Open world traversal SUCKS (except when it doesn't)
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- čas přidán 15. 06. 2024
- If the majority of your game is walking around a giant map, you should probably figure out how to make that fun. Most games don't, but some games do, and if you're lucky, they do it REALLY well.
Discord:
/ discord
Script, VO, gameplay, editing:
/ @thecamwing
Effects, animations, additional editing:
/ @invertedhorse
00:00 - Intro, Breath of the Wild
02:08 - Red Dead Redemption 2
02:56 - Sandwich% Speedrun
04:15 - What is an 'Open World' game?
05:28 - Bowser's Fury
06:29 - Little bit of Skyrim
06:52 - Bowser's Fury continued
08:03 - Subnautica
11:35 - Just Cause 3
13:51 - Just Cause 4
15:08 - Spider-Man (Kinda)
15:48 - Horizon Zero Dawn
16:54 - Spider-Man (for real)
18:00 - HZD's Open world disconnect
19:04 - Spider-Man: Miles Morales
20:25 - Outro
Music used (in order):
-Breath of the Wild: Rito Village (Night)
• Rito Village - Night (...
-Red Dead 2: Do Not Seek Absolution
• Red Dead Redemption 2 ...
-Bowser's Fury: Cat Shine Get!
• Bowser's Fury OST - YO...
-Mario Galaxy 2: Throwback Galaxy
• Super Mario Galaxy 2 M...
-Bowser's Fury: Scamper Shores
• Bowser's Fury OST - Sc...
-Bowser's Fury: Plessie's Wild Ride (Open Waters)
• Bowser's Fury OST - Pl...
-Subnautica: Tropical Eden
• Subnautica Soundtrack ...
-Subnautica: Crash Site
• Crash Site
-Just Cause 3: Action Theme 2, 1, 3
• Just Cause 3 Soundtrac...
• Just Cause 3 Soundtrac...
• Just Cause 3 Soundtrac...
-Just Cause 4: Combat Theme 1
• Just Cause 4 OST - Com...
-Marvel's Spider-Man: Main Theme
• Spider-Man
-Marvel's Spider-Man: City of Hope
• City of Hope
-Horizon Zero Dawn: Your Hand Of Sun And Jewels:
• Horizon Zero Dawn OST ...
-Horizon Zero Dawn: Little Ones:
• Horizon Zero Dawn OST ...
-Marvel's Spider-Man Miles Morales: New York's Only Spider-Man
• New York's Only Spider...
-Tropical Elevators (licensed through StoryBlocks) - Hry
so this is what the botton of the barrel video game essayist looks like. Self pitying humor leading up to shameless plug and calling boswer's fury open world? yeah defenalty the botton
I definitely prefer to defean my bottons as well
defenalty
I agree. Dude said rdr2 make it inconvenient to fast travel. When you can literally fast travel at anytime with your camp fire
First he says RDR2 has inconvenient fast travel, then he says Bowser's Fury is open world?? Let's kill him
bait used to be believable 😞
19:24 i believe "exaggerated swagger" is the correct term for how this game feels
It really does make you FEEL like Marvel's Exaggerated Swagger-Man PS4
@@camwing Great point though, I can't fathom what ppl will call it in the future when looking back at the game. Yeah, maybe the release date, but then there was the remaster, does that get taken into account to?? Like, wha- okay I totally understand why you're upset about this now lmao
@@SodaPopBot I still think "Spider-Man: Devil's Breath" would've been a great title
@@camwing , it's Marvel's Exaggerated Swagger-Man PC!!!
@@camwing , it's Marvel's Exaggerated Swagger-Man PC!!!
i want the hour version now...
I want the three hour version.
I want 5 marathons about this.
I want the 330 billion gazillion tenimillinion gofuckurselfmillion 6 dollars galizium nomanmillion holyshitmillion version of this
@@whannabino such thing as too long attention span
@@evergarden8592physically impossible for someone to argue that straight fact
The timing of "You fall off ... ... ... and die" with the second lightning strike and the immediate cut was perfect
I came to the comments looking for this 😂
The music too.
I couldn't help but think of Kung Pow during that part.
Rdr2 was the only game where I never wanted to fast travel. The beauty of the world was a factor but it really was because of the plethera of random events or abandoned places you could find. Also, you can still fast travel whenever. Just pitch up a tent and then you can tp anywhere on the map. Idk why you didn't mention that.
RDR2 got me so immersed in the world I walk instead of running cause I don't want the NPCs to think I'm weird
I kinda did, I mention that it exists, but it's just inconvenient. I mostly wanted to zero in on the game-playing-itself mode, and briefly touching on fast travel was an easy way to segue into it.
The reason Red Dead 2's world works so well is that, even on the super long journeys across the map, you'll probably run into something interesting along the way. The way the video is cut together doesn't show it, but on the 6 minute trip from Emerald Station to Valentine, I ran into a prison transport, a man with a snake bite, and a woman trapped underneath her horse (which I obviously didn't see, since I was busy making a sandwich).
The act of locomotion itself was the main thing I wanted to focus on, that's why I spent the first minute gushing about how incredible the world was before I got to my main gripe with it. Because with that gripe aside, RDR2 is a towering achievement of a videogame.
