Slay the Princess - All Endings
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- čas přidán 5. 07. 2024
- A compilation of the main endings you can get in Slay the Princess although there may be minor variants in dialogue that this compilation doesn't include. There's a bit of overlap for some of these endings as the Stranger and non-Stranger routes have different dialogue for the four ending outcomes. Overall an incredibly well done visual novel.
The good ending is gained by immediately slaying the Princess on your first route and accepting your reward (doing this after completing a route will force you from accepting).
The oblivion ending is completing any Chapter 1 route in the cabin and then in Chapter 2 choosing to leave. On the fifth time you'll be warned that doing it again will end things, so do it a sixth time.
Godhood is obvious, just join the Princess after doing five routes (going through the conversation about each vessel and then joining will give an achievement but otherwise the ending dialogue itself remains the same).
For the cabin endings, bring the knife to get the Slay/Reset endings and don't bring the knife for the Leave ending. If you did the Stranger route on your first playthrough by opting to leave repeatedly in Chapter 1 then the fractured princess will replace the normal one.
The "everyone hates you" outcome is telling your voices that it's the end for them but not for you every time a route ends and you approach the mirror (the Razor routes have the voices already silenced when you reach the mirror so not sure if it counts against you).
0:00 Good Ending
4:20 Oblivion Ending
11:00 Finale
20:18 Godhood Ending
22:05 Non-Stranger New Dawn Ending
28:13 Stranger New Dawn Ending
36:25 Non-Stranger New Dawn But Everyone Hates You Ending
40:17 Stranger New Dawn But Everyone Hates You Ending
45:49 Non-Stranger Reset Ending
49:20 Stranger Reset Ending
57:11 Non-Stranger Leave Ending
1:00:20 Stranger Leave Ending
My thanks to Thomas Hooper and Dylan Mah for pointing out I missed the dialogue variants for not carrying the knife for your first encounter with the princess with the cabin endings. I did get this variant for choosing to slay her with the Non-Stranger New Dawn But Everyone Hates You ending but missed this variant for the Reset/Leave endings. You can see these variants at • Slay the Princess - Mi...
Slay the Princess can be purchased at store.steampowered.com/app/19...
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My thanks to Thomas Hooper and Dylan Mah for pointing out I missed the dialogue variants for not carrying the knife for your first encounter with the princess with the cabin endings. I did get this variant for choosing to slay her with the Non-Stranger New Dawn But Everyone Hates You ending but missed this variant for the Reset/Leave endings. You can see these variants at czcams.com/video/iYH7mECO_p0/video.html
😊
😊00😊😊😊😊😊😊😊😊😊
Honestly, the Hero and the Princess being two halves of one whole explains why it’s so easy to romance her-
Yeah especially “the look” she understands it, we understand it, but the narrator had was so confused
Even I know about “the look”
@@danielramage6232 Sigh I'm the only that doesn't undersand it
@@Yayaloy9 no only 😅
@@danielramage6232I thought everyone knew about " *the look* "
cannot even fathom what this games flow chart looks like
I've seen one. *It takes multiple slides.*
Somehow more mangled than Undertale xd
What's a flow chart?
@@lightningjadejavier A chart of all the possible scenes/dialogue options in the game put together in order from beginning to end
When people advertise their games with "your choices matter" they usually never matter until the final chapter. This game makes every single choice matter, everything yo do does matter... What a beautiful game.
Thats the tradeoff though, this game has no gameplay. Visual novels will always have more branching narratives because they don't need to code gameplay so they have more time and money to write the story.
@@conusx4752isnt reading the story already the gameplay?
@@tiqosc1809What they mean is games that have more going for them for gameplay than clicking dialogue options take a longer time to develop. When you don't have to do all that you can use that time to flesh out making the choices matter more in a meaningful way.
@@xeta2466 I'd argue that having more mechanical systems detract from a story's narrative and vice versa. Doom Eternal as an example is incredible in terms of gameplay mechanics and player interaction, but its story (while quite good) was never a point of interest for either its developers or its target base. By not focusing on story, Doom did what it did best. Slay the Princess similarly had very clear had set goals and went for those goals, however its direction was from the other side of the Narrative-Gameplay spectrum.
edit: I just repeated what conusx4752 said, but in slightly more words.
