanwhile, a thrower with duelist and heavy javs will inflict nasty injuries on a full health chosen on the opening throw. Also lots of utility with nets and thrown pots in the offhand. I still build a bow or two for necro and goblin fights, but against everything else, throwers are king!
What's the best advice you could give for fighting *Undead* in the late game crisis? I was thinking just get the *Axe Hammers* that the *Barbarians* have since they break armor really easily and break shields as well. I usually have spear as the main weapon for spear wall and then have a secondary weapon as a Axe Hammer or a Military Pick, anything that is good against armor since the *Undead* assholes have so much good armor smh. Trying to decide if the *Axe Hammer* is better then the *Military Pick*
Depends the build of the others, i like to use a front line os shields and second line o billhooks, but un that crisis i was overthrow and try other things, two handle to make masive area attacks is worth with the hordes
Ancient Undead have high armour but low hp. I'd raid the barbarians for axes and maces as it'll flatten them ona hit. Otherwise overwhelm gunners to nerf their hit chance. Ancient dead have fearsome perk, it's the morale damage and break that's actually fatal.
Depends on the type of undead. Against zombies you want high base damage and some cleavers to prevent reanimation (doesn't work on heroes). The only ranged weapon that doesn't do too well is the Xbow, but you can just trade it for a handgonne which does amazingly into non-armored (still fleshy) mobs Against Fallen Heroes, you either want some high armor damage to strip them down or some stun/disarm bots and tanks to keep them down. For ancient undead, i've had a lot of success with 2H Flails. A lot of shields going around, the armor is heavy but they're pretty brittle underneath so 2H flails end up stacking a lot of kills. And if you want to bring ranged, keep to either throwing axes or bolas, they're the ones who can actually do some damage (hybrid thrower with a Billhook wrecks face there) For gheists the best weapons around are spears and the 3headed flail, but those are generally pretty bad. Whips work decently well too and can help dealing with 2H fallen if those are part of the fight. Against Necrosavants, swords and spears work well enough, as do cleavers since they still bleed (somehow). The 3H flail can also kill them through 9lives sometimes which i find very funny.
If you see this btw, I play Ironman and am really stringent on which recruits I pick up, what early weapon loadouts would you use on a company that doesnt grow quickly in the first 30 days ( typically keeping around 5-6 brothers and not having any of them die )
I expand the team rather quick to make use of the surround bonus. In case you don't have many bros, make sure you still have enough damage output (the faster you kill, the less damage you take). I like to casually double grip the brigand flail to 1 shot brigands without helmet. Greataxe also deals with everything extremely well.
I couldn't disagree. High pen, high damage is my rule of thumb in gaming. Mid to late game, I like combining axe and mace. I find the Polemace to my favorite reach weapon. I run two polemaces. But like most turn based rpgs, Im more into ending matches in less than 5 rounds by late game. Hammers can do that!
....my friend you know some use the dlc...right?? i need vanilla not dlc?? you know what i mean but still awesome vid i love your content maybe if you can just cover the vanilla weapons without the dlc's please and thank you again love your vids i know this is old so maybe you made a vanilla only weapons without dlc'.....and if im wrong brodie all my bad but i never seen any of these weapons or i just got shit luck fr
I gotta say, I think the analysis is good but I really wish it were just one person talking. The delay and overlap between two people results in a loooot of dead air. If all that dead air were cut this video would probably be half as long as it is
5 minutes in and only ONE WEAPON RANKED?!? Yeah I'm skipping through this one. From the comment seems like analysis isn't great anyways. I expected better from this channel.
The knife and the dagger basically do the same thing. Knife is cheaper and easier to get though, so it is ranked higher. As sins said in the video, buying like 3-4 knifes early can snowball your runs super hard.
Still being fairly new to the game, only 210 hours of gameplay, I think I choose the wrong end game crisis by picking *Undead Army Rising* and having a *Hedge Knight* start because if my *Hedge Knight* dies then its game over and I forgot about the damn *Legionaries* being *Undead Army* as well as *Honor Guards" which are even crazier and stronger then *Legionaries* ... what's your opinion on the *Undead* late game crisis? I believe there's no way to avoid it like the *Nobel Wars* and my dumbass put on permanent destruction so I may be fucked when the *Undead* rise. It's not even day 100 yet and the damn *Undead* late game crisis started. Only fought the *Undead Fallen Heros* once or twice and I am not looking forward to fighting them as they are one of the hardest enemies in the game I believe :(
To be honest I didn't really like this video format. I came to this video to see YOUR tier list because I've seen your past videos and everything made sense and I want to know YOUR opinion. Overall this sounded more like it was his tier list rather than your tier list and I don't agree with his vision when it came to ranking many weapons for example the GS.
