This video is my Cyrax bible, thanks immensely for posting it. Even for the combos I haven't been able to master yet due to timing, just looking at these gave me ideas for simplified versions that still do absolutely silly damage to tide me over until I can perfect the full versions
very nice combos, i particularly like how you let the first hit of b+BP whiff to enable the FK-FK-net juggle afterwards, didn't know about that trick yet.
man u r so right on that point. I really appreciate that. If somebody is doin' 1 thing over and over again it ain't him 2 be dumb or cheap it's me if I don't know how 2 react on that. So many ppl complaining about Spamming or Cheap Play. Barely there is no such a thing like Spamming or Cheap Play. Kenshi ain't spamming his specials that's the way he's meant 2 play. Cyrax' doin' 2 much damage? Maybe but u need 2 patient bc it needs time 2 trap your oppenent 'till then u have 2 eat and eat and eat
hey, this is great! Thanks a lot. I was using Cyrax in practice mode, and I found something strange about one of his moves. It's probably nothing, but... dbFP (down, back, square) is his teleport move. but dfFP(down, forward, square) he does this weird hop-type thing with his hands. This isn't in the special moves section as far as I can find it. So I tried it out. Try out a Neutral Jump Punch, and immediately after, do dfFP. He does an air-throw.
Be that as it may, he still can preform an action that guarantees 80% damage. Even if it doesn't say "COMBO" after it. The fact that he still got a 70%+ is impressive enough as it is. And if the bot wasn't interacting at all he would have done even more damage that that because as you can see it was blocking a fair bit, a real player would be attempting to hit him making an opening for more damage.
@Shinkada i agree... this is like a whole new fighting game to me.... some ppl (fans of the original) complain a bit that the kombos r too ridiculous though
@TONYTTT Net now has a cooldown time before you can use it again. You can't keep them on the ground for long enough to use it again. Also, make sure the jump punch is hitting them out of the net, and not just after they recover. If you hit them out of the net, the damage of the jump punch will still be scaled even though everything after it isn't.
@dizzybone2000 Felicia's rushdown is amazing if she's paired with some good assists, her silly little cat super can be scary in the right/wrong hands. Also her meter charge is great. Cap is surprisingly good mid-range lockdown and hyper charging star is insanely good for screwing up people trying to punish assists without thinking. X-Factor is, by definition, balanced, since it reacts in the exact same way for both players, and Wesker is good because of his space control, not his damage.
@SHADOWZEROKYO Granted, I see the confusion of wanting to sit on 3 bars just to pull it off, but the barebones strat is that if cyrax gets in command throw he can do damage without needing meter. He just needs to be close enough to set up his command throw, and he has the tools to bring his opponent in that situation. I can care less about pulling 82%, but I do see that doing just the traps into basic combos 3 to 4 times = end of round.
I might add: if you try to do a NJP followed by a regular jump and grab, it doesn't work. If you do dfFP, it does. Maybe this is something standard that I missed out on, but this dfFP could be used even in your combo in the video. Instead of your Teleport after the second Net, you could do a dfFP and hop over your enemy instead, which might be quicker. Let me know what you think!
Hey dude, great Cyrax video; he's actually my main :) I was wondering if you have any ideas for a net combo starting from the air? (a raw net catch from a jump or something) Both metered and meterless. I can get up to about 17-18% meterless and 25% with 1 bar.
@MuffinOfFun To my recollection, Blazblue CSII was the first major fighting game to receive an actual balance patch post-launch, followed by MvC3. KOFXII might've gotten some, I'm not sure. Either way a lot of balance patches isn't something fighters usually get, even today when it's possible. Granted if NRS actually does give it a few smart patches they'll get a hell of a lot more respect than the base game has gotten from me so far.
@ultracloudx depends which game you are talking about. In UMK3, Cyrax, Reptile, Shang Tsung and Kung Lao all had infinites which obviously made them broken lol. But those combos back then were actually hard to do (especially online). In this MK game Kung Lao can easily get 50% for free which is wack. But yeah, Cyrax definitely looks strong in this one.
