Suave Dude, Suave Dude’s Minions, Kung Fu Man’s Evil Clone, and Kung Fu Man’s Girlfriend are the only other characters in the official MUGEN universe, but are not playable by default. Soon… …in about NEVER!!!
Ah heh, I remember my AI patch that made KFM pull this kinda stuff! KFM's actually really underrated, as his combos are pretty potent if you or the AI can pull them off correctly. For a balanced template character who comes with the game itself, ~30% of an enemy's health in one non-hyper combo is actually pretty good. I was surprised to see how much damage potential he had, which was why I made that AI patch for him. It probably helps that vanilla KFM lacks damage dampening/scaling on his basics and specials, which is why his best combos hurt a lot!
Only particular balance that I realize when doing the combos is that (I think) in every increasing hit done to the enemy, the enemy's hurtbox gets smaller and harder to hit.
@@FahmiZFX KFM uses M.U.G.E.N's built-in juggle system. Once your target is put into hitfall, every move you land will deplete you target's juggle points by a certain amount (depends on the move). If the juggle points required by the move is greater than the target's remaining juggle points, then the attack will always miss. KFM's heavy attacks and specials tend to cost more juggle points than his light attacks. If your opponent tries to recover, then he's no longer a 'target' and the juggle counter resets. And I sure do love racking up over 400 damage off a strong normal → Fast Kung Fu Palm or a throw near the wall.
technically, he can and can't, depends if the enemy recovers, as its most likely to do, blocking and countering the knee. you can make it into a 50/50 if you wait for the enemy to descend and do a Down Y that counters aerial blocking
- Starting from 2:08 are corner only combos. - Note that at 2:27, pulling off a forward throw into ff K (forward, forward, Kick) is a bit tricky, as you could overshoot and miss the 2nd ff K. - The last combo (3:09) is the hardest to pull off, as you have a short input time to do qcf P after qcb x2 P super, so that you could cancel and connect another qcb x2 P.
Yeah, kfm can quite easily deal 500 damage no wall. fast palm is damn op, it needs to have a hitby only hypers, so you use 330 power to use upper which deals more than 3palm (255 - 219). i use mugen with normal hyper damage (not the default 1.5 defense). every combo should lead to fast palm, then strong upper and strong knee, and if done with the correct timing, enemy has no time to recover, and thats a solid 95 + 117 + 130 damage for sure, plus damage with basics. i can easily pull it off by myself, but harder to do after parrying, since i gotta choose between upper and fast palm, depending if enemy is in the air. after upper you could easily smash upper, instead of knee. if doing it after fast palm and upper, make sure you have 330 power for another fast palm. my best wall combo (still normal damage, no 1.5 def multiplier) is 949, and enemy cant recover. starts with jump A Y then down X X relase down, walk forward for 0.15 seconds (more or less) then X A (or X, for just 3 less damage, this combo will be much simpler, avoiding a frame perfect imput) and Y, palm, 3 palm, upper before the 3rd, and when falling do palm and upper again. another useful combo, but as an air counter is down Y zankou smash upper, then sweep when fall (works better when you run behind the enemy, to avoid getting hit). i use some of those combos in my few videos. for that reason i also doubled everyone's life from settings. killing with 2 combos is boring. So yeah, it's past 2am and i've got nothing better to do. at least i hope my extremely long comment will be useful to anybody who's trying to master kfm.
The only official character that Mugen has.
Yes
Suave Dude, Suave Dude’s Minions, Kung Fu Man’s Evil Clone, and Kung Fu Man’s Girlfriend are the only other characters in the official MUGEN universe, but are not playable by default. Soon…
…in about NEVER!!!
Isn't it ironic that his name is "Kung fu man" and he has a karate suit?
Ah heh, I remember my AI patch that made KFM pull this kinda stuff!
KFM's actually really underrated, as his combos are pretty potent if you or the AI can pull them off correctly. For a balanced template character who comes with the game itself, ~30% of an enemy's health in one non-hyper combo is actually pretty good. I was surprised to see how much damage potential he had, which was why I made that AI patch for him.
