"It's kind of a trend with newer Touhou games that counterstops happen much more frequently and much more earlier." To be fair the last three games have featured some form of insane mechanic that lets you do huge milks through otters, mallets or the season of Autumn. I like that ZUN's been getting wild with just tossing in whatever crazy mechanics he thinks will be fun. If you want to be some sort of dull purist MoF and UFO NMNB aren't magically uninstalled when a new game comes out.
And tbh, ZUN adding new wild mechanics makes the games look fresh. Imagine if we always had the same mechanics and systems through all of Touhou, it would get boring fast.
One user on the _Maidens of the Kaleidoscope_ forums gave the final boss of this game the nickname *"Capitalist Jesus and the Amazing Technicolor Patchdress"...* 💰🌈 🤣🤣🤣
@@sakesaurus They ain't easy because the gap constantly change due to different height of the bullet location generation. On top of that a different speed may also close the gap which will guarantee your death unless you quick enough to slip through the gap before it's closed
I always thought Mike had some? Unless it's some strange mandela effect or it was in the demo only. I remember vividly she had a coin danmaku attack...
it's like an endless cycle new things dropped, people got disappointed and saying zun's running out of ideas, days later they will love them and get excited for them rinse and repeat
ZUN's artistic skills are getting extraordinarily good, I could watch Unconnected Marketeers gameplay for hours if I wanted to, I'm excited to see what the next Bullet Hell game will look like, I swear Touhou is literally the video game kaleidoscope.
Especially with fangames, and a fanmade engine made for making danmaku games being made means that many could create bosses, stages and even full games means that there is more stuff to doge other than 18 games worth of danmaku
Just want to say, as a self-taught artist, writer, photographer, and aspiring game dev (will be studying game design in Japan, after studying Japanese at a language school in Chiba for two years), it's cool to see how ZUN started and how he's improved over the past 25 years or so. Since your videos are full playthroughs, I get to see all the various mechanics/gimmicks in each game and how it all works together (or doesn't, lol). I'm pretty experimental as a creative, myself--basically comes with autodidacticism, so yeah. ZUN is kinda like a kindred spirit to me, or something, hah. It's all good study material, so thanks for these vids, Jaimers.
Seems that this is the best Touhou game so far with all the ability cards and the fact that we can get more slots as we keep on playing. The game has a very high replayability rate
This actualy reminds me of Len'en 4, where the more you play and unlock upgrades, the easier it gets. I'm quite liking the rogue like gameplay, although shesh it's hard as hell.
I dont know know what I'm more surprised about, the full game being released early instead of in August or that Jaimers has already Lunatic 1cc'd it. Just kidding, we all know Jaimers had this in the bag!
Incidentally, FromSoft also puts the MOONLIGHT greatsword in every game of theirs. I have a theory. Since the Japanese are a very busy workers, they hardly ever get to see the daylight. When they leave the office around midnight and finally see the moon, it's a sign their suffering is over for the day. So they put the moon everywhere. It's their symbol of freedom! ((Before you lynch me, yes it's a joke))
the reccuring mid-boss, and bosses 5 to extra are all villain to an extent, but they're actively manipulating each others. That being said, I'd say the tube fox and the toxic centipede have the upper hand overall
Sorta. 5th boss Iizunamaru, chief of all crow tengu (so Aya and Hatate are her employees) starting selling cards to benefit the tengu's position in Gensokyo, the market god Chimata (the final boss) helps out in order to regain her lost strength, and the extra boss, Momoyo Himemushi, is mining the crystals needed to make the cards magic. The fox is a liaison between them, but she's screwing all of them over for shits and giggles. In the end, the cards are still being sold because they really aren't that harmful to Gensokyo, and because their distribution has gone beyond any control by the main antagonists.