The thing you have to remember about combos such as these is that they will all eventually be patched, real combos on the other hand, tend to only get nerfed which sucks, but it's better than it not working at all.
dude this combos are insane, i have started playing mortal kombat and cyrax is my main char, i see pretty flashy combos but i dont really undertand which are the buttons with the abrevviations =D
@SprintGod You mentioned that when you grab him, use your bomb, and than do 2 attacking moves to get him underbomb and you count that in your combo. I can escape that with my Johnny Cage flipkick :) I fought a Cyrax yesterday ( That Guy is very good ) and he told me I was the only one who could escape that trap :P I dont know if there are any other charecteurs that can escape it, but Johnny can do it!! :D
@hiimdrummer03 When he did the command grab reset, it obviously reset the combo, so it reset all number values (e.g. now that he "stopped" his combo, he has not used the net). Therefore, it is possible to use 2 nets in the same combo. Even after the patch, I've seen 3 net combos. I don't know what you're talking about.
In your opinion, do you think the tooth setup is a little imbalanced? I mean, it's not a very slow move, and it leads to a situation where, correct me if I'm wrong, the opponent must choose between being netted or bombed. Or is it possible to jump out? Additionally, what happens if the opponent breaks the 1,2, net you throw out? Does the bomb still get them? I'd test this myself, but I don't have a buddy to help me test this. Either way, cool video. You've obviously got skills and smarts.
@Mrfighterman9 "Please join us next semester for 'Douchebaggery 102: Kung Lao- I Have A Counter For EVERYTHING' and our special seminar in the summer, 'Raiden- This Strategy Is Complete Bullshit And Only Works Because Of Lag, But Goddamn Is It Annoying.'"
This stuff (similar anyways) still sorta works. It really sucks. My solution is constantly shooting fireballs and watching out for nets to block his setups. little punches when he teleports. I really wish they would just make those annoying bombs blockable. Takes the fun out of things when people constantly exploit the same garbage instead of coming up with some stuff of their own.
I'm not quite sure I understand the damage scaling reset. What part of the combo are you whiffing? Is it b+2's first hit that is whiffing? This really doesn't look like it was intended, and will most likely get patched... because if it's not, I've really chosen a character that is too good. Another reset I found that works quite well against opponents who don't try to escape at all cost: s.1 s.2 xx net, j.2 s.1 s.2 (command grab, bomb trap)
@sextusloverlord It's one of his special moves, go into the move list in the pause menu and hit A to check it. I think that one is called something stupid like the donkey kick
@SprintGod damn... well, I didn't know that so now I do and I'm happy. Maybe they could make it so that your block cancels the stagger rather than make it the only option.
Sprint, what possible solution do you see to this without nerfing Cyrax's toolset? I'm thinking along the lines of maybe increasing the tech window for the command grab, adjusting the stagger animation of the command grab, or adjusting the game so that whiffing a move post-net doesn't nullify damage scaling.
If i were to compare this to the other mk games this mk is balanced (and fun) and i am sure they will patch some stuff soon - the game is new and NRS said they can patch it whenever they feel necessary just give it some time so people can point up some bugs - tho i am sure most of the bugs and exploits cannot be performed by most players in a real match + there are combo breakers.Hope that NRS won't patch this game 1000 times so i am in favor of letting the game like this for at least one month.
@SilentPhenomed It is not broken,it is sorta meant to be played that way(NOT REALLY),plus there are patches like I said earlier.I do not HOW good the combo systems are in those games,MK is still WAY better IMO
@shinhawk Well that's reassuring. I just need to hurry up and buy this, so I can see for myself. Now it's not that I doubt you or anything, I just want to be 100% clear. What I've heard was that human Cyrax's bombs come out slower than Robo's, so he can't throw one in time after the opponent staggers from the command grab. That's my main concern.
Liked the video, took a little long to see the actual combo though, maybe you should include the time when the combo start, just saying. Good vid. though, very nice
Před 12 lety
@Krazypro69 Do forward triangle and when the first hit lands you press forward, forward circle. The timing is pretty easy.
