Flails Are The MOST UNDERRATED Weapons In Elden Ring!
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- čas přidán 9. 05. 2024
- What Weapon Class should I do next?
Twitch: / ginomachino
Twitter: / ginomachino
Discord: / discord
Challenge run list: pastebin.com/bqriz3Nx
Boss & Enemy Resistances: docs.google.com/spreadsheets/...
00:00 Intro
0:50 Setup
3:30 Night’s Cavalry
4:40 Dragon Cheese
5:50 Cavalry Cheese
7:10 Crystalian
8:20 Margit
9:10 Guardian Golem
9:55 Godrick
11:05 Red Wolf of Radagon
11:50 Rennala
13:10 Ghost Loretta
14:50 Astel
17:10 Stonedigger Troll
17:55 Demi-Human Queen Gilika
18:55 Gary
20:20 Draconic Tree Sentinel
21:48 Erdtree Avatar
23:35 Goldfrey
24:26 Cleanrot Knight
25:00 Morgott
29:24 Fire Giant
32:00 Godskin Duo
37:47 Placidusax
40:20 Maliketh
42:35 Commander Niall
44:22 Putrid Avatar
45:40 Mohg, Lord of Blood
48:55 Loretta, Knight of the Haligtree
49:52 Malenia
52:36 Radahn
54:34 Godskin Noble (Volcano Manor)
56:00 Rykard
58:16 Erdtree Avatar (Regen Tear)
59:00 More Rykard
1:03:00 More Regen
1:03:50 Even More Rykard
1:07:00 Gideon
1:08:30 So much more Rykard that the old Timestamp Guy quit and we had to hire a new one
1:12:35 Mimic Tear
1:13:48 Regal Ancestor Spirit
1:15:08 Valiant Gargoyles
1:16:20 Fia’s Champions
1:18:25 Fortissax
1:19:35 Hoarah Loux
1:21:40 Radagon & Elden Beast - Hry
Fun Fact: The family heads is supposed to resemble Necromancer Garris' wife and two kids. Also, at max level, it has D strength, A dexterity, and D intelligence. D-A-D, peak fromsoft lore
I don't think the dad thing is intentional, but I'm going to pretend it is because that's GENIUS
Magnificent.
Pinwheel Reference 😯
Did he kill them? or did he just use the bodies on for the weapon?
@@arthas236no he resorted to necromancy to attempt to bring his family back
Your videos almost never flail me
Ok bud
They never flail to entertain lol
Oh, you flailterer!
Please, all of you, stop
Awww he got us, you guys…. He got us 😒
Fun fact about the Family Heads flail. It and one other weapon, the Helphen's Steeple, are the only weapons whose weapon arts take no stamina to use. Making it viable for a no stamina run.
I only recently discovered how powerful family heads actually are, and it’s so much fun to use the weapon art and shred bosses
If I had a nickel for every Dragonbarrow boss you can cheese by making them fall off a bridge, I’d have two nickels. Which isn’t a lot, but it’s weird that one of those bosses is a dragon with wings.
one time i was fighting this dragon, it flew 50 feet in the air, landed on absolutely nothing, hung there, after a while it started "falling" (in place) and it died 20 seconds later...
@@theeliteterrarian1888 This is my favorite bedtime story. Gonna read this every night. xD
I know you don't cheese it by pushing it off a bridge, but the black blade kindred can be made to fall off a cliff and perish as well
ode to valley of drakes
there’s also the bbk and deathbird, they don’t fall off a bridge but they still can die of fall damage
For anyone curious about that Greyll cheese, the game has a failsafe where entities that are considered falling for 12 seconds (players included) are killed. That cheese seems to work by getting Greyll stuck in a position where it's technically "in a falling state" because it can't make contact with the ground, but isn't truly falling, leading to it just hanging there T-posing for a hot second before randomly keeling over.
I had no idea it affected NPCs...
@@Squiddy0912 It's actually heavily exploited in Any% Unrestricted runs of Elden Ring, which is the main reason I even know of that failsafe to begin with. Tomatoanus has a great video on said speedrun!
