Use code GATEKEEP50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/3IJRP6t also pls lmk what indie games you think i might like
@@BirdParsons Or literally another disc you grab from the store. Still I remember the expansion for Ground Control which was free, which is ironic because the pirated one becomes more expensive.
No joke a Blizzard manager just suggested that the industry should make a tipping system for developers. Like tell me you don't want to pay your workers without telling me you don't want to pay your workers.
Wonder how much of those tips would go into that manager's pocket, too. Not only is it "I don't want to pay you as much", it's also "I'll give myself a raise for it".
It really goes to show how shitty the gaming industry has gotten when Baldur’s Gate 3 won so many rewards and, yet, set a ton of “unrealistic standards” according to other grimey companies when all Larian did was release a complete game and put tons of energy, time, and love into the game. I absolutely love the game and the amount of awards it won were so deserved. They simply just reminded other companies how games used to be and that scared the other scum of the industry.
Same with Elden Ring the year before. The fact that these two games exist and are so much discussed about are a sign of hope for the AAA Industry for me. For no other reason than greed do we get a CoD or Assassins Creed every Year or two. I can´t imagine the gaming community complaining if they take a break for a few years to take a breath and sort things out to make fresh and compelling new titles. (I know it´s not THAT easy. You know what i mean)
This! When I saw the title I instantly thought about all the poor sport devs who lost at the game awards. Baulders Gate 3 is what video games should be.
Baldur’s Gate 3 IS an unrealistic expectation not every game should be baldur’s gate. Larian nearly SHUT DOWN trying to finish Baldur’s Gate. However, we should expect games to be released finished. I just get frustrated when people seem to act like Baldur’s Gate is a what everyone should be doing.
Can we also gripe about the horrible horrible lack of couch co-op these days? My husband and I live in the same house but need to buy most games TWICE to play together and are expected to have TWO consoles with TWO yearly subscriptions!! It’s so stupid!!! So we just never get to play anything together anymore
On Xbox/Playstation, you don't need to buy games twice or have 2 subscriptions. There's a way to set it up (it's not entirely straightforward on either system), but you can play one Playstation/Xbox account's digital library on two consoles at the same time
This is why I love Stardew. Concerned Ape keeps releasing incredible new content for the game, totally free of charge. And the game is less than half of the price of a AAA game.
@@borkolan821yep. Most indie devs have the passion for their game. One of the reasons why I love New Blood so much, who are one of the few good companies left. They see interesting games THEY WANT TO PLAY being made and want to fund them. And thanks to it we've gotten bangers like ULTRAKILL and Faith.
So much content I almost feel like I am ripping them off. I bought this game years ago. On sale. And I just got a free update with new content a few weeks ago, what?
big companies do not care about us. and its such a weird thought of ''why would you sell this, yet nobody buys it, just so your stakeholders are happy and then complain when it does not sell''
It's really about how high you go up the chain. Generally, the people making it want to give us a game, the people selling it want to give us a "product". Unfortunately, the latter are the ones making the big decisions at the cost of the former's process.
Fun roller coaster tycoon fact: It was written in a language so basic that it could run on anything no matter what, ergo the strategy of putting it everywhere as a demo meant that people could see it ran on their system perfectly fine, even if their system was ancient. THAT is beyond what Triple A studios do now.
@@PsyX99 of course some games are optimized for low-spec computers, but no notable games since RCT have been written in assembly. Significantly, assembly is very difficult to manage on scale, therefore, as insane as it was to have 1 developer write a non-trivial game in it, it's 100x more unfeasible for teams of developers larger than can fit in one room, to ever use assembly language on scale (i.e. besides optimizing a few routines here and there). Also, now that Rust the programming language exists, using assembly to write games has even fewer justifications than before.
This reminds me a lot of the Oregon Trail story. The recent video on it is a treat of a documentary. It was just 2 programmer buds helping their teacher friend to make his class as entertaining as he always tried to make it.
the sims team youtube channel has a community page where they talk about updates to the game, new items, new packs, etc. but most of the comments under those posts go along the lines of “wow thats great! fix the game.” it honestly makes me so mad just how greedy these big gaming companies are.
What's crazy to me is that I wanted to BUY the Sims 2 but it seems EA fucking erased it from the internet. I couldn't even find any ROMs. Probably cause it's an old and relatively unpopular pc game that wasn't just DOS. Like I was gonna GIVE THEM MONEY stupid as it is, but they're basically promoting piracy at this point lol. Literally actively losing out on money. I mean why? The people that want to play Sims 2 won't just magically want to play 3 or 4 if 2 isn't available. We just won't play!
not to mention the artistic variety in indie games. just so many visually stunning games made by indie creators, while it feels like big title games all look near-identical nowadays...
I don’t know, a lot of indie games blend together visually as generic indie slop. I mean, if you watch any of Nintendo’s indie showcases you’ll see what I mean. There’s rarely unique visual identity because most of these projects don’t have good art directors or good graphic budgets. Of course there are some beautiful outliers, but the same can be said for big studio games.
Mutazione is a game i immediately thought of but sadly the studio is apparently shutting down yet triple A studio's are releasing trash and staying in business
My girlfriend was spending the last few weeks with me help me after getting my hips replaced, so we have had a lot of time to play games together lately, we went through all the normal ones pretty quickly and I can be bad about finding new media to try, where she is way more open to that kind is thing, we decided to try a study based game called “A Way Out” about two guys in prison, and it was a blast, not a super long game, but such a good time and something I never would have played on my own. It’s definitely helped me to step out of my comfort zone and try a bunch of these games I’ve never heard of. Another great one of The Long Dark. It’s my favorite survival game I’ve ever played by a mile and I’m usually not really a fan of that genre, but I highly highly recommend it
I’ve played that game too! If you like A Way Out deff try It Takes Two! Similar in that your working together to move forward, very fun to play with a partner ☺️
I think you nailed it. We just need the gaming community to: 1) STOP PREORDERING! Don't pay money for the promise of a product. Wait for release and balanced reviews. 2) Stop equating open world with good game. Huge open spaces filled with nothing but scenery or irrelevant and tedious tasks is not actual gameplay. 3) Stop defending crappy practices. This is best done with your wallet but also going online to defend microtransactions or crappy dlc that should have been included in the original release, that needs to stop happening. We need to be willing to push back on crappy practices and say we don't give a damn about your shareholders (publicly traded companies suck) and refuse to fund companies that don't care. Over in Total War Warhammer, we pushed back on their new crappy dlc policy so successfully that we actually won. The next dlc is looking great and they added additional content to the previous shamefully overpriced dlc. It's possible to make things change, we just need to be willing to fight for it and maybe sacrifice not getting to play the latest call of assassin's mon hyper remake 3.
Also stop buying games just because it seems interesting when all they showed you was vertical slice trailers. I thought we've learnt from Aliens Colonial Marines. Moreover stop buying from company with very well known bad reputations, because as long as they know it doesn't hinder you from buying their next shiny product, they're gonna keep thinking they can get away with more egregious shit. Like Konami, EA, ActiBlizzard, Ubisoft, Warner Bros, etc.
@@kylespevak6781 They want the bonuses most of the time, you can get collector's items. But at the same time, is the collector's items even worth it every single time??? They definitely aren't imo.
@@Tamaki742I play World of Warcraft, I run a guild with my husband in the community. We preorder or get gifted preorders from Family because we all play together. We’re across the country from each other, so it’s the only way we all get together and connect these days. Which sucks but financially it’s cheaper than plane tickets. We understand we’re all here for nostalgia, we also love the community we built. 400+ people all coming together for weekly raids, dungeons, content we enjoy farming out together. We have babies and we share the joy and excitement, we argue and fight like siblings. But we all come together after long workdays and relax together. There’s something actually really beautiful about being able to facilitate that environment. So yes, 80$ gone for preorders. And we’re probably going to keep doing it. We have sh*t to deal with from Blizzard but we help each other where we can. Just some perspective. Because there’s still a huge side to modern gaming people miss. We’re still here for the community, for each other.
I really hate how certain communities blame "diversity" for bad games. When its clear as day corperate who cut corners, restrict game developers from making a game they want. And forcing a game model that design to maximize profit instead making a fun game has been a disease plaguing the community.
The director for Animal Crossing is the same director for Splatoon. Splatoon has an update feed in which it releases free new updates to lengths the life/replayability of the game. This works fine with Splatoon because it's a competitive multiplayer game. The director tried to emulate this with Animal Crossing, but it doesn't work as well because it's mainly a single player game which requires more content to be available at release.
@@Vyz3r and us splatoon players are STILL disappointed witht the updates ending so soon.... there's so much more life the game could have but this wierd artificial "2 years of updates and no more" thing has been so bad for their games! Animal crossing still had a lot of things it needed like bulk crafting and far more dialogue and the devs just didn't get a chance to really dig their feet in. Sometimes you gotta see how a game does in longevity, yknow?
It is hard to overstate how insane the roller coaster tycoon guy was for writing it in assembly code. For the unaware, you cannot get closer to literally writing 1's and 0's than writing in assembly. Nobody does that today because it takes significantly longer to write with little real benefit considering the strength of modern computers
This omg. I remember learning that roller coaster tycoon was written in assembly while I was learning how to just READ IT for my computer science degree. I was completely flabbergasted
Seriously, even really talented programmers targeting very underpowered hardware (say John Carmack for Quake) used assembler only rarely, to optimize some critical logic that was used a lot, because it's just so much work, so hard to read, and so easy to screw up quite badly. For assembler to be worth the effort and the pain, you need to be able to not just write working assembler, you actually need to be better at writing assembler than your C Compiler for your code. Even back then, this was quite hard.
There _is_ tangible benefit to writing in assembly: -The code can be fully optimized. -No compiling means the software can run pretty much ASAP. -No linking means that there is absolutely no unused code. This reduces file sizes. But this comes at the cost of spending significantly more time and effort on development, and absolutely no cross-platform support. So... yes. He's completely insane.
That dude is a madlad, he programmed those games in Assembly which is incredibly hard and arduous to do (RCT 1 & 2, anyways. Another Dev picked up RCT 3). Mad respect because apparently one of the hardest ways to program a game.
That guy might just be the Hillenburg of gaming. He made a cool little project about his passion and then a big company came and ruined everything about it after he stepped back.
Stardew Valley (Concerned Ape) also just released a significant update to the game. For free. 8 years after launch. It is excellent. That’s why it’s made $300,000,000.
@@awkwardotter13 yep! got it on switch first then wanted it on pc too! would even buy again if i needed to. it's practically free at that price for the amount of content
@@garrkellto my knowledge (not very much, I do not do Coding™ but I have done some stuff) it's like if instead of running a program called "take a shower" you did a bunch of different individual things like "go to bathroom" "turn on water" "get towel ready" etc. until a game is made. It's like using ms paint to make a feature length movie. Or using an ADHD brain when you're used to a typical one. It's what he knew and what worked, so the extra work it took was worth it to make sure it was 💯 but if I'm wrong explaining, I actually would love a correction
a significant reason why games need so many gigabytes nowadays is due to the textures they use, since especially higher quality textures need a lot of space and often when you download a game it installs every texture quality from lowest to the highest taking the maximum amount of space. it does make it easier and faster to change the texture quality from the settings but with the added cost of requiring a lot more space.
I will also note that the highest texture qualities are typically well into the range of diminishing returns. A lot of times I have even found myself thinking older Xbox 360 games with like 10GB file sizes look better than new games with 100GB file sizes, because the new games look too clean and shiny.
@@reaganharder1480 I don't think I've ever considered a game's graphics to be too clean, but anytime a texture _isn't_ ultra-high-res and convincing in modern AAA games, it looks _bad._ Like, Bethesda's rock textures have always been poorly scaled, but they have never looked worse than in the shiny UHD world of Starfield.
@@courtykat maybe "too clean" is the wrong term, but like, as an example, Halo Infinite vs Halo Reach. I didn't play much Infinite, but but watching gameplay footage the visuals felt wrong to me, at least for a game about war. The colors are too bright, and light is glinting off of things that shouldn't be that shiny in a war. I genuinely think Reach looks better than Infinite. COD zombies as another example. Again haven't really played the newest versions, but seeing gameplay footage on youtube it looks all wrong. Black Ops, imo, holds up quite well graphically, and in zombies in particular the graphics choices are better. So i'm not saying hi-res textures are causing new games to look bad (at least not directly), but I do think there are a good number of AAA games where hi-res graphics took priority over art direction that actually fits the mood of the game.
On a totally unrelated note The sims 4 did an update adding a shopping cart to the main screen. As you ply this cart icon can flash at you if there are dlc items you haven’t bought yet even though the Home Screen has a literal list of the games as well as pop up ads for games you haven’t bought! If you’ve sadly already sold your literal soul for better quality games too bad because most of the dlc is buggy and so is the base game! Good luck simmers! 💚
EA wants their customers to experience pain and the only thing good they ever did was encourage mods and CC for the Sims. Otherwise that game wouldn't have been touched in years
I did not buy the game The Crew but I am telling everyone in hopes that all 12 million people that bought this game join the mass campaign at stop Killing Games website. I wish I bought this game so i can join this fight, I hate what developers have done to games, it's nothing but micro transaction bate traps design to suck parent's and kid's money. This is why I mainly play xbox 360 and the Nintendo Mini systems, Sega mini etc, My Xbox one is literally a paper weight, I only bought it to play Red Dead Redemption 2
@MsVilecat Exactly, they removed the game from existence, and they stole people's money. It's like buying a painting, then one day the artist walks in your home, takes the painting and now you are both out of money and out of your painting.. then to make matters worse, the painter offers to sell you a 2nd painting. Theze companies are out of line and laws need to change to protect the consumer. This is why we need to spread the word, if anyone bought The Crew they need to visit Stop Killing Games follpw the instructions and join the fight
@@Lustrum0005oh wow. Thanks for letting me know about the website. I actually bought The Crew. I played it all throughout February because I knew Ubiscam was gonna take it away. Stuff like that should be illegal.
