Ironclad Common Cards: When to Add and Upgrade | Slay the Spire Tips
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- Äas pĆidĂĄn 30. 06. 2024
- Which of Ironclad's common cards should you add to your deck? Which should you upgrade? In this Slay the Spire tip video, we cover everything to know about Ironclad's cards so you can make better decisions. If you like these highlights, follow me on Twitchđ bit.ly/BaalorlordTV
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In these Slay the Spire tips, Baalorlord talks about the 20 Ironclad common cards. He discusses when to add each card, what's it good for and if you should upgrade it later on. If you want to improve your early game decision making, this guide is for you. Below, we've provided a timestamp to each card in case you're in a hurry. Now go, class is in session!
We highlighted this Slay the Spire video from gameplay that aired on-stream. If you'd like to join the action live, follow us on Twitchđ bit.ly/BaalorlordTV
00:00 - Intro
01:30 - Anger
03:29 - Armaments
05:38 - Body Slam
07:07 - Clash
08:41 - Cleave
09:58 - Clothesline
11:51 - Flex
12:54 - Havoc
13:35 - Headbutt
14:34 - Heavy Blade
15:31 - Iron Wave
16:53 - Perfected Strike
18:50 - Pommel Strike
20:12 - Shrug It Off
20:48 - Sword Boomerang
21:58 - Thunder Clap
23:13 - True Grit
24:47 - Twin Strike
25:57 - Warcry
27:15 - Wild Strike
28:49 - Outro
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Which Ironclad common do you like to see most on Floor 1? Comment below!
I think the best overall common is Shrug, but I don't know if it's my favorite floor 1 common. I want that frontloaded damage in act 1, so I probably prefer Anger and Pommel Strike. I value them pretty similarly overall, but Anger definitely goes down in value in a Guardian act.
Quite happy to see any of those 3 early, and probably Twin Strike is in 4th place.
Perfected strike is my favorite floor 1 card. Still have all 5 strikes at the start so P Strike does a lot.
Pommel Strike probably 2nd because it's still a nice card to have late game for the card draw.
3rd I'd go twin strike.
Iron wave. Having 1 card that's both defend and strike(1 less attack) for half the cost of playing both makes the early game go smoother since you don't have to choose between doing damage and adding block as much. It also doesn't count as a skill which some things care about. I also know I'll grab a Juggernaut if I see one, so that gives it more weight in my runs as well.
Flex is probably my favorite early draft
Domo Arigato, Baalor-sama!
I really like Headbutt, as recursion will always become useful.
Couple of interactions I like to add:
Flex can be used with Limit Break to create permanent strength if you donât have other permanent strength cards yet.
Armaments works on continually upgrading Searing Blow in battle, so depending on the SB you have can upgrade a card for +7,8,9 dmg etc alongside the rest of the hand.
Your educational content is unparalleled! Your insights are always super lucid and thoughtful, and moreover your attitude and approach is always warm and welcoming. Keep it up Baalor! Hope the YT takes off like it deserves :)
Really great summary, well done.
I did want to mention something about Perfected Strike that I didn't hear you say - one problem I always have with it is that it's often attractive as you progress to remove strike cards. My general goal is to have removed at least 2-3 by the end of the run, since they get worse and worse as the run progresses.
I'd say this card is one of those you have to at least pay some attention to building your deck around - if you don't end up taking a Wild Strike or Twin Strike or Pommel Strike (maybe just due to being offered something better when they come up), then Perfected Strike will get worse as the run progresses (or, you have to saddle yourself with the undesirable basic strikes).
I certainly take it if no other good damage cards are offered early, but always tend to keep a close eye on my strike count and consider removing it if I find myself at around 4 strikes or less (including the Perfected Strike).
nice take!
Probably the best, clearest explanation of any Slay the Spire content I have seen on CZcams, so thank you. Also "Invaluable" means extremely valuable ;)
While Ironclad's block cards are not numerous, the quality of them, especially True Grit and Shrug It Off, is pretty good
2 things I often think about in regards of Act 1 Sword Boomerang as well:
- The random hits can be annoying on multi enemies, but it's often a benefit on lice if you have no AoE, as you can use 1 sword boomerang to proc multiple blocks and let them waste that ability.
