Every 1st Ability Ranked WORST to BEST | The Strongest Battlegrounds
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- čas přidán 7. 01. 2024
- Ranked Every 1st Ability WORST to BEST. | The Strongest Battlegrounds
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Oh heya, nice seeing ppl like you giving stuff away, keep up the good work. 👍
1fasq vip
1fasq, vip
hello! btateiw
arron_masa (ps plus)
fun fact: the blast from the machine gun blow finisher goes through block, so if someone's low, and blocking, you can hit them with that. they can't unblock, because they'll still get hit, and blocking prevents them from dashing away.
Well if they have good reaction times they will unblock after the normal hits where they are preparing the blast and hit you to cancel it
@@oliverensley-uv4xv i can't do that
And if u turn away before the kick u can extend a combo
@@Memegaurdian untrue. only works on high lag players
🤓🤓🤓🤓
Random thing I discovered: for atomic samurai’s 1 something you could do is turn backwards before using it so your back faces towards the and quickly turn around so you get rid of the whole back jump issue
Edit: I didn’t realize people knew this already I got early access on the last week of Atomic being early access only ;-;
Just now? Ppl figured it out when atomic came out
@@SomeoneYes121 I just bought atomic samurai a day before I watched this video
i thought peoppe already knew that? It's like the genos jetdive tech.
my friend got early access 5 hours before the update and now he's heart broken
To stop the person from flying away after doing the flash strike tech jump after the dash then use flash strike, It will shorten the knock back and you can side dash behind them and continue your combo
If you m1 before flash strike the person won’t get knocked back
Use a fricking prey’s peril
Then you keep attacking Lucy
*smack* *smack*
*This is PERFECTION*
Nc video I enjoyed it😊 you earned a new subscriber
underrated content creator, you earned a subscriber!
bro got some good videos so keep it up
Omg, when i saw thus video i thought " oh YT with 100k subs" but 300 subs? You're too underrated😢
Yo fam, flash strike has amazing potential as an extender if you use it right.
4 m1’s, explosive shuriken, then catch them right as they drop with flash strike is perfect distance, then you just can do more M1s
Bros underrated here before he gets viral (imma subscribe at 600)
Homerun is a guard breaker if you hit it close too, not only the variant.
Heres a Combo Extender for Sonic , Full M1 , 4th move the player while mid air , then wait for the Enemie to land on the ground then use 1ST MOVE Flashstrike . thats how Flashstrike is a combo extender.
One thing to do with quick slice is that when the opponent is blocking you jump use it and make sure the back up makes u go behind them to bypass the block and then once their stunned u use atmos
730th like luv ur vids btw!
With dash into flash strike, just jump before flash striking and they should be in side dashable range
Fun fact: if u uppercut and use shuriken, the enemy will go up and fall a bit far, but its the exact distance of flash strike, if u do that, u can combo extend
ALL ABOUT FLASH STRIKE AND M1s NO SHURIKEN
Fact if ydk: after 3m1’s and dash, jump and use flash strike if you do that the distance when the player (dunmy) fly away will shorter😊❤
you can combo from normal punch if u get really lucky that they fly in the ground, you can continue ur combo with uppercut
(8:27)
*SMACK*
DAMN
Why is this so fucking funny?
at the beginning you said that flash strike combos with whirlwind kick but that doesnt matter because "its about flash strike" but at the end you were ranking them with combo potential
Bruh u can combo with homerun at close range bc it does the same variant it does when the opponent’s ragdolled. Also it chains super well with grand slam, not to mention the animation where the bat goes up can block projectiles if timed
Normal punch is the best combo finisher like when you do your combo and it’s at the end use normal punch so they can’t combo you back. I think this would work
You can actually do combo extender to flash strike, by using mini uppercut then explosive shuriken and then flash strike
note: u can combo extra from flashstrike with 3 m1's,dash,jump n flash strike,then u can do whatever u want
"im a grou main" -spoochie,(no wonder he didnt know the pros)
the dash and flash strike thing has a alternate,
its basically 3 m1's uppercut exploding shuriken and then dash
Flash strike could be a combo starter from a long distance, it deals good damage and it’s unpredictable
No you can make them not fly away with dash cancel and flash strike by jumping in the startup of flash strike (u gotta time it right) and then they wont get launched far and u can side dash and continue your combo, its kinda hard to get the timing thoo...
Machine gun blows is really good for combing since you can purposefully miss the last hit of it to combo.