Ross from Accursed Farms YT channel put together a multi-country effort to try to change consumer laws. The Crew was part of his impetus. If you check out his channel, he explains the efforts. Bc they are concentrating on a country-by-country effort with lawmakers, politically petitioning for consumer protections, they mostly need citizens of various countries to help by signing the legal petitions (eg if it takes 5,000 signatures from constituents to force parliament to discuss it in session, they need 5000 signatories who are legit citizens in that country). I believe the UK petition just came open to sign. Please, if you care about this issue, Go see the video at Accursed Farms where he explains it. I have no skin in this game. I watch the channels's game reviews, so I know this has been a pet issue for the channel creator Ross for literally years, & he did all the hard work of finding out how different regions would need to be approached, & all the details. They have a range of acceptable outcomes, from making it illegal for companies to withdraw support from games to the bare minimum, which is if they shut down a game, they'd be obligated to release the code so other people could reconstruct the servers & keep playing the game.
13:54 You’re absolutely right about having physical copies of media. People have gotten comfortable with the idea of renting access instead of buying, but it puts you at the mercy of censorship and changes in licensing agreements that may result in unwanted changes to your media or even not having access anymore.
Fact of the matter is, how do you fit 50gbs+ of data on a CD, the multiple-discs format already proved it isn’t feasible for consumers to have to switch between discs constantly just to play different game modes on the same game
The PS2 was the golden era of gaming. They managed to stuff as much content as they could fit into a compact disc you owned, with a finished full offline game, additional game modes, online multiplayer and unlockables without installing anything. For less than $60. I had a 8mb memory card with more than 10 games saved on it.
I'm telling you, Cult of the Lamb has a chokehold on my soul right now. I'm 80 hours in and still not bored. And the devs are so active on reddit, and even gave us a big patch with new content for FREE. Unpacking was also on sale for $4 and I've now played it twice and still cried. Indie games are my current bread and butter.
Cult of the lamb is the first game I've ever played on console, and I love it so much! I only ever had the money to pay off computer games or mobile games until my friend sold me her second hand switch cheap, and I feel like I've missed out on so much
As an indie developer, thank you so much for putting the spotlight on indie games. I'm not saying that all indie games are amazing, but there are soooo many talented devs out there doing incredible stuff and many of these games goes unnoticed by the larger public. Check games like Dotage, Wartales, Core Keeper, Wayward, WitchHand, Songs of Conquest, Cyber Knights, Path of Achra, Dwarf Fortress. I could go on and on and on. I hope people get inspired by your video to dig in to the magical world of indie games. There are so may to discover. Thank you again for the video.
Indie games are pretty amazing as a whole. I often cite the indie market when talking to people about my job (working with AI) and how it's proof that there'll always be enough people who value human passion that there'll be room in the market for both purely human works and AI works.
Freedom Planet, Shantae, and Hollow Knight are some of the best indie franchises to ever be played. Genuinely love these 3 and I am collecting physical versions of all 5 Shantae games for my backlog as I've already collected freedom Planet( And the sequel isn't on limited run yet).
I strongly believe that Indie games are the way the game market should be. The bigger the company and budget, the more likely they are going to start squeezing every single cent out of something with the power of addictive psychology hacking your dopamine system.
Indie Gamedev here. Seeing a lot of my collagues who work in AAA lose their job and a lot of mid-sized studios closing down. The AAA model is simply not working anymore and AA also seems affected. A studio from our city had to close down because even though they released an amazing game, 40€ was too high of a price point when Baldurs gate released the week before and people had already spend a lot of money on that game. also... AGE OF MYTHOLOGY YESSS!!! (they are making a remasterd version... really skeptical because we haven't seen any gameplay footage :'D )
Because people make garbage AAA games. Give us the next actual memorable AAA and see it boom again. We are just tired of being burned by copy paste after copy paste. I habe a backlog that could easily last until I die...i would never have to buy a new game if I didnt want to, and I largrly dont. Capitalism ruined it. Greed...ruined it. And now there is no faith.
Fun fact about Ubi. They shutdown The Crew and I bet many people here already heard about that but they also took all the assets away so you can’t even make a private server like the fans of Lego Universe did with LU Darkflame.
Honestly, the level of stupidity in Ubisoft with this one is just next level, not only did they make a game you bought effectively unplayable by shuting down the servers for their always online nonsense, but then they revoked your license so you couldn't even start or install it if you had it in your library, and the after everyone was already pissed at them, they though the perfect way to calm down the criticism was to remove the game from everyones library, just to really hammer home that you don't own anything anymore, you just paid the publisher for a license they can unilaterally revoke whenever they feel like it.
@@breezywinter4646 don't forget that they even erased the purchase history in their website, it is next level ant consumer. I heard that if you bought the game on Play station sony was actually refunding it, they want to stay away from that trainwreck as much as possible.
I'm a game developer and I have a lot of conversations with other devs talking about the exact issues you're describing from the inside out. A LOT of the buggy and unfinished games comes from shifting to a live service model instead of just a flat purchase price for the whole game, and it's extremely damaging to prioritization of features. You *can* do a live service model in an ethical way (see: Helldivers 2), but the fact that no big companies do it that way because it's less profitable is such a rampant issue. I've seen devs looking for jobs in the "traditional gaming space" just to get away from it Game studios becoming servants to investors also sucks
I recently repurchased Rollercoaster Tycoon because it was on sale on steam and it is literally every bit as fun now as it was back in the 2000s when I had no internet and the whole house shared 1 computer so me and brother would fight over which Rollercoaster to build. Not to mention it wasn't anywhere near as frustrating to get working (run it on windows 98/ME compatibility and force the resolution to 640x480 and the weird error is fixed) as ANY new game I've purchased recently.
this whole problem got so apparent when baldur's gate 3 released and other devs of major game companies started to complain and asking gamers to "not get used to this" because "this is not the norm" and "larian was in a uniquely fortunate position" (which is not true at all btw like their servers got flooded, there was a whole war in the ukraine and they were close to bankruptcy at least once) but really it just boiled down to those devs being scared cuz suddenly people got what they were paying for elsewhere.
I guess you missed the part where Larian took money from a disgusting greedy publisher TenCent and launched a broken ass Baldur's Gate 3. Gamer hypocrisy is fucking absurd and you didn't even understand the initial discussion nor did many of the idiotic capital G gamerz.
The big studios have been deliberately lowering the public's expectations for years, then Larian comes along and reminds everyone where the bar is meant to be. It set back the big player's efforts, and pissed them off, because it will cost them money either through spending more on development or selling less games due to being obviously sub-standard.
That literally isn’t what happened though. That’s a narrative people invented. The original concerns were raised by an indie developer, and he listed the specific reasons baldurs gate was able to succeed in the ways that it did. The original thread even said you should still be demanding finished, stable games without micro transactions. The actual problem with raising standards for games to match the scope of baldurs gate is that game developers are already overworked and treated like garbage. AAA games aren’t bad because the people making them are lazy or whatever, it’s because the release dates are determined by marketing departments and shareholders, not the people who want to make the games. Believe it or not, devs actually want to make fun games.
@@Bubble-Foambut people would have to read more then just the headline or watch some click bait CZcams video to learn that that's why this entire mess exists
@@Bubble-Foam Except what you just made was PURE FICTION. We have Ubisoft devs block pissing and maoning on twitter. Blizzard class act joining in and even the classic God of War creator joining in.
I think the fact that Helldivers 2, a game that got so popular there were server issues for the first month or so, was only forty dollars, and got released in a basically finished state, is one of the reasons I still play it today.
@@SaxguyTR it sucked and I boycotted playing for they days the battle between Arrowhead & fans vs Sony. I'm skeptical on whether Sony will actually back down from ever implementing the PSN, I think they'll just get more crafty about it, I'm still kind of pissed at Arrowhead and Sony for dragging a beautiful game through the mud, also unrelated but Arrowhead needs to stop massacring the Eruptor Weapon.
@@BrianHopsonArrowhead didn’t have much of a say in the PSN thing. It was 99% Sony. In fact, Arrowhead devs actually encouraged the bad reviews because it gave them leverage against Sony.
@@ExtantPerson nah Arrowhead could have warned us better about there being a supposed grace period from the whole 'needing to sign up to PSN thing', After not needing it for so long then switching it out on us was just cruel. Not very knowledgeable but apparently a few of the community managers in the beginning were rude to the fans too, not too sure on this one though.
Indies games I love: stardew valley, terraria, into the breach, slay the spire, hades, deep rock galactic, 20 minutes till dawn. All these games are great and below the 3A price point. Terraria has occasionally gotten to 5-6$ in the summer sale.
Night in the Woods changed my relationship with gaming, for the better. I used to just pick up big titles after my husband got through with them then put them down after not more than a couple dozen hours so I didn't think gaming was really for me. Night in the Woods made me realize there are games out there for me and I've been seeking out indie games everywhere ever since.
@@GamingintheAM0801 they worked on that movie for years with 73 animators and crunch dead lines. it was originally meant to be a trilogy anyways and the end result is really good imo.
@@GamingintheAM0801No, Spider-verse isn’t the same thing. Spider-verse is hardly the first to do a cliffhanger ending like they did. I would argue they were following in the footsteps of Marvel Studios with that move. Cliffhanger endings have legitimacy in story telling and have been part of Hollywood since the days of serials (which predate tv shows). The movie is especially valid because it’s obvious the story they wanted to tell was too long for one movie (at least, a movie with a reasonable length lol). Heck, comics themselves often end on cliffhangers because they can’t fit the whole story in one issue. Like, feel free not to like cliffhangers or criticize them, but I would not say they’re the same thing as getting an unfinished game.
I appreciated her nod to the pedantic ancient assholes like me who always get mad hearing statements like that as though we were not screamingly furious about buggy games in the 1990s (or earlier!). But yes, unless you were already online you were usually out of luck if a game needed a patch, since as she mentioned they would usually have to ship out new disks if things were bad enough (looking at you, Ultima IX)
@@Dr.QuarexNba 2k and Wwe 2k fans especially get on my nerves with that Its like they think every player is an online player I'm not and all these off-line options i can play in both is extremely awesome to me They don't even remember Michael Jordan wasn't playable for near 20 years until 2012
It should be illegal to release a product in an unfinished state. You can just make us pay $100 to give us shit and make it better through years of updates.
This is able to be done for video games because in US law they are considered "services" instead of "products" thanks to an out of date law made in the 80s. If you want games (and software) to change, that law needs to change.
I'm technically they're not allowed to. False advertising is illegal in multiple countries. No Man's Sky was actually investigated and cleared of charges by the Advertising Standards Authority of the UK.
The problem is you'd have to define "finished". There's not really anything you can do to prove that a company didn't intend a game to be more than it released as. Best case scenario you could do it by bugs since it's hard to argue they're intentional, but then you don't get companies making better products, you get companies spending more on bugfixing and less on adding features, making for an even hollower experience.
I mean I was working at a software store when MS-Dos 6.0 was released. It was so freaking buggy that a week later they shipped a patch to our stores that we had to charge $10 for. $10 extra to. make. the. OPERATING SYSTEM. you. already. bought. work.
Ehhh I dont think making it a crime is really the move. Really, if you have a problem with unfinished games, you should just wait for it to release and look at other people playing it to decide whether its worth it. I did that for both Kerbal Space Program 2 and Cities Skylines 2, and in my opinion they weren’t worth the money yet, so i didnt buy them. Making it illegal would also mean no more early access games, and there are some great games out there in early access
It's a shame seeing how much gaming has declined in recent years to greed. Pokemon vs Zelda is probably the best example show casing what rushing out games for money does to a series
Too true. Like, they did a showcase of BotW in 2014 and meant to release it for the WiiU, but decided it wasn't good enough and worked on it for 3 MORE YEARS! I love Pokemon, and I even love Scarlet/Violet, but Game Freak has really shat the bed in comparison.
imo, Fire Emblem is a better comparison as they're both developed by third party companies with strong ties to Nintendo, and even as Pokemon shifted to yearly releases, Fire Emblem has typically kept to 2-3 years between games. As a result, most Fire Emblem games feel complete and like they fully realized their vision, at least to the hardware's limit. Back in the day they liked to take the consoles to their limits, to the point that a major reason FE64 was famously cancelled was because they could not get it to run. Now that that's not an issue, we usually see the full narrative they wanted to portray, and if it's rushed like Three Houses was, it's painfully obvious there's something missing.