- This feels like both a good and a bad weapon on lagavulin. If you have strength + vulnerable, you can set up a lot of damage with this card. But if the lagavulin applies the strength debuff, the sword boomerang gets affected 3x as much.
As for cards I'm most excited about to pick up on floor 1: I have a weak for cards that synergize well with Bash. Wild Strike and Anger hit the spot quite well for me, since they can be played easily in the same turn as Bash for a lot of damage. That just immediately makes me more confident against Nob and Lagavulin.
I was always most excited to add Iron Wave or Shrug It Off. But now I think I'll consider a few other cards above Iron Wave. I also seemed to overvalue Warcry. I liked upgraded Warcry as it's at the least net +1 card draw, and useful later in the game for card manipulation, but now I probably won't take that card in Act 1 anymore because it requires an upgrade, and it's also not very good in the boss fight who gains strength when you play a skill card.
Just started playing Slay the Spire - thanks for all the useful tips! I learned so much, I didn't even think about before.
i've been having a hard time figuring out ironclad(defect is my favorite character) and this video has really helped me figure out how some of his cards work that i wasnt aware of, tysm!
Glad I found these videos. The information is detailed and easy to digest. Excellent work!
Awesome, thank you!
Great educational content. Simple, nicely edited, summarized information on the fly. Thank you!
Glad you liked it!
Nice job Baalor!
Awesome videos man, thank you. I agree with your assessments overall
I'm late to the game, your videos are very helpful. And I really enjoy your style in this video. The comfy chair and how you explain things is the perfect vibe to learn this awesome game.
Thank you for your education! I feel more clear to those cards and know when to take them. Have you considered to expand this series to uncommon and rare card?
hi baalorlord. i want to thank you for this video.
there were 3 cards i was sleeping on, that you changed my mind about. perfected strike, upgraded twin strike, wild strike. these are the three big damage cards i was really lacking. and i was really starting to dislike the game without having any big damage common cards. so thank you very much for teaching me.
also you helped me realize that i can use headbutt to get thunderclap to remove artifacts faster.
and you helped me realize that taking body slam in act 1 is not recommended
thank you so much :D
My top 3 in no particular order for act 1 are Anger, Pommel Strike and Twin Strike. I used to pick Wild Strike a lot more but find the wound to be pretty detrimental against Hexaghost and Guardian and Act 2 in general. I have a soft spot for upgraded Iron Wave since my first A20 heart kill had 3 of them and Juggernaut but I wouldn't pick and spend an upgrade on one. Overall I pretty much agree with everything, though I've never really upgraded Thunderclap like ever lol.
Really great analysis. Thanks for this vid.
Glad you liked it!
@@Baalorlord I'm literally watching your Ironclad searing blow run as we speak. And I've watched all your card analysis videos.
Thanks bro awesome vid
how was i supposed to know that invaluable meant valuable?!
English is dumb as fuck.
- An Englishman
Dictionary
Its a common confusion. "In-" still means "not", but in terms of not being able to be valued. Something is so valuable that the guy placing value cannot. Hence invaluable.
Lol I thought you were making a Simpson reference
âInflammable means flammable?â
Don't you just love English
amazing topic
You should do one of these for the DEfect hands down my worse class.
For me, my favorite 3 are pommel strike, true grit, and headbutt as all 3 are healthy for late game decks. However im a big fan of Iron wave even though its not an amazing card. Getting defense off an attack is extremely handy vs all three of the elites (particularly the nob). I like it too for late game since it can scale for pretty strong defensive and strength decks, and even the exhaust decks giving some form of defense if all the skills are exhausted
Hello! First of all, thanks for the video. Great work!!! I have a question: have there been any major updates since you posted this video? I mean related to the cards. Thank you :)
I could pass from ascencion 5 thanks to your video. Understanding the real value of cards instead of chasing for a deck that's never gonna repeat again LOL. Thanks a lot!
I like having at least 1 upgraded anger at all times, 8 free damage is always good.
Also headbutt is probably the best common card for ironclad.
Thanks
Hey, thanks for making this dude. Do you have a discord community?
Re Anger - is it not worth considering the upgrade value in conjunction with its duplication.. ie every Anger will be an extra two, so the effect multiplies as the fight continues?