U can actually do upper 4 into flash strike so u can combo extend
How do you make a downslam after consecutive punches? i play on ps4 so i dont know if it can be done
8:09 the next 2 seconds caught me off laugh-guard 🤣
"Use preys peril then keep attacking Lucy."
i feel like flash strike shouldve been higher, because if you are fighting someone and they are too far for an unexpected front dash, you can use flash strike to catch them off guard and start a combo
flash strike really isnt that bad if you use it right, it can combo extend from explosive shuriken
he SAID THAT.
Fun fact: if you do a m1 3x and down slam and then normal punch it is a combo extender!
3:34 *I can turn around and use foul ba- I mean hit the wrong dummy* got me so hard
Fun fact machine gun blows if u do a fines her on so one it counts as 3 kills and that's a glitch it has been around for a lot of time now so if ur farming kills always use the machine gun blows finisher
I have something strange,you said whirlwind strike but its not it is whirlwind kick,it is unblockable and you can cancel it when you block the move you should immediately press m1 to cancel it,also flash strike you can do 3m1 into dash and flash strike and explosive shuriken its very effective(Sonicguyt19)
its a come starter for flash strike.3m1 dash jump and flash strike. that makes the nerf better
U can also do a jump before flash strike and it’s a true combo extender
flowing water can go through block but if it does the knockback will higher so its basicly impossible to combo of it
if you block flowing water your knockdown is increased, and its harder to combo extend
8:10 idk why this funny honestly... "just keep attacking lucy"
As a cool strongest hero user, i would say, if they get use side dash to counter my barrage move, i just simply turn around
Why did I try to scroll down halfway through the video? These shorts have been taking a toll on me
I think normal punch is the best cuz first. If your low and your enemy is close to you, you can normal punch them since the wind from the punch sends them back a bit. Also because of the damage AND its a guard break. So much easy combos your able to do with it lik 2 m1s then consecutive then 1 m1 then normal punch. That's MY opinion
If you mini-uppercut and then either explosive shuriken or forward dash you can then use flash strike
For the explosive shuriken, it can be a combo extender tho idk about dash, someone would have to fact check that one
I didn’t put this in, but you hit the explosive shuriken before they hit the ground and its the ground variation of explosive shuriken
Tatsumaki first move definitely the best one in the game. it can pull ragdolled players, has really good range and you can downslam after if they dont ragdoll cancel or parry.
It can be canceled by holding block
As an everything main, I do not agree with garou’s flowing water being first on the list. Sure, it has alot of combo potential like kyoto, downslam, twisted, hunters grasp but you also have to take a look at the difficulty and how players will be able to use the combos constantly. I can do shiftlock kyoto and it took me 2 weeks to get good at the non shiftlock version. Flowing is best at number 4 below home run, normal punch & infinity
(Please do not make me explain why homerun is better)
Great content tho! Keep it up :DD
Jit it took me TWO DAYS of playing to master Kyoto. NOT only that but u basically just ignored all the other pros for the move.
mastering kyoto is hard for author ppl u know
"other"
@@mrbud394 but that’s not the point. The point is all the other pros were overlooked
honestly I dont like garou due to how ping based it is
Did u take techs into consideration? For every char
can you just remember me when you get famous🥺
"and then some dude is tryna come up use fricking preys peril lets continue attacking lucy" got me DEAD💀💀☠☠ (8:06)
If you jump then do flashstrike the opponent wont fly away too far and you can side dash to combo them
Fun fact: machine gun blows is actually a w move, why? Because when you kill one person it’s 2 kill, but if you use machine gun blows to finish them it gives 3 kills
flowing water is not a block break since it sends them farther then normal punch when u block it
Instead of just damage you should also take into consideration combo potential
Underrated
Guard Breaking don't play a big role in how good a move is, because most Guard Breakers don't let you combo extend.
Example: a Blocked Flowing Water sends the target's ragdoll so far that you cannot extend the combo, same with Hunters Grasp, same with Normal Punch, and same with Ignition Burst (two-hit trick).
In my opinion Homerun is the worst out of all the moves shown here, it's close ranged, the variant has huge endlag, and it's not good in 1v2 situations.
Flash Strike has a tech that lets it to be combo extended after 3 M1+ Front Dash + Flash Strike, you just jump before you cast Flash Strike, this makes it miss the legs of the target making the knockback minimal.