Stardew Valley is my favorite example of how to treat games and their players right. Not only did the developer make and release the game on his own. But the continued development on it with game changing free updates. But he also gets communication right. He teased the updates yes, but he has been sure to provide updates when it's important, such as progress on the console ports of the game. I loved it when he tweeted about pausing development on Haunted Chocolatier so that they could get the update on Stardew Valley polished. I respect him for doing that and it makes me look forward to Haunted Chocolatier that much more
Here's the thing: you can still play the older generation content, either on original hardware or through emulation. There may be some glaring exceptions, but it's all still out there. I still have an Atari 2600 with over a dozen games sitting in storage under my stack of 7th & 8th gen consoles & games
they made like 2 unique and decent games since like rayman legends (which was supposed to be a wii u exclusive but failed) and one of them was a toy to life game designed with swtich in mind (which also didn't do that well) and the other is a mario game if it was xcom and had half the worlds of a normal mario game and doesn't have enough content to call it a mario or a xcom game
I get that its fun and quirky to bash Ubisoft, but like it or not they have a huge catalogue of very popular games. And sure they have games that seem made based on a formula at times (looking at you Assassin's Creed and co), but they also have very good games, Anno Series, Splinter Cell Series (especially the older ones), many of the Tom Clancy branded games are decent. Do they awe inspiring games that enhance our philosophical minds? Probably not, because we don't want those, we want to sneak in a shadow, climb up a tube and snap a neck while no one is looking. EA is not the greatest, but Mass Effect is still one of my favourite games. So yes, demand more, but we should not fall into a trap to deny our involvement in setting the trends.
@@Ketraar I think one of Raycevick's recent videos put it best: Ubisoft isn't bad, it's infuriating. Nearly every single one of their games is, at its core, an extremely creative and unique idea that few other AAA companies would ever dare to attempt. The problem is that they often copy and paste design between games to such an extent that it can feel like you're playing the same game with a different skin on. Really, it's the main reason why Ubisoft gets so much hate, IMO. Their games are rarely ever given the creative freedom to experiment and make the most of their awesome premises, because those premises are why people buy their games and get disappointed when its just Assassin's Cry #55.
I'm a Kingdom Hearts fan and I think I speak for us all when I say: we are demons who thrive on introducing people to the first game and watching them experience hell. it actually makes my skin physically healthier when they get confused and lost in the Tarzan world! I am also a Sonic fan- the same applies.
I'm in my 40s and I remember this is exactly how NES games were in the 80s, and independent game magazines debuted as a way to worn consumers about the unplayable garbage being pumped into stores. A sort of "game journalism" if you will, because the concept was new and parents didn't know any better. This is why my family mostly rented game cartridges and only bought the game if it was good.
We always rented, then when all the rental stores closed I moved over to GameFly (the original Netflix of gaming). I really miss that, cause I don't want to spend all my money on a game I don't end up liking, and don't want to spend all my time looking up videos of gameplay that don't actually help you decide.
Are there any video game rental services still in operation? Like is this still a thing you can do? Because that would be a lifesaver. The only one I know of is GameFly. I remember renting games as a child, my cousins would almost exclusively rent games because they couldn’t afford to buy the game, but that way they could still play it and enjoy it for a little. Company gets a small profit from the rental and then another if the customer actually buys the game, and even if they don’t buy the game, they still made a little profit off of their curiosity in renting it to try it out. Too much overhead cost to be profitable maybe? A better option for consumers though. This could even translate digitally, just allow access for a restricted amount of time.
Outer Wilds is one more recent-ish game that really hits home. Very affordable, can finish it and the dlc within a work week, it's got a ton of repayability and the story makes me cry every time
outer wilds is really a gem of a game! artistically, poetically and gameplay-wise, it's just so well curated and you really feel the heart behind it. also yeah i turn into a fountain too whenever i think back to the ending lmfao
My most played game is Factorio. One time purchase, can play offline, small install size, official mod support for lots of replayability, and devs that actually listen to feedback and interact with the community. They even hired a mod maker to turn the mod into a full fledged expansion.
Its mind boggling to me how far pokemon has fallen in terms of quality, and how staunchly people will defend every greedy actions the CEO’s take, no matter how much they are ruining the series.
Yeah, Pokémon fans are just built different. My favorite is when they cut gamefreak slack because they haven't made a big open world before. Like they don't have the money to hire people who know what the fuck they're doing. But if the games keep up the current trend, gen11 won't even boot anymore. Maybe then the fans will get fed up.
Both sides of the argument are annoying though. Too many people refuse to hear that a game like Pokémon Scarlet, while undeniably unfinished and full of flaws, can still be genuinely fun to play.
All they had to do was make Palworld, and I cant figure out why they didnt (or wouldnt). As buggy as that game is, it is everything I ever wanted out of the franchise. If that game had the dev resources and the IP attached... would've been a crazy hit
A streamer I like was talking about how she delighted her friends while playing the new Pokémon games by showing them "the mud that crashes the game". $60 AAA game has a mud pit that crashes your Switch if you get close. Love it.
As someone that sells lots of video games, I love when people ask me for the "Call of Duty" and I get to have a 20 minute back and forth with them to determine which "Modern Warfare" (of the 8 options) they actually need.
@@cupaj0e245 I suppose sometimes they will say yes, but the majority of times they would say now (I sell a lot of older gen games). But yes, my questions are geared in such a way as to try to find out what they are looking for
As an Indie Dev myself, I'm kinda expecting the AAA Industry to crash within 10-20 Years. Their current business Models aren't sustainable, life service games are dying left and right, and stuff like loot boxes become more and more regulated. But man, I can't wait to see what future stuff indies are going to make. The next Undertale or Minecraft is being developed at this moment.
This video reminded me of my brother's rants. He was a Overwatch 1 superfan and has repeatedly told us how much Overwatch 2 was a disappointment due to leadership in the start. He still plays overwatch 2 but had over 200 hours in overwatch 1.
I dropped overwatch completely once they dropped the new “update” that basically deleted the original game and replaced it with “Overwatch 2”. It’s one of the worst decisions ever made in the gaming world. To… just like that delete a whole game and somehow make it worse.
Yeah I had a long ass time in OW1, and then they completely murdered it with the "transition" to OW2. It isn't even a real sequel. They somehow changed it enough to ruin it and yet too little for it to be a real sequel. Blizzard truely continues to impress me by drilling the bar into the ground. I no longer play that because I don't hate myself XD if I want to play a game I've spent too much money on I'll play sims more : p still trying to make the money I've spent on EA worthwhile.
On top of the issues mentioned in the video you also have the fact that more and more AAA games are live service games that depend on servers operated by developer/publisher and in most cases there are no plans for an offline patch or making the server software available for players. The Crew, a racing game made by Ubisoft which was played by 12 million people, is a recent example of this. This prompted Ross Scott, creator of machinimas such as Freeman's Mind and Civil Protection, to start a campaign against this practice called Stop Killing Games with instructions on how to report it to consumer protection agencies and how to support government petitions aiming at preventing this from happening in the future.
Yes, yes yes, this. This is a scummy thing. It is happening everywhere, though, and hidden deep in "Terms of Service" sheets. Amazon does the same thing with their digital content like E-books. If you don't want swashbucklers running rampant, stop renting boats to them and start selling.
I would like to nitpick just a tiny bit - assembly language used in RCT isn't archaic, it's low level. It's very modern, in the sense that assembly compilers are still updated to work on modern CPUs, which is how you'd write some parts of operating systems or drivers, when you need minute control over every CPU instruction cycle. If anything, it's *arcane*, because knowing assembly well is level 9000 wizardry.
There's a quote from an excellent mini-documentary on the North American Video Game Crash of 1983 that I think fits here. "...Shelf space was stretched thin. and per-game revenue, raced to the bottom. Atari weren't concerned. They were in the lead. Millions of dollars spent on exclusive licences, tie-ins and massive marketing budgets. The more they spent, the more they earned. The games themselves, didn't matter." 40 years later, seems like we still suffer the same problem.
Ever since Baldur’s Gate, other companies have been shocked. I didn’t think it was so bad until I looked at companies with games I wouldn’t dare touch. I feel bad for those who were affected. Y’all deserve better treatment.
oh yes, baldurs gate. the game with over 20 patches because act 3 was literally broken on release, the game that patched in extra ending scenes because they were cut last moment before release due to having to rush it out, the game that had literally dogwater performance in baldurs gate for months
@@TheConst4nt Don't forget Larian took money from fucking TenCent of all places, BG3 launched a month earlier and launched with fucking broken party members in a party based CRPG. People handwaving or ignoring how bad the launch was while lobbing shit at games made with less manpower, less time and less money makes me want to cheer on Ubisoft, Take Two and EA.
@@Sh1tora - The server issues have been fixed for weeks. They didn't expect the tremendous success. Go watch Act Man's video on the game if you want to be something other than a toxic pile of human sludge.
I stopped buying triple A games for the most part. The only ones I do buy are either old and on a really good sale (with good reviews) or I just wait a few days after release to see if the game is actually worth the full price tag or not. This is saving me so much money and many many brain cells.
I remember spending an entire summer unlocking everything 100% in mario kart wii. Mario kart on the switch already has everything unlocked. I haven't played the new game since I bought it two years ago.
I miss when cheat codes were something you had fun either looking up online, in magazines or books, from a friend, or earning via gameplay, and not just Credit Card no Jutsu.
One of my favorite indie games is Gris. Like honestly so short you can play it in 1 sitting but the music and art and just feelings of grief are 🤌 so good! **Their next game Neva looks interesting and Im excited!
While it wasn’t touched on, I think that early access cable be great for indie games. A game I’ve been playing recently on early access is the wandering village. It’s a colony sim where you have to take care of both your villagers and the creature they live on top off. Early access has allowed the team to see how people react to the game, as well as allowing players to vote for or suggest changes on the discord. It’s legitimately one of my favorite games right now and i recommend it!
I worked at a gaming company for almost 3y. The whole core business of most games nowadays is monetize by live operations, be it purchases, events or other type of transaction based interactions. Having those systems functioning in the game is top priority in game companies so the rest of problems are under looked leading to final version bugs not being corrected on time. Atop of that there is the fact that games take a long time to make, it is almost impossible to get a good game done with less than 1.5/2 years making it and this is something the technology industry doesn’t accept well anymore. The sum of bad prioritization, greed, terrible deadlines, massive layoffs and investors pressure are currently destroying the industry, the games and the people who make them
Having worked in the industry for a decade, and also am a business owner the reason is MUCH simpler. The sheer growth of cost and significant increase in risk when it comes to game development. Back in the mid 90's for a AAA game you wouldn't find it weird to have 15 people full time working on a game for a year, 2 if it was a big one, and at retail asking 130 USD in USD adjusted for inflation. In the modern day for a AAA game you'd have 100+ people working for 3 or more years (if you dont want to have it be a rushed mess) for a game that costs 60 USD. While it economies of scale certainly help offset the cost a bit as gaming has become more popular it certainly hasn't adjusted for a lot of it. In the modern era, unless you're one of the top players a single bad game can be a kiss of death. As for a lot of companies a single game needs to make so much money they can sustain themselves multiple years from, while you can't really pivot. This is why you bad prioritisation, terrible deadlines, massive layoffs and investors pressure. Gaming has become just quite an awful business to be in due to extremely high risks and low rewards, outside of layoffs all the things you name are attempts to mitigate the risk of outright failure. And mass layoffs are the result of how awful the business side of game development is. All this can only really change with consumer action and consumers adjusting their spending. For one don't buy games with predatory micro transactions (and no buying it but then complaining doesn't count) and don't complain when the market significantly shrink (and the layoffs that that includes) or be happy with notably smaller games for the same sticker price or be willing to pay a notably higher sticker price.
Smells of ESO, bugs in the crown store fixed within hours whilst gameplay bugs from release a decade ago haven't been touched & now "affectionately" go by term 'features'
Bro, Pikmin 4 is a masterpiece - weird slander moment! They brought back every mechanic from every game, every pikmin type, did a ton of fan service, introduced new mechanics...I think it is needlessly catching strays here.
agreed!! i think in gabi’s case it’s more personal preference maybe, i personally enjoyed the slow and strategic pace the pikmin games took, but i think that’s what turned her off (which is also fair)
having finished and 100%’ed both games i enjoyed both a lot for different reasons! perhaps it’s a case of me playing tinykin after pikmin, but it filled the grievances i did have with pikmin 4. just personal preference
Well said. I think that games like Helldivers 2, Baldurs Gate 3, and even games that released a little while ago that are still being updated and taken care of (I.E. Hunt: Showdown), prove that finishing your game at launch, and even adding new content for free, can give you a loyal fanbase that will continue to support you and help you to grow even more. I PRAY that after the clusterfuck that was MW3, activision is finally forced to go back to the basics and make a game that actually has love and care put into it, and isn't an agregious cash grab. tl;dr: AAA studios are stinky and I pray for a gaming renaissance
lol helldivers 2 and baldurs gate 3 was unfinished garbage at launch. And still now Your words are just a proof that you can release game in bad condition if you have a loyal fanatics
If Bioware releases Dragon Age 4 with less than half the bugs Baldur's Gate 3 launched with, I'm sure you'll be very understanding toward them and the game!
I had actually backed Sea of Stars on kickstarter! Glad to see it getting even more exposure. Honestly this is also why I typically go to the indie booths whenever I go PAX East too (although the big publishers don't really go anymore aside from a few). Usually way more cool and unique games to see and you're likely talking to the actual dev team there.
