Destiny 2: Armor Stats For Dummies! Everything You Need To Know About Armor Rolls!
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- čas přidán 6. 09. 2024
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Two things to note:
Keep in mind that Recovery and especially Intellect are more expensive to raise by mods. So for general use it makes sense to focus on those stats and raise other stats via mods.
Also: The top and bottom three stats each share about half of the total. So for example it's not possible to get 20 Discipline and Intellect on one piece.
Thank you for sharing
Interesting perspective. I tend to pick stats based on subclass unless I’m playing warlock (recovery, discipline, split intellect/mobility) because warlocks have so many uses for their nades
Discipline and recovery are my go to on warlocks. Discipline is very noticeable, I am used to solo content and I use contraverse hold with the top tree voidwalker so high discipline comes in handy.
I go Intellect and discipline for warlock on Pve but for pvp I go Recovery and discipline. It REALLY depends what play style you like I do feel like resistance is Extremely useless in pvp and pve.
@@tenthshadow3764 yeah 5 res in pvp is all you need and even still it doesnt alter ttks so running 0 res would not show any difference in most gunfights especially since most people dont shoot at you like you have 0 res so they will still 2 head 1 body with 120s out of pure habit.
I hope Esoterickk's warlock doesn't hear that bit about discipline and grenades.
He doesn't have to worry because the Warlock charged grenades are the best dps, ad clear, and rechargable ability in the game
@@robbay8610 *laughs in tack hammer*
@@robbay8610 *laughs in sunspots*
@@Majin_Fuu hunter and titan grenades suck
@@FárbautiX the lightening granade for titan is pretty good and the tripmine for solar hunters is pretty good too
Powerful friends and radiant light together, you get the strength and mobility bonus (Y)
And they activate each other. No additional arc mod needed on either armor piece
I’ve got both on and then I have finisher bulwark just for the hell of it, it was a life saver since my dragon shadow was a 54 roll with almost no mobility
Have been waiting months for raident light 😔
@@LDTER Radiant Light came back recently
I’m an old Halo gamer. Playing D2 was pretty damn frustrating. I wasn’t getting the modding and stat rolls aspect. “Not getting it”, is pretty much a death sentence lol. Thanks for sharing the knowledge! It’s a damn shame, I dismantled some pretty good stuff just for the sake of farming glimmer and shards. I’ve got a new way of looking at the game now. Wish me luck😎
Hope you get good stats soon
As a Genshin player who plays destiny, I'm used to the thing about stat rolls.
warlocks watching him say discipline is useless 🙃
This
I’m a hunter and him saying that nearly gave me an aneurism
As a Void lock I could tell you exotics bring it all back so quick you’re better off with intellect for sure
He said it’s useless for him.
Right 100 discipline w scatter nades + a exotic/ mods that make heavy ammo/specials gain grenade energy to shit comes back every like 5 secs if ur mid combat
Resilience is actually very useful in a few very specific circumstances when it comes to master or grandmaster pve content. A combination of the right resil and resist mods can save you from getting one shot by, for example, vandals with wire rifles.
Came here to say this. High difficulty content basically requires really high resilience. Theres also very popular exotics like sunbracers or contraverse hold where strength and discipline are helpful cause you're not always gonna get your full melee or grenade back and they're all about using each one respectively.
Man this is the absolute best explanation of armor stats I've seen.... thanks really helped alot.....I've been playing Destiny since day one and always been doing it wrong it didn't really ever understand how to put a good armor set together......
Sad that he no longer makes videos 🥲
Sorry Pyro but I have to dislike this one. I'm not on the popular opinion bandwagon of hating Resilience. It's just as good, if not better, than recovery on titan (I typically prioritize 100 on each for my titan).
The shield DOES matter in high level activities like GMs. I routinely notice the difference in more shield strength with my titan GMs vs my Hunter and Warlock. To add on top of that the class ability being tied to resilience for Titans.
To my Titan mains out there, I love Pyro, but do your own testing on that one. Resilience is a fantastic stat for Titans to pair with high recovery.
Yeah I don't care about using supers that much either. I'm usually holding onto it in a gm for a specific enemies. I usually stat discipline, resilience, and recovery. In gms I'm not really running around jumping and dodging. In shooting and staying behind cover. Also the meta is about to change so resilience will matter more in PvP.
