Already Getting Boring?? Zelda: Tears of the Kingdom

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  • čas přidán 25. 05. 2023
  • The Legend of Zelda: Tears of the Kingdom has been out for a few weeks now and people are really digging into it. While some of the highlights in videos involve duplication glitches and cool stuff that’s getting built, the simple fact of the matter is that a large portion of the game is slowly moving around, climbing up mountains, and doing boring stuff. Even the side quests can be rather dull at times. In this video, I address these concerns that people may have that I’ve seen spread on Reddit and go over my own thoughts, what I’ve found dull, where I think there should be quality of life improvements, and then what I’ve really been enjoying from the game.
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Komentáře • 529

  • @zandensterner3918
    @zandensterner3918 Před 11 měsíci +160

    If we get a third game in this same hyrule, the zelda series will be in a really bad spot

    • @kingkrysen
      @kingkrysen Před 11 měsíci +13

      Agree

    • @MashMash
      @MashMash Před 10 měsíci +21

      Im genuinely scared for the series atm.
      I feel that they « revolutionized » the open world industry so much with BOTW that they might start feeling lazy and recycle the same formula to death.

    • @xSilentZeroXx
      @xSilentZeroXx Před 10 měsíci +8

      @@MashMash That's the issue. We're two games into this formula and it already feels old. And don't think it's letting up, either. Aonuma does not want to make anything that isn't this. He said it with BOTW, reinforced it with TOTK, and then said it again for good measure.

    • @MashMash
      @MashMash Před 10 měsíci +5

      @@xSilentZeroXx Man, fk it, I posted this comment 6 days ago, I played the game everyday since then, im almost done with it. I wrote a whole review about it which im gonna post soon. Im tired of this shit, I never thought Id be posting an essay about a franchise i cherish as much as Zelda on my channel...

    • @tod213
      @tod213 Před 10 měsíci +5

      @@MashMash it's pretty bad I agree, there were some fun parts of the game but it wasn't Zelda.

  • @helenwhs
    @helenwhs Před 11 měsíci +85

    I suspect they spent 6 years on the physics engine and just recycled the map for the depths. The sky feels shoehorned in at the last minute, with only 3 different puzzles.

    • @felipetartas5434
      @felipetartas5434 Před 11 měsíci +10

      I suspect they expected a shorter development time and took so long only to solve bugs, glitches and game breaking.

    • @tod213
      @tod213 Před 10 měsíci

      @@felipetartas5434 Much like most games.

    • @fellowpassenger_54-67
      @fellowpassenger_54-67 Před 10 měsíci +13

      I heard that they originally made many more sky islands but they were told to remove most of them since it filled too much space in the sky, this is probably why there are islands in the trailers that are impossible to find in the game
      But the skies should’ve had much more content to justify the heavy marketing they placed on it, also I would’ve preferred for the depths to be smaller but have much more content and have original rewards (I’m looking at you amiibo chests) I think Totk would’ve had much more of it’s own personality if they focused more on the skies and the depths rather than just focusing on the ultrahand stuff

    • @dariobattistini1489
      @dariobattistini1489 Před 10 měsíci

      ​@@fellowpassenger_54-67thanks, somebody had to say that out loud

    • @ericwindsor339
      @ericwindsor339 Před 5 měsíci +1

      The amiibo rewards just being recycled for the 'legendary' treasure with treasure maps felt like such a cop out. Same as the lack of interesting combat areas in Akkala Citadel/the Colesseum/Skull Lake

  • @eXclurel
    @eXclurel Před rokem +113

    I am so bored with the constant building, crafting and inventory management I am just not having fun. Like, at all. It makes me sad but I might drop this game without finishing it.

    • @ElijahsTarot
      @ElijahsTarot Před rokem +23

      I totally agree that’s what it’s really annoying me about this game is having to constantly build all game like Fortnite

    • @randyneves9701
      @randyneves9701 Před 10 měsíci +5

      This game kinda copied Fortnite with adding this building mechanic, it’s fine, but is something I don’t want to leave this game into future titles

    • @womp6338
      @womp6338 Před 10 měsíci +1

      You dont' really have to do much building at all to get through the main quest. I recommend just playing the main quest and skipping shrines or battling enemies that arent' required.

    • @rezarfar
      @rezarfar Před 9 měsíci +4

      @@womp6338 no lol, if you're suggestion is to miss shrines and various other activities because the person doesn't enjoy them, then you my friend, are just wrong.
      Your suggestion needs to be the most obvious... "this game isn't for you"... Because i certainly agree with him. They leaned too far into that janky building rubbish because a handful of CZcamsrs making building vids on BOTW.
      Nintendo stupidly believed everyone wanted more of that when we really didn't.

    • @Six666Xis
      @Six666Xis Před 9 měsíci

      I still haven't finished it I've literally got all the story beats wrapped up besides murdering Gannons bitch ass and tbh I'm not that hyped up. I had more fun playing bombrush cyberfunk from beginning to end vs. the many times I got sick of zelda and all of its clunky unfinished bullshit.

  • @charliez077
    @charliez077 Před rokem +76

    I HATE HATE HATE to say this but I am 20-30 in and I legit stopped playing 5 days in a row
    NEVER have I personally played a more RECYCLED bestseller game.
    Hyrule is 95% the same, the new stuff (Sky, Depths) is way emptier than I hoped...
    BoTW was flawed in some ways but it was all NEW and exciting, this is so... yeah recycled, done-it-all-before...

    • @randyneves9701
      @randyneves9701 Před 10 měsíci +12

      I feel Nintendo is keeping this IP because they are working on the next one and this game is more or less something to give to fans while they work on an entirely new game.
      I just want to see a game like Twilight Princess crossed with the Witchers serious tone

    • @netweed09
      @netweed09 Před 10 měsíci +8

      Breath ''exciTing'' - yea in like ''ooh, look at this Carrot I found after 2 hours of exploring and only finding apples and Rushrooms! It's slightly more orange than that other carrot I found 340 hours ago!1 _[Achievement Unlocked! - Finding Carrots!1]_
      ''Oh look, a Moblin Horn! Now I can erm,, maybe errr, I think , I can try & make a flute out of it to copy a game 25 years ago?? (note to self, it's actually just my new theory video idea tee hee)''

    • @amandaslough125
      @amandaslough125 Před 9 měsíci +2

      ​@@randyneves9701Then what the heck were they doing with the 6 years this has been in development? Even with a year and a half of pandemic?

    • @SoupyMittens
      @SoupyMittens Před 9 měsíci

      @@netweed09 You dont explore for the items, you explore for the sake of exploration. The game wasnt exiting because you can pick up enemy parts and find food, its because of all the unique and interesting areas for you to explore, the enemies you can find, the bosses you can fight, and the people you can meet. I see your argument everywhere, and I just dont understand it. You dont need to be rewarded for exploring, the journey is the reward.

    • @ToddHoward76
      @ToddHoward76 Před 6 měsíci

      I’ve seen games that have entire new maps, enemy types, stories, and characters get called generic Ubisoft clones but this game gets a pass because it throws fusing and Nuts and Bolts mechanics into it.

  • @orfeas2335
    @orfeas2335 Před 11 měsíci +34

    Takes some backbone to speak openly about a zelda game. Zelda community is the most toxic gaming community to be with zero tolerance for criticism

    • @okuABR
      @okuABR Před 3 měsíci +1

      Facts

    • @okuABR
      @okuABR Před 3 měsíci

      Literally interacted with them. Most of them aren't socially active

    • @netweed09
      @netweed09 Před 2 měsíci

      We hate the daft and lazy opinions you use like "iTs the $ame!1" and pity you miserable people who are bound to and know nothing outside those "tick all the boxes PS4 games", that's all. "I donT finD UltraHanD fun!1 well boo hoo, _Tears_ of the minority and no one cares.

    • @netweed09
      @netweed09 Před 2 měsíci +1

      We hate the da ft and lazy opinions you use like "iTs the $ame!1" and pity you mi$erable people who are bound to and know nothing outside those "tick all the boxes PS4 games", that's all. "I donT finD UltraHanD fun!1" well boo hoo, _Tears_ of the minority and no one cares.

  • @HPRshredder
    @HPRshredder Před rokem +59

    I have had a very mixed experience with this game. Positive first impressions, but there's an awful lot I find tedious and worse than BotW. I've held off on posting much about it because it's taking a while to digest. Currently, it's probably closer to the middle of the pack in terms of Zelda experiences for me. Likely bottom half.

  • @katayudeanonymous2909
    @katayudeanonymous2909 Před rokem +52

    ToTK is riddled with busywork for mediocre rewards. Strip that away, you have a game with a repetitive and empty sky world, depths that are the size of hyrule with the same boring biome throughout, dungeons that follow the same structure of activating 5 terminals and story that wasn't worth the years we waited. The new hand mechanics are cool and very innovative but geez zelda is supposed to be so much more then physic gimmicks. ToTK is a game that feels like cheat codes are on by default, with no way to turn them off.

    • @markharc7615
      @markharc7615 Před rokem +8

      Yep and the combat is a step back from BOTW. Why does Link hesitate when you go to swing your sword for instance? He literally hesitates for a split second, getting you one shot by overpowered Hobokins.

    • @natesamadhi33
      @natesamadhi33 Před 11 měsíci +9

      This is one of the best descriptions of this game lol. I couldn't tell you how much I face-palmed myself when, after doing a whole side-quest, I would only get **5 arrows** or **5 bomb flowers** as a "reward."
      But i disengaged completely when I finally beat **FIVE** Lynels, then I got that disgrace of Majora's Mask. I couldn't believe how bad the rewards were

    • @magsley579
      @magsley579 Před 11 měsíci +8

      The severe lack of genuine rewards is so disheartening. I started skipping chests left and right because it was never worth the effort for amber #115 or travelers sword that breaks in one enemy encounter. Not to mention 75% of the Depths rewards were just... recycled amiibo armor sets.

    • @stuartdparnell
      @stuartdparnell Před 11 měsíci +1

      You just described Aonuma to a T with your statement. Because that's why most of the OoT staff left him to work on other games when he became director of WW.

    • @marioandultrachap
      @marioandultrachap Před 10 měsíci +4

      Yeah exactly. Majority of the praise is from the building mechanics but people really don't understand that's not what zelda is about.

  • @mr.f716
    @mr.f716 Před rokem +75

    I was one of the people worried this was going to feel like a DLC but everyone was shaming me for saying that before the game came out. Then the final trailer dropped and i was hopeful again, people were telling me I was wrong before even more now. Then the game released and once again I say it feels like a DLC but people are still mad at me. It makes you feel like im not playing the same game, seeing the dame things.