@dizzybone2000 Finally your point about a "kindergartner" being able to pull it off is ridiculous because it implies combos should be difficult to execute, when in reality the actual skill should come from which move you use in the first place, when you use it, how you land it, and how you link it into your combo, not redundant 1-frame links. Which pretty much just backs up the idea that MK fans think a combo being hard to do warrants it doing twice as much damage as other characters' combos.
@SprintGod What system do you use bro? I would love to pit my kitana against your cyrax. i'd rather face a good cyrax than another mediocre kung lao any day of the week at this point...
I'm not sure but I think Raiden and maybe others can teleport away from the command grab/bomb trap? Cyrax is crazy; I think 82% might be the new highest combo found? Also, the percentages displayed are incredibly innaccurate. I don't mind the trap but the damage scaling reset should be patched.
this is y i try to stay in the basics with games. cause combos like these make it just so unfun and slightly unfair to play. if i got good enough to the point i could just do this all day i would get pretty bored playing. also the other player dosent even get the oppertunity to fight back against a higher skilled player. the best i believe should be done is low to mid high in combo time. big combos like these which do take timing, patience and skill is a reward yet kills gameplay IMO
@SprintGod Doesn't the trick work by forcing them block. You need to be in neutral state for that, surely? I think back in MK 1 and 2 you could block 1 frame before a neutral state or something; is that still in?
Bombs Trap still work if you don't update your ps3 , same with Smokes OTG smoke bomb, but if you pick smokes old school costume mk 2 or w/e his OTG smoke bomb still works.
@decoil Yeah. Though I didn't complain about MvC3 much, I love that game... Except for the DHC glitch. I do not love that. Maybe I should do some more complaining about that to make up for it.
@Shinkada soooo NRS should have kept the game in development for another 12 months just to filter out the last couple of imbalanced traps ? sure we found it in less than a month, but NRS does not have over 1 million testers. bottom line is that it should not effect competitive play because if it was seen as 'broken' then any respectable tournament would ban the imbalanced characters.
@SilentPhenomed Rain has an +40% combo too,and Scorpion,AND Sub-Zero.Dude the game is not broken just watch Tyler Lanterns videos,it shows the chars. max potential.That does not mean it is super easy to do,besides some chars. were nerfed such as:Kung Lao,Cyrax,Raiden,Liu Kang,I think Scorpion and maybe a few more.Other characters like Baraka were upgraded.
They have hot-fixing in the game so hopefully videos like this will fix the game. That's if they see it. MvC3 is pretty ridiculous too, but they don't have hot fixing. Patches are ridiculously expensive on consoles. I'm guessing it'll take longer for MvC3 to balance out for that reason. Capcom has done some things, but it's still pretty bad. I really just want a spectator mode in online multi-player.
what i dont understand at 2:00 the second net throw lasts with me like 1/10 of the second cz it is the second net in the combo , y is it lasting longer with you ??
Breakers What enjoyments do they ruin? If you know your enemy is holding back, is that enjoyment? I play quite good and fair, and i have some of my friends of the same skill. We know kombos above 50% with multiple chars. Some of them repeats the same move over and over, in the same combo. So what? We can break that cant we? If we can't, we know we're screwed. But the enemy deserves it. As i was watching this, i know its really hard to time. I would respect someone who uses this, even against me.
I love this video i have mk for both ps3 and xbox and its sad to see that xbox has far less ppl online than ps3 rooms are almost always full day or night maybe is because kratos idk but MORE PPL NEED TO GET ON XBOX
i dont understand when u say whiff anything. What did u whiff? cos i saw just teleport and jump punch again. so u mean teleport and the game will think d combo ended?
This video is my Cyrax bible, thanks immensely for posting it. Even for the combos I haven't been able to master yet due to timing, just looking at these gave me ideas for simplified versions that still do absolutely silly damage to tide me over until I can perfect the full versions
This is some beast stuff. @ a tournament unless all cyrax's are doing it, it'd probably take more then 2 matchs to get use to.