Ubisoft having a game subscription service always baffles me, how are you going to justify $20 a month when you basically only have 3 games and a bunch of copies of them?
Gabi, I love that you talk about and highlight couch co-op. I miss it so much. It is such a rare treat now. I'd love to hear about you talk more about your favourites in a couch co-op focused video. Thank you! All your videos are so good!
Crazy how you can get the best game ever created made by like 4 people for $10 on steam, And then people still decide to buy the nonfunctional $70 AAA game that has like 4 $30 DLCs you gotta buy to get the full game
@@thatsdisco I was doing hyperbole, But here is a list of a few great games that don't cost too much balatro binding of issac hollow knight katana zero noita pizza tower ultrakill undertale the upturned I just went through my steam library for that
Using the sonic frontiers clip is crazy because that game is actually really loved by the sonic community. It's literally the first mainline sonic game with multiple playable characters in almost 20 years
@@MiloKuroshirou do know that izuka had to fight for them to get an extra year right? its only just now after frontiers' success that sega is giving sonic better treatment
@@NoName...... Yeah and it massively improved the already decent base game. Super excited to see what sonic team does in the next game with the foundations they have laid out
2:02 - THANK YOU! So many people just seem to forget that part. I don't think they had many other options. Development was hell, crunch was yet again, they were on their third delay with stocks dropping largely after the second one (and so shareholders were probably pressuring) and they were even receiving death threats for delaying; all the while people were leaving the studio (thus making it even harder to finish). They took a gamble, released, took a PR hit, sold a ton and finally could finish it together with the expansion.
Let's also not forget a lot of the backlash was due to "promised features" that gamers made up and never existed. Cyberpunk 2077 had a few years worth of lies and disinformation from "fans" and major gaming site news stories written by "journalists" no less going against it.
What are the odds that all of these 100-200 GB games like COD, Fortnite, and 2K have such massive file sizes on purpose solely so they can take up as much storage space on your console as possible so that you're forced to have fewer games and they have fewer games to compete with for your attention. I mean just look at a massive, complex game like Sekiro: Shadows Die Twice that only takes up 15 GB. Even Elden Ring on the PS5 is only 50 GB
It also means that it becomes impractical (if not impossible) to store those games permanently, thus one day they can be pulled from the store, unable to ever be re-downloaded again and disappearing so you can't keep replaying them. "Own nothing - be happy".
I mean the real reason is that they just didn't compress their assets. The code and libraries are exceedingly small, its the textures, models, and especially audio that take up 99% of the space. Its trivial to compress these but maybe they forgot, or maybe they figured out the CPU time to decompress them causes loading screens or stutter. But it is literally so, so, SO easy to avoid.
For some reason my algorithm included your Twilight saga review, and being a degen OSRS gamer I gotta say - I love how you edit a bunch of OSRS music into everything!! Amazing content, keep it up :D
Part of really recognizing that I was finally an AdultTM was noticing, then sadly expecting, everything to turn to shit. There are some absolute gems that have come out recently, but I too remember when games came out FINISHED. I remember when even garbage games were 99% rock solid, bug-free, and played at consistent frame rates on consoles. Buying a physical disc meant having that game forever (unless you broke/scratched/lost it) and not having to spend 3 hours installing it the day you bought it. You could even lend it to a friend and it wasn't locked to one console or account name. Not everything is hit tho, since everything PS2 and earlier can be backed up and emulated on my $15 tablet... I'm still not over how amazing that is! Yall remember floppies?! I lost so many games to time since I couldn't back them up anywhere but a now deceased harddrive.
It’s really hard as a dev when you’re being rushed to push out a product that doesn’t represent the quality of you and your team mates work all because the big wigs at the top need to make line go up sooner. It’s always embarrassing and soul crushing. Thanks for addressing this topic.
This is not on you guys, yall are working hard and I believe most devs do have a passion for what they do (until it is crushed by the realities you describe i guess). You are the reason games still exist in the first place, so thank you for that. Eat the rich :) I feel like cutting corners due to the higher-ups wanting to make more money (whether by moving up deadlines or reducing the amount of employees) is unfortunately a common story in most sectors. I'm in healthcare and it's been getting worse and worse here too, there's just not enough capacity to do our jobs in a way we can pride ourselves on. The grief and guilt is tough.
Slime rancher is another one I’d reccomend, especially to those who are into cozy sim games. I bought it on sale for 5 dollars and its by far my best decision i ever made
As soon as I saw you start talking about Sea of Stars, I just got so happy to see a content creator bringing the game up. It may have won the indie game title on Game Awards but MORE people need to play it. Indie games will forever rule over multi-million dollar companies!
The soundtrack to Enter the Gungeon was made by Doseone, legendary underground rapper/singer/weirdo who's been involved in tons of awesome projects like cLOUDDEAD, 13 & God, Deep Puddle Dynamics, Subtle, etc. not to mention his solo work. Dude's one of my all time favorite musicians and does not get enough love!
I miss when back in my day, the word grind/grinding only referred to the smoothing or shearing off of material on an object. And farming was the various tasks involved in agriculture and livestock. Games being developed in such a way as to make you feel like you're doing a tedious job/chore are such a standout change to me from the games of the past. When you have a large percentage of your games audience putting in every effort into being able to use a duplication glitch or find new ones, then you know your game has a problem that shouldn't be there.
Ehh, not always. If it's the only way to make the game playable, yes, but a lot of video game players will put a ton of effort into finding those cheats because they like seeing number go up.
I totally agree. I understand a some players like grinding and farming for gear and upgrades. But for those of us with full time jobs who just want to have a bit of fun for say an hour a day, it is a real chore having to put in essentially weeks of gameplay for something previous generations of games would let us unlock in an hour or so by leveling up.
Game file size being massive is a not-so-undesired accident for live service games. If they're taking up so much hard drive space, they physically limit how many different games you can play (and by extension spend money in). If trying out a different game means deleting and re-downloading something else that's massive, switching games is discouraged.
Honestly my friends and I were talking about how we don't even buy large file games (75-80GB+ )at this point because they take up so much storage when we can have 25+ indie titles to rotate playing on!
Use code GATEKEEP50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/3IJRP6t
also pls lmk what indie games you think i might like
We love you thank you for helping with my mental health ❤❤❤
If you've never played Outer Wilds . . . play Outer Wilds. It'll restore your faith in gaming. ::)
ok, but whats girl dinner?
Thanks to Sponsor for Factoring this video.
i'm currently playing Dungeon Munchies. the controlls are a bit janky but it's a fine game otherwise
just FYI, john ratatouille is not the CEO of unity anymore. He "stepped down" after the Unity runtime fee debacle last year
shit lmao thanks for the correction!!
thank god
oh thank fuck
Dudes grubby little goblin fingers finally got him bumped lmfaooooo
Off to be the CEO of another company where he'll come up with a new way to ruin whatever it is involved with.
Read the title as "greed ruined gambling" and thought we might get a harrowing tale of gabi losing it all at the Las Vegas slots
same!
Fuck I did too 😅 had to do a double take
"greed ruined gambling": That might be a good thing, if it ever happened.
relatable
could be a crossover if gabi got obsessed over Balatro
Old enough to remember DLC used to be extra content and not just the missing parts to the unfinished game they hastily rushed out
Old enough to remember when it was just the next disc 😭
@@BirdParsons Or literally another disc you grab from the store. Still I remember the expansion for Ground Control which was free, which is ironic because the pirated one becomes more expensive.
No joke a Blizzard manager just suggested that the industry should make a tipping system for developers. Like tell me you don't want to pay your workers without telling me you don't want to pay your workers.
Wonder how much of those tips would go into that manager's pocket, too. Not only is it "I don't want to pay you as much", it's also "I'll give myself a raise for it".
Former manager he wasn't with the company when he made that stupid ass statement.
Wow, just no fkn shame…disgusting
Who’s really running these gaming fucking industries these people do not care about the consumers the public children losers
It really goes to show how shitty the gaming industry has gotten when Baldur’s Gate 3 won so many rewards and, yet, set a ton of “unrealistic standards” according to other grimey companies when all Larian did was release a complete game and put tons of energy, time, and love into the game. I absolutely love the game and the amount of awards it won were so deserved. They simply just reminded other companies how games used to be and that scared the other scum of the industry.
thank the gods for modders without them wed be screwed
Same with Elden Ring the year before. The fact that these two games exist and are so much discussed about are a sign of hope for the AAA Industry for me. For no other reason than greed do we get a CoD or Assassins Creed every Year or two. I can´t imagine the gaming community complaining if they take a break for a few years to take a breath and sort things out to make fresh and compelling new titles. (I know it´s not THAT easy. You know what i mean)
This! When I saw the title I instantly thought about all the poor sport devs who lost at the game awards. Baulders Gate 3 is what video games should be.
I love BG3, but the bugs in the last few updates have been making it difficulty with touching it again
Baldur’s Gate 3 IS an unrealistic expectation not every game should be baldur’s gate. Larian nearly SHUT DOWN trying to finish Baldur’s Gate.
However, we should expect games to be released finished. I just get frustrated when people seem to act like Baldur’s Gate is a what everyone should be doing.
Can we also gripe about the horrible horrible lack of couch co-op these days? My husband and I live in the same house but need to buy most games TWICE to play together and are expected to have TWO consoles with TWO yearly subscriptions!! It’s so stupid!!! So we just never get to play anything together anymore
I miss couch co-op games so much.
Overcooked, Unrailed etc.
There are still many. Just not from the big names.
On Xbox/Playstation, you don't need to buy games twice or have 2 subscriptions.
There's a way to set it up (it's not entirely straightforward on either system), but you can play one Playstation/Xbox account's digital library on two consoles at the same time
It takes two was brilliant
I just started playing old games again because of this 😭 y'all will catch me playing castle crashers with my friends in the year 2024
This is why I love Stardew. Concerned Ape keeps releasing incredible new content for the game, totally free of charge. And the game is less than half of the price of a AAA game.
This is why I love indie games overall
@@borkolan821yep. Most indie devs have the passion for their game. One of the reasons why I love New Blood so much, who are one of the few good companies left. They see interesting games THEY WANT TO PLAY being made and want to fund them. And thanks to it we've gotten bangers like ULTRAKILL and Faith.
Honestly it's the best $15 I've ever spent haha It's given me YEARS of joy.
@@brieoshiro it's wild to think you can barely finish the Year 1 in the time you are done with a AAA game's campaign that might not even work lol
So much content I almost feel like I am ripping them off. I bought this game years ago. On sale. And I just got a free update with new content a few weeks ago, what?
big companies do not care about us.
and its such a weird thought of ''why would you sell this, yet nobody buys it, just so your stakeholders are happy and then complain when it does not sell''
It's really about how high you go up the chain. Generally, the people making it want to give us a game, the people selling it want to give us a "product". Unfortunately, the latter are the ones making the big decisions at the cost of the former's process.
Fun roller coaster tycoon fact: It was written in a language so basic that it could run on anything no matter what, ergo the strategy of putting it everywhere as a demo meant that people could see it ran on their system perfectly fine, even if their system was ancient. THAT is beyond what Triple A studios do now.
These games still exist you know ?
@@PsyX99 of course some games are optimized for low-spec computers, but no notable games since RCT have been written in assembly.
Significantly, assembly is very difficult to manage on scale, therefore, as insane as it was to have 1 developer write a non-trivial game in it, it's 100x more unfeasible for teams of developers larger than can fit in one room, to ever use assembly language on scale (i.e. besides optimizing a few routines here and there).
Also, now that Rust the programming language exists, using assembly to write games has even fewer justifications than before.
This reminds me a lot of the Oregon Trail story. The recent video on it is a treat of a documentary. It was just 2 programmer buds helping their teacher friend to make his class as entertaining as he always tried to make it.
She already kind of covers this in the video. And a previous video if I remember correctly
Writing ANYTHING in assembly is impressive, making a whole game by yourself is insane
the sims team youtube channel has a community page where they talk about updates to the game, new items, new packs, etc. but most of the comments under those posts go along the lines of “wow thats great! fix the game.” it honestly makes me so mad just how greedy these big gaming companies are.
Bro EA is the worst 😭😭😭
I'm a part of the Sims community and it is terribleeee
They need some competition fr fr
What's crazy to me is that I wanted to BUY the Sims 2 but it seems EA fucking erased it from the internet. I couldn't even find any ROMs. Probably cause it's an old and relatively unpopular pc game that wasn't just DOS.
Like I was gonna GIVE THEM MONEY stupid as it is, but they're basically promoting piracy at this point lol. Literally actively losing out on money. I mean why? The people that want to play Sims 2 won't just magically want to play 3 or 4 if 2 isn't available. We just won't play!
@@coco_rthritis6462fr. The only way to get ts2 this days is piracy or buying the physical copies from someone
I really hope they convince the unpaid intern to fix the game
I was hoping to get a copy of The Sims 2 as I never really played it that much. But yeah, ES seems to have just wiped it off the map...
not to mention the artistic variety in indie games. just so many visually stunning games made by indie creators, while it feels like big title games all look near-identical nowadays...