RDR2 is one of the games I just enjoy vibing in. I get so immersed every time I play and find real joy in taking it slow and roleplaying as Arthur. On a journey to a destination for example I will hunt some animals, make a camp come nightfall and cook the meat then sleep and carry on. Before I enter a cold or very hot area I will stop by an inn and change clothes. Maybe I come across some predators or bandits in the way or I find some NPC who needs help. In this way the travel also became more about the journey than the destination in spite of the actual traversal being „boring“ in a way.
i agree and i never fast travel either, but what you said about fast traveling isn't true. john can do that, but arthur can't.
edit: i was wrong arthur can fast travel after getting an upgrade. but i still think you're missing the point of the game if you fast travel around
Yup. The wow factor lasted incredibly long in comparison with all other video games. 100 hours in, I was still absolutely floored by the views. So you know what? Riding a horse really is the best part of this game and I don't regret a single moment spent doing it.
“ careful shifting, it’s sticks in second” killed me
That wasn't overdubbed by the way, JC3 has an excellent sense of humor
What I really like about Death Stranding is that traversal of the world IS the game
Going from A to B is full of danger. You need to prepare, evaluate the risks, choose a path and survive without destroying the packages you are carrying
I love the thrill of knowing that you've loaded up with way too much shit, but attempting a long run anyway
That's exactly the type of game it was. Much like some movies, not all games are meant to be action packed and high intensity, some are meant to be an experience.
Was Death Stranding the most fun game to play? No. But it was absolutely captivating
I've got over 300 hours in Death Stranding
I had fun with the terrain more because I thought "ooh, a zip line there!", made a mental note, came back to put a zip line, and then saw further down where another zip line would be cool
Or finding someone else's structure and adding to it
Or going off the rails and building a massive zipline freeway over the whole mountain area because mountain climbing sucks
I'm so glad that someone else thought of death stranding, too. I love that game and travelling is so fun. I feel like the slower pace of the game lets you appreciate the vistas more, and if youve already seen it before, you can build the highways or ziplines.
Death Stranding very quickly became my favorite game, and one reason is the adventuring aspects were something I'd wanted in a game since childhood. In real life, traversing the wilderness is interesting and exciting because you have to plan how you'll navigate an incline or body of water and how you handle animals (I'm not getting out an axe and fighting every coyote I see to then skin them without washing my hands and trying to sell my roadkill to a checkout lady at Kroger). DS made the environment a sort of opponent where you can even just trip on a rock, or be weighed down and unbalanced, etc. The only other game that ever made me feel like I had to plan ahead and properly prepare for a journey was, somehow, the very original Final Fantasy, because I had to make sure I was well equipped enough to just get to the next dungeon and back, and had to be careful what terrain I was in because of the different monsters that spawned in different places. I wish more games made me actively engage with choosing how and where I travel every step of the way.
Of course, there will be Death Stranding 2, but I kind of don't think the game should have a sequel, though I thought the same thing about The Last of Us 2 and was wrong about that, so here's hoping.
I feel like traversal can be made fun by making it challenging. In outward you can't see yourself on the map, meaning you have to use landmarks to know where you are and where you will be going. This allows you to get lost, and means you have to concentrate on where you are and where you are going. The same applies for Kingdom Come: Deliverance hardcore mode, and I personally find it makes traversing somewhat entertaining.
I think I had the best experience with BoTW and ToTK when I turned the minimap off. Really forces you to connect with the world. I wish more games could do that without undermining the whole experience, Razbuten did a great video on minimaps if you haven't seen it.
That's one way, but not the only way.
Elden Ring traversal is challenging, and that's fun.
But there's also a game called "Infamous: Second Son" which is the opposite of challenging. You're a superhero. You can run fast, you can fly (somewhat) and you can climb any building.
That game is not fun because there's things to do in open world. It's fun because you can actually live out your Superhero fantasy in that open world. Same goes for Spider Man.
It's feels sooo liberating!!!
I really wish more open world games had the balls to make the player actually read a map and navigate by landmarks and use orienteering skills rather than getting a magic GPS
@@fahimfaisal7571 talking about Superhero fantasy, there's Prototype 1 and 2's movement where you not only go from point A to B with style, but you're also a parkouring biological weapon that causes destruction.
@@sulphuric_glue4468only if people find that fun, which a lot of people wouldn’t.
I think that in red dead the travel was good because of the people and side quests you would meet along the way making every journey feel like an actual lived in world rather than an empty field
But if you played it a bunch of times it gets boring
@@Dachin55555tell me a game that doesnt get boring after a while
@@HhhhhhHfh Spider-Man
@@HhhhhhHfh Yeah like I didn't like rdr2 to begin with but saying a game gets boring after playing it multiple times is always an odd criticism. I usually don't care about replay ability at all because any game is only fun to me the first time no matter how much they add to make replaying it fun
@@Dachin55555
Not really as there are so many things and random events that happen around you in rdr2 that it would take a year to list them all off. If you’re talking about events that come to the player like a robbery or something then sure there aren’t many of those but if thats a problem then go engage with the countless things going on around you. Like for example i remember a cop beating up someone so i taunted him until we fought. Another cop pulled a gun on me and i put my hands up while the officer that i was beating up was walking away while holding his jaw. Stuff like that only happens if you go out of your way to make it happen. I could have just rode my horse on and disregarded the cop beating to dude but I didn’t. So if it gets boring then its your fault basically.
