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Asmongold Reacts to "Battle For Azeroth Review In The Eyes of a 14 Year Subscriber" by MadSeasonShow
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- čas přidán 20. 04. 2019
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Original Video: • Battle For Azeroth Rev...
Asmongold's Twitch: / asmongold
Asmongold's Twitter: / asmongold
I first read that as "Asmongold Reacts to Battle For Azeroth Review In The Eyes of a 14 Year Old"
Honestly we need that more than you think.
Same. And imo it would be kinda interesting what todays Kids think and how they see things.
@@ChrizYT no. Hearing a 14 year olds thoughts on anything would be extremely uninteresting. Unless they are super smart, not an average 14 year old
I was just scrolling down to the comments at the start of the video and only now I realise it doesn't say that. D:
Omg same
If people don't want Asmon to pause and they don't want him to speak over the video, then what are they doing whatching Asmon watch a video? They should just go see the video.
Don't try to reason with the chat that's insane
#logic - the true superpower
just watch the video 4Head
Asmon's chat is ravenously autistic.
cause then they're not getting their .1 second of attention in chat
The only class that currently kind of has it's own identity are the Warlocks, no other class can summon people
as a warlock main I approve this
Yeah i really liked locks specialy the demon ones, but shamys has surprised me positively.
Think shamans are still at it.
Dont let blizz read this, theyll give pallies a beacon of summoning (using the light to draw others towards you) or give shamans a summoning totem lmao
Have Group, Will Travel was such a beauty tho...my Lord, I missed guild perks ...
Islands should have been about exploring. Not weird mini-dungeons. Imagine having a surveyor that goes out and finds you Islands to explore and you then can go explore them. Some of them would just have chests or puzzles/world quests. Others would have bosses and questlines etc.
This would've been spectacularly fun. You could even have "contested" islands for PVP. Instead.. we got shit-tier repeatable scenarios that offer shit rewards and are simply 0 fun.
could have been PvP events where you can claim the island for your faction and then your faction gets to explore it. Give them unique items so you can brag at the others for winning
"We'll release an expansion dedicated to the faction conflict, and make the PVP between the factions unimportant." -Blizzard
Warfronts should just be available to play all the time. Their "zones" should shift on a weekly basis for the W/Qs and bosses.
Leveling sucks because you never feel stronger as you level. The mobs level with you and continue to level with your gear level at max character level. Leveling is a pointless time sink and you don't even get stronger in real time.
Good old balsaxx just dancing there
I only login to grind for rep I need to unlock allied races I don't want
Games in general no longer feel like games they feel like scams
The fact that you have to actively avoid clicking / tapping certain things in games AT ALL TIMES to avoid getting charged is fucking ridiculous. It's just like any other industry, if you give kids a way to spend money on it they will.. that's all blizzard cares about. Roll out ten new stupid pets no one wants, and bam, a few million coming in from dumb kids.
Exactly, thats why im usually playing older games like Guild Wars 1 and some of those dope PS2 RPGs! Only exceptions are sony exclusives since thex really nail them, God of War =no DLC no micro trans no bullshit.
Hollow Knight costs 20 bucks or less and it comes with 4 dlc's which were released for free. It took me 55h and i'm not done with it
Indie games are a perfect demonstration of the difference between making content to make money and making content because we care
imagine being on the team of FF14, Persona 5, horizon zero dawn, god of war 2k19 and this guy tells you your game is a scam...
13:55 brilliant idea ... simple, perfect, elegant. Meanwhile, WoW's designers are overthinking everything, and ruining the game as a consequence.
Blizzard games had a ton of potential, but recently they became too shallow and simple.
I don't remember the last time I was excited about open world WoW content, dungeons, raids, etc. While on the other hand I were really looking forward to doing anything in ESO. As in you log into the game and you actually want to play it through and through.
Blizzard simplified a lot of features to suit the casual gamer (*cough* lfg *cough*). Game being casual at start is fine, but if you can't improve or master anything after you reach endgame - you already had all your fun while reaching that said endgame.