It probably helps that vanilla KFM lacks damage dampening/scaling on his basics and specials, which is why his best combos hurt a lot!
Only particular balance that I realize when doing the combos is that (I think) in every increasing hit done to the enemy, the enemy's hurtbox gets smaller and harder to hit.
@@FahmiZFX KFM uses M.U.G.E.N's built-in juggle system. Once your target is put into hitfall, every move you land will deplete you target's juggle points by a certain amount (depends on the move). If the juggle points required by the move is greater than the target's remaining juggle points, then the attack will always miss. KFM's heavy attacks and specials tend to cost more juggle points than his light attacks. If your opponent tries to recover, then he's no longer a 'target' and the juggle counter resets.
And I sure do love racking up over 400 damage off a strong normal → Fast Kung Fu Palm or a throw near the wall.
@@jacobmoesner4185 Aye, that's a neat info to know!
I had no idea he could combo from a throw, KFM top tier
As long as they don't tech, they are going to get combo-ed for sure.
technically, he can and can't, depends if the enemy recovers, as its most likely to do, blocking and countering the knee. you can make it into a 50/50 if you wait for the enemy to descend and do a Down Y that counters aerial blocking
Kung fu man is chad with those combos
Nice combo 👏👏👏👏
Whoa, the maina Highway - the combo expert himself? Now this is truly an epic moment for me.
- Starting from 2:08 are corner only combos.
- Note that at 2:27, pulling off a forward throw into ff K (forward, forward, Kick) is a bit tricky, as you could overshoot and miss the 2nd ff K.
- The last combo (3:09) is the hardest to pull off, as you have a short input time to do qcf P after qcb x2 P super, so that you could cancel and connect another qcb x2 P.
Good video, never knew Kfm had good oki lol
I am not gonna sugercoat it:
Crouching Light punch➡️Crouching Heavy punch➡️Fast Kung Fu Palm➡️Fast Kung fu Blow
These combos is sick
If kung fu man was put in a official fighting game like idk kof or anything really
you think he would be high tier?
This really good video
Yeah, kfm can quite easily deal 500 damage no wall. fast palm is damn op, it needs to have a hitby only hypers, so you use 330 power to use upper which deals more than 3palm (255 - 219). i use mugen with normal hyper damage (not the default 1.5 defense). every combo should lead to fast palm, then strong upper and strong knee, and if done with the correct timing, enemy has no time to recover, and thats a solid 95 + 117 + 130 damage for sure, plus damage with basics. i can easily pull it off by myself, but harder to do after parrying, since i gotta choose between upper and fast palm, depending if enemy is in the air. after upper you could easily smash upper, instead of knee. if doing it after fast palm and upper, make sure you have 330 power for another fast palm. my best wall combo (still normal damage, no 1.5 def multiplier) is 949, and enemy cant recover. starts with jump A Y then down X X relase down, walk forward for 0.15 seconds (more or less) then X A (or X, for just 3 less damage, this combo will be much simpler, avoiding a frame perfect imput) and Y, palm, 3 palm, upper before the 3rd, and when falling do palm and upper again. another useful combo, but as an air counter is down Y zankou smash upper, then sweep when fall (works better when you run behind the enemy, to avoid getting hit). i use some of those combos in my few videos. for that reason i also doubled everyone's life from settings. killing with 2 combos is boring.
So yeah, it's past 2am and i've got nothing better to do. at least i hope my extremely long comment will be useful to anybody who's trying to master kfm.
That is coolest combo's I ever did it in MUGEN
I figure how to do the combos of him, i had fun times playing KFM in M.U.G.E.N!
@MUGENMaster1 Hi
@MUGENMaster1 Yes and i also play M.U.G.E.N. and other games too
@MUGENMaster1 nice and yes i am Shazam7121.
Akira Yuki
esta rotisimo, más que el rugal :v ahora entiendo porque temblaba al ver al kung fu man