Tier 6 resilience stops Thorn from 2 tapping, and doesn't let 120s 1crit + 2body on you
He said specifically pve.. resilience is only good in pvp, useless in pve
Not tier 6 my friend, tier 5 stops the 2-tap
Yeah... but why have max Res if a guardian with Max Mobility and Recovery can shotgun you at point blank range whilst dodging said Handcannon shots?
@@InfernotheFox who said max res, I said tier 5. Recovery doesn't mean shit if he is still taking damage, that or I can just headshot him with my knife.
@@silverknight8088 Uh huh, tell that to the Meta hugging crucible guardians who will tell you otherwise lol
Rather be a glass cannon who can run around super quick and heal than be a immobile brick wall with a passive "famine" modifier.
With the advent of mods such as Surge Detonators (Overload Arc Grenades) and Inferno Whip (Unstoppable Solar Melee) those abilities become infinitely more useful
There is one key point the stat total can help you with. Min-maxing. 63 is a magic number because 63 is the lowest possible stat role that can potentially be a part of a maximum stat build.
So while, yes, distribution is extremely important, 63 is an important number and anything lower should be considered a temporary piece to round out a build at best.
You also completely failed to mention that stats only make a difference when they cross a "10" threshold. Your Armor stat being at 48? Is actually only giving you 40 armor, the remaining 8 points do not affect your resilience or barricade cooldown whatsoever. Which makes those 8 stat points an even more blatant waste, as if they were in Discipline instead, you'd have 30 discipline and they'd be making a difference.
Great video! And for those of us that care about the "Look" of our armor, next season should hopefully be a huge blessing with Ada-1 returning as the transmog vendor.
Love to see a updated video of this with the new void builds out there
I had been going for high resilience as well as a Titan. I will be following your advice for sure from now on. Thank you! Great video.
I'm brand new in '22. I wish I had found this video first. Man, you answered so many questions I've been looking for. Thanks!
And all this time I thought resilience was the most important lol. Thanks for this video.
Me to
Recommend you do your own testing, especially on Titan. Resilience is a fantastic stat for titans.
@@ksneidndkdoknnw my main character is Warlock, but I do have a titan and hunter made as well.
This game IS TRASH.
@@invisiblehatednotwantedforever I enjoy it
For the record, a minimum of 50 resilience is good for PVP. Thorn isn't really that prevalent IMO. 60 or higher is fine if your armor rolls that way, higher is probably better for Titans for that barricade refresh, but that's about it.
Brilliant video explains a lot now I know where I am going wrong with my armour builds
I actually find I don't need a high intellect stat for PvE. I tend to hold my super for purposeful moments like a damage phase, chunking down a champion, capturing a plate in a nightfall, or a when we need high volume add clear (depending on the super). If I know I'm going to have my super very often, I usually end up holding onto it for those moments anyway. For me, Tier 6 intellect is about the sweet spot, unless I'm running geomag chaos reach, Celestial Nighthawk, or Ursa Furiosa in GMs.
A reason you might need barricade more is if you have a build that gives you and everyone around you extra health/shield when it is deployed. I have used this so often and it has probably saved me from death many times.
Disciple is good stat. Grenage is so powerful in pve.
Grenades are powerful for sure, but if your running a grenade build, chances are you’re going to elect to use a weapon with Demolitionist.
Running 100 Discipline and the Ikilos smg with demolitionist let’s me fling vortex grenades all over the place
Strength, discipline, and the class stat are important for stasis users in pvp. Stasis abilities take 10 to 20 seconds longer than light abilities to refresh.
Bro, best video I've seen on explaining armor and stats in the best way possible. I had no idea about Resilience in PvE so thanks for that tip. Keep it up.
Thanks for doing these kinds of videos. So much content for high end play, and not enough videos like this for the newbie or casual player.
This has been the video I have been looking for, thank you for explaining everything in depth detail, if I was not already subscribed... on just this video alone I would.
Nice video! But you forget to say, that all that beyond 0 is wasted. Like it's doesn't matter if you have 90 in your stat (like intellect) or 99, it will still count as 90 (9 intellect).
as a GM sherpa, I say Resilience is needed. if you don't have at least 5 with a sniper resist, you will be one tapped by snipers, I would love to see an updated video with some of the input from other comments. No disrespect.
Remember when you said getting that 67-70 stat roll didn't matter much? That's why you got a 99 on your intellect. Those one to three extra do matter. As long as they are in the right distribution.