@@ED11169 Ehhhh I wouldn't agree with that, I think provided infinite time one can absolutely produce a game where the gameplay and story enhance each other instead of detracting. Plenty of games use gameplay as storytelling devices used to make the player feel what the characters are going though.
The main problem is that takes time, and time is money you have to play developers. So when you get a game like this where it forgos using the gameplay to help tell the story you have a lot more time to focus on things like branching choices which is something that is notoriously hard to do well and flesh out.
One example I would say is the last of us. The shooting mechanics and ammo scarcity hammer down how hard it is to survive in that world and the foraging mechanics show how necessary it is to be resourceful to survive.
There are some parts in the game that I would say are communicated better because of the gameplay elements present, when you compare it to the show where there is no gameplay because it's not a game.
massive props to the creator of this game for drawing out every scene and background. That's time and dedication that deserves to be respected, and needs to be supported by purchasing this game.
I'd definitely recommend this game for anyone that enjoys visual novels or wants to try one. The developers did an amazing job with this game.
@@CrankyTemplar now if only we could get a Stanley Parable crossover with this, then my life would be complete XD
Yeah, well... that's how visual novels are made.
@@user-xm9rt9xy6o yes but most tend to be really lazy when you really look at them- they always have like 10 characters, each with about 3 different frames/expressions, and like 20 backgrounds for the whole game. It might sound like a lot, but it's honestly so little how much that is. This guy put EVERYTHING into the art and quality of this game like it should be.
@@killeing gotta love how they have one artwork (bg piece? Idk what to call it really...) that's just a poor drawing that congratulates you for slaying the Princess
This is like if The Stanley Parable had a baby with a dating sim.
You have very strange ideas about what constitutes a date 😂
with a good dash of eldritch horror to the mix lol
@@lilium9361naturally
This is The Raphael Parable
So the Narrator and the Bucket have a son?
The Princess is Change, Chaos, Entropy, Possibility. The Player Character is Permanence, Order. In the end you decide whether the next universe should be like this one, a finite universe with death and entropy, or a different kind of universe, one where nothing ever dies and it lasts forever. I like that the game doesn't really put a value judgement on that choice. The Princess doesn't think that that second kind of universe would be a good thing, but she's a wee bit biased on the subject, I would think. The ending where you choose a forever universe is just different. Better? Worse? Who knows.
I also think it's a bit freakin' cheeky of The Narrator to say "she'll end the world", when "the world" is this construct the person who made you both set up to create a scenario in which you can kill her. Technically true, but extremely misleading.
@@enemyv yet, it is also literally true... if we fail to slay Change, it will eventually bring about the end of the universe. It will take a long time, but yes... she IS destined to end existence.
I'd say the second ending is the better one since a universe without chaos or change is a universe where nothing changes at all, nothing grows old but nothing new is made, it might as well be a perfect empty void.
@studiouskid1528 I'm not sure. In the endings where the player does end up killing her, she doesn't seem to mind. Not hyped about it, sure. But she doesn't struggle, despite being very capable at it
It's not very often when someone's last words to their killer is "I love you", you know
@@BrainflayerI don’t know if its that literally nothing ever changes as in time stands still or that things stay in a certain order and way. Because obviously if nothing ever changes to the most extreme extent than time just stands still. But I think this is like nothing huge ever changes. So I think a person can do whatever they want as long as it doesn’t fundamentally change history. Heres an example: Gta 6 could still come out but it would not make quantum computers.
The Stranger Leave ending has a particularly heartwarming note when you pause just before the frame where the Princess opens the door... And that is how the third head, the one who keeps sideeyeing you with a frown, now has a smile.
...The Princess is truly happy to hear you say that to her.
The Stranger endings feel more Honnest to me. Normal princess is just the seed of herself, yet to grow, yet to become a more defined being, the "Hero and the Princess" princess could become the Thorn or the Fleshsculptor princess, but never both, witch cant become tower... But the Strange princess is the thorn, the ghost, the damsel, she isn't a being with no defintion she is everything she could be.