Stages and Bosses after Sannyo in here is just really...whatever the fuck just happened to them, god Maybe i'm not used to their patterns but damn they do be loving tight spaces and...homing, even in Normal it's quite harder than expected. Really good job as always like a madlad. Also, i like Chimata, i just think her design is one of the wildest touhou designs, and i Kin Her
@@crystaljon i do wonder how cosplayers gonna put the zippers onto every fabric lol, and it seems they are only there for decorative purpose(unless there's symbolism behind the zippers as well www)
Okay, even though I don't know what the hell danmaku is, I still think that difficulty is cranked up real time and at times (for example - Megumu's Lazer card, it's beautiful, but hella difficult). My personal theory is that ZUN is tired of all complaints about CAVE games being better or JynX's patterns being more difficult. About characters and their design... Well I got used to them. At the first time I was baffled by how ZUN decided it was necessary to put rainbows everywhere, it's ridiculous (I at first HATED the design of Chimata, plus didn't help the fact that everyone thought it was NECESSARY to spoil her). But at a later date I find the quite appealing, probably because my sense of what beautiful or not dropped since I saw Ryukishi07's Umineko art. So here are my impressions: Misumaru - Now we have a gem digging and creating Yago, similarities just make me ask more questions Megumu - The design I actually liked, not really much to say about her, I need to read her dialogue again to get who the hell created those cards, did she tell Chimata to create cards that are duplicates of characters' abilities or what? Tsukasa - The character that appears as a midboss in three stages in a row, quite refreshing to see a character that doesn't fight "directly" Chimata - Now her design doesn't appear as eye bleading as I first initially thought and I find her sky aesthetic quite nice, but still, too much rainbow for me to the point of looking like a parody of fan characters Momoyo - Now that's a design that I fell in love with, all hail da cave bug gorl. But seriously, her design is absolutely refreshing for me. Overall, I think that UM is alright for me, I suppose. I hope ZUN didn't include "if you play it on easy mode, you suck" kind of thing and doesn't lock you in the bad ending for that
@@misery_shun I think the requirement to clear the game on higher difficulties for getting a good ending has been gone for quite a few main releases already. Clearing the game on Easy without continues gives you the good ending and unlocks Extra. There is also a special ending for each playable character in UM that can also be seen when purchasing the "Blank Card" for the final stage, which can be done on any difficulty.
This game really does feel like a bit of MoF 2.0 We have Green Nitori and Blue Aya [Although to give her some credit; the idea of Aya's superior having power over the starry sky when Aya controls the wind is really thematic; since the starry sky is well above the wind], and the final boss is basically Rainbow Kanako [The point of the incident is to gather faith to sustain her... just like Kanako]
This Touhou game has pretty much cured my depression caused by the death of flash games. It is the flash game I can play during free time at home. Also pretended that Sanae was the main character where she investigates the ability cards and meets up with the friendly fellow youkai and gods.
8I love how, for the most part, the spell cards and all the patterns in general have a Touhou 7 ~ 11 vibe to them, 8 in particular (my all time favorite), but with a little twist. It's the perfect game for us who loved that era but wanted something new.
Me and my gay @$$ getting distracted/awed by the amount of rainbow colors/bullets used, and then we got to the final boss who looks like a rainbow pride superhero and honestly? I lived for it. The rainbow lasers on the Stage 5 Boss looked insane though to be honest. I really love the customizable options of getting to pick cards with this one, definitely giving you the option between basic resources like Lives/Bombs, or to go with something that can add/change to your playstyle in a run
> Player character starts to suffocate during stage 4 dialogue > All of Misumaru’s patterns are designed to feel claustrophobic > Based Zun makes the player empathize with the PC through pattern design alone
I think he means the overall difficulty. Stage 4 and 5 have some nasty nons AND spells while stage 6 mainly have nasty nons overall but learnable spells (this also goes for stage 5 as well but stage 5 is kinda harder to learn) stage 4 is pure nightmare, the nons and especially the spells are straight up hell lol
Chimata's last spell is hard af to learn but it's fun to dodge. She may be not one of the hardest bosses in touhou, but is one of the funniest (the hardest boss title in this game goes to Misumaru or Momoyo)
This game seems to be forcing people to get that pair of passive cards and also (Maybe this was already added since HSiFS or in WBaWC) there's now a sound effect when reaching a decimal power value and another when reaching Max Power. Small details that can help players focused on the main screen
maybe it's just me but the final boss themes for the past few games feel like they're focused more on sounding big and flashy and powerful than having a distinct melody. like, go listen to any of the themes before TD (lolk's is fine too) and they all sound like something you could hum, at least mostly. like yea these new ones are fun and menacing but they don't really sound like they have a lot of character to me? idk good run
I don't know if this is just me but I think Sanae did get more powerful, it feels like she does more damage on low power now compared to the demo. I also feel like the Alice doll card gives more damage output than the wolf card. I'm not sure about this but I think the wolf card powers your default shots and not the ones that come from your options?
