A couple things i found in the upper tiers: you're gonna need a ton of titanium and adhesive. The latter you can buy, but titanium isnt always available at vendors and its expensive. Going back i would set up a titanium extractor somewhere. Also you're gonna eventually need a lot of caelumite which is only found on planets with temples (at the base of the anomalies on your way there), so collect it while you're there.
3:36 - not only that! It also reduces the number of resources needed whenever you create a mod for a weapon/suit. Very useful skill that needs to be maxed out!
Thank you, sir! I was going crazy trying to find all the ingredients, parts, etc. for the research projects and your tip about having the research project identify what I needed when scavenging in the field was a life changer. I was needlessly picking up so much junk! One tip was worth 100 thumbs up (if I could give them).
Actually i didnt get the dream home perk. But once you get a room in constellation you get a safe with unlimited storage. So you can grab all of your materials in your safe. Head straight to the basement use a aide to use fewer resources when researching and save on resourses and do everything at once. Once you did all you can do. Take your resourses back to your room. Put them back in the safe.
There's no reason to run back and forth to your room. You can store your materials in the storage box sitting on the table in the same room as all the crafting tables.
@@igotnukes6011is there a fallout like storage system? Fallout 76 was paid for unlimited resource storage directly. What about the ship hull, does it pull from that pool or is that a manual move?
@@DanHarrisdanimalharris In the basement of The Lodge, where all of the crafting tables are, there is unlimited free storage. Yes, it will pull resources from the ship cargo. You don't have to run back and forth. I haven't done anything with outposts yet, so I don't know the requirements there.
@@igotnukes6011there’s actually 3-4 unlimited storage places in the lodge. The small box on the crafting table, the big box right across from the stairs and then the small box in the girls room in the basement. There’s also 2 ammo boxes that I believe have unlimited ammo storage.
It's kinda fun getting legendary weapons and modding them to make them absolutely insane, and every gun I have is starting to be really OP, but it was time consuming getting to that point.
Well, my question is about resource management. In Fallout 4, there was a skill/achievement/whatever that made it so that resources stored in one place would be available in another, so I you didn't have to go clear across the map to retrieve something. I can't tell whether Starfield allows for this, so I don't know how much to carry/bring with me to places. Also...I haven't gotten to a place in the game where you need to build outposts, or are even told to build one...why do you want to? What good does it do?
@@Dark_Mishra Ultimately, I came to realize how necessary it _isn't_ to have these. I built ships with more cargo space than I could use, and just brought everything with me on my ship.
Try listening to ibxtoycat do his Minecraft videos. His normal speech speed is 2.0. I tend to listen to guides like these at 1.5, but that guy I have to lower to .75 sometimes. 😑
Try walking viewers through how you actually actually activate the materials to do the research. Many of us are retirees returning to gaming now that we've got the time and our money doesn't buy like it used too. see if we share you with friends we'd like to impress with a good and trustworthy guide.
My first playthrough I am staying in New Atlantis and researching and crafting using the vendors as my supply source. I have gastronomy 3 and commerce 3 completed at lvl 8. Progress is slow but I'm figuring it out. There are two low level items you can craft and sell to the vendors which cost less to make than they can be sold for. It works better with additional points in commerce. You have to take into account the total cost to produce one unit. Most of the items are too expensive to manufacture to be profitable. Besides the pile of credits I also am now very familiar with every shop in New Atlantis. I also understand crafting and research thoroughly. At the chem lab you can make antibiotic paste. On the cooking stove you can make lumberjack julep. It is tedious to run to the vendors and then back to the Constellation basement but it's just a way to get lvled without doing any missions or fighting etc. You have to rest for 24 hrs to respawn the vendor inventory. Before I leave NA and start doing missions etc I will save this as a starting place for subsequent playthroughs. Not sure how long I will hang around doing this but I'd like to get all the lvl one skills under my belt before leaving which will take a long long long time. Maybe I'll buy a home here and set up all the crafting stations here so I don't have to go to Constellation. Maybe I'll buy a speedy little ship which can outrun everything before I leave, or max out some crazy OP weapon before I leave. You could walk out of New Atlantis a very wealthy and powerful man before you kill your first troglodite.. or whatever is actually out there.
