Doom Eternal Xbox Series X Ray Tracing On vs Off 4K Graphics Comparison
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- čas přidán 11. 09. 2024
- Doom Eternal Xbox Series X Ray Tracing On vs Off 4K Graphics Comparison
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It's so fast paced that you don't see much of a difference unless you stop to look around a bit.
IMO the raytracing type that really matters most is global illumination like what we see in Minecraft rtx or quake II rtx. But those are really difficult to implement in modern games due to high polygon counts. Once the tech gets there, people are really going to see what RT is capable of.
I completely agree with you, maybe in 4-5 years we will start to see the true global ilumination RT :)
RT broke the keycard access panel 😅
Lol I was watching the video and instantly wondered if anyone else noticed it 😂😂😂
Haha yup, this is about the only difference i spotted on my phone screen😂
It must have been a bug or something it did not occur with my play through. Good catch! I noticed as well.
It's not just reflections of stuff in reflective material, it is also reflections of light itself.
I think it has more effect on the visuals than we realise.
@@user-vf5zd1mu8z yeah, subtle differences in color shading strengthening the atmosphere a little bit.
Hard to point out, but still there.
Lmao no no no, lighting looks the same, the only difference is the reflections off of puddles and glass an all that
Only reflections are raytraced, not the actual lighting. For that you need raytraced global illumination. Also, if most people can't tell the difference without knowing what to look for, it's not worth it FOR THAT GAME. If a game is made with raytracing in mind then raytracing will make the graphics better, however for games optimized for normal rendering methods then it's not really anything more then a novelty. Heck, in doom eternal's case, they literally made tons of objects more reflective just to make it look like raytracing is doing more then it actually is. The one thing I really hate is when people pretend to see a difference just because everyone else says it's better.
Not really it’s by far the least impressive implementation of RT yet on console
@@Rorybabory look up the graphics mode menu. Ray tracing mode includes “ray traced lighting, shading and reflections”
this comparison just further makes me feel that we are in the very early stages of ray tracing,and it might not be a "must have" feature (ex: 4K resolution/high fps) until another 3yrs maybe
Many people thinks the same , it's more suited for slower paced single player games rather then multiplayer fps games or super fast paced fps games like doom.
@@bardavidson2102 Yeah I thinkered around with raytracing and 120fps in eternal. 120fps all the way. Barely noticed any difference with raytracing, even in these comparisons
We are but thats not the issue here, the ray tracing in eternal is very low spec, its just there to to make the colors pop a bit, and they do, its not a huge difference tho. Check out the new Metro Exodus update for what a higher quality ray tracing looks like.
The game is pretty but ray tracing make it Better
I prefer 120hz than raytracing
I can do both
@@frederikgoogel5611 I can do 240hz with RTX on and playing two instances of the game in splitscreen while recording and transfering files between my SSDs and running Furmark in the background just to see how my GPUs perform under stress.
@@sunbather1576 no you cant :)
i play it on a 144HZ monitor with a RX6800 GPU with ultra nightmare 1440P resolution ray-tracing on at around 220FPS average
@@wazxvicious75 good for you, we are talking about a $500 console here
The difference is very small and in a game like Eternal you won't really notice it yourself while playing or at least you'll stop caring about it very quickly.
From the looks of it it's just raytraced reflections which are definitely an upgrade but I would've preferred something like raytraced shadows more since the game already excels at its metal surfaces while the shadowmap size is tiny for the sake of performance and most things in the game don't cast a shadow either because of this or because it's turned off for performance's sake again (like literally every enemy).
Just imagine shooting with the BFG, plasma rifle, ballista etc and seeing the "passing car" type shadows in the environment, would've made a significantly bigger difference than raytraced reflections (though I have to admit it makes sense for them to pick reflections out of everything raytraced in the game since it is the main selling point of raytracing, demonstrates what it does clearly and the environments are basically built on metal and lights).
Is anyone able to see the difference in resolution between 4k(2160p) and 1800p? I sure can't...