@@VorondiI It didnt feel like a discussion. His guest was just giving his own tier list, didnt ask too much for feeds opinion. It felt liike only feed tried to have a discussion
Sins mentioned that their audio setup was suboptimal (some scuffed thing where they had each other's stream open or something) so they kept accidentally talking over each other. I honestly found the format grating enough to not be able to watch more than a couple minutes of this, despite liking both
@@aseed89 This video didnt have to be over 20 minutes and the tier description is convoluted and misleading. The end result wasn't bad. But the bottom line is he doesnt have enough experience with all the weapons and he doesnt have enough knowledge about them either. The fact that allot of the weapons were initially ranked too low or too high. He actually considered the Three Headed Flail low and flip flopped several times. Strongly depending on the guest's opinion. This was more a discussion video than proper advice. If you dont have enough experience with anything in this game, you can simulate with Item adding and Stat changing mods. So allot of the clutter could have been avoided. The tier description is convoluted because they depend on the game variant and game stage being played. This isn't like an rpg where you can rush the best weapons and easily categorize it from best to worst. The militia spear and boar spear gives +20 to attack, high armor penetration and common availability. That's extremely significant and very respectable. The criteria he was going by is very late game efficiency and resourcefulness. And that wasn't disclaimed, which is a problem. Allot of the weapons he recommended are build dependent. Not a weapon that works well on most builds. Which is a significant criteria to consider. And that's a problem because he doesnt have proper references to what he is talking about. Such as a build instructions or contrast presentation (or article). You can tell a new player, the whip and the dagger is top notch, but the new player doesnt know how to build for those weapons. It needs to be compressed and attached to references. And the lingo used need to be explained. Unless this is a video exclusive for the geeks of the game.
There is a slight audio issue in the background, sorry about that! Enjoy the tier list :)
Pitchforks are good early on to allow more people to attack a specific spot on the map and focus down an enemy. Definitely better than the woodcutter's axe. It's more necessary in origins the start with lower quality brothers and that tend to get larger team sizes early on. If everyone is getting one tile weapons they get in each other's way. And pitchfork is relevant early on before you get reliable ranged.
Completely agree. It is better than all the S tier weapons , consider the cost and cost effectiveness.
@@HuyNguyen-jl7goRight on. Peasant militia is my most played origin and I don't generally do the immediate downsize trick. I try to rush to 16+ ASAP. Pitchforks and knives are the absolute top priority early buys, although there are occasions where a javelin stack or two can compete with that. Super cheap militia spears and hats being slightly behind those.
They also are so important when doing that as a way to protect the few decent initial brothers if so lucky as to have them.
It took years but I also have come to find occasional immense value in its Repel move. Especially against early undead. Can deny attacks from a lone fallen hero (not uncommon early on as a high early size PM/manhunter run) or nasty armored zombie early on for a massive change in outcome for example. Can allow 2 bros to tie down something that could take down 4 brothers otherwise.
They fall off quick with their horrid armor damage but being so cheap and light they make ok pocket tools as the fight progresses for a while.
Pair very well with the 2H wooden mallet early to dumpster anything scary that can't be punctured safely. Can roll up a side of the line super quick like that.
27:00 - the primary boon of a firelance, is the fact that you can be lucky and find it very cheap in a southern market, and it's a tier 2 spear with extra armor damage, though without spearwall.
which is not very much of a boon, but a +20% accuracy melee weapon usable by trash bros vs. armored enemies is alright in a pinch
Overlooked A tier weapon sub day 20 is the Goedendang. Has bonk, spear accuracy bonus and can 1 hit thugs and spiders. Im buying If there's one for cheap in the market. Started taking them after from the last dlc with the spawn and damage nerf to billhooks.
I was searching for this type of video yesterday and now you posted it. ty
The 2H orc axe should be S tier. No fat bro with that axe is like having a leg weapon with no need of extra work for finding or buying leg weapons. Incredible boost in your run. Personal opinion.
I will never forget the campaign where I got a legendary 3-headed flail drop on day 9 from an auxiliary tomb. That thing, combined with my brute bro spearheaded my company ahead of the curve for 100 days.
This was really great content, enjoyed it!
So when’s armor attachments 😊
I learned a lot from this.
The joy of Handgonnes and Swordlances shall never be surpassed.
This is actually very helpful video. I've played BB a lot, but I still feel like I haven't used all the weapons on their full potential simply because I don't know how.
No way my brother just sat there and talked about weapons for 3 hours
amazing collab guys!
