Here are some links to the footage and images I used! Fiddlesticks Spotlight: czcams.com/video/7gaAnPHqSgw/video.html Tiny Arms Galio: twitter.com/Football_Head2/status/1491925261004476419 Check out TheSkilledRoy: czcams.com/users/TheSkilledRoy
While I love the Morde design and agree that it fits him perfectly, the fact he is encouraging you to go wide means that he would see the most play in bandle city. Lopping telescope and conchologist value with free overwhelm is a nah for me dawg. 😂
I completely disagree. Yes, he must be a powerful card but the level 1 design is a quasi-copypaste of Viego. How to make it more of a variant and give it way more versatility? (Sort of) First, Inmortal Bastion: 1 cost card. Round Start: Draw a Mordekaiser if you don't have one in your hand or field. Countdown (5): Grant to your Nexus: "Revive a Mordekaiser if it is not in hand or field" Now the main dish: MORDEKAISER LEVEL 1: 3 cost card 3|3 Keywords: Barrier Ephemeral Challenger My cost goes up 2 each time I've been revived (up to 7) Grant me +2|+2 each time you revived me (limit: 7|7) Level up requirement: I have been revived three times this game LEVEL 2: 8|8 Keywords: BARRIER CHALLENGER Each time I slay a unit, grant me it's keywords and +1|0. I retain my keywords. MORDEKAISER signature spell: Mordekaiser's Death Realm: -7 cost card -The strongest ally and enemy are killed. If any of them return, grant it +4|4 and the opponent's keywords. I do wholeheartily agree on the 'Eternal Servitude' card as a variant of an Absolver. In case you never get overwhelm
@@Snnuy The only change I'd make is to make Bard harder to level (12-15 cards instead?) but make it so when he levels he creates 3 random artifacts out of a larger pool in your deck.
Hey Snnuy! Thank you so much for letting me share some of my custom Warwick here on your channel! Each of the card designs were super interesting and unique to me and if we get even half of these champions next expansion, I'd be incredibly excited. Great video as always and thanks again :D
my fav concepts were definitely morde, morgana and warwick. definitely really fun ideas and hey warwick can work also really well with the new pnz rocket barrage in addition
Time traveler here, I can confirm that ornn, bard, tentacle girl, and Kayle are in the game with samira on the way by march 2023! Cool video! Needs an updated top 10 video at this point ☺️ I personally wanna see Akali and Talon in the game.
For WW, I think "I can challenge damaged enemies" is more in-line with him. Also, morde package could have a "Death Realm: an ally and an enemy strike each other, if the ally survive grant it (some amount of stats)"
Sett from ionia a 6 cost 1/7 card with challenger Duplicate spell ‘Not yet’: fast spell, costs 5 pick an alie that took damage this round grant them +0/+4 and deal damage to an enemy unit equal to double the damage the alie took that round, if this spell is used on sett counts as a unit slain for his level up. Sett description: When sett takes damage from any source and survives he creates a fleeting burst spell ‘haymaker’ which costs 2 mana and does double the damage sett took against an enemy unit Level up condition: sett has slain 2 units using haymaker Level up: 2/8 challenger tough When ‘haymaker’ is activated heal sett equal to the damage he took
Heya I got bored so I fixed it a little(tell me when I got something wrong though) 6*"Sett" 1|7 Challenger Champion Ionia When I survive damage, create a 2*"Haymaker" in hand. Level up: You've slain 2+ enemies with 2*"Haymaker" or 5*"Not yet" picking 6*"Sett." 2*"Haymaker" Burst Spell Ionia Pick an ally that survived damage this round. For the amount of damage it took this round, deal double of it to an enemy. 5*"Sett's Not yet" Fast Spell Ionia Pick an ally that survived damage this round and grant it +0|+4. For the amount of damage it took this round, deal double of it to an enemy. 6*"Sett" 2|8 Challenger Tough Championlvl2 Ionia When I survive damage, create a 2*"Haymaker" in hand. When 2*"Haymaker" is casted on me, heal me for the amount of damage I took this round. Also here's some flaws I thought of 1. A burst deal damage spell 2. A deal damage spell from ionia 3. Tough is a downgrade because it nullifies 1 damage and that damage doesn't count on the amount of damage it took 4. The champion itself is a stranger to ionia cards, he will be so much better with other regions Well then, I think that the idea of dealing double the damage equal to the amount an ally took is cool :] but I don't think that ionia is the right place for it
I'm really interested to see Xayah and Rakan in LoR. I would like to see the interaction of two specific cards (like Senna and Lucian), but on a very new level, so that they complement each other. For example: the first time Xayah attacks, she summons Rakan from the deck and they both gain Barrier. Or the first time Rakan attacks, he summons Xayah and they both gain Quick Attack.
I totally agree. While some champs did not get much more fleshed out (Nocturne being prime example), Zilean or Teemo got much more interesting with their cards and followers coming to LoR.
I have to give you props for the Ornn card. From a gameplay point of view, is an extremely creative way to use attach units. I really hope someone at LoR team watches this video. Love your content, man!
I had a concept for kayle in my notepad it was playing around her passive and ult in league : Level 1 kayle : 3 mana 3/3 barrier, from demacia. -Level up : I've struck twice, when I level up recall me and refund my mana cost Level 2 kayle : 6 mana 5/4 barrier -attack : give barrier to your lowest HP unit and deal 1 to all ennemies. -Level up : I've seen other allies get damaged 6? times. when I level up recall me and refund my mana cost Level 3 kayle : 9 mana 7/7 I can't take damage or die. -when I am summoned or attack : give I can't take damage or die to your lowest health ally and obliterate the 2 strongest ennemy units
@@FlutterSwagSinged (2/3 mana) Level 1 Stats: 0|4 When i'm summoned, create "Poisonous Gas". (Poisonous gas (0 mana, Slow) : recall an allied Singed to give 1 poison to enemies) (Poison: An unit that have me deal x to it base on x poison in round end and reduce it 1 in round start) Leveling up: You've give enemies 10+ Poison Level 2 Stats: 0|5 Keyword: Tough When i'm summoned, create "Poisonous Gas". Give me +x|+0, X is how much poison that enemies have.
I think it would be awesome to make Orn and his package have a thing with the items from Path of Champions. Like "When you draw a card, grant it a random common item". With level up being "you've played X modified cards" and leveled up form being "When you draw a card, choose one of 3 items to grant it" or something That, along with minions and spells that give cards items (we can even have a glorious evolution 2.0 that grants all allied cards everywhere a random item) and already existing handbuffing cards can make for a pretty fun archetype Also, I really want to run a Morde + Dawn & Dusk + Transposition + Go get it deck to have +999999|+9999 "Last breath : grant allies everywhere +99|+99"
Garen doesn't need a rework tho. Just give 1 more hp or tough and make his lvl 2 do something else if u already have the attack token and he would be fine.
@@bruh9887 How is that a rework? A rework is changing how a card works so much that it's a completely different card now. I just suggested a stat increase and a buff to his lvl 2 like allies have tough if you already have the token. He would still be the same as before just better.