    • @marioandultrachap
      @marioandultrachap Před 11 měsíci +25

      I think they're just blinded by hype and being able to build a monstrosity machine

    • @Ganonslayer13
      @Ganonslayer13 Před 11 měsíci +23

      100% just $70 DLC. They even admitted it started as DLC so I think technically the people like us who say that, are correct! ;)

    • @rafaelmouret4706
      @rafaelmouret4706 Před 11 měsíci +3

      Honestly I feel like you guys are justified but it’s not where playing a different game we are just playing it different. There has been way to much work put into this to be called a dlc. If you don’t like it call it bad. But dlc is not the right term.

    • @Ganonslayer13
      @Ganonslayer13 Před 11 měsíci +3

      @@rafaelmouret4706 You’re right. It’s not DLC. But to be fair even though they worked on it forever doesn’t mean there’s enough content. Most of the work I believe was just getting it to run smoothly on the underpowered Switch.

    • @wingzero2348
      @wingzero2348 Před 11 měsíci +5

      ​@@rafaelmouret4706BOTW 2 or we can call BOTW the beta version and they finally made the actual version... they didn't do jack sht, they used BOTW and thought of a few things to add. That will be 70 dollars, nintend got you jumping through hoops.

  • @r.torres5991
    @r.torres5991 Před rokem +77

    At first I was obsessed with the game. I was playing for over 8 hours a day barely sleeping, just glued to the game for one week straight. It seems that “high” went away as soon as I started feeling the hollowness behind grinding for items that will almost be obsolete to beat the main story line. Most of my time playing the first week was spent doing side quests, finding shrines, and exploring. Again, it was fun at first. But after grinding for clothes and items, and continued to the main story, I realized I didn’t need half the things I spent to much time getting to beat bosses etc. I can’t quite explain this, but everything in Hyrule feels redundant. I think balance is key to everything, and this game lacks it, I was already reaching areas I wasn’t supposed to be at till I progressed story-wise, that too is weird. There should be consequences to reaching areas your character isn’t ready for, there should’ve been a more complex mechanic and purpose behind farming items that would become valuable or play an important role in beating the game. In conclusion I feel that the size of the game doesn’t = a good game by any means, it’s a huge world with what feels like two different concepts, concept 1. Beat the main story line, concept 2. Waste your time farming things for no reason and complete side quests that have no effect on the main story. Had they made it so that a majority of side quests and exploration had a direct effect on the outcome of the main story line then I would’ve been impressed.

    • @r.torres5991
      @r.torres5991 Před rokem +11

      Another observation was that after farming and wasting so much time, I realized I had no more time left to be doing this. So I started using glitches for weapons and shields and other items, and now I understand why the devs make weapons break. We all know they want to encourage exploration through weaponry breakage, but it’s pretty sad that after using minimal exploits the entirety of the game fell apart and felt pointless. I get that the purpose is to work your way to things, but at the same time I feel like if duping weapons makes the entirety of the game and the excitement fall apart, that there must be a huge missing piece that’s making this game not as advanced and as amazing as it could’ve been. Their attempts at forcing you to explore by making your weapons break is too cheap of a tactic with lazy outcomes.

    • @emilsinclair6202
      @emilsinclair6202 Před rokem +4

      Lol the entire concept of fusion made this game way to easy at first, than wayyy to hard, and in the end even more easy. I played like 15 hours and already had silver enemies. Then I just upgraded my gear and didnt even need weapons anymore because of all the weapons you can build with zonai devices. Complete and utter unbalanced garbage.

    • @incius8341
      @incius8341 Před rokem +7

      Y'know a lot of people harped on Elden Ring for having a lack of characters/sidequests. But, the few the game had rewarded the player with game changing equipment, unique items or lead to a secret area and had an effect on the ending of the game.

    • @marioandultrachap
      @marioandultrachap Před 11 měsíci +5

      Well some that redundancy comes in cause we're basically just doing a lot of the same stuff we did in breath of the wild already especially the map

    • @Kitth3n
      @Kitth3n Před 6 měsíci

      @@incius8341 I agree. Not only all that, but it’s a new huge world. But also infinitely better combat. Which in turn makes you want to explore and find the best weapons and armor and items for your build. In totk and botw for that matter, it only matters to a point, then all that matters is cooking a lot of food.

  • @coltonowens2742
    @coltonowens2742 Před rokem +40

    This game had the potential to be incredible. They could have expanded on BOTW's simple, although solid core mechanics, but build off that and enhance the hell out of them. Instead, we get BOTW and Banjo Kazooie Nuts and Bolts ducked taped together.
    I didn't ask to be able to make weird robotic machines in a fuckin Zelda game...

    • @TeacherDoug7
      @TeacherDoug7 Před 11 měsíci +10

      It's weird how many parts of this game are just taken from a completely different genre. BotW was Minecraft: Zelda Version. TotK is Banjo & Kazooie Nuts & Bolts: Zelda Version. Maybe in the next game you will parachute to an island where you have to kill all the other Links while quickly building towers.

    • @mosely25
      @mosely25 Před 11 měsíci +1

      LML BOTW N Banjo lmaooo

    • @kyordannydelvalle523
      @kyordannydelvalle523 Před 11 měsíci +3

      @TeacherDoug7 How people are saying this game reinvent when it taken many mechanics that older game already did but way better.

    • @ToddHoward76
      @ToddHoward76 Před 6 měsíci

      If they had just added a few more combat styles, enemies, and added more story this game could have been decent. I would also recommend that they fix the clunky UI. I’ve played gamecube rpgs with smoother menus.

    • @ToddHoward76
      @ToddHoward76 Před 6 měsíci

      @@kyordannydelvalle523 Welcome to the Nintendo fanbase. They pull this move a lot. Pretend Nintendo has magically discovered an amazing new mechanic that is actually industry standard or outdated.

  • @alessiovids
    @alessiovids Před rokem +19

    It’s boring cuz we already played the first draft. Nintendo stubbornly wanted to fulfill the vision they had for botw that wasn’t possible cuz of Wii U.

    • @BonkersBirb
      @BonkersBirb Před 6 dny

      ahhhhh, that makes sense. It was Nintendo's dream, not ours. If they'd focused more on making TOTK's identity even more different, I wonder what it'd look like now.

  • @rexomnipotentus387
    @rexomnipotentus387 Před rokem +74

    This game has some very tedious things in it. If you have gathered a lot of Korok seeds and you want to expand your inventory slots, you cannot do it all at once. You need to expanded the inventory slot 1 at a time and you need to skip the stupid dance all the time.
    If you take out a horse at the stable, you constantly need to skip the same text boxes of information I already heard 10 million times before.
    The sign guy is constantly saying the same thing every time you meet him at a different spot. If you build something that you know will hold the sign, he still is afraid it will fall and you need to speak to him a couple of times before he agrees that it's stable. After he secured the sign, he is saying the same thing, gives you an item, says the same thing, gives you another items, is saying something again and gives you the third item. There is no way to just close it immediately and get the items directly. It's super slow en tedious.
    Don't get me started on the same text that pops up at the beginning of each shrines. It's a pain in the ass to skip. If you finish a shrine, you get the same shit again.
    I'm also really sick of the same shit the Korok that wants to be with his friend is telling me. I'm constantly skipping the same text boxes.
    The problem with this game is that it is constantly slowing me down and is nagging me with tedious things. I have know idea why they designed it this way. Why is a lot of stuff you do in this game so cumbersome? The game isn't feeling snappy at all.

    • @neverchris
      @neverchris  Před rokem +10

      This feels very much like a Nintendo thing. Animal Crossing was one of the worst offenders.

    • @markharc7615
      @markharc7615 Před rokem +1

      If I could have killed the stable guy rather then hear about my worthless prizes one more time, he would have been a goner.

    • @orfeas2335
      @orfeas2335 Před 11 měsíci +2

      I feel you so much my man..this game is such a chore for me..i grind my teeth to finish it ,its not fun when you follow the main quest

    • @magsley579
      @magsley579 Před 11 měsíci +1

      As a jaded Animal Crossing fan, it was extremely disappointing to see the same frustrating tedium and baffling UI/gameplay decisions in TotK that I experienced in New Horizons. From one of the top game developers in the world, it is truly bizarre how these things are ending up in the final product.
      My theory is that there is a culture of Yes-Men around Nintendo where valid criticism that leads to improvements are drowned out. Not to mention Nintendo is a very traditional conservative Japanese company, I'm sure that heavily impacts these outcomes.

    • @netweed09
      @netweed09 Před 11 měsíci

      @@magsley579 ​ My word you people here know how to moan.
      Do you nit-pick everything like this in life, jeez! 😄 Honestly,, with all the rich lore & new gameplay that's clearly being added for Tears, if you're just going to cheaply label & dismiss everything as 'a chore' etc well you really should put down the controller and take up a job in Politics because with 'opinions' & views like these gaming is simply not for you.

  • @emilsinclair6202
    @emilsinclair6202 Před rokem +65

    Im also frustrated, after seeing the trailers I thought cool, the entire map changed! Then I played and got to the depths and was hyped, until I realized really very little has changed about surface level hyrule. I mean I expected a much bigger change on the surface, areas locked, new terrain formed and such stuff. NOPE, just the same old Hyrule

    • @nabil.19
      @nabil.19 Před rokem +4

      The depths are so shit it’s funny 😹

    • @fifthhoven
      @fifthhoven Před rokem +8

      I think it also would have been much smarter to first let one experience a flourishing castle town or something like this, after the first game ended. But nope, immediately they mess up the main map in the same way (the sky stuff is a mess anyway), and it just feels pathetic and empty, or like one is stuck in time. There seemed to have been a concept to BotW's emptiness, but here they decided it's just how it is. And the story is a terrible, uninspired repeat...

    • @emilsinclair6202
      @emilsinclair6202 Před rokem +24

      @@fifthhoven also, the thing that made BOTW special back then was that there was no clear map as we knew it from other open world games, sure, it felt kinda intuitive, but that was what made BOTW playable, the promise of discovering something new. Now? They changed the entire concept into "build a hoverbike and fly over the area you already know". Seriously how delusional are people that nintendo can get away with such simplistic changes. This is a surface level DLC to the last game, nothing more.

    • @mr.f716
      @mr.f716 Před rokem +2

      @@emilsinclair6202 Yes they added a lot more quantity than your average DLC but the amount of quality it added was not much

    • @marioandultrachap
      @marioandultrachap Před 11 měsíci +10

      It's kind of funny you tell people this and they just don't wanna hear it especially on the big platforms like I said I think once the hype downs down maybe couple years from now to 3 years a lot of people will realize it's just an expanded version of breath of the wild not a real sequel

  • @niemand7811
    @niemand7811 Před rokem +11

    How can that be shocking? If a game is open world and just telling the players: "Do whatever pleases you without actual consequences"? How are gamers expected to stay interested? The game gives you nothing. You can create hoverboards and flying mini fortresses? For what? The shit you do has no world building consequences. It means nothing to the actual game. As linear and tightly spaced games like Ocarina of Time may appear, there was purpose to anything you did. You were experiencing an actual plot. Everything in the game was part of it. What part does your flying mini fortress have in the story or lore of Hyrule? Non. Just a bunch of childish ideas floating around.