Of that's your role play. For me, that sounds extremely tedious and boring, and sort of pointless. You get plenty of mats and levels by doing quests and exploring. But to each their own. I can see this being some kind of challenge playthrough.
Would be great if crafting materials in storage spaces are also linked to crafting stations. Currently only ship cargo is linked and carrying all that crafting material is taking a lot of cargo space. Unless you are using cargo ship with tens of thousands of cargo space, you won't be able to carry anything else.
Outposts are the answer, though storage for outposts is pricey. Everything in your ship AND your outpost storage is linked to any workbenches in the outpost, so set up one main crafting spot and keep expanding out storage while also upgrading your ships, and you can pretty well keep up with your storage needs.
I have my weapons almost fully upgraded. I can't quite fully upgraded in weapons so I can get the hornets nest for the coachman shotman. what do I need to do to reach level 4 mods for my weapons research?
With full time job and all, im more of a take weapons kind of guy instead of this material farming stuff 😅 willing to watch this and change that though. Just so time consuming
Ok so research methods is good overall early on? I have a couple points in surveying and geology, and just got a point in spacesuit and weapon mods so I can start making mods. I don’t understand how things like botany or even zoology work. Like if I want to just roam around and scavenge a planet for items sometimes is it worth it to build into all of these things???
I still can't figure out where reasearch or crafting pulls resources from - is it just ship and me, or other places too. Biggest hurdle for me so far. Does it pull from all outpost storage for instance, so could stash everything in one of those?
If you're crafting on a bench in an outpost, it will pull from any outpost modules (not decorative storage containers), as well as your ship and personal inventory. Benches on your ship or in the Lodge will pull from your ship and personal inventory only.
0:25 well, with how they got rid of the misc item breakdown options (stupid idea btw, one of MANY backpedals from the few things that actually WORKED in Fallout 4) I've just been stealing shit, but I'm getting tired of hoping for the attachments I like or using lesser grade versions of weapons just to use one with mods I like so, I'm here to learn how this new stupid crafting system works.
+30h in and I didn't find the need to craft once. It's so hard to craft anything that I find very annoying to bother with it. It's not like the game It's hard too
What boost pack are you using?
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You tell us you’re talking a mile a minute lol
How do you craft all when making a stack of adaptive frames
A couple things i found in the upper tiers: you're gonna need a ton of titanium and adhesive. The latter you can buy, but titanium isnt always available at vendors and its expensive. Going back i would set up a titanium extractor somewhere. Also you're gonna eventually need a lot of caelumite which is only found on planets with temples (at the base of the anomalies on your way there), so collect it while you're there.
3:36 - not only that! It also reduces the number of resources needed whenever you create a mod for a weapon/suit. Very useful skill that needs to be maxed out!
Thank you, sir! I was going crazy trying to find all the ingredients, parts, etc. for the research projects and your tip about having the research project identify what I needed when scavenging in the field was a life changer. I was needlessly picking up so much junk! One tip was worth 100 thumbs up (if I could give them).
Excellent explanation of various aspects of crafting! Thank you for this!!!
Thanks, i had a general idea, but your video really helped me get on the right track when it comes to crafting in this amazing game 😊
I haven't found the CZcamsr yet willing to detail where to put resources so your crafting tables pull from them. Am I only stuck to ship and person?
Ox horn , Uncle Mumble, Kibbles Gaming. Make an outpost with Al and Fe make Adaptive frames
Actually i didnt get the dream home perk. But once you get a room in constellation you get a safe with unlimited storage. So you can grab all of your materials in your safe. Head straight to the basement use a aide to use fewer resources when researching and save on resourses and do everything at once. Once you did all you can do. Take your resourses back to your room. Put them back in the safe.
