Halo MCC - Modern Aiming Explained

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  • čas přidán 2. 08. 2024
  • Edit: I'm now using Axial at 6%, and Radial at 3%
    An explaination with graphs on what Modern Aiming (MAC), Axial Deadzone, Radial Deadzone and Look Acceleration do in Halo MCC, and how best to set them.
    Eternal Dahaka, Deadzones in action: • Gamepad Aim Issues: Ha...
    Graph with adjustable sliders: www.desmos.com/calculator/jma...
    #halomcc
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Komentáře • 152

  • @EternalDahaka
    @EternalDahaka Před 5 lety +42

    This is another great video. The side-by-side comparison of classic/modern aiming is a perfect demonstration of the improvement.
    Using polar coordinates is pretty clean too.
    I doubt the radial value will be addressed because it isn't actually incorrect, though it is confusing, especially with other games like Battlefield not influencing the deadzone size with a similarly named option. Your tested points in the quirk video are a good reference though, and the equation you came up with works really well.
    I don't remember if I've said it before, but what creates that is the radial deadzone is built off the axial one, so very broadly they're meant to add up. The radial deadzone value is relative to the remaining range of the stick(from axial to the outer deadzone), which is why you subtracted in your tiers with larger axial values.
    A radial built off a axial deadzone is the magic reason we've seen the rounded square deadzone shape.

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +4

      Cheers mate, always great to hear from you!
      I think you might have mentioned radial was built off of axial, I assumed something like that was happening but I couldn't be sure. Definitely seems like intended behaviour, and at least with the quirk we can have larger central deadzones, like more of a feature than a bug. I assume that's what's happening with H5's Inner Deadzone, with a setting 15% reaching 26% tilt.
      Hadn't thought radial would be relative to the range minus axial, that makes a lot of sense

    • @jonathanschenck8154
      @jonathanschenck8154 Před 4 lety

      Polar huh?
      Well good thing vectors have been discovered a long time ago.

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  • @ThatsDUAL
    @ThatsDUAL Před 5 lety +37

    Pre video: -Omg 10 min?? Just tell me which one's better
    After video -im in debt with the gods this is too much

  • @dontpokethebear3893
    @dontpokethebear3893 Před 5 lety +67

    All console shooters need these kinds of settings. What an awesome addition by 343!

    • @Splarkszter
      @Splarkszter Před 3 lety

      Field Of View is equaly important

    • @mrcsr8582
      @mrcsr8582 Před 3 lety +3

      @@Splarkszter we do have that now they about to add gun position next to so its not as close or whatever u prefer

  • @Tygron
    @Tygron Před 5 lety +22

    I thought this was all in my head, so I might have to give MCC another go. Thanks man. I remember Halo 3 being hella fun back in the day, so this might be a good way to get back to it.

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +4

      Well worth a go, Modern feels fantastic!

    • @Fizzor
      @Fizzor Před 3 lety

      I cant stand the aiming in MCC vs Halo 3.

  • @geoded
    @geoded Před 4 lety +4

    Really clear video, great work man - you've got a good voice for informative videos.

  • @Strohseph
    @Strohseph Před 5 lety +4

    Amazing video. Thank you for all the work you put into this. Looking forward to your 'classic aiming' guide that mimics the originals!

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety

      Right now I'm focusing on the next big video essay, the classic aiming guide will have to be after that, I'm afraid. In the meantime, I'd be happy to help if you'd like a rough estimate! Is there a particular Halo you'd like the MCC to play like, and which Sensitivity did you play it at?

  • @thommywarnekinwarner2998
    @thommywarnekinwarner2998 Před 5 lety +6

    Very high quality explanation! The diagonally inwards-spiked acceleration zones being more noticeable in MCC due to the new Xbox One controllers explains why MCC aiming has felt "weird" compared to OG aiming. We knew it had something to do with the diagonals feeling "off", specifically feeling an accel spike, but it's good to finally understand why exactly. Mystery solved!

    • @shanez1215
      @shanez1215 Před 2 lety

      For sure, specifically the Xbox One sticks are a lot taller and the stick modules are more precise so it would show up a lot more. I believe this is also why way more Xbox One controllers have stuck drift issues than 360 ones.

  • @johnosterman494
    @johnosterman494 Před 5 lety +7

    Great video. I've been familiar with dead zones since Halo CE, because I use legacy settings. COD literally has ZERO dead zones. It's near impossible to move forward without turning, or looking up without strafing.
    343 adding these controls is fantastic, and I hope they include them in Halo Infinite.

  • @HYPERISBC
    @HYPERISBC Před 5 lety +11

    I actually prefer the classic aiming, it allows me to pan my reticle more responsively. When I tried modern aiming, I couldn't do things like 180 ninja people unless I played on 10 sens, but I have no muscle memory with playing on 10. Modern is good for placing shots in general though.

  • @julianspi
    @julianspi Před 5 lety +6

    What a great video! You have earned a sub. Keep up the great content.