See, ZUN actually wanted another Reimu and Marisa boss battle, but instead replaced it with the current stage 4 and 5 bosses. just kidding, but come on, the stage 4 yin-yangs and stage 5 star bullets and lasers?
tbh stage 2 is the hardest with the exception of the final bosses survival spellcard (with the rotating safe spot and all the little bullets coming into the center). also the the death avoidance elixir is broken.
Correct me if I'm wrong, but don't the Centipede and Wolf card conflict each other? They're both damage multipliers so one ends up overwriting the other.
No Bombs, No Cards clear when? Since this game is insanely bullshit without those. I think that this game gives you around 6-7 lives without cards, which is definitely not ok for a hard game like this at all
"Death skittles, I cannot fight the rainbow!" The game.
A raocow reference in the wild? A rare find.
at last the stage 4 difficulty spike has reached its logical extreme, with all the difficulty concentrated in stage 4
At least it's not DDC with the stage 3 difficulty zenith XDDD
It was already pretty hard at stage 3, so it wasn't a sudden change
Lmao the ying yang boss suffers from doremy syndrome
WTF that orb in that stage 4 😂
its PCB all over again
"It's kind of a trend with newer Touhou games that counterstops happen much more frequently and much more earlier."
To be fair the last three games have featured some form of insane mechanic that lets you do huge milks through otters, mallets or the season of Autumn.
I like that ZUN's been getting wild with just tossing in whatever crazy mechanics he thinks will be fun. If you want to be some sort of dull purist MoF and UFO NMNB aren't magically uninstalled when a new game comes out.
honestly like the crazy mechanics in the newer games, it's just super satisfying to abuse them and kill stuff
And tbh, ZUN adding new wild mechanics makes the games look fresh. Imagine if we always had the same mechanics and systems through all of Touhou, it would get boring fast.
Funny you say that, UFO is actually my favourite out of all 18 games
Sure they're fun but there's no reason to make the game competitively dead on arrival. It's just bad and lazy design.
@@Nickkelz that's subjective, and touhou can be easily held up by its fans alone anyways
One user on the _Maidens of the Kaleidoscope_ forums gave the final boss of this game the nickname *"Capitalist Jesus and the Amazing Technicolor Patchdress"...* 💰🌈
🤣🤣🤣
The final boss has some really weird patterns. She kind of feels like an extra stage boss
Her attacks were put into a blender honestly lol
Yukari + Mokou.
@@mockou.4440 Ngl, seeing final boss non-spellcard pattern looks like mokou
i saw one of koishis spells in her nons tbh. one of her harder spells, forgot the name lmao.
@@DeltaFrazzle Youkai Polygraph ?
The Usual Stage 4 that will tell you that "This place is not what you are looking for!"
Wow, that last boss's non-spells look like much nastier versions of Mokuou's non-spells.
thought they were easy
@@sakesaurus They ain't easy because the gap constantly change due to different height of the bullet location generation. On top of that a different speed may also close the gap which will guarantee your death unless you quick enough to slip through the gap before it's closed
Friendship ended with Mike Goutokuji
Now Touhou 18 Foxgirl is my best friend
I'm a little surprised none of the enemies or bosses used those coin danmaku that Komachi had in Flower View and Shoot the Bullet
I always thought Mike had some? Unless it's some strange mandela effect or it was in the demo only. I remember vividly she had a coin danmaku attack...