There's no reason to run back and forth to your room. You can store your materials in the storage box sitting on the table in the same room as all the crafting tables.
@@igotnukes6011is there a fallout like storage system? Fallout 76 was paid for unlimited resource storage directly. What about the ship hull, does it pull from that pool or is that a manual move?
@@DanHarrisdanimalharris In the basement of The Lodge, where all of the crafting tables are, there is unlimited free storage.
Yes, it will pull resources from the ship cargo. You don't have to run back and forth.
I haven't done anything with outposts yet, so I don't know the requirements there.
@@igotnukes6011 thanks!
@@igotnukes6011there’s actually 3-4 unlimited storage places in the lodge. The small box on the crafting table, the big box right across from the stairs and then the small box in the girls room in the basement. There’s also 2 ammo boxes that I believe have unlimited ammo storage.
Crafting in this game is a fucking nightmare. Cost/benefit just doesn't stack up. Just level up and loot better shit.
It's kinda fun getting legendary weapons and modding them to make them absolutely insane, and every gun I have is starting to be really OP, but it was time consuming getting to that point.
Well, my question is about resource management.
In Fallout 4, there was a skill/achievement/whatever that made it so that resources stored in one place would be available in another, so I you didn't have to go clear across the map to retrieve something. I can't tell whether Starfield allows for this, so I don't know how much to carry/bring with me to places.
Also...I haven't gotten to a place in the game where you need to build outposts, or are even told to build one...why do you want to? What good does it do?
That’s what the Cargo Links are for. They do the same thing as the Supply Chains in Fallout 4.
@@Dark_Mishra Ultimately, I came to realize how necessary it _isn't_ to have these.
I built ships with more cargo space than I could use, and just brought everything with me on my ship.
this guy speaks in 1.25 speed
Try listening to ibxtoycat do his Minecraft videos. His normal speech speed is 2.0. I tend to listen to guides like these at 1.5, but that guy I have to lower to .75 sometimes. 😑
What do the crew do on the ship or outposts? Do we assign them to the research stations? What do they do?....
Made my first outpost early in the game, its just a little resource extraction site.
Try walking viewers through how you actually actually activate the materials to do the research. Many of us are retirees returning to gaming now that we've got the time and our money doesn't buy like it used too. see if we share you with friends we'd like to impress with a good and trustworthy guide.
It’s over complicated. I love the game but I couldn’t believe Bethesda made a game more of a grind than any other they’ve made.
My first playthrough I am staying in New Atlantis and researching and crafting using the vendors as my supply source. I have gastronomy 3 and commerce 3 completed at lvl 8. Progress is slow but I'm figuring it out. There are two low level items you can craft and sell to the vendors which cost less to make than they can be sold for. It works better with additional points in commerce. You have to take into account the total cost to produce one unit. Most of the items are too expensive to manufacture to be profitable. Besides the pile of credits I also am now very familiar with every shop in New Atlantis. I also understand crafting and research thoroughly.
At the chem lab you can make antibiotic paste.
On the cooking stove you can make lumberjack julep.
It is tedious to run to the vendors and then back to the Constellation basement but it's just a way to get lvled without doing any missions or fighting etc. You have to rest for 24 hrs to respawn the vendor inventory.
Before I leave NA and start doing missions etc I will save this as a starting place for subsequent playthroughs. Not sure how long I will hang around doing this but I'd like to get all the lvl one skills under my belt before leaving which will take a long long long time. Maybe I'll buy a home here and set up all the crafting stations here so I don't have to go to Constellation. Maybe I'll buy a speedy little ship which can outrun everything before I leave, or max out some crazy OP weapon before I leave. You could walk out of New Atlantis a very wealthy and powerful man before you kill your first troglodite.. or whatever is actually out there.