  • @adroharv9213
    @adroharv9213 Před 5 lety +1

    excellent stuff this cheers. I recall hating Halo 1 coming from playing the exquisitely detectible analog range in Goldeneye but I did eventually learn to adapt to the very awkward jolty movement. So much that a more smooth feel will likely be to the feel of combat itself in a similar way to say how remakes often seem off when framerate is smoothed out. Still having the choice to do all this is really very cool and a very worthwhile update. I learned to love Halo1 to the point of it being beloved but I was close to giving up on it based on those controls

  • @ediblekookie
    @ediblekookie Před 3 lety

    very eye opening video! great explanations and details!

  • @socancerous
    @socancerous Před 5 lety +4

    Very well explained, I really appreciate it because I've been struggling with finding the right settings. Used to play h3 back in the day and my aiming was on point but now it's so weird for me. I guess I need to play more to get back to it. Thank you for the video I feel more comfortable with this explanation.

  • @TekMoliGy
    @TekMoliGy Před 2 lety +1

    man i noticed the janky diagonal movement on aiming like right when halo 3 released and tried to tell people about it and they acted like i was imagining it. It's nice to see it finally noticed by someone else and confirmed

  • @Mr_brut3
    @Mr_brut3 Před 3 lety +2

    OMG thank you 😊! I've been having such a hard time fixing these stupid settings .. I am a OG classic style player been playing since halo 1 , bust in MCC its annoying how the setting where all over the place. Thanks to you I can play halo 3 again ..
    I subbed and liked 👍...

  • @sigg7776
    @sigg7776 Před 3 lety +2

    Very helpful! Your Videos are really informative.

  • @ImFatalX
    @ImFatalX Před 5 lety +2

    Ever since I applied these settings for Halo 2 anniversary, my aim has been dead on. Thanks man.

  • @SlenderStripes
    @SlenderStripes Před 5 lety

    Fantastic vid

  • @taylorroth9741
    @taylorroth9741 Před 4 lety +4

    Thanks for this video my aiming is so much better

  • @jonathanschenck8154
    @jonathanschenck8154 Před 4 lety

    Also, anti drift needs to be mapped to everything. But what other game settings work for the controls + flight & racing sims or role player games..?

  • @SECONDQUEST
    @SECONDQUEST Před 4 lety +1

    Bruh I love your content

  • @LordGuilliman
    @LordGuilliman Před 2 lety

    So if my controller has no stick drift I should be setting both these deadzones as low as possible?.

  • @Celeritate7
    @Celeritate7 Před 3 lety +1

    Thank you so much

  • @shanez1215
    @shanez1215 Před 2 lety

    Something interesting is that older games Halo is based off of typically do not have quite as much verticality and fights were typically at a medium-ish range, so as a result diagonal movements were pretty uncommon. Also in most games before Halo you were mainly fighting one enemy type, so the thing you were shooting at would mostly be the same height. They also had very high movement speeds so it would be beneficial to be able to quickly move along a horizontal axis.
    That and Halo being one of the first big console shooters meant that it completely makes sense why they'd tune aiming like this since audiences were not familiar to analog sticks. They also used a lot of sticky reticle as well to help players.
    But the issues is that Halo slowed the player movement speed down and players can crouch and jump. Also Halo CE has a lot of sticky aim to help newer players aim, but very little bullet magnetism. The issue with this was that it was pretty tough to land shots because your reticle would be stuck in jello BEFORE it reached the point where the shots would actually hit the other player. No melee lunge also meant that close range could feel quite clunky as it was easy to miss your melee (melee in Halo CE felt more like you were shooting out a delayed shotgun blast). Maps in CE also had a ton of verticality too. All in all we can see some cracks forming.
    Thus it makes a lot of sense why Halo 2 amped up the bullet mag, moved the cursor down to let players see more above them, decreased the sticky aim, added a HUGE melee lunge, added look acceleration to verticals, etc. I assume it also loosened up the axial deadzones due to how much more effective jumping became. It definitely overcorrected in some aspects though.
    I feel like those diagonnal acceleration spikes were a way of compensating for if a players cursor was really far away diagonally (like if they were looking way up and to the right of their target) and was a way to get them back to the center faster without making them snap to a grid. They might have also included it so that hitting a player who just jumped would be easier. And it definitely would've helped when playing a vertical map in CE since aiming straight up and down had no acceleration and was slow. But probably the biggest reason was because of no Radial Deadzones, so your diagonal deadzone was bigger than your axial, so they included this to compensate. I definitely remember cases in the classic games where it felt like my cursor would do this hexagon shape around the player, probably because I hit an acceleration spike and didn't expect it so I slowed way down after overshooting the player.
    We've definitely modernized how aiming feels since then to create a scheme that works better with more games.

  • @facehunter504
    @facehunter504 Před 5 lety

    Niiiice thanks man👍

  • @facebookmakesmesick
    @facebookmakesmesick Před 7 měsíci

    Im using classic 5.5 n 5.5 sensitive and 0 radial and 4 axial. If i try modern do i have to change anything? My accel is also at 1. I mean im playing good but if modern can help ill try it

  • @ScytheZ
    @ScytheZ Před 4 lety +14

    I just don’t understand why they made the default settings not the original settings... one of the biggest turn offs from mcc was getting on and playing the games we all know and love yet it feels just wrong. Even with the axial dead zones set it still doesn’t feel quite right

    • @Robbie_Haruna
      @Robbie_Haruna Před 3 lety +2

      Because the settings are never going to be 1:1 as the Xbox One has more sensitive analog sticks than the 360 and original Xbox did.