I love my wife for not just who she is, and who she was but for the wonderful person she is becoming, and who she could be. When you tell the "hero and the Princess" princess, "I love you" it feels like I am saying it to the Idea of someone I knew in highschool but has a lot of growning to do.
When I clicked "I love you" with the Strange princess at the end of my playthrough it felt like it was saying it to everything i had seen and everything I could see. That as she grew there was no extream that would fase me, I had seen it all before, and i love her anyway. Its the way i feel with my wife.
thats a beatiful way to explained it my guy, hats off to you ❤
That’s so sweet ❤
I love that they left the leave endings up to interpretation Ik it’s very possible she was just added to the mass but I’d like to think they broke both their chains and let out onto whatever is beyond the cabin
I think they made it. The shifting mound becomes whatever it is you believe her to be. I like to think that their belief that everything will be okay is enough.
Remember: Despite all the horrors you see and disturbing imagery that comes your way, this is, in fact, a love story, through and through.
@@DirewolfMementoYup!
God, y-all would eat a turd if you were told it was a cake...
When you entered the cabin you could see the mass outside the window, but when you were about to leave the mass seemed to be gone. I tend to believe that the mass was no longer there.
I never noticed that! Good catch!@@docznms5162
Got the non-stranger leave ending in the first try. Couldn't be more happier.
Great
stranger leave is my favorite I just like there is multiple of them.
I was conflicted between New Dawn and Leave. Since in New Dawn you get to leave with the boys, but have to kill the princess, and in Leave you leave with the princess but have to leave the boys behind. But I feel Leave less sad because it seems like the voices know they have fulfilled their purpose, and imo they are just returning back to our heads deep inside.
I think there will be day when we come back and tell to our boys story about world outside
If your char is like her, then certainly they arent just personalities but LIKE HER physically
Ok so my theory is that she is the goddess of change, she is called the shifting mound shifting means constant change, she says she's not death but she contains it in her multitudes, she constantly refers to the destruction of the world as change. Narrator constantly refers to eternal or forever after she is killed. I can't figure out who the long quiet though. She says thing like we are a reflection, conflict is in our nature implying that they do fight over stuff to a certain extent, yet she has affection for the long quiet so he has to be a god that contrasts with her a bit while still being two sides of the same coin as it were.
The player is the Long Quiet, which gets revealed either from speaking to the Narrator for the final time or simply smashing the mirror and it's also brought up when speaking to the Princess when she appears as the Shifting Mound.
I know they're the player character but what are they the god of? Reality, permanence? They were both made by the same creator too which makes it even more confusing. Articles list the shifting mound as a deity of death and destruction and reality without her is forged by the long quiet alone without any suffering. However, death and destruction are not the only causation for suffering so her in existence doesn't explain that.
Probably stasis or whatever her opposite is, especially considering the new dawn ending where you're the only one left does lead to a world without death.
During the conversation with the Narrator in the shattered mirror, he tells us that we are an artificial god that he created for the sole purpose of slaying the Princess/destroying the Shifting Mound. The Shifting Mound, with her many faces and arms, seems to be borrowing some ideas from Indian religion. There's also a many-faceted god there. Shiva the Destroyer destroys the world so that Shiva's other self, Vishnu, can recreate the world from the old one's ashes.
Change isn't always bad or good. It simply is. It is the natural way of things. But the Narrator, a mortal who was living in the end of days in the old world, couldn't bear the entire of his world and everyone in it dying and being swept away.
If the Long Quiet/the protagonist was created as her equal and opposite, then I'm guessing it is essentially the god of eternity, undying, never changing, never growing, etc. The Narrator never says that part exactly, but it's the opposite of death and change and the idea seems to be mirrored in the "Good" ending where our reward is being trapped in a never-ending state. It's a clever bit of storytelling that tips us off to what the world would probably be like without Death/the Princess.