@@travisprescott9708 not quite. A rework just simply changes the gameplay of the card, it doesn’t have to be so completely that it’s a new card. Changing what his level 2 effect is is a rework, it’s not a major rework but it still counts
my top 10 who i want to see: 10: Xayah and Rakan (they could add a different lvl up if both of them are on board :D) 9: Sylas (He's cool and we all love nabbing) 8: Blitzcrank (Let him steal enemys :D) 7: Renata (Bad ass and cool design) 6: Kayn (2 different forms -> more playstyles, and kayn is fucking cool) 5: Graves (TREASURES) 4: Evelynn (Lurk?) 3: Seraphine (that's just ma gurl) 2: Sett (he's the boss, let him join) 1: Samira (give me darius and reputation support :D)
i could also imagine fiddle being similar to the pyke spell so you can summon him during combat / or he summons himself like jarvan and then fears(stuns) all low attack damage enemy units or something
Deep Bard legitimately sounds like the most hilarious and terrifying thing thing i may have ever heard. Just vibing, and then all of a sudden leveled up bard comes down, drawing into deep, proccing a nautilus and all the deep minions, getting powerful treasures, and going ham. Either that or with Aurelion Sol with a combo i like the call "The Orbital Targon Lazer Beam".
Again, wonderful video video Snnuy, for me, you started as a casual LOR player who i watched his videos from time to time, but in the past months the quality of your videos improved so much. It is only my humble opinion, but right now i think you are the Best Legends of Runeterra content creator. Thanks for so much, good man. Hope a get to see much more of your videos in the future.
Hey, that really means a lot to me. I'll be honest I don't always LOVE playing Runeterra (i do most of the time), so when I don't enjoy the game I just start editing videos. Creating content and seeing other people find joy in this game is what truly makes me happy
@@Snnuy I think everybody is in a love-hate relationship with the game, specialy since bundlecity expansion, but this patch feels much better with those sweet sweet Viktor/MonoShurima buffs. I got really excited when a read the patchnotes, in part because i wanted to play new decks, but mostly because i was expecting those insane Viktor highrolls in your gameplays. I feel like i´m just talking to much, so i´ll just say again, thank you.
Would love to see how they add Darius with all of his bleeds and executes, I think it can be so exciting. 😑 More seriously would love to see Urgot because I love all of him, his flavour, his gameplay, I'd really really love to see his followers and all of the voice lines that will follow.(same thing with morde really)
Yeah, shame they already added Darius and he's just a big overwhelm guy. Urgot would be fun tho. Maybe something like toss or discard to level him up, like destroying the weak, which is his whole thing. Or something more straightforward like the scars mechanic in freljord - he becomes more powerful as he survives damage. One thing I know for sure tho - his level up should have challenger and "attack:obliterate my blocker" for his in-game ult
@@user-vq8lp3nc4j I could see his ult instead being on a card he generates at start of round or on summon. 3 mana, focus speed, urgot challenges a unit. If it's damaged instead obliterate it.
A really cool expansion could be Rakan Xayah. Only struggle would be making the synergise with each other more then any other champs so they are actually good together. Some of my ideas for who it could work are: Rakan can stun enemies and Xayah can hit them but that is basically Leona - Yasuo, (Should have been Rakan Xayah cause that's what they do in game.) Idea 2 is Rakan has Support: Grant my supported ally SpellShield this round. But it also has if my supported ally is Xayah give them Double Attack. (Mainly just some extra strong affect that he either gets or gives if he supports Xayah IDK if Double Attack is a good one but I think fits with what I have for Xayah). Also He would be SpellShield, Quick Attack 2-4 IDK cost, 4? So Xayah would have Quick Attack as well and she would have I have +1|+0 for every time I have been Supported this game. I have +2|+0 if the Support was Rakan (IDK if the Rakan Part would be balanced probs not or even needed.) The level conditions can be for Rakan: I have supported 3 times or supported a Xayah twice. And Xayah can be I have done X amount of damage maybe 15 and Xayah can be a 3 cost 2-3 so she is nice and easy to remove. now I am a bit stuck for levelled Rakan I don't think it should be too strong cause 4 cost and Xayah is the carry here. It could be the Xayah buff is only for level 2 and both and maybe levelling him could be 1 have Supported Xayah once instead of twice and it could have it so Support: Give my Supported me and my ally SpellShield this round. So Xayah Levelled would be (IDK how this should work exactly but I really like this Idea and fits well with her champion in Lore and in league) Strike: Place a Feather to all Enemies on board. (like a mix between Flash bombs and a negative statis affect.) Now what the Feathers do is 1 damage to the target/enemy it is attached to. And you activate them by either Xayah's Skill or her Spell Which is Recall all Feathers to Xayah and the skill would be activated either by Striking x number of times, 3 maybe. Or it could be Skill: When I Attack Recall All Feathers. She would only have one of the options for the skill and either the skill or spell as you could have 5 of them in a deck in theory. The spell would be lost cost like 1-2 and fast, idk how balanced it would be. I really like the idea of levelling Xayah and then you can recall her feathers doing massive AOE damage to the enemies board. I just don't know how to make it work well. Could also be she has the feathers part at level 1 and when she levels she is able to recall them that could also work idk. idk about cards to go with them as Ionia already has a good bit of Support cards in it so idk if adding more for Rakan would be a good idea and I don't know what Xayah would have maybe Xayah and Rakan just have some of their Rebel group as cards that do things to help strengthen the deck. 1 or 2 could be support maybe 1 or 2 are a way to help stall for Xayah and there is 1 idea that I think they would have to have is a card that is like play draw x champion for both Xayah and Rakan and the Xayah one could be Play: Draw a Xayah If you have a Xayah in play then double all Feathers otherwise Place 2 Feathers on all Enemies (still don't know how to word it properly.) And maybe Rakan's could be Play: Draw a Rakan if you have Rakan in play then Grant all Allies Barrier this round otherwise give them SpellShield this round or something like that that is about protecting teammate and each of them would be at least 7 cost if not more. Cards for Xayah could also be Spells that increase attack or give ways to protect her. I am trying to think of other regions/decks that this would go with and all can think of is Scout or Miss Fortune or Vayne. Once per turn might need to be added in some places to help prevent Vayne and Scout and Rally from breaking it so badly but Scout would still probably break the deck or something but there is a way around it that I either did mention or can't think of right now. MF I don't think would be busted with this just added removal and is also about attacking so should be fine. Vayne it the main one I really don't want to work with this cause I hate that Vayne is so many decks and don't want to add another to the list. I forgot to mention Champion Spells other then the BladeCaller one that Xayah could have. Rakan's would be Either Give an ally Barrier this round or Give an ally SpellShield fast or burst 3-5 cost, idk. Xayah's Spell which I think would be better then having it be BladeCaller would be Give an ally +2|+0 this round. If you have Supported an ally this game, Give an ally +2|+1 instead. the stats just should match the cost mainly and be more attack then health. that would be 1 cost and 2 cost would be +3|+0 and +3|+2 and so on for highest costs. I think 2 cost would be the better values cause you might want to take it over something else. also it would be burst cause that kind of spell is always burst.