Easy to get into and hard to master - is the best credo for any game.
Look at Diablo 3. It is all fun and interesting if you are new to the genre. I wasn't really a fan of the genre back in the D2 days, played D3 after the expansion came out and the endgame felt amazing. I played it for years, beating every season and whatnot.
And then I tried PoE. Now I constantly think to myself that D3 had an infinite amount of lost potential. D3 is casual friendly, but with casual gameplay mechanics comes simplicity. What makes games fun in a long run is complexity.
These nerds thinking he doesn't have a valid opinion because he hasn't done current high end content, yet he did all the high end content of the past are stupid. How are mythic plus dungeons any different now than they were in legion? Its just a reskin.
when people can't deal with a different opinion, they will try to find any lame excuse to say that this particular opinion is invalid because of X
@@IRedpunk it's true and we call those people Democrats
@@kendob9642 I call them libtards but the point is still solid. :)
@@kendob9642
Can't tell if sarcasm or genuine
@@sommerblume9671 genuine from the bottom of my big loving heart
Remove azerite.
old talent trees.
fix leveling.
Tier sets.
Vendors again.
That's a good start. Man so complicated to figure out.
Brain dead developers
They simply just don't care. They have nice jobs, they already get paid from WoW subs, and they're set for life. The game is dead because the people in charge of it are COMPLACENT "showing smug or uncritical satisfaction with oneself or one's achievements."
Blizzard: "dOnt You GUyS hAve PhoNes?"
No, because not everyone will like it. Like me. Current talent trees are good. They are very good at lvl 110 (3 pvp talents + 7 normal) yeah i would really want +5% parry chance and no extra 50 energy +10% more energy regen.. yeah
Was in warfront.... over half of the team was afk. We won after an hour...
Class-specific equipment slots, that's a nice idea. It's good for class fantasy. And since we have personal loot now, it simply just drops for you and that's it.
And the thing about incursions at 51:39 is also a nice idea.
To me Legion was overall average (it gained a boost for building upon WoD for sure :P) with glimmers of good, and BfA is definitely much lower than that. I don't know if it's down to fatigue or absolutely not caring about most aspects of it, but I honestly enjoyed WoD more, even before Tanaan.
legion looked so good because wod was so shit wow was at its prime in vanilla and tbc after that game got ruined by activision
@@dusty_reaper96 WoW hit peak with the release of WotLK. The zones were awesome.
I was just watching this just like all of you at 5:44 i realized the guy dancing at the bottom with the blessed name "balsaxx" turns out he was there the whole time, amen.
This is how they can really improve islands take out islands.
I'm gonna keep saying it.
This horrendous downturn started with their philosophy change on flying. It went from "what's fun to play" to "what keeps people playing". Their b/s excuses have ALL proven to be B/S. It was always about slowing people down and forcing 1 method of play. So they could control play time more directly.
The REAL solution to the flying "issue" was to allow it on certain servers with the old system at max level from launch. And to then not allow on other servers for the people that wanted it gone. That is if their "reasons" were legit.
But as we can see now with BFA's ridiculous "game time farming". This was ALL about slowing down people's gameplay.
Game is definitely dying. Entire guild survived through legion and now not a single guild member even logs onto the game anymore. Not just 4-5 people, but an entire 2 mythic raiding team guild that also had about 100 socials. If I log into the game now I'm the only one on. I have 96 friends on bnet and I only ever see 2 people on WoW, most are either just online not playing anything using bnet as a chat or playing OW/Hearthstone/Destiny.
Balsaxx is a legend xD
12:52 Anduin's theme from Legion, so pure and beautiful
Bliz >> Lets stop paying our employees even though we're making billions and see how that reflects on the quality of our game.