  • @officemishler3364
    @officemishler3364 Před rokem +17

    It’s boring. The entire game is just making it a pain in the ass to get places

    • @BonkersBirb
      @BonkersBirb Před 6 dny

      ohmygosh I couldn't agree more. I always use the sky islands, the skyview towers, or surface teleportation to get anywhere. The surface atmosphere music is nowhere near as pretty and entertaining as the first game's, either. Using the wing and dropping a new one every 2 minutes is a learned skill, and takes away enjoyment out of reliable, steady flight.

  • @AntiRiku
    @AntiRiku Před 11 měsíci +26

    im like 50 hours in yet bored out of my mind and have to force myself to keep going, such a dissappointing sequel

  • @ketochiesesoyyo
    @ketochiesesoyyo Před 11 měsíci +26

    I made it through the entire game and now I'm back at OOT, story does not repeat itself, dungeons are just perfect and there are no bullshit side characters like Korok dances

    • @tyranitararmaldo
      @tyranitararmaldo Před 11 měsíci +5

      Same. I am considering getting a Switch Online+ just to have easy access to OoT & MM after playing this wretched grindfest of a game.

  • @notimportant8643
    @notimportant8643 Před 11 měsíci +12

    I want to like it more than i do, it just sucks paying $70 and not loving what you bought

  • @yeismeload
    @yeismeload Před rokem +57

    Yep. I have played every mainline Zelda game and just can't get into this at all for some reason. It just leaves me feeling melancholy that after the final trailer peaked my hype for the game I ended up not really caring for it. It may be because I poured 200 hours into BoTW and it just feels like too much of the same, I dunno.

    • @knox3590
      @knox3590 Před rokem +20

      Because it lacks rewarding you for playing it. Hypes are always vapid without substance.

    • @marioandultrachap
      @marioandultrachap Před rokem +6

      Exactly its the same game with a new coat of paint. It proves just how low the standard of games have gotten nowadays had this game came out 20 years ago as a sequel and if it didn't have zelda on it no way in hell would it be praised like it would

    • @natesamadhi33
      @natesamadhi33 Před rokem +11

      im *so* mad i fell for the hype of the trailer. the trailer gave me more excitement than the game did.

    • @SENATORPAIN1
      @SENATORPAIN1 Před rokem +2

      ​@@marioandultrachapI dunno dude.doom2?

    • @Bluepheonix420
      @Bluepheonix420 Před 11 měsíci +2

      These new zelda games are kind of fun but I miss the old formula we haven't really had a classic zelda game since twilight princess since the formula started changing when skyward sword came out

  • @ChadKenova
    @ChadKenova Před rokem +36

    I played it for a week and hadn’t picked it up since been playing diablo 4. I think its a good game but i dont think its the second coming like most people think. Plus it looks like crap on my 65in oled. It fills too much like breath of the wild and i still prefer older titles like the wind waker. And Nintendo gets a pass on a lot of things other companies would get hell for.

    • @mosely25
      @mosely25 Před 11 měsíci +8

      Word me playing this made me respect wind waker more. And that felt like a big game to me back then and now. Now im like damn. I really dont have time to explore this big map and all no more. Not sure because im older maybe but these big map games are getting old to me. I rather just something more story/game play. Then just big world/game play.

    • @MrHalo087
      @MrHalo087 Před 11 měsíci +5

      ​@@mosely25holy crap I thought I was the only one in the world to think that.

  • @andrewdoeshair
    @andrewdoeshair Před 11 měsíci +32

    I experienced very very similar things to what you described here. At one point I had spent like eight hours in the depths and felt like it was such a crappy balance of tedious and hard vs reward, but then I spent five minutes on a sky island and found many items I was starving for in the depths (like sundelions) and I realized that Nintendo didn’t want me to spend eight hours in one place but to bounce around a little bit more. I realized about thirty hours in that I was completely missing the cadence of the gameplay. Basically in BOTW you just cruise around, and along the way you’ll find everything you need, sometimes you’ll have to stop and cook and even less frequently you’ll want to stop to trade in your orbs or whatever for hearts/stamina. In TOTK if you wander on foot for too long you’ll find yourself sorely missing assets found above or below, and in addition to prepping some meals and trading in orbs for hearts/stamina you’re setting aside a moment in a safe place to build vehicles and weapons, and then you remember you also need to go trade in those blue pyramid things for longer battery life, and when you miss the beat with any of these things you’re smacked in the face with some boring, tedious, and/or hard. I’m still not sure if I’m complaining, but now I’m just reminding myself to stop trying to BOTW my way through TOTK because it’s actually kind of not the same game

    • @bens5859
      @bens5859 Před 11 měsíci +7

      The problem with this game is that the devs have a pretty specific "cadence" in mind (great term btw,) but I have to constantly remind myself to stick to that cadence! I'm constantly analyzing whether I'm playing the game in the _intended_ way.

    • @andrewdoeshair
      @andrewdoeshair Před 11 měsíci +7

      @@bens5859 yep. Friends have been asking how I’m enjoying the game, and every day the answer is different. If I’ve got meals cooked and I’m on my way to the next temple I love the game, but when I know the next time I pick it up all I’m doing is picking apples and cooking then I dread picking it up. In fact due to this sort of massive pendulum swing between prepping and adventuring, I’ve started reserving certain tasks for specific IRL instances- if I have ten minutes to play while I’m at work I’m mindlessly collecting mushrooms and fish, if I have an hour to play I’ll enter some shrines or explore some side quests, but when I get the rare window to play for hours on end I go back to the main quest. Like it’s a totally different game on different days.

    • @wingzero2348
      @wingzero2348 Před 11 měsíci +9

      How's that DLC going?

  • @ishay3000
    @ishay3000 Před 11 měsíci +14

    First couple of hours were fun ngl, but I just couldn't bring myself to finish the game. It's EXACTLY like botw. I'm around 45 hours in, and ppl denying it are just coping hard.
    I absolutely loved botw, don't get me wrong - probably one the best games I've ever played, but this game is exactly the same, disguised as a new game under Minecraft mechanics.
    The overworld is exactly the same (with some additional rocks thrown here and there to make it look "different"), the skylands are a copy pasta disappointment, and the underground is just a dark vacant barren joke. The Legacy Dungeons are literally Divine Beasts, and not Zelda Dungeons. We got the same old koroks and tiresome shrines. Building sucks (personal preference - if you like building simulators you'll love it, otherwise you'd hate it. Personally I hate Minecraft). The caves are boring and copy pasted too.
    I just can't finish the game. I don't get how it took them 6 years to create this game when they alrdy had the vast majority of the physics engine done. I don't know why it costs 70$ if it's the literal same game.
    This game is 100% a DLC

    • @MasterMix291
      @MasterMix291 Před 11 měsíci +4

      I’ve been saying this for months. Annoying ass fanboys who get mad if you even criticize this game that’s 100% a 6 year dlc for BOTW, and claim that “you haven’t played the game” or “your opinion is wrong” just for stating what’s so painfully obvious about this overpriced POS

    • @Kooptj
      @Kooptj Před 11 měsíci +4

      What's even more hilarious is that those new zelda fanboys wouldn't mind to play in the same map for a THIRD time you can find comments saying this on reddit.
      Those fanboys need to be diagnosed as mentally ill people.

    • @kingkrysen
      @kingkrysen Před 11 měsíci +8

      ​@@MasterMix291agree it's ridiculous Nintendo has really divided their fan base with this game tbh

    • @SoupyMittens
      @SoupyMittens Před 9 měsíci +1

      I just want a new map, all i ever did was walk around in the last game and maybe do a story quest once every 100 hours or so. I ended up spending about 500 hours just exploring the map, and when i found out they recycled the map, i was extremely disappointed.

  • @Big_Dai
    @Big_Dai Před rokem +10

    Yes, it is. Because you've already done all this before..

  • @Jefftaylor2114
    @Jefftaylor2114 Před 11 měsíci +13

    The game is F'ing boring. I stopped playing and moved on to diablo4 a much more active and fun game. Half the time I'm playing Zelda I'm just running around barely doing anything or stupid shrines that feel the same after the first 5. I'm over this lackluster open world BS Zelda game. Nothing but over hype fan service garbage.

  • @Ganonslayer13
    @Ganonslayer13 Před 11 měsíci +12

    Biggest disappointment for me since Kingdom Hearts 3. This game is ugly and boring. The glue gimmick is not enough to hold the game up and they lean into it so hard that it’s basically the whole game. I have so many complaints with this game and when I talk to people about them, they just say how it’s so fun and the story is so good…. *sigh* To each his own I suppose.

    • @kingkrysen
      @kingkrysen Před 11 měsíci +3

      I agree this is the worst Zelda title in the series

  • @Bonswally
    @Bonswally Před 11 měsíci +7

    Man I'm bored as hell honestly. If I hadn't pirated it I'd be super pissed.

  • @mr.f716
    @mr.f716 Před rokem +64

    I personally was really enjoying the first hours of the game, i was overwhelmed with everything and i liked that. It really did seem like they added so much fun stuff to the game. But after a while it just struck me how monotonous the game really became. In the first hours I was finding huge new revelations that promised lots of new discoveries in the future, however it then turned out: Dungeons are small and easy, sky islands and underground are uninspired and both just one large biome (sky isnt even large), caves are all the same, building is not incentivized due to it costing material and you not even having all the parts, story plays in the past again, combat stops being difficult real quick (stopped buying extra hearts after having 6, im not even a good gamer).

    • @markharc7615
      @markharc7615 Před 11 měsíci +10

      And unfortunately once you make the 2 fan glider there is no reason to make any other type of vehicle. that thing is worth all the others put together.

    • @AntiRiku
      @AntiRiku Před 11 měsíci +5

      well put, felt exactly the same way

    • @netweed09
      @netweed09 Před 11 měsíci

      ? I honestly feel you actually haven't played Tears properly or even at all. I mean,, ''Dungeons are small''???? Maybe 1 of them, sure but that's _totally inaccurate_ for most of them. It's pretty easy to cobble together some words after gleaning off some playthrough videos and then hop onto your favourite Content Creator's channel and write a negative view. That's why User video uploads are so crucial these days: anyone can simply say anything and by the ''Law of Opinions'' , it's to be taken as 'correct'.

