How I Developed a Roguelike in 3 Days - Wowie Jam 3.0
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- čas přidán 9. 03. 2021
- THE GAME: ivess.itch.io/failing-but-gai...
So, recently I decided to participate in Wowie Jam 3.0 and to try developing a roguelike game with randomly generated levels. Sounds quite ambitiously for a 72-hour long jam, doesn't it? In this video, I'm going to tell you about how it went...
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Respect. Well done.
I'm also trying to make a roguelike, and I think your game is really good.
CZcams recommended this video to me, nice to see more game developers to get recognition!
Underrated channel! Keep up the work!
Brilliant to see you tacking level generation in a jam!
To be honest, I'm actually surprised how well it seems to have turned out haha
Just subbed, I hope to see more interesting things from ya!
Hope you'll enjoy it!
Your vids are amazing
That's so nice of you!
this game looks awesome i love the art style
Good job.
wow amazing gaem
This is cool
wow, talk about inspiration, once a while you just need someone inspire you again so that you can continue working on your own games
thanks for the video
i played the game and i think you should have had a little arrow pointing when your about to shoot and instead of it saying max dmg the arrow turns red
Awesome, please make a tutorial for this 🙏
this sounds normal at 1.5x
def played the game wrong lmao. went up to level 50 then committed suicide
whats the name of the app you use to plan your things
It's Sunsama get.sunsama.com/a/john
that's a nice Russian Accent
молодец товарищ
Благодарю, товарищ!
bro you switch a lot between white and black bg at 2:18. it hurts my eyes while watching at sleep time , otherwise great content
Thank you for the remark, I'll keep that in mind
can i have source code? thank you
Where I can play this game?
The link to it is in the description
Hindustan mein rehna hoga, jai shri ram kehna hoga!
Cool game but not a roguelike at all (not turn-based).
Duhh...roguelikes are games which have permadeath and proceedural level design and combat can be anything doesn't matter turn based or real time