Coming in post flash bomb nerf, but just had to say imo the single greatest consimable in the whole game has got to be concertina bomb. It has a staggering amount of utility if your willing to think outside the box. Offensively with whispersmith you can prime it quietly and shutdown those pesky melee rushers and a 5m hit radius is a kill, so you can't really sleep on it there. However what makes it even better than pre nerf flash is its defensive capabilities beyond what you listed. In team play being able to have a portable barricade that you can go for a risky rez or if you get hit hard you can usually buy a few seconds to pop a heal shot or sometimes even a med kit. It cannot be understated the amount of salt I have mined off solo snipers who think they have got my dead buddy pinned watch helplessly as I rez my buddy consequences free and he is back in the fight.
Hmmm...not a bad tier list, however, I disagree with you on the frag grenade. I would put it more like A or B tier. It is a good consumable but it is not a very versatile consumable. It is what I call a specialist consumable, it is not versatile. Its primary use is anti-personnel, other hunters, that's it. It does have its downsides: You can't kill a meathead with a frag grenade, (where as a simple dynamite could do the job,) it can't blow up doors, window shutters or concertina wire, and I don't think it does that well against bosses either. On the other hand though, the waxed dynamite stick, (which I do not see on this list,) is almost the complete opposite, it is quite versatile. It can be used under water, in choke clouds and can blow up doors, shutters, meatheads and concertina wire, and is much cheaper. I rarely if ever spend money on the frag seeing as how it is one of if not the most expensive consumables in the entire game. I've only just started buying it for my loadouts because Sticky bombs are HORRIBLE in PVP fights. At least with sticky bombs, you can use them on bosses and meatheads. With the frag grenade I can only think of one use for it; other hunters. That's my two cents anyway, nice vid. Looking forward to a trait tier list.
One that gets me and I know it's a hot hot take is the hive bomb. I'm sorry but I think it is overall God awful. Any item that is potentially as much harm to you as the enemy has got to be said. I get any explosive runs the same risk but the margin of backfire is much much lower. I would be lying if the bee bomb hasn't won the day a few times, but it has also lost the day nearly as much. In good conscience I couldn't put hive bomb higher than low C maybe even D tier. Not to mention for fear of having the Bees re target to you prevents you a lot of time from capitalizing on the disruption so even it's intended use can fail you.
@@Peagaporto Sticky really only gives you a three second area denial until they realize it's chaos or sticky sometimes you can trick them into thinking it's a chaos.
@@Scott90314 3 seconds plus whatever time whatever long it took to think of what to do if its a sticky. And Sticky still hurts quite a bit and puts on a bleed, so its not something you really want to tank.
Coming in post flash bomb nerf, but just had to say imo the single greatest consimable in the whole game has got to be concertina bomb. It has a staggering amount of utility if your willing to think outside the box. Offensively with whispersmith you can prime it quietly and shutdown those pesky melee rushers and a 5m hit radius is a kill, so you can't really sleep on it there. However what makes it even better than pre nerf flash is its defensive capabilities beyond what you listed. In team play being able to have a portable barricade that you can go for a risky rez or if you get hit hard you can usually buy a few seconds to pop a heal shot or sometimes even a med kit. It cannot be understated the amount of salt I have mined off solo snipers who think they have got my dead buddy pinned watch helplessly as I rez my buddy consequences free and he is back in the fight.
Where's regeneration shot?
Inflation is killing the hunt dollar 😅
Right?!? I'm going broke
Hmmm...not a bad tier list, however, I disagree with you on the frag grenade. I would put it more like A or B tier. It is a good consumable but it is not a very versatile consumable. It is what I call a specialist consumable, it is not versatile. Its primary use is anti-personnel, other hunters, that's it. It does have its downsides: You can't kill a meathead with a frag grenade, (where as a simple dynamite could do the job,) it can't blow up doors, window shutters or concertina wire, and I don't think it does that well against bosses either. On the other hand though, the waxed dynamite stick, (which I do not see on this list,) is almost the complete opposite, it is quite versatile. It can be used under water, in choke clouds and can blow up doors, shutters, meatheads and concertina wire, and is much cheaper. I rarely if ever spend money on the frag seeing as how it is one of if not the most expensive consumables in the entire game. I've only just started buying it for my loadouts because Sticky bombs are HORRIBLE in PVP fights. At least with sticky bombs, you can use them on bosses and meatheads. With the frag grenade I can only think of one use for it; other hunters.
That's my two cents anyway, nice vid. Looking forward to a trait tier list.
One that gets me and I know it's a hot hot take is the hive bomb. I'm sorry but I think it is overall God awful. Any item that is potentially as much harm to you as the enemy has got to be said. I get any explosive runs the same risk but the margin of backfire is much much lower. I would be lying if the bee bomb hasn't won the day a few times, but it has also lost the day nearly as much. In good conscience I couldn't put hive bomb higher than low C maybe even D tier. Not to mention for fear of having the Bees re target to you prevents you a lot of time from capitalizing on the disruption so even it's intended use can fail you.
Sticky is a good distraction, it has a long ass fuse, so when you toss it it gives you a pretty long area denial.
Hmmm...good point.@@Peagaporto
@@Peagaporto Sticky really only gives you a three second area denial until they realize it's chaos or sticky sometimes you can trick them into thinking it's a chaos.
@@Scott90314 3 seconds plus whatever time whatever long it took to think of what to do if its a sticky. And Sticky still hurts quite a bit and puts on a bleed, so its not something you really want to tank.
right? ... right? ... right? .... right?