@@Hexagonaldonut who
The one annoying part about the spinning chain skill is that you can't get it as an Ash of War, and therefore can't put affinities on flails without changing the skill.
Yeah, I always wondered why they never put it in the game. Unsheathe goes only on katanas but you can find it in the overworld. Maybe it has to do with the fact that all non somber flails already start with it. I don't know...
Yeah, that's actually quite the nerf on flails.
It’s because they knew the almighty and powerful bleed infused flail would be far too much for any boss to handle, as the chain spins and metal strikes flesh, the bosses bleed through thy ugly skin, Thunder strikes and wars come to a halt, as a single tarnished spin the chain of his flail with utmost conviction, absolute unadulterated power, the sheer force of such a legendary weapon would force the demigods into the eternal slumber dubbed “death” so that, is why spinning chain is not a discoverable ash of war, hope that helps.
@superproduce Dude. This comment is almost as legendary as the flail. Can’t believe no one else sees how great this is.
Can you put on wild strikes? It's pretty similar in function
I hope that flails get more love in the dlc. I wish that you could put spinning strikes on a flail and helicopter it around over your head to hit everything around you
You can use wild strikes which looks more realistic on these weapons than almost anything else.
I want more axes. And I want the pose for holding an axe in two hands to make sense.
@@TheActualMrLink I wish more things had unique animations, especially for the way they’re held.
@@futuristicbus61 and like, sure cleaver-type weapons (like the Iron Cleaver used by the Misbegotten) are counted as axes, so it makes sense they’d be held in the way they are, but then why not just make cleavers their own weapon category?!
yes, i want colossal flails so badly, not these itty bitty flails
Gino fighting Radahn and Malenia back to back like "I'm here to settle the debate about which one of you is the stronger one. It's me."
Gino casually no-hitting Malenia hours into a flail run is insane.
I'd like to thank the editor, whether Gino is the guy that edits, or if someone else does. Thank you for helping make all these long videos engaging and entertaining throughout. And I really appreciate the item description popups you use sometimes.
Those popups should stay just a bit longer, I don't know what every item does and there's not enough time to read the description...
@@JDelwynn Just pause man
@@burningknight7exactly!!!
@@Kronorium
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The baby rattler might be one of the most underrated unique weapons. That ash of war is actually nuts.
the jerma baby rattle!!
Literal cat toy
I wonder what happens if you use it on a guardian lion?@@goingbozo
Fun Fact: Familial Rancor is one of the only attacks/skills that doesn't use Stamina.
The patience that you always show when you play through the game blows my mind. I’m always either too aggressive or to cautious. I wish I had the patience and timing that you do.
gino is too incredibly good, just casually no hitting malenia with flails
I instantly remembered when Doom Wolf used the flails for his Nazgul cosplay run and stun locking all NPC enemies with the flais' spin weapon art
I actually really feel like they nailed the "spectacle gimmick boss" design with Rykard. The boss fight is super cool, the Serpent Hunter feels awesome to use, and once you've seen it you can simply decide to never fight him again because he's competely optional. Yes, he's more annoying to fight in "unintended ways" than Yhorm, but that's because the fight is entirely designed around you using the Serpent Hunter, and when you do, it's glorious (and much cooler than Yhorm).
I'm really not fond of the token gimmick boss. Yhorm is ok because I like helping Siegward but I could never fight Ryckard or the Divine Dragon again an not miss a thing in my life
@@AaronCorr this so much, divine dragon is not as terrible since there is atleast a 0% chance of dying but rykard just bullshits u from time to time and both just waste time
I think the souls/ring series really shines in it's replayability. What makes the games so replayable is the diverse ways to play each fight. Restricting that fight to one weapon design is the antithesis of this idea, which I think makes the 1 weapon bosses a poor design gimmick. I think with a slight pivot in design choice (making other weapons more viable) the fight could have been more enjoyable instead of choosing the 1 weapon gimmick as a thematic thing necessary to the game. An enemy can have a weakness, without being strong against literally everything else in the game.