@@crustacean78 You're probably thinking of those bubble bullets she shoots in her Last word
Touhou 18: the game where ZUN gave every character a "Yea right..." face in their dialogue interactions.
Cool to see my values for shots being used in the description and gg
I can already see that Chimata is definitely the new Hecatia in term of "controversial design" lol
it's like an endless cycle
new things dropped, people got disappointed and saying zun's running out of ideas, days later they will love them and get excited for them
rinse and repeat
@@prizmastarz742 hecatia's design is still trash though
at least chimata looks kinda neat, sorta? like stained glass?
Her dress look like she just picked a romero brito paint and weared it
I mean her design kinda suit her story tho
@@anonymousanonymous8216 Hecatia's design is brilliant, I dunno what're you talking about
ZUN's artistic skills are getting extraordinarily good, I could watch Unconnected Marketeers gameplay for hours if I wanted to, I'm excited to see what the next Bullet Hell game will look like, I swear Touhou is literally the video game kaleidoscope.
Especially with fangames, and a fanmade engine made for making danmaku games being made means that many could create bosses, stages and even full games means that there is more stuff to doge other than 18 games worth of danmaku
Just want to say, as a self-taught artist, writer, photographer, and aspiring game dev (will be studying game design in Japan, after studying Japanese at a language school in Chiba for two years), it's cool to see how ZUN started and how he's improved over the past 25 years or so.
Since your videos are full playthroughs, I get to see all the various mechanics/gimmicks in each game and how it all works together (or doesn't, lol). I'm pretty experimental as a creative, myself--basically comes with autodidacticism, so yeah. ZUN is kinda like a kindred spirit to me, or something, hah.
It's all good study material, so thanks for these vids, Jaimers.
Stage 5 has some really cool backgrounds and attacks
i got flashbacks when i saw stars in the stage 5 boss's attacks
32:17 Kanako : "Oh so you're blue now"
Seems that this is the best Touhou game so far with all the ability cards and the fact that we can get more slots as we keep on playing. The game has a very high replayability rate
I’ll say the replayability is only surpassed by Touhou 8
This actualy reminds me of Len'en 4, where the more you play and unlock upgrades, the easier it gets. I'm quite liking the rogue like gameplay, although shesh it's hard as hell.
Thanks for sharing the playthrough. Fighting against those bullets is definitely hell, but danmaku with the background is so beautiful to watch.
I dont know know what I'm more surprised about, the full game being released early instead of in August or that Jaimers has already Lunatic 1cc'd it.
Just kidding, we all know Jaimers had this in the bag!
The game will be up for retail on may 13th. He is playing the steam version which released at midnight of may 4th
There's a moon behind the final boss. Again. Yep, it's Touhou alright.
Touhou incidents have 2 constants
The moon
Morya shrine
Incidentally, FromSoft also puts the MOONLIGHT greatsword in every game of theirs.
I have a theory.
Since the Japanese are a very busy workers, they hardly ever get to see the daylight. When they leave the office around midnight and finally see the moon, it's a sign their suffering is over for the day.
So they put the moon everywhere. It's their symbol of freedom!
((Before you lynch me, yes it's a joke))
@@Mayhzon Could've been true though.
15:50 we returned to PC-98... Yey....
Still no Mima though
No mima :(
OH YEA I FORGOT MIMA. Mima.....
enjoyed your review as usual :D can't wait to see your extra run if you're planning to upload that as well
So is the little midboss fox the main villain then? Since she seems to be getting into everyone's head
the reccuring mid-boss, and bosses 5 to extra are all villain to an extent, but they're actively manipulating each others.