I don’t know, a lot of indie games blend together visually as generic indie slop. I mean, if you watch any of Nintendo’s indie showcases you’ll see what I mean. There’s rarely unique visual identity because most of these projects don’t have good art directors or good graphic budgets. Of course there are some beautiful outliers, but the same can be said for big studio games.
Stardew valleys graphics are amazing. Expect that harsh orange color most of the time
Mutazione is a game i immediately thought of but sadly the studio is apparently shutting down yet triple A studio's are releasing trash and staying in business
Honestly a lot of Indie games look the same now. And like 70% of them about mental health
False, most indie games are unoriginal copycats
My girlfriend was spending the last few weeks with me help me after getting my hips replaced, so we have had a lot of time to play games together lately, we went through all the normal ones pretty quickly and I can be bad about finding new media to try, where she is way more open to that kind is thing, we decided to try a study based game called “A Way Out” about two guys in prison, and it was a blast, not a super long game, but such a good time and something I never would have played on my own. It’s definitely helped me to step out of my comfort zone and try a bunch of these games I’ve never heard of. Another great one of The Long Dark. It’s my favorite survival game I’ve ever played by a mile and I’m usually not really a fan of that genre, but I highly highly recommend it
I’ve played that game too! If you like A Way Out deff try It Takes Two! Similar in that your working together to move forward, very fun to play with a partner ☺️
@@laurenclearman3771 yeah I got her that for Christmas this past year, it’s such a creative game and truly artistically beautiful to look at
I have no shame in admitting that every Ubisoft game I've ever played was acquired sailing the seven seas
If anything you should be proud
If buying a game online does not count as ownership, downloading a game online does not count as piracy.
YUUUUPPPPP@@SuspiciousSilence
No shame is due, carry on sir.
Me too, also EA games. I refuse to pay more money for unfinished products 😅
I think you nailed it. We just need the gaming community to:
1) STOP PREORDERING! Don't pay money for the promise of a product. Wait for release and balanced reviews.
2) Stop equating open world with good game. Huge open spaces filled with nothing but scenery or irrelevant and tedious tasks is not actual gameplay.
3) Stop defending crappy practices. This is best done with your wallet but also going online to defend microtransactions or crappy dlc that should have been included in the original release, that needs to stop happening.
We need to be willing to push back on crappy practices and say we don't give a damn about your shareholders (publicly traded companies suck) and refuse to fund companies that don't care. Over in Total War Warhammer, we pushed back on their new crappy dlc policy so successfully that we actually won. The next dlc is looking great and they added additional content to the previous shamefully overpriced dlc.
It's possible to make things change, we just need to be willing to fight for it and maybe sacrifice not getting to play the latest call of assassin's mon hyper remake 3.
Also stop buying games just because it seems interesting when all they showed you was vertical slice trailers. I thought we've learnt from Aliens Colonial Marines.
Moreover stop buying from company with very well known bad reputations, because as long as they know it doesn't hinder you from buying their next shiny product, they're gonna keep thinking they can get away with more egregious shit. Like Konami, EA, ActiBlizzard, Ubisoft, Warner Bros, etc.
Idk how in the fuck people preorder games still
@@kylespevak6781 They want the bonuses most of the time, you can get collector's items. But at the same time, is the collector's items even worth it every single time??? They definitely aren't imo.
@@Tamaki742I play World of Warcraft, I run a guild with my husband in the community. We preorder or get gifted preorders from Family because we all play together. We’re across the country from each other, so it’s the only way we all get together and connect these days. Which sucks but financially it’s cheaper than plane tickets. We understand we’re all here for nostalgia, we also love the community we built. 400+ people all coming together for weekly raids, dungeons, content we enjoy farming out together. We have babies and we share the joy and excitement, we argue and fight like siblings. But we all come together after long workdays and relax together. There’s something actually really beautiful about being able to facilitate that environment. So yes, 80$ gone for preorders. And we’re probably going to keep doing it. We have sh*t to deal with from Blizzard but we help each other where we can. Just some perspective. Because there’s still a huge side to modern gaming people miss. We’re still here for the community, for each other.
Video games moving away from physical copies to digital subscription-based services appears inevitable at this point.
2:31 not the kind of roleplaying im usually involved with but hell yeah
Is your name REALLY Chad Chad? I feel like you never explain that in your videos :(
ITS CHAD CHAD!
@@transstarry2133it isn’t Chad Chad, doesn’t she say “it’s me, Chad Chad! (Not really)”
Or maybe it’s a joke and I don’t get it idfk
Love you Ms. Chad Chad. Hope your knee is doing better! 😅
@@aria_slayz_fr the person you're replying to is joking, friend
I really hate how certain communities blame "diversity" for bad games. When its clear as day corperate who cut corners, restrict game developers from making a game they want. And forcing a game model that design to maximize profit instead making a fun game has been a disease plaguing the community.
All dei games and movies and companies suck ass
@@entertainmentyoutube3606You are part of the problem, not "Diversity"
@@entertainmentyoutube3606what a weird way to say that capitalism ruins games, but i'm sure you're just too stupid to see that 😅
On celebrating indie games, gabi didnt mention them but Hades and Dredge are some of the coolest experiences ive ever had gaming
This!!! Hades is such an immaculate game. It’s gorgeous, fun, has a good story, and is just overall amazing. Cannot praise that game enough honestly.
@@Literallydissociating I bought it on sale and played it, then I felt I robbed the devs. This has never happened before 😂.
@@A1stardan lmao right? It’s just so well-made!
Hades is fantastic, cannot recommend it enough! I'm very excited for the second one!
@@jamiedavies3810 same here!!!
The way animal crossing was basically unfinished and relied on updates to keep it going but then the updates stopped after 2 years
This reason makes me wish Nintendo could give New Horizons the 'Welcome Amiibo' treatment.
I mean Nintendo studios aren't exempt from this
Star allies, Mario sports games all suffered from being unfinished And low on sales because of this
The director for Animal Crossing is the same director for Splatoon. Splatoon has an update feed in which it releases free new updates to lengths the life/replayability of the game. This works fine with Splatoon because it's a competitive multiplayer game. The director tried to emulate this with Animal Crossing, but it doesn't work as well because it's mainly a single player game which requires more content to be available at release.
yeah but....Still finish animal crossing? And then for the next animal crossing game learn from those mistakes and impliment updates better @@Vyz3r
@@Vyz3r and us splatoon players are STILL disappointed witht the updates ending so soon.... there's so much more life the game could have but this wierd artificial "2 years of updates and no more" thing has been so bad for their games! Animal crossing still had a lot of things it needed like bulk crafting and far more dialogue and the devs just didn't get a chance to really dig their feet in. Sometimes you gotta see how a game does in longevity, yknow?
It is hard to overstate how insane the roller coaster tycoon guy was for writing it in assembly code. For the unaware, you cannot get closer to literally writing 1's and 0's than writing in assembly. Nobody does that today because it takes significantly longer to write with little real benefit considering the strength of modern computers
This omg. I remember learning that roller coaster tycoon was written in assembly while I was learning how to just READ IT for my computer science degree. I was completely flabbergasted
Seriously, even really talented programmers targeting very underpowered hardware (say John Carmack for Quake) used assembler only rarely, to optimize some critical logic that was used a lot, because it's just so much work, so hard to read, and so easy to screw up quite badly. For assembler to be worth the effort and the pain, you need to be able to not just write working assembler, you actually need to be better at writing assembler than your C Compiler for your code. Even back then, this was quite hard.
There _is_ tangible benefit to writing in assembly:
-The code can be fully optimized.
-No compiling means the software can run pretty much ASAP.
-No linking means that there is absolutely no unused code. This reduces file sizes.
But this comes at the cost of spending significantly more time and effort on development, and absolutely no cross-platform support. So... yes. He's completely insane.
9:10 "Thanks to sponsor for factoring this video" had me rewind fast as hell cause i thought I had a stroke 😂
Me too 🤣🤣
Me three XDDDD
I’ve met the creator of Roller Coaster Tycoon, he was teaching students how to 3d model, he was so chill and showed us a 3d model of his fancy house
That dude is a madlad, he programmed those games in Assembly which is incredibly hard and arduous to do (RCT 1 & 2, anyways. Another Dev picked up RCT 3). Mad respect because apparently one of the hardest ways to program a game.
That guy might just be the Hillenburg of gaming. He made a cool little project about his passion and then a big company came and ruined everything about it after he stepped back.
Stardew Valley (Concerned Ape) also just released a significant update to the game. For free. 8 years after launch. It is excellent.
That’s why it’s made $300,000,000.
I mean it is certainly appreciated, and I'd do it even with much less success than that, but it's easy to do so after selling that much.
And the fandom is so loyal and love the game so much that a lot of players buy multiple copies of the game
@@DeadStawker
No it isn’t? Money doesn’t just linearly correlate to more content like that.
@@awkwardotter13 yep! got it on switch first then wanted it on pc too! would even buy again if i needed to. it's practically free at that price for the amount of content
@@awkwardotter13 not me owning I think 6 or 7 copies of stardew across old Google accounts and consoles and pc
the rollercoaster tycoon dev making it in assembly language is actually terrifying, i never knew that.
ELi5...
I still play roller coaster tycoon 2
Learned it through this vid too holy shit
@@garrkellto my knowledge (not very much, I do not do Coding™ but I have done some stuff) it's like if instead of running a program called "take a shower" you did a bunch of different individual things like "go to bathroom" "turn on water" "get towel ready" etc. until a game is made. It's like using ms paint to make a feature length movie. Or using an ADHD brain when you're used to a typical one. It's what he knew and what worked, so the extra work it took was worth it to make sure it was 💯 but if I'm wrong explaining, I actually would love a correction
@@garrkellI really respect Mr Sawyer for his work, so I've left my CZcams comment hermit hole for this lmao
a significant reason why games need so many gigabytes nowadays is due to the textures they use, since especially higher quality textures need a lot of space and often when you download a game it installs every texture quality from lowest to the highest taking the maximum amount of space. it does make it easier and faster to change the texture quality from the settings but with the added cost of requiring a lot more space.
I will also note that the highest texture qualities are typically well into the range of diminishing returns. A lot of times I have even found myself thinking older Xbox 360 games with like 10GB file sizes look better than new games with 100GB file sizes, because the new games look too clean and shiny.
@@reaganharder1480Agreed, and if you don’t have the newest, most optimized hardware to view it on, then good luck lol.
@@reaganharder1480 I don't think I've ever considered a game's graphics to be too clean, but anytime a texture _isn't_ ultra-high-res and convincing in modern AAA games, it looks _bad._ Like, Bethesda's rock textures have always been poorly scaled, but they have never looked worse than in the shiny UHD world of Starfield.
@@courtykat maybe "too clean" is the wrong term, but like, as an example, Halo Infinite vs Halo Reach. I didn't play much Infinite, but but watching gameplay footage the visuals felt wrong to me, at least for a game about war. The colors are too bright, and light is glinting off of things that shouldn't be that shiny in a war. I genuinely think Reach looks better than Infinite. COD zombies as another example. Again haven't really played the newest versions, but seeing gameplay footage on youtube it looks all wrong. Black Ops, imo, holds up quite well graphically, and in zombies in particular the graphics choices are better. So i'm not saying hi-res textures are causing new games to look bad (at least not directly), but I do think there are a good number of AAA games where hi-res graphics took priority over art direction that actually fits the mood of the game.
@@reaganharder1480 reach is fr one of the prettiest games ever. Really captures the vibe of the game
On a totally unrelated note The sims 4 did an update adding a shopping cart to the main screen. As you ply this cart icon can flash at you if there are dlc items you haven’t bought yet even though the Home Screen has a literal list of the games as well as pop up ads for games you haven’t bought! If you’ve sadly already sold your literal soul for better quality games too bad because most of the dlc is buggy and so is the base game! Good luck simmers! 💚
The current price for every DLC item for Sims 4 is currently $1,224.24 before tax.
EA wants their customers to experience pain and the only thing good they ever did was encourage mods and CC for the Sims. Otherwise that game wouldn't have been touched in years
As a lifelong simmer, we are accepting thoughts and prayers 😅
It also flashes if you've bought every pack already, unless that got changed recently
Yesss saw the title for this vid and immediately thought, where's my simmers at? Haha
The timing of this is perfect. Ubisoft just removed the online game "The Crew" from players libraries after taking the servers offline
I did not buy the game The Crew but I am telling everyone in hopes that all 12 million people that bought this game join the mass campaign at stop Killing Games website. I wish I bought this game so i can join this fight, I hate what developers have done to games, it's nothing but micro transaction bate traps design to suck parent's and kid's money. This is why I mainly play xbox 360 and the Nintendo Mini systems, Sega mini etc, My Xbox one is literally a paper weight, I only bought it to play Red Dead Redemption 2
They didn't just remove the game, they removed the right for those who bought it to even try to launch it by taking the license right away.
@MsVilecat Exactly, they removed the game from existence, and they stole people's money. It's like buying a painting, then one day the artist walks in your home, takes the painting and now you are both out of money and out of your painting.. then to make matters worse, the painter offers to sell you a 2nd painting. Theze companies are out of line and laws need to change to protect the consumer. This is why we need to spread the word, if anyone bought The Crew they need to visit Stop Killing Games follpw the instructions and join the fight
@@Lustrum0005oh wow. Thanks for letting me know about the website. I actually bought The Crew. I played it all throughout February because I knew Ubiscam was gonna take it away. Stuff like that should be illegal.