I feel like the main issue is just how easy it would have been to make it much more playable with other weapons. Like, obviously they needed to put more work into the phase 2 hitbox, but also, they could have just doubled or tripled the damage he takes from non-Serpent Hunter weapons and it would have been exactly as good a fight with the Serpent Hunter and also much better with every other weapon.
@@yaksher Yeah this exactly. Just the slightest pivot in development and it wouldn't be such a replay eyesore.
the flail horse R2 does so much poise damage that you can fully stunlock any humanoid enemy all the way up until the base of the elevator to altus (unpatched).
unironically carried me through the early game
E=(1/2)mv^2
The horse increases the flail ball's velocity relative to the enemy, math checks out.
@@jo54763so what you are saying is, if I am on a train and I am using a spinning flail, and hit a person in a train going the exact opposite of me going the same speed as me at 150 mph it will hurt them?
@@superproduce With two trains heading towards each other... I don't even think you'd bave to swing the flail.
@@jo54763 no like on a parallel line
@superproduce Well yeah, I'm saying if the trains zoomed past each other and you held a flail out the side, and someone stuck their head out the side... even without swinging the flail the ball would be moving at 300mph relative to the other person's head... and vice versa
I really hope they add spinning chain as an ash of war you can find in the dlc.
I think the thesis of this channel is any weapon can be OP
It's as if the player matters more :OOOO What a revelation
I have over 500 hours total in Elden Ring, and I never knew about that +9 in the Lake of Rot. I didn't even know that platform was there at all. Always learning new things
The fact your editor can make a 6+ hour run this entertaining is nuts. Give that man a raise 😂
5:14 I actually had that happen to me by accident in my 3rd playthroughs, he flew on the top of tree, fell and died. I was dumbfounded cus no to long ago in that run. A Death Rite Bird killed it self getting to hit with the invisible killbox in Liurnia. I was like “Again!?!?”😅
A weapon class only series sounds super super fun!
9:03 was such a clean transition, love it.
Smooth like butter
These are the only challenge runs I watch and I love 'em! That hour and a half just flew by.
I love these weapon type only runs, i hope some day we get all the different types, its awesome seeing multiple weapons and strategies in each video
I learned at the end, that nothing is more powerful than family
Honestly I love these runs where you don't worry about no hit/no death so you can see the casual's experience (take this with a grain of salt cause I am for sure 100% a casual)
Where you hear flails are bad are from the PvP players, due to their lack of range and slow attacks. but after patch 1.10 they are actually in a decent place due to the hit stun changes & the fact that you can't parry them is HUGE! Your free to spam your attacks on people that love to shield & parry, it's a big counter to shield play.
Also a lot of ashes of war synergies better with flails after the patch, flame strike was already crazy now you can just shred people open with it!
I wish games that had input buffer windows gave the player the option to change it. Like a slider from say, 60 frames to 0 (latest input occurs, no queue).
Can’t count the amount of times I threw out a backstep, roll, or extra swing because of it. Especially common with charge attacks in my Elden Ring experience.
Honestly, if they let you cancel the queued action, it would be a non-problem.
This sort of stuff simply does not happen in Devil May Cry for instance. I like the smoothness it brings, but yeah, especially in ds3 and Elden Ring, it becomes frustrating.
A tangenial idea is having a talisman that allows you to animation cancel at any time for additional stamina cost - I would like to see a Soulslike that's a bit faster paced and allows for a bit less rigid play.
Honestly you can just develop trigger discipline
@@user-jr3zr2mp9c right
@@user-jr3zr2mp9c the player shouldn't be responsible for fixing something the game does poorly. You can, I have and a lot of people did, but we slip up eventually.
@@foo3268 its not even done poorly, all souls games expect you to be precise with your rolls, especially ER with delayed attacks
Your editing skills have improved a lot! Last time i watched one of your videos it was a few cuts and that it congrats man
Would love to see videos/runs like this on every weapon type/category.
Great video as always. I love watching these kinds of runs!
Just finished the entire video. Insane run.