Blizz didnt make this a problem, california and its politicians did
why farm asserite in wow when u can farm azurite in poe instead
Balsaxx. The true hero of this video!
hahaha hi balsaxx
They take out abilities because they're too hard to balance, but then they wonder why they cant get people to play a class in more than one way. With the fucking 3 abilities arcane mages get for example (though on an extreme scale) there is literally no customizability with that spec.
they should make islands like a loose "moba-ish" pvp fight. mini bosses all around, one big boss in the middle to fight for.
maybe have "treasure-goblins" appear, but with azurite (or gold/currency/tokens in future expansions)
and if warfronts were PvP they would be awesome.
Age of Conan! My entire raiding guild quit TBC to go play that and I missed out on almost all raiding in TBC after spending all my time raiding in vanilla. I didn't raid seriously again until wrath.
Think about new players joining for next xpac. From the end of wod, to the beginning of the xpac after bfa.. they will be sorely underpowered. Those talent points give a ton of power while leveling and at end game. We won’t have another talent choice until 130 at least... and I really doubt we’ll get one then.. because they’ll have to replace azerite with something..
Making the problem worse and extending the time. It sucks and they can’t take these items away without a massive loss of power and community outrage.
Artifacts were good. But have caused a ton of problems since being implemented
This game would be amazing with 3d gear models like it blows my mind that after however many expansions theres still 2d gear that look like shit WHEN THE WHOLE GAME REVOLVES around gear progression
why the f u c k dont we have a taco bell in australia
this guy needs to stop drinking soy milk
RETAIL IS GARBAGE
42:26 I actually believed warfronts will be like that on the bfa reveal. I thought warfronts were this crazy good idea where you would fight over resources, managed your group of units, and you could make strategies around who buys what units, what to do, what to attack and how...
and most importantly this expansion just from the trailer appealed to me that it would be more PvP oriented. i dont do much PvP, but i was interested in what they could do with it and what they did ? they made a feature(Warfronts) that was supposed to be PvP a boring, uninteresting PvE grind nothing more nothing less. Hell its not even a grind. Its a get in, do nothing for 20 minutes, fall asleep on the keyboard and still win. like cmon i rather grinded m+ dungeons than did warfronts
Lol, for at least the first 3 WF I find I was under the impression that alliance would show up at any moment. I was shocked, they pitched it like it was pvp. I thought bfa had finally arrived. Hoping by the end it finally has a pvp mode
I do think the removal of tier sets from the character progression and gameplay aspect of the game was a bad idea. But I have to disagree with madseasons visual argument for tier sets. You have plenty of options to put on transmog to look like your class. Also is sometimes cool to NOT look like your class, for example going full stormwind armor with a headband as a mage. I really don't care if 2 other classes can transmog it too or if the transmog doesn't fit. Sometimes the race doesn't fit for the transmog. Dwarf hunters for example, they have like 2 tier sets that actually fit them. Should blizzard make specific raid transmog just for them? Of course not.
Overall I think it was a good decision from the art design perspective. They should just bring back the tier bonuses for the classes and it will be fine.
im pretty sure wow only had 750k subs before classic
8 months? it felt like over a year old when i started my break, feels like years now xD
The infinite progression with the azerite system is quite an annoying thing too, I know, that people like the 'paragon' system in diablo 3, but it's not suitable for an MMO RPG game, because it just makes people feel, that they've missed a way of improving if they don't spend all their time on the most effective way of getting the azerite... there should be a cap and not a soft cap, but hardcap, maybe a bit hard to get, but a final value you can achieve and that's it, you don't have to farm that sh*t from that point and you can actually have fun playing the game instead of an artificial progress bar, that you try to fill up again... and again.... and again... and again.... and again....
Look to rift for how to properly do class specing. The best system to date for customization of a character.