    • @Fizzor
      @Fizzor Před 3 lety

      Yeah they ruined my experience with that too. I think all this was honestly put in place for Halo:Infinate rather than MCC

  • @UncookedMoa
    @UncookedMoa Před 4 lety

    Very well done video. I wasn't very sure about what the settings did before I saw this video, and went by feel when adjusting them. Now I can actually change the settings, knowing what they do. While I am a fan of modern aiming for Halo 3, though, I feel that the aiming settings for CE throw me off. I'm used to the way the Gearbox CE PC port's controller input works, so I'd like to know if you have any settings to match CE PC, specifically sensitivity 4. Wondering about look acceleration too, actually.
    I'm also wondering about the values for every other Halo game in the MCC. I've seen you've already replied to some comments here with settings for CE-3, but what about Halo Reach and 4? And if you have any updates to the OG-esque settings for CE-3, I'd like to know them as well and compare them directly and see what I prefer. I'm not sure about setting vertical and horizontal sensitivities to the same value, considering that the originals had a higher horizontal sensitivity, so I'd like to know that, if I want to match sensitivity 4 for the other Halo games, will the sensitivity values have to be different for vertical and horizontal and if so, by how much? I'm also curious on how you were able to get all these readings. Whew. That's a lot to ask for. Hope that's not too much trouble lol. Thanks.

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      Hah no worries, thanks for the questions! I'll take this in batches if that's okay;
      For sensitivity, I think you can generally use the same for both horizontal and vertical if you're trying the match the originals. However, if you're playing HCE, H2C, H3 or ODST with Modern Aim, the vertical acceleration is slightly slower than it is in Classic, for the other games in MCC, and for the OG games (all of which have roughly the same acceleration).
      To be clear, it is only the vertical acceleration for these which is slightly slow in Modern, the horizontal acceleration is perfect, and sensitivity is only slightly out but I believe hori and vert sensitivity are in the same ratio acros all the games. You could either keep both hori and vert sensitivity the same as one another and just get used to the slightly slower turn in those games (again the slow turn only applies to the Bungie Trilogy with Modern), or you could bump up the vert sensitivity slightly. This gives you a faster vertical and diagonal turn, but you also move up and down faster outside of accleration zones whe naiming precisiely, which you may not like. This is up to you. IIRC I last used 5 hori and 5.5 vert in these games.
      So, to match the OG games, this applies to HCE (Xbox), H2C, H3, ODST, Reach and H4;
      For Sensitivity, MCC is slightly faster than OG. Take the value you used in the original game, and call it X. In MCC, your Sensitivity should be X - 1, if X is greater than 5. If X is less than 5, your Senstitivity in MCC should be X - 0.5. So if you used to play at a 4, try 3.5 in MCC.
      To match H5G, do the opposite since that game is faster than MCC; +1 if greater than 5, + 0.5 if lesser.
      To match HCE PC (my readings were taken from Custom Edition with Chimera installed, I'm not sure if controller is affected by these), that game is faster yet. I would maybe even suggest adding about a 2 to your sensitivity in MCC, so if you played HCE PC at a 5, maybe try a 6.5 or a 7 in MCC? I'm guessing here, but it looks like it runs much faster than all the others. This game is an odd case, I'd love to hear how it feels from your persective.
      For Look Accel, the default of 5 already matches all the OG games, so if you've adjusted your sensitivity, you may want to adjust your Look Accel a little bit in the opposite direction to compensate. If you minused 1 from senstivity, maybe try a 6 on Look Accel.
      For HCE PC, the default Look Accleration in MCC already matches even though the Sensitivity doesn't, so make sure you drop the Look Accel if you boost up the sensitivity. I can't give exact numbers, you'll have to go by feel I'm afraid.
      By the way, an important thing about how Classic and Modern works with HCE in particular is that OG HCE, HCE PC, and MCC HCE Classic only have horizontal acceleration, they have zero vertical acceleration, so when you tap the stick straight up or down, you turn slowly because there's no acceleration. MCC HCE Modern adds in vertical accel zones to match the other games. So if you want to match HCE, even though I normally recommend Modern, you'd need Classic to match HCE PC because this is a big difference.
      Next, deadzones, I'll just list for each game. The following are given in Axial (A), Radial (R) and Actual Radial Threshold (ART), because ART is affected by both the A and R settings. When setting these in MCC, use the A and R numbers as the actual settings in the game. ART is how mach Radial you have on your stick with these settings, think of it as R being the value the game uses to calculate the Radial deadzone, and ART is the actual size of the deadzone after being calculated. For instance, A = 20 and R = 20 will give you ART = 36. I have a video on this phenominon if you're interested.
      HCE Xbox: A = 20, R = 9, ART = 27
      HCE PC; I think this should match HCE Xbox. However, either Custom Edition or Chimera appears to force the deadzones to be A = 10, R = 0, ART = 0, though it's not well coded and inconsistant, it kept flipping back when I was playing.
      H2C: A = 20, R = 9, ART = 27
      H3/ODST: A = 20, R = 8, ART = 26
      Reach, CEA and H4: A = 12, R = 13, ART = 23
      H5G: A = 12, R = 1-15 (depending on Inner Deadzone setting in H5G), ART = 13-26
      If you want to visualise any of these, check out the graph with adjustable sliders in the description. When you adjust the sliders, make sure to use A and ART, don't use the R number. So if you want to visualise what H3 looks like, make sure to use A = 20 and ART = 28 in this graph. Also, if you want to visualise the diagonal acceleration zones, there are toggle buttons just to the left of the four polygons at lines 9-12.
      And to be clear, for OG HCE, H2C and H3, the original deadzones were actually A = 27/26, R = 0, ART = 0. However, since it's not possible to go over 20 in MCC, this is close enough that you shouldn't feel a big difference.
      Hope this helps, feel free to reach out if I've made a mess of explaining!