You hit upon why I loved the Bastard Stars so much my 1st playthrough. It's Ash range is deceptive and I'd often use it to time an intercept of an approaching enemy and it'd often get 3 hits in from that Ash of War.
this video is bringing me comfort on a day where I really need it. thank you gino.
That Flashback part got me rolling on the floor! 😂
As someone who's first run of Elden ring involved clinging to my flail for dear life I feel a lot of vindication as you play around with the flail 's spin
The checklist and items properties being displayed is genuinly such a good edit
I just finished watching all of your ER CZcams videos. You da GoaT
An hour and a half video on flails💀 this’ll be fun
i really like the editing style of this video, keep it up brah
1:01:07 Watch the 2nd spin. His head comes back around so quick he pretty much teleports. Just thought that was odd.
I've been waiting for this video for so long! ❤
I'd love to see more of this series and some more unique weapon types. I do hope it doesn't just become a bunch of different bleed builds though
Never catch you live but I LOVE THE CZcams VIDEOS❤❤keep it up
The first time I beat malenia was with bastard's stars and night cavalry's flail in a jump attack build, I love these guys so much ❤❤❤
that was a sick run.
make a video on how to setup runs please :) i've started myself doing runs with specific builds, but i always miss some stuff here and there in properly setting it up
9:01 Dude! That transition was sweet!
Great intro, great gameplay, great video!
34:03 when you said "i got my own spin " i just cant bro that was so funny for no reason. 😂
liking the vid so far is there a reason you did no sleep pot godskin duo ?
Man, who knew spinning your flail around could probably be considered a cheese method unto itself?
I just seen you recently and I'm i the last fight of beating elden ring but you are like so good 👍
is it possible to animation cancel opening doors? the ones you squat at and stand to lift, like just before the green turtle talisman?
I ask because I did it somehow. I did a jump and hit the open button but nothing happened, then i ran around a bit and the door just... opened on its own. is this a thing that's already well known?
also, fantastic run as usual! I enjoyed my flail run, the jump attack with them was really fun, but i never got into bastard's stars which is way stronger than i gave it credit for
I apreciate the time-stamps, and wish the new guy good luck!
got home from work to eat and see this!!! 10 hour shift into new gino vid i love you
YES FINALLY!
I would have liked to have seen a run before they got buffed, but hey it's still a great watch!
the bastards star has those white stars in the nebula explode and depending on how many stars are exploding at the targets hitbox thats how many hits you get
Nights cavalry flail with occult scale goes incredibly well wit harcane.
A quick tip for nebula ash of war it does hits multiple hits that are random in place and sequence inside the trail it places so its somehow more consistent if you dont lock on the boss and cast it a bit to the left
I think it hits twice when the first part of the explosion hits are more spread out from the second hits. (far right portion of the trail hits first then the far left explodes and hits second)
E: Wild strikes with bleed works similar to spinning chain. And here is the time stamp showing what I’m explaining above and it hits twice. 1:16:03
Nightrider Flail is one of the best weapons you can get early. Love the thing.
I used flails my first playthrough and loved them, especially their guard counters were quick and did hella stagger. I'd swap between them and the Cross Naginata (which I mainly used as a long range weapon anyway with Spectral Lance and Icicle Spear.)
My favorite quickly became the one you get from Astel's Rememberance.
This is the best run I've ever seen i wich i could make elden ring videos i just don't know how to upload them when its on a playstation also keep up the good work
i just started watching you a week ago and your already my favorite creator
The buffs bar being bigger than the health bar scares me
Is this patch 1.10? I am havign so much trouble with the Astel Skip (at Three sisters)/// how do you even manage to stay on the 1st tree?
My first Elden Ring playthrough I used the flail found in the first Limgrave camp for over half the game, friends didn't believe I actually used it so I beat their asses in PVP and converted them to flail users.
On my arcane build when I would power stance katanas, or power stance the ripple crescent halberd, I noticed that the power stance jump attack (with the talisman and the black feathers) would seem to do more actual damage, but less stance damage, than a jump R2 even though it was hitting with both weapons
Nice work buddy
Rykard is great on a first playthrough with the Serpent Hunter, the spectacle of it. But when challenge running with different builds (especially melee, and not overlevelled) it is an absolute nightmare
I used the flail throughout the majority of my first playthrough. They're good. Strike damage, bleed proc, decent poise damage, and just kinda rad looking.