    • @kyordannydelvalle523
      @kyordannydelvalle523 Před 11 měsíci +6

      @netweed09 The shrines are indeed shorter with easy puzzles to solves that are the level of toddler puzzles solving where most of them are the level of "insert block "x" into the X" level of difficult really. The shrines are not that impressive and most of the you use ultrahand to just build countless bridges, attached fan or build airplane or boat. I don't see what so impressive about this shrines

    • @netweed09
      @netweed09 Před 11 měsíci

      @@kyordannydelvalle523 Again, another Zelda myth and faux-pas that maybe people not familiar with this series level at. Were any puzzles in Ocarina brain-bending? No. Were any in Wind Waker? No. Were any in Twilight Princess? No. Do you see a trend here? Plus, you seem to be quoting a very limited range of actions - have you gone through about 30 of the shrines, or are you gleaning off other 'anti' content creators' opinions and brief clips that show you little to nothing aside from just trying to cater towards their narrative? It's all about versatility. If *you cannot see it, well that's you and maybe and handful of others and that's your opinion. But over 20 million others could, so your whole take is a bit of a shoulder shrug for me.

  • @Ganonslayer13
    @Ganonslayer13 Před 11 měsíci +35

    Ok after watching this whole video I have to say. This video is so spot on for me. Exactly how I felt in almost every single small aspect you covered. It literally makes me feel relieved that someone put these thoughts out there. Thanks! I felt the same way you did and wanted to feel more powerful like a hero, so I immediately did all the temples before anything else. Little did I know that was the whole game. I then went and explored and got all shrines and completed most things….. wow was it a boring slog after the temples. And the templates were just ok at best. No where near as good as some of the temples in Twilight Princess or Wind Waker. But anyways, I digress

    • @stuartdparnell
      @stuartdparnell Před 11 měsíci +5

      None the temples were remotely close to the feels I got from finishing the OoT ones. Well except for the Wind Temple. The whole journey itself was worth it at first. But now it's a fucking slog.

    • @Ganonslayer13
      @Ganonslayer13 Před 11 měsíci +5

      @@stuartdparnell exactly, the temples barely felt like temples to me, getting to the wind temple was the most fun I had with temples.

    • @stuartdparnell
      @stuartdparnell Před 11 měsíci +2

      @@Ganonslayer13 Aonuma: BuT tHe ShRiNeS!1!1!

    • @DH-yz3cr
      @DH-yz3cr Před 8 měsíci

      you didnt have to go that far to prepare tho, u should have attempted ganon once in a while to se if u really needed to 100% just to win imo

  • @NateMac434
    @NateMac434 Před 11 měsíci +12

    It’s boring.

  • @cdiek1995
    @cdiek1995 Před 11 měsíci +7

    This game is my first Zelda game and it mentally drains me. I can’t play it for more than an hour before getting bored or frustrated. I’m only 15 hours in and I understand a lot of people love the game but I just don’t like it. I feel like I need to restart my progress because of all the mechanics thrown at me that I’m brand new to and not good at.
    Also the combat system is horrible. It has to be one of the worst combat systems in any game that I have ever played. Controls are extremely clunky and equipment breaks very fast. A sword should last me more than just eight or so hits before it breaks. Now I understand I’m supposed to merge other objects onto the swords but what items do what? And what’s the point? There’s no point to make a good weapon if it’s just going to break after five minutes.
    The map is also very hostile. I’m finding it difficult to progress because of all the random boss fights and enemies I encounter. I find it extremely frustrating. I know I’m supposed to complete shrines to make myself stronger but that just leads me into my next point.
    I’ve probably done 15 shrines and all of them have sucked. They’re boring and feel repetitive. I don’t want to do them. I’ve heard people talk about the shrines and how they like them, but they killed the game for me.
    I hope I’m not the only one who feels this way.

    • @amandaslough125
      @amandaslough125 Před 9 měsíci +1

      If you have the online membership, I would suggest you look at one of the retro games to play. Most would suggest Link to the Past or Ocarina of Time, since they're franchise pillars, but I highly recomend the Minish Cap for GBA. It's a 2D style one, and shorter but it's a really charming adventure. And if you don't click with it, it doesn't drag on, and the story is more standalone than most so you don't have to worry about going deeper into the lore if you don't want to, even though it does bring in a lot of common concepts. But it's a great option since it's a nice balance of older charm and newer quality of life additions.

  • @ZealSeraph
    @ZealSeraph Před 10 měsíci +7

    This may be a hot take, but Breath of the Wild and Tears of the Kingdom prove that Zelda shouldn't have gone open world. The developers clearly don't know how to fill that world with interesting content. There's only so many breakable weapons, one-off shrines and koroks you can discover before thinking "what's the point". On paper these games sound incredible, but actually playing them is such a chore. In all honesty, I found Skyward Sword a hell of a lot more satisfying than either of these two, despite its glaring shortcomings.

    • @BonkersBirb
      @BonkersBirb Před 6 dny

      Agreed. I'm hoping one day they will remake these two games into one and improve it to hell and back decades from now.

  • @them2wheels116
    @them2wheels116 Před 11 měsíci +7

    You're right, I Put hundreds of hours on BOTW and I eventually got bored and I just felt like getting TOTK won't just give me the same excitement I had with BOTW (Broke my heart I know), but maybe it's really this whole repetitive vibe that Zelda games offer these days, the developers got so much praise for coming up with such an open world they forgot that content and companionship in gaming is really what drove people to keep playing games...I mean remember the days when games came up with features like Co-op (2 players) all the way 'till you both finish the entire game (used to go sleep over at friends house just for this lol) but now it's all just basically "let's have fun, do whatever you want it's an open world" kinda stuff.

  • @tod213
    @tod213 Před 11 měsíci +11

    Omg the starting island is so boring, I'm having flashbacks just thinking about it. I think the big problem is that first island is basically the whole game in a smaller package. There's really not too much more of it, so it then gets boring.

    • @netweed09
      @netweed09 Před 11 měsíci

      You obviously have not nearly played the game. Boring waffle.
      And as I check your channel: yep, 'no videos' , oh how predictable. ''Oh look, I typed up an opinion, but honestly I'm rite folks!1'' 🤡

    • @Boc_theSeamster
      @Boc_theSeamster Před 9 měsíci

      @@netweed09 Here's a guy who thinks in order to have a valid opinion you need to have videos of the game on your channel as proof you played it. Fuck off

  • @michaelc.1710
    @michaelc.1710 Před rokem +39

    I feel almost some kind of emotional angst at the fact I'm not really enjoying it. I've played every Zelda game and I'd happily say it's my favourite series. I'm supposed to love Tears of the Kingdom. Then you see how much everyone else is enjoying it and you start to doubt yourself. I'm just finding it boring and frustrating. This video makes a fair point. I'm nearly 20 hours in and I've only just arrived at the Wind Temple, so maybe I've spent too much time doing shrines. But having got to the Wind Temple, my overriding feeling is just, "is this it?". I'd heard that dungeons were back and this first one is just so underwhelming. I'm also finding the ultrahand and fuse mechanics really frustrating. I was worried when I watched the build-a-boat trailer because I knew I wouldn't be into it. I've also died far more often than in any other Zelda game, outside of the NES titles. I feel like nearly 20 hours in and all my gear is still garbage. If this wasn't a Zelda game I think I'd be dropping it. I'm going to at least finish the Wind Temple but I don't feel like I have the motivation to journey across to the next one because it feels like it's going to be another 10 hours of drudgery. I could rush through the entirety of Link to the Past in that time and have a brilliant time. I think that also comes back to one of the points in the video. I'm older now with a child, some days I might squeeze in 30 minutes of gaming. I need to feel like I've achieved something in that time, or progressed the story. In TotK, those 30 minutes can easily be spent just travelling from point A to point B, without doing anything of note. I feel really down about it. I had a similar feeling playing Xenoblade Chronicles 3 as well. Maybe it is me...

    • @JustJeff777
      @JustJeff777 Před rokem +1

      To be fare, i hated the game when i was traversing hebra and tabantha. The atmosphere and lack of snow shoes is a drag... but after that I started enjoying the game again

    • @mr.f716
      @mr.f716 Před rokem +8

      youre not alone with your feelings towards the game, and im 18 with no kids or many responsibilities

    • @kupersimonton6967
      @kupersimonton6967 Před 11 měsíci +8

      I was hyped for this game, and then I played it and was severely disappointed. I’ve played every Zelda game and completed every Zelda game I can’t get enough of them but I don’t even think I’ll complete this one it just isn’t fun or gripping or exciting.

    • @marioandultrachap
      @marioandultrachap Před 11 měsíci +6

      @@kupersimonton6967 because it's just breath of the wild again. People need to stop ignoring the elephant in the room and face the fact we're just playing an extended Verision of the same game

    • @kupersimonton6967
      @kupersimonton6967 Před 11 měsíci +5

      @@marioandultrachap and I agree. We’ve waited so many years to play extra breath of the wild. So disappointing.

  • @DutchNostalgia
    @DutchNostalgia Před rokem +5

    After Zelda turned up and dissapeared into light at Hyrule I stopped.
    I paid €60 for this and it’s so boring.
    I can’t play anymore.

  • @richardingram2374
    @richardingram2374 Před rokem +19

    BotW is one of my all favourite games of all time. TotK is average for me. It’s just a retread with worse powers. The best part was the sky islands as it genuinely felt new and refreshing. Was expecting more from the sequel.

    • @marioandultrachap
      @marioandultrachap Před rokem +7

      Yeah it's basically more of the same. And the powers aren't very useful I mainly just use ascend and ultrahand cause you kind of have to but that's it. Ultrahand being basically an upgraded version of mangnetis except this time you can grab almost anything and build stuff. That's probably the only two that are genuine an OK upgrade. Rewind and fuse the game almost makes where you have to use them especially fuse since every weapon is practically useless now which seems like the weapons break even more often now. Which I was somewhat ok with in botw but totk it's really annoying with. So yeah the abilities are not all that aside from maybe those two things I found useful. I miss the bombs from botw and statis. Especially bombs cause there so many times in this game where you need to blow up rocks but you only have bomb flowers which don't show up frequently enough for how much you need them

    • @orfeas2335
      @orfeas2335 Před 11 měsíci +1

      ​@@marioandultrachapAgree on everything. Grinding my teeth to finish it. Pure tedium.
      P.s you can break boulders if you fuse a rock to a weapon and melle attack

    • @marioandultrachap
      @marioandultrachap Před 11 měsíci +4

      @@orfeas2335 you can but if you have a lot rocks it's a royal pain in the ass. Like did the game devolpers forget this is not botw anymore and we don't give unlimited bombs anymore?

    • @supremeleaderfrancisco9062
      @supremeleaderfrancisco9062 Před 8 měsíci +1

      I was so excited to see how they would improve and evolve botws formula now im worried were just going to be getting botw again and again

  • @bettynug
    @bettynug Před rokem +13

    I spent about 15 hours playing until I decided to sell it on eBay. Nothing is worth doing in this game.

    • @nabil.19
      @nabil.19 Před rokem +1

      You get it bro the ending and the story in general sucked and it wasn’t worth my time finishing this 😹

    • @markharc7615
      @markharc7615 Před rokem +4

      Bingo. Other then exploring the Depths some (not the entire way as it is way too monotonous) and a little of the sky islands this is a case of been there, done that.
      The enemy camps you clear out are basically ALL the same too. They copied the ones from BOTW and the two versions in the Depths just repeat over and over.