There are several issues. When you leveled in Vanilla you knew the end game was coming. It wasnt there yet, but you were building to it. You wanted the best gear you could get to try to be ready. When MC came out and you went in, you got destroyed anyway. No one knew what to do, there was no voice chat yet, everything was typed. It was really friking hard, we had to have a guy with a stop watch, timing the dogs. It was all brand new, we went from 5 man dungeons to 40 man raids. I was a guild leader and I really couldnt play while we figured out how to do kill trash in MC, I had to be in officers chat coming up with a way to kill stuff in an organized fashion, then I had to be moving people around in raid frames that died and making sure healers had a full group to heal, or that there was a healer in all groups. MC was very hard in the day, and it will be trivial now. No one knew what the hell they are doing, including us that were leading the chaos.
at the end of the day there was a goal to work towards for everyone. It was raiding, thats how you progressed your character. Then they upped the PVP and gave an alternate avenue to progress your character. Both of those took a lot of team work. Its the last game that made team work the end game. Everything you did was building relationships to enable you to progress your character. What caused Blizz to change course was the very loud chorus of people that couldnt or wouldnt for the relationships that allowed them to progress after 60.
So in the end Blizz decided they would rather have 9-10 million unhappy players than 4-5 happy players.
Thats the other thing. In Vanilla the RNG was there, but with DKP and raiding all the time, you would get your gear 100% of the time, eventually. Or at least enough of it to covet one or 2 pieces. There was a very clear reason to raid or pvp. The issue came with those who didnt want to do either, they wanted to log in and get all the same things without the effort. The effort really didnt mean time, its been proven time wasnt the big decider...it was effort and skill. They removed effort and skill from Wow.
Is it accurate to say that WoW pve gear dominates pvp? If thats the case then thats also a problem with this game. As opposed to ESO where pvp gear and pve gear serve its functions well without crossing into each other much
what's "pvp gear" ?
dushasssss
In eso PvP gear is gear that has bonuses designed for pvp that is aquired and drops in open work pvp places and not in dungeons or is easily craftable for the majority of players. Such as health effects and other things that only effect other players and have no bonus effects that matter in pve land besides the usual stat bonuses
I really don't think balancing is as difficult as everyone makes it sound. Now, correct me if I'm wrong, but it seems to me that you should be able to write a program that puts together every possible combination of gear, skills, etc, calculates the dps or whatever attribute we're looking at, puts that information into a searchable excel spreadsheet, and then devs can organize that information to find broken builds before players do. They could then fine-tune the numbers before launch day instead of massively nerfing things later in patches.
There was actually a consequence (a negative one at that) for one of the azerite armor options I chose. It had an effect of having a pretty decent aoe activate. Now why is that negative? Because during a Mythic+ the keystone had the Bolstering attribute on it. Each time an enemy died another enemy withing 30 yards would be boosted with their maximum health and damage by 20%. So an elite who was surrounded by a reasonable size of non-elites would get super buffed if my aoe activated and killed all the non-elites, making them essentially unkillable.
It was a consequence that led me to actually reset my azerite armor traits for the first time. Something that was disappointing because it is a pretty useful azerite ability for my paladin who was using it.
These azerite skills, would you go as far as saying that they are replacements for glyphs of Cata? You know, back when they mattered because they had such great bonuses? ... I missed Reforging as well :( it was such a beautiful system and made PvP in Cata quite fun. I don't know, I tried bfa and it felt...empty if that makes sense?
They started losing players so they made the game easier so then lost more players. Its a viscous circle
Vicious
@@ViridianEmpire viscous sounds right :^)
@@MrProg-ey3tl adjective
having a thick, sticky consistency between solid and liquid; having a high viscosity
@@ViridianEmpire :^) :^) :^)
The tier set could have just been boots, legs, hands, belt, wrist, and possibly back. But the amount of triats in the az gear kind of fill in that gap.
Molten Core wasnt supposed to be incredibly difficult and mechanic heavy...but some BWL bosses are pretty intense, AQ40 moreso and Naxx of course..but obviously they're not going to be a huge hurdle in WoW classic, there main difficulty in WoW classic will come from gearing, consumables, and time needed
This video is so old but I’m watching it now and looking at covenants for SL and wondering how the same thing isn’t gonna happen
Agreed on one thing. Islands & Warfronts should have had a PvP section. Or a choice for pvp.
