The ref rolling stats and you play as is is a great concept that was taken one step beyond with DCC. Playing a funnel with 4 zero level nugs is huge fun and then deciding class based on your actions in the funnel is huge fun.
I.would love, at some point, hearing about the implied religon of the game rules. I have thought but id like to hear yours.
I did a long zine article about it recently in my zine. But I can make an abridged version as a video. TLDR, I think, at the start, it was just Christianity.
@TheBasicExpert ok, I bought all your Zines off Drivethru I just haven't had time to download and read them. I will now.
I agree, the default is Christianity.
I know you aren't talking AD&D, but while the same sacrifice late game v early game dynamic exists in AD&D. However, the caveat is that reasons are given or implied for each race. For one example, fighter ability in demihumans varies by both height and strength. Generally, the shorter, the lower the fighter cap (elf being an exception here, they are lighter of frame), and lower strength results in lower caps. While humans have no cap regardless of strength (provided they meet the minimum strength). As general abilities go, while ignoring class, humans have a greater range of ability scores. Humans can have a strength of 3 while the demihumans are excluded from the minimums. This does channel characters into human a bit because a rolled low score may result in that character only having human available. So, in AD&D, humans can be both more and less powerful than the demihumans.
I recently started a new campaign with S&Wcomplete and I have to admit that imo it might be a super solid game on its own, but in regards of being a "complete 0e experience" it is frustrating. I always have the 3lbbs and sups on hand, just in case the S&W rules seem kinda "made up" or just missing. Take the assassin for example. There were specific procedures in Blackmoor for that class. I guess I just have to compile and re-arrange 0e for myself someday. For introductory and solo play I like to use just the 3lbb
S&W is not a very accurate clone of 0e from what I've heard, as it has quite a few house rules, and it doesn't even cover rules from Chainmail. The Basic Expert makes it very clear (especially in earlier videos) that Chainmail is required in order to play 0D&D, in the same sense that pencil and dice are required.
There are very few clones that include the chainmail rules, and The Basic Expert's own game is one of these, which is called Wight-Box.
@@rexteal1295 yes that's true. I already looked at Wight Box and I quite like it. Dragons Beyond is interesting as well and has a couple of good ideas.
I don't think you are wrong per se regarding skills, but I don't see much issue with a limited set a la the thief class provided everyone knows what those are for. But, yes, tying nearly every action to a skill roll is poor.
11:03 I disagree because the "one-to-one" combat in chainmail this the "original" system to combat in odnd, and +1 in 2d6 this really overpowered bonus.
Great video. What I like about the lack of as much importance in Ability Scores is how it encourages players to think about who/what their characters are outside of their character sheets.
But then why have ability scores at all, is there just going to take out page space?
@@sanshinobi3664The ability scores work completely differently in 0D&D. The original purpose for ability scores was not for character building, but for XP calculation and a few other important things. The ability scores are still needed, but their purpose is different.
If you haven't yet, I would advise reading The Basic Expert's 0e + Chainmail clone called Wight-Box. It's completely free, with pay what you want and print on demand as options.
@@sanshinobi3664If you haven't already, I would advise reading The Basic Expert's 0D&D+Chainmail clone, called Wight-Box. It's completely free, pay what you want and print on demand as an option