I kinda really don't agree with Mordekaiser here, because he is the man who died on a mountain of corpses, which he made by himself. So i think that it would make more sence if he was a game ender by himself, single handedly conquering the whole runeterra. Also i came up with a really uniqe way of getting Morde. Bcs he's sealed deep under the Immortal Bastion, he isn't a collectible card that you can put in your deck. To get him you must summon a landmark called "The Immortal Bastion" with countdown and when it finishes, you summon Mordekaiser, and he would be an insanely op champ, already in his leveled form. He can't be killed, and he destroys everything. (The Immortal Bastion would have a huge countdown, and a uniqe way of getting it down, so he isn't always played only with shurima.)
wow, seeing this 8 months late its interesting to look back on. Yall basically just predicted weapons with the ornn thing, which is cool. Your mordekaiser choice sounds like it'd be pretty cool to build with Gwen for midrange. I am still surprised we dont have Nunu yet. And for Samira, I feel like since her gimmick is the whole DMC style meter, having some sort of style meter for spells/skills like annie/jhin could be pretty neat. If she's noxian she could also use the annie cards here, I'd love to see her in LoR still.
I discussed a possibility with Sylas. He’s a challenger who steals keywords from enemies and when he levels up, he steals their description, skills, etc. it shows he steals his enemies spells to hit hard. But this is pretty good concept
Another absolutely good Fing video. LoR blessed having you as part of this little community. Yuri you're a mad geniuses hope someday dev of this game look or recite your take of card
Maybe for samira, an incorporation of her passive from league, the one where she can follow up attack on enemy that is CC-ed. Something like she attacks enemies challenged by allies but that might be too broken Great vid btw snnuy
I really like this list, but the only champion I disagree on his WW, don't get me wrong him having quick attack does make sense to some extent because he does get more attack speed the lower hp his target has, but you did translate it with the fact he gains more attack based on missing health which is a great way to translate this effect. I do think instead of quick attack he should have regen and should be a 3/5, the reason for that being that WW himself is a champion that is very hard to kill due to the sheer amount of healing he has. So by giving him regen you're making it easier for him to trade while also giving him a nice hp stat to boost his level up further since even on defence WW can progress his level up very easily. Overall a very cool video Sunny, I think you should do a video on which cards from each region you would buff/nerf and how you would buff/nerf them.
That's something missing, buffed minions. Effect: After 2 rounds of not spawning any minion, your next minion spawn will get +2 +2. Or after each round caster minions get +1 +1 untill the round 4 and every 2 rounds the costs increases by 1. After the caster minion gets more than +5 +5, he transforms into melee minion and keeping same effect as the caster minion. After the melee minion gets more than 10 or 12 damage and HP, he becomes a cannon or a super minion, effect beeing randomized. When cannon, he gets attack speed, and as the super minion, he gets +3 +1 and when he attacks any enemy he deals 2 more damage to enemy nexus
@@thegoat9219 they are gonna add every champion eventually including those that don’t have much lore. Don’t forget that LoR is one of the best ways for riot to add lore to these overlooked champions, excluding them for the very thing LoR is designed to fix is a bit counter productive
I think a cool concept with fiddle is maybe if he attacks with an ephemeral card he summons an ephemeral scarecrow with fearsome, when he levels all attacking cards gain +2+0 and fearsome of hes attacking with a another fearsome card. This makes him a kind of fearsome and ephemeral bridge card. he'd be in shadow illes of course.
Excellent video. I don't play League so don't know these other champions, but they all seem like amazing design concepts that fill sensible slot. Kudos to you and everyone involved in making this! Lekker bezig man!
Morganas Champion spell should be that she stuns the enemy player for 3 minutes and makes them unable to do anything. To capture how her q feels in lol
10:51 he made a sword in the cinematic, meaning that something bad is coming (the void), Ornn basiclly vowed to NEVER make a weapon unless the situtation would be serious, so Ornn is prepearing himself
This is so good and of course we need it but only problem I have is that I want mordekaiser to be shadow isles card and not nexus, because he is emperor of shadow isles who conquered death
The one champion I would love to see the most is a void champ I hope we get later this year and it's Velkoz. He's a calculated and highly intelligent void creature in stark contrast to all of his void brethren and instead of mindlessly eating and killing he studies the unknown and seeks knowledge of the world and the things that live there by disintegrating them down to nothing. And his design as a massive tentacles eyeball is very cool.
The thing, when it comes to lore, about mordekaiser is that he cannot reign over the living until all the pieces of his armor are reunited. He should be an exodia type of card I believe
I certainly agree on Ornn, Mordekaiser, Morgana and Illaoi. I guess my top 10 would be kinda like this: 10. Mordekaiser - has to be there, but I'm not hyped for it 9. Sett - as Snnuy mentioned, a bruiser type of champion for Ionia 8. Zac - Having a similar revive mechanic to Anivia maybe 7. Morgana - more spellshield support for Demacia and maybe a champion with "Support" mechanics again 6. Yorick - I really want him to be remembered ;_; - shame on you Rito 5. Illaoi - really like the idea with the entangled spirit 4. Ornn - the idea with the items instead of random keywords may be the best I've heard so far 3. Evelynn - expanding the Lurker archetype to SI, maybe with Elusive and/or Vulnerable. I can see her as a 2 mana 0/2 Elusive that can safely proc lurk. 2. Xayah and Rakan (yes, they share a spot together) - Rakan could be summoned from hand like J4 when Xayah gets attacked or Xayah could deal damage to chellenged units; they could reduce their costs respectively or something like that. There are some possibilities. 1. Volibear - has to be, he is my all time favourite. I see him with a Play effect that disables landmarks or let you choose between disabling a landmark or dealing AoE Damage, so he's not just a landmark counter but can be combined with Plunder, Udyr, Gnar, Swain.
I thought about morde design in another way. Mordekaiser has challenger and can bring someone in his realm, when he kill the ennemy he gain +1/+1 and do an AOE 1 damage to the enemy board. He level up when he killed 4 or 5 enemy (the AOE count aswell). When he leveled up, when he kill in his realm he gets half of the enemy stats and deals 2 or 3 damage to enemy team + nexus. He feels like a real threats and a "world boss" archetype who feels great with his implication in the lore.
personally for Mordekaiser i would make a design similar to the immortal. shadow isle, 4 mana 4/3 fearsome, can't block when i'm summoned, shuffle 3servent into your deck when i die, give all my copy everywhere +1/+1 lvl up, i've been revive 7 times lvl2 can block when i die, i revive Servent, 3 mana 2/2 when i'm summon, if there's no mordekaiser in play, revive mordekaiser
I think if fiddle had a jarvan like mechanic, where he could be summoned attacking from hand, would be cool because he could become a literal jumpscare
My different version of Nunu. Nunu lvl1: 2 mana 1/2 lifesteal. Play: Freeze oll enemies with 3 or less hp. Lvl up condition: I've seen you summon 3 yetis. When i levelup, summon Willump and ATTACH me to it. Lvl2 Nunu: 2 mana 2/3 lifesteal. Play: sumon a Willump and ATTACH me to it. Willump. 1mana 5/5 yeti. Round start: Stun a strongest enemy if you played slow spell last round.
My version of Warwick. Warwick lvl1: 4 mana 2/6 LURK. Discard or round end:shuffle me in to your deck. When i lurk, if any enemy are damaged, summon me atacking and chalenging the strongest damaged enemy. Lvl up condition: Yours Warwicks dealt 10+ damage. Warwick lvl2: 2 mana 3/7 LURK OVERWELM. "The same text as lvl1."+When I lvl up, give your nexus "oll enemies everywere have -2 health and they are DAMAGED."