  • @blossomforth2331
    @blossomforth2331 Před 4 lety +2

    I play with KBM and I still clicked on this to become learnt.

  • @clevelandrocksdzd
    @clevelandrocksdzd Před rokem

    How do you keep aim settings consistent across MCC games? Jumping between games (including halo infinite) feels like the aim controls are completely different. For example 6 horizontal, 6 vertical, and 4 acceleration yields different results across games. (Controller- using modern aim)

  • @c00lhand208
    @c00lhand208 Před 5 lety +2

    Could you do a comparison video between the available adjustments (w/ the modern option) for MCC to the available adjustments for Halo 5? I'd love to try creating the same setting for all of the individual titles, but there are some different options for adjustment between the two and I also don't know if those that are the same scale similarly.

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +4

      Absolutely! The next documentary is taking priority, but we're going to make a video going into more detail on how to match MCC with previous games.
      Halo 5 is a trickier one since it has the most options outside of the MCC. I don't have all the details right now, but here's what I've got;
      Sensitivity: H5G is slightly faster than all the other games. I can't be more accurate, but if you want to set H5G to match MCC, drop the H5G sensitivity by 1 or so.
      Look Acceleration: MCC goes from 1 to 10. H5G goes from 1 to 5. Both default to the middle. I haven't yet fully tested the extend at which Look Accel changes turn rate, whether its drastic or minor. It may be that 10 in MCC matches 5 in H5G, I don't yet know, sorry. I do think that 3 in H5G roughly matches 5 in MCC. Still, set sensitivity first, then adjust Look Accel after to how it feels best for you.
      Deadzones: You can set Axial and Radial deadzone separately in MCC, but in H5G it's just one setting. The Inner Deadzone setting in H5G only changes the Radial deadzone. The numbers in MCC for deadzones equal the percent of tilt of the right stick; a deadzone of 20 will place the deadzone threshold at 20% tilt. The numbers in H5G are arbitrary. Inner Deadzone goes from 0 to 15, which translates to a Radial deadzone of 14 to 27. H5G also has an axial deadzone, which is locked on all the time at 13, regardless of what the Radial is set to.
      Keep in mind, if you have Axial and Radial on at the same time in MCC, Radial will be larger than it should be depending on how much Axial you have. I don't know the full extent yet, this is something I will be researching for the next video, but very roughly; Radial deadzone in MCC is equal to the Radial setting number, + (the Axial setting number x 0.8). So if Axial is 0 and Radial is 20, Radial = 20. If Axial is 20 and Radial is 20, Radial will actually be 36. It's something like that.
      In this video I showed my settings, but I didn't really account for this. I now use 5 Axial and 5 Radial, which gives me an actual radial deadzone of about 10.
      Outer Deadzone. H5G also has an Outer Deadzone. Again, this is from 0 to 15, and again this is arbitrary. At 0, The acceleration zone starts at 98% tilt. At 15, the accel zone starts at 86%. I would just set this to 0. HCE and H2C have their accel zones around 86-91% IF those games use Classic aiming, but every other game in the MCC has the Outer Zone set to 97-99%. You don't need it any further in anyway.
      Sorry I can't be any more precise, these are just the readings I have to hand right now. Again I will be doing a full video on this, though it will focus more on the MCC, I will still show the link between MCC and H5G. The next video, as I say, will be the next big documentary-style video, so it'll have to be after that. In the meantime, if you have any further questions I'd be happy to help!

    • @c00lhand208
      @c00lhand208 Před 5 lety +2

      No Strings Prd Thank you very much. I appreciate your response and willingness to research the differences between the MCC & H5.

  • @Fizzor
    @Fizzor Před 3 lety +2

    I haven't finished the video yet, but thank you. Coming from Bungie's Halo 3 to 343's has been a pain to find the right sensitivity.
    I didn't know older Halo's had high deadzone numbers, I always assumed they were actually really low.

