Advecting Particles in Houdini. Collisions. Pyro FX. Octane Render.
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- čas přidán 12. 09. 2024
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Project files: gum.co/particl...
Octane Config in Houdini: gum.co/ryAhe
In the second part of Particles in Houdini, we will take a look at advecting (emitting and driving) your particles. We will be looking at a commonly used technique - advecting particles by pyro smoke, which will give us organic results and great details in our sim. Also, we will be using collision geometry - filling a torus with particles.
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thank you mate!
Dude how high were you? Eyes like the Zombies in Resident Evil 5😅
This is an awesome tutorial except the music makes it hard to listen to you, perhaps reduce the volume considerably and music without a heavy beat and no lyrics. Thanks for a great tutorial :)
this is good vid but y are ur eyes so red man
Cause i have glaucoma and use pills that increase blood flow in my eyes so I dont loose my sight due to high blood pressure :)
@@nickmedukha take care brother ,,And yeah this tutorial is really powerful keep it up :)
were you crying before you shot this video?
hahaha, it was the times when i had glaucoma, meaning I had a very high blood pressure in my eyes, and prescribed eye drops dilated the blood vessels so the pressure dropped, so yeah, i constantly looked either like im high or if cried the whole night before.
You must to sleep dude.
sensei told me to wake up before others go to sleep. im still learning.
@@nickmedukha who are your sensei? i want to be the same