Ross from Accursed Farms YT channel put together a multi-country effort to try to change consumer laws. The Crew was part of his impetus. If you check out his channel, he explains the efforts. Bc they are concentrating on a country-by-country effort with lawmakers, politically petitioning for consumer protections, they mostly need citizens of various countries to help by signing the legal petitions (eg if it takes 5,000 signatures from constituents to force parliament to discuss it in session, they need 5000 signatories who are legit citizens in that country).
I believe the UK petition just came open to sign.
Please, if you care about this issue, Go see the video at Accursed Farms where he explains it. I have no skin in this game. I watch the channels's game reviews, so I know this has been a pet issue for the channel creator Ross for literally years, & he did all the hard work of finding out how different regions would need to be approached, & all the details. They have a range of acceptable outcomes, from making it illegal for companies to withdraw support from games to the bare minimum, which is if they shut down a game, they'd be obligated to release the code so other people could reconstruct the servers & keep playing the game.
13:54 You’re absolutely right about having physical copies of media. People have gotten comfortable with the idea of renting access instead of buying, but it puts you at the mercy of censorship and changes in licensing agreements that may result in unwanted changes to your media or even not having access anymore.
^^ My issue with Adobe's shift to the CS model, Office's shift to 365... I'd rather not go on
Steam remains to be one of the good guys. They make sure you own that game for life as soon as you purchase it.
I learned my lesson after American McGees Alice 😢😢
@@BlastKastthey make sure i own it? How do I sell a game I own on Steam?
Fact of the matter is, how do you fit 50gbs+ of data on a CD, the multiple-discs format already proved it isn’t feasible for consumers to have to switch between discs constantly just to play different game modes on the same game
The PS2 was the golden era of gaming. They managed to stuff as much content as they could fit into a compact disc you owned, with a finished full offline game, additional game modes, online multiplayer and unlockables without installing anything. For less than $60. I had a 8mb memory card with more than 10 games saved on it.
Oh great I just flashed back to original Summoner and I now I hear that voice saying T-H-Q
most of my fave games were from ps2
Games in 2004: Cheat codes unlock cosmetics and bonus content!
Games in 2024: Give us more money.
I would say ps2 and 3 where top tier
Ubisoft more like Ubistupid
You gottem, saucyboy1065
absolutely destroyed them
Hell yeah you get them 😂
Godam
Classic
I'm telling you, Cult of the Lamb has a chokehold on my soul right now. I'm 80 hours in and still not bored. And the devs are so active on reddit, and even gave us a big patch with new content for FREE. Unpacking was also on sale for $4 and I've now played it twice and still cried. Indie games are my current bread and butter.
Cult of the lamb is the first game I've ever played on console, and I love it so much! I only ever had the money to pay off computer games or mobile games until my friend sold me her second hand switch cheap, and I feel like I've missed out on so much
Fool 😂
Cult of the lamb is great but the end game had so much lag it was unplayable at launch. Good game, bad example in this context haha
@@Brentaxe Fair, I didn't play at launch. I only picked it up in February this year.
As an indie developer, thank you so much for putting the spotlight on indie games.
I'm not saying that all indie games are amazing, but there are soooo many talented devs out there doing incredible stuff and many of these games goes unnoticed by the larger public.
Check games like Dotage, Wartales, Core Keeper, Wayward, WitchHand, Songs of Conquest, Cyber Knights, Path of Achra, Dwarf Fortress. I could go on and on and on.
I hope people get inspired by your video to dig in to the magical world of indie games. There are so may to discover.
Thank you again for the video.
Indie games are pretty amazing as a whole. I often cite the indie market when talking to people about my job (working with AI) and how it's proof that there'll always be enough people who value human passion that there'll be room in the market for both purely human works and AI works.
Freedom Planet, Shantae, and Hollow Knight are some of the best indie franchises to ever be played. Genuinely love these 3 and I am collecting physical versions of all 5 Shantae games for my backlog as I've already collected freedom Planet( And the sequel isn't on limited run yet).
I strongly believe that Indie games are the way the game market should be. The bigger the company and budget, the more likely they are going to start squeezing every single cent out of something with the power of addictive psychology hacking your dopamine system.
18:36 the sub button did the light up thingy i already know it's a feature but i get so excited when ever it happens
LITERALLYYY THE SILLY LITTLE COLORS HSIDBSJDB
Indie Gamedev here. Seeing a lot of my collagues who work in AAA lose their job and a lot of mid-sized studios closing down. The AAA model is simply not working anymore and AA also seems affected. A studio from our city had to close down because even though they released an amazing game, 40€ was too high of a price point when Baldurs gate released the week before and people had already spend a lot of money on that game.
also...
AGE OF MYTHOLOGY YESSS!!! (they are making a remasterd version... really skeptical because we haven't seen any gameplay footage :'D )
Most industries in general are not working because salaries have stagnated over the last 40 years.
Because people make garbage AAA games. Give us the next actual memorable AAA and see it boom again. We are just tired of being burned by copy paste after copy paste. I habe a backlog that could easily last until I die...i would never have to buy a new game if I didnt want to, and I largrly dont. Capitalism ruined it. Greed...ruined it. And now there is no faith.
@@AaronHendu Baldurs Gate 3 is a good example of what those memorable AAA games should be. I hope more companies will follow Larian in this aspect.
Fun fact about Ubi. They shutdown The Crew and I bet many people here already heard about that but they also took all the assets away so you can’t even make a private server like the fans of Lego Universe did with LU Darkflame.
History erasure inching closer and closer.
Honestly, the level of stupidity in Ubisoft with this one is just next level, not only did they make a game you bought effectively unplayable by shuting down the servers for their always online nonsense, but then they revoked your license so you couldn't even start or install it if you had it in your library, and the after everyone was already pissed at them, they though the perfect way to calm down the criticism was to remove the game from everyones library, just to really hammer home that you don't own anything anymore, you just paid the publisher for a license they can unilaterally revoke whenever they feel like it.
no way the crew is gone?? Can I play it still? That game was like my whole childhood
@@Smollusk76 It is no longer playable sadly even if you have the disc you still can’t play it.
@@breezywinter4646 don't forget that they even erased the purchase history in their website, it is next level ant consumer. I heard that if you bought the game on Play station sony was actually refunding it, they want to stay away from that trainwreck as much as possible.
I'm a game developer and I have a lot of conversations with other devs talking about the exact issues you're describing from the inside out. A LOT of the buggy and unfinished games comes from shifting to a live service model instead of just a flat purchase price for the whole game, and it's extremely damaging to prioritization of features.
You *can* do a live service model in an ethical way (see: Helldivers 2), but the fact that no big companies do it that way because it's less profitable is such a rampant issue. I've seen devs looking for jobs in the "traditional gaming space" just to get away from it
Game studios becoming servants to investors also sucks
I recently repurchased Rollercoaster Tycoon because it was on sale on steam and it is literally every bit as fun now as it was back in the 2000s when I had no internet and the whole house shared 1 computer so me and brother would fight over which Rollercoaster to build. Not to mention it wasn't anywhere near as frustrating to get working (run it on windows 98/ME compatibility and force the resolution to 640x480 and the weird error is fixed) as ANY new game I've purchased recently.
this whole problem got so apparent when baldur's gate 3 released and other devs of major game companies started to complain and asking gamers to "not get used to this" because "this is not the norm" and "larian was in a uniquely fortunate position" (which is not true at all btw like their servers got flooded, there was a whole war in the ukraine and they were close to bankruptcy at least once) but really it just boiled down to those devs being scared cuz suddenly people got what they were paying for elsewhere.
I guess you missed the part where Larian took money from a disgusting greedy publisher TenCent and launched a broken ass Baldur's Gate 3. Gamer hypocrisy is fucking absurd and you didn't even understand the initial discussion nor did many of the idiotic capital G gamerz.
The big studios have been deliberately lowering the public's expectations for years, then Larian comes along and reminds everyone where the bar is meant to be. It set back the big player's efforts, and pissed them off, because it will cost them money either through spending more on development or selling less games due to being obviously sub-standard.
That literally isn’t what happened though. That’s a narrative people invented.
The original concerns were raised by an indie developer, and he listed the specific reasons baldurs gate was able to succeed in the ways that it did.
The original thread even said you should still be demanding finished, stable games without micro transactions.
The actual problem with raising standards for games to match the scope of baldurs gate is that game developers are already overworked and treated like garbage.
AAA games aren’t bad because the people making them are lazy or whatever, it’s because the release dates are determined by marketing departments and shareholders, not the people who want to make the games.
Believe it or not, devs actually want to make fun games.
@@Bubble-Foambut people would have to read more then just the headline or watch some click bait CZcams video to learn that that's why this entire mess exists
@@Bubble-Foam Except what you just made was PURE FICTION. We have Ubisoft devs block pissing and maoning on twitter. Blizzard class act joining in and even the classic God of War creator joining in.
I think the fact that Helldivers 2, a game that got so popular there were server issues for the first month or so, was only forty dollars, and got released in a basically finished state, is one of the reasons I still play it today.
HD2 is one of my dream games come true now all i need is a sequel to prey 2017
Whats your take on the psn drama?
@@SaxguyTR it sucked and I boycotted playing for they days the battle between Arrowhead & fans vs Sony. I'm skeptical on whether Sony will actually back down from ever implementing the PSN, I think they'll just get more crafty about it, I'm still kind of pissed at Arrowhead and Sony for dragging a beautiful game through the mud, also unrelated but Arrowhead needs to stop massacring the Eruptor Weapon.
@@BrianHopsonArrowhead didn’t have much of a say in the PSN thing. It was 99% Sony. In fact, Arrowhead devs actually encouraged the bad reviews because it gave them leverage against Sony.
@@ExtantPerson nah Arrowhead could have warned us better about there being a supposed grace period from the whole 'needing to sign up to PSN thing', After not needing it for so long then switching it out on us was just cruel. Not very knowledgeable but apparently a few of the community managers in the beginning were rude to the fans too, not too sure on this one though.
The fact that this video drops right when I have to write an essay on video games and micro transactions feels like a sign. THANK YOU GABI ❤
Copy and paste her script
@goldenfiberwheat238 just edit any bad language words and anything with 'like' or 'subscribe'
@@Linkman8912 lol yeah
Indies games I love: stardew valley, terraria, into the breach, slay the spire, hades, deep rock galactic, 20 minutes till dawn. All these games are great and below the 3A price point. Terraria has occasionally gotten to 5-6$ in the summer sale.
GD and undertale are my personal favorite
Night in the Woods changed my relationship with gaming, for the better. I used to just pick up big titles after my husband got through with them then put them down after not more than a couple dozen hours so I didn't think gaming was really for me. Night in the Woods made me realize there are games out there for me and I've been seeking out indie games everywhere ever since.
imagine if any other industry did that, where they said they're done but actually not really.
*Spider-Verse backs away nervously*
@@GamingintheAM0801 they worked on that movie for years with 73 animators and crunch dead lines. it was originally meant to be a trilogy anyways and the end result is really good imo.
@@GamingintheAM0801? can you elaborate on that? was spider verse unfinished?
@@GamingintheAM0801No, Spider-verse isn’t the same thing. Spider-verse is hardly the first to do a cliffhanger ending like they did. I would argue they were following in the footsteps of Marvel Studios with that move. Cliffhanger endings have legitimacy in story telling and have been part of Hollywood since the days of serials (which predate tv shows).
The movie is especially valid because it’s obvious the story they wanted to tell was too long for one movie (at least, a movie with a reasonable length lol). Heck, comics themselves often end on cliffhangers because they can’t fit the whole story in one issue.
Like, feel free not to like cliffhangers or criticize them, but I would not say they’re the same thing as getting an unfinished game.
Boeing has entered the chat
1:02 "remember when releasing a game meant that it was done"
Well, we're off to a good start😂
I appreciated her nod to the pedantic ancient assholes like me who always get mad hearing statements like that as though we were not screamingly furious about buggy games in the 1990s (or earlier!). But yes, unless you were already online you were usually out of luck if a game needed a patch, since as she mentioned they would usually have to ship out new disks if things were bad enough (looking at you, Ultima IX)
@@Dr.QuarexNba 2k and Wwe 2k fans especially get on my nerves with that
Its like they think every player is an online player I'm not and all these off-line options i can play in both is extremely awesome to me
They don't even remember Michael Jordan wasn't playable for near 20 years until 2012
15:39 The minami lane mention had me screaming bc it’s genuinly such a comforting game to me
It should be illegal to release a product in an unfinished state. You can just make us pay $100 to give us shit and make it better through years of updates.
This is able to be done for video games because in US law they are considered "services" instead of "products" thanks to an out of date law made in the 80s. If you want games (and software) to change, that law needs to change.
I'm technically they're not allowed to. False advertising is illegal in multiple countries. No Man's Sky was actually investigated and cleared of charges by the Advertising Standards Authority of the UK.
The problem is you'd have to define "finished". There's not really anything you can do to prove that a company didn't intend a game to be more than it released as. Best case scenario you could do it by bugs since it's hard to argue they're intentional, but then you don't get companies making better products, you get companies spending more on bugfixing and less on adding features, making for an even hollower experience.