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety +1

      Glad to help! Can't remember if this video covers it, but the closest to H3 OG you can get in MCC is Axial = 20, Radial = 8.

    • @Fizzor
      @Fizzor Před 3 lety

      @@NoStringsPrd Thank you, I was just about to post a comment asking for this

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety +1

      Look Accel at the default of 5 matches the OG game

    • @Fizzor
      @Fizzor Před 3 lety

      @@NoStringsPrd Did you ever end up making the video you mentioned in here, about closes to classic settings. (even though you gave me the info I'd still enjoy giving that a watch) There isn't much knowledge out there about this, and it would have been great if the Devs did anything remotely on this level! Thank you for all this!

    • @Fizzor
      @Fizzor Před 3 lety

      @@NoStringsPrd Just leaving this here for some documentation. After playing a few games, I ended on Sense 4, 4. Look Accel 10, Axel deadzone 20, Radial deadzone 11 Modern.
      Still doesn't feel Great, but it's getting close to workable.
      I'm excited for Halo Infinite, I hope it plays well on Keyboard Mouse. I noticed in MCC aiming was ok, but it was the ability to strafe on Keyboard that was the largest hindrance.

  • @David-1216
    @David-1216 Před 3 lety

    What does it mean when it has different video settings for the different games?

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety

      Which video settings in particular? They shouldn't affect the aiming

  • @ThisIsCinco
    @ThisIsCinco Před 4 lety

    This video is awesome. I played a lot of H3 at 4 Sens and outside of bullet reg seeming awful for MCC H3 3 Sens feels like madness. Do you know the original H3 settings? Or would would recommend having the dead zone higher for people who feel like even a slight move of the right aiming stick makes it move too far??

  • @timelapsega
    @timelapsega Před 4 lety

    All these settings are driving me nuts, cant seem to find a spot that I like for H2C. I played on 4-5 sens originally, any suggestions to make it feel similar? I do like the feel of modern aiming but something still feels off.

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      To make it feel as close as you can to the original game;
      Sens: try something around 5, 5.5 or 6
      Look Accel: try 5 or 6
      Axial = 20
      Radial = 9
      Classic has the diagonal accel spikes that were in the original game. Modern removes them, but the vertical acceleration is slightly slower than it should be.
      The original games had massive deadzones. I prefer much smaller deadzones, here's what I use;
      Sens: about 5
      Look Accel: 10
      A = 6
      R = 3
      Modern
      Exactly what feels 'right' is going to be subjective I'm afraid, the best I can do is tell you what each settong does so you know how to adjust if something feels off.

  • @FaceFacie
    @FaceFacie Před 2 lety +1

    Thank god. Ive been turning acceleration off and lower my dead zones. Sounds like i was very wrong

    • @NoStringsPrd
      @NoStringsPrd  Před 2 lety

      Lower deadzones are alright as long as you don't encounter drift, ie no lower than maybe 8% Axial or Radial, but you may prefer larger. But yeah, Look Accel is very useful! I personally have it set to 10

  • @MillhioreX
    @MillhioreX Před rokem

    Nice Video, i didn't know that and why i stuck aiming some shooters from Playstation 2/3 when aim assist are low or nothing. For a long time I thought it was me that made me control so badly in FPS. It's actually because of the classic sheme, where I didn't get along well and gave up shooters on Playstation 3 and continued to play on the PC. It wasn't until I tried Doom Eternal and Halo Infinite with a controller that it felt completely different. Now i play FPS with controller, thanks with modern control sheme. I play good now with controller since few months with my new xbox. Feels very smooth similar with mouse. 🤓😅

  • @smokedpotato
    @smokedpotato Před 5 lety

    What were halo 4s settings before the update? How would you set halo 2s setting to resemble that?

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety

      Sorry, do you mean OG Halo 4?

    • @smokedpotato
      @smokedpotato Před 5 lety

      Mcc halo 4 before update

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      Unfortunately I don't have any readings from before the MAC update, that was the update I started taking readings. However, I can say that barring slight speed discrepancies in the vertical acceleration zones across the games (which is a known issue and hopefully will get fixed), all settings will apply identically across all games in the MCC with Modern Aim Style. This means a 4.5 Sensitivity in H2C will be identical to a 4.5 in H4, and across the board.
      For the settings pre-MAC update, I couldn't say what the deadzones were, but at a guess H4's was likely similar to its original, which was almost identical to the new default of 12 12. I'm also fairly certain the Look Acceleration was the default of 5.

  • @christianarteaga6966
    @christianarteaga6966 Před 2 lety +1

    im so beast at halo 3 been playing since I was 16 yrs old I am now 32 Nd have the strats that will have you fragging like a pro

  • @elieli696
    @elieli696 Před 4 lety

    Hi, I can’t seem to find how to replicate the original MCC settings. How would I do this for 10 sens on MCC before the update?

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      Sorry, I'm not quite understanding. You're trying to match the settings with the original MCC settings from before Modern Aim was added, correct?
      I don't have any readings from before then, but I would recommend using the same sensitivity you used to, the default deadzones (A = 12, R = 12 IIRC), the default Look Accel of 5, and Classic Aim Style.