I hope there's a new mage tower soon, bfa could do with it
32:50 dont need 8 game modes. One mode with higher rewards, pvp ... one mode with lesser rewards, pve
Bliz has just made the DLC as easy as possible for them. Warfronts, make a map with a standardized gamemode. Islands, make a map with standardized objectives. Azerite traits, make a trait u spec into to barely effect a trait (or act as a trinket). It all seems very uninspired.
Story's ok tho, but that's not all that hard with all the setup they've had from past writers.
It's funny, when you think about BFA that's all we really got. Warfronts, AA and Islands. We did get two new races, that are pretty cool, but it was far too late and locked behind a damn rep grind. AA is complicated to decide which of these confusing and crappy traits are best, so we use sims. Since we are using sims, everyone chooses the same thing anyway and the illusion of choice quickly fades. Then there is the regrinds. Oh and that artifact weapon I spent all of legion leveling? Dead on day one BFA (which was a lie). Then, you got your nightly mythic grind for a chest of gear that is often the same crap you got last week. Oh but wait, Johnny cool chips got titanforged item from a world quest that was better than your mythic raid crap so you feel good about the two night a week chore.
Islands started out pretty awesome until you do them once or twice and it just turns into an AP grind, of which we are all trying to get through as fast as humanly possible. You que up with two other dudes who plow through the content as fast as possible and then just disband. This is weird, its like Blizzard wants it to be a race, which I don't get at all. The islands are really cool content with supposedly intelligent mobs that I never really get to notice because they just die, fast, and its over.
Warfronts are fun the first time, but then its a dirty gear grab that I literally feel bad for doing (but I do anyway...so) and its caused me to personally just skip normal and heroic dungeons altogether on alts. I mean every time I do a WF I feel like I am cheating or something, its strange. Don't get me wrong though, I do them, because I can get to 385 in a few days NP. Basically I heirloom an alt, level for a few days through vanilla and tbc and wotlk etc in warmode. The idea is max XP boost so you can blow threw the content as fast as possible. Think about that one for a second, 15 years of game content from the most successful MMORPG in history and your goal is to blow through it as fast as possible.
Once in awhile I will get ganked by a 120 who is camping a hub or passing by on their flying mount, but most of the hours go by without seeing ANYONE. Sometimes you will run into another warmode player and you might just sit there for a minute to see if they will attack you, nope, they are just using it as a free xp buff too. Maybe your playing warmode because you want a fight and so you attack first, but they just run away or die and then turn warmode off.
Then you blow threw WOD (hehe) with potions and legion just to get to 110. Then its kind of a slog to 120 doing repetitious quests that are somewhat interesting the first time, but hey, this is your 15th alt. Why so many alts? I think its because my favorite zones are actually places like northrend and feralas, but anyway another 120 yeah! Then, in literally a day maybe 2 max you gear up to 335 doing world quests or maybe a heroic just to hit a warfront and get your free 370+ gear. I can do all this without every really needing anyone's help, never saying anything in any chat. On my last 2 120's I didn't even die once. Not once in 120 levels.
I joined a guild when I flipped to a new server, because my old guild disbanded shortly after BFA, just so I could see text go by and not feel alone lol (really, I did). Before that though I'd use dungeon finder to maybe do some cool content and makes some friends. When I use dungeon finder the first thing I do is say hi and I usually get no response. Meanwhile, I play healers mostly, the tank is already at half health because he tries to just takes on the dungeon by himself. The tank never turns the mob or even looks back at me, to see how his group is fairing, its a race to him/her. Often the tank is on to the next set of mobs before the last set is even dead. I say things like let me drink, LOM, OOM just to slow him down because I can't even loot. I am literally using chi torpedo just to catch up to him because he is out of heal range. Meanwhile mage is bitching because he died in the background somewhere when we left him behind with the trash. Nobody seems to use GTFO in pug's either let alone even seem to care about mechanics. Soon as we kill the last boss everyone is gone, meanwhile I am saying thank you for the group to myself. TBH, I am not even sure what loot we got as I only ever saw mine and was too busy chasing. Its literally not even exciting in any shape or form other than the challenge of trying to heal a moving target. These dungeons are beautiful, scary even, but we just race through to the end. I guess that is why I love farming old content by myself so much, I can really experience it that way. Sometimes I go to a place like throne of thunder and just let a boss beat on me to see what mechanics used to be like. Anyway.