    • @Tony-so1zl
      @Tony-so1zl Před rokem +1

      Y’all some uncreative mofos. Selling a game that makes you use your brain a bit. Hmmmmm

    • @markharc7615
      @markharc7615 Před rokem +5

      @@Tony-so1zl I don't mind using my brain but I want new enemies, not the same ones I beat 300 times in BOTW but now somehow they can one shot me harder then a Souls game while my piece of shit stick-rock weapon breaks again.

    • @SERMareep2007
      @SERMareep2007 Před rokem +1

      ​@@markharc7615Skill issue fr

  • @marioandultrachap
    @marioandultrachap Před rokem +10

    It gets boring faster cause its basically 50% copy and paste from botw. Same map with some changes. The skys not all that great its got some fun interesting stuff but much to explore and the depths is mainly empty once you get the lightroots thats about it. Dont really need to down there much for anything most of the action is happening on the surface which is virtually the same map as botw. Botw was awesome for its exploration but i explored that map so much i really dont wanna do it again even if there are caves and such. The story barely advances the story of the last game most of the characters dont even remember you. I dont even know why this is a sequel.

    • @stuartdparnell
      @stuartdparnell Před 11 měsíci +1

      The thing is, most games copy from previous versions (usually the game engine, nothing else), but TotK indeed just copy pasted EVERYTHING and added a few gimmicks. I felt like I wanted my 200+ hours back.

    • @marioandultrachap
      @marioandultrachap Před 10 měsíci

      @@stuartdparnell yeah it's nothing wrong with using the same engine that's not my complaint. Again majorias mask did that and it was a fantastic game arguably better than ocarina. It felt like a completely different experience. Totk just felt like a remake of breath of the wild mostly.

  • @sethbingo
    @sethbingo Před 10 měsíci +6

    I loved BOTW, it was exciting and new. But TOTK wasn't quite as great. There's not a whole lot of new content outside of shrines and abilities. The depths were nearly completely empty and the sky islands were also sparse. It recycled a lot of things from BOTW. Some changes were welcome though. Things like recipes and using the purah pad while gliding are helpful system changes. TOTK gets very monotonous around 100 hours of playtime though. Maybe if a master mode/DLC comes out my opinions will change with a harder difficulty.

  • @markharc7615
    @markharc7615 Před rokem +35

    I'm nearing the endgame having beaten the Phantom Ganons at Hyrule Castle)and my thoughts are the game is monotonous and not all that much fun. There is no doubt in my mind that BOTW is the better game. Combat seemed smoother and easier to dodge. And still no dungeons?? I am on the fifth sage mission and my god what a freaking grind.
    Also the way the Sages work is so annoying. The fighting in general is a step back. Also, why not auto equip your next bow or weapon when one breaks?
    I have been killed so many times chasing down my sages trying to activate them in a battle only to get wasted by the enemies (or worse picking up their piles of junk they drop all over the battlefield.)
    And the depths- good god what an endless grind. It could have been a quarter the size it is and still been MORE then enough.
    The breaking weapons is overwhelming, I finally get a great sword and bind it with a powerful monster part and it breaks after 2 fights??!? WTF?
    I am not sure I am going to finish this game, too long, too much of a grind.
    I finally got the master sword, awesome. Oh wait it works for about 2 minutes and then has a 10 MINUTE cooldown!

    • @neverchris
      @neverchris  Před rokem +4

      Agreeing with a lot here!

    • @nabil.19
      @nabil.19 Před rokem +5

      How was the ending? Personally thought it undelivered and wasn’t worth it (after 100 hours of playing)

    • @markharc7615
      @markharc7615 Před rokem +5

      @@nabil.19 Didn't bother with it, didn't feel like making the endless grind to fight Demon Ganon. Watched the video, looked decent enough (cut-scene wise) but not worth anymore time.

    • @scubasteve2189
      @scubasteve2189 Před rokem +12

      The hilarious thing about the master sword is that all the weapons are decayed to force you to use fuse. 🙄 Okay, fine. I figured, I’ll get the master sword as soon as I can, so I can have a real sword that isn’t decayed and is actually powerful. So after 10,000 years of growing more and more powerful, what’s the damage on the master sword? …30. 🤦🏻‍♂️ It’s literally the same as BOTW, EXCEPT all the monsters are ramped up in damage and HP in this game, which means the master sword is actually LESS powerful than it was in BOTW. 🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️ What the hell were they thinking?

    • @amb4901
      @amb4901 Před 11 měsíci +1

      I'm pretty much at end game but trying to level ups a couple armors and such. The whole game has just been a slog for me much like BOTW was which I didn't care for. TOTK to me is getting to the point of how I felt play AC Odyssey which I never finished since I looked at the map with all the stuff to do and just felt so overwhelmed I just quit. Adding the depths and the sky doesn't help things for me either with that feeling. I also don't really care for how open it is in from the very begining, I think your first play through they should give you more direction and make it so the story keeps moving and you don't see anything or get anything when your not supposed to. On a new game + thats when I think it should be do whatever you want from the very start.
      I'll still finish it because it's Zelda but I'm just taking my time and playing it when I feel like it at this point.

  • @Cascada200
    @Cascada200 Před rokem +56

    Very underrated video. There are many of us who feel the same sentiment, but it’s hard because all the paid actors keep love bombing the game that the most honest reviews aren’t able to get the spotlight

    • @neverchris
      @neverchris  Před rokem +10

      Thanks, I appreciate it!

    • @Mightylcanis
      @Mightylcanis Před rokem +1

      I wouldn't say that they're necessarily paid actors. Some people genuinely love this game that much. I'm one of them. I loved BotW just as much, and I had played Zelda before BotW so it's not my introduction to the series. I wouldn't call either a 10/10, but my complaints are all tiny nitpicks, no big major critiques.

    • @Cascada200
      @Cascada200 Před rokem

      @@Mightylcanis don’t get me wrong, I love the game too! I had so much fun. But it is far from a perfect game.

    • @mr.f716
      @mr.f716 Před rokem +1

      i feel like these (and i dont like the word) „bots“ just like any game reviewers like, if reviews came out and said „exploration isnt fun, enemies are all the same“ and so on then fans would have felt the same, but since they all rave about the vehicle system etc everyone is like „yeah i might have explored this place before in botw but look im driving a car!“

    • @netweed09
      @netweed09 Před rokem +1

      ''love bombing'' ?? 😄 What a weird phrase that never works in context, lol. What 'honest reviews'? Oh, the ones that want Twilight Princess UHD version to release or just moan about wanting ''that uh-mazein'' Wii U tech demo shown 10 years ago (completely ignoring it's basically just a rehash of TP's Temple of Time fight with G0hma yet again)?? 🥱Stuck in the past. Anyways - 20 million sales and counting (fast.) Don't let the blind hate draw from you too much!

  • @joe1504
    @joe1504 Před rokem +10

    My problem so far is how LONG it takes to go anywhere. Im not good at crafting or dont know how to get anywhere fast. Its a slog of a game so far. I don't have time to play for hours n hours just walking around looking for shrines, which is pretty much the game, same with BoTW
    :Edit
    It's been a couple months later and I had a blast, it just took a good while to get the wheels going. The depths are an insane whole other part of the ALREADY massive game that was BoTW. And the last battle was EPIC... Dragons rule

    • @JustJeff777
      @JustJeff777 Před rokem +1

      I've been trying to go to Hateno for 3 days now. Still love the game though.

    • @joe1504
      @joe1504 Před rokem +1

      @@JustJeff777 I like the game now, it took me some time, but it's fun, problem is that it reminds me too too much of BoTW

  • @jkhdfkjashdfk
    @jkhdfkjashdfk Před 10 měsíci +3

    I’m still in the first few hours on Sky Island and I’m bored out of my mind. I’ve beaten every Zelda game since the first one. I’m going to skip this one.

  • @ChrisKadaver
    @ChrisKadaver Před rokem +7

    "Have fun with"...? Sounds more like work?!

  • @JustJeff777
    @JustJeff777 Před rokem +6

    I wouldn't say bored. more-so tedious

  • @FullyOnVolks
    @FullyOnVolks Před rokem +14

    7:19 my brother, all of this stuff was in the first game. All of this stuff was from in BotW. It all hit at the exact same time as BotW did. That’s the problem with this game. It’s not a sequel, it’s just BotW 1.1. Oh, and it costs $70. It’s nice to see that people’s nostalgia glasses aren’t working as well as Nintendo thought they would. Unfortunately, sales numbers of this lazy game don’t reflect that.

    • @nabil.19
      @nabil.19 Před rokem +6

      I just finished the game the other day and realised that it sucks and isn’t worth the money nor the time

    • @markharc7615
      @markharc7615 Před rokem +4

      Yeah- And I got ripped because Amazon couldn't deliver a hard copy anywhere near their supposed delivery date so sunk my money on digital and couldn't resell it.

  • @charlesg7926
    @charlesg7926 Před rokem +70

    I agree with you, but I would take it even farther. I thought the temples were disappointing, underwhelming, and frankly embarrassingly bad. 25 years ago, ocarina of time delivered five temples that were better than anything in this entire game. The developers of this game were lazy.

    • @samf.s.7731
      @samf.s.7731 Před rokem +13

      I agree, and I keep seeing praise over the fact that "The game doesn't do handholding", or "it's optimized" and I'm like "well that first part was impressive the first time they did it 6 years ago, now that other people have also been doing it just makes it... Average", and you have got to be kidding me about optimization...
      That's the bare minimum. Plus, a well optimized dull game is just that forever, a "broken at launch masterpiece" can at least get fixed later on.
      No, really! In world where every other developer takes 3 years to release brand new games and sequels that do much more than the original, the Zelda team takes 6 years to release the same game with an expansion... For a full price.

    • @Dragon_named
      @Dragon_named Před rokem +2

      Pls tell this is a joke

    • @danklegend4584
      @danklegend4584 Před rokem

      I hope you realize how shit the dungeons would be if they had the exact same design as dungeons from OoT or Twilight Princess. Get over it, they got bored of a formula that’s been around since 1991 and by the time of Skyward Sword they got bored of a decades old formula and went back to series roots

    • @Spaceconstructs
      @Spaceconstructs Před 11 měsíci

      @@danklegend4584 that’s just your random opinion. Quit acting as if you’re stating a fact. Skyward sword was just a shit game.

    • @Owely16
      @Owely16 Před 11 měsíci

      ​@@samf.s.7731 Ehheh, full price, actually more expensive which is such a blatant slap and fanboys love the abuse.