To the Fiddlestick thing. When he is unseen he fears enemies hit. You Ult out of a bush and everyone just runs the opposite. Maybe doing something like with Jarvan who pops out of your hand and instead of challenging an enemies, hinders enemies to block. Or one of them. SURPRISE!
Well looking back on this… we got bard this person who made the card was almost spot on minus the text just the regionality. Illaoi was another one that was also just added as well this custom card was a bit missed with what the actual card is sadly. The orn custom card is absolutely incredible but I can’t help but wonder that it might be a bit to string imo. Atlas would be cool and the custom card fits his persona however the constant rally would be beyond oppressive definitely would have to be something like once per round if they went that direction if they ever made it like that. The WW card feels amazing and honestly pretty balanced strong but not overly oppressive.
Such a fantastic video. I would have only add more actual existing cards references, like the Fabled Poro in the Ornn explanation. But man, you did a fantastic edition and such a fine work! Love this kind of videos 😍
Hmm I have an idea! It might be bad :/ New keyword and it’s only for spells: Secret: Spells have this keyword will be hidden from the opponent and of course only u could see! These spells can be cast outside of combat and other casting. :D
My opinion about somes cards: Ready: Kayke, Ornn, warwick, morgana level 1. Close: Illaoi, Fiddle. Right concepts: Samira have reputation; Mordekaizer is +7 mana with last breath concept and one of more strongest champions("finisher"); Nunu relantion with Yetz, poros and elnuks.
I love your deck gameplays but these discussion video are beautiful, Katarina's rework, ephemerals, custom cards are amazing, I hope you can get a fair reward for all things you gift us
Some already did a bard & Nunu and willump card I like. New new and William just moved closer to each other & level up when the meeting & combines. Bard steal traps & plant's his own
I absolutely loved this video, it was all incredible and I beg for the day I can see illaoi and Bard in the game. But, I will say, I think Ornns weapons shouldn't be attach units, just because o the very rare case you have t play them as units , I can only imagine fighting a floating sheen sword. Otherwise, I love this video. Sunny with the absolute bangers of content.
I mostly didn't want him to just be stances with other effects. Also imo the attach items are better to give you the feeling of equipping your units with stuff rather just to buff them
@@user-xk8xn2ui2p I mean thematically it great! Like he said, the feeling of attaching items to units is really cool, and I do like that Ornn isnt just "moon weapons 2: volcanic bogaloo" it was just a thought I had. But then again, the other attach units at also sentient items, so it'll all work out.
Ornn design in this video is actually insane with Poros. Also, Ornn in The Call cinematic shows him finally crafting weapons after such a long time of rest because he senses that a war between gods and mortals is at hand. His presence in the video is what encompasses every conflict shown in the cinematic as he will play his part to keep balance in check.
Imo mord lev 2 should have an effect like "Attack: Attack with the strongest ephemeral copies of units that died this game ". Similar to the harrowing but it includes all units.
With all do respect, I dont feel that mordekaiser's card really encapsulates the whole "single handed cataclysmic event" that his return should inspire. And I feel like him going wide kinda betrays his portrayal, since in lore all of his stories speak of a man, who seemingly is made of iron, slaughtering thousands of enemies single handedly. The immortal bastion is the immortal bastion because mordekaiser is there, not his army. Between a somewhat underwhelming feeling level up effect and a strange reliance on allied minions, it just doesn't fit him. REALLY cool card that might work for some other champion, but not morde imo.
Mordekaiser would something like being giant 8 or 9 cost , with barrier and a play/summon effect that make him fight a enemy and then if he kill it would get it's stats and power keys. Also he level up would be something easy like "i killed a enemy champion"
I really like your list. Nunu is still my number 1. But I really liked the Silco mention more than anything. I really would like go see non Lol champions, like silco, General du Coteau, Shen dad, Cithria... But also Volibear
Ornn + udyr + viktor is gonna be NASTY And secondly i love mordekaiser, though i think he should be more focused on using dead enemies instead of allies (or both)
Here are some links to the footage and images I used!
Fiddlesticks Spotlight: czcams.com/video/7gaAnPHqSgw/video.html
Tiny Arms Galio: twitter.com/Football_Head2/status/1491925261004476419
Check out TheSkilledRoy: czcams.com/users/TheSkilledRoy
22:11 Big Priest ptsd
I will say I love every card but I kind wanna see mord as an exodia. Find souls or armor pieces to instantly win the game
About nunu and willump, i think they are saving them for the new game: Song of Nunu 🤗🤗💖💖
Yoooo mordekaiser minion deck when
Great Thumbnail.
Feels crazy coming back and seeing half these champs in the game
Even more at this point!
While I love the Morde design and agree that it fits him perfectly, the fact he is encouraging you to go wide means that he would see the most play in bandle city. Lopping telescope and conchologist value with free overwhelm is a nah for me dawg. 😂
Even weak units like loping (in terms of stats) would be a 5/3 overwhelm xdd with mord
I completely disagree. Yes, he must be a powerful card but the level 1 design is a quasi-copypaste of Viego.
How to make it more of a variant and give it way more versatility? (Sort of)
First, Inmortal Bastion:
1 cost card.
Round Start: Draw a Mordekaiser if you don't have one in your hand or field.
Countdown (5): Grant to your Nexus: "Revive a Mordekaiser if it is not in hand or field"
Now the main dish:
MORDEKAISER
LEVEL 1:
3 cost card
3|3
Keywords:
Barrier
Ephemeral
Challenger
My cost goes up 2 each time I've been revived (up to 7)
Grant me +2|+2 each time you revived me (limit: 7|7)
Level up requirement: I have been revived three times this game
LEVEL 2:
8|8
Keywords:
BARRIER
CHALLENGER
Each time I slay a unit, grant me it's keywords and +1|0. I retain my keywords.
MORDEKAISER signature spell:
Mordekaiser's Death Realm:
-7 cost card
-The strongest ally and enemy are killed. If any of them return, grant it +4|4 and the opponent's keywords.
I do wholeheartily agree on the 'Eternal Servitude' card as a variant of an Absolver. In case you never get overwhelm
We must give to the idea he is a one-man army. I do want a Phantom Dragon just like the Old-kaiser spawned in LoL though.
That 40 seconds time bomb exactly taking 40 seconds (20:21 to 21:01) to detonate was well-done. Amazing video 👍
The Bard card design mechanic was so good. This needs to be created.
Shroom bard!
@@Snnuy The only change I'd make is to make Bard harder to level (12-15 cards instead?) but make it so when he levels he creates 3 random artifacts out of a larger pool in your deck.
lmao
This comment aged like milk
well...
I love this Bard. He is like Toss and Steal at the same time
well...
Seeing a xayah/rakan combo would be pretty sick tho i think
My friends and I were talking. If they made a set about Combo champs, they could do Xayah/Rakan and Kah’zix/Rengar
Hey Snnuy!
Thank you so much for letting me share some of my custom Warwick here on your channel!
Each of the card designs were super interesting and unique to me and if we get even half of these champions next expansion, I'd be incredibly excited.
Great video as always and thanks again :D
Thank you so much for the amazing Warwick card, I'm looking forward to hopefully collaborating again in the future
my fav concepts were definitely morde, morgana and warwick. definitely really fun ideas and hey warwick can work also really well with the new pnz rocket barrage in addition
Exactly my thoughts!
