CC4 Face Calibration and Digital Soul Pack

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  • čas přidán 5. 09. 2024

Komentáře • 9

  • @7_of_1
    @7_of_1 Před rokem

    Interest in the should pack but worried about integration with live link facial mocap. Usually I would do several layers, masking some ot doing several,passes then baking down. I believe that should be even easier with IC8 and the animation layer functions. Have you tried this workflow.
    Also, I use UE5 as render engine, so it all has to,go,across ok too.

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial Před 2 lety

    very cool my friend have a good day

  • @creasedaf1s900
    @creasedaf1s900 Před 2 lety

    Hey bro are you aware of the way to get the subsurface scattering to be apparent in blender ? For some reason I can’t get my character to look as good as in CC4 I assume because of the render engine but I’m sure blender could produce even better results

    • @LibertasVideo
      @LibertasVideo  Před 2 lety

      I think I just replied to your comment on the other video, but here it is again in case others have the same question. I relooked at my scene I used for the thumbnail (which I did in Blender), and I think you can get some pretty good results of the subsurface scattering as seen in the shot you referenced. If your not using the CC Blender Tools Plugin, to import your CC4/IC8 characters to Blender, definitely check it out. Once imported you can then adjust the Subsurface Falloff and Subsurface Scale parameters, and potentially the subsurface color if you like. But I think to get similar results you need to have some high contrast lighting and a strong backlight for your character. Hope that points you in the right direction.

  • @schlawiner4218
    @schlawiner4218 Před 2 lety

    These animations are quite cool, but can anyone tell me if I can export them (specifically to Unreal Engine). I desperately need facial animations for my characters and don't want to spend another $500 on Iclone.

    • @LibertasVideo
      @LibertasVideo  Před 2 lety

      Unfortunately I believe these facial animations are formatted as .iTalk files, and therefore can only be applied to your characters directly in CC4 or iClone 8. In order to get them to Unreal Engine, as far as I am aware, you would have to export them from iClone 8 either with Reallusion's Unreal Live Link or as an FBX file targeted for UE. Then you could use Reallusion's free Auto Setup Plugin for UE.

    • @schlawiner4218
      @schlawiner4218 Před 2 lety

      @@LibertasVideo Ah I see. Thank you very much!