Legacy of Bossrush Kingdom (LoLK bossrush) by Lusus v1.05 (Hard Pointdevice) (Touhou Danmakufu)
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- čas přidán 20. 02. 2021
- Probably the most ambitious thing I've made so far. This is my Legacy of Bossrush Kingom (trademark, very original name), a script that has you fight every single boss from LoLK.
Download: lushie.itch.io/th15bossrush
Support me (if you want to): ko-fi.com/lushiehime
There are 3 difficulty settings (Normal, Hard and Lunatic) along with the ability to play in both Legacy mode and Pointdevice mode(no ability to save) or practice each boss on their own. You have infinite lives and bombs are disabled, so you can focus purely on dodging. Your deaths are also tracked on the right, so you can compare them between attempts to see how well you did. A Legacy run takes about 13-15 minutes.
Like my last 2 scripts this one is also optimized for a higher resolution to make Danmakufu's image better looking. The default resolution in this version of Danmakufu is set to 1280x960, but any 4:3 resolution should work as intended (hopefully).
I tried my best to balance all 3 difficulties and tried to stay more on the easy side (since all my previous scripts are extremely hard). I can clear both Normal and Hard without much issue, but I hope Lunatic is well enough balanced a well.
Feedback and bug reports are very much appreciated.
I'll do a video on Lunatic mode when it gets a few more balance changes + I have more time.
Credits and thanks to:
-Marisa, Seiran, Ringo, Doremy, Sagume, Clownpiece, Junko, Hecatia Red, Hecatia Blue, Hecatia Yellow, Touhou, graphics and the music belong to ZUN
-LoLK Marisa player by Lushie/Lusushime(made from Ultima Reimu by Ultima)
-mkm for the Danmakufu ph3 engine, Wishmakers for Woo (and everyone else who helps with improving it)
-Sparen and Helepolis for their Danmakufu tutorials
-ExPorygon for the ZUN and Allstar shotsheets
-Gtbot for circle healthbar
-People from Bullet Hell Engines that helped me either with code or by supporting and motivating me
-Other scripters for inspiration
-Anyone who watches or shares my scripts - Hry
13:21 Junko taking "First and Last Nameless Danmaku" a bit too literally there
hmm where name go?
the card is so strong it dont have name
Holy frick this is probably the best LoLK fanscript I've seen in terms of danmaku design! Not only did every pattern felt 100% true to the character and was still very Touhou-like, it's perfectly balanced unlike the original LoLK! I can't count how many spells I really liked; every time I thought, "Wow! This pattern's really cool!" the next one was just even better. I can't wait to see your future scripts. Superb job dude!
Thanks, glad to hear you like it! Means a lot to me.
I'd seen this in a lot of places (many people hav been playing it) but I dunno why I never came back to the original to comment. Amazing work!!! It's neat how you were able to work in the pointdevice "mechanic" into a danmakufu script. Your patterns are amazing as always, capturing the essence of the character while also providing a fun way to dodge. I was quite fond in particular of Doremy's attacks.
especially you're talented in making geometric patterns like Doremy's or Junko''s. they looks so brilliant
Junko ruins everything.
I have made a decent amount of changes since the first video. If any pattern looks similar in difficulty to the one on Normal in the last video, it most likely means I have rebalanced that pattern.
Most of the Junko deaths are out of my sheer stupidity, I usually don't find those patterns that hard.
(This video is kind of unprofessional now that it became more popular than the first one).
So this is just a mod for refighting bosses?
@@Loner098 It's not a LoLK mod. This is made in another engine.
your patterns are really amazing! they're so unique and fresh!!
Thanks for the compliments and glad you enjoyed! It means a lot to me.
2:00
"Hey, that's my [STARBOW BREAK]!!"
-flan when she saw this
This is actually very well made! Even junko!
Thanks!
Your patterns remind me of that touhou thousand mobile game.
Thousand night amnaesis?
@@killerso_0138 yeah
it's so cute that each character's face ks shown on the right side :)
Thats some amazing patterns you made! Pretty much all of these look better then the ones from the original game and coming up with so many ideas is a huge feat.
Thank you!
very nicely done!
Thanks!
How did I only discover this now? This is awesome! Love the patterns! I especially love how Junko’s last Spell Card doesn’t have a name - a nice touch!
Thanks, I'm glad you like it!
These are great looking patterns, really giving me the itch to pick up danmakufu again. Feels obvious now but I've never considered just riffing on existing bosses. seems really fun to come up with new patterns that still feel in-character like that
*Simple Danmaku for Silencing Crying Children*
0:50 Giving me deez nice Sakuya vibes
When LolK Zun is not hard enough so you made your own:
HAHAHAHA jk i love it remind of thousan night anamnesis
The thumbnail will be my nightmare
13:21 *PURIFIED*
I can already imagine my restarts even if im not playing
Marisa with Reimu speed? *MMMMMFGH.....*
Now that i see it, she has a Reimu sized Hitbox
I LOVE THAT SCRIPT >w<
NEWSUB :3
16:12 Hecatia stole Marisa's spell card from Touhou 8
Hecatia stole the precious spell card
What a nice script, huh?
I can already imagine my restarts even if im not playing