This reminded me of insomniac’s game before Spider-Man, Sunset Overdrive, and how that game’s traversal was so well made and fun that I never used the fast travel even if I was going across the map. The grinding and wall running was just such an enjoyable thing to do that to skip it felt like I was neglecting myself the game I wanted to play. It reminded me a quote from someone which was “if you need to use fast travel to move around in your game you have failed at game design.” Now I don’t fully agree with it since many games I enjoy I utilize their fast travel, but the idea of if a game can make me not want to fast travel then it’s definitely won game design
Same for me with cyberpunk 2077. Even though the traversal mechanics themself are not that exciting the world is so brimming with life and energy that zipping around it on my motorcycle was satisfying and enjoyable.
Yeah what also helped Sunset Overdrive was how compact the game world was structured, since it mostly relied on verticality. If they ever get to make a sequell i hope they add more indoor areas with like some sort of parcour.
This is how I feel playing Sonic Frontiers
Insomniac is truly one of the greatest modern developers. They rarely miss and have been killing it for decades. I'm glad Spiderman finally gave them the recognition they deserve
This was always a problem I noticed. The easy, and genuinely most effective method to make travelling long, mostly empty distances is just to have a fun character controller. Let me platform around, anything more than just holding forward. I think it's disappointing how few games want you travel these big landscapes quickly. Everyone loves a big sense of speed and really the only games I can think that manages that feeling is just cause, or just straight up driving games. I think that idea is what everyone got excited for when sonic frontiers came out, but that quickly tapered off as soon as the game was revealed to be more of a rail grind simulator than anything, which is one of the most automatic and least engaging mechanics in all of gaming... which is all to say that it was incredibly disappointing. I even had a problem with botw and totk because you just move so slowly, at least tears gave you some cool contraptions to throw a rocket onto but I just spent more than half of my time holding forward while gliding out of a sky tower, and good lord is that slow, and somehow faster than a lot of other methods. I just want more games to let me go fast man. That's all I want.
I've started The Witcher 3 at least four times now, telling myself "Okay, I just gotta push past the boring stuff and get to the good part" because of how many people praise that game. But every time I do, about two hours in, I usually end up giving up because controlling Geralt is just... generally unsatisfying.
Making your character fun to control should be one of the first things you do in an open world game. I think that's why I was willing to put up with some of the more baffling design decisions in Just Cause 4. They really let you go fast in that game, and it's insanely fun.
@@camwingweird I've 100 percented Witcher 3 and thought his controls were pretty easy and fun but now I see everyone complain about them. Why do you find it not fun to play as him?
I tried playing it for the first time back in 2018, which was immediately after I finished Middle Earth: Shadow of War. That game has such insanely tight and responsive combat, and I think I was expecting a similar level of control in Witcher 3, so it just felt kinda clunky in comparison.
My main thing is that the act of locomotion itself is kinda boring. It's not that it's bad, it's that in comparison to the other open world games I love, it just felt super vanilla. And compared to something like Shadow of War or Arkham Knight, none of the hits felt like they carried any impact, and I can't exactly put my finger on why.
I've got too many games in the backlog to get through, but maybe I'll add Witcher 3 to that list. It seems like a good game to pick up and play on my Steam Deck from time to time.
@@camwing well I get why you thought it was boring lol. Shadow of war and Arkham Batman kinda set the bar high for combat and travel. Luckily I played those after Witcher 3. You should try it again if you have time. But I recommend not trying to do all the side quests and such since people get burnt out pretty easily. Also only use the horse for main roads and just run with geralt when off roading. And remember to change the camera angle in setting the next gen update added super close up camera angles that some people hate so if they annoy you can change them.
@@camwing also I recommend the toughest difficulty death march.
Lmaoo "exaggerated swagger" nice reference 👍
This video is very entertaining, informative and high quality. Also the very first thing I thought of when reading the title was the traversal of Just Cause 3, which is some of the most fun I’ve ever had in a video game, so thank you for shedding some light on it! You’ve earned yourself a subscriber, my good sir.
I agree. Video essays should be more like this. He described how the game needs to be actually fun, especially the movement, and I think a similar philosophy applies to video essays. This one could have been longer, and it would have been fine! SummoningSalts makes great documentaries, and those are usually 1 hr plus! My favorite example is the Entire History of Bloons. It's a great video, and it covers enough content it needs to be 4 hrs long, but the creator made it so interesting and entertaining, I somehow retained a lot of the knowledge. The best video essays are intriguing and engaging, well-structured, and actually enjoyable to watch. I feel like I genuinely learned a lot from this video, same with the TotK one, and that shows that you did something right. For all the video essays I've watched, this one was highly enjoyable.
Just Cause 3 is the first thing that came to mind for me as well, so I scrolled down to find it.
how do you only have 5k subs
Literally what I just said, subscribed immediately lol
something something THE ALGORITHM
@@camwingdarn you Susan wojickicjicickicuciicjkcicki
The real question is, where can I get the good weed the game awards were smoking when they gave God of War game of the year over Red Dead lol
he has like 9 videos lol. 5k subs is TOO good of a count at this point
I’ve been playing a lot of Kenshi lately and I’m loving how expeditions and exploration feels. Traveling starts as frightening risk but you learn how to avoid things and what risks are good risks as you play. It’s so engaging. The world feels so lived in with all the camps, fights, bounties, and bodies you stumble upon. I recommend it so much.