Thank you for the great video! Subbed and going to check out all the other videos you have about *Battle Brothers*
Thanks for the video. Love Battle Brothers! I have been playing it like crazy lately and have got one playthrough with the Oath Takers at day 150 but I keep having to fight the other oath takers and they keep whipping my ass lol so I keep trying to put it off but my guys are getting pissed lol. I just recently started another playthrough as *"The Hedge Knight"* as I've never played this start before. Only have played the normal *"Mercenary"* start and *"Oath Takers"* but the *Hedge Knight* is pretty fun so far, my guy is a beast! Level 10 and already over 90 melee and 30 melee defense. Have to becareful with my *Hedge Knight* because if he dies then the gameplay is over. With only 120 hours in *Battle Brothers* I think I messed up by picking the *"Undead Army Takeover"* for my late game crisis... I heard different opinions on *Undead Army* and people are saying its sometimes easy for them and fun and others are saying it's actually the *HARDEST* late game crisis. I forgot the damn legionnaires are *Undead* and they are a pain in the ass to fight, espcially the *"Honor Guard"* ones. Just had a fight with them and lost one of my best archers and had my *Hedge Knight* get beat down and take a permanent injury :(
If you never have, you should try peasant militia, it's my favorite.
This game is my crack.
I believe the three headed flail is great on reducing enemy fat cause it hit three times. I don’t how relevant this is.
Good point.
It should lower fat just as 1h mace. -5 for being hit and additional -10 coz of mace passive.
Same result with flail hitting 3 times
Some serious hate for the Warbow in this video lol I think Feeding had the better idea though, weapons are tools designed for different purposes.
The word "free fight" got thrown around a lot in this video as well and I don't really agree that there is such a thing, not really. All fights cost tools and all enemies require actions to kill. Every hit on your bros costs a lot of tools to fix and time to fix HP, and bows can kill things before they even get a chance to swing. Only the latest fights are going to be against 10+ Chosen or whatever and sure, the bow sucks there. But I think Feeding is super correct that if you loot a warbow that there is value in having that range before engaging. The ranged attack doesn't stop functioning just because you switch weapons.
Great video overall though. Definitely thought the bow part was contentious though.
I think bows were once very good, but that was a long time ago, and through DLC power creep, and nerfs - in their current state, in a 'min max' mindset, bows are pretty much useless.
If a brother has high ranged attack, guns or throwing will simply put dps or nuke the resolve at an exponential rate compared to bows.
At a high level play, the pace of a run is pretty high. I'm usually cracking large chosen camps by around day 50 or so. In which case, war bows don't typically even spawn yet, unless you get lucky with a master archer, or something.
The people hating on bow must have never brought 4 of them to fight unholds/linnorms or to clear a goblin location. It's silly how well they really do in those
@@scott5211 I used to agree, but after watching Northern Gaming's Legends Barbarian series, I'm amazed at how well his ranged bros level opponents without much min-maxing on his part. They're much more versatile than I expected.
The bows should have different ranges, eg a Warbow/Longbow should have 2-3 more tiles of range than a short bow, as a long bow has an average range of 150ft while a short bow has a range of 80ft, seems stupid balancing them by only having slightly more damage, as that makes more sense with crossbows, as they don't really increase much in range due to heavier crossbows using bigger bolts/arrows.
The "Lute" must be #1 😁
The problem is that comparing every weapon to the best possible equipment makes no sense in a tier list to begin with. There's a reason why tier lists don't work that way.
If you don't have Javelins or Guns, where are Bows in that situation? They're a very good ranged weapon option that opens up a lot of possibilities in combat. Javelins being better doesn't mean Bows are useless.
The same issue exists in Mount and Blade and other similar games. Take away a single group of ranged weapons from the game, Bows, and what do you have? You have Crossbows. What if you didn't have Crossbows? Well, Throwing weapons would seem extremely strong at that point.
This isn't how tier lists work. Take away the S tier and then compare weapons in A tier, B tier, C tier, etc.
The only reason F tier exists is when a weapon simply cannot be good in any situation. Putting everything that would be considered sub-optimal into F tier is just a junk tier list.
Lookong from Feeds perspective Sins has some very strange ideas. For instance I know 9 lives has been buffed, but like Feed, I would take it only on some throwaway plebs or naked runners Sins using it as a perk on regular mid late bros seems insane. There is always so much to learn in this game ...
agree, especially when survivors usually get a permanent injury. First thing that comes to mind is replacing the cripple or turn the cripple to cannon fodder. No way im putting Nine Lives on Hedge Knight or a Gladiator.
