I'm back! Today we discuss modular level design, which I now swear by. For questions and comments that I am more likely to see, visit this link: www.littlebigpl...
I know this video is literally over a decade old, but I've just gotten on custom servers, and this, along with a friend, have really helped me get alot better at making levels. Wishing you the best!
@@sammakeslego This is late but "nearly in every LBP game" is technically true, but in the most uncomfortable way possible, it's in PSP, Vita, Karting, and 3, which yeah, *is* most of the games, at least the majority of ones with create mode, but 3 is really the only one in that list that people would think to include.
Comphermc, your levels are some of the best I ever saw. My brother is magnum131 and he is ALWAYS impressing the heck out of me with the things he tells me he learned from you and your levels. Well done, sir.
I've been creating on lbp for years now. Never published a level. 16 unfinished projects. Got really fed up and disheartened. This type of level design is so much better. Things don't break when I move stuff and much more organised. Thank you so much for sharing this. I'm back on track now and no longer get fed up and frustrated. :)
it means a piece of an object, or "prefab" in more professional settings. Basically it means you make a set piece to re-use in your level for later use, sometimes re-using it in different ways so it looks nothing like the original piece to add great detail and choice to your creations while speeding up the process. Hope that was clear... glad to help, have fun creating guys!
Noticed the mic quality is better, good stuff, and welcome back. Also liked the new intro, it's a bit faster, and still gets the message across. And yeah I've been using that same trick with the not moving, but I also have it in a microchip with a thing that makes things unbreakable.
Yes, I definitely agree... It helped me a lot and has solved quite a few of my creation problems. Also, Punkoutks what is your PSN ID? My PSN ID: XTerminator8000
I did not know that you work on lbp vita, that’s freak ping amazing it’s even better when I was using lbp vita levels as inspiration for my own this is a amazing guide for making levels
three topics i wanna know. 1. how to make a level design look good. 2. how to make wind/water current. 3. how to make a gravity core (say you have circle and you put somethin in the middle and sackboy can walk around it).
Yay comphermc is back! and wow this tutorial is AWESOME! I completely forgot about this kind of design! I got so use to glueing, and never modify obstacles. Thank you now im going to have an easier time creating :D
@LBPlanetorials This isn't so much a tutorial as it is an interactive advice of sorts, but still, super glad that you're back :) I've come long ways with my logic and creativity in general in LBP2 and that's in great part thanks to you and your great tutorials. Looking forward to see what you're teaching us next! Cheers!
hello! thanks for the tutorial comphermc, all of your tutorials are useful. i wanted to learn how you make levels like 'the button', controlling things without bwing in a controllinator. it would be really useful and you'll help a lot of creators out-thumbs up so he can read this!:)
A gravity core is really a material you unlock from the Muppets level kit, It is found in the basic materials section after unlocking it. I can't remember the name, it looks like some sort of gel, tho.
... You need dlc to do it, wait this can be done with hologram yay welcome back to you tube man!!! I had quit lbp for a while cuz I ran out of ideas and then moved on to minecraft and started building custom maps, but seeing this makes me think that I can build that stuff in lbp too (again) anyways welcome back!!!
Personally, I like the look and feel of a handmade level better. The modular style looks so bland and sterile. Sure, it takes more time but the visual aspects are far better.
Modular level design doesn't feel sterile or bland. You're still the one making everything, it's just simpler and easier to do so with modular design. It greatly reduces the risk for breaking whole levels and having to delete them or wanting to change something that you accidentally made permanent. You can make levels of any build style feel organic. They all lead to the same product.
What I want to know is how levels are made so precisely. Like how Huge Spaceship has its hull so precisely made with nothing sticking out and icky-looking.
How do you make the material not rub between two materials and and not able to lose off the grid? Because my material in the middle gets stuck all the time after 3-6 loops from the pistons.
Hmm, I build my levels section by section too but I've never thought about using anti-gravity tweakers and sticker panels like that. No wonder you swear by this style. I'm from LBPC and I've seen under your name,Tarsier Level Designer . along with a few others. I'm guessing a new job? If so, congrats. :)
Hey Compher! Very nice having a visit with you in my homeland, lol. A LBP logic professional in Sweden is very nice. Are you going to make more levels soon? :D
I know this video is literally over a decade old, but I've just gotten on custom servers, and this, along with a friend, have really helped me get alot better at making levels. Wishing you the best!
You know, I like this style of creating. It looks more efficient in terms of moving/copying things. Thanks man.
I don't know why I'm watching this again, *_it's flipping 2019, help me._*
It's 2020 here get on my level
@@Embrac3change no, you are CancerousGacha. I hate the CancerouseGacha, it's Cancerouse.