I recently had one of my other channels have a similar surgence to yours so i know how it feels to finally find your audience, and being part of that audience feels special. Very quality vid, will be sticking around for more in the future :)
This is the first video of yours I’ve come across and it’s so good. Look forward to watching more of your stuff!
I was completely unaware of Just Cause, and while I don't think it's a game I would want to play, I very much loved seeing that car spin up into the air. Great video as always!
The just cause games aren't good, But they're certainly fun. I adored my time with just cause 2 and 3 but I couldn't tell you the story even if you put a gun to my head.
@@thegreatgoobert5847 there's a story?
Just cause 3 is the fun chaotic physics engine you didn't know you needed 😂
@@thegreatgoobert5847So in Just Cause 3, you and your friend Moo-rio (but mostly you) try to blow up enough stuff so you can kill the moustache guy. Also there's a snarky radio man.
I think thats the story
@@rim7115 yea and a dude named rico jumps on a missile, punches it mid flight, tells it to fuck off, and leaves. basically the whole story
Great Video! Really hammered in on the reasons I ended up liking Death Stranding, despite usually liking more reactive games. The satisfaction from learning how to traverse the world from A to B is amazing, and it itches a scratch that makes movement actually MATTER
This was a fantastic intro to your content. Great video! "Sunset Overdrive" is some of my favorite open world traversal. I rarely used the fast travel in the game.
It's very funny to explore the sunset overdrive map
I really like RDR2 traversal it give me nice vibes and its calming.
it shows how much atmosphere can carry relatively basic traversal mechanics.
Seriously, it’s the only game I love riding horses in
@@prod.kidmizu Yeah, the only other game where is cool to actually use the horse is Ghost Of Tsushima.
I don't get how people can just hold forward button for like 50% of the game runtime and find it fun
@@theegg8621 You said something wrong, we don't find it fun we find it nice at least this works for me, i love finding little things and secrets around teh map, also going on the horse is not only holding the forward button is also holding other buttons to do in other directions haha, anyway i could never find the horse thing "fun" but i like it nontheless, games don't have to be fun to be good, and RDR2 still have lots of fun things to do.
I really wish I could enjoy Subnautica; I've tried it multiple times but it's never quite clicked for me. Just Cause 3, though? I've never wanted to -destroy- liberate public infrastructure more. Love the editing at 17:20, btw.
Great video! Although I do think it could be improved with a tighter thesis. You gave some examples that I'm inclined to agree with, based on my own gameplay experience and other essays I've seen, but failed to tie it together beyond "good traversal 👍". If you gave some more ideas about what makes a traversal system excellent, or how to design the world to be complementary to the gameplay (or vice versa), there would be a bit more to take away at the end.
I completely agree about the thesis statement, but I realized about 75% of the way through the script that I didn't finish nearly enough of the open world games that I've started to determine what it was specifically I didn't like about them. I've started 4 different Assassin's Creed games, and the only one I finished was Unity, which I'm almost positive was because moving throughout the world was so satisfying.
So instead of getting to the bottom of what makes a bad open world bad, which I think is an idea that's been done quite a bit (especially recently), I mostly just wanted to highlight some examples of traversal mechanics I really enjoyed. There's been enough of an outcry in the comments for a followup that I'm definitely going to make one, but I can already tell you now that it'll have a much tighter focus.
I too have never been able to enjoy Subnautica. The movement feels godawful to me, and I just don't know what the heck I'm supposed to do until I lose interest.
@@trombonegamer14There are various guides and such, I personally love the movement but I respect your opinion
Subnautica didn't click for me until I realized how utterly unique the later locations are. It's the first game that's ever made me feel like I'm EXPLORING the unknown and it's now one of my favourite games of all time
I don't call "Marvel's Spider-Man" by its name. Instead, I call it "Insomniac's Sony's Marvel's Spider-Man".
I can't belive how well the video was made, i actually was really suprised this channel isn't in the hundreds of thousands of sub range.
A really great channel!
Great video. I'd love to see you do a similar breakdown of different ways of approaching crafting, or inventory management, as it seems they are an almost obligatory part of modern open-world games. You can definitely add my sub to the list.
The humour you have is priceless. An amazing video essay, thanks for blessing us with this!
Hello fellow video game essay enjoyer!
@@c4sualcycl0ps48 hello! How Fateful to see you here today, may your video game enjoyment continue well ::)
Red Dead 2 takes the idea of Instant gratification and pummels it into oblivion.
20:05 As soon as you started talking about the game, I suspected this would come up lmao. Great vid, looking forward to more from this channel!
Original and great vid bro keep it up dawg no way u only have 8k u deserve way more and the quality is one of a mil or more channel fr
I really enjoy these more frequent uploads, even though they take more effort to push out. Hoping CZcams will push these out to a wider audience like the last one.
I'm a huge fan of Subnautica for.. many reasons. I love how it really utilizes the fear of the unknown to scare players but in a way where it feels satisfying to face those fears and continue onward. Especially because the story is so interesting. Helps that I'm autistic and have a huge obsession with biology- particularly Marine and Speculative LOL This is such a fun video! I'm glad I watched the totk video and found your channel!
Great video, thank you for sharing. A part 2, sure, I would love to see where you take it. Have fun :)
i love this video so much wow, its a wonder you dont have like 100k because this is so high quality and seems like a video you'd get from a really popular channel
This seems like one of those videos that should have a million views, surprised to see it at only 200
One thing I find very much worth mentioning about BotW. Some of the glitches and physics engine exploits are *very* fun to use. Wind Bombs especially, are very satisfying and very versatile. A slightly more consistent version of them that doesn't damage Link could honestly have been a been a very believable traversal method in TotK with all of the Zonai Tech in the game.