Maybe The Long Quiet is able to make something better if it does slay the Princess, but I generally think that either ascending to Godhood with her or walking out of the cabin with her are undoubtedly the two best endings in the game -- Godhood on a cosmic scale and Leave the cabin on a personal level.
@@thomashooper2451in that same conversation with the narrator you can ask him what he used to create you and the princess and he says he did so by ripping the forces of life and death in two so the player character and the princess are two sides of the same coin
The stranger endings are so beautiful.
They are so beautiful even the contrarian cries in the stranger-reset
They definatly upped the design in the final game - some of the Princess's forms are downright HAUNTING
It's amazing how the main endings have two different versions and would still be very different for each player depending on what routes they took to get there
The Everyone Hates You ending makes me think that mc has a headache for all eternity now loll
I'm glad the Voice of the Contrarian is cool with things but I kind of was expecting him to suggest throwing me out the window.
@@CrankyTemplar bro is gonna throw you out the window along with the knives LOL
@@cdcopycat997 No wonder Contrarian is the best character 😂
26:30
"Yes, I've slayed the princess and am now the only god! Now to build a kingdom in my own image!"
*pulls back background and sees approaching sun*
"OH F*** I DIDN'T MEAN TO DO THAT-!!!"
You gon edit the word?
@@newchillzone224 i knew something felt weird when i read it last night but i as too sleepy to figure out what XD
@newchillzone224 it sounds funnier censored
I thought it was a blood red moon at first
This game is a genuine masterpiece.
the people who voice this and draw this did not sleep at all making this game
I got the non stranger reset ending but the princess there was soft spoken. We were talking about how everything will end and how we will forget each other again and do it all over again in a tear jerking way. I cried as I let her stab me and instictively I just clicked the "I love you" choice without even thinking about it. It was so sad.
For the non-stranger endings her dialogue is different based on whether you brought the blade when you first met her or not. The missed ending variants in the description have the no knife variants.
@@CrankyTemplar so you will get the soft spoken one on every ending when you didn't get the blade on the 1st time meeting her?
Yes.
You're missing the permutations of the ending where you didn't take the knife when first meeting the princess.
Thanks for letting me know! I can probably get that together soon-ish.
@@CrankyTemplar Yeah, there are three versions of the Slay the Princess, Reset, and Leave endings: The three-headed Stranger, the more cynical and wary non-Stranger (bring the knife into the basement on your first pass), and the friendlier and kinder non-Stranger (go into the basement without the knife on your first pass).
Godhood, "Good" Ending, and the No Vessels endings don't seem to have any variations.
Much appreciated! There's a good number of variants for this so not too surprised I missed something.
@dylanmah7791 @thomashooper2451 Okay, after replaying I see that the permutation with not bringing the knife for the first meeting is actually done for slaying her with the "everyone hates you" ending, but I missed it for the reset and leave endings. I'll upload those two variants shortly and update the description. Thank you both for pointing it out - I thought I had noticed different dialogue but didn't connect the dots for the other two endings.
It make sense, they are 2 halves of one, she is changes, chaos while the hero is order and permanance. One cannot be whole without the other. With just chaos it's just a mess, while with just order it's a stagnant 'dead' space.
Out of everyone they could have chosen for a special ending, why did they choose Stranger, I wonder? Out of everyvoice to give just a little bit more closure, they choose Contrarian.
While I do appreciate it, I just wish all of the other voices got just that extra bit of closure too.
It's the princess you met first, and it's possible to meet the Stranger first because then you never meet her in chapter 1
Partly because it’s not a variant you managed to interact with much, and partly because it’s arguably the closest to what the Mound is perhaps?
When you go to meet the post god princess its the same cabin as the first meet with the princess. Most cases you meet her with just Nar and Hero. But if the first meeting with the princess is after telling the narirator to get bent and letting the world burn... He is the only other voice to join the player and hero on a first meet.
Well, it’s because the ending is supposed to be like the first time you met The Princess, and in The Stranger route, she’s already changed by the time you meet her…
And.. I think The Voice of The Contrarian kind of needed that. The ending just feels like it completes his character. But… I do agree I wish there was more with the other Voices.