GG
very nice combos, i particularly like how you let the first hit of b+BP whiff to enable the FK-FK-net juggle afterwards, didn't know about that trick yet.
I wanted to record the trap myself today but you saved me the trouble. Credit to Tom Brady for discovering so long ago it of course.
man u r so right on that point. I really appreciate that. If somebody is doin' 1 thing over and over again it ain't him 2 be dumb or cheap it's me if I don't know how 2 react on that. So many ppl complaining about Spamming or Cheap Play. Barely there is no such a thing like Spamming or Cheap Play. Kenshi ain't spamming his specials that's the way he's meant 2 play. Cyrax' doin' 2 much damage? Maybe but u need 2 patient bc it needs time 2 trap your oppenent 'till then u have 2 eat and eat and eat
some sick combos there bro!! well done.. gonna practice tonight!!
is this Cyrax sick or what , dude nice video
hey, this is great! Thanks a lot. I was using Cyrax in practice mode, and I found something strange about one of his moves. It's probably nothing, but...
dbFP (down, back, square) is his teleport move. but dfFP(down, forward, square) he does this weird hop-type thing with his hands. This isn't in the special moves section as far as I can find it. So I tried it out. Try out a Neutral Jump Punch, and immediately after, do dfFP. He does an air-throw.
Be that as it may, he still can preform an action that guarantees 80% damage. Even if it doesn't say "COMBO" after it. The fact that he still got a 70%+ is impressive enough as it is. And if the bot wasn't interacting at all he would have done even more damage that that because as you can see it was blocking a fair bit, a real player would be attempting to hit him making an opening for more damage.
@Shinkada i agree... this is like a whole new fighting game to me.... some ppl (fans of the original) complain a bit that the kombos r too ridiculous though
@TONYTTT Net now has a cooldown time before you can use it again. You can't keep them on the ground for long enough to use it again.
Also, make sure the jump punch is hitting them out of the net, and not just after they recover. If you hit them out of the net, the damage of the jump punch will still be scaled even though everything after it isn't.
@dizzybone2000 Felicia's rushdown is amazing if she's paired with some good assists, her silly little cat super can be scary in the right/wrong hands. Also her meter charge is great. Cap is surprisingly good mid-range lockdown and hyper charging star is insanely good for screwing up people trying to punish assists without thinking. X-Factor is, by definition, balanced, since it reacts in the exact same way for both players, and Wesker is good because of his space control, not his damage.
Sprint: Paid by the government to break games.
@Mrfighterman9 truer words have never been spoken
@SHADOWZEROKYO Granted, I see the confusion of wanting to sit on 3 bars just to pull it off, but the barebones strat is that if cyrax gets in command throw he can do damage without needing meter. He just needs to be close enough to set up his command throw, and he has the tools to bring his opponent in that situation.
I can care less about pulling 82%, but I do see that doing just the traps into basic combos 3 to 4 times = end of round.
I might add: if you try to do a NJP followed by a regular jump and grab, it doesn't work. If you do dfFP, it does.
Maybe this is something standard that I missed out on, but this dfFP could be used even in your combo in the video.
Instead of your Teleport after the second Net, you could do a dfFP and hop over your enemy instead, which might be quicker. Let me know what you think!
Hey dude, great Cyrax video; he's actually my main :) I was wondering if you have any ideas for a net combo starting from the air? (a raw net catch from a jump or something) Both metered and meterless. I can get up to about 17-18% meterless and 25% with 1 bar.
@MuffinOfFun To my recollection, Blazblue CSII was the first major fighting game to receive an actual balance patch post-launch, followed by MvC3. KOFXII might've gotten some, I'm not sure. Either way a lot of balance patches isn't something fighters usually get, even today when it's possible.