The custom cards here are so good that now i'm sad they probably arent gonna be released/or as cool as the ones here
Morgana and Kayle should be new additions to nightfall/daybreak archetypes, maybe they could even link them together to work in once deck.
Time traveler here, I can confirm that ornn, bard, tentacle girl, and Kayle are in the game with samira on the way by march 2023! Cool video! Needs an updated top 10 video at this point ☺️ I personally wanna see Akali and Talon in the game.
That thumbnail is perfect
that warwick design is mad good, holy
Thank you! Was a super great design to work through
For WW, I think "I can challenge damaged enemies" is more in-line with him. Also, morde package could have a "Death Realm: an ally and an enemy strike each other, if the ally survive grant it (some amount of stats)"
Sett from ionia a 6 cost 1/7 card with challenger
Duplicate spell ‘Not yet’: fast spell, costs 5 pick an alie that took damage this round grant them +0/+4 and deal damage to an enemy unit equal to double the damage the alie took that round, if this spell is used on sett counts as a unit slain for his level up.
Sett description: When sett takes damage from any source and survives he creates a fleeting burst spell ‘haymaker’ which costs 2 mana and does double the damage sett took against an enemy unit
Level up condition: sett has slain 2 units using haymaker
Level up: 2/8 challenger tough
When ‘haymaker’ is activated heal sett equal to the damage he took
Heya I got bored so I fixed it a little(tell me when I got something wrong though)
6*"Sett" 1|7 Challenger Champion Ionia
When I survive damage, create a 2*"Haymaker" in hand.
Level up: You've slain 2+ enemies with 2*"Haymaker" or 5*"Not yet" picking 6*"Sett."
2*"Haymaker" Burst Spell Ionia
Pick an ally that survived damage this round. For the amount of damage it took this round, deal double of it to an enemy.
5*"Sett's Not yet" Fast Spell Ionia
Pick an ally that survived damage this round and grant it +0|+4. For the amount of damage it took this round, deal double of it to an enemy.
6*"Sett" 2|8 Challenger Tough Championlvl2 Ionia
When I survive damage, create a 2*"Haymaker" in hand. When 2*"Haymaker" is casted on me, heal me for the amount of damage I took this round.
Also here's some flaws I thought of
1. A burst deal damage spell
2. A deal damage spell from ionia
3. Tough is a downgrade because it nullifies 1 damage and that damage doesn't count on the amount of damage it took
4. The champion itself is a stranger to ionia cards, he will be so much better with other regions
Well then, I think that the idea of dealing double the damage equal to the amount an ally took is cool :] but I don't think that ionia is the right place for it
@@someguy8071 true tough is pretty bad now that i think about it wanted to give regen but i thought thats to busted maybe
Sett Galio instantly came up
Too complicated
i *REALLY* hope the added katarina to LoR, her kit could fits really well!!
she exists but is so bad it is undersandable you dont know
Yeah! I just hope that if they eventually add her, it doesn't end up as a horribly bad card
Man if kat was in the game that would be cool
@@kamielmaes8322 is this a wooosh
Yea, im hoping for leblanc to be added too
It's crazy how many of the champions you mentioned actually ended up joining LoR roster
I'm really interested to see Xayah and Rakan in LoR. I would like to see the interaction of two specific cards (like Senna and Lucian), but on a very new level, so that they complement each other. For example: the first time Xayah attacks, she summons Rakan from the deck and they both gain Barrier. Or the first time Rakan attacks, he summons Xayah and they both gain Quick Attack.
Maybe swap the keywords
But they would need to be able to work on their own or with other champions
I'd like bard and forgotten champions or the ones with no lore so they get lore like shaco amumu kogmaw and skarner
Skarner has important lore explaining the origins of hextech but as a character he doesn't hold much narrative weight.
i mean skarner won‘t appear until we have some vgu infos for him
@@Dr.JonathanCrane what they plan for his league vgu has nothing to do with him being a card in runeterra, as we saw from udyr
I totally agree. While some champs did not get much more fleshed out (Nocturne being prime example), Zilean or Teemo got much more interesting with their cards and followers coming to LoR.
@@lonewandererfo3 yeah but udyr's card is kinda dependant of his rework as the stances in LoR matches the stances he'll have in his rework
I have to give you props for the Ornn card. From a gameplay point of view, is an extremely creative way to use attach units. I really hope someone at LoR team watches this video.
Love your content, man!
I really cannot wait for my girl Annie! Imagine her passive but with a skill spell and imagine a level 2 with Papa Tibbers!
HOLY SH*T ANNIE YASOU F*CKING ANNIIEEEE YASSSOUU
@@Enchanter144 Burst Speed Stun the entire board when I level up. IMAGINE
Well...
you're not gonna believe what happened next (?
I had a concept for kayle in my notepad it was playing around her passive and ult in league :
Level 1 kayle : 3 mana 3/3 barrier, from demacia.
-Level up : I've struck twice, when I level up recall me and refund my mana cost
Level 2 kayle : 6 mana 5/4 barrier
-attack : give barrier to your lowest HP unit and deal 1 to all ennemies.
-Level up : I've seen other allies get damaged 6? times. when I level up recall me and refund my mana cost
Level 3 kayle : 9 mana 7/7 I can't take damage or die.
-when I am summoned or attack : give I can't take damage or die to your lowest health ally and obliterate the 2 strongest ennemy units
I would love to see Singed, he use Joestar secret technique and spread poison into enemies.
what if we can put singed on the enemy field as a immobile and then every round he deals damage to the enemy field
Lol singed recall synergy?
@@FlutterSwagSinged (2/3 mana)
Level 1
Stats: 0|4
When i'm summoned, create "Poisonous Gas".
(Poisonous gas (0 mana, Slow) : recall an allied Singed to give 1 poison to enemies)
(Poison: An unit that have me deal x to it base on x poison in round end and reduce it 1 in round start)
Leveling up: You've give enemies 10+ Poison
Level 2
Stats: 0|5
Keyword: Tough
When i'm summoned, create "Poisonous Gas".
Give me +x|+0, X is how much poison that enemies have.
I think it would be awesome to make Orn and his package have a thing with the items from Path of Champions. Like "When you draw a card, grant it a random common item". With level up being "you've played X modified cards" and leveled up form being "When you draw a card, choose one of 3 items to grant it" or something
That, along with minions and spells that give cards items (we can even have a glorious evolution 2.0 that grants all allied cards everywhere a random item) and already existing handbuffing cards can make for a pretty fun archetype
Also, I really want to run a Morde + Dawn & Dusk + Transposition + Go get it deck to have +999999|+9999 "Last breath : grant allies everywhere +99|+99"
I want to see Orn, buut I prefer Garen and Katrina rework tho hahah
Garen doesn't need a rework tho. Just give 1 more hp or tough and make his lvl 2 do something else if u already have the attack token and he would be fine.
@@travisprescott9708 yeah thats what we call rework
@@bruh9887 How is that a rework? A rework is changing how a card works so much that it's a completely different card now. I just suggested a stat increase and a buff to his lvl 2 like allies have tough if you already have the token. He would still be the same as before just better.
@@travisprescott9708 not quite. A rework just simply changes the gameplay of the card, it doesn’t have to be so completely that it’s a new card. Changing what his level 2 effect is is a rework, it’s not a major rework but it still counts
@@Swampert919 But I didn't change his lvl 2 effect, I just added onto it. His gameplay is still the same.