That being said, I'd say the tube fox and the toxic centipede have the upper hand overall
Sorta. 5th boss Iizunamaru, chief of all crow tengu (so Aya and Hatate are her employees) starting selling cards to benefit the tengu's position in Gensokyo, the market god Chimata (the final boss) helps out in order to regain her lost strength, and the extra boss, Momoyo Himemushi, is mining the crystals needed to make the cards magic. The fox is a liaison between them, but she's screwing all of them over for shits and giggles. In the end, the cards are still being sold because they really aren't that harmful to Gensokyo, and because their distribution has gone beyond any control by the main antagonists.
@@anueutsuho7425 What about the stage 4 boss? Since her mine was exploited illegally by the centipede girl?
@@jambon2730 they weren't her mines. The centipede made the mines and she was complaining about the Izanagi objects belonging to the Gods
misumaru will become the new clownpiece
ok thank god I wasn't the only one feeling that stage 4 was harder than the other two, but yes I agree. What the fuck is that mid-boss.
So finally the fact that there's a conspiracy is actually canon to the plot of a main game instead of being part of an overused meme.
27:53 i like how it's always Sync everytime inculding other people too
Okina's Ability card is brokenly overpowered against Chimata's spell at 27:40
Stages and Bosses after Sannyo in here is just really...whatever the fuck just happened to them, god
Maybe i'm not used to their patterns but damn they do be loving tight spaces and...homing, even in Normal it's quite harder than expected. Really good job as always like a madlad.
Also, i like Chimata, i just think her design is one of the wildest touhou designs, and i Kin Her
With all those zippers, I was wondering if Tetsuya Nomura had anything to do with her outfit.
@@crystaljon i do wonder how cosplayers gonna put the zippers onto every fabric lol, and it seems they are only there for decorative purpose(unless there's symbolism behind the zippers as well www)
Okay, even though I don't know what the hell danmaku is, I still think that difficulty is cranked up real time and at times (for example - Megumu's Lazer card, it's beautiful, but hella difficult). My personal theory is that ZUN is tired of all complaints about CAVE games being better or JynX's patterns being more difficult.
About characters and their design... Well I got used to them. At the first time I was baffled by how ZUN decided it was necessary to put rainbows everywhere, it's ridiculous (I at first HATED the design of Chimata, plus didn't help the fact that everyone thought it was NECESSARY to spoil her). But at a later date I find the quite appealing, probably because my sense of what beautiful or not dropped since I saw Ryukishi07's Umineko art. So here are my impressions:
Misumaru - Now we have a gem digging and creating Yago, similarities just make me ask more questions
Megumu - The design I actually liked, not really much to say about her, I need to read her dialogue again to get who the hell created those cards, did she tell Chimata to create cards that are duplicates of characters' abilities or what?
Tsukasa - The character that appears as a midboss in three stages in a row, quite refreshing to see a character that doesn't fight "directly"
Chimata - Now her design doesn't appear as eye bleading as I first initially thought and I find her sky aesthetic quite nice, but still, too much rainbow for me to the point of looking like a parody of fan characters
Momoyo - Now that's a design that I fell in love with, all hail da cave bug gorl. But seriously, her design is absolutely refreshing for me.
Overall, I think that UM is alright for me, I suppose. I hope ZUN didn't include "if you play it on easy mode, you suck" kind of thing and doesn't lock you in the bad ending for that
@@misery_shun I think the requirement to clear the game on higher difficulties for getting a good ending has been gone for quite a few main releases already. Clearing the game on Easy without continues gives you the good ending and unlocks Extra.
There is also a special ending for each playable character in UM that can also be seen when purchasing the "Blank Card" for the final stage, which can be done on any difficulty.
@@tanjimmy125
Huh, it's just when I played on easy mode in 16, I got bad ending, but maybe I have bad memory and I used continue
Chimata is the weirdest final boss so far in all aspects: battle, music, design. Not _bad_ (in fact I quite like them), but definitely weird.