My gosh, this is so painfully slow with so low rate of sense per minute it's outstanding 🤣
Great tier distribution all in all, thanks, but man that is slow paced
Scimitars are WAY better than Arming Swords. The Gash skill is infinitely more useful than Riposte and pairs extremely well with the Executioner perk. The same also applies to a Shamshir over the Noble Sword. I like to run Shamshirs on my sword duelists until I can find famed Fencing Swords as well.
Some hard disagree so far, pike is a really strong power spike considering the time you get them its fatigue friendly and rookie friendly, Fighting Axe with headhunter duelist is very strong in term of burst damage which is one of a kind.
This video and Sins talking about perks with Gravebees. What you need to get better at the game.
Thanks for this! Will study it :D
Sins and Feeding together? I'm in.
Thank you for the guide
Wooden Sticks work wonderful at battle with Hexes Alps. It deserved tier S.
I know its a fairly low tier weapon but From Tier 1 ( best to worst) the bludgeon is placed in front of the Souther mace, both of them are the exact same weapon type but the southern mace provides 15% more effectiveness to armor than the bludgeon does, and also provides 5 more minimum damage than the bludgeon ( the bludgeon has a 20-35 range, while the Southern mace provides 25-35) IMO its a much better weapon overall in regards to being the same base type. not a fabulous weapon overall but definitely a statistical upgrade to the bludgeon if you find one very early game.
you are right, we think they are terrible weapons damage wise anyway so we rank it backwards because the weaker one is better for stunning lol.
@@feediefood interesting, took me a couple days to watch the whole video. hope to see more content of BB or other games in the future btw 👍
You mentioned the naked run several times. Is that or will be on CZcams? I would be very interested in that.
Would love a tier list of famed weapons since there are a lot of weapons you wouldn't use normally where the famed version is strong
That's a great idea!
That's a great idea!
That's a great idea!
Can you do honest builds tier list?
Woo!🎉🎉🎉
I think you guys were saying that throwers are actually better than archers? I have one crossbow, one hunting bow (soon to be war bow) and 2 throwers. I need to do your strategy as well by having a good stunner to stun the enemy.
Big thing on throwers is they have unmatched ranged dps. Bows can only compete on unarmored targets. Meanwhile, a thrower with duelist and heavy javs will inflict nasty injuries on a full health chosen on the opening throw.
Also lots of utility with nets and thrown pots in the offhand. I still build a bow or two for necro and goblin fights, but against everything else, throwers are king!
Wait, but where is Alan, the paladin of sneakiness?!
Who?
What's the best advice you could give for fighting *Undead* in the late game crisis? I was thinking just get the *Axe Hammers* that the *Barbarians* have since they break armor really easily and break shields as well. I usually have spear as the main weapon for spear wall and then have a secondary weapon as a Axe Hammer or a Military Pick, anything that is good against armor since the *Undead* assholes have so much good armor smh. Trying to decide if the *Axe Hammer* is better then the *Military Pick*
Depends the build of the others, i like to use a front line os shields and second line o billhooks, but un that crisis i was overthrow and try other things, two handle to make masive area attacks is worth with the hordes
Ancient Undead have high armour but low hp. I'd raid the barbarians for axes and maces as it'll flatten them ona hit. Otherwise overwhelm gunners to nerf their hit chance. Ancient dead have fearsome perk, it's the morale damage and break that's actually fatal.
Depends on the type of undead.
Against zombies you want high base damage and some cleavers to prevent reanimation (doesn't work on heroes). The only ranged weapon that doesn't do too well is the Xbow, but you can just trade it for a handgonne which does amazingly into non-armored (still fleshy) mobs
Against Fallen Heroes, you either want some high armor damage to strip them down or some stun/disarm bots and tanks to keep them down.
For ancient undead, i've had a lot of success with 2H Flails. A lot of shields going around, the armor is heavy but they're pretty brittle underneath so 2H flails end up stacking a lot of kills. And if you want to bring ranged, keep to either throwing axes or bolas, they're the ones who can actually do some damage (hybrid thrower with a Billhook wrecks face there)
For gheists the best weapons around are spears and the 3headed flail, but those are generally pretty bad. Whips work decently well too and can help dealing with 2H fallen if those are part of the fight.
Against Necrosavants, swords and spears work well enough, as do cleavers since they still bleed (somehow). The 3H flail can also kill them through 9lives sometimes which i find very funny.
This list would be so helpful if you had chapters marked in it
If you see this btw, I play Ironman and am really stringent on which recruits I pick up, what early weapon loadouts would you use on a company that doesnt grow quickly in the first 30 days ( typically keeping around 5-6 brothers and not having any of them die )
I expand the team rather quick to make use of the surround bonus. In case you don't have many bros, make sure you still have enough damage output (the faster you kill, the less damage you take). I like to casually double grip the brigand flail to 1 shot brigands without helmet. Greataxe also deals with everything extremely well.
