Where did this deck come from? I didn't see a deck tech on this. EDIT: kept watching, this is my buddy D Shitty's deck! lol Saffron Olive, always call him D Shitty please, because of you, dschidi's entire circle of magic players now call him D Shitty. Well done!
I'm genuinely surprised that Seth didn't find a way to shove Ghost Quarter and Field of Ruin in the manabase. Honestly he should just have accepted that he was gonna lose to Blood Moon and left only one or two basics in the deck, he made 5 color manabases that worked before for a bunch of different decks.
I think you want the Jund Charm versus Bogles, no? If you ever get to cast it versus a naked Bogle after opponent puts an aura on the stack that seems savage.
(Around 14:00 and typed then) To deal with Blood Moon. Maybe just distinctly a lot of (maybe not more, haven't watched that far) Forest and Swamp for Abrupt Decay and Maelstrom Pulse as well as maybe Island for Sultai Charm (and more of those). And then probably otherwise just hope for the best, other changes probably result in making a lot of changes to the deck (which probably is not the idea).
Hey seth, just a couple of thigs: 1) It IS fun to watch you fixing decks. I think I once suggested you a deck doctor series where you fix some of the worst much abrew (like the ones with terrible lands, or no interaction). 2)How about sylvan carotid? play it on t2 and it gives you a t3 rhino/bloodbraid.
also esper charm should be in the side board for blood moon decks and dont worry about red mana under blood moon. I would cut vivids for a combination of verdants and heaths
@SaffronOlive I run a deck just like this and run 4 fetch's, 4 paruns, 4 shocks, 4 pains, 4 checks, 4 basics, & 4 Birds, and yes it folds to blood moon, but other than that it runs smooth as silk. I dont know why anyone would run vivids or confluence.
I was saying that you most likely just lose to moon. So just basically give that matchup up and improve your mana for non moon games. Not the best strategy, but are you realistically beating moon even with the current manabase?
Hey Seth, do you have a specific playlist you listen to when you stream? I really like all of the songs you listen to when you stream. Also, I love watching all of the ridiculous decks you play.
Seth y don't u run bring to light in the main at least 2 of it since it is mana fixing to deck alot and not to mention u can run farseek for ur basics and like u said ur charms in all ways have a removal mode of some kind and I kinda like the idea of bant charm bottoming one of there threats super hilarious against death shadow
Taking out the vivid lands really hurt reflecting pool. This deck has awful mana as a nature of the beast. I think the fetches actually are worse than the vivid lands in here
My personal opinion is that you destroyed the Mana base. I've been playing this for a little bit and if you play your vivid lands I think you will be surprised how functional they are... Or at least how necessary they are.
Lucky charms is an old standard deck playing boros reckoner, azorious charm, and boros charm for infinites... Btw shouldn't this mono gold deck be running glittering wish?
Watching this again in 2022. Wow all these decks seem so fair. Like, you gotta pay 3 for a 3/3 flyer, not 1. Also your lands don't make two 6/6s and tutor up a pithing needle. Or you know, Lurrus wasn't printed yet
I ran a deck similar to this. the curve is good enough without the birds. think about running Safewright Quest with the 3 bicycling lands it can grab and a godless shrine and or sacred foundry instead of the vivids. naya charm is the best charm i would go down all the K commands for anouther sultai charm 2 naya charm and 1 glittering wish for a main deck hedge for round one. you would be side boarding it out for what ever it would grab. and seeing the sultai charms hit artifacts and enchantments i would take out a single pridemage for... don't lough... heroes' reunion to wish for against burn or death shadow naya charm is great in aggro tapping down there elves or blockers.
I made a Bloodbraid Elf Cascade Mill Deck using As Foretold, Ancestral Vision together with Sphinx's Tutelage, Wheel of Fate & Ancestral Vision. It uses Suspend, Fuse and Aftermath cards to get cards to play on turn 1-2 while keeping the cascade to hit the wrong cards if nothing goes wrong (no counters and enchantment removal) it can mill the entire deck on turn 5-6 by playing from a Tutalage into two Wheels (over 42) or from two Tutalages into one Wheels (over 35) depending on how many colors the opponent plays. tappedout.net/mtg-decks/cascade-mill-draw-engine/ It also has a second way to win using Chasm Skulker + Greater Gargadon and Bloodbraid aggro but one can switch those two out for more control and cascade or start the other way arround to let the opponent swap out all the creature removals similar to Approach the Second Sun deck do with Regal Caracal, which seams like the better way but I love to have more win conditions in the Deck instead of a lot control.