Ayo thanks for this I've been waiting forever for someone to do this.
it's also crazy how different the dialogue or the way she speaks is depending on your choices, i saved her for my first "ending" so when I got down the basement at the end she never mentioned anything about "our first meeting" and was super soft spoken and had a much sweeter tone of voice than the ending you showed off. when i asked her how i felt she also said "i feel small" maybe a call back to when you said to the narrator you'd just view her as small and she'd be harmless
I love how in NS new dawn all the voices are just being bros to the smitten XD
That being said, the ending fauna got, godlike but monster like, feels different
Fauna got two i dont know if you mean the first one. The ending ending is not different, both leave in godlike form, but when the vessels start talking it can be very different because it depends on your choices before.
Basically, to trigger that ending as the description says you just need to have gather 5 vessels, but there are many of them probably like 10-15 variations. Their dialogue also changes based on what you did but it ends the same way
I've been waiting so long for this video since the beginning
By far one of the most masterpieces of a game I ever lived to see this game deserves more recognition and attention and I love all the peaceful endings the makers put beautiful work into this 10/10 it would also be nice if they kissed in on ending
@@poleve5409 oh yeah I just found out about it thanks 👍
Thorn princess is the best
57:12 this is the best ending so far
I think the leave endings are the best in my opinion.
I was wondering what happened if you actually just went straight to smashing her, because in the endings where he talks before going through he just dies instead
Y'all are sleeping on the Godhood ending. That's the first ending I picked when I played, and I don't regret it. I agree that the "Leave" ending(s) is probably the best/true one (picking a third option is always a great choice), but I really do love the Godhood ending.
After everything that has happened, all this radiant goddess wants is to be free with YOU, to have YOU by her side through eternity. You were once two halves of the same whole, and you were always meant to be together, in one form or another. The moment you accept her, the only thing left is to accept yourself. As your godly powers sprout from your being, the walls of the prison crack and shudder, just barely able to contain you. And what breaks those walls? What is the final thing you need to escape this prison?
"I love you"
Love. Her inspiring words of love are the final key. No matter how things go or which ending you get, she will always love you. In the best endings, it's always the power of love that frees you. Once you take her hand, the prison shatters like glass. You did it, you finally did it. Together, you freed yourselves and each other from the constant cycle of suffering. Now, all that's left is eternity. Hand in hand, you and your love venture into the infinite cosmos, experiencing a thousand dawns and a thousand sunsets. Together, as you were always meant to be.
In conclusion, I love the idea of a goddess loving you so deeply, so cosmicly, that even being torn apart cannot keep you apart. That you are destined to find your way back to her loving embrace. You can feel her love radiating from her every word, even when you actively disagree with her, all she wants is to be with you forever. There are few things more romantic than that.
Also, unrelated note: I love how smol our hands are compared to hers. Even after becoming a god ourselves, and probably gaining a biblically accurate amount of giant wings, we are still her "Little Bird".
Facts
I think it is the best ending.
Cranky....ur a mad lad for this 👏 👌
And now I can watch manly slowly make his way thorough these endings
19:25 Good old fashion 90s anime babbling
I got 3/12 endings and couldn't imagine there being so many in the first place. In those three was the Non-Stranger Leave Ending which was my favorite!
Ah, great game ^^ Way I see it the "Leave Ending" is the legitimate True Good Ending to the game.
In the Bad Ending, you basically and literally backstab(frontstab?) her and claim the power all for yourself like a jerk.
In the normal ending, you decide to continue playing the literal-game of cat and mouse and you put yourself in an endless loop with the princess to who knows what end.
In the final ending, aka The Good, you've decided to have enough with the game at long last, and decided to embrace the unknown of the universe together, stepping outside and keeping the world fixed at long last while getting the freedom the both of you have longed for so long with a great big world to experience.