Well, it's touhou, weirdness is aways welcome
Her theme slaps so hard...
This game really does feel like a bit of MoF 2.0
We have Green Nitori and Blue Aya [Although to give her some credit; the idea of Aya's superior having power over the starry sky when Aya controls the wind is really thematic; since the starry sky is well above the wind], and the final boss is basically Rainbow Kanako [The point of the incident is to gather faith to sustain her... just like Kanako]
This Touhou game has pretty much cured my depression caused by the death of flash games. It is the flash game I can play during free time at home. Also pretended that Sanae was the main character where she investigates the ability cards and meets up with the friendly fellow youkai and gods.
The Rem Lazar rainbow lady has to be one of the most awesome character designs I’ve ever seen
Very nice Tenkyuu very much
THE GAME IS ALREADY OUT?!?! Oh my...I must get to playing >,
8I love how, for the most part, the spell cards and all the patterns in general have a Touhou 7 ~ 11 vibe to them, 8 in particular (my all time favorite), but with a little twist. It's the perfect game for us who loved that era but wanted something new.
Me and my gay @$$ getting distracted/awed by the amount of rainbow colors/bullets used, and then we got to the final boss who looks like a rainbow pride superhero and honestly? I lived for it.
The rainbow lasers on the Stage 5 Boss looked insane though to be honest. I really love the customizable options of getting to pick cards with this one, definitely giving you the option between basic resources like Lives/Bombs, or to go with something that can add/change to your playstyle in a run
I must say... I didn't expect this game to be so brutal...
every danmaku battle is as unfair as ever...
> Player character starts to suffocate during stage 4 dialogue
> All of Misumaru’s patterns are designed to feel claustrophobic
> Based Zun makes the player empathize with the PC through pattern design alone
stage 4 boss is just a condensed form of the "but stepmother! ball is life!" vine
3:21
* sifts through discord translations *
29:18
"Danmaku Free-Market"
I'm speechless
While stand alone, this game's tracks hard to compare against old masterpieces but together they seems surprisingly good. I'd say they shine silently
Just wait like 10 more years and they'll feel like the old touhou games
Last spell card for the final boss seemed pretty cool as fuck.
Are you sure the stage 6 boss is easy? The gimmick spells are easy to learn, but the nons look downright nasty.
I think he means the overall difficulty. Stage 4 and 5 have some nasty nons AND spells while stage 6 mainly have nasty nons overall but learnable spells (this also goes for stage 5 as well but stage 5 is kinda harder to learn) stage 4 is pure nightmare, the nons and especially the spells are straight up hell lol
Chimata's last spell is hard af to learn but it's fun to dodge. She may be not one of the hardest bosses in touhou, but is one of the funniest (the hardest boss title in this game goes to Misumaru or Momoyo)
reminds me of Imperishable Night stage 4 spike, shit went hard
After 10years,the dodge strong style are back
I have been waiting for you to play.
Can't wait to get this game, I have the demo and it's amazing so far.
22:46 That Sync
the binding of hakurei reimu
more like, darkest shrine
I bet ZUN has been watching a lot of Jojo's Bizarre Adventure judging by his newest character designs.
>new touhou game
>has new mechanics
>1st time playing
>goes for lunatic
This guy is a chad touhou player
This game seems to be forcing people to get that pair of passive cards and also (Maybe this was already added since HSiFS or in WBaWC) there's now a sound effect when reaching a decimal power value and another when reaching Max Power. Small details that can help players focused on the main screen
Ff. My fat fingers still cant 1cc on easy. I reached final boss once, but that's as far as I went (
Cheer up man,i cant even go past stage 4
I can't even pass easy mode. my life is a misery
lol same
just wait for fujiwara's ability card it literally gives 4 or 5 lives I don’t know
3 lives, to be exact.
dragon pipe broken
@@sakesaurus dragon pipe? broken???