Never before has one video from someone I don’t know made me subscribe with full notifications, 11/10!
This was really well made, hope you get more attention. This was awsome
This is why dying light has always been so interesting to me, never once while playing did i even remotely think of fast traveling, the interactivity with the parkour makes the transportation so engaging. Having to focus on every little jump and step makes the player stay consistently on the move.
Brilliant stuff! I think I've found a new favorite channel!
Just randomly got your channel in my recommended gave it a shot very high quality fire vid essay keep it up bro
First video I saw from you. Loved it. Can’t wait for more
The way you traverse and transition from subtopic to subtopic to full on subjects with in this genre of video essay is incredibly fluid unlike what what I’ve ever see, makes me feel like I’m watching a biased yet unbiased documentary at the same time because of your personal experience with these games.
Really good content.
Also I’m very high so you made my trip that much more meaningful.
days gone has my hands down favorite travel system
you have to be near or on your bike to fast travel and when you do it takes gas which means if you don't have a big gas tank you can't travel far and most of the time infestation zones block your ability to fast travel so it makes it where you have to actually ride your bike instead of stare at a loading screen for the early game and late/post game when you're trying to get 100% it's easier to go to the place you need just by fast traveling (although i never really do) also if you just fast travel it takes more gas than just taking shortcuts and going places yourself and i love it
I can’t believe it take so long for me to discover this channel!! I love your style and I subscribed :D
You nailed it on the head with Just Cause 3, I hadn't played that far into JC4 because I got decision paralysis from all the balloon/rocket settings, but I LOVE just being a human jet in JC3, just flying in it in my spare time without even landing and shooting any bad guys, the fact that JC3 is so beautiful is a big cherry on top.
It's also why I love the old Assassin's Creeds so much - the traversal is not just a means from A to B, but a legitimate form of gameplay in itself. You can go online and see people who'd played 1000 hours just doing the most smooth and insane parkour and it is so satisfying when you get to do it yourself.
Damn you made this quick. And a 20 minute video too? Shit takes me like a month and a half
I took a week off of work from my full time desk job as a little birthday gift to myself, and instead of relaxing, I did a full 40 hour week's worth of work on a CZcams video. My advice would be to probably not do that ¯\_(ツ)_/¯
Death Stranding is an open world game where getting from point A to point B is the fun part. Highly mindful traversal
Just earned yourself a subscriber. Needless to say, I'm interested in a part 2!
This videos great. Congrats on all the success, you def deserve it.
Great essays on nice humor, looking forward to part 2!
Honestly the difference between how traversal works in these games relies on the underlying methodology behind the minds that make the game, Skyrim and RDR2 want to make these immersive and indepth worlds that actually feel like worlds, filled with atmosphere and spectacle. Super Metroid does a damn good job of this in some areas, the levels feel incredible to explore and it's not because of the gameplay because honestly in terms of gameplay Super Metroid is shit compared to the rest of the series, but its the areas, the forboding feeling that the areas inspire.
I was playing ES Oblivion and even though it's an old as hell game made 800 years ago I stopped and just had to take a moment to enjoy the landscape, it was really pretty and done incredibly well, yeah in terms of gameplay I was just moving forward, but I still remember how fun it was traveling in the game, even thought the last time I played it was a year or two ago.
I love Bowsers Fury but I don't remember a single thing besides having fun and big bowser, there was no real feeling of exploration, no feeling of awe and wonder, I was just hopping around this silly little jungle gym and thats what most games do when they focus on making travel fun.
What each company wants is for the player to play it and to have an enjoyable experience doing so, Nintendo puts priority in fun and exiting gameplay and it does such a damn good job at it.
I wouldn't really say that the travel in Skyrim and RDR2 sucks, I honestly like the feel of it, how slow it is compared to other games. Because real travel is slow, and tedius and true travel, like what you'll see in these games is something that you will rarely experience anywhere else, because it's pretty easy to die.
BOTW came close to perfecting travel in my opinion, making it slow and steady, presenting danger and in some areas it was incredible, the cold places had to be prepped for, the hot desert and lava areas as well, but above all BOTW was made to be fun, and because of that travel was removed that beautiful monotony and spectacle that it had, that ability to enjoy the landscape and replaced it with fast travel, really cool fucking shield surfing, and horses.
What I'm saying really boils down to, Morrowind was fun and I miss that feeling of adventure, of truly exploring the world.
Its ALWAYS the underrated youtubers with like 10k subscribers that make the most enjoyable and meaningful content. Damn I dont even remember how long its been since I watched a youtube video thats about 20 minutes long and isnt related to school or studies. Good sstuff man, very on point
Excellent video. So glad I subscribed after your last one
Haha, this guy just hits me right! Wonder if he has played Dragon's Dogma?
And YES!! If you read this, make a part 2 (1 hour would be fine too).
Great video mr wing and I'm not just saying that because I'm being paid in earwigs by the big man himself and if I was they've a nice crunch to them and I wouldnt blame me!
You’re very right Wizardo you’re very smart and have pockets full of Earwigs
Yooooo, this was a great video, keep them coming mate
A great video dude. Insightful and well written.