I mean I was working at a software store when MS-Dos 6.0 was released. It was so freaking buggy that a week later they shipped a patch to our stores that we had to charge $10 for. $10 extra to. make. the. OPERATING SYSTEM. you. already. bought. work.
Ehhh I dont think making it a crime is really the move.
Really, if you have a problem with unfinished games, you should just wait for it to release and look at other people playing it to decide whether its worth it.
I did that for both Kerbal Space Program 2 and Cities Skylines 2, and in my opinion they weren’t worth the money yet, so i didnt buy them.
Making it illegal would also mean no more early access games, and there are some great games out there in early access
It's a shame seeing how much gaming has declined in recent years to greed.
Pokemon vs Zelda is probably the best example show casing what rushing out games for money does to a series
Zelda, what? It was 6 years between BotW and TotK
@@AquamentusLives they were using Zelda as the good example, and Pokémon being the rushed example.
@@MomirsLabTech okay, that makes sense, thx
Too true. Like, they did a showcase of BotW in 2014 and meant to release it for the WiiU, but decided it wasn't good enough and worked on it for 3 MORE YEARS! I love Pokemon, and I even love Scarlet/Violet, but Game Freak has really shat the bed in comparison.
imo, Fire Emblem is a better comparison as they're both developed by third party companies with strong ties to Nintendo, and even as Pokemon shifted to yearly releases, Fire Emblem has typically kept to 2-3 years between games. As a result, most Fire Emblem games feel complete and like they fully realized their vision, at least to the hardware's limit. Back in the day they liked to take the consoles to their limits, to the point that a major reason FE64 was famously cancelled was because they could not get it to run. Now that that's not an issue, we usually see the full narrative they wanted to portray, and if it's rushed like Three Houses was, it's painfully obvious there's something missing.
Stardew Valley is my favorite example of how to treat games and their players right. Not only did the developer make and release the game on his own. But the continued development on it with game changing free updates.
But he also gets communication right. He teased the updates yes, but he has been sure to provide updates when it's important, such as progress on the console ports of the game. I loved it when he tweeted about pausing development on Haunted Chocolatier so that they could get the update on Stardew Valley polished. I respect him for doing that and it makes me look forward to Haunted Chocolatier that much more
I really loved Chants of Sennaar! It’s a puzzle game based on decoding languages. Super fun and would be fun to stream/film fs! 20:50
“Remember when games meant that they were done when released?”
Yup, back in the PS2 days. Freaking miss that era.
No indie games have been released since the PS2 era. You're so right.
Bro there was so much broken and unfinished shit on the PS2
Here's the thing: you can still play the older generation content, either on original hardware or through emulation. There may be some glaring exceptions, but it's all still out there. I still have an Atari 2600 with over a dozen games sitting in storage under my stack of 7th & 8th gen consoles & games
"in true Ubisoft fashion it kinda sucked" one of the most accurate sentences said in history
*Y O U*
Are you literally e v e r y w h e r e ?!
they made like 2 unique and decent games since like rayman legends (which was supposed to be a wii u exclusive but failed) and one of them was a toy to life game designed with swtich in mind (which also didn't do that well) and the other is a mario game if it was xcom and had half the worlds of a normal mario game and doesn't have enough content to call it a mario or a xcom game
I get that its fun and quirky to bash Ubisoft, but like it or not they have a huge catalogue of very popular games. And sure they have games that seem made based on a formula at times (looking at you Assassin's Creed and co), but they also have very good games, Anno Series, Splinter Cell Series (especially the older ones), many of the Tom Clancy branded games are decent. Do they awe inspiring games that enhance our philosophical minds? Probably not, because we don't want those, we want to sneak in a shadow, climb up a tube and snap a neck while no one is looking. EA is not the greatest, but Mass Effect is still one of my favourite games. So yes, demand more, but we should not fall into a trap to deny our involvement in setting the trends.
@@Ketraar I think one of Raycevick's recent videos put it best: Ubisoft isn't bad, it's infuriating.
Nearly every single one of their games is, at its core, an extremely creative and unique idea that few other AAA companies would ever dare to attempt. The problem is that they often copy and paste design between games to such an extent that it can feel like you're playing the same game with a different skin on.
Really, it's the main reason why Ubisoft gets so much hate, IMO. Their games are rarely ever given the creative freedom to experiment and make the most of their awesome premises, because those premises are why people buy their games and get disappointed when its just Assassin's Cry #55.
I'm a Kingdom Hearts fan and I think I speak for us all when I say: we are demons who thrive on introducing people to the first game and watching them experience hell. it actually makes my skin physically healthier when they get confused and lost in the Tarzan world! I am also a Sonic fan- the same applies.
Hello, fellow KH fan!
2:30 "so we couldn't even enjoy our Chad Chad Eddy Burback warrior roleplay" IM CRYING?????
I'm in my 40s and I remember this is exactly how NES games were in the 80s, and independent game magazines debuted as a way to worn consumers about the unplayable garbage being pumped into stores. A sort of "game journalism" if you will, because the concept was new and parents didn't know any better. This is why my family mostly rented game cartridges and only bought the game if it was good.
We always rented, then when all the rental stores closed I moved over to GameFly (the original Netflix of gaming). I really miss that, cause I don't want to spend all my money on a game I don't end up liking, and don't want to spend all my time looking up videos of gameplay that don't actually help you decide.
Are there any video game rental services still in operation? Like is this still a thing you can do? Because that would be a lifesaver. The only one I know of is GameFly. I remember renting games as a child, my cousins would almost exclusively rent games because they couldn’t afford to buy the game, but that way they could still play it and enjoy it for a little. Company gets a small profit from the rental and then another if the customer actually buys the game, and even if they don’t buy the game, they still made a little profit off of their curiosity in renting it to try it out. Too much overhead cost to be profitable maybe? A better option for consumers though. This could even translate digitally, just allow access for a restricted amount of time.
@xcindylouwhox my local library let’s you check out games for free.
Outer Wilds is one more recent-ish game that really hits home. Very affordable, can finish it and the dlc within a work week, it's got a ton of repayability and the story makes me cry every time
I'd argue it has the opposite of replayability since discovering how things work is the game but it is still an absolutely incredible game.
outer wilds is really a gem of a game! artistically, poetically and gameplay-wise, it's just so well curated and you really feel the heart behind it. also yeah i turn into a fountain too whenever i think back to the ending lmfao
Wasn’t it made by the ppl behind fallout new vegas?
@@kirrb-dot-exe you're thinking of Outer Worlds. Common mistake. Also a fun game, but very different.
@@interrobangZ ohh whoopsies! Those names are super similar lmao
My most played game is Factorio. One time purchase, can play offline, small install size, official mod support for lots of replayability, and devs that actually listen to feedback and interact with the community. They even hired a mod maker to turn the mod into a full fledged expansion.
Yeah and all of that for the small, little price of ALL YOUR FREETIME, PLEASE I HAVEN'T SEEN MY FAMILY IN MONTHS!!!
Sea of Stars is honestly one of the best games I've ever played. I'm soo glad you mentioned it!
Its mind boggling to me how far pokemon has fallen in terms of quality, and how staunchly people will defend every greedy actions the CEO’s take, no matter how much they are ruining the series.
Haven't played Pokemon after Diamond and Pearl. Legend Arceus was fun but could have been a lot more. It feels lacking
Yeah, Pokémon fans are just built different. My favorite is when they cut gamefreak slack because they haven't made a big open world before. Like they don't have the money to hire people who know what the fuck they're doing.
But if the games keep up the current trend, gen11 won't even boot anymore. Maybe then the fans will get fed up.
Both sides of the argument are annoying though. Too many people refuse to hear that a game like Pokémon Scarlet, while undeniably unfinished and full of flaws, can still be genuinely fun to play.
All they had to do was make Palworld, and I cant figure out why they didnt (or wouldnt). As buggy as that game is, it is everything I ever wanted out of the franchise. If that game had the dev resources and the IP attached... would've been a crazy hit
A streamer I like was talking about how she delighted her friends while playing the new Pokémon games by showing them "the mud that crashes the game". $60 AAA game has a mud pit that crashes your Switch if you get close. Love it.
9:09 “thanks to sponsor for factoring this video” 😆 love it
I’ve been looking for this comment!! 😂
As someone that sells lots of video games, I love when people ask me for the "Call of Duty" and I get to have a 20 minute back and forth with them to determine which "Modern Warfare" (of the 8 options) they actually need.
Yeah I've never understood that. Well, I guess I do but why not just give each new series a new subtitle or something?
Why don’t you ask them if they are referring to the latest one?
@@cupaj0e245 I suppose sometimes they will say yes, but the majority of times they would say now (I sell a lot of older gen games). But yes, my questions are geared in such a way as to try to find out what they are looking for
As an Indie Dev myself, I'm kinda expecting the AAA Industry to crash within 10-20 Years. Their current business Models aren't sustainable, life service games are dying left and right, and stuff like loot boxes become more and more regulated. But man, I can't wait to see what future stuff indies are going to make. The next Undertale or Minecraft is being developed at this moment.
People are eventually going to get tired of their shit and just invest in indie
This video reminded me of my brother's rants. He was a Overwatch 1 superfan and has repeatedly told us how much Overwatch 2 was a disappointment due to leadership in the start. He still plays overwatch 2 but had over 200 hours in overwatch 1.
I dropped overwatch completely once they dropped the new “update” that basically deleted the original game and replaced it with “Overwatch 2”. It’s one of the worst decisions ever made in the gaming world. To… just like that delete a whole game and somehow make it worse.
200 hrs in Overwatch is so little lol I got like 2000 hrs across two platforms and yeah, felt the same way and still playing it in 2024
Yeah I had a long ass time in OW1, and then they completely murdered it with the "transition" to OW2. It isn't even a real sequel. They somehow changed it enough to ruin it and yet too little for it to be a real sequel. Blizzard truely continues to impress me by drilling the bar into the ground. I no longer play that because I don't hate myself XD if I want to play a game I've spent too much money on I'll play sims more : p still trying to make the money I've spent on EA worthwhile.
On top of the issues mentioned in the video you also have the fact that more and more AAA games are live service games that depend on servers operated by developer/publisher and in most cases there are no plans for an offline patch or making the server software available for players. The Crew, a racing game made by Ubisoft which was played by 12 million people, is a recent example of this. This prompted Ross Scott, creator of machinimas such as Freeman's Mind and Civil Protection, to start a campaign against this practice called Stop Killing Games with instructions on how to report it to consumer protection agencies and how to support government petitions aiming at preventing this from happening in the future.
Yes, yes yes, this. This is a scummy thing. It is happening everywhere, though, and hidden deep in "Terms of Service" sheets.
Amazon does the same thing with their digital content like E-books. If you don't want swashbucklers running rampant, stop renting boats to them and start selling.
God's work trying to sort this out.
this should 100% be boosted
I would like to nitpick just a tiny bit - assembly language used in RCT isn't archaic, it's low level. It's very modern, in the sense that assembly compilers are still updated to work on modern CPUs, which is how you'd write some parts of operating systems or drivers, when you need minute control over every CPU instruction cycle.
If anything, it's *arcane*, because knowing assembly well is level 9000 wizardry.
1:22 I just unlocked so memories of conversations had while hanging with friends and sitting on skateboards/basketballs. I’m almost nauseous from it
There's a quote from an excellent mini-documentary on the North American Video Game Crash of 1983 that I think fits here.
"...Shelf space was stretched thin. and per-game revenue, raced to the bottom. Atari weren't concerned. They were in the lead. Millions of dollars spent on exclusive licences, tie-ins and massive marketing budgets. The more they spent, the more they earned. The games themselves, didn't matter."
40 years later, seems like we still suffer the same problem.
Dang that pikachu sleeping sleeping
*leo pointing at screen*
NakeyJakey
Really lost it at the mini exercise ball.
Op, op, *whistles*
The =3 scene change sound at 17:51..... This is why I love this channel
Ever since Baldur’s Gate, other companies have been shocked. I didn’t think it was so bad until I looked at companies with games I wouldn’t dare touch. I feel bad for those who were affected. Y’all deserve better treatment.
oh yes, baldurs gate. the game with over 20 patches because act 3 was literally broken on release, the game that patched in extra ending scenes because they were cut last moment before release due to having to rush it out, the game that had literally dogwater performance in baldurs gate for months
@@TheConst4nt Dogs drink the same water as humans and plants.
@@TheConst4nt Don't forget Larian took money from fucking TenCent of all places, BG3 launched a month earlier and launched with fucking broken party members in a party based CRPG. People handwaving or ignoring how bad the launch was while lobbing shit at games made with less manpower, less time and less money makes me want to cheer on Ubisoft, Take Two and EA.
@@TheConst4ntmy brother in Christ baldurs gate 3 was early access for 2 years before release they didn’t rush anything.
doing The Jakey™️ at 1:20 made me actually cackle what a masterpiece
lol same
I'm so glad HellDivers 2 is showing what happens when a company is actually passionate.
Also Stardew Valley and Hollow Knight are both masterpieces.
the ori games are amazing as well. they’re probably the most visually stunning games i’ve ever played
Helldivers 2 is buggy unfinished game with bad servers. Really passionate
@@Sh1tora - The server issues have been fixed for weeks. They didn't expect the tremendous success. Go watch Act Man's video on the game if you want to be something other than a toxic pile of human sludge.