As a hunter main, I’ve always focused on Mobility and Recovery primarily
Never paid attention to armor stats because it's really not needed. Its just something to do and now I wanna get into it. I just got an armor piece with 41 intellect 65 base. Just realized I got half my intellect with 1 piece with all my others masterworked. The other stat is mobility which is eh. I have 70 resilience and 102 intellect because I thought surviving longer would be a big help but I just found out resilience doesnt do much at all which makes me very sad. Why did they do that?
U taught me something i couldnt figure out and thats about resilience now i can make my build better i was stuck that wall
Really wish I could of found this video earlier! I didn't realize this game got this in depth with armor! I come from the COD side of things where literally only your weapon matters! I know I've gotten rid of some killer ass armor stat rolls not knowing what I was doing! Only going for looks and high power level and not usability 😫!!
8:50 I don't think dampener mods affect PVP. That would be incredibly potent.
I was under the impression that you are indeed correct Michael
So many people don’t know this... a pvp god in my clan was using passive guard the other day in trials because he had a sword for heavy...and an arc resist mod on his chest piece
@@rocketappliances2160 a pvp god using a sword to 3-peek. K
@@robertdewolfe1654 k..
For somebody who played destiny in the first year and only came back in the last few weeks .... finally a video which clearly explains the mine field which is amour stats and gear ....thank yo so much bro...keep up the great content.....will now sub and browse your other vids as right now I need all the help I can get ...lol
As a PVE player, my Strength, Discipline and resilience matter. Barricades and melee are vital for survival. Resilience helps to tank damage enough for you to escape or use ability to save yourself.
Great video and yes, recovery is king.
Resilience is irrelevant in pve
Don’t forget for PVE you want just 30 intellect any less is very bad and any more is a waste
Resilience has helped me out plenty of times I die less in PVP an PVE, who wants to use a mod slot for a resilience mod when that slot can be used for something way better 🤦🏾♂️ recovery and resilience are the best stats to build who doesn't want to stay alive? 🤷🏾♂️
pyro you throw some good points out the long and the short of it is 1.the class you are playing on 2.your play style and 3. how many wasted stats like on your armour your have 35/3.5 that could have gone to stats that needed it yes it is hard to fine the perfect armour but whit a little time you can do it
I've heard about resilience not mattering and thats why that one red bar add domed you in a low nightfall and there is nothing better than to whatch people panic in pvp when i have nine resilience or even 10 resilience does matter in everything but so does recover but even with 100 recovery all you've done is gave yourself time to hide and regroup if your high in both your better off
Resilience is a bit noticeable in raids and GM for me. I wouldn’t aim for a super high resilience but I try for at least 40 without going out of the way for it.
Loving the ghost shel buddy. Cheers for the vid bro. Found it very useful.
Crap. I hate to think of how much awesome gear I’ve dismantled as I didn’t understand what I was doing.
Great vid. Thx.
Discipline is key to staying alive on Warlock
Hi, awesome video and explanation, as you can probably tell by this question im about to ask, I'm a complete Noob to Destiny, started playing a week before Witch Queen was released lol....
So.... Is it best to wait until I've hit top power cap before masterworking or infusing armour as the power should be alot higher or can I start now as I like some of the armour I've already got? I'm currently 1536 power
P.s I've subbed 😉
Thank you for the great video, going to make some adjustments immediately I have a lot of high resilience items, but does seem not to help once past a tier 6, but maybe it is just my style. I will play around with both and see what the difference is.
crown of tempests, double ashes to assets, energy converter charged with light mod build, on a discipline build and I can have my super back in under a minute regardless of intellect stat.
As a Hunter I always prioritized mobility (114), but now I’ll also try getting better resistance and the other one you said is good.
Great video! I run 100 recovery and 100 discipline. With the new well mods I can make fun infinite grenade builds and have tier 10 intellect via font of wisdom.
I think the stat distribution talk is on point, a 58 is better than a 62 if the stat distribution is better. I also think that so much of this stuff is subjective. I love running grenade builds with demolitionist perk on my warlock so I prioritize Recovery, Discipline, Intellect, not much else. If I'm running PVP I'll swap out Discipline for Resilience. Really it comes down to your playstyle, which is a boring answer but it's true.
The thing is for grenade and melee builds not all exotics help with reducing the charge time some only change its effectiveness.