Big yin yang oh god
Jaimers you fucking legend
Remember, this series started as a breakout/pong type game
Yeah, a breakout/pong type of game starring a human shrine maiden.
maybe it's just me but the final boss themes for the past few games feel like they're focused more on sounding big and flashy and powerful than having a distinct melody. like, go listen to any of the themes before TD (lolk's is fine too) and they all sound like something you could hum, at least mostly. like yea these new ones are fun and menacing but they don't really sound like they have a lot of character to me? idk
good run
The only final boss theme that sounds like what you described it to be is Okuu though really
@@yatsuhashiwho I heard this theme so much times and still can't hum it. You are f right
32:18 KANAKO?
I love this game
I don't know if this is just me but I think Sanae did get more powerful, it feels like she does more damage on low power now compared to the demo.
I also feel like the Alice doll card gives more damage output than the wolf card. I'm not sure about this but I think the wolf card powers your default shots and not the ones that come from your options?
Ah, so it's Slay the Spire: Touhou Edition.
See, ZUN actually wanted another Reimu and Marisa boss battle, but instead replaced it with the current stage 4 and 5 bosses.
just kidding, but come on, the stage 4 yin-yangs and stage 5 star bullets and lasers?
So no Mima i guess... One day. One day for sure.
Stage 2 boss is pretty much the same as Normal with like slightly more density lol
It's the full story. And the colour to rainbow
I feel like Sanae rn is only good for clearing the stages.
tbh stage 2 is the hardest with the exception of the final bosses survival spellcard (with the rotating safe spot and all the little bullets coming into the center). also the the death avoidance elixir is broken.
Wow.. this game is NOT JOKING on the difficulty spike.
Welp, here's hoping my Easy 1cc is doable ;-;
We get it Cereal, you like making fun of people playing on easy mode.
he does it again
2021 and touhou still 4x3 screen
Amazing
It's crazy Cave developed this.
my brain can’t even keep up with this, much less any chance of moving my hands...
Stage 3 like snow halation by U's
man megumu looks like the cooler aya
Megumu kinda looks like Marth, too.
Megumu looks like she needs to dye her hair and get a new haircut if she wants to cease beign blue aya lol.
Is it just me or is the last spellcard on lunatic not much harder than on normal?
The danmaku in this game is really awesome.
Character designs still wack tho
Takane looks awesome.
33:08
COCA-COLA
gaming
gaming
Correct me if I'm wrong, but don't the Centipede and Wolf card conflict each other? They're both damage multipliers so one ends up overwriting the other.
blue aya
I don’t even play Touhou and yet Misumaru’s spell cards look agonizing to avoid.
An interesting Touhou ...
stage 6 is just fashion disaster mokou
Oh awesome!! What's the verdict? Did zun deliver?
@@CerealKiller Agree card mechanic is that fun.
Don't play the ending in the videoPromise from the priest
why this video give me anxiety
いえ〜い!見てる〜??
How to win this game? : vampire card...
bad boy you showed the ending
stage 4 boss stealing Reimu's patterns
Well, she DID create Reimu's Yin-Yang orbs.
@@crystaljon i can't read japanese :v
@@marinaaguas9219 TH01 was barely canon to begin with, even in PC98 era I believe.
It doesn't even follow with a Reimu, just "shrine maiden".
Ouch. Looks like you have a long way to go before you get LNN. Might have to resort to actives.
東方Projectの作品は、整数・小数に関係なく、エンディングを乗せるのは禁止されています。編集でエンディング部分をカットするなり動画を非公開にするなり、対応をお願いします。
wow
エンディング公開はアウト()
No Bombs, No Cards clear when?
Since this game is insanely bullshit without those. I think that this game gives you around 6-7 lives without cards, which is definitely not ok for a hard game like this at all
ufo level I think
@@sakesaurus neh, this is worse
At least UFO gives you around 10 lives or something. This shit only give you 7 at most
Yea, including the power loss thing, makes it so that you absolutely cannot afford to die in this game.
@@lib6194 dragon pipe
@@sakesaurus without cards at all