My point is, as someone who played the very early MMO's like UO and EQ and DAoC and was there for beta WoW and created that dwarf hunter because of that awesome cinematic...I am looking at new games now. Finally after all these years I just can't take it anymore. Sure, I will still watch this game and i will still log in for new raids and I will play classic, but its just not the same. It's not exciting. I used to skip stuff in IRL just to play this game, that never happens anymore. Its funny, the eventual "wow killer" may turn out to be wow itself.
Wish I could say you lied but i cant, all that shit is happening now!
No one cares about the leveling that should be half of the experience of the game. Lets see what they gonna do to classic in 4 mounths. Its the last chance.
You burnt out. The game is fun
I've only seen a warfront fail once and it was when we tried to make it fail on purpose.
19:55
Do you know how fucking good it felt to have full raid tier and enchants on every slot? It was literal OCD heaven.
It's honestly so freaking hilarious that now in 2021, WoW Shadowlands has more of these stupid "systems" than even Legion did. Blizzard can't just make good gear and raids to do, we have to have an overcomplicated nightmare of ridiculous systems. They create a problem and then try to solve it. You can't make it up.
39:50 everyone steals ideas from Twilight Zone.. its the only real original sci-fi show out there
I actually believe that they are building Warfronts towards pvp. They are basically just figuring out all the kinks and how players react to stuff. Eventually they will upgrade to heroic mode and maybe mythic and at some point we will have fully fledged WoW-MOBA. I believe this could be the next big thing if it actually comes to pass. Image Warcraft-DotA with your WoW Characters alongside the Base building and strategy of Warcraft III. It would be the shit.
War mode While leveling should make Enemy Players essentially into mobs, Lootable experience giving Mobs.
I swear when they announced islands and warfronts at blizzcon like 2 years ago they said it would have PvP and PvE versions... I might even play BFA if there was more PvP activities for me to do.
Holy paladins have the most changes to play-style from azerite armor.
I love how his favorite part of the game are those when you don't have to "play" it - "My favorite part is that where i can just get it done with pressing one button". Sounds like a great game! :'D
How to fix Island Expeditions in 2 steps:
1- Make them Solo playable, like a sort of scenario
2- Reward exploration, instead of mob grinding
3-Learn to count
33:00 No content should be mandatory, and content should be designed for people with different interests. However, no particular interest should be catered to. It is better to have balanced content for everyone. If someone just wants to play the story, and never pvp, but still wants to get good rewards, and have meaningful achievements, that should be available. Last I played wow, there was no point to storyline content, you hit dungeon finder and got more xp, far better rewards, and spent far less time and minimal effort. Blizzard made playing all content obsolete simply by making dungeon rewards so many times better that the story line quests. Reward should = time + effort. I think I have a level 60 something druid, I leveled in WoD and I have no clue how to play druid, don't even remember playing it, all I remember is that I spent most of a day hitting dungeon finder and power leveling it, without ever learning how to actually play a druid. I didn't need to. If 90% of a game's content is not worth playing, it might as well not be there.
I wouldn't say remove pve islands but remove mythic islands or make pvp islands slightly more rewarding ya know.
Not everything needs a mythic scaling
Legion had lots of class specific content. Bfa has none.
Older raid might have less mechanics, but new raid are also pretty stipid, because the addon tells you what you should do... you folow the instructions, you're completing a dance machine while you hit the boss/adds and that's it. There were no raidboss and etc addons back then, they should be removed from the game.
i know this may sound a bit weird but bear with me; just dont install them. I know its weird but ive seen people refuse to download addons and non of them had something tell them what mechanic was coming next. So there has to be a some sort of connection
Why are warfronts not massive PvP events? That would be so amazing
Because WoW can't handle big scale pvp.