  • @seth_erroth249
    @seth_erroth249 Před 11 měsíci +8

    Growing up on Zelda man you nailed this. Totk is not conventional Zelda and nothing like Botw. It's a whole new animal. It's definitely grindy and I shelved it a couple times already. I gotta take this game in strides! 😅

  • @federicodiazdeleon9962
    @federicodiazdeleon9962 Před rokem +4

    Honestly the depths are cool…. But to say its an entire map is so wrong…. Its all literally the exact same everywhere

  • @danielmcphee2546
    @danielmcphee2546 Před rokem +17

    Not fan of botw and totk. I personally like the previous one though if they made something like botw but wind waker style I would love to try it, if they keep it like traditional Zelda games with dungeons and non breakble weapons/equipment with equipment like hookshot, mallet, boomerang, and others brought back as well

    • @exactly1176
      @exactly1176 Před rokem +1

      I couldn't agree more

    • @DanielMazahreh
      @DanielMazahreh Před rokem +1

      Nothing wrong with weapons breaking. You’re just not good at the game.

    • @ultimatedumbass4640
      @ultimatedumbass4640 Před rokem +11

      ​@@DanielMazahreh It's not about being good at the game. It's the mechanic itself just not being fun or satisfying. The game is piss easy but it's an absolute garbage mechanic imo.

    • @SERMareep2007
      @SERMareep2007 Před rokem

      ​@@ultimatedumbass4640Just fuse

  • @orbitaldragon
    @orbitaldragon Před 10 měsíci +4

    I am a huge lifelong fan of Zelda. I have played every entry available to me. With that said, BotW and TotK are terrible Zelda games. They took everything that was amazing about previous Zelda titles in favor of some very mundane and boring sandbox elements. I feel like this game is a polished up minecraft clone with Zelda paint. Give me back a coherent and in order story, unique dungeons, bosses, and items. Get rid of these generic run of the mill shrines and bring back real heart container quest hunting. The weapon degradation, stamina bar, and weather effects are extremely annoying. The open world is not an issue at all, its the sandbox nature of it. It feels like 90% of the game is irrelevant, and just there to give you a lego box to play with.

  • @vt7828
    @vt7828 Před rokem +9

    For me, this game is just too cartoony and not enough original mysterious Zelda features. Also, I feel like every 10 seconds, I have the game on “pause” while I’m constantly switching back and forth between weapons and items needed.-I feel this takes away a lot of the enjoyment from the game. I’m sick and tired of weapons breaking. Idk, I want a more realistic gloomy Zelda like OOT and MM
    Also, I feel like they failed on the temples again. I mean, anyone remember the “Spirit Temple” in OOT? That was freaking fun! It had a great soundtrack, and it was a REAL temple, not the same old floaty robot powered temples 😂

    • @natesamadhi33
      @natesamadhi33 Před 11 měsíci +6

      Or Stone Tower Temple from MM. Nothing in TOTK even comes close to that temple.

    • @zeldatanit4346
      @zeldatanit4346 Před 11 měsíci

      Wind waker wasn’t even this cartoony … like sure it got a backlash from the graphics but I find that laughable since Botw and totk are very anime ish and the storyline is not as dark as WW

    • @supremeleaderfrancisco9062
      @supremeleaderfrancisco9062 Před 8 měsíci

      wind waker is way more cartoony what are you talking about lmfao@@zeldatanit4346

  • @MrHalo087
    @MrHalo087 Před 11 měsíci +4

    Tears of the kingdom like breath of the wild is a chore and no where near as rewarding as the original games.

  • @shaunlynch7786
    @shaunlynch7786 Před 11 měsíci +6

    Wait until you get to the depths and have to deal with that Barren landscape of crap. Then find out you have to grind so much to be able to get enough to use your vehicles you can build. I really wish they would have stuck to the sky and the main map altogether.

  • @mr.f716
    @mr.f716 Před rokem +6

    To be honest i dont really think you and your maturity are the problem when it comes to this game. At lest not much. In my opinion this game and the ones you listed are actually kind of overrated. Developers could be doing better. This games design simply is not all that fun.

  • @sparkzmentalz2
    @sparkzmentalz2 Před rokem +5

    18:33 Once Starfield drops I'll be done with these new Zeldas. I can't even play TOTK without that Glider Glitch. Zonaite, crystal charges, rupees. Way too grindy. BOTW was even worse with the constant rain. OoT will always be GOAT for me.

  • @bp2368
    @bp2368 Před 10 měsíci +2

    I constructed a vehicle to complete one if the quests, but I made a mistake. Now, I know what I have to do to improve it, but I just don't wanna, my stomach hurts when I remember I have to go back and reconstruct it. That's what's wrong with this game, it is irritirating, first I disliked it, I almost hate it now.

    • @tod213
      @tod213 Před 10 měsíci

      There's an auto build mode you unlock and it creates your build automatically for a certain resource. Takes like 3 seconds to do. The building is the farthest thing from the problem here but okay.

  • @Mr_E_Nigma
    @Mr_E_Nigma Před 4 měsíci +2

    Ill be honest: The gimmicky systems/abilities turned me off so much that I didn't even bother playing past the opening levels.
    I completely stopped playing the game bc of that.
    I wish Nintendo would stop forcing us to use these annoying asf abilities.

  • @FearNot777
    @FearNot777 Před rokem +4

    I did finish main campaign in this, but did just out of gaming duty, and dont feel ill ever go back to this.
    Prefer botw over this

  • @malikevans634
    @malikevans634 Před 8 měsíci +1

    For me, I think it's just that it's really setting in just how many of the systems in the game still exist to waste time, or were remade to waste even more time. Like escorting koroks in the opposite direction of where you need to go, or how enemies do way more damage, forcing you to either grind or cook, and weapons now *need* fusion to be effective.

  • @randyneves9701
    @randyneves9701 Před 10 měsíci +3

    Also can we never ever use this weapon system, just give us a sword and a shield to use and if you want there to be a durability system there are SO MANY better ways to implement it than this

    • @tod213
      @tod213 Před 10 měsíci

      Yes I know it's like what ever happened to being able to buy weapons from shops or find loot like in Skyrim. This is so tedious and honestly it's more of an item farm than a game.

    • @SoupyMittens
      @SoupyMittens Před 9 měsíci

      well if you could just find a single OP weapon and use it for the rest of the game, it would make the game too easy

    • @tod213
      @tod213 Před 9 měsíci +2

      @@SoupyMittens That's just a silly thing to say, many games have done that without it being too easy. It's called balance which this game is not.

  • @Luizanimado
    @Luizanimado Před 11 měsíci +2

    Man, Breath of the wild had some really cool things to find on the map, like the dragon on the mountain, or the terrey town mission, TOTK only has NPCs asking for stupid things, that's it, the only thing memorable on TOTK is the main missions, like the dungeons, and the Master Koga, there is nothing else to find that is cool or memorable, That's such a big disappointment.

  • @fretboarder4752
    @fretboarder4752 Před 11 měsíci +4

    Im 6 hours in and im getting pretty bored its nowhere near as good as breath of the wild.. its a let down so far..if it keeps up like this il quit it..

  • @jeremywadian310
    @jeremywadian310 Před 11 měsíci +30

    I’m starting to see BOTW and TOTK both as cozy games…for fans of Animal Crossing.

    • @netweed09
      @netweed09 Před 11 měsíci +6

      ?? I don't think we're even in the realms of 'opinions' anymore: this is simply like I've wandered into the backrooms of a random freehouse in the middle of no-where where people don't know what on Earth they're waffling about!

    • @charliez077
      @charliez077 Před 10 měsíci +1

      late reply, I don't think this is fair to BoTW - that was actually brand NEW and FRESH in so many ways
      ToTK meanwhile recycles SO much it's not funny - and after near-100%-ing Depths I can confirm they suck BIG time 😞

    • @bebe1facio
      @bebe1facio Před 8 měsíci +1

      ​@@netweed09why are you so mad that people have a different opinion? You said it yourself its a sentiment that a negligible percentage of the playerbase even have, so why do you care? You say you dont, but you reply in numerous threads trying to tell people why their opinions are unjustified and then when they retort back you just say 'well everyone else loves it so who cares what you say'. Ok then. Why bother continuing to argue?

    • @netweed09
      @netweed09 Před 8 měsíci

      @@bebe1facio ​ What? 'Mad' ? , if that's your definition of someone getting 'mad' then I dunno what to say to you, other than maybe you need to just have a nice walk outside for some fresher air or something. 🤷‍♂😄 Plus, the irony is swimming through your very own comment. Why are _you_ so clearly moved over a mere CZcams comment to spend your precious time to pass a comment? Factual as it may be but still, it's only a comment fella, jeez lol.

    • @bebe1facio
      @bebe1facio Před 8 měsíci +1

      @@netweed09 hmm, me pointing out the fact that you are are replying in numerous comment threads complaining about people's complaints, saying they haven't played zelda before, that they're basically in a different world and are just waffling make me the mad one? You didn't even disprove anything I said. You're just backpedalling and pretending to not be upset when ur comments (not just one as you've tried to imply) suggest otherwise, trying to deflect it towards me for calling you out.

  • @kevinalex9298
    @kevinalex9298 Před rokem +4

    We thought the delay to release it would give time to make it better but 6 years to just add few things and keep most the stuff same as BOTW is pathetic it should have just been a dlc for botw

  • @fmt6853
    @fmt6853 Před 11 měsíci +4

    20+ hours in: getting frustrated at the game mechanics and bored of the shrines because they just seem easier than BOTW. But still intrigued by the story.
    50+ hours in: completing the memories was fun but caves and side quests are getting repetitive. It's also very hard to ride horses without running into some sort of obstacle, making vehicles seem inevitable. I personally hate making stuff because it makes me feel like I'm playing farming simulators, I've had times when I spent many hours building something that didn't work at all and it felt like a total waste of time. Maybe I'm just dumb and impatient, but still playing hoping the game will get better later on.
    100+ hours in: it is very hard to progress in the game once you are stuck doing something, I had to check YT sometimes on what to do next...although the game was designed to be so huge that you will always have things to do, it gets very overwhelming and you end up doing nothing.
    150+ hours in: Ugh I love this franchise so I probably should keep playing until the end or I will feel guilty for not completing the game. The final boss fight did make everything worth it though.
    170h in: I'm sorry Nintendo, I'm tired and I'm done finding koroks. Until the next dlc.