Machine Gun Blows true confirms Ignition Burst with the two hit trick btw, dealing 49% damage.
homerun is good for combos and gives the most s
also knocks players far away
not best but its good
angered metal bat players because homerun is so easy to combo off of due to metal bat's moveset. u can go grandslam which knocks them back to continue the combo or foul ball to continue with beatdown
@@anshsgh6092 its low dmg tho and is better to use as a combo ender
I think quick slice is the best for combo starters (feiar3l)
Blitz shot is the worst because it’s not a combo extender it can’t be used in a combo bad aim and can leave u vulnerable which u have to spam it which people are blocking
remember us when you big gang
Me
machine gun blows if done right u cant m1 right after it without other ragdolling
Normal punch is very easy to combo with my dude
I actually dont agree with quick sclice rank, it can be blocked easily, also if you are ragdolled you can block halfway throught.
bro did lucy dirty
theres a pro of machine guns blows wich is that if someone is blocking and has low life he will die too even if he is blocking due to finisher
u cant extend when flowing water gets blocked btw (unless theres a wall behind your opp)
u know it's gonna be a good time when Spoochie posts
Now I feel like every one of these comments were bots all this time
I`d say otherwise, this man is completly bias about garou.
yes.@@DiassemblyDroneN
Quick slice hitbox💀💀
Ur talking about the fact that if u just throw machine guns blows when its used to be a combo extender and u even said it yourself that u dont play genos and u couldnt have made it more obvious that u just spam moves by the way ur talking about quick slice and quick slice doesnt even combo extend
machine gun blows is really good if you don’t use it randomlu
5:56 lol
I did not go to the channel I looked at your feet before and I do hope I get I'll be one of the winners in on your new videos I want only access😊
The last slice does not work so after just do a front dash
now physic is new best move
Crushing pull: 💀 (Ik this vid was made 3 weeks ago)
flash strike is not a combo ender example: 4m1 4 side dash 1 m1's and so on
Flash strike does alot of damage if u hit them at the end of ur attack
U can do a oneshot combo that relys on flashStrikes's damage
Dash 3 m1 scatter 3 m1 side dash and dash 3 m1 uppercut exploding shuriken flash strike and whirlwind kick for the finisher
Machine gun blow number 2 and quick slice -100
Dude normal punch is a combo ender
Also, the dummies have 80 hp not 100 hp..
machine gun blows at 2nd is insanely wrong since its damage and combos are insane
8:11 Wth did Lucy do 👁️👄👁️
The best move in strongest battle grounds is table flip
Dude? Flash strike is a combo starter, not extender. Arguably one of the best 1st moves
Yes i am a deadly ninja main and i have 29 k kills also i had a 21 kill streak
Normal punch is the best non ult ability lol
BRO YOU HAVE AN EMOTE TO CLAIM PLEASE CLAIM IT (idk of he did yet I only got 25% of the way)
you need more subs
I think your worong bc quick slise is the best combo extender in entire game, it doesn't need forward dash and it doesn't need ragdoll chancel its just perfect
It isnt a combo extender btw since all its combo extends arent true
@@Mightbebens107you can side dash and then turn around to make it combo extend tho
@@lcdoesthings it isnt fast enough
@@Mightbebens107 it is if you made it perfectly and it's true no ragdoll
@@Mightbebens107 ur just slow lmao
yo flowing water = no range consider that
Home run is much better than quick slice
I’m a atomic main so I know what I’m talking about
1:10 why is he following him
The one person who’s a garou main says garou has the best ability 😐
Everybody hates on genos and sonic fr being really annoying then goes and plays as garou
Bro what you mean flash strike is best 1st move
Bruh it's worst
how does bro have less subs then me 💀
Idk
He actually has 1 more sub then you😂
not for long
Ye hi honey bee lol
🤓 he has more by 134 according to my calculations
Flash strike isn’t that bad it can serves as a combo connect with m1 combo and shuriken
For machine gun blows you can actually make it a combo by looking away at the last bit of the move and catch them if they dash away or u can ignore that if they don’t have rag doll cancel u can just m1 combo then use ignition (you can connect with dash tackle after)
I consider home run worse than the 2 above because how easy you can dodge it and how it’s so easy to counter
Quick slice is over rated cause if you had a counter move and decent reflex u can just counter it easily or just cancel the move before they can slice you but it’s still good in combos and is a combo connector if you know how to do it
yes the aoe range is big however u can’t just spin around and attack everything near you like they showed in the vid cause there is a hit register process for moves like those
My favorite is normal punch it’s being a combo finisher is true which is why saitama is one of the best class to use it’s combo potent is dangerous
Flash strike can actually combo extend, 3m1s, side dash away, front dash, 3m1, scatter.
normal punch < flowing water isnt real