I checked the poise damage stats, paired jump L1s deal the same poise damage on flails as colossal swords, the poise damage on ashes is also the same.
It doesnt make sense, i feel it does exactly the same as hammers
your editor's getting better and better
I saw another weapon challenge run, he didn't seem to struggle as much with rykhard.
But he also went heavy armor, liferegen shield, talisman, lifesteal talismans with more. Pretty sure you'd struggle less if you planned for him 🙂
Thank you for this
The transition at 9:03 to 9:06 is beautiful
FLAIL ARE MY FAVORITE TYSM I LOVE YOU SO MUCH GINO GINO
This run was an epic flail
brooo that somber 7 tac is goated
Gino: gets over upgraded before Margit
Also Gino: what it's actually goood dude?
considering that he does that for every weapon that's a pretty standardised way of comparing them
Well like the other person said, he upgrades most weapons to that point before that boss fight, so he's comparing +12 flail to other +12 weapons. Also the flails are good for the rest of the run (minus rykard).
@@abovewater6918 ah fair fair. I never really caught on that he always upgrades to +12 before Marigt.
i would love to seee you do bow only run next
i crashed radagon and elden beast also with dual flails, in my case they were the black knight and the regular flail with a quality build at level 120, flails are the blunt damage type weapon for dex builds and also, if they didn't change it, is a weapon inmune to parries
My first ever playthrough of a fromsoft game was elden ring, and the flail was the first weapon I used. Unfortunately, I had no idea how they worked
Family Heads is my FAVORITE weapon in the whole game. Good damage type with an AoW that lets you have a ranged option. I run it on a "Skeleton Dad" build with the twinbird kiteshield, the red/blue branchswords, and the Royal Remains armor set. Just dump runes into HP while you upgrade the weapon, the AoW scales well with weapon level up until you actually need the damage for endgame (around morgott point, at which point I start putting points into damage).
I'VE BEEN WAITINH FOR THIS FORVERR LEYS FUCKINWG GOOOO
Great video, thanks for making it!
However, I'm kinda wondering - why isn't anyone using bone darts / throwing knives / kukris to maintain the stance damage they inflict on enemies? In the Astel fight you could've stunned him a whole lot earlier if you'd used those items.
I have a question about the spells Gideon use in his fight.
Do he use Malenia bloom attack only after you kill her in that run before fighting him?
my guess about nebula 3rd hit jank is that its based off of a cooldown from the first cloud hit rather than a finite number of separate hitboxes.
I've always thought that flails got a bad rep. There's very few of them and players and creators never took the time to really invest in becoming an expert with them. They, like scythes, are an underwhelming weapon simply due to choices however I've always felt they could be very viable and versatile as a weapon,
7:15 - I like the cracks appearing on him as his HP gets lower.
I might have to give flails a go!
Man now i have to go back and try them 😂
This got uploaded right as I'm getting ready to eat. W
i saw this and instantly thought, "YES ONE HOUR AND TWENTY FOUR MINUTES OF PURE ENTERTAINMENT, THANK GOODNESS
My second character in Elden Ring was a magicless playthrough. I went DEX and had my main be the Great Epee (busted AF) and, sometimes the Guardian Treespear. BUT, really early on, I thought I'd need a striking weapon for stuff like Crystallians, Imps, skellis.... and so I picked up the Nightrider Flail on the way.
DANG, that weapon is so stronk. Only issue I had was smithing stone pressure but that was excellent stuff. I used stormcaller a bit to build some bleed, did work really well against some bosses and, later on, I DID default mostly to Lion's Claw for splatting enemies with big bonks. It doesn't have the range of some other stuff but the damage and bleed are super solid. Even without going into the unique flails, these things are so good. Definitely underrated weapon class
I feel the Wild Strikes and the flail spin are some of the best ashes of war they are alot of fun and are pretty good too
Curious how or if wild strikes would work on flails now.