  • @Milkiy-Hazard
    @Milkiy-Hazard Před rokem +5

    I like Breath of the Wild. But the building mechanics and overall puzzles in this one look like a borefest so I am happily skipping, hope it sells bad too so Nintendo will stop charging extra

    • @Jokerxeno1
      @Jokerxeno1 Před rokem +5

      Sadly it is selling amazingly

  • @picantepollo6238
    @picantepollo6238 Před 11 měsíci +5

    Glad I just simply just passed on the game and do not regret it. I’m sure this game has fantastic moments but busywork is just something I’m not willing to put the time into. The last trailer before release actually gave me a strange feeling, like more of a “look at all the silly and wacky stuff you can do!!” Rather than getting me excited for a mysterious, heroic, and grand adventure. I’m not the biggest Zelda fan but I have played and adored every mainline console game with TP being my favorite because I feel like they are very important entries in gaming period. BOTW was refreshing and very much needed, faults for sure but had no problem sinking over 100 hours into it, though it did get tiring but it was a blast. Got very concerned when it was confirmed the same Hyrule map would be reused and was hoping at least magically some traditional form of dungeons would return, but all this just looks the same.. like sort of a definitive expansion edition of BOTW. They seem to be dead set on keeping this as the mainline Zelda formula now and that is VERY concerning. Similar to the exhausting period the 2D Mario series went through with all the New Super entries.

    • @Kitth3n
      @Kitth3n Před 6 měsíci +2

      You made a wise decision. I genuinely regret buying this game, and i should have trusted my gut because I felt the exact same as you before release. But got fooled by all the reviews saying it was “the greatest game ever made” and that it “improved on botw in every way”
      This is busywork-the game
      And very little to redeem its tedium unless you enjoy clunkily sticking wood and wheels together with boogers.

    • @crystalizeplays9103
      @crystalizeplays9103 Před 4 měsíci

      yeah i spent $70 on this shit 😬

  • @randychristensen1028
    @randychristensen1028 Před 8 měsíci +2

    I've been a Zelda fan my whole life. Back when BotW released, I was blown away. I always said to myself, "this is the pinnacle of Zelda." I never had so much fun in an open world before. Needless to say I was insanely hyped for TotK for 6 years since BotW released
    Now, I've only been a Souls fan for about 3 years. I only had Dark Souls Remastered for a while before I got into the rest of the series. I played through Dark Souls 1-3, Bloodborne, and finally Elden Ring in the 6 months leading up to TotK release
    It hurts me to say it but playing Elden Ring right before TotK really killed all hype I had for that game. The combat in TotK was EXTREMELY underwhelming in comparison. Like, it made me not want to fight anything. It was all just the same 3 rehashed attack animations from BotW. I didn't mind the weapon durability in BotW but it was made even worse in TotK by also losing fused monster parts unless you want to keep a bunch of half broken weapons in your inventory to take to Tarry Town. A whole underground area that looks the same everywhere and looks bland. There doesn't seem to be any point in actually exploring the Depths unless you're farming Zoanite for upgrading batteries. You get old maps that put an X on the map where a chest is. There's mines all over with constructs. But again, there's no exploring because the chests are pinned on your map and the mines are all under major locations on the surface
    I thought the sky islands would be really cool after the tutorial on the Great Sky Island but no, the rest of them were really small and didn't have much to do on them besides the odd copy and paste flux costruct, or shrine crystal that you put on a flying vehicle and trivialize the quest. Sundelions are the only other reasons for going to the sky islands
    I'm not biased towards Elden Ring at all. I know it has copy and paste catacombs and mines but at least there I get souls and upgrade materials for killing enemies while navigating my way through a labyrinth to find a cool boss at the end that can put up a challenge, all while getting spells, incantations, talismans, weapons, and armour for all different kinds of character builds
    Don't get me wrong, I really had a lot of fun with TotK when it first came out but my God, did I get tired of playing pretty quick and went back to playing my Souls games and haven't looked back. They've literally changed the way I view games these days

    • @Kitth3n
      @Kitth3n Před 6 měsíci +2

      I agree with everything you said. Elden ring gives you meaningful rewards and memorable moments throughout. Totk was fun at first but after you play with the booger toys for a while and see how little there is to explore it’s like..whats the point.

  • @matthewrichardson2533
    @matthewrichardson2533 Před 6 měsíci +1

    Never played botw. I liked tears. It's just once you get the sages, do the tears and explore 25% of the depths I'm not surprised by anything anymore and there's no incredible challenge

  • @knox3590
    @knox3590 Před rokem +18

    Yeah it's not a great game. And people will notice that. But there is something like a sunk cost effect, especially for CZcamsrs. They pretend everthing is great. Because it's business.
    They don't want to get blacklisted, they want to get access, they want a career etc.
    And the crowd just wants to fit in. Thats all.
    People will notice it's not "A MASTERPIECE", but it will take years for people to admit.

  • @joshuadownes9449
    @joshuadownes9449 Před 2 měsíci

    Honestly a simple fix for me would’ve been to expand the surface map outwards and start there after that initial landing from the Great Sky Island. have the main land of Hyrule Evacuated and cut off with all of its inhabitants fleeing to the outer regions due to an overabundance of gloom ( going to the areas around the map that’s not excessable in BOTW) as well as going to the Depths and/or Sky. Giving us an incentive to explore again and find our lost friends with new themed biomes possible returning Races like Deku, minish, etc. then after a certain point I’m the story we could retake hyrule and explore the TOTK map as well as the new areas

  • @SA-yz3qi
    @SA-yz3qi Před 11 měsíci +2

    I finished all the shrines and lightroots, as I rushed to finish all the big stuff, even all the wells! I am bored, so I have to bubble gem hunt. This game gave me short bursts of excitement, but never was it consistent. I agree with you.

    • @Hit_or_Miss76
      @Hit_or_Miss76 Před 10 měsíci

      the short bursts of excitement is the point. Nintendo literally designed this game so you can pick it up do a simple side quest or something, get your dopamine hit from feeling like you accomplished something, and then putting it down. This has been their game philosophy since the 3ds era of not longer. It's also why we have shrines that can be solved in 3 minutes instead of getting lost in long dungeons.

  • @fifthhoven
    @fifthhoven Před rokem +4

    It is remarkably boring. Of course, because it is a brazen, shameless repeat of BotW (a long game), the same world, the same endlessly tedious shrines, the same base game, the same weapons breaking, and not even the slightest acknowledgment of changes since one's last achievements or fulfilment of hopes for something new (like something more interesting than those unbelievably dull shrines). The story design is pure garbage and like a lazy parody of the last game, it couldn't be less motivating to do anything in this world. And if anything was slightly annoying in the last game, but excused somehow, it is sure to be very annoying now, when it is still the same. And everything is incredibly slow, which is not helped by it being a 200 hours repeat.
    The fighting seems a bigger focus now, but this is a mistake, since the fighting feels awful and annoying. It is a completely unpleasant experience with nothing enjoyable about it whatsoever. (As there isn't about anything else.)
    It is incredible what hype this game receives or what Nintendo gets away with here... One has to wonder if anyone even played BotW.
    And there is overall a feeling of incredible smugness and pretentiousness or arrogance over delivering the whole thing like this. And based on the fighting alone, I would expect anyone who overlooks or somehow for the first time enjoys all the other stuff, and who is looking for a positive experience, to feel betrayed.

  • @justanugget4844
    @justanugget4844 Před rokem +7

    Nintendo will offer better weapon durability with the dlc. Its like botw. Heres a cool bike to ride around in for 20 bucks 😂 they do this purposely.

    • @natesamadhi33
      @natesamadhi33 Před 11 měsíci +4

      Lol that bike was hilarious. I was like: "...I went through all that for this slow ass bike?" Zelda's royal horse was faster than that bike.

  • @uq473
    @uq473 Před rokem +14

    Great review.
    Game is lacking some serious QoL that could have been added since BoTW and has introduced some new problems along the way.
    I find ToTK to be extremely repetitive, tedious and cumbersome to play even with some slight mitigation from the duplication glitch. I never bothered exploring too far into areas as I knew I wouldn't find anything outside of some gems, materials or weapons that will shatter within seconds of use.
    It's a good game that's been stretched and padded out to the point it's become bad in my case.

    • @kyero8724
      @kyero8724 Před rokem +1

      If it had the QoL you'd get bored faster.

  • @bloodruststaples
    @bloodruststaples Před rokem +10

    I actually enjoy the Sky and Depths stuff. Its the constant slog for getting everything done. The build ability is supposed to be cool, but it took me like a week and a half to get the control stick. My friend got it in like 3 days, which was frustrating because the zonai devices are a pain to control. Then the fact the items come from the dispensers AT RANDOM is annoying. Good weapon fusions and worthwhile weapons and items aside from armor pieces break way too easily and are a pain to scavenge resources for, and like 99% of chests are a waste of time because they're just loaded with stupid consumables. Break weapons to get items to make weapons to replace broken weapons. You're now at a stalemate. The korok sequences are a drag sometimes, and there are some quests that are unnecessarily long (one particular quest takes like 4 hours). If they didn't patch the dupe glitch, the game would be a little more fun, since it's so hard to find star fragments and diamonds, which are needed...

    • @markharc7615
      @markharc7615 Před rokem +1

      I skipped all Koroks other then first 1 or 2 (I got the seeds I needed just from flipping rocks.)
      Yeah I hate in games in general when they make you open a chest to get a piece of flint or some worthless junk. Fallout was the worst offender in they constantly had cabinets and lockers that had nothing in them, realistic yes but not good gameplay.
      I ground like crazy to get the Fierce Deity sword, but it didn't realize it was breakable and you can only buy it twice!

  • @Drstrange3000
    @Drstrange3000 Před 6 měsíci +2

    I just wish the game was more focused. I found the Great Sky Island tutorial level and some of the dungeons and more scripted moments the most fun from the game. After a while everything else felt so meaningless. This game could definitely use more structure and be less big. I'm actually hoping the next game is a lot more linear with more emphasis on story while keeping some of the physics and multiple ways to tackle some puzzles.

    • @dreamsdeep1076
      @dreamsdeep1076 Před 6 měsíci +1

      Highly doubt it. Age of calamity is best game out of trilogy

    • @Drstrange3000
      @Drstrange3000 Před 6 měsíci

      @@dreamsdeep1076 I really preferred the approach to storytelling in that game. At least from the demo.

  • @worldwaide
    @worldwaide Před 10 měsíci +2

    Local gamer discovers that it is indeed possible for their sacred Nintendo cow to be *GASP* boring???????