My Titans sitting at 89 resilience 99 recovery in 89 intellect are my three max stats that I am trying to max out and thanks for the info I took a lot from this video to improve all my characters
For me because I use crest of alpha lupi as a Titan which gives me a slab of health back instantly after using baricade resilience is so key I didn’t realise how much it affects both pvp and pve gameplay
"100 recovery for crucible, raids , patrols" wait what?
Thanks for this video! Just getting back into Destiny 2 now before Witch Queen and this helped a lot!
Mans titan looks like a junebug
I got my hunter to have 100 mobility, resilience, intellect and strength with 36 recov and 18 discipline
Okay i think i finally got it. Tnx dude helps a lot for noobs. Learning sum'in new everyday.
I honestly think it’s how you wanna play for example I play a lot of PVP so I try to have high recov and high resilience, resilience to stay in hun fights for a bit longer and recov to dip out of a fire fight I’m losing and be able to engage again quickly. With some strength using radiant light to give it a bit of a boost, because I use my knives a lot and pin them on walls so when they explode I hit my opponent, but again that’s just me and how I like to play
Awesome! This was very helpful, thanks ☺️
THANK YOU! I'm such a noob at this and had no idea and was afraid to ask anyone
Great Video. I just came back to Destiny 2 and was so lost on knowing what was a good armor roll and not.
Thank you for that explanation. This was good content.
Each piece of armour has a subclass to it…
Q. Does this have any effect to particular builds?
Thank you in advance, hope to see a response some time… Peace ✌️
Yes it does, the subclass element that each armor piece has determines what mods it can use. For example void armor pieces can use a mod call protective light.
Armour stats are the BANE of my Guardian life.
I've got more chance of seeing Hayleys Comet than getting a good stat roll 😭 and I've already seen it 🤣🤣
something is not making sense... so if each piece have x2 20 stats (class item dont count and will only give +2 for all stats after masterwork) how can you achive 100 stats if 20 x4 (helmet, gloves, chest and boots) is 80?! even if you count with masterwork (what is 22) is not enough. so 20 recov + 20 int x 4 is 80, +2 from 5 pieces from masterwork is 90, you still need 2 mods to make 100 on both. but hit me out if im wrong
so it means all of the gears stats are contributed into masterworks stats and the masterworks actually is our total stats we have. and im just know that people more need Intel and Recover status especially for PvE stuff. that's a new knowledge to me.(im never take a lot attention to gears stats before) honestly your guide is not hard to understand! thank you!
btw...besides Raid/dungeon is there any good stat armor drop?
Those 8 resilience points and 9 strength points you’re losing would be enough for me to hold off on masterworking that set. People, if you’re short on upgrade materials, take the time and do the math on your sets. Don’t spend your materials before you know how to your stats will look in the end.
Also, I personally have never felt the benefit of having higher than tier 7 intellect in PvE content. If you want to not care about intellect as a stat on your armor, but still run tier 10, you can tie it to your grenade using elemental ordnance and font of wisdom. Run tier 8 or higher discipline and a grenadier weapon and you can essentially always have your intellect at 100, even if it says 23 in the character window. Yes it costs two mods but it’s very much worth it for ability based builds.
That’s exactly what I’ve been working towards, not sure I understand what you mean by Intellect at 100? I ran some strikes this eve and the grenade spam was awesome, I am tryin to include intellect but it’s a third choice over Recovery & Discipline , now this video has me thinking have I been doing it wrong?
@@boomish69 font of wisdom temporarily (30 seconds) makes your intellect tier 10 after picking up a matching elemental well. So if you have 23 total on your armor, font of wisdom completely forgets that and makes it 100 while it’s active.
So yeah run high recovery and discipline but in your combat style mod slot put elemental ordnance and font of wisdom. Then you can basically forget intellect as a stat as long as you pick up those wells whenever you see them.
High intellect is definitely more of a pvp trait
Video in a nutshell: Pyro gameing: you need mobility, intelect and recovery. *throws out rest on window* any questions?
I use high mobility on hunter in PvP for a lot of dodges with Gemini and the ice dodge. Then I have high strength for the throwing stars. If I’m running arc I max my discipline with shinobus vow and skips. 30 second grenades if I miss and high mobility to always have a dodge to get out a bad situation
I had no idea resilience was so useless in PVE. I just started reworking all my character's armor for season 15. Glad I saw this video now.