Like I said, a great game, definite 10/10 for visual novels ^^
Wonder if the Godhood ending counts as Neutral or Good? You're together, and you're breaking the cycle... but at the expense of the multiverse.
well way i see it that ending isn't actually the "ending", the ones after it are.@@HowlingWolf518
i dont think any of the endings are bad, you get to chill with the boys forever
The Non-Stranger Leave ending made me cry😭
I love the stranger ending where you escape so much. The only one that was allowed to describe _herself_ and yet she still truly loves you. That you refuse every machination, every call of greater beings and turn to see her, who loves you of her own choice. And you know that she had every other choice and still found you, the only one who had options and yet you complete eachother even still.
I love this game
Game:Slay the princess
The princess:Slayyyy💅🏻
Anyone know how to get achievement "I tried so hard and go so far but in the end it doesnt even matter?"
Just finished the game earlier tonight. Got the Stranger Reset ending, and it was, oddly beautiful.
I don’t think the princess is inherently evil or intentionally malicious but just being born to transform into anything anyone imagine it to be and even if it haven’t done anything bad yet something like the princess would be too risky and dangerous to be left alive even if it haven’t done anything bad yet.
She's just the concept of change itself. You're the concept of stasis. Like, actually on a cosmic scale, you're those things.
That's part of what makes the game aggravating on an abstract level and part of why the SMT franchise games can be unfulfilling. As there are endings in those games that deals in sweeping abstract concepts like "harmony" or perfect universal "isolation." They're philosophical pieces that aren't meant to have right/wrong answers, but only interpretations. The problem with that is that there are no examples of what those universes look like, so your interpretations are often meaningless navel-gazing.
You don't actually _know_ what a universe without change looks like. Putting aside that I think Platonic idealism is a complete load of bunk, that's not something the mind of a mortal can comprehend. Sure, she's death, but she's also growth. Is there any meaning in a life which doesn't change? What does a universe like that even look like? Are you even really a person, if you can't change, or are you just a robot or perhaps basically just another rock at that point?
In point of fact, because you're basically the concept of stillness, are you also not the stillness of the grave that comes after death? It seems mightily naive to think that just destroying change itself as a concept would be smart, because the universe could just be an unvarying infinite black and it's also not changing. In a way, that's a sort of death, because it sure as hell isn't life.
The game frames the two of you as a duality, which is why your character sees her as a lover or princess to be treasured. Because the ideal of stability or peace is meaningless without change to define it and vice versa. You've both been dancing around each other for a long time like this. And near as I can tell, a wizard, in their desperation sought to bind you two and rashly tried to coerce you into killing the other for a chance at eternal life.
If he really wanted to end death, or at least buy time for his universe, it would've been wiser to petition you to create universes full of mercy, because as the concept of limits itself, you _could_ hypothetically limit the princess to universes that were only merciful, while still allowing for a variety of changes and transformations to be possible in them. You could, as the infinite stillness, demand only universes where eternal youth were possible. It is within your rights to set those limits as a god. She is the infinite potential for form, but your perception defines her form.
@@ved2360please write my college essays for me😂
@@ved2360
I mean, you're literally the sole god of reality for the changeless universe.
It'd simply be creating a clockwork universe where all change and entropy is accounted for, and there is no such thing as true entropy because you control it.
Or any way you imagine the universe to be. The real question to me, I think, was always whether you wanted to be a god alone, or with another.
The last two endings are the ones that feel right.
The last ending was the best one for me tbh
I wish there was a moment of all the voices coming together, and the princess being like "wtf who are all of they...you?"
i think there is a moment like that in the wraith route where she possesses your body after you kill her and she just talks to all the voices and the narrator
It should be illegal making a story game this beautiful
I thought this is like a playthrough because there is now way all endings took 1 hour to show and ill be damned
is there a separate ending if you slay the princess at the finale instead of choosing godhood? 20:08
I probably should have made a note about it but slaying the princess before going to the cabin the final time won't work.
eyo im just getting into this game, and i was curious, what's generally considered to be the "best" ending?