Now that Gnar shows they can “level down” a champ, I would like to see Kled get added.
my top 10 who i want to see:
10: Xayah and Rakan (they could add a different lvl up if both of them are on board :D)
9: Sylas (He's cool and we all love nabbing)
8: Blitzcrank (Let him steal enemys :D)
7: Renata (Bad ass and cool design)
6: Kayn (2 different forms -> more playstyles, and kayn is fucking cool)
5: Graves (TREASURES)
4: Evelynn (Lurk?)
3: Seraphine (that's just ma gurl)
2: Sett (he's the boss, let him join)
1: Samira (give me darius and reputation support :D)
Great list! Not a Seraphine fan but all the other champs are great choices
Seraphine is such a poorly made champion the only good part about her is her theme. What could you possibly like about her?
that illaoi design is genius
i could also imagine fiddle being similar to the pyke spell so you can summon him during combat / or he summons himself like jarvan and then fears(stuns) all low attack damage enemy units or something
Deep Bard legitimately sounds like the most hilarious and terrifying thing thing i may have ever heard.
Just vibing, and then all of a sudden leveled up bard comes down, drawing into deep, proccing a nautilus and all the deep minions, getting powerful treasures, and going ham.
Either that or with Aurelion Sol with a combo i like the call "The Orbital Targon Lazer Beam".
Again, wonderful video video Snnuy, for me, you started as a casual LOR player who i watched his videos from time to time, but in the past months the quality of your videos improved so much. It is only my humble opinion, but right now i think you are the Best Legends of Runeterra content creator. Thanks for so much, good man. Hope a get to see much more of your videos in the future.
Hey, that really means a lot to me. I'll be honest I don't always LOVE playing Runeterra (i do most of the time), so when I don't enjoy the game I just start editing videos. Creating content and seeing other people find joy in this game is what truly makes me happy
@@Snnuy I think everybody is in a love-hate relationship with the game, specialy since bundlecity expansion, but this patch feels much better with those sweet sweet Viktor/MonoShurima buffs. I got really excited when a read the patchnotes, in part because i wanted to play new decks, but mostly because i was expecting those insane Viktor highrolls in your gameplays. I feel like i´m just talking to much, so i´ll just say again, thank you.
"Champions in Freljord are... a little intense."
Braum:
Would love to see how they add Darius with all of his bleeds and executes, I think it can be so exciting. 😑
More seriously would love to see Urgot because I love all of him, his flavour, his gameplay, I'd really really love to see his followers and all of the voice lines that will follow.(same thing with morde really)
Yeah, shame they already added Darius and he's just a big overwhelm guy. Urgot would be fun tho. Maybe something like toss or discard to level him up, like destroying the weak, which is his whole thing. Or something more straightforward like the scars mechanic in freljord - he becomes more powerful as he survives damage. One thing I know for sure tho - his level up should have challenger and "attack:obliterate my blocker" for his in-game ult
@@user-vq8lp3nc4j I could see his ult instead being on a card he generates at start of round or on summon. 3 mana, focus speed, urgot challenges a unit. If it's damaged instead obliterate it.
Two words for Urgot
S H O T G U N K N E E S
A really cool expansion could be Rakan Xayah. Only struggle would be making the synergise with each other more then any other champs so they are actually good together. Some of my ideas for who it could work are: Rakan can stun enemies and Xayah can hit them but that is basically Leona - Yasuo, (Should have been Rakan Xayah cause that's what they do in game.) Idea 2 is Rakan has Support: Grant my supported ally SpellShield this round. But it also has if my supported ally is Xayah give them Double Attack. (Mainly just some extra strong affect that he either gets or gives if he supports Xayah IDK if Double Attack is a good one but I think fits with what I have for Xayah). Also He would be SpellShield, Quick Attack 2-4 IDK cost, 4? So Xayah would have Quick Attack as well and she would have I have +1|+0 for every time I have been Supported this game. I have +2|+0 if the Support was Rakan (IDK if the Rakan Part would be balanced probs not or even needed.)
The level conditions can be for Rakan: I have supported 3 times or supported a Xayah twice. And Xayah can be I have done X amount of damage maybe 15 and Xayah can be a 3 cost 2-3 so she is nice and easy to remove. now I am a bit stuck for levelled Rakan I don't think it should be too strong cause 4 cost and Xayah is the carry here. It could be the Xayah buff is only for level 2 and both and maybe levelling him could be 1 have Supported Xayah once instead of twice and it could have it so Support: Give my Supported me and my ally SpellShield this round.
So Xayah Levelled would be (IDK how this should work exactly but I really like this Idea and fits well with her champion in Lore and in league) Strike: Place a Feather to all Enemies on board. (like a mix between Flash bombs and a negative statis affect.) Now what the Feathers do is 1 damage to the target/enemy it is attached to. And you activate them by either Xayah's Skill or her Spell Which is Recall all Feathers to Xayah and the skill would be activated either by Striking x number of times, 3 maybe. Or it could be Skill: When I Attack Recall All Feathers. She would only have one of the options for the skill and either the skill or spell as you could have 5 of them in a deck in theory. The spell would be lost cost like 1-2 and fast, idk how balanced it would be. I really like the idea of levelling Xayah and then you can recall her feathers doing massive AOE damage to the enemies board. I just don't know how to make it work well. Could also be she has the feathers part at level 1 and when she levels she is able to recall them that could also work idk.
idk about cards to go with them as Ionia already has a good bit of Support cards in it so idk if adding more for Rakan would be a good idea and I don't know what Xayah would have maybe Xayah and Rakan just have some of their Rebel group as cards that do things to help strengthen the deck. 1 or 2 could be support maybe 1 or 2 are a way to help stall for Xayah and there is 1 idea that I think they would have to have is a card that is like play draw x champion for both Xayah and Rakan and the Xayah one could be Play: Draw a Xayah If you have a Xayah in play then double all Feathers otherwise Place 2 Feathers on all Enemies (still don't know how to word it properly.) And maybe Rakan's could be Play: Draw a Rakan if you have Rakan in play then Grant all Allies Barrier this round otherwise give them SpellShield this round or something like that that is about protecting teammate and each of them would be at least 7 cost if not more. Cards for Xayah could also be Spells that increase attack or give ways to protect her. I am trying to think of other regions/decks that this would go with and all can think of is Scout or Miss Fortune or Vayne. Once per turn might need to be added in some places to help prevent Vayne and Scout and Rally from breaking it so badly but Scout would still probably break the deck or something but there is a way around it that I either did mention or can't think of right now. MF I don't think would be busted with this just added removal and is also about attacking so should be fine. Vayne it the main one I really don't want to work with this cause I hate that Vayne is so many decks and don't want to add another to the list.
I forgot to mention Champion Spells other then the BladeCaller one that Xayah could have. Rakan's would be Either Give an ally Barrier this round or Give an ally SpellShield fast or burst 3-5 cost, idk. Xayah's Spell which I think would be better then having it be BladeCaller would be Give an ally +2|+0 this round. If you have Supported an ally this game, Give an ally +2|+1 instead. the stats just should match the cost mainly and be more attack then health. that would be 1 cost and 2 cost would be +3|+0 and +3|+2 and so on for highest costs. I think 2 cost would be the better values cause you might want to take it over something else. also it would be burst cause that kind of spell is always burst.