I think they should rework heavy blade.. make it a 1 cost card but make it 5 damage. Keep the x3 and upgraded x4 increase but make base damage 5. Thatâll make it worth using in almost every instance. Itâs a worse strike but wayyyy better if you have even a little strength. The card being 2 cost is brutal..
I'm fond of Iron Wave specificaly because it's an attack that gives block, rather than a skill (hi, gremlinob)
About armaments: you should/could have mentioned its upgrade goes up in value when you have body slam specifically or other zeros.
I was a big fan of Armaments for a while but once it's fully used it becomes a dead card which can really screw up drawing that one card you need.
Perhaps worth getting floor 1 then removing later down the line but then you're removing an upgraded card.
@@ArchitectGG once its fully used it... did its job. And removing it essentially de-upgrades half of your deck. Unless you've been able to upgrade over half your deck in the meantime, it doesn't sound like a good tradeoff
I love the Armaments upgrade when I either generate cards in combat, or I have a bunch of cards that I'd really like to upgrade, but don't have enough rest sites. The latter is kind of a stopgap until I can get them upgraded, but it's not like the upgrade is ever totally useless.
Clash should be âCan only be played if no card in your hand is a Skill or Powerâ, so that you can play Clash when youâre holding Status or Curse cards. That would make it much more consistent and fit in with many more decks
ik this is a year old but i think it's cuz ironclad has lots of exhaust options
Honestly I really like flex in combo with multi hit cards whirlwind and cleave really boosts your aoe to another level agains like the three artifacts and keeps the bandit guy summoning more minions and trying to buff them Iâve cleaned him up several times without ever getting hit, also I like iron strike with the barricade build along side whatâs it called rage or something +5 armor when playing an attack card when upgraded really good defensively
I feel like I'm offered Havoc more than any other card in the game, and it's the card I'm always least interested in taking.
If Havoc exhausted itself, I'd pick it more often.
@@to3jamm I'm surprised that wasnt how its upgrade chain worked.
Itâs always havoc or warcry! Ugh!
pommel strike and true grit are my favorites
I like to upgrade Armaments in Act 1 in case I get Runic Hammer as my boss relic
Runic hammer? Close enough
Clash is trash versus all of the act bosses (maybe guardian is a case you could argue) and is practically a curse against sentries. I think with a goofy exhaust deck or blue candle/medkit it could be worked in though.
Hey bro what's the model of the big comfy chair?
Comment for the algorithm . All hail the algorithm.
"if you like this video"... I FUCKING LOVED IT
for me anger is an staple hard to pass
Anger is a good addition candidate in act 1 and a great removal candidate as soon as you're out of act 1
is there an ever an anger deck?
What is an anger deck?
i dissagree about anger being a low priority upgrade, because it multiplies itself the damage on the upgrade stacks heaps when you're playing 10-20 angers in each combat.
Havoc all the way
Gotta say, hard disagree on Heavy Blade. That is a god tier card that synergizes super well with several other cards like Spot Weakness, Flex, Inflame, Double Tap, etc... You run a Strength build on Ironclad and Heavy Blade will cut through encounters like a hot knife through butter. I understand this is a "Act 1" video, but then on the very next card Iron Wave you start discussing how it doesn't scale well through the end game, so... Maybe give a little scale consideration to Heavy Blade?
Iron Wave at least is good in act one, heavy blade is worst in act 1 when you need frontloaded damage.
@@szelitzkyerick7456 It's not that much of an issue. Flexes are easy to come by, and your deck will be pretty small, so you will be drawing both a lot.
@@colinlagesse4896 .. useless.
@@szelitzkyerick7456 hey, don't say that about yourself.
I'm sure you have some kind of useful skill.
@@colinlagesse4896 sad
:-)
I donât like this video, I love it looove it loooooooove it oh oh!
I hate cleave because im only taking it out of necessity if whirlwind hasn't appeared and then as soon as it does its redundant.
Better yet, immolate
Your voice reminds me of a sports announcer from yesteryear for whatever reason. Slightly pretentious, but non-threatening at the same time.
this guy talks so slow its a requirement to watch on 1.5 speed