@@Andlekin facts = toxic? Ok mr butthurt
@@Sh1tora I'm playing right now without issues. Sounds like undemocratic propaganda
I stopped buying triple A games for the most part. The only ones I do buy are either old and on a really good sale (with good reviews) or I just wait a few days after release to see if the game is actually worth the full price tag or not. This is saving me so much money and many many brain cells.
I remember when you beat the game or a certain time to unlock more levels, characters and cosmetics.
I miss that being the norm
I remember spending an entire summer unlocking everything 100% in mario kart wii. Mario kart on the switch already has everything unlocked. I haven't played the new game since I bought it two years ago.
I miss when cheat codes were something you had fun either looking up online, in magazines or books, from a friend, or earning via gameplay, and not just Credit Card no Jutsu.
Absolutely love the Jakey reference, keep up the great work! We need more people talking about this to see change!
One of my favorite indie games is Gris. Like honestly so short you can play it in 1 sitting but the music and art and just feelings of grief are 🤌 so good!
**Their next game Neva looks interesting and Im excited!
like manifold garden
Gris was such an experience. Similar to Journey
@@Yudonmusic yes!
Another game that gave that feeling was Season: A Letter to the Future
@@TtimeXP Oh I haven't played that one actually. I'll definitely check it out! Thanks
this games music was friggen phenomenal. im gonna have to check out these other suggestions.
While it wasn’t touched on, I think that early access cable be great for indie games. A game I’ve been playing recently on early access is the wandering village. It’s a colony sim where you have to take care of both your villagers and the creature they live on top off. Early access has allowed the team to see how people react to the game, as well as allowing players to vote for or suggest changes on the discord. It’s legitimately one of my favorite games right now and i recommend it!
I worked at a gaming company for almost 3y. The whole core business of most games nowadays is monetize by live operations, be it purchases, events or other type of transaction based interactions. Having those systems functioning in the game is top priority in game companies so the rest of problems are under looked leading to final version bugs not being corrected on time. Atop of that there is the fact that games take a long time to make, it is almost impossible to get a good game done with less than 1.5/2 years making it and this is something the technology industry doesn’t accept well anymore.
The sum of bad prioritization, greed, terrible deadlines, massive layoffs and investors pressure are currently destroying the industry, the games and the people who make them
Having worked in the industry for a decade, and also am a business owner the reason is MUCH simpler. The sheer growth of cost and significant increase in risk when it comes to game development.
Back in the mid 90's for a AAA game you wouldn't find it weird to have 15 people full time working on a game for a year, 2 if it was a big one, and at retail asking 130 USD in USD adjusted for inflation. In the modern day for a AAA game you'd have 100+ people working for 3 or more years (if you dont want to have it be a rushed mess) for a game that costs 60 USD. While it economies of scale certainly help offset the cost a bit as gaming has become more popular it certainly hasn't adjusted for a lot of it. In the modern era, unless you're one of the top players a single bad game can be a kiss of death. As for a lot of companies a single game needs to make so much money they can sustain themselves multiple years from, while you can't really pivot.
This is why you bad prioritisation, terrible deadlines, massive layoffs and investors pressure. Gaming has become just quite an awful business to be in due to extremely high risks and low rewards, outside of layoffs all the things you name are attempts to mitigate the risk of outright failure. And mass layoffs are the result of how awful the business side of game development is.
All this can only really change with consumer action and consumers adjusting their spending. For one don't buy games with predatory micro transactions (and no buying it but then complaining doesn't count) and don't complain when the market significantly shrink (and the layoffs that that includes) or be happy with notably smaller games for the same sticker price or be willing to pay a notably higher sticker price.
Recurring revenue. Top priority because the investors continue to prove that those with the most money have the least brains.
@@relo999Do many AAA studios only work on one game at a time though?
Smells of ESO, bugs in the crown store fixed within hours whilst gameplay bugs from release a decade ago haven't been touched & now "affectionately" go by term 'features'
@@rhonwenbaker2448 not a bug, a surprise feature
Bro, Pikmin 4 is a masterpiece - weird slander moment! They brought back every mechanic from every game, every pikmin type, did a ton of fan service, introduced new mechanics...I think it is needlessly catching strays here.
agreed!! i think in gabi’s case it’s more personal preference maybe, i personally enjoyed the slow and strategic pace the pikmin games took, but i think that’s what turned her off (which is also fair)
Yeah pikmin 4 eas good.
Pokemon 8 however was not
having finished and 100%’ed both games i enjoyed both a lot for different reasons! perhaps it’s a case of me playing tinykin after pikmin, but it filled the grievances i did have with pikmin 4. just personal preference
@@MatanumiPokemon is fine. But it needs improvement for sure
Well said. I think that games like Helldivers 2, Baldurs Gate 3, and even games that released a little while ago that are still being updated and taken care of (I.E. Hunt: Showdown), prove that finishing your game at launch, and even adding new content for free, can give you a loyal fanbase that will continue to support you and help you to grow even more. I PRAY that after the clusterfuck that was MW3, activision is finally forced to go back to the basics and make a game that actually has love and care put into it, and isn't an agregious cash grab.
tl;dr:
AAA studios are stinky and I pray for a gaming renaissance
lol helldivers 2 and baldurs gate 3 was unfinished garbage at launch. And still now
Your words are just a proof that you can release game in bad condition if you have a loyal fanatics
Do not use Hunt as an example of a game done right. It was good for a while but it now suffers from the same monetization and downward balance spiral
as someone who really enjoyed bg3, that was def not a finished game at launch
If Bioware releases Dragon Age 4 with less than half the bugs Baldur's Gate 3 launched with, I'm sure you'll be very understanding toward them and the game!
I had actually backed Sea of Stars on kickstarter! Glad to see it getting even more exposure. Honestly this is also why I typically go to the indie booths whenever I go PAX East too (although the big publishers don't really go anymore aside from a few). Usually way more cool and unique games to see and you're likely talking to the actual dev team there.
Ubisoft having a game subscription service always baffles me, how are you going to justify $20 a month when you basically only have 3 games and a bunch of copies of them?
what does it even get you besides i think maybe getting a slightly lower price on games (or was that EA?)
You could just...I don't now...do what most adults do, ignore shit like that? Is it that hard?
also the fact that they can delist any of those games without means of playing it offline?
@@mandu6665 what the heck are you talking about lmfao ??
Gabi, I love that you talk about and highlight couch co-op. I miss it so much. It is such a rare treat now. I'd love to hear about you talk more about your favourites in a couch co-op focused video. Thank you! All your videos are so good!
Crazy how you can get the best game ever created made by like 4 people for $10 on steam, And then people still decide to buy the nonfunctional $70 AAA game that has like 4 $30 DLCs you gotta buy to get the full game
what is said best game you're referring to? 👀 asking cause I wanna play it
@@thatsdisco I was doing hyperbole, But here is a list of a few great games that don't cost too much
balatro
binding of issac
hollow knight
katana zero
noita
pizza tower
ultrakill
undertale
the upturned
I just went through my steam library for that
@@ultra254 Shame on you, you damn well know that noita is evil to its core.
@@ultra254 Also Among Us and Lethal Company, arguably two of the most influential games in recent history.
@@ultra254 Axis Football 2024 is pretty good too
I think the very name "Skull & Bones" was to warn us that there's no meat on this game and that it's barren with little to do.
Using the sonic frontiers clip is crazy because that game is actually really loved by the sonic community. It's literally the first mainline sonic game with multiple playable characters in almost 20 years
Wasn't that in an update?
Also, it's the first 3d sonic game that went through a regular dev cycle since God knows when
@@MiloKuroshirou do know that izuka had to fight for them to get an extra year right? its only just now after frontiers' success that sega is giving sonic better treatment
still looks like shit
@@NoName...... Yeah and it massively improved the already decent base game. Super excited to see what sonic team does in the next game with the foundations they have laid out
2:02 - THANK YOU! So many people just seem to forget that part. I don't think they had many other options. Development was hell, crunch was yet again, they were on their third delay with stocks dropping largely after the second one (and so shareholders were probably pressuring) and they were even receiving death threats for delaying; all the while people were leaving the studio (thus making it even harder to finish). They took a gamble, released, took a PR hit, sold a ton and finally could finish it together with the expansion.
Let's also not forget a lot of the backlash was due to "promised features" that gamers made up and never existed. Cyberpunk 2077 had a few years worth of lies and disinformation from "fans" and major gaming site news stories written by "journalists" no less going against it.
What are the odds that all of these 100-200 GB games like COD, Fortnite, and 2K have such massive file sizes on purpose solely so they can take up as much storage space on your console as possible so that you're forced to have fewer games and they have fewer games to compete with for your attention. I mean just look at a massive, complex game like Sekiro: Shadows Die Twice that only takes up 15 GB. Even Elden Ring on the PS5 is only 50 GB
It also means that it becomes impractical (if not impossible) to store those games permanently, thus one day they can be pulled from the store, unable to ever be re-downloaded again and disappearing so you can't keep replaying them. "Own nothing - be happy".
Hell, Valheim - while not graphically impressive - Is only 1gb
It's because they're too lazy to properly packaged their files.
I mean the real reason is that they just didn't compress their assets. The code and libraries are exceedingly small, its the textures, models, and especially audio that take up 99% of the space. Its trivial to compress these but maybe they forgot, or maybe they figured out the CPU time to decompress them causes loading screens or stutter. But it is literally so, so, SO easy to avoid.
@@lucass8119Explains a bit
For some reason my algorithm included your Twilight saga review, and being a degen OSRS gamer I gotta say - I love how you edit a bunch of OSRS music into everything!! Amazing content, keep it up :D
The Minecraft clip she used is from an OLD Etho video, I recognize the fist from his skin. That made me so happy, I love Etho.
Part of really recognizing that I was finally an AdultTM was noticing, then sadly expecting, everything to turn to shit. There are some absolute gems that have come out recently, but I too remember when games came out FINISHED. I remember when even garbage games were 99% rock solid, bug-free, and played at consistent frame rates on consoles. Buying a physical disc meant having that game forever (unless you broke/scratched/lost it) and not having to spend 3 hours installing it the day you bought it. You could even lend it to a friend and it wasn't locked to one console or account name.
Not everything is hit tho, since everything PS2 and earlier can be backed up and emulated on my $15 tablet... I'm still not over how amazing that is! Yall remember floppies?! I lost so many games to time since I couldn't back them up anywhere but a now deceased harddrive.
It’s really hard as a dev when you’re being rushed to push out a product that doesn’t represent the quality of you and your team mates work all because the big wigs at the top need to make line go up sooner. It’s always embarrassing and soul crushing. Thanks for addressing this topic.
This is not on you guys, yall are working hard and I believe most devs do have a passion for what they do (until it is crushed by the realities you describe i guess). You are the reason games still exist in the first place, so thank you for that. Eat the rich :) I feel like cutting corners due to the higher-ups wanting to make more money (whether by moving up deadlines or reducing the amount of employees) is unfortunately a common story in most sectors. I'm in healthcare and it's been getting worse and worse here too, there's just not enough capacity to do our jobs in a way we can pride ourselves on. The grief and guilt is tough.
2:54
wait so I've been buying what is basically an NFT
I may have to rethink a few things
Slime rancher is another one I’d reccomend, especially to those who are into cozy sim games. I bought it on sale for 5 dollars and its by far my best decision i ever made
Yes! I saw it on a "great indie games" video and thought it looked interesting. Became totally obsessed with it. I still need to get the sequel.
i LOVE slime rancher! it's one of my favs 🤍
As soon as I saw you start talking about Sea of Stars, I just got so happy to see a content creator bringing the game up. It may have won the indie game title on Game Awards but MORE people need to play it. Indie games will forever rule over multi-million dollar companies!
The soundtrack to Enter the Gungeon was made by Doseone, legendary underground rapper/singer/weirdo who's been involved in tons of awesome projects like cLOUDDEAD, 13 & God, Deep Puddle Dynamics, Subtle, etc. not to mention his solo work. Dude's one of my all time favorite musicians and does not get enough love!
I'm a dork and I loved "thanks to sponsor for factoring this video" I honestly LOLed at that.
I miss when back in my day, the word grind/grinding only referred to the smoothing or shearing off of material on an object. And farming was the various tasks involved in agriculture and livestock.
Games being developed in such a way as to make you feel like you're doing a tedious job/chore are such a standout change to me from the games of the past. When you have a large percentage of your games audience putting in every effort into being able to use a duplication glitch or find new ones, then you know your game has a problem that shouldn't be there.
Ehh, not always. If it's the only way to make the game playable, yes, but a lot of video game players will put a ton of effort into finding those cheats because they like seeing number go up.
I totally agree. I understand a some players like grinding and farming for gear and upgrades. But for those of us with full time jobs who just want to have a bit of fun for say an hour a day, it is a real chore having to put in essentially weeks of gameplay for something previous generations of games would let us unlock in an hour or so by leveling up.
Game file size being massive is a not-so-undesired accident for live service games.
If they're taking up so much hard drive space, they physically limit how many different games you can play (and by extension spend money in).
If trying out a different game means deleting and re-downloading something else that's massive, switching games is discouraged.
Honestly my friends and I were talking about how we don't even buy large file games (75-80GB+ )at this point because they take up so much storage when we can have 25+ indie titles to rotate playing on!