Non-stranger leave ending
a strange yet beautiful game what a masterpiece
It so beautiful...
at the end of this game when you have to choose her or the voices, reminds me of ib (2012 horror game) when you have to choose the girl or the guy to leave with you. it just leaves a real bitter taste in your mouth yk but overall 10/10 game wow
tbh i feel like none of the endings are perfectly good endings or perfectly bad endings and i really like how it responds to the theme of the perspective. like in the godhood ending you get to be with her forever as gods but death and destruction still exists while in the leave ending although you get to leave with her you two are just like consciousness in the void. like you get to choose which ending is the "best ending" for you
correct me if im wrong
Ayo cranky what was that version of tower on the thumbnail looked cool
That's the Apotheosis Route, which you get by going to the Tower Route, taking the knife, trying to resist, and then following her command to kill yourself.
So I'm guessing the final / godhood ending is the Canon ending?🤔
Damn they are true lovers in the end trapped in loop
Honestly there is not much about endings in this game, its more about intrinsic routes, like i had no idea witch splits into 2 chapters 3, how many more chapters 3 are hidden like this?
Maybe want to make all routes video?
Possibly, although I may not have time.
Oh so this is the origin of the Void Spawn in Stellaris.
40:13 can someone explain why they think you tried to damn them or something?
Every time you finish a route (except the first time) you know the voices accompanying you will disappear. If you say "this is the end for you but not for me" they won't particularly like that and the ending where you truly slay the princess and they return they'll be a bit pissed off.
Any possible route that they can die together?
There are some routes that end with both of you dying, such as attacking the Witch or trying to run. Both Grey chapters pretty much end that way. But the routes themselves aren't an ending that brings you to the credits.
I WANTED THIS KIND OF RELATIONSHIP 😭😭😭
Fun game. Do recommend.
This game is so many layers of amazeballs.
HEART LUNGS LIVER NERVES!
so wait. do you still end up together even in the godhood ending?
Pretty much.
@@CrankyTemplar cool beans
nutshell, two god lovers trapped in some random cabin trying to continue their honeymoon to destruction of the universe but cockblocked by this crow echo dude
@@Kaz-td2yg ahh okay. so godhood is their true forms. wait the destruction of the universe is their honeymoon? That's wild lol.
@@TheBroGamer14082 basically lol, but I think the leave ending in the cabin is basically abandoning their godhood together and live with the normal people beyond outside their construct
its the stranger leave ending the best ending? somehow i got that one first
I' m n o t c r y i n g,
y o u' r e c r y i n g,
s h u t u p !
Main character: " I'm scared plus I never know what to do, I always lose to you lady or perish else where no matter what. I got a better idea, we build an empire right after destroying the world
Yes!, thank you finally a walkthrough without those annoying commentators
Even though there is no canon ending i feel like if there was one it would be the godhood one
i want more decisionsssss
Is that Jonny Sims narrating???
How did you get the non stranger leave ending?
Keep refusing to join the Princess after completing five routes until the Voice of the Hero brings you to the cabin. Enter the basement without the knife and your only option will be to leave with her. If your first route wasn't the Stranger then she'll won't be the stranger type princess (but her dialogue will be different based on whether you brought the knife on your first route or not).
Hey Cranky, are you planning to stream on Halloween?
Doubtful, as I'll have work for a good chunk of the day. I'm intending to upload some spooky games for that day if all goes well.
I think at the new year I'll start thinking to what extent I want to stream again. Apologies if that's not an ideal answer.
@@CrankyTemplar No worries!
Technically you missed a few endings. The princess responds and talks differently based on your first encounter with her, whether you picked up the knife or didn't. At least that's my interpretation from the gameplay I've seen.
Good sir, both the description and the pinned comment mention this and link to a video with the missed variants.
@@CrankyTemplar Apologies for missing that ~v~
@@fooltheroyal8691 No worries, just pointing out that others made me aware when I uploaded this and I went back to upload them. Once the Pristine Cut releases I'll be sure to have everything in one video.
The Thorn>>>>>Stanger leave ending>>>>good ending
That my headcannon
fever dream ass game lol
The godhood ending is the best one in my opinion.
stranger leave > all and there is a large gap.
how did you get the stranger endings?
The first route you complete needs to be the Stranger route. So start a new game and in Chapter 1 refuse to go to the cabin. In Chapter 2 you'll have no choice but to go to the cabin. Just keep asking the princess questions to fracture her.
