Any thoughts on using this method vs. the new Meta Mixed Reality User Kit (MRUK) new v65 approach with the building blocks? I have a basic project template for each method, per your videos help, but not sure which is better or to what degree they are (or may not) work well together? Thanks for all the videos!
It depends on what you are trying to build, which platform and other things. You can checkout this video to see which SDK you can use: czcams.com/video/uAMeHbKBgC0/video.htmlsi=uQbzezDEi9trwdZD Meta SDK and Unity XR Toolkit are both powerful and both have pros and cons.
@@immersiveinsiders Thank you, I watched several of your videos the last two weeks (lots went over my head at first, but it has been sinking in and starting to make sense). I'll check this video out too, thank you again!
Nice work! :)
Your videos are always helpful to me, thank you :D
Following you for a long time! Thanks for the tutorial. please a tutorial: about Unity XR Hand for Apple headset
Hi, right now we are not focusing on Vision OS right now :)
Any thoughts on using this method vs. the new Meta Mixed Reality User Kit (MRUK) new v65 approach with the building blocks? I have a basic project template for each method, per your videos help, but not sure which is better or to what degree they are (or may not) work well together? Thanks for all the videos!
It depends on what you are trying to build, which platform and other things.
You can checkout this video to see which SDK you can use:
czcams.com/video/uAMeHbKBgC0/video.htmlsi=uQbzezDEi9trwdZD
Meta SDK and Unity XR Toolkit are both powerful and both have pros and cons.
@@immersiveinsiders Thank you, I watched several of your videos the last two weeks (lots went over my head at first, but it has been sinking in and starting to make sense). I'll check this video out too, thank you again!
Thanks for the video. Is Multimodal supported? I'd like to create a game that use both hand tracking and a controller at the same time.
I don’t think XR Interaction Toolkit supports Multimodal as of now. You’ll have to use Meta SDK for that