The quality of this video easily matches the well known video essayist standard. Keep it up, and you're bound to be successful one day.
The swinging difference between Miles and Peter is the same difference between free-running and parkour
I think the main issue at play with open world traversal is that we lump all "Open Worlds" into a single category when there are multiple types, and each type appeals to different kinds of gamers. Let's take Skyrim, Breath of the Wild, and Horizon Zero Dawn as examples.
In Skyrim, there are no towers to climb to reveal the map and/or markers. You discover the whole world organically by either being directed there through a quest, or just stumbling across it. The core gameplay of Skyrim is rather shallow and repetative, but every single quest in the game is dressed up in lore. For me, personally, this is still my all time favorite open world game of all time, and the main reason is because I enjoy set dressing so much. Give me a story that is even the slightest bit interesting and keep the dialogue above awful, and I'll be hooked.
In contrast to that, you have Horizon Zero Dawn that has a much more "traditional" open world exploration model where you climb up towers to reveal the map and activities to do in the area. Luckily, Horizon Zero Dawn doesn't fall into the pitfall of other open world games where the towers unlock literally everything in the area, but the reason that this version of open world exploration doesn't fall flat (for me) is because, again, all the quests you can do are dressed up in interesting story beats. While the majority of activities in Zero Dawn are fairly repetitive, they all have set dressing that fills in the lore of the world. You might have 50 different quests to kill certain enemies in certain areas, but the person asking you to do it will always have a different reason for it.
Lastly, let's discuss Breath of the Wild. In Breath of the Wild, you have towers that you climb to fill in your map, but that's all they do. No additional map markers are unlocked through doing this, and really, aside from being able to look at a nicer map, it doesn't really provide you with anything gameplay wise (maybe you can find a few things by looking at your map alone). The quests in Breath of the Wild are also extremely repetative, and there are barely any in the game. Most of the "quests" boil down to the 120 shrines and Divine Beast quests. The main appeal of Breath of the Wild isn't the quests, it's the exploration and traversal. The bulk of your time in Breath of the Wild will be spent just moving through the world doing micro-activities on your way from point A to point B. This method of exploration is so satisfying that it has rightly been praised by every person on the internet. However, for me personally, this is one of the weaker open world games for me, and it boils down to the point of the open world. Breath of the Wild is personal choices over everything else. Every shrine gives the same reward, and you choose how to apply the reward, there are very few quests that have any kind of story to them, and generally these stories are extremely self contained.
So, we look at these three games, and we can see that each has a different focus and they are going to appeal to different players, even though they will generally have broad appeal. Skyrim is great because of the lore and story, not the gameplay (not that it's bad, just hardly a highlight), Horizon Zero Dawn has a bit of mix between having solid mechanics and lore excuses to engage in these mechanics, and Breath of the Wild focuses on Gameplay over everything else, even payoff. There's nothing wrong with preferring one type of the other, but I do think that at this point we need to really explore the nuances of open worlds more than just "it's got a big interconnected map" because there's much more to them than that.
Would love a part 2, points made here were very good and interesting and seeing you expand more upon them would be great
I was suprised you didnt mention death stranding! Great video btw :)
I love the transition at 2:07
camwing will be a household name if he makes a part 2
This video really brings me back to those old Egoraptor sequilitis videos, love to see video game essays that isn’t just someone blandly reading a script👏👏
There is no way you only have 7k subs this is genuinely amazing content. Keep it up bubba
20:06 this line made me laugh harder than it should've
Exaggerated swagger of a black teen?
Another banger of a video, Camwing!
yeye part 2 i love ur voice and i feel like u explain everything really well
This video was so good! Would love to see a part 2.
This is a fantastic video! To add to open world traversal and good open world video games.
I think how the game responds might be a factor? Admittedly I’m more familiar with metroidvanias and platformers but the way the game reacts to what you do just feels very important.
I adore Outer Wilds and piloting the ship and exploring the planets is really fun to me, and I play on keyboard! I think the map being so small while feeling so big helps (since there’s less space in between everything) but exploring in that game is just great. Partially cause the game’s story and mystery is just fantastic but also cause there’s a lot of things to take into account while playing Outer Wilds, from your speed, to the gravity, to your resources to how the area changes overtime. But also due to one Really Important Kinda Spoiler Game Mechanic your encourages to go and try doing something dangerous. Traversal is almost like a science experiment really. If I do X what will happen? How much fuel can I use? Is it possible to do Y? And it just makes it all the more fun.
A Short Hike and Lil Gator Game are also fantastic, they have different ways of movement but the way there maps are made are Really Good for similar reasons. There’s so many Ways to traverse in those games, so many different ways of getting to a place, and since the maps are pretty small, everything’s more interconnected. When you climb a mountain fall because you overestimated the amount of energy you had, there’s a bunch of other ways to get to where you need to be if you just look around, heck falling down the mountain might of made you notice a completely different path, which encourages exploration and problem solving and what not.
Honestly I can talk forever about games which have good traversal, it’s always really important to me that it feels interesting. Uh Good video if you ever make a part 2 I’d be really happy to watch it.
Funny you should bring up A Short Hike, my brother/co-editor brought it up shortly after I finished writing the script and had already recorded the audio. I know it's not necessarily an open world game, but it has some really awesome looking traversal mechanics, so it's sitting on my Steam Deck waiting for a couple hours of free time to play. I'm really looking forward to it.