When doing a playthrough, make the stranger your first princess you visit when doing your loops.
What happens is that when you go to the heart of the Shifting Mound, the cabin and the princess you'll see in the endings are the first ones you meet. If the Stranger Ending is your first princess, you meet the Stranger first, because you never met her as the normal princess yet, because you avoided her in the first loop and when Ch. 2 hits, the Stranger is the first time you encounter the princess.
So the only princesses you can get is the deity, stranger or non-stranger?
There's two variants with dialogue depending on whether your first visit with the Princess was with carrying the knife or not in addition to the Stranger version.
@@CrankyTemplar yes but I mean the princesses themselves, no wrath or ghost or chimera? I assume they are stuck within the diety themselves?
Yes, they're stuck inside the deity and don't show up at the cabin.
Non stranger/ love leave ending is the best
thats brazy
I have some questions that I haven’t yet wrapped my head around:
- when you say stranger, what makes her a stranger? I saw in a comment that when you don’t pick up the knife on your very first encounter, she will always be soft spoken. Is it the same for vice versa? (U pick up knife she is more annoyed mood)
- in terms of godhood and gods, can you in layman’s terms tell me which god is what? I imagine the narrator the “villain” bc in my head the villain wanting everyone to live forever in forever stability experiencing only happiness and life sounds nothing like living and i want to live. The princess is existing and life with suffering joy and anger, so she’s the opposite. What does that make us? Is my interpretation leaving out details or incorrect of the narrator and princess?
- are the voices the only voices? Do they only exist bc of the only set realities in the game? Or can the voices create more voices once in godhood.
- how come the voices like being gods for new dawn endings, but the voices think godhood is overrated in the leave or reset endings? How come the voices want to stay even tho godhood is overrated? Are the voices a perception of ours that their decisions are affected by our perception of them?
- how did you specifically get the multiple head princess with the contrarian endings?
If people can answer these questions, I would be more than happy to respond to them.
Oh also wdym by razor routes?
Razor/Stranger and so on are what the game calls the routes.
The narrator is a mortal who wanted to stop death in his dying world and split you and the princess apart. He then commit suicide to be an echo to guide you into slaying the princess to create a world without death.
The multiple headed princess in the ending is from having your first route be the Stranger.
There a name of the song used for the Godhood ending?
I believe it's titled Transformation in the soundtrack.
@@CrankyTemplar Sorry, I mean the part where the Player and Princess leave the world and step into the Infinite part. Cuz, I haven't found that in the game soundtrack.
@@The_Unknown_Writer--5799I think it's reusing The Apotheosis but I'm not sure
@@kassiaactuallydraws9361 It is the Apotheosis
which ending is canon
for all of you I got the godhood ending is it rare
WAYYYYYYY better love story than Twilight lol
Wow this meme still exist
ok
Ok
How do you get everyone to hate you?
When finishing a route and approaching the mirror tell the voices that it's the end for them but not for you. They won't like that. You get the option after completing a second route onward.
Tantra: the game
my favorite was the non stranger leave ending
Nice! There's actually two versions of that ending (the missed endings video shows the other version) depending on whether you bring the knife to your first meeting with the princess or not.
@@CrankyTemplar I didn’t bring the knife our first meeting. When I said I was sorry for the pain I caused her, she said she should be the one apologizing cause she slit my throat first encounter 🤣
I ship them
Why do the voices hate you ?
You point out they're going to die.
Wasn't there a digestion ending?
You're probably thinking of the beast route where you can be eaten and digested. This compilation is for endings to the full game than specific routes.
@@CrankyTemplar Ah, thank you
Scam all endings ( there are more )
I missed two ending variants with a link to the video containing this in the description and pinned comment. What other endings did I miss?
I don’t think this is all of the endings
Which one(s) did I miss?
Must've been what ben from ben 10 (2005) and ben 10 ultimate alien (2012) must've gone through after reaching the end of their journeys; driven mad by eternity whilst their false clones in the reboot and omniverse took their places, all while the two OGs are a victim of people that write stories about them doing incest and gay sex. My two boys slandered and tortured by the very fanbase itself