Granted if NRS actually does give it a few smart patches they'll get a hell of a lot more respect than the base game has gotten from me so far.
this game is still great dude
@ultracloudx depends which game you are talking about. In UMK3, Cyrax, Reptile, Shang Tsung and Kung Lao all had infinites which obviously made them broken lol. But those combos back then were actually hard to do (especially online). In this MK game Kung Lao can easily get 50% for free which is wack. But yeah, Cyrax definitely looks strong in this one.
The thing you have to remember about combos such as these is that they will all eventually be patched, real combos on the other hand, tend to only get nerfed which sucks, but it's better than it not working at all.
dude this combos are insane, i have started playing mortal kombat and cyrax is my main char, i see pretty flashy combos but i dont really undertand which are the buttons with the abrevviations =D
@SprintGod You mentioned that when you grab him, use your bomb, and than do 2 attacking moves to get him underbomb and you count that in your combo. I can escape that with my Johnny Cage flipkick :) I fought a Cyrax yesterday ( That Guy is very good ) and he told me I was the only one who could escape that trap :P I dont know if there are any other charecteurs that can escape it, but Johnny can do it!! :D
This is pro, cyrax is awesome and this helped me so much
If you want to see post-patch cyrax play, search for Tony T videos. He is probably the #1 cyrax combo man.
@hiimdrummer03 When he did the command grab reset, it obviously reset the combo, so it reset all number values (e.g. now that he "stopped" his combo, he has not used the net). Therefore, it is possible to use 2 nets in the same combo.
Even after the patch, I've seen 3 net combos. I don't know what you're talking about.
In your opinion, do you think the tooth setup is a little imbalanced? I mean, it's not a very slow move, and it leads to a situation where, correct me if I'm wrong, the opponent must choose between being netted or bombed. Or is it possible to jump out? Additionally, what happens if the opponent breaks the 1,2, net you throw out? Does the bomb still get them? I'd test this myself, but I don't have a buddy to help me test this. Either way, cool video. You've obviously got skills and smarts.
@shinhawk Human cyrax's bombs and nets come out slower, so his traps are not traps at all. They can be easily avoided.
My favorite combo 0:06-0:21-1:15-1:32-1:48-
I hate that when I finally figure this stuff out, NRS changes it, but if it helps balance the game, I don't mind all that much.
@Mrfighterman9 "Please join us next semester for 'Douchebaggery 102: Kung Lao- I Have A Counter For EVERYTHING' and our special seminar in the summer, 'Raiden- This Strategy Is Complete Bullshit And Only Works Because Of Lag, But Goddamn Is It Annoying.'"
This stuff (similar anyways) still sorta works. It really sucks. My solution is constantly shooting fireballs and watching out for nets to block his setups. little punches when he teleports. I really wish they would just make those annoying bombs blockable. Takes the fun out of things when people constantly exploit the same garbage instead of coming up with some stuff of their own.
damn... i thought I was good with Cyrax... and I've been playing with him since MK3!
@Cabuncle
the best cyrax video good jub ;-)
I'm not quite sure I understand the damage scaling reset. What part of the combo are you whiffing? Is it b+2's first hit that is whiffing?
This really doesn't look like it was intended, and will most likely get patched... because if it's not, I've really chosen a character that is too good.
Another reset I found that works quite well against opponents who don't try to escape at all cost:
s.1 s.2 xx net, j.2 s.1 s.2 (command grab, bomb trap)
This is very helpful. Thanks for the informative video. :)
11:14 is sick
are those slow motion stuff mandatory? or it can be setup not to show?
@sextusloverlord It's one of his special moves, go into the move list in the pause menu and hit A to check it. I think that one is called something stupid like the donkey kick
@SprintGod damn... well, I didn't know that so now I do and I'm happy. Maybe they could make it so that your block cancels the stagger rather than make it the only option.
And I will be trying this tonight thank you , rage quitter here I come
Sprint, what possible solution do you see to this without nerfing Cyrax's toolset? I'm thinking along the lines of maybe increasing the tech window for the command grab, adjusting the stagger animation of the command grab, or adjusting the game so that whiffing a move post-net doesn't nullify damage scaling.
dude with cyrax= beast!!!
holy shit! yeah, bro! beastly!
