Nice job presenting the game, lads. Seems like a neat design. Light and fast, efficient with the components. I think I’d be able to play it as soon as I’d had gotten it. Ps: nailed the closing lines as a duo 😄
I usually watch playthrough videos to see how a new (to me) game plays but after watching this one I think I can go right to playing the game, which was after all the stated goal of your video :) mission acomplished!
This looks like a fun simple game. I love engine builders so I will definitely check it out on KS. Not sure if it is for me due to the number of other things I am backing right now, but will definitely consider it depending on the price it ends up being.
Lions* of Lydia This game looks neat. Having listened to this as background noise I was still able to grasp how to play it, good job on explaining. How many chances have y'all had to play? Do y'all feel it's beginner/casual friendly?
Hey! We've played a few times now. I'd say it can be for both. The strategies in play aren't difficult for someone new to the space to grasp, but more seasoned players can definitely tackle this efficiently!
If I am all the way to 6 with my red recourse (any resource) and I make a move that gives me say four red resources, does that mean that I can move my bottom culture token to the right four times because I was essentially going over 6 each time?
Sorry, but I guess your channel is just not for me. As I was watching your video, I kept thinking ‘Get to your point. I want to know how the game plays.’ I prefer either 1) Give me an overall overview of the game up front and then delve into specifics - that way I know what the game is about; and/or 2) Do a runthrough/playthrough style in order to give us a feel of what the game feels like to play - as opposed to saying, “we’ll get to how this element works later in the video”, making us wait and then only giving an example of that one element. How is that element of play incorporated into the overall arc of playing the game? This video ended up turning into an (imo) way too long - over 20 minute video for a simple game, which could have been a lot shorter in order to explain the game. Or perhaps you could direct us in the video where (timepoint-wise) we can go if we just want a simple explanation. If you made it this far, thank you for reading this critique.
Hey :) thanks for your feedback - I totally understand and agree we can be a little long winded (working on improving that) - for our selves and our game group we feel like this format helps us learn the game better by the end of the video (despite it taking a bit longer to get through it) - even if our how to plays ass not for you - take some time to check out what else we do on the channel :) - reviews, previews, gameplay! Either way :) - I appreciate the feedback - we are always working to improve!
Quackalope Yes, I will check out everything else you do! I just felt like I should give some feedback. However, I was not going to just blast you guys because this format just is not for me. I want to qualify what I say and add why I feel that way, because that is where another data point comes from in the feedback process.
Thanks for the detailed, accurate and conversational instructional video!
It was our pleasure!
Love the flavor text, subscribed!
Well thank you! I'm trying to make it more dramatic with every reading.
Good video again lads, all these nice looking kickstarters coming through are gonna make me re-mortgage the damn house!!
You and me both...Lydia is pretty fun and accessible too! A winning combination.
came for the game, stay for the people and how well you guys explain it. Best of luck in your channel.
Thanks so much
Nice job presenting the game, lads. Seems like a neat design. Light and fast, efficient with the components. I think I’d be able to play it as soon as I’d had gotten it.
Ps: nailed the closing lines as a duo 😄
Thanks so much :) - we are slowly figuring this out.
Dude, it's taken so much practice. Jesse is a natural at this, but I gotta WORK! Thankfully, I'm progressing. Haha
Great video, guys. Thank you! 🦁
Backed the game after watching your explanation 👍
It’s a solid game :) I think you will really enjoy it!
I usually watch playthrough videos to see how a new (to me) game plays but after watching this one I think I can go right to playing the game, which was after all the stated goal of your video :) mission acomplished!
Theme / Flavor Text - 1:20
Overview - 3:36
Setup - 4:55
Game Phases / General Game Flow - 8:50
Victory Condition - 10:08
Gate Actions - 12:14
Lydian Traders - 14:05
Resource Limit / Bonus Action - 15:35
Building & Develop Action - 16:15
Resource Specialties - 18:06
Coin Resource (Wild) - 18:35
Game Recap - 20:00
This looks like a fun simple game. I love engine builders so I will definitely check it out on KS. Not sure if it is for me due to the number of other things I am backing right now, but will definitely consider it depending on the price it ends up being.
For sure :) - we enjoyed learning this one!
I feel it'll be pretty economical! We will see soon enough!
@@janbigas682 its live now. I backed it but might have to back out for some others coming up that Quackalope will be covering.
Excellent. Thank you.
Lions* of Lydia
This game looks neat. Having listened to this as background noise I was still able to grasp how to play it, good job on explaining.
How many chances have y'all had to play? Do y'all feel it's beginner/casual friendly?
Hey! We've played a few times now. I'd say it can be for both. The strategies in play aren't difficult for someone new to the space to grasp, but more seasoned players can definitely tackle this efficiently!
If I am all the way to 6 with my red recourse (any resource) and I make a move that gives me say four red resources, does that mean that I can move my bottom culture token to the right four times because I was essentially going over 6 each time?
When does this come out? Street date? And thanks!
I think kickstarter launches this month
The Kickstarter should be up this month!
KS was launched today: www.kickstarter.com/projects/1839615594/lions-of-lydia-a-strategic-game-of-ancient-prestige
There's no links to specific parts down below... YOU LIED TO ME. Lied right to my face... :'(
I am on the road to Gama at the moment so going through and getting time stamps set up has been delayed. Sorry for the delay.
Sorry, but I guess your channel is just not for me.
As I was watching your video, I kept thinking ‘Get to your point. I want to know how the game plays.’ I prefer either 1) Give me an overall overview of the game up front and then delve into specifics - that way I know what the game is about; and/or 2) Do a runthrough/playthrough style in order to give us a feel of what the game feels like to play - as opposed to saying, “we’ll get to how this element works later in the video”, making us wait and then only giving an example of that one element. How is that element of play incorporated into the overall arc of playing the game?
This video ended up turning into an (imo) way too long - over 20 minute video for a simple game, which could have been a lot shorter in order to explain the game. Or perhaps you could direct us in the video where (timepoint-wise) we can go if we just want a simple explanation.
If you made it this far, thank you for reading this critique.
Hey :) thanks for your feedback - I totally understand and agree we can be a little long winded (working on improving that) - for our selves and our game group we feel like this format helps us learn the game better by the end of the video (despite it taking a bit longer to get through it) - even if our how to plays ass not for you - take some time to check out what else we do on the channel :) - reviews, previews, gameplay!
Either way :) - I appreciate the feedback - we are always working to improve!
Quackalope Yes, I will check out everything else you do! I just felt like I should give some feedback. However, I was not going to just blast you guys because this format just is not for me. I want to qualify what I say and add why I feel that way, because that is where another data point comes from in the feedback process.