Of that's your role play. For me, that sounds extremely tedious and boring, and sort of pointless. You get plenty of mats and levels by doing quests and exploring. But to each their own. I can see this being some kind of challenge playthrough.
You should be doing outposts asap
Would be great if crafting materials in storage spaces are also linked to crafting stations. Currently only ship cargo is linked and carrying all that crafting material is taking a lot of cargo space. Unless you are using cargo ship with tens of thousands of cargo space, you won't be able to carry anything else.
Outposts are the answer, though storage for outposts is pricey. Everything in your ship AND your outpost storage is linked to any workbenches in the outpost, so set up one main crafting spot and keep expanding out storage while also upgrading your ships, and you can pretty well keep up with your storage needs.
Yea, I have the resources but it still says u need to find them and won't let me upgrade my wepon
Slow down Speedy Gonzales.
Well, at least there's the video speed option.
😂😂😂
Not a tutorial at all but thank you
That’s just your opinion, man. I was watching this at 1.5 and really enjoying the flow of information
Nah it fine rather this than slow and drawing out the video. Straight to the point 👍
I have my weapons almost fully upgraded. I can't quite fully upgraded in weapons so I can get the hornets nest for the coachman shotman. what do I need to do to reach level 4 mods for my weapons research?
With full time job and all, im more of a take weapons kind of guy instead of this material farming stuff 😅 willing to watch this and change that though. Just so time consuming
Time consuming? Are in a hurry?
I don't understand the " I gotta power lvl and max all my skills out over the weekend " .
Why? 😂
This crafting system seems like a downgrade after fallout 4's anything can be used to craft system.
Ok so research methods is good overall early on? I have a couple points in surveying and geology, and just got a point in spacesuit and weapon mods so I can start making mods. I don’t understand how things like botany or even zoology work. Like if I want to just roam around and scavenge a planet for items sometimes is it worth it to build into all of these things???
Cealumite where to find it ?
How to mark only 1 of those resources I need ? I don't need all of them to be mark
Man I want to do so much at once but can't really decide where to put points haha
How do you track minerals? Can someone help?
Do you slow down for car crashes?
I still can't figure out where reasearch or crafting pulls resources from - is it just ship and me, or other places too. Biggest hurdle for me so far. Does it pull from all outpost storage for instance, so could stash everything in one of those?
If you're crafting on a bench in an outpost, it will pull from any outpost modules (not decorative storage containers), as well as your ship and personal inventory. Benches on your ship or in the Lodge will pull from your ship and personal inventory only.
How do you craft all I'm losing my mind trying to figure this out
0:25 well, with how they got rid of the misc item breakdown options (stupid idea btw, one of MANY backpedals from the few things that actually WORKED in Fallout 4) I've just been stealing shit, but I'm getting tired of hoping for the attachments I like or using lesser grade versions of weapons just to use one with mods I like so, I'm here to learn how this new stupid crafting system works.
ya and they didn't learn from skyrim no one wants to grind 150 dwarven bows just to level up
Yuuuup.
I don’t know why everyone is saying you spoke quickly. I didn’t think anything of it.
+30h in and I didn't find the need to craft once. It's so hard to craft anything that I find very annoying to bother with it. It's not like the game It's hard too
Crafting is not needed much in the past games. Most of the systems are optional. You can play the entire game without putting too much in combat.
The research and crafting system is pretty optional, you only need to engage in it if you enjoy the mechanic. I like how it's not forced on you.
try playing on hard..
I'm playing on hard and it's like easy, zero crafting. I want to unlock it though just to have the ability to put suppressors on any gun I find.
No I'm not.
So another clickbite video. What exacly we did wrong when you just show some common crafting skills. Nothing special or new after all.
you missed on what most are looking for. how to craft max items in a key bind instead to max the amount each time. bye.
Are you in a rush to finish the video, man? Calm down...
Too much Caffeine before you made this video?