vivid lands are probably not where you want to be, even if you get it for free from oracle they are still pretty meh in anything outside of casual play
i'm not a fan of those 2-drops. this deck offers so much surprise damage (kolaghans, jeskai ch, mantis, rhino..) and then plays such passive cards, especially coiling oracle. instead you could play for card advantage/filtering sygg river cuttthroat, grim flayer, dimir guildmage, or surprisingly veteran motorist. gaddok teeg prevents wraths and cryptic commands. vs burn tithe drinker will do a great job. alara blade cycle is decent. voltaic brawler, relentless raptor and sky terror are good offensive cards. skyrider elf is not efficient, but scalable. definitely not a fan of coiling oracle, so underwhelming. even zhur taa druid and radha seem better in this deck.
I think WotC should make a Set with which they erata each command, charm, escalate, entwinde, confluence and every similar card to get the Instant/Sorcery Subtype "Charm" and put cards in that Set which care about Charms. E.g. a legendary creature that is five colored and allows to cast "Charms" for generic mana equal to their mana costs and allows to choose an additionl mode. Would be a nice subtheme similar to curses, cartouch or quests.
Stop scooping to combos. Make them fulfill the combo. I would NEVER scoop to ANY combo. They can make a mistake, time out, or just get lazy. The infinite life game was a perfect example. They did not WIN by having infinite life... you just quit. Very disappointing. You could argue "boring to watch" but I think watching a deck try to overcome a huge life total would be FAR more entertaining than a scoop for no real reason.
It's rude to the opponent to make them keep going if their combo doesn't have a chance of fizzling without them making a mistake. Besides that, how do you best a deck with infinite life? This deck has only so many ways to deal damage and it's never going to reasonably beat infinite life.
I agree. And with the persist trigger on the stack you just return the vizier to the top of the library and allow the finks to die. or better yet, sandbag the charm and do it when they try to use their one of Murderous Redcap
Against Aggro: "THEY'RE AFTER ME LUCKY CHARMS!"
"it looks like it has wings!? The Wizard gods are mocking me" XD I choked on my cider, that was so funny Seth!
This deck could use savage knuckleblade
i cant like this comment enough
Yep. This deck needs the one true knuckleblade.
Deck Tech: 8:42
Games: 22:05
HeartwoodMtG u
HeartwoodMtG t
HeartwoodMtG i
You're a saint
Where did this deck come from? I didn't see a deck tech on this.
EDIT: kept watching, this is my buddy D Shitty's deck! lol Saffron Olive, always call him D Shitty please, because of you, dschidi's entire circle of magic players now call him D Shitty. Well done!
I'm genuinely surprised that Seth didn't find a way to shove Ghost Quarter and Field of Ruin in the manabase. Honestly he should just have accepted that he was gonna lose to Blood Moon and left only one or two basics in the deck, he made 5 color manabases that worked before for a bunch of different decks.
Felipe Rodrigues hahahaha underrated comment
He includes them mainly for tron matchups. I dont think he was expecting to play against tron.
I know why he does it, the point is that he forces those lands even in decks that would be better off without them.
I want to make this deck just so I can yell “KEEP YER HANDS OFF ME LUCKY CHARMS!” at FNM.
i know I am pretty off topic but does anybody know of a good place to stream new tv shows online ?
1:01:38 "boo-urns".... "I said boo urnssss" - HANS MOLEMAN reference nice seth!
I've made that reference like half a dozen times in the chat over the months and never got any reaction from Seth or anyone else :,(
Shoulda played the Windswept to thin the deck Seth! That would have answered the two Death Shadows for sure.
Oh man this Mana I just wouldn't do it. It's fun to see these crazy decks.
I think you want the Jund Charm versus Bogles, no? If you ever get to cast it versus a naked Bogle after opponent puts an aura on the stack that seems savage.
(Around 14:00 and typed then) To deal with Blood Moon. Maybe just distinctly a lot of (maybe not more, haven't watched that far) Forest and Swamp for Abrupt Decay and Maelstrom Pulse as well as maybe Island for Sultai Charm (and more of those).
And then probably otherwise just hope for the best, other changes probably result in making a lot of changes to the deck (which probably is not the idea).
Hey seth, just a couple of thigs:
1) It IS fun to watch you fixing decks. I think I once suggested you a deck doctor series where you fix some of the worst much abrew (like the ones with terrible lands, or no interaction).