*heh, I’m in 2021*
let's gooooo.
@@slippynuggets 2022
Problem of gravity os solved in LBP3 by adding "static" option. Yay!
This is late but Static was in nearly every LBp game (idk about LBp 1+2 but is was in LBp PsVita which is old AF)
Really? It wasn't for me
@@sammakeslego How so? You mean black matter and gravity tweaker?
@@sammakeslego This is late but "nearly in every LBP game" is technically true, but in the most uncomfortable way possible, it's in PSP, Vita, Karting, and 3, which yeah, *is* most of the games, at least the majority of ones with create mode, but 3 is really the only one in that list that people would think to include.
Comphermc, your levels are some of the best I ever saw. My brother is magnum131 and he is ALWAYS impressing the heck out of me with the things he tells me he learned from you and your levels. Well done, sir.
I've been creating on lbp for years now. Never published a level. 16 unfinished projects. Got really fed up and disheartened. This type of level design is so much better. Things don't break when I move stuff and much more organised. Thank you so much for sharing this. I'm back on track now and no longer get fed up and frustrated. :)
This idea is genius. Seeing his videos makes me realize how much I have been missing in the game.
Great! This is the series that inspired me to build! And when it stopped... I stopped... so I hope you do this regularly again!
it means a piece of an object, or "prefab" in more professional settings.
Basically it means you make a set piece to re-use in your level for later use, sometimes re-using it in different ways so it looks nothing like the original piece to add great detail and choice to your creations while speeding up the process. Hope that was clear... glad to help, have fun creating guys!
Thanks! I've always been more of a logic kind of guy, but this is really gonna help me build my levels! I appreciate it!
Noticed the mic quality is better, good stuff, and welcome back. Also liked the new intro, it's a bit faster, and still gets the message across. And yeah I've been using that same trick with the not moving, but I also have it in a microchip with a thing that makes things unbreakable.
Thanks comphermc this really changed my perspective on creating in moon, better levels are yet to come.
Yes, I definitely agree... It helped me a lot and has solved quite a few of my creation problems. Also, Punkoutks what is your PSN ID?
My PSN ID: XTerminator8000
SWEET YOU'RE BACK! we need your knowledge and wisdom of logic and stuff like that! keep on making more tutorials!
I love how you made your intro inside of the game
YEEEEEEA YOUR BACK! the best lbp tutorials of youtube!
Whoo! Comphermc Is Back! Yes! I've Been Running Out of Ideas Man! Glad You're Back! Whoo! :)
Yayayayayay!! your back! soo happy. Welcome back :)
I did not know that you work on lbp vita, that’s freak ping amazing it’s even better when I was using lbp vita levels as inspiration for my own this is a amazing guide for making levels
three topics i wanna know. 1. how to make a level design look good. 2. how to make wind/water current. 3. how to make a gravity core (say you have circle and you put somethin in the middle and sackboy can walk around it).
Yay comphermc is back! and wow this tutorial is AWESOME! I completely forgot about this kind of design! I got so use to glueing, and never modify obstacles. Thank you now im going to have an easier time creating :D
I tip my hat to you, you are one hell-of-ah-builder.
Hey, this could actually be very useful! Thanks for the tutorial!
i love waching these vids, they help a lot
You should continue your platforming essentials...that was really cool thumbs up so he can see this
this guy is the awsomest creator that ive everseen
Grid can create a really clean look, it's also good for fleshing out large ares quickly and a form of measurement.
@LBPlanetorials This isn't so much a tutorial as it is an interactive advice of sorts, but still, super glad that you're back :) I've come long ways with my logic and creativity in general in LBP2 and that's in great part thanks to you and your great tutorials.
Looking forward to see what you're teaching us next!
Cheers!
Your custom tutorials are amazing
This intro is so nostalgic to me
YAY your alive oh sorry the last videos had questions if you passed away :( but your back and you can guide us with your wisdom :D
Your back!!!! Yay!!! =) I used this method to build my LBP2 GTA level (also on youtube =P) Can't wait for your next installment of tutorial goodness!
Wow... just what I'm looking for... a tutorial for good design... :) Thank you.
hello! thanks for the tutorial comphermc, all of your tutorials are useful. i wanted to learn how you make levels like 'the button', controlling things without bwing in a controllinator. it would be really useful and you'll help a lot of creators out-thumbs up so he can read this!:)
WELCOME BACK!
Im glad you are back!
Sticker panel is a special material that you obtain by buying the Move Pack. Hope this helped.
A gravity core is really a material you unlock from the Muppets level kit, It is found in the basic materials section after unlocking it. I can't remember the name, it looks like some sort of gel, tho.
