3 Tools I Use on My Motion Graphics in Blender Every Day!
Vložit
- čas přidán 30. 06. 2024
- In this video I will show you three tricks in have been using in my motion graphics in blender lately. The first one will show you how to take a collection of objects and distribute them on your geometry in any way you want. The second one will show you how to add camera shake to your animations and how to loop the camera shake animation. Lastly i will show you how to make any object you want animate along a path.
#blender #motiongraphics #tutorial
----------------------------------------------------------
Patreon - patreon.com/user?u=9011118&ut...
----------------------------------------------------------
Free camera shake file
www.patreon.com/posts/camera-...
----------------------------------------------------------
Videos mentioned
video 1 - • Modern Kinetic Animate...
video 2 - • Create A Complex & Dyn...
----------------------------------------------------------
timestamps
0:00 - intro
0:27 - How To Use Collections in Geometry Nodes
3:58 - How To Create Camera Shake in Blender
5:18 - How To Loop Camera Shake Animation
6:47 - How To Animate Objects Along A Curve
You really are a pro-thanks for generously sharing your wealth of knowledge. It's truly appreciated!
I’m glad you’re liking the videos!
Awesome Ducky! Thank you so much and keep up the beautiful work
I appreciate that!
Nice and to the point. Thank you!
I’m glad you liked it man
You did not comment on that in the video, but I've seen a lot of tutorials where people are saying how odd and counterintuitive it is that you have to go from 0 to -100 instead of +100 in the Follow Path constraint. That is because everyone is using it wrong. But of course this does not matter for the animations you are showing.
Just for curious people: First of all, the Offset 100 (or -100) does not mean 100% of the curve length. The relative position on the curve is the (negative) offset divided by the number of Frames set in the Path Animation of the curve. By default this value is 100 frames, so that's why it looks as if the Offset was the percentage.
The movement along the path (in positive values) is set by animating the Evaluation Time on the curve. This way you only need to animate the curve to have several objects move along on the path. The Offset in the constraint can be used to give objects different start positions on the curve. And if you animate the Offset as well additionally to the Evaluation Time, you can vary the velocities between objects.
Amazing! Thank You
Thanks for the tools!
Gracias!
Awesome!
Thanks!
Maybe geometry nodes aren't as scary as I thought they are
No absolutely not!
Yh same I realized they are just "3D" shaders
wooow thank you very much for this video
You're welcome 😊
this is so fucking cool!
thanks for sharing
Hello thank for your creative tutorials. ❤
I have a question:
Hoy you control the scale of the instace with a B&W video file?! (In count down project)
Thanks ❤
Cool😂
Thank you very much for your awesome videos ❤❤❤❤❤❤❤❤.
There is video "New CRAZY fluid simulations in Blender!" by "Bad Normals"
Would you please consider doing a video about fluids just like that?
The way you do it make it much easier to follow and learn.
Thank you again.💕💕
Good Teachings
Thanks!
Please also give information about composition in your next video. Make a separate video if possible
💖💖💖
Bing bong ❤
Hi Sir, i'm hard looking forward to someone who is freaking out with Textures in motion Graphics, can you mentioned someone ? animated textures, splitted textures, animated mask etc. all that cool stuff but with textures ( less calculation) i'm super hyped with trails in any form. thanks sir ! thank you for everything i learned from you ! great Artist ! Thanks and may god bless you ! ciao. For Example, 3-4 years ago i build a rotating square with serveral transitions in AFTER EFFECT, you know its difficult to project 3D in 2D software, its on my channel, so many people asked how i created it, its very simple. i was focused hard in AE, but after found Blender i searching some of this Texture animations transition masking technique. no stress, i just tell you where i'm from :D
I’m not sure I can say there’s a specific person that does this a lot other than myself honestly
@@TheDucky3D thank you sir, then it's easy, just following you :D thanks for this fast reply, you are very great sir, thank you. ciao
Instead of plane can we make it a cylinder in first one?
Hmmmm can you just type #endframe rather than 500? That way you could tweak the duration later. (I have not checked this 😂)
HI, I have a question, I am interested in buying the motion graphics course, however there seems to be a disparity, on your site (and gumroad) versus on the blender market are 2 different courses, I am confused as to which one to buy.
Also is there any discount? if not, then is there any future date that there willl be a discount on?
The images you see on my website are not up-to-date. But if you purchase it on blender market you will be getting the up-to-date course
Put blender aside, how could you image these cool scenes?
Ducky for president.
Dude I did not understand this video! And this lesson ties to one of your earlier videos. Eurika
This is one of the 2nd lessons to your videos from 2 or 3 years ago and could be applied to those lessons and make it more complicated/artistic. I followed some of those lessons 6 months ago and have followed u since. This is wonderful
I just discovered the restrict frame range under the noise modifier. Is that new! U rok
U crazy ducky. Moy excelente
hello dear, may you tell us how you wrote the numbers in the first scene?
It was a animated mask with numbers changing
may I know how u made it, please? :)
and thanks @@TheDucky3D
holy shit... you actually grabbed a map range instead of a color ramp
Oops!
Greetings from Pakistan!
*PLEASE MAKE A VIDEO ABOUT EARNING MONEY USING BLENDER*
If you search that here on CZcams you will find a ton, I don’t really need to add anything new
@@TheDucky3D Thanks, Sir!
First 🎉
I can confirm this