How To Make An Enemy That You Can Only Hear And Not See | Unreal Engine 5 Horror Tutorial

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  • čas přidán 19. 08. 2024
  • Hey guys, in today's video I'm going to be showing you how to create an enemy that you cannot see, only hear!
    Sorry for the audio on this video, it'll be fixed by the next video.
    Get access to the project files and more on my Patreon: / mattaspland
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Komentáře • 13

  • @aqlanimations4822
    @aqlanimations4822 Před 10 měsíci +12

    I have a request. Like this tutorial, could you do one where the Enemy will come after you only by sound? They can't see you. Like the claw enemies in RE4? That would be awesome. So they will do their random walk but only attack you if they hear you walk by ,or something you walk over in the environment, like chains or broken glass. Etc.

  • @AndrealVox
    @AndrealVox Před 10 měsíci

    this is great, I'm glad CZcams spit it at me... I've been doing some spooky renders lately and this would be a great addition for my "game" level I have made for a friend

  • @simondelguste
    @simondelguste Před 10 měsíci

    Ohhh !! What a cool concept ! Thank you Matt !!

  • @CallMeMistaPepe
    @CallMeMistaPepe Před 10 měsíci +3

    Love the video! Question, how would I make the enemy visible when inside the players flashlight cone? Could I follow your flashlight tutorial of AI following player flashlight and hooking that system up with this one? Thanks!

  • @PuniieGodx
    @PuniieGodx Před 4 měsíci +1

    so how do you make an AI that can only hear but not see like it only comes if you make a noise because im trying to make a blind AI

  • @k-kayla
    @k-kayla Před 10 měsíci

    Great video!

  • @sayayuuki127
    @sayayuuki127 Před 9 měsíci

    Hi can you make a video on how to bake lighting in unreal engine 5?

  • @gustavbechmann8952
    @gustavbechmann8952 Před 8 měsíci

    now what will I have to do if I want it to follow me at all times?

  • @juanalonso2743
    @juanalonso2743 Před 10 měsíci

    Could you do a tutorial on how to trigger event when player walks through a collision second time?
    Like in RE1 with the dog jump scare in the hallway ?

  • @kjm16
    @kjm16 Před 10 měsíci +1

    I like your tutorials a lot but it might be time for you to upgrade your recording setup. Your voice feels too compressed and quiet in this one. I think upping the production value just a bit will go a long way for your viewer retention.

  • @PatrickTheDM
    @PatrickTheDM Před 10 měsíci

    Nifty!

  • @Jax1Million
    @Jax1Million Před 10 měsíci

    hi matt brilliant work mate thanks for all your tutorials. I have a question, I changed my player camera to follow a spline so the camera is set to "world relative" now i think? but does this effect my players actual position, because my "ai move to" is not moving to my players position. I was wondering does the ai think i am somewhere else now?
    Edit; maybe it was some kind of glitch i just deleted the code and redone it and now it works. (i am a begineer so maybe i missed something)

  • @screenapple1660
    @screenapple1660 Před 10 měsíci +3

    Unreal Engine 10.... How to make an Enemy that you can only smell and not see and hear? you know dogs and other people can smell human body odors like call of duty foot print tracks...