@@feediefood ty for the information! I will definitely try picking up some good early recruits and get those surrounds going!
Hammers are best weapons
I couldn't disagree. High pen, high damage is my rule of thumb in gaming. Mid to late game, I like combining axe and mace. I find the Polemace to my favorite reach weapon. I run two polemaces. But like most turn based rpgs, Im more into ending matches in less than 5 rounds by late game. Hammers can do that!
I can't really understand.. what is 'third party cheese'
Dragging enemies into friendlies or other enemies so that instead of 1v1, you have 1v1v1. This is known as third partying.
If you din't know, cheese is a term used for strategies that are unorthodox or unintended used to make a game easier.
....my friend you know some use the dlc...right?? i need vanilla not dlc?? you know what i mean but still awesome vid i love your content maybe if you can just cover the vanilla weapons without the dlc's please and thank you again love your vids i know this is old so maybe you made a vanilla only weapons without dlc'.....and if im wrong brodie all my bad but i never seen any of these weapons or i just got shit luck fr
I gotta say, I think the analysis is good but I really wish it were just one person talking. The delay and overlap between two people results in a loooot of dead air. If all that dead air were cut this video would probably be half as long as it is
5 minutes in and only ONE WEAPON RANKED?!? Yeah I'm skipping through this one. From the comment seems like analysis isn't great anyways. I expected better from this channel.
Why is the knife better than the dagger or the rondel?
The knife and the dagger basically do the same thing. Knife is cheaper and easier to get though, so it is ranked higher. As sins said in the video, buying like 3-4 knifes early can snowball your runs super hard.
3 hours for a tierlist
Still being fairly new to the game, only 210 hours of gameplay, I think I choose the wrong end game crisis by picking *Undead Army Rising* and having a *Hedge Knight* start because if my *Hedge Knight* dies then its game over and I forgot about the damn *Legionaries* being *Undead Army* as well as *Honor Guards" which are even crazier and stronger then *Legionaries* ... what's your opinion on the *Undead* late game crisis? I believe there's no way to avoid it like the *Nobel Wars* and my dumbass put on permanent destruction so I may be fucked when the *Undead* rise. It's not even day 100 yet and the damn *Undead* late game crisis started. Only fought the *Undead Fallen Heros* once or twice and I am not looking forward to fighting them as they are one of the hardest enemies in the game I believe :(
Undead is actually the easiest (no range enemies), noble war is a bit harder but more profitable.
To be honest I didn't really like this video format. I came to this video to see YOUR tier list because I've seen your past videos and everything made sense and I want to know YOUR opinion. Overall this sounded more like it was his tier list rather than your tier list and I don't agree with his vision when it came to ranking many weapons for example the GS.
This.
I don't agree on this. I think Feed's right on having a discussion and another opinion on this complex topic.
@@VorondiI It didnt feel like a discussion. His guest was just giving his own tier list, didnt ask too much for feeds opinion. It felt liike only feed tried to have a discussion
Sins mentioned that their audio setup was suboptimal (some scuffed thing where they had each other's stream open or something) so they kept accidentally talking over each other.
I honestly found the format grating enough to not be able to watch more than a couple minutes of this, despite liking both
@@aseed89 This video didnt have to be over 20 minutes and the tier description is convoluted and misleading. The end result wasn't bad. But the bottom line is he doesnt have enough experience with all the weapons and he doesnt have enough knowledge about them either. The fact that allot of the weapons were initially ranked too low or too high. He actually considered the Three Headed Flail low and flip flopped several times. Strongly depending on the guest's opinion. This was more a discussion video than proper advice.
If you dont have enough experience with anything in this game, you can simulate with Item adding and Stat changing mods. So allot of the clutter could have been avoided.
The tier description is convoluted because they depend on the game variant and game stage being played. This isn't like an rpg where you can rush the best weapons and easily categorize it from best to worst. The militia spear and boar spear gives +20 to attack, high armor penetration and common availability. That's extremely significant and very respectable. The criteria he was going by is very late game efficiency and resourcefulness. And that wasn't disclaimed, which is a problem. Allot of the weapons he recommended are build dependent. Not a weapon that works well on most builds. Which is a significant criteria to consider. And that's a problem because he doesnt have proper references to what he is talking about. Such as a build instructions or contrast presentation (or article). You can tell a new player, the whip and the dagger is top notch, but the new player doesnt know how to build for those weapons.
It needs to be compressed and attached to references. And the lingo used need to be explained. Unless this is a video exclusive for the geeks of the game.