@shinhawk what uppercut? Human Cyrax has a safe teleport but he can't do the bomb trap.
you sir, just broke cyrax.
(just like kung-lao)
@dizzybone2000 Back to every single character on the roster being useful and combos doing a max of 33% damage? Sure thing bawss~
nice combos bro. I love cyrax. Im just curious as to who can block a net as well as stykers bullets.
If i were to compare this to the other mk games this mk is balanced (and fun) and i am sure they will patch some stuff soon - the game is new and NRS said they can patch it whenever they feel necessary just give it some time so people can point up some bugs - tho i am sure most of the bugs and exploits cannot be performed by most players in a real match + there are combo breakers.Hope that NRS won't patch this game 1000 times so i am in favor of letting the game like this for at least one month.
@Resuteru Yup, you can jump out of the bomb trap setup... command grab is pretty useless now.
@SilentPhenomed It is not broken,it is sorta meant to be played that way(NOT REALLY),plus there are patches like I said earlier.I do not HOW good the combo systems are in those games,MK is still WAY better IMO
@shinhawk Well that's reassuring. I just need to hurry up and buy this, so I can see for myself. Now it's not that I doubt you or anything, I just want to be 100% clear. What I've heard was that human Cyrax's bombs come out slower than Robo's, so he can't throw one in time after the opponent staggers from the command grab. That's my main concern.
@vanvantrunktrunk njp =neutral jump punch ,that bouncy punch at the beggining of combos
Liked the video, took a little long to see the actual combo though, maybe you should include the time when the combo start, just saying. Good vid. though, very nice
@Krazypro69 Do forward triangle and when the first hit lands you press forward, forward circle. The timing is pretty easy.
@tofujambo I dunno. The game's been out for like 3 months and it hasn't been patched yet.
Wait, MK9? I thought we were talking about MvC3? D;
Nice. I'm never gonna use the exploit but the video is awesome.
@dizzybone2000 Finally your point about a "kindergartner" being able to pull it off is ridiculous because it implies combos should be difficult to execute, when in reality the actual skill should come from which move you use in the first place, when you use it, how you land it, and how you link it into your combo, not redundant 1-frame links. Which pretty much just backs up the idea that MK fans think a combo being hard to do warrants it doing twice as much damage as other characters' combos.
@SprintGod What system do you use bro? I would love to pit my kitana against your cyrax. i'd rather face a good cyrax than another mediocre kung lao any day of the week at this point...
I'm not sure but I think Raiden and maybe others can teleport away from the command grab/bomb trap? Cyrax is crazy; I think 82% might be the new highest combo found? Also, the percentages displayed are incredibly innaccurate. I don't mind the trap but the damage scaling reset should be patched.
Brutal!!!!!!!!!!!!!!!!!!!!!!!!!!
this is y i try to stay in the basics with games. cause combos like these make it just so unfun and slightly unfair to play. if i got good enough to the point i could just do this all day i would get pretty bored playing. also the other player dosent even get the oppertunity to fight back against a higher skilled player. the best i believe should be done is low to mid high in combo time. big combos like these which do take timing, patience and skill is a reward yet kills gameplay IMO
@SprintGod Doesn't the trick work by forcing them block. You need to be in neutral state for that, surely? I think back in MK 1 and 2 you could block 1 frame before a neutral state or something; is that still in?
really good dude
i was watching this while i was finishing taking a crap but then i seen him doing the combos so i was so suprised i had to keep shitting. :(
Bombs Trap still work if you don't update your ps3 , same with Smokes OTG smoke bomb, but if you pick smokes old school costume mk 2 or w/e his OTG smoke bomb still works.
@decoil Yeah. Though I didn't complain about MvC3 much, I love that game... Except for the DHC glitch. I do not love that. Maybe I should do some more complaining about that to make up for it.