And I kinda feel like Metroidvanias belong in their own category. They're definitely open world, but it's almost like, a sub-category that could be nestled underneath the open world genre. That said, I especially love the traversal mechanics of Ori and the Will of the Wisps, moving throughout that world is insanely satisfying
Yeah man the bash move is so cool
We have seen fun open world travel in the past. A long long time ago, in a little game called _Morrowind_
There were no map markers, each corner you turned held new dangers and experiences, and almost all quests had their own intricacies.
The world was made to look large (mainly with fog due to hardware limitations at the time), but when you knew the way, distances were short to travel yet the roads still had many points of interest on offer.
I love morrowind but I think you may have missed the point of the video if you think it has fun open world travel. Until you get the spells and magic items to zoom around, travel is incredibly boring. Like the actual act of traversal blows. I've had several friends bounce off the game for precisely this reason when I recommend it
@@trombonegamer14I partially agree with you, but also remember traversing Morrowind world very captivating, if you only let it be captivating.
NPCs gave you directions on where to go, based on what the world actually looked like.
Often the journey from activating a quest to its destination involved reading road signs, looking for that one tree to turn right behind, then looking for the lake to the east where the objective was.
Dude I stumbled upon this channel thinking it was some 1M CZcams video game documentary guy, actually very surprised to see he only has 10K (not bad, just surprised) definitely earned a sub
man you're good with your cuts, well done
While not necessarily open-world, Sonic Frontiers is basically the opposite of Horizon: Zero Dawn. Traversing from one place in the story to another is easy, but the bulk of the game is running around the map and collecting items so you can watch a story cutscene, and with the bulk of the game being running around and platforming, Sonic Team made Sonic a ton of fun to control and run around (especially after update 2), and that is typically more fun than the destination (unless you're about the fight a titan).
I haven't gotten around to Sonic Frontiers, but I think it would definitely be interesting to explore in the followup to this video. This video was based on games that I've already played pretty extensively, so writing the script was mostly based on memory, so I think it would be a lot of fun to focus mostly on games I've never played before. I'll make sure Frontiers goes up on my list.
@@camwing Another thing is that, Frontiers' reception and sales had made SEGA continue to support the game by making updates, with the latest, Update 2, adding more adjustable gameplay options with an unlockable OP spindash that encourages New Game+ and replayability.
My unpopular opinion was I loved the open world travel of death stranding mainly because of the atmosphere
i mean with death stranding its not an unpopular opinion, its either you enjoy the fuck out of the game , or you hate it as fuck , for me i went there with a high sceptisism , cuz i played it on PC after years of its lunch and ppl was shitting on it mostly , but damn i didn't expect that i would enjoy that game , i don't know why cuz abviously the game play is not the most advance and flashy one , but the game just feels good
I'm definitely into the long-form video essay content, so if you did have the interest in making those types of videos (maybe on another channel, so you don't mess with the vibe of this one), myself and many others would be very down to watch them.
Loved this video, super funny, lost it at your Florence Henderson and the Nine Very Special Grains of Basmati Rice reference. So rare to see that game get some love and attention. Just subbed, looking forward to more of your content!
Awesome video, I'd enjoy another part to it.
Outer wilds is basically the definition of great open wirld experience. The whole game is based of discovering by yourself, without any mission at all.
your content is awesome keep it up mate.
You're good at this and have interesting things to say! Be proud of yourself mate :)
Great video man, really great pacing
new subscriber yo
Definitely my favorite GameCube game.
Kingdom Come Deliverance, and Elden Ring deserve some mention. I feel Elden Ring is still somewhat linear, due to the world literally being shaped like a finger, you can’t go from Caelid to Leyndell without warping, or traveling 80% of the map via everywhere else.
Really smooth edit at 17:24, that looked really nice
Enjoyed this video a lot. Hood you make a part two mentioning the Arkham series.
I think weighing Skyrim against Bowser's Fury to determine the quality of their open world traversal is pointless, as they're in completely different genres and aim for completely different things. While yes, they are both open worlds, the open worlds serve very different purposes. Bowser's Fury is first and foremost a platformer game, where movement is at the core of the gameplay experience, and therefore the open world serves as a fun and seamless way to connect the bulk of the game's content while exemplifying the core gameplay experience - but its just that, a great way to seamlessly connect the main content of the game.
With Skyrim and its open world, while the movement itself does boil down to pushing forward, the traversal entails so much more than pointing yourself in the direction of the quest marker and moving towards it, it's about all the things that will sidetrack you away from that quest marker. All the random encounters causing you to stop along your way, small points of interest often including little stories, mysterious caves along the roadside that entice you to delve deeper within, bandit occupied keeps, and sometimes even other quests entirely. Much like Breath of the Wild in that aspect.
What I'm trying to say is, both games aim for very different things with their open worlds, and traversing the open world of both games is fun but for very different reasons, and though traversing Skyrim's open world doesn't personally click with you, that doesn't make it objectively bad.
If you read through my comment, thank you. Sorry for the big wall of text, I'm just a young man trying to articulate my thoughts pertaining to a game I consider one of the most important I've ever played, and this took over an hour for me to write.
The intention wasn't to make a comparison between the two games (since there's very little to actually compare), it was to show how starkly contrasting the approaches were between the different gameplay styles.