Thanks! :D
I have plans to do more videos, but I have to compete with my fiance for the TV these days!
I love your videos :) They are really helpful. You are the best LBP creator teacher of the whole world !!!! :)
fantastic thanks,i am always waiting for your youtube movie,that inspires me to keep playing little big planet tnx
You made me want to play LBP2 again!
welcome back comphermc!!!!!
I did this a little bit but I normally sketch out the whole level then go back and add detail but I will build like this more
A good way to make levels and a good way to use the grid to!!
WOW , only saw for a few seconds the button level in create mode I have learnt more about level desing.
ah static objects. How I love you so.
The sticker panel is a material from the move pack(tutorials section)
You get sticker panel from the move pack, and if you don't have it, like me, use hologram.
... You need dlc to do it, wait this can be done with hologram yay welcome back to you tube man!!! I had quit lbp for a while cuz I ran out of ideas and then moved on to minecraft and started building custom maps, but seeing this makes me think that I can build that stuff in lbp too (again) anyways welcome back!!!
Do more tutorials of modular design I love it
Welcome Back Compher! :D
Finally you got the move pack
You could also use these modular pieces for prize bubbles
Interesting idea of using a sticker panel to keep none gridded objects on the grid
YES! I HAVE BEEN WAITING FOR THIS FOR SO LONG!
FINALLY THERE IS A TUTORIAL FOR THIS
Planetorials are back! Yaaaay!
Personally, I like the look and feel of a handmade level better. The modular style looks so bland and sterile. Sure, it takes more time but the visual aspects are far better.
Massive Douche I agree
Modular level design doesn't feel sterile or bland. You're still the one making everything, it's just simpler and easier to do so with modular design.
It greatly reduces the risk for breaking whole levels and having to delete them or wanting to change something that you accidentally made permanent.
You can make levels of any build style feel organic. They all lead to the same product.
grats on working on a fancy big time game
the sticker panel is the thing in the basic materials that looks like its taking off a sticker but its not
Love the spacecore (Im pretty sure) in the intro
YOUR BACK OMG
... I posted that comment before watching the video. I didn't realize you were gonna mention lbp vita...
working on my "Neon Cave" level
What I want to know is how levels are made so precisely. Like how Huge Spaceship has its hull so precisely made with nothing sticking out and icky-looking.
Welcome back! :D
Next please do a tutorial on 3d 360 rotation that revolves around the player
Wait, you made the button? Wow, I should've expected that...
thank god he is back
I hope I become as awesome as you someday, Comph.
Oh. Wait. Duh. Everyone does.
Ur back hippy. Hurray
Back in Littlebigplanet 1...
Nice video. And welcome back :-)
Glad to see you're back! Just a quick question; can I use Hologram instead of Sticker Panel?
Glad your back :)
This guy is FRACKING AWESOME!!
This would have been good to know when i built my movie. Thanks!
Yaaaaaaa your back yaaaaaaaaa yessssss
if you go in settings you have the option to turn it off :)
Good Level Good Video Good Quality That is Excellent
i was thinking about making a Lego level where you build with legos using move controllers
Yeah hold R2 and then select the object/s with X. You can select quite a few objects.
Thanks, well made and really helpful!
This idea is legit and causes less stress.
Ah, the epicness of LittleBigPlanet...
interesting concept, never heard of it. also i never knew you could use sticker panel to hold stuff.
OMG!
That seems so cool!
If only there were other games I'd like to get on the Vita :P
Huzzah for LBP2-torials!
Because Tarsier is in Sweden. Media Molecule is in Englqnd.
How do you make the material not rub between two materials and and not able to lose off the grid? Because my material in the middle gets stuck all the time after 3-6 loops from the pistons.
Thanks to you i got 552 plays in 3 hours!! OMG :D
btw what i've always wanted to ask you comphermc was how did you make or where ydid you find the fonts from your introduction clip?
2022... nostalgia is a bitch
YOUR BACK! :D
Another awesome tutorial! Good luck with getting married!
He's Back With New Awesome Torials!!... CompherMc!
@shanedawsentv3 thanks but it usually comes out differently in the level than on own and paper.
Hmm, I build my levels section by section too but I've never thought about using anti-gravity tweakers and sticker panels like that. No wonder you swear by this style.
I'm from LBPC and I've seen under your name,Tarsier Level Designer . along with a few others. I'm guessing a new job? If so, congrats. :)
comphermc is back!
Hey Compher! Very nice having a visit with you in my homeland, lol. A LBP logic professional in Sweden is very nice. Are you going to make more levels soon? :D