I am playing on tv from a distance of 1.5 meters and can't see the difference, even from 1 meter.
@Scottish Lad 1440 p is looking great too on 4K tv, for example assassin's Creed valhalla is amazing but it has sharp textures and it helps to look better, other games 1080P on 4K tv looks little bit blurry, depends a lot of what tv or monitor do you own.
Neither can I so I usually play on 1800 for more fps
Nope. The textures are low res, makes no difference from 1080p to 4k. Just play 120fps mode.
I can between X and ps5 Hitman 3
Most action games should focus on providing high, stable frame rate. If the dev does not have much resources, just focus on smoothness, cut the rest. Reflections are a nice touch but mainly on slow exploration games, narrative based games. In other words Ray Tracing's impact on performance is too high for its value, at least on consoles. Hope we will get a more optimized reflections system on home consoles, or a better way to handle ray tracing
also the fact that they still run at 60fps while they said the xbox series x can perform 120fps max so why not have a game like doom run that high like my RX6800 GPU runs this game with ultra nightmare 1440p resolution with ray tracing on at 220fps average
This ain't for weak ps5's RDNA 1.1 this is for X
@@xboxrules8472 shut up console wars is gay we all know that pc is 1000x better
@@wazxvicious75 RDNA 1.1 is gay, you're gay. Make me shut up, kid.
@@xboxrules8472 is this some sort of peasant joke that im too rich to understand
What 0:37
It's a bug, well seen!
I don't think the ray tracing was used to its full pottential, as most people said there isn't that much of a difference cuz of how incredible the game already looks
The raytracing in Eternal is purely the reflections i think. They didn't do anything with lighting
@@DuBaas007 That's what ray tracing is all about lol
It really doesn't make I noticeable difference
The reflections are better.
Man why couldn't they have done this when the game came out. Awesome video!.
The reflections are there but no change in lighting. My guess is because they'd have to removed all the manual lighting first. Metro they did that and the lighting is all ray traced.
Yeah, metro lighting looks amazing now. Too bad they never fixed low quality textures.
If I have to squint at the screen for this long to see any difference, companies need to move on from that sales gimmick
how is it an sales gimmik? it wasnt advertasied in any big way nor way it promised on launch? You pessimist will always find something to complain in life. Just appriciate the free stuff we got ontop of an very good game.
Maybe I’m blind but I can’t tell any difference whatsoever
Same, are we blind or myopic??
There is no right or wrong way to playing Doom. Especially in regards to the visuals, what matters is that you're playing (saw someone say there is only one way to play Doom visually). For me I don't mind playing the game at 1800p with Ray Tracing on. Been playing on Series X with RT on and how my TV handles 4K up scaling and the game already being sharp, I really like that particular visual set up with HDR. And with VRR the small dips we see to 58-57fps I never notice. That said it's all preference. It is amazing what did software has done with the new consoles. Getting the game to play as smooth as it does with Ray Tracing and all the other visual enhancements or if you decide to play at 120fps, full 4K, their wizardry with technology is amazing.
Ah yes, change smoothness and albedo of some textures and put RT reflections on top...
It is just basic rt reflections not those advanced rt effects that u find in control or tomb raider but honestly this game looks so good even without rt and i still think that rt is an overhyped thing dlss is the real deal
Daje suba,dobrze pokazane,zauważyłem większe spadki momentami bez rt niż z rt💪
Dzięki serdeczne
A small difference but not much, its like RT is on LOW or something, its there but not punchy enough to say wow, wonder how it is on PC with RTX 3080 or higher :)
I have a RTX 3090 and the difference with raytracing on is DRAMATIC! Graphics go from awesome to off the charts amazing!
This is not the full use of rt, its only being used for reflections, unlike metro. It uses global lighting and other rt effects and it looks beautiful. The best part of rt is the lighting and unfortunately this is not the case for doom.
Yup. Thats right.