Rito, here you have a genius card designer, take him, we need cards like this
I kinda really don't agree with Mordekaiser here, because he is the man who died on a mountain of corpses, which he made by himself. So i think that it would make more sence if he was a game ender by himself, single handedly conquering the whole runeterra.
Also i came up with a really uniqe way of getting Morde. Bcs he's sealed deep under the Immortal Bastion, he isn't a collectible card that you can put in your deck. To get him you must summon a landmark called "The Immortal Bastion" with countdown and when it finishes, you summon Mordekaiser, and he would be an insanely op champ, already in his leveled form. He can't be killed, and he destroys everything.
(The Immortal Bastion would have a huge countdown, and a uniqe way of getting it down, so he isn't always played only with shurima.)
wow, seeing this 8 months late its interesting to look back on. Yall basically just predicted weapons with the ornn thing, which is cool. Your mordekaiser choice sounds like it'd be pretty cool to build with Gwen for midrange. I am still surprised we dont have Nunu yet.
And for Samira, I feel like since her gimmick is the whole DMC style meter, having some sort of style meter for spells/skills like annie/jhin could be pretty neat. If she's noxian she could also use the annie cards here, I'd love to see her in LoR still.
Man, all I really wanna do all day is watch your video essays. They're just that good. You are just that good.
Holy shit, the implementation of items in lor through ornn making them is brilliant af...
I discussed a possibility with Sylas. He’s a challenger who steals keywords from enemies and when he levels up, he steals their description, skills, etc. it shows he steals his enemies spells to hit hard. But this is pretty good concept
Another absolutely good Fing video. LoR blessed having you as part of this little community. Yuri you're a mad geniuses hope someday dev of this game look or recite your take of card
Maybe for samira, an incorporation of her passive from league, the one where she can follow up attack on enemy that is CC-ed. Something like she attacks enemies challenged by allies but that might be too broken
Great vid btw snnuy
Or, hell, strikes stunned enemies on attack. Jhin/Annie support because why not.
i love
how u predicted bard's "region"
I really like this list, but the only champion I disagree on his WW, don't get me wrong him having quick attack does make sense to some extent because he does get more attack speed the lower hp his target has, but you did translate it with the fact he gains more attack based on missing health which is a great way to translate this effect. I do think instead of quick attack he should have regen and should be a 3/5, the reason for that being that WW himself is a champion that is very hard to kill due to the sheer amount of healing he has. So by giving him regen you're making it easier for him to trade while also giving him a nice hp stat to boost his level up further since even on defence WW can progress his level up very easily.
Overall a very cool video Sunny, I think you should do a video on which cards from each region you would buff/nerf and how you would buff/nerf them.
Peak LOR video Snnuy! Love love love this kind of content! Stay safe and keep pumping put amazing vids
Ok, so Snnuy fkin called it with the Illaoi and Bard parts
That's something missing, buffed minions. Effect: After 2 rounds of not spawning any minion, your next minion spawn will get +2 +2. Or after each round caster minions get +1 +1 untill the round 4 and every 2 rounds the costs increases by 1. After the caster minion gets more than +5 +5, he transforms into melee minion and keeping same effect as the caster minion. After the melee minion gets more than 10 or 12 damage and HP, he becomes a cannon or a super minion, effect beeing randomized. When cannon, he gets attack speed, and as the super minion, he gets +3 +1 and when he attacks any enemy he deals 2 more damage to enemy nexus
I didn't know how old this video is. I thought Bard was setting up a joke for a min lol
Did Riot use this video as a template?!?!
My Top 10 Champions to add to LOR would be:
Janna
Shaco
Ivern
Zyra
Illoi
Amumu
Nunu
Karthus
Olaf
Gragas
meh only zyra and illoi has potencial in this list
They are probably only going to add champions with a bit of lore probably not shaco or amumu. I'd like them being in LoR too tho
@@thegoat9219 they are gonna add every champion eventually including those that don’t have much lore. Don’t forget that LoR is one of the best ways for riot to add lore to these overlooked champions, excluding them for the very thing LoR is designed to fix is a bit counter productive
I really can't wait for Morgana. She's one of my favorite champs in League so I'm really hoping they knock it out of the park with her.
I think a cool concept with fiddle is maybe if he attacks with an ephemeral card he summons an ephemeral scarecrow with fearsome, when he levels all attacking cards gain +2+0 and fearsome of hes attacking with a another fearsome card. This makes him a kind of fearsome and ephemeral bridge card. he'd be in shadow illes of course.
Excellent video. I don't play League so don't know these other champions, but they all seem like amazing design concepts that fill sensible slot. Kudos to you and everyone involved in making this! Lekker bezig man!
Morganas Champion spell should be that she stuns the enemy player for 3 minutes and makes them unable to do anything. To capture how her q feels in lol
I’m also very excited about Illaoi, but those Warwick and Mordekaiser cards were wicked cool
I love this custom card videos and discussions. Hope to see more in the future.
10:51 he made a sword in the cinematic, meaning that something bad is coming (the void), Ornn basiclly vowed to NEVER make a weapon unless the situtation would be serious, so Ornn is prepearing himself
11:50 hey, equipment cards :D
I really feel ornn is coming
I wish they’ll add urgot, yorick, chogath, evelynn and brand in LoR. :)
The thumbnail is giving me...ideas.
Shiiiiit, your special videos are too awesome! Keep the great work :D
Of course the rest are great too, watched every single one
This is so good and of course we need it but only problem I have is that I want mordekaiser to be shadow isles card and not nexus, because he is emperor of shadow isles who conquered death
It's funny to see this after all the new champions got added
The one champion I would love to see the most is a void champ I hope we get later this year and it's Velkoz. He's a calculated and highly intelligent void creature in stark contrast to all of his void brethren and instead of mindlessly eating and killing he studies the unknown and seeks knowledge of the world and the things that live there by disintegrating them down to nothing. And his design as a massive tentacles eyeball is very cool.
The true obliterate champion
DISENTIGRATION RAY!
Another amazing video! They just keep getting better and better
I loved Morgana and Kayle
I would also like to see a champ like Shaco
These are really good cards and really some of them made it into LoR... making this video probably created a spark in LoR even Bard as Runeterran
The thing, when it comes to lore, about mordekaiser is that he cannot reign over the living until all the pieces of his armor are reunited. He should be an exodia type of card I believe
I certainly agree on Ornn, Mordekaiser, Morgana and Illaoi. I guess my top 10 would be kinda like this:
10. Mordekaiser - has to be there, but I'm not hyped for it
9. Sett - as Snnuy mentioned, a bruiser type of champion for Ionia
8. Zac - Having a similar revive mechanic to Anivia maybe
7. Morgana - more spellshield support for Demacia and maybe a champion with "Support" mechanics again
6. Yorick - I really want him to be remembered ;_; - shame on you Rito
5. Illaoi - really like the idea with the entangled spirit
4. Ornn - the idea with the items instead of random keywords may be the best I've heard so far
3. Evelynn - expanding the Lurker archetype to SI, maybe with Elusive and/or Vulnerable. I can see her as a 2 mana 0/2 Elusive that can safely proc lurk.
2. Xayah and Rakan (yes, they share a spot together) - Rakan could be summoned from hand like J4 when Xayah gets attacked or Xayah could deal damage to chellenged units; they could reduce their costs respectively or something like that. There are some possibilities.