  • @randyneves9701
    @randyneves9701 Před 10 měsíci +1

    My problem is this game doesn’t feel grounded with what the Zelda franchise is known for in a fantasy RPG, so much “technology”, abilities that would fit into another genre/style of game, and an overwhelmingly filled world with so much to do
    I love the game, but Nintendo needs to go an entirely different direction for the next game. Bring back our traditional dungeons that are designed so effectively, maybe make them multifaceted so they may fit in an open world setting. Bring back dungeon items, while having them be used in the world environment, without breaking the flow of how you solve future dungeons you go too.
    I would like them to change the style, bring back a more realistic theme like Twilight Princess, and or even some inspiration in a more world like fantasy game such as the Witcher series.
    Nintendo I trust they will make a great game following up TotK, I’m just over this style of game, it’s really fun, but it takes a lot for me to get into it cause of how much is happening in the game and would love for the next one too go in a different direction completely

  • @rraquel2573
    @rraquel2573 Před 4 měsíci

    I agree! It's so much grinding in the beginning. Everything takes forever to do. The side quests even take forever. I've only done half the map so far and it's overwhelming. Feels like I've done nothing yet I've played probably 50+ hours

  • @ocoinnigh3933
    @ocoinnigh3933 Před 11 měsíci +3

    unplayable without the duplication glitch

  • @accountid9681
    @accountid9681 Před rokem +6

    I love the game, but I get where you're coming from

  • @dbzdude2002
    @dbzdude2002 Před rokem +6

    You are so right about the monotony of collecting items. But for someone like me who really loves Diablo III, it just keeps me coming back to wanting to keep doing it to get more items to progress the game. I feel like it’s Zelda hard-core mode. Or maybe like you mentioned, Zelda was pulling a little bit from dark souls in the lack of handholding and difficulty at the beginning. However, I have experienced a little bit of fatigue, considering I spent one night for 12 hours straight playing the game and now I will probably play in like one to two hours blocks instead.

  • @hastomohadi7563
    @hastomohadi7563 Před 11 měsíci

    Is this the same game as zelda : botw since the game graphics is actually the same as previous title 🤔?.

  • @hammeredo
    @hammeredo Před 3 měsíci +1

    i poured 20 and something hours in the game before thinking: "yeah... i already played this shit twice and it was funnier the last time" and then baldur's gate 3 came out, that game is a behemot and yet people were comparing this recycled 60 euro 7 years old average nintendo efortless thing to basically a simplier and less of a burden D&D.

  • @SoupyMittens
    @SoupyMittens Před 9 měsíci

    I love how you supposedly spent so long doing non story stuff like grinding collectables and yet when you reach the wind temple you're still rocking the old wooden shield

  • @nevercanyoucant
    @nevercanyoucant Před 11 měsíci +5

    Story focus, items, clever puzzle box dungeons (around 10 big ones - if you have that you can have small environmental puzzles too), strong thematic music with strong melodies, stronger storytelling with the landscape rather than palette swapped big empty places... please.....

  • @TheKritken
    @TheKritken Před 11 měsíci +1

    I get the feeling that once a third game in this style is released, in the long term tears of the kingdom might be seen as the black sheep of the trilogy, but who knows

    • @zandensterner3918
      @zandensterner3918 Před 11 měsíci +2

      I think a big problem is that link's moment-to-moment skills are too limited. You can build some crazy contraptions, but it takes so much time and so many resources. If the third game had something like the hookshot to remedy this problem, I think it would easily be the best of the three.

    • @randyneves9701
      @randyneves9701 Před 10 měsíci +3

      @@zandensterner3918also building these over the top contraptions just doesn’t fit this series at all I barely use the building tool cause I personally can’t stand it

  • @markusszelbracikowski956
    @markusszelbracikowski956 Před 9 měsíci +2

    This game punishes anyone who has played BOTW. That's the biggest issue I can find with it. The other flaws are just dated game design choices already introduced in BOTW.

  • @theadmiral4625
    @theadmiral4625 Před měsícem

    I had 500+ hrs into TotK before 1.2 nerfed duping. I never picked it up again. I’ve thought about factory resetting my golden Zelda Switch and starting over with a 1.0.0 file, but I remember how dumb finding Amibo armor is. And how there isn’t another sky island the size of the tutorial. And how there’s nothing in the depths… and I just say it’s not worth it unless you’re a kid…. 🙏🙏🙏

  • @mackenziesigmon898
    @mackenziesigmon898 Před 9 měsíci

    agree with quite literally every point this video makes. And the thing you said towards the end about just flat getting older, really resonated with me. I know for a fact that if I was younger I would have viewed this game as a second life, much like how I viewed Twilight Princess when I was a kid, but the fact of the matter is, having begun working a real job and having a ton of new responsibilities, I find myself just unable to get into it. Maybe it’s an age thing, maybe not. But it sucks.

  • @BonkersBirb
    @BonkersBirb Před 6 dny

    The video hadn't touched on what really felt empty to me: unique locations/worldbuilding, story
    I'll put in my several few words below!
    unique locations
    1. Lookout landing looked cool the first time I'd entered it, but was disappointed by the size of it when I bought the hyrulean set...the design of the lookout landing felt very bland. it was uninteresting enough that I didn't know there was even a bunker, until about 1/3 of my entire gameplay progress. If it had taken any semblance of design or inspiration from castle town in OOT, or at least a variation equivalent, it would feel immersive and engaging. I've grown to hate the repetitive lookout landing theme by association of uninteresting layout. 2. There aren't any other new hyrulean settlements and/or establishments around the continent except for the meat rock shack (?) in "goro" region (it's 3am), the player-built water race track, and the bolson construction site, all else is nearly the same with little variance; Hateno Village was a very nice change but the settlement felt functionally identical save for 2 major differences. The final TOTK trailer gave a strong theme of "reconstruction" and "kingdom growth", showcased by the large zonal-powered truck and the wagon full of people pulled by link's horse. This alone made me excited to expect these modes of transportation to be used as an excuse to discover a new settlement by chance (transporting hyruleans from point A to B) to their place of work, to their new home in the forest, a small settlement, perhaps one that could've served a nod to Lon Lon Ranch, and would make sense for frequence use of zone vehicles to travel to and fro. the lack of Industrial Revolution among the suprlus boson building materials scattered literally everywhere was a wasted opportunity teased for disappointment. 3. the fallen stone ruins, rocks, etc., stopped feeling unique fairly early into the game. They'd come from the sky, which is far less interesting compared to the surface, with much less to do beyond fly to yet another empty island. The game would've done well with at least one other island half as big as the GSI, and/or as big and/or interactive as the dragonhead island. The depths are unimaginative, the flora and fauna could have been just as pretty or creepy as the sky was pretty, but when moving from point A to B or traveling through the dark, the only notable fauana are the trees. It's decently populated by monsters but there isn't much to suggest they've sustained themselves with any diet aside from the bugs or baby foxes. More bugs would've been cool too! technically number 4., all the etceteras about flora and fauna are redundant, however details would benefit an empty world that feels emptier when you're a player only focused moving toward the next goal. the details tend to remind me to slow down and take in the atmosphere, but the atmosphere wasn't as strong to me as BOTW's was, or maybe it wasn't unique in its own TOTK way, to allure seasoned BOTW players. I found myself avoiding walking on the surface entirely about 1/2 through the game.
    story
    1. the overworld dialogue leaves much to be desired, little/no mention of Link's new arm. Zero discussion of the missing sheikah technology of any sort. zero mention of the divine beasts of which had previously taken a very large amount of space within the 4 regions of hyrule. 2. There are no action cutscenes outside of the main quest, nothing as cinematic or fast as the trailer suggested the game would be. for first-time actions, like pulling out the purah pad for the first time, summoning a sage for the first time, etc., have their own cutscenes. what about cooking for the first time, a closeup cutscene unique to the cooking pot next to the construct? GSI could, pan out camera with link lifting off on a wing for the first time. Little things make the game feel more cinematic and complete, these little things make the game feel BIG, but it wouldn't be an exaggeration. It be a relief compared to my own empty, unemotional gameplay control input. The tears quest memories feel inconsequential because of the lack of stakes (they've already happened, revealing no unique twists other than the one twist. A missed opportunity: the sage's wills' locations could've been hinted at by the mommies themselves or the hyrieglyphics, unless they already do and I'm not aware of this.) and stale because of the lack of moving parts. We only see the characters sit, stand, take a few steps, fall, kneel in the defeat, etc. but it feels very stiff compared to BOTW's memories story. Link and Zelda in BOTW were always doing/finished with/alarmed by a task or mission of a sort, none of it feels like they're staying in one. in TOTK, you can literally SEE the characters standing in one place. The affairs of Royalty aren't much to write home about, they're more for the historians to mull over really, but the action scenes do very little to contrast in physical movement. Ganondorf's transformation was phenomenal, however he too was a victim of the standing syndrome. Even Rauru's sealing was just 2 people standing and talking (in a different pose!)...it overshadowed my enjoyment watching the scene.
    With love comes hate. I love/hate this game to death! I'm already looking forward to the remake decades into the future and hoping for improvements and/or expansions of the game, remastered graphics, improved hair physics, re-imagined tears cutscenes, cinematics, improved emotional storytelling through Link himself, etc... I could go on. I hope my comment makes sense and/orresonates with others who may've felt similar.
    Oh, and I enjoyed watching your video! Good content. I love everything TOTK discussions.

  • @SoupyMittens
    @SoupyMittens Před 9 měsíci +1

    Honestly my biggest problem is that I have 500+ hours in BOTW, and this game is just BOTW with some new gimmicks. My favorite part of BOTW was exploring the map and finding all sorts of cool areas and secrets but when i explore in TOTK, i just realize.. I've been here before. I've been everywhere, I've run out of things to find in BOTW, and then they just re-use the map. I want new areas to explore. (And no, the depths and sky islands dont count, those are boring and repetetive

  • @Breeze926
    @Breeze926 Před 3 měsíci

    I think the pain of a game not holding your hand and the pain of not being able to press A to bring up the cooking menu on a cooking pot are two different types of pain. The first one is more of a challenge that immerses you in the game. The second one is simply a nuisance that gets in the way with you interacting with the game.

  • @Hit_or_Miss76
    @Hit_or_Miss76 Před 10 měsíci +1

    My biggest issue with this game is how incredibly BORING the combat it. You think a game where one of the main gameplay loops is to fight enemies to take their loot they would at least put some effort into making the combat more snappy and fun. It's insane how Twilight princess somehow manages to have better combat than this modern day open world Zelda game. Like it would be cool if you could unlock combat skills by doing combat shrines or certain side missions or something but nope. Just spam flurry rush over and over wow what fun. Link feels more like an engineer than he does a actual swordsman in this game. Isn't he supposed to be the most talented knight in all of Hyrule?

  • @midgardian2216
    @midgardian2216 Před 11 měsíci +3

    I'm kind of miffed, I want to love it but it is all so tedious. I think the Souls games are rewarding from the frustration, but this game just wears on you. 😂

  • @brandonlalone2104
    @brandonlalone2104 Před rokem +1

    What do you have over elden ring in 2022 besides xenoblade 3

    • @neverchris
      @neverchris  Před rokem +1

      I have a top 10 of 2022 video if you're interested.

  • @maltebendix4141
    @maltebendix4141 Před 10 měsíci

    8:39 im so happy that literally EVERYBODY forgot the ascend ability here

  • @briom1425
    @briom1425 Před 9 měsíci +1

    I’m a big Zelda fan, this game is the most boring Zelda game I have played , I play Zelda for the combat , slash monsters and exploring dungeons , not play Minecraft , and those gimmicks are the worst , they are so tedious and time consuming . Disappointing