2)How about sylvan carotid? play it on t2 and it gives you a t3 rhino/bloodbraid.
Such a charming brew.
also esper charm should be in the side board for blood moon decks and dont worry about red mana under blood moon. I would cut vivids for a combination of verdants and heaths
Lol Seth it's hilarious some of the ways you say screen names or names of cards....the return of "D Shitty" LMFAO
You can't get salty that your opponent tanks when you have 7 cards in hand and blue mana up
Rakdos charm one of my most modern favourite sidebosrd card especially in the times of rwin combo. Sadly I dont play black, now, yet.
2:46:00 Seth should play a Seancé + Panharmonicon combo deck and call it "scoops to Torpor Orb."
"Ehm next turn, we need.. WUBRG" xD
@SaffronOlive I run a deck just like this and run 4 fetch's, 4 paruns, 4 shocks, 4 pains, 4 checks, 4 basics, & 4 Birds, and yes it folds to blood moon, but other than that it runs smooth as silk. I dont know why anyone would run vivids or confluence.
I dont know how you remain so calm with everyone telling you what to do
This mana is atrocious. If you lose to blood moon, just concede that and add a few fetchable shocks and lower the amount of basics
Is this ironic? Adding more nonbasics to counteract losing to blood moon?
I was saying that you most likely just lose to moon. So just basically give that matchup up and improve your mana for non moon games. Not the best strategy, but are you realistically beating moon even with the current manabase?
sometimes i think he's sayin blood moon is just an auto loss so just go all in on the mana base to improve getting your colors.
Keep singing them the song of our Rhinos Seth.
There were so many times watching you fetch that I wish you had a Temple Garden.
Hey Seth, do you have a specific playlist you listen to when you stream? I really like all of the songs you listen to when you stream. Also, I love watching all of the ridiculous decks you play.
Check reddit via Google, he posted it on that dumpster fire /r/magicTCG a couple of months(?) ago.
@BrewBrewBrewTheDeck Thank you!!!
Jeegantha seems free
In your Kiki matchup Maelstrom is great at removing angels after attavks are declared by angels and other interactions.
James Hudman it's a sorcery, though. Am I missing something?
Night of new alara would be cool in this deck
Dosnt swing in with the 3/3 on the boggles for free damage but swings in with the birds. lol
This deck is gold 👌🏻
Looks pretty sweet, I'd def tweak that manabase though lol
You need to do Lucky Charms vs. Cheerios
crackling doom for bogles!
Seth y don't u run bring to light in the main at least 2 of it since it is mana fixing to deck alot and not to mention u can run farseek for ur basics and like u said ur charms in all ways have a removal mode of some kind and I kinda like the idea of bant charm bottoming one of there threats super hilarious against death shadow
Why four Jeskai charms? The only good mode on that seems like the burn mode, but it doesn't really seem like it fits here.
Seth you should play a deck with fraying sanity in standard
Taking out the vivid lands really hurt reflecting pool. This deck has awful mana as a nature of the beast. I think the fetches actually are worse than the vivid lands in here
Rebuild this mana base and this would be such a fun deck.
Ever thought about merfolk panharmonicon for standard?
People talking shit about your mana, but I feel the issues. I would have suggested using them tap lands from the shards.
My personal opinion is that you destroyed the Mana base. I've been playing this for a little bit and if you play your vivid lands I think you will be surprised how functional they are... Or at least how necessary they are.
What does kolagan's command do for the deck?
Why not just stick with 3 color, like Abzan Charm, Orzhov Charm, Selesnya Charm and Golgari Charm?
That deck is too... fair.
Lucky charms is an old standard deck playing boros reckoner, azorious charm, and boros charm for infinites... Btw shouldn't this mono gold deck be running glittering wish?
2:02:30 SETH DOESNT KNOW WHAT LAVENDER TOWN IS. WHATTTT
Elijah M Thompson he's never played pokemon.
Drake the troll bu-bu-bu-but . . . BLASPHEMY!
Big scoops here for you?
What's that song at the beginning?
Watching this again in 2022. Wow all these decks seem so fair. Like, you gotta pay 3 for a 3/3 flyer, not 1. Also your lands don't make two 6/6s and tutor up a pithing needle. Or you know, Lurrus wasn't printed yet
Esper charm could’ve helped you against the bogle deck.