1. Volibear - has to be, he is my all time favourite. I see him with a Play effect that disables landmarks or let you choose between disabling a landmark or dealing AoE Damage, so he's not just a landmark counter but can be combined with Plunder, Udyr, Gnar, Swain.
Absolutely love voli he's in my top 3 on league! Would love him in LoR
Ravenous Glock is amazing 🤣🤣
I thought about morde design in another way. Mordekaiser has challenger and can bring someone in his realm, when he kill the ennemy he gain +1/+1 and do an AOE 1 damage to the enemy board. He level up when he killed 4 or 5 enemy (the AOE count aswell). When he leveled up, when he kill in his realm he gets half of the enemy stats and deals 2 or 3 damage to enemy team + nexus. He feels like a real threats and a "world boss" archetype who feels great with his implication in the lore.
Fiddles and Warwick? Yass, Queen! YASS!! I just want my boy Kassadin soon.
After 1 year and seeing most characters here already in the game, I think it's high time for a sequel, Snnuy!
Mannn morde champion spell is such a HUGE aggro card. Its just gonna end up in spiders
personally for Mordekaiser i would make a design similar to the immortal.
shadow isle, 4 mana 4/3 fearsome, can't block
when i'm summoned, shuffle 3servent into your deck
when i die, give all my copy everywhere +1/+1
lvl up, i've been revive 7 times
lvl2 can block
when i die, i revive
Servent, 3 mana 2/2
when i'm summon, if there's no mordekaiser in play, revive mordekaiser
I think if fiddle had a jarvan like mechanic, where he could be summoned attacking from hand, would be cool because he could become a literal jumpscare
My different version of Nunu.
Nunu lvl1: 2 mana 1/2 lifesteal. Play: Freeze oll enemies with 3 or less hp.
Lvl up condition: I've seen you summon 3 yetis.
When i levelup, summon Willump and ATTACH me to it.
Lvl2 Nunu: 2 mana 2/3 lifesteal. Play: sumon a Willump and ATTACH me to it.
Willump. 1mana 5/5 yeti. Round start: Stun a strongest enemy if you played slow spell last round.
My version of Warwick.
Warwick lvl1:
4 mana 2/6 LURK. Discard or round end:shuffle me in to your deck. When i lurk, if any enemy are damaged, summon me atacking and chalenging the strongest damaged enemy.
Lvl up condition: Yours Warwicks dealt 10+ damage.
Warwick lvl2: 2 mana 3/7 LURK OVERWELM. "The same text as lvl1."+When I lvl up, give your nexus "oll enemies everywere have -2 health and they are DAMAGED."
Bard is like the observer in the MCU he basically just protects the balance of the realms
To the Fiddlestick thing. When he is unseen he fears enemies hit. You Ult out of a bush and everyone just runs the opposite. Maybe doing something like with Jarvan who pops out of your hand and instead of challenging an enemies, hinders enemies to block. Or one of them.
SURPRISE!
The fact Snnuy predicted bard wrong but still predicted the coming of bard!
Well looking back on this… we got bard this person who made the card was almost spot on minus the text just the regionality. Illaoi was another one that was also just added as well this custom card was a bit missed with what the actual card is sadly. The orn custom card is absolutely incredible but I can’t help but wonder that it might be a bit to string imo. Atlas would be cool and the custom card fits his persona however the constant rally would be beyond oppressive definitely would have to be something like once per round if they went that direction if they ever made it like that. The WW card feels amazing and honestly pretty balanced strong but not overly oppressive.
Such a fantastic video. I would have only add more actual existing cards references, like the Fabled Poro in the Ornn explanation. But man, you did a fantastic edition and such a fine work! Love this kind of videos 😍
Hmm
I have an idea!
It might be bad :/
New keyword and it’s only for spells:
Secret: Spells have this keyword will be hidden from the opponent and of course only u could see! These spells can be cast outside of combat and other casting.
:D
My opinion about somes cards:
Ready: Kayke, Ornn, warwick, morgana level 1.
Close: Illaoi, Fiddle.
Right concepts: Samira have reputation; Mordekaizer is +7 mana with last breath concept and one of more strongest champions("finisher"); Nunu relantion with Yetz, poros and elnuks.
I love your deck gameplays but these discussion video are beautiful, Katarina's rework, ephemerals, custom cards are amazing, I hope you can get a fair reward for all things you gift us
Some already did a bard & Nunu and willump card I like. New new and William just moved closer to each other & level up when the meeting & combines. Bard steal traps & plant's his own
I thought that making Mordekaiser doing something with Death Relax in LoR would be cool, but your concept MUCH better!
I absolutely loved this video, it was all incredible and I beg for the day I can see illaoi and Bard in the game. But, I will say, I think Ornns weapons shouldn't be attach units, just because o the very rare case you have t play them as units , I can only imagine fighting a floating sheen sword. Otherwise, I love this video. Sunny with the absolute bangers of content.
I mostly didn't want him to just be stances with other effects. Also imo the attach items are better to give you the feeling of equipping your units with stuff rather just to buff them
@@user-xk8xn2ui2p I mean thematically it great! Like he said, the feeling of attaching items to units is really cool, and I do like that Ornn isnt just "moon weapons 2: volcanic bogaloo" it was just a thought I had. But then again, the other attach units at also sentient items, so it'll all work out.
I find it funny that sylas gets barrier after hijacking a spell, seeing as that was something removed from his kit not long before release
Ornn design in this video is actually insane with Poros. Also, Ornn in The Call cinematic shows him finally crafting weapons after such a long time of rest because he senses that a war between gods and mortals is at hand. His presence in the video is what encompasses every conflict shown in the cinematic as he will play his part to keep balance in check.
Imo mord lev 2 should have an effect like "Attack: Attack with the strongest ephemeral copies of units that died this game ". Similar to the harrowing but it includes all units.
I LAUGHED A LOT IN THE ILLAOI PART. Hilarious Sunny, great edit, and congrats 🤣
Great content, my man. Loved the video.
Pyke is very good in demacian buff decks as well Snuyy, it's my favourite deck atm.
That Morde deck is just terrifying to play against , well unless you always play a full agro build
With all do respect, I dont feel that mordekaiser's card really encapsulates the whole "single handed cataclysmic event" that his return should inspire. And I feel like him going wide kinda betrays his portrayal, since in lore all of his stories speak of a man, who seemingly is made of iron, slaughtering thousands of enemies single handedly. The immortal bastion is the immortal bastion because mordekaiser is there, not his army. Between a somewhat underwhelming feeling level up effect and a strange reliance on allied minions, it just doesn't fit him. REALLY cool card that might work for some other champion, but not morde imo.
This video is so well produced. Another banger I'd say
Mordekaiser would something like being giant 8 or 9 cost , with barrier and a play/summon effect that make him fight a enemy and then if he kill it would get it's stats and power keys. Also he level up would be something easy like "i killed a enemy champion"
I really like your list. Nunu is still my number 1. But I really liked the Silco mention more than anything. I really would like go see non Lol champions, like silco, General du Coteau, Shen dad, Cithria... But also Volibear
Ornn + udyr + viktor is gonna be NASTY
And secondly i love mordekaiser, though i think he should be more focused on using dead enemies instead of allies (or both)