Asmongold is excited for Male Viera. The idea he posted around the 42 minute mark would make crafting very beneficial again connecting resources in warfronts to build stuff
Wait, whoa whoa. I haven't played since Wrath but they did away with tier armor?
And talent trees. And most gem sockets. And the ability to enchant some slots. And many core class abilities. They added glyphs in cataclysm but those are pretty much removed now also. Also removed the stat bonuses and personal benefits from most professions. Warrior and dk stances removed. The list goes on.
@@fadingdimension Holy shit. What the ever loving hell? That makes no sense. They really dialed up the catering to casuals thing to 11 didn't they?
@@gamerex9378 they got rid of all the fun aspects and made it so that Craptivision could find any method they can to nickel and dime u of everything
@@gamerex9378 forgot to mention they removed tier set bonuses :P
the pausing thing is okay unless he does it just to sit there and look at the camera and not say anything then press play again however long after, the explanations are whats needed in a video, not just to watch and thats it, hes explaining through the video which is good so idk why people dont like the pausing, its not long and it matters
10:00 Arms has a TON of skill addons from artifact gear for instance. my bladestorm increases str and movement speed per sec and lasts 6 post. slam can proc as a crit AND be free, overpower hits in a straight line, and another also cuts Mortal strike's down by 1.5 sec, AND another has warbreaker GRANT 10 rage and deal 13% more damage! and in epic gear I can take a constant str haste buff, AND mass lightning damage AND when I get hit, heal for 5%, AND when a target dies I heal for 10% health!
Good lord Asmon's chat is abysmal, no wonder he had to take a break. He needs some mods, badly.
Seriously, I don’t know how he can stand his twitch audience. What an awful group of people.
@@RossardJames Right? It's atrocious. Almost everything I ever see in his chat is just people baiting or complaining or being edgy for the sake of it. Every so often somebody says something interesting or relevant but it's quickly drowned out by people spamming CRINGE and the like. Or people just insulting Asmon himself. There's a difference between taking the piss and being cheeky, and just...everything about what his chat is.
any truers in chat?
any truers in chat?
any truers in chat?
Yeah they are just down right rude to the guy and like RossardJames said I don't see how he can stand them.
hmm, his chat is horrible, but he's an asshole as well, they fit.
I quit a little before cataclysm. I thought the game was getting too easy during wrath and in combination with some guild drama just rage quit the game. I logged in again for the first time this week and am shocked how easymode it is now. I'm played a shaman and am annoyed by specialization, mana and all the real life messaging in the game now. I would only play vanilla through wrath at this point, though wrath was probably too easy too.
What if blizzard have two teams that take turns in making expansions? Maybe the team that made WoD also made bfa? I just can't wrap my head around how they could make such progress from WoD to Legion just to take 1000 steps back in bfa...
That fkn theory again :v
Try to finish all world quests every day... instead of finishing daily quests every day... if you compare them like this, then you can compare them, but don't do it like do a quest and do a world quest, WQ sucks hard, it's infinite grind, daily quest is just a quest hub of 5-15 quests that's done in 15-30 min, then you're good, you can do your other fun stuff, like arena skirmish, random BG, random HC/mythic, etc.
Currently the daily chores are just insane, you can do WQ like whole day and you still don't finish... when I was logged in, I've only did azerite quests and it still took 1-1,5 hours/ 12 hours, when a relatively large reset came again... it's horrible.
Yeah I really wish we had Odyn's Fury back, I would even be willing to trade Dragon Roar for it.
Agree with your thoughts on PVP for sure!
you know what would be really cool idea? if each class was unique and next to nothing was shared between them! imagine a game like that but idunno its never been done before it'd be revolutionary and cutting edge... i don't know if its possible jeeze
they should add eredar as an allied race and make the only class available to that race warlock.