    • @elieli696
      @elieli696 Před 4 lety

      No Strings Prd Yes

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      Best I understand, that should match, yes. The current default deadzones of 12,12 match Reach, HCEA, H4 and H5G (at 0 Inner Deadzones), so best I can tell that's where they were before deadones were an option. I don't think sensitivity has changed, and against the default Look Accel of 5 is pretty close to all the OG games. The only major change in the aim update was the addition of Modern Aim, Classic should be unchanged.

    • @elieli696
      @elieli696 Před 4 lety +1

      Thank you

  • @jonathanschenck8154
    @jonathanschenck8154 Před 4 lety

    What if hexangular & octo dead zones was a thing?

  • @TheFoofding
    @TheFoofding Před 5 lety +1

    Great video! Liked and subscribed. Do you know if Halo Online uses classic or modern aiming? It feels like classic but maybe I just suck at using the controller after PC gaming for so long.

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      That's very kind of you to say, thank you, and welcome! Just had a check, Halo Online's native 360 controller handling uses Classic. It also has enourmous deadzones, so I get the feeling that it'll be a straight port of the controller handling of OG Halo 3. And yeah, going from being used to a mouse to OG Halo 3 controller is quite the step don

    • @TheFoofding
      @TheFoofding Před 5 lety

      @@NoStringsPrd wow, thanks man! I hope your answer helps others as well. I was thinking it was my controller i just bought and was gonna return it until I came across your video. High quality stuff man. You'll be in the hundreds of thousands subscribers in no time.

  • @andregonzalez6720
    @andregonzalez6720 Před 4 lety +1

    i need some help, i want to replicate the old halo reach settings on MCC

    • @andregonzalez6720
      @andregonzalez6720 Před 4 lety

      with the classic aiming style

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      To match the original Halo Reach (also matches Halo 4 and Halo CE Anniversary on 360), set Axial to 12 and Radial to 13. Sensitivity more or less matches with the original, either use the same as you used to use on OG Reach, or subtract 0.5 or 1 if it feels a tad fast. Keep Look Accel at 5, but if you reduce Sensitivity maybe go to 6 Look Accel. Classic and Modern Aim Style work exactly the same as each other for Reach, H2A (multiplayer) and H4, so it shouldn't matter which you use.

    • @andregonzalez6720
      @andregonzalez6720 Před 4 lety

      Thanks bro, really helpful

    • @andregonzalez6720
      @andregonzalez6720 Před 4 lety

      Yo whats up, i have been doing some tests replicating Old Halo Reach on MCC and i think axial should be on 6-8 and the radial close to zero, the sensitive is the same. Im still adjusting those values but its kinda similar to the original game.

  • @twrecks4598
    @twrecks4598 Před 2 lety

    I hope you can help me out: I play BF2042 on PS5. There is a wicked deadzone on the right stick (pitch) when flying helies, severely handicapping my aiming ability. It is only affected on the vertical (pitch), and only applies to helies. I'm not the only person with this problem, but EA has not yet addressed the problem on my report. I would SUPER appreciate a suggestion on my settings that might fix this problem. It could also be a bug... I just dont know. Please help me out if you can, thanks

    • @NoStringsPrd
      @NoStringsPrd  Před 2 lety

      Hi there, I apologise I don't have Battlefield 2042 nor own a PS5, I'm afraid I won't be able to help with this. Sorry about that

  • @RiggedFem
    @RiggedFem Před 4 lety +1

    The question that got me to this video was, "can I use the LT to sight in?" I still don't know.

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      I'm not sure, have a look through the control schemes. I think it's called Universal Zoom and Shoot? This video was about a specific issue from Halo CE through ODST that MCC has now fixed.

    • @RiggedFem
      @RiggedFem Před 4 lety

      @@NoStringsPrd I did that yea, I didn't mean to come off condecending, I did actually find this video very helpful reguardless. The control scheme I was looking for was "Universal Aim and Shoot"
      I was looking this up because a friend already got me MCC for Xmas and I was trying to see if I can play it like everything else. Bc I think the only reason I was really good at Halo 4 and not Reach (Reach being my favorite game, 3 being 2nd) was because Halo 4 had the "Fishstick" control scheme. I'm glad I'm able to play Halo now without getting ticked at the outdated controls that I will admit, fans love.

  • @ADzINOx
    @ADzINOx Před 3 lety

    What would be good settings for h3 excluding sensitivity for someone who has experience with halo

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety

      To most closely match OG Halo 3? Well assuming you're also using Classic Aim Style, I'd say Axial = 20, Radial = 8, and Look Accel at around 5 or 6

    • @ADzINOx
      @ADzINOx Před 3 lety

      @@NoStringsPrd what would it be for modern aim style

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety

      The settings would be the same, all of them (Sens, Deadzones, Look Accel) are identical across Classic and Modern (though vertical sensitivity will be different and obviously Modern won't have the diagonal spikes). Classic most closely matches OG H3 since OG H3 had the accel spikes. If you're playing on Modern you may be far enough removed from OG H3 that it might be beneficial to ignore the original settings and instead go with what feels best to you now. The old games typically had enormous deadzones which kind of hide the impact of the accel spikes, so if you want to match the OG titles you would need similarly huge deadzones, but typically I would otherwise recommend much smaller deadzones since it gives your controller more real estate for precision aiming, something the Xbox Duke controller was less able to achieve compared to more modern sticks.