@Shinkada soooo NRS should have kept the game in development for another 12 months just to filter out the last couple of imbalanced traps ? sure we found it in less than a month, but NRS does not have over 1 million testers.
bottom line is that it should not effect competitive play because if it was seen as 'broken' then any respectable tournament would ban the imbalanced characters.
So the combo at the end only works on players like Darksynphil? Who loves pressing buttons?
@SiThG0D The 11% at the beginning is part of the same combo. Read the damn subtitles.
@SilentPhenomed Look in the suggestions."57% mid-screen combo(without x-ray)"
@SprintGod Ok Mister r u ready 4 this? OK, i like xXPANTIEXx with yellow stain on them, nice combo!
@SilentPhenomed Rain has an +40% combo too,and Scorpion,AND Sub-Zero.Dude the game is not broken just watch Tyler Lanterns videos,it shows the chars. max potential.That does not mean it is super easy to do,besides some chars. were nerfed such as:Kung Lao,Cyrax,Raiden,Liu Kang,I think Scorpion and maybe a few more.Other characters like Baraka were upgraded.
Good tutorial I've played a cyrax just like yours... It was back to back on winning...
one word "combo breaker" oO
I heard with the new patch you can't bomb trap anymore. R.I.P Cyax's bomb trap, April 2011 - June 2011
They have hot-fixing in the game so hopefully videos like this will fix the game. That's if they see it. MvC3 is pretty ridiculous too, but they don't have hot fixing. Patches are ridiculously expensive on consoles. I'm guessing it'll take longer for MvC3 to balance out for that reason. Capcom has done some things, but it's still pretty bad. I really just want a spectator mode in online multi-player.
Check out ''MK9: FGA Mono's Noob Saibot Tutorial''. That video sure helped me getting better with Noob.
@xBLAZExisHOOD its not your fault, after the update on xboxlive. they changed the daze timer after the yank and punch throw is performed.
@94Cheeze u should know that a patch came out this no longer possible unless your opponent doesn't jump
Nice one Sprint... ;-)
Ai in the description, can we get the combo notations?
It's easier if I can watch the video and have the notations right below it for quick reference.
@Finnz7 its really balanced, and if there are exploits of coruse theyll patch.
any idea if the command grab setup still works after the recent patch? I remember reading them decreasing the stun from the punches.
what i dont understand at 2:00 the second net throw lasts with me like 1/10 of the second cz it is the second net in the combo , y is it lasting longer with you ??
cyrax ... why give this power to cyrax
@SprintGod At least they do balance patches. Unlike a company called Capcom that we won't name.
Clearly MK9 has escaped from the shitty balance and exploits of previous MK titles to grow into a respectable game capable of being taken seriously.
Wow! 71% dmg O_O. Aunk un combo tan largo es casi imposible de aplicar por el break. Pero los reset estan buenisimos y muy utiles!
...im not really knowledgeable of the MK games and their differences, but hasnt Cyrax been one of the most overpowered characters in the series? :P
Ahhhhh, high frequency noise!
Mk3 costume cyrax can do the bomb trap with no problem...
Breakers
What enjoyments do they ruin? If you know your enemy is holding back, is that enjoyment?
I play quite good and fair, and i have some of my friends of the same skill. We know kombos above 50% with multiple chars. Some of them repeats the same move over and over, in the same combo. So what? We can break that cant we? If we can't, we know we're screwed. But the enemy deserves it. As i was watching this, i know its really hard to time. I would respect someone who uses this, even against me.
I love this video i have mk for both ps3 and xbox and its sad to see that xbox has far less ppl online than ps3 rooms are almost always full day or night maybe is because kratos idk but MORE PPL NEED TO GET ON XBOX
@JthmNny246 Check out the Cyrax guide in the SRK MK9 forums, I wrote out all the notation there.
I used to be able to do that... then I took an arrow to the knee.
cyrax is beast.. i can do plenty of these online which is great
i dont understand when u say whiff anything.
What did u whiff? cos i saw just teleport and jump punch again.
so u mean teleport and the game will think d combo ended?
I'm just messin with you man.. chill out
good stuff