My intention with this video is to serve as less of an indictment of mechanics I don't like, and more as a highlight of mechanics I do.
Red Dead 2 and Skyrim are both about the things you'll find on the way between destinations, which there is a LOT of in both games. The actual locomotion mechanics aren't the highlight, because they don't have to be.
I've got 100+ hours of gameplay in Skyrim over the past 12 years or so, I just think the actual locomotion mechanics could be a little more interesting.
@@camwing What do you want from more interesting though?
Get on a Dragon and fly there ignoring everything? That would invalidate filling the world and in turn punish people who like walking. The 9000 optional areas are now completely worthless.
This is coming from someone who is generally a fan of slow-paced media and overall immersive and atmospheric craft.
So I think I'm the only one who liked traversal nature of Red Dead 2 including the cinematic cameras everyone else hated but I loved it due to the vibe and atmosphere it provided to me.
It'd had been a while since a game respected my odd tastes so I was happy.
And I was glad it wasn't afraid to not be traditional and slow things down.
Type 2 fun I think it's called idk
Yes, I am the only one thinks this. And I know that I deserve to be forgotten and called the enemy of gaming- I'm used to it.
Hey I just found you. Maybe it's a simple compliment on the surface but you're really good at this. Not everyone realizes the importance of good writing in a video essay (which is ironic seeing as how it's called a "video essay" and not a "video rant" for a reason). Very well done!
Great Video! Would love to see more!!
Wow, small world! I was like, 10 minutes into your Switch Sports video when you left this comment.
based and true
Yo, big fan of your work. Thanks for stopping by, it means a lot 👀
really like what you're doing with the channel. you and your brother have great style in regards to the writing, performance, and editing. not sure what your long-term plans with the channel are as it seems like you've got a wide range of interests and talents, but I am excited to see more stuff from ya.
Yeah, we're still trying to figure that out too, but I think we stumbled into a pretty sustainable groove with these last couple videos. Long-ish format gameplay analysis isn't exactly a new concept (obviously) so hopefully we can inject some originality into things.
Unlike how I subconsciously plagiarized the thumbnail from your video on traversal mechanics😅 (I changed it as soon as I realized, I promise I'm not trying to rip you off)
I genuinely didn't think anything of it. Lots of people in this space have similar ideas in regards to everything from topics to thumbnails, and sometimes that means people doing the sameish thing. When I saw it, my assumption was that and not that you were trying to rip me off (especially as if there was any thumbnail text of mine I'd think someone would want to rip off, it wouldn't be one about walking being boring lol). Honestly though, if the other version leads to better CTR, feel free to go with it.
Talking about traversal in open world videogames without even mentioning death stranding is a crime
I'm so interested in this topic! I love open world games, but I've noticed that not all are created equal. At this point, now that there are so many open world games, we can look at all of them and try to figure out what makes an open world game fun and what makes it boring.
Also, level-based or linear games are still very fun, too. Understanding what makes a linear game fun, as opposed to what makes an open world game fun, should help developers decide if their game should be an open world or a linear game.
It seems like many developers didn't know which would be best for their game. Unfortunately, they choose based on other factors, like money or chasing what's popular.
Thanks for the video! I loved it and I'm always keeping my ear out for more opinions about this topic.
Would love to see you talk about Sunset Overdrive and the way the movement is tied to the combat
I think Outer Wilds is another great example of traversal done right. It's basically the main part of the game.
Well outer wilds does nearly everything perfectly lol I can't imagine how another game could even take inspiration from it because of how unique it is
It's literally just hold W until you get to the point of interest with the only difference being you're in a spaceship instead walking or riding a horse.
Outer Wilds is a good game but the fanboys pissing their pants just at the thought of the game (like the guy above talking how it's perfect in every way) are so annoying.
@@sharku8417 It's more than just "hold w" tho. In-space travel isn't the best traveling part. In-planet travel has you using thrusters up, down, to the side, avoiding typhoons, giant anglerfish, falling balls of lava. Add in the variety of different gravity and the ship traversal is really enjoyable. The on-foot traveling is amazing too because you have to carefully decide where to go and when, and gravity puzzles and quantum shenanigans add to that (Also slowly imploding planet). That's all without even talking about the DLC movement with rafts, lights, etc.
I can definitely see how @plugshirt1762 sees the game as almost perfect, because as they said, it's so unique and it does all of it's unique things really well. It's not a massive game, so it doesn't have 'normal' gameplay, but that's why I think people like it so much, and why I love the traveling too.
@@sharku8417 if you’re going to trash talk me you could at least bother replying to me or making an actual point ffs. The other guys reply though spells out am everything I would have said so it would be a bit redundant to restate it all
I watched this video and the previous one ans was eager to go through your upload history and... well I'm looking forward to more videos :)
Interesting video. Got my sub. ❤🎉 And makes me want to keep playing Zelda (but I'm bad & it's hard af for me)!
In 2017, Botw ruined every other game for me. Horizon Zero Dawn's open world sucked ass compared to Hyrule
I really liked your video because most of the things you said is true and have just the right proportion of humor, kinda remember gemaplys, but just one thing I think differently is about red dead, first time i played all the random events and side quests made the journey like, just cool cause sometimes i was just going to a mission and then i found like, Nicolas Tesla from nowhere, or a guy making an electric chair. But everyone experience a game different
Really enjoyable video, thank you both
I'm so happy I found this channel, amazing content