    • @ADzINOx
      @ADzINOx Před 3 lety +1

      Ok thanks a lot

  • @TJminty
    @TJminty Před 4 lety

    Move the reticle, nothing else. Maybe tilt some models to aim a bit more up and pull them back a bit. It makes it seem like you’re viewing from the chest because they literally just lower where the camera is.

  • @RespectfuI
    @RespectfuI Před 5 lety

    Can you do a follow up video on the deadzones only? I play modern and prefer it but slow turn is unbearable at times.

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +2

      I do have a video on the deadzones planned, but I'm currently focusing on the next big video essay, so it'll have to be after that. If you have any questions though I'll do my best!
      So slow turn is a known issue at the moment, I'm hoping it'll get sorted soon. It's caused by an imbalanced ratio between the acceleration zones. In the original games, horizontal turn was roughly double the pace of the vertical turn. Same for MCC Classic. So it's roughly horizontal:vertical 2:1. In MCC Modern, horizontal is about the same as it always was, but vertical (for HCE, H2C and H3) is slower. So it's something like 2:0.7 or so. So when you're tilting diagonally down, and you're closer to south than you are to east or west, the game switches to the vertical accel zone and slows right down. You can find the biting point between these two zone at around 45 degrees from south and east/west. Same goes for looking diagonally up as well.
      It's a known issue with the current build. Best I can say for now is to up your Look Acceleration a little bit, and just keep in mind that the vertical accel zone is a little slow at the moment compared to horizontal.

    • @RespectfuI
      @RespectfuI Před 5 lety

      @@NoStringsPrd What's the update?

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety

      @@RespectfuI The reduced vertical accel in Modern was still a thing last time I checked. You can check by switching between Classic and Modern and moving the stick up and down, and seeing if it feels any faster or slower.

    • @RespectfuI
      @RespectfuI Před 5 lety

      No Strings Prd what do you recommend keeping the deadzones on then?

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      @@RespectfuI Deadzones are a preference thing, I don't think there is an objective correct way to set your deadzones other than to something that feels 'right' to you. I prefer having as small a deadzone as possible, and I've found that an Axial of 6 and a Radial of 3 (I have a more recent video that goes into how Radial behaves when you have both deadzones on) gives me a comfortable cardinal guiding, and is just big enough that my controller won't drift. The original games however had huge deadzones (comparable to A = 20, R = 8), so if you're used to those you may prefer more deadzone than me

  • @jonathanschenck8154
    @jonathanschenck8154 Před 4 lety

    Too low & you'll be stuck. Too high and you'll miss your shots. But if you neel down? How much does it help at aiming while making you a sitting duck??

  • @thommywarnekinwarner2998
    @thommywarnekinwarner2998 Před 5 lety +1

    Just wondering why you're putting the radial deadzone as high as 12%?

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      My controller tends to drift to about 8% tilt, but since this video went up I've looked more into the way axial and radial interact. I'm now using an axial of 5 and a radial of 4, which places the radial at about 9 or 10% to just about cover the central deadzone

  • @user-qz2sw7pq8y
    @user-qz2sw7pq8y Před 4 lety

    i am asking myself if aim accel affects my aim because i usually aim/correct by tapping the stick for a short time to max

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      Yes, the Look Accel setting will affect that. There is a maximum speed at which you will turn, as set by Sensitivity. When you enter an acceleration zone, there is a short period of time during which your turn speed will accelerate up from non-accelerated to maximum turn speed. The Look Accel setting dictates how long this window of acceleration is. At a max setting of 10, this acceleration window is extremely short. At 1, the window is a few seconds I think.

    • @user-qz2sw7pq8y
      @user-qz2sw7pq8y Před 4 lety

      @@NoStringsPrd and how does it interfere with aim assist i am playing on very low sensitivity and i am fairly good with it but aim accel i have set right now to 3 as i fear lower might put me in a to big disadvantage . in other words how does aim acceleration behave in combination with aim assist aka aim slowdown. lets set an secenario example i aim on a guy get first shot of he strafes to side how does it behave if i tap my stick while the reticle is red and how does it behave if i tap the stick going into the red reticle back

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      I'm afraid I can't talk much about aim assist, it's different across each of the games and is something I'm not able to reliably test. Sorry, I'm not able to help with this.

    • @user-qz2sw7pq8y
      @user-qz2sw7pq8y Před 4 lety

      @@NoStringsPrd ok thx for it anyway

  • @177Willy
    @177Willy Před 5 lety

    Please do a STALKER documentary :)

  • @MuseR.
    @MuseR. Před 5 lety

    The axial dead zone at zero might me op

  • @b3njys235
    @b3njys235 Před 4 lety

    What deadzones would you recommend for classic?