I ran a deck similar to this. the curve is good enough without the birds. think about running Safewright Quest with the 3 bicycling lands it can grab and a godless shrine and or sacred foundry instead of the vivids.
naya charm is the best charm
i would go down all the K commands for anouther sultai charm 2 naya charm and 1 glittering wish for a main deck hedge for round one. you would be side boarding it out for what ever it would grab. and seeing the sultai charms hit artifacts and enchantments i would take out a single pridemage for... don't lough... heroes' reunion to wish for against burn or death shadow
naya charm is great in aggro tapping down there elves or blockers.
Cuts 5 color lands and adds fetches that only get basics or a single Breeding Pool, then complains about mana. Oh Seth
Aside from the mana base, I'd say mardu charm is better than jeskai charm.
Coiling Oracle all day every day
Am I the only one who picked up that fetches don't work against Blood Moon?
Wouldnt chrome mox work to improve the fixing
xXGreenNinjaXx lololo not modern-legal.
Where's the "chair tribal" video?
When you took out the sacred foundry i said don't do that... Shouldnt have done that
Can we play again but with knuckleblade? :3
I made a Bloodbraid Elf Cascade Mill Deck using As Foretold, Ancestral Vision together with Sphinx's Tutelage, Wheel of Fate & Ancestral Vision. It uses Suspend, Fuse and Aftermath cards to get cards to play on turn 1-2 while keeping the cascade to hit the wrong cards if nothing goes wrong (no counters and enchantment removal) it can mill the entire deck on turn 5-6 by playing from a Tutalage into two Wheels (over 42) or from two Tutalages into one Wheels (over 35) depending on how many colors the opponent plays.
tappedout.net/mtg-decks/cascade-mill-draw-engine/
It also has a second way to win using Chasm Skulker + Greater Gargadon and Bloodbraid aggro but one can switch those two out for more control and cascade or start the other way arround to let the opponent swap out all the creature removals similar to Approach the Second Sun deck do with Regal Caracal, which seams like the better way but I love to have more win conditions in the Deck instead of a lot control.
vivid lands are probably not where you want to be, even if you get it for free from oracle they are still pretty meh in anything outside of casual play
2:11:20
"Seeriously".
No city of brass?
crackling doom needs an include
Oh my
Why use jeskai charm? So many better charms to use
I came here for 3 hours of mana base bashing instead of just fixing it...
perfect fitz like every time he plays Tron, then spills salt for the next ten days.
Yo, why it say youre playing rainbow 6 seige?
Where and when?
🦄🦄🦄
i'm not a fan of those 2-drops. this deck offers so much surprise damage (kolaghans, jeskai ch, mantis, rhino..) and then plays such passive cards, especially coiling oracle. instead you could play for card advantage/filtering sygg river cuttthroat, grim flayer, dimir guildmage, or surprisingly veteran motorist. gaddok teeg prevents wraths and cryptic commands. vs burn tithe drinker will do a great job. alara blade cycle is decent. voltaic brawler, relentless raptor and sky terror are good offensive cards. skyrider elf is not efficient, but scalable. definitely not a fan of coiling oracle, so underwhelming. even zhur taa druid and radha seem better in this deck.
I think WotC should make a Set with which they erata each command, charm, escalate, entwinde, confluence and every similar card to get the Instant/Sorcery Subtype "Charm" and put cards in that Set which care about Charms. E.g. a legendary creature that is five colored and allows to cast "Charms" for generic mana equal to their mana costs and allows to choose an additionl mode. Would be a nice subtheme similar to curses, cartouch or quests.
Think of vivid on t 1. You only have 1 1 drop. Why did you take them out lol. You didn't Improve anything. Why... Lol
Stop scooping to combos. Make them fulfill the combo. I would NEVER scoop to ANY combo. They can make a mistake, time out, or just get lazy. The infinite life game was a perfect example. They did not WIN by having infinite life... you just quit. Very disappointing. You could argue "boring to watch" but I think watching a deck try to overcome a huge life total would be FAR more entertaining than a scoop for no real reason.
How do you kill an opponent with an infinite amount of life with a limited amout of damage?
It's rude to the opponent to make them keep going if their combo doesn't have a chance of fizzling without them making a mistake. Besides that, how do you best a deck with infinite life? This deck has only so many ways to deal damage and it's never going to reasonably beat infinite life.
I agree. And with the persist trigger on the stack you just return the vizier to the top of the library and allow the finks to die. or better yet, sandbag the charm and do it when they try to use their one of Murderous Redcap
They also had infinite srys, so the chance of them not winning is like 0.1%