It's not. Even when you're not playing a Titan, Resilience does effect what can and cannot kill you. In general play it honestly doesn't matter very much, but in GMs and such it can be the difference between getting one shot by snipers, or surviving.
I agree for warlock, but hunter I need >=80 mobility. Yeah, I can use Dragon's Shadow to get the boost, but shortening my mobility charge time gets me my DS dodge more often.
Mobility is good for warlock
Finally a decent video to explain whats needed. Great job!! I'll do a smarter job of picking my gear and not just go by rating and highest total value
That bit of info about Pit of Heresy Boss guaranteeing an Armor with 2 stat spikes is big for me. Thanks.
I'd argue tho that between eating grenades and throwing down stasis Turrets, Warlocks value Discipline highly (but past data has showed us that Discipline 40 is the sweetspot before diminishing returns). I agree tho that Recovery and Mobility are the stats that players will notice the effects of the most, they're the ones that keep you alive the most, I know some Warlocks and Titans undervalue mobility and think that it's a only Hunter stat but that strafe and sprint speed from cover to cover in high level activities can't be understated.
Way late but resilience is really helpful for GMs so some things won’t one shot you.
My end game build revolves around my barricade so I disagree. Plus i don’t use my super too much. Since melee supers suck in many situations.
Does anyone know when powerful friends is coming back?
If u are using warlock some discipline is really nice in high tier PvE content
I have pretty high stats but strength is really low so I just use monte carlo. Also my resilience is 'bout 40-50 for radiance
new to the game and was wondering about this! thanks SOOO much!!!
it’s outdated
btw resilience is very important now
Random tidbit of info I didn't know until recently. Mobility doesn't affect sprint speed, just walking/strafe speed. Jump height.
try to run with someone that has 100 mobility and you have 0. They will outrun you in a second guaranteed.
@@fataliity101 Hm. Apparently I can't link that, as the comment disappeared. There's an in-depth Reddit post about it. It includes an accompanying video. czcams.com/video/JE0QYVXqUMg/video.html
@@fataliity101 that’s just not how it works, you’re completely wrong
I would suggest only master working one class item for each of the elements that have the most recent season's mod capabilities or alternately the ones that you use the most. No sense in wasting a good golf ball...
Damn this whole time I thought I needed max res.
If you’re a Warlock, you need atleast 50/60 - if not, yea
Same, Titan here. Thought about being a tank and such
I'm a new player trying to learn here. Sounds like many disagree with this video. But I'm thinking he's making a video, he must know! Also, I love grenades because I'm a bad shot. So I've been building for discipline.
Yeah grenades and melee have many more options to get them back quicker AND the time to earn each of those abilities has a much lower time gate. In case you're still wondering why they don't get prioritized outside of niche builds. Im agreeing with the Post.
I love running Monte Carlo which is why my strength sits at around 30ish at most
Resilience at the time of this comment actually got a HUGE buff in PvE and is a really good stat for being able to tank a good chunk of extra damage.
Appreciate all the work that went into this! Thanks!
Great video! Very helpful as per usual. Thanks Pyro 🧨
Also resilience is important for Titans in my opinion but you make a great point especially for pve
Really useful and really interesting thank you
Great video mate, ontop of all this great info, what about the armor element type? How does work? Is it important?
Interesting video, but i Guess the stat distribution is a matter of preference, for me as a Hunter main, being able to have Dodge as fast as possible, being invis, reloading weapons on pve, if u want super fast there os also exoctics for that
yo ik this vid is old asl but it was really really helpful, does anyone know if theres smth similar on weapon stats or smth more updated?
What a great vid. Taught me a lot. Thanks Pyro 👍👍
Fuck my life... i watched this vid several months ago, got confident as hell saying that i finally got some god roll amor pieces... i did get some close to 90 total stats but where i fucked up in was that i had resilience, instead of recovery.... fuck meeeeeee. Now i gotta grind moreeeee
Warlock I always do 90-100 discipline as well as 80-100 recovery
For me... resisting damage or avoiding is my goal as a warlock... for some reason... oh and my build needs the insane strength bonus it has because I don’t think i have many mods that help with melee and my build actually is a necrotic grip based build.... not the void one, I didn’t have the mods for it.
This video has changed my life
If you want a high chance to get high stat gear go farm legend dares of eternity the main end chest has a high change to drop really good armour
Very helpful video, thanks for the great content!
Any chance for you to do an update one with all the changes?