Технология нужная и важная примерно также как гироскопы в джойстиках от сони, уже лет 10 как пользуюсь в захлеп просто, в каждой второй игре, просто никуда без них, абсолютный вин, вне всяких сомнений! )
I watched most of this vid @ .25 speed and cannot see a discernible difference. For about halving the performance, you'd think it'd be worth it. smh. Thank you for posting OP.
I don't understand how they do this. Id software can add rt without any hit to the fr. They're magicians
120 hz > “RT” ✅
All day
Yeah especially we with how minor the rt is here.
Looks like a big improvement, going to download, test myself on XSX with an OLED.
You must be seeing things I'm not. It looks a bit better but there's really not that much in it to my eyes.
@1:00 RT OFF is way better. Who cares about accuracy when it's all about the visual experience.
120hz is the way to go if you have capable screen,even if it supported at only 2k/full hd hdr
Why no music in these doom videos? Would it get a copy right strike or something? And how would that work the music is part of the game
I feel like raytracing is essentially pointless unless the developers actually use it creatively and as a nessecary part of the game. Otherwise it seems kind intensive for a barely noticeable addition.
look at battlefield 5 ray tracing thats just godtier
I see NO sensitive difference
In my opinion, RT for gamers is pointless tech with high impact on perfomance and low visual improvements (reflections, shadows its all gimmick for users with magnifying glass). Especially in dynamic type of gameplay.
I prefer 1800p/120 fps... RTX is still useless!
Implimenting ray tracing into games that's not made with ray tracing in the first place
Won't look as good as games that's made from scratch with added ray tracing.
Games in a years time will make last gen look PANTS
0:13 That looks like SSR artifact
XBOX 💚
Just tried this on the series x. RT still a complete waste of time haha. It's pure marketing BS.
Metro exodus changes overall gameplay with Ray Tracing
@@MT_Real_ did you really reckon it changed overall gameplay? Maybe a bit more ambience. Hardly transforms the game. I'd sooner take higher resolution and better settings.
Idk it’s super nice, I love seeing the reflections in my guns and shit. It’s nothing more than extra add on touch to the graphics. Probably wouldnt use it on Xbox or ps5, fps would be more important there but i use it on my 3080ti and it’s incredible
I prefer the 120Hz mode for this game
The high-frame rate matters so much for this type of games, in my opinion of course.
Różnice na tyle niewidoczne, że trzeba oglądać takie porównania (bardzo dobre btw.), żeby zobaczyć różnicę. Nie wiem czy warto patchować, stare silniki tą technologią. Za to z UE5 to inna bajka będzie.
No akurat przy Doomie to widać już tą crossgenowość - ja osobiście do tej pory zbieram szczękę z podłogi po sprawdzeniu Raczeta. Za to Doom ma u mnie olbrzymiego plusa za optymalizację. Tak stabilnej gry to dawno nie było. Stałe 60fps z RT ON?! Szacunek dla Devów
just played this on my 3090 looks amazing
1:57 game unplayable on RT drop to 58 fps disgusting performance ^^
bro your saying like it is droping 30 fps lol
kinda meh. it already looks great.
I will take 4k
The power of VRS
?
@@teehundeart Bethesda uses vrs to optimise this game.
@@paksitgyud9162 yes but how does it affect the graphical fidelity of this game? It has nothing to do with RT
@@teehundeart I think he was talking about its optimization and how even with raytracing enabled it's still a stable 60 fps on consoles
@@teehundeart Jeez are you a gamer? Look DF review on gears 5, dev explain it thoroughly. Are you watching this video? On RT mode 60fps solid, thats bec of VRS and dynamic res.
🔥
this ray tracing is pathetic honestly
120 fps it is
This video shows how much of a scam raytracing is!
Никакой, никакой су.а разницы!😁
Well done id Software looks almost the same 🤣
Well, no 😂
Now games are more realistic but less funny.
Not the case for DOOM ETERNAL
Metro Exodus enhanced raytracing looks by far better. But metro is a very slow game compared to Doom and RT shines on those types of games in my opinion . Doom is an adrenaline rush. Better game for me is doom eternal at over 100fps.
same same but different, but still same.