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      I think Classic works best with large deadzones like the original games to mask the diagonal accel zones; Try Axial = 20 and maybe an Radial = 8, whcih is pretty close to OG Halo 3.

    • @b3njys235
      @b3njys235 Před 4 lety

      No Strings Prd Thank you for a fast reply, I tried that but I don’t think it was ever that stiff to aim left or right on 360, example when someone strafes and then jumps left or right at the end it’s very hard to track them at 20% Axial, but I do agree it feels closer to 360 settings.

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      OG Halo 3 was actually bigger, it had an Axial of 27. MCC can't quite get that big, the Radial set to 8 only matches the 27% deadzone in the centre, but the cardinal guiding is still at the smaller 20%.
      Tracking jumping things can be made even more difficult by playing Classic, since it reintroduces the diagonal accel zones which take up a huge amount of space on the stick. Personally I play using Modern, A = 6, R = 3, but if you want to use Classic, I'd recommend huge Axial to mask the diagonal accel zones like the originals.

  • @evanh89
    @evanh89 Před 4 lety +1

    what are your settings?

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      I currently use
      Sensitivity - 5 (considering 5.5 for vertical in HCE, H2C, HE & ODST)
      Axial - 6
      Radial - 3
      Look Accel - 10
      Modern Aim Style

    • @evanh89
      @evanh89 Před 4 lety

      Thanks

  • @Sean27007
    @Sean27007 Před 5 lety +2

    typo in the title*

  • @ganon_t99
    @ganon_t99 Před 5 lety +1

    I like waffles

  • @den8905
    @den8905 Před 2 lety

    We need additional settings in halo infinite

  • @MsSoldadoRaso
    @MsSoldadoRaso Před 3 lety

    For. Pc?

  • @vitorgdc
    @vitorgdc Před 3 lety

    Me, a guy that uses mouse and keyboard seeing this:
    *Hmmm, Interesting...*

  • @facebookmakesmesick
    @facebookmakesmesick Před 10 měsíci

    I can today at all on mmc. Can't aim whatsoever. Idk

  • @OldToasted
    @OldToasted Před 5 lety

    Good universal settings?

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      To get started, try a sensitivity somewhere in the region of 3-5, try aiming with precision weapons to see how it feels first of all. All the games have the same sensitivity in MCC, so you might as well use the same settings for each game. Default Look Accel is 5, but adjust it to suit how fast you want to turn around, I max it out to 10. Deadzones are up to you, the latest video on this channel covers the deadzones if you want to match a previous game, but this really depends on what you're used to. The old games had huge deadzones, but I prefer very small deadzones. Finally, Modern Aim Style of course!

  • @ingemar_von_zweigbergk

    is this pc or xbox?

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      This was recorded ages back on Xbox, but it should all apply for PC with Gamepad as well

  •  Před 5 lety +1

    "My name is fartface"......

    • @NoStringsPrd
      @NoStringsPrd  Před 5 lety +1

      I wanted to see if anyone uses captions.

  • @imissyoumom7644
    @imissyoumom7644 Před 2 lety

    Can’t do massive quickscopes on modern even on 10 sens.

  • @facebookmakesmesick
    @facebookmakesmesick Před 9 měsíci

    So mich easier with a sensitivity 1-10. Im still tweeking mcc ahit everyday cant figure it out. Needs to be fast but not crazy like idl. OG halo depending on the day id go from 6 down to 4. But mcc dont even know exactly what im adjusting so ita like find something an get used to it or quit playing.

  • @3dmaster205
    @3dmaster205 Před 3 lety

    I have this thing called a mouse...

    • @NoStringsPrd
      @NoStringsPrd  Před 3 lety +1

      You might want to check when this video was posted

  • @ohsorican
    @ohsorican Před 4 lety

    Just put your deadzone on 0 case closed 🤘

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      Definitely don't do that. With 0 deadzones your controller will constantly drift.

  • @MinecraftPranksShorts
    @MinecraftPranksShorts Před 4 lety

    i quit 2013 multiplayer trouble mcc impossible find games maybe 2019 better game 😅

    • @vinny30
      @vinny30 Před 4 lety

      CZcams Trash it is much better

  • @ChakLok
    @ChakLok Před 3 lety +1

    Halo camera control is so janky

  • @LilLorThatGamerFoo
    @LilLorThatGamerFoo Před 4 lety

    I got no idea what this is talking about

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety

      Hey, would you like me to clarify anything in the video? Or was the video not about what you were after?

    • @LilLorThatGamerFoo
      @LilLorThatGamerFoo Před 4 lety

      @@NoStringsPrd I think it was talking about what I'm looking for but I just dont get what most of this means, see I'm just getting into games

    • @NoStringsPrd
      @NoStringsPrd  Před 4 lety +1

      Fair enough mate, feel free to shoot me over a question if you need anything clarified!

  • @Kalenz1234
    @Kalenz1234 Před 3 lety

    There are people who don't play this with a mouse?