Remove titanforged, and make warforged only give +5, this way you don't have to rely on RNG so fucking much in an already HEAVY rng-based game, and even if you get lucky you will just be +5 ilvls better than regular
or just remove warforged and titanforged completely, no idea why it's even a damn thing
I love how this guy "loves" how you can go and aoe the mobs down and "that's it" and "loves classic" at the same time. BfA SUCKS because you need NO EFFORT AT ALL to get things done. M+15? No problem, let's gather everything up and aoe it down, no brain at all, just mash buttons. Need epics (I'm saying epics, but everyone knows, that their mom would be full epic after a week of gameplay, what I mean is near bis gear) - yeah you would have to log in and do daily quests (which are apparently called world quests now, and its totally different to dailies). Azerite, AP - it's the same thing, a thing which requires no effort at all, but forces you to buy a subscription. Only good thing are boss mechanics, everything around it sucks ass.
WoD was my absolute least fav xpac. Ill do whatever possible to avoid leveling in those zones.
Anyone around during vanilla when someone would pull a dragon into groups of low levels or even stormwind? Even if you were a level 1 you would still get a sense of accomplishment from trying to fight and die to it over and over knowing you were apart of the battle. Or when you would group up and force open world pvp in tauren mill? There was a sense of being at war in a game that had warcraft in the name. No matter what side you were on or what level you were, you would still jump in for the lols. Now, you pass someone of the other faction that's pvp enabled and it's more of a bother to knock them on their asses. People would stay at that last level of their level group just to feel like they were king of the mountain in battlegrounds. Elitism? well sure but isnt that why we payed for subscriptions? ([Local defense] Goldshire is under attack!) Yeah but who cares?
Asmon could never step up to the quality of madseasonshow. Thats why he will continue to react to all his videos.
36:10 my favorite.
I just wish WoW devs listened as well as PoE devs.
nah, theyre too busy asking if ppl have phones
36:20
The only question Asmongold ever needs answered
It's funny going back to these videos knowing that lots of employees at blizzard were more concerned with sexually assaulting people or not getting sexually assaulted by people than the games they were working on.
Corrupted assbringer, you surely get some virtual action when you are wielding it in Ironforge
So me being a Tauren and using of thunder bluff title and wearing normally mode tos xmog makes me a scrub ??? Lol so much for the Rip RPGs
WoW needs a third faction
yes
woah for 14 years sub cost would be $2520. At least they should have made the game worth $2520. how i wish
"PvE losers would cry? They're already crying. You don't want to do PvP islands?....Do you [honestly] want to do PvE islands?"
As someone who hates PvPing, goes straight PvE, I totally get this. And as someone who likes exploring locations, Islands make me upset because no I dont wanna spend the next eight minutes trailing the one person who looks like he knows what he's doing because he's going straight for rares. I wish the islands were explorable areas that had a story, not a whole other instance of grinding speed where still no one talks to each other.
man, this game takes grinding to the most mundane of extremes.
the perfect warfronts idea 42:35 his describing already in gw2 its called wvw
and its been in OSRS since launch, its called The Wilderness
There's one real hero in this video : Balsaxx dancing
Artifact weapons were fucking stupid, tbh. Something that was fun in older expansions (pre-wotlk) was being able to find unique weapons. They went from that to...having 500 different weapon options to only having one weapon option with shitty recolor skins.
All the reasons this guy mentions is the reasons i quit for :p after 14-15year
Agreed for almost 2 mounths I stoped playing too. Then i backed last 3 weeks leveling my alts fire mage, demo lock and resto shaman. Its ny only fun doing Bgs with them
All the others (mage dk etc) that i leveled to 120 i dont wanna play bfa and quit it
Why did he look so intense 😅? He is much more relaxed nowadays.
I honestly think the people who hate Legion are just committed to shitting on every expansion. Legion is so far ahead of every post-Wrath xpac, it's not even close.
Yes, the legos and titanforged gear sucked complete balls, and raids were nowhere near as good as MoP or WoD, but they got so many things right. M+, Mage Towers, Suramar, Class Fantasy, the list goes on
Legion was destiny 1 and BFA was destiny 2 where they kept all the bad stuff about the new systems and ditched the good stuff