Personally, I'm really liking the sort of combination of RPG, worker placement, and set collection going on with this one. Really makes for a unique gaming experience. Excellent video as always.
Really helpful tutorial and playthrough! Thanks for including the expansion; will be playing tonite for the first time and going to add it right away :)
Great video, i just spoted 1 mistake when talking about the reward for the monsters 58:50. The reward is only given when the monster is killed not when it flees ( Pag 17 of the rulebook
Slight mistake in the rules at 1:07:29 with changing the dice face to a "?" to trigger "Flamboyant Contestant". It was clarified on BGG by the designer that you must have "rolled" the "?" to obtain the extra shell. See link here to the thread boardgamegeek.com/thread/2523513/article/36063060#36063060
Hey Jon, Thinker thinker recommended me your channel and I’m loving it. I have watched a recent video from you for Tidal Blades and I absolutely loved it. I learned that game 2 weekends back and when I saw your video I realized we played few things wrong. Last night I played it with 3 people and it turned out to be AWESOMMMEEEEE. It wasn’t really my genre but I tried and boy, I got that itch now to play it again. Anyways, my name is Kriti and I live in Seattle, Washington. Nice to meet you virtually. Wish you a very happy New Year! 🎊
I'm glad you found the video informative :) Very cool to see I got a recommendation, I've seen one of their videos and quite enjoyed it. I'm curious where was that recommendation made? Nice to emeet you as well :)
@@JonGetsGames ohh! It was in the comments. I asked them and they recommended me your channel. You can flip through comments on their video of MERV. I love their channel. They’re pretty fun ❤️ Happy New year Jon. Looking forward to watching the Darwin’s journey playthrough 😊
The designers are planning a sequel to this game set in the same world with the same characters. The idea is this is the first step in determining who the new Tidal Blades will be that will defend the city and eventually enter the Fold to ultimately defeat the monsters and possibly rescue the original Tidal Blades.
I think so. It doesn't specifically says on the rulebook on placement of character standee but as long as a space is empty and you have an action disc you can go there.
Not crazy about the theme, but some of the mechanics seem fun. More interesting skill test system than many games of this genre. The 4 traits could have been 4 tracks on the player board, but how much more cool is it to have them as dials? Great concept. Angler's Cove seems to have drawn some inspiration from the Skullport expansion of Lords of Waterdeep, perhaps.
watching video and finding out I have done so many wrong rules.. - We shuffled expansion challenges into common challenge deck; - I didn't know you could just go "off-side" on board, but mainly it was not efficient to do that; - We played that standee or "miniature" is one more action, so that we have three actions first turn; Is upgrading dice mandatory? Sometimes you might not want upgrade dice, to be more flexible I mean level 3 dice to level 4.
I don't believe workers can go to the same exact spot twice. I'm not sure about your first question unfortunately, it's been a couple months since I put this out and I don't remember specifics like that.
@@JonGetsGames It seems to be allowed to take an action on the same "island", sorry that's what I meant, but not the same action twice, because you lay down an action disc, so yeah... Tim cleared it up, the 2 bonus points on the champion board when fullfilling a set of three different island challenges you get immediately.
Hey, Loved the video. I have now watched it 2 times (2nd time in bits and pieces) and have few questions. I know it has been a long time since you played it but can you answer from whatever you remember. 1. You briefly mentioned each players powers. I was unable to get that part. I mean when I’m reading the card, it doesn’t come naturally as to what power each character has. Can you clarify each character’s power or point me in the rule book as to what each character favours? 2. When on an island can you attempt any number of challenges from that island or just one ? 3. Is there a rule that if you run out of your shells in completing a challenge, you can lose ONE die for any amount of danger die(or shells) rolled for that particular challenge? 4. When fighting a monster, the hit tokens are only counted when a monster is killed? Or they’re even counted when the monster invades or flees? This game has tons of rules and a lot of gray areas whenever I play but still love the game. And love your TUTORIAL the most❤️
Glad you enjoyed it :) 1)These powers are all described in the appendix I believe. It's a separate document in the box. 2) Only one challenge 3) I I think you have to lose one die for each X. 4) I believe you only gain the reward if it's defeated, not of it flees.
Huh, I do see that in the illustrated setup now. I don't see where it instructs you to do that in the setup though, can you help me out there? Too bad this was missed by me and the publisher when they did a proof watch.
@@JonGetsGames it's on page 6 of the rulebook under the player setup. It says, "Place 2 extra Shells on your Shell Shield" with the number 25 circles to match the picture on the previous page. With it on the next page, it can be easily missed. I almost did the same my first game too.
Personally, I'm really liking the sort of combination of RPG, worker placement, and set collection going on with this one. Really makes for a unique gaming experience. Excellent video as always.
This is the peak of board game explanation. Thank you!
Really helpful tutorial and playthrough! Thanks for including the expansion; will be playing tonite for the first time and going to add it right away :)
Awesome instructions and great video! Really appreciate this content!! 👍🏼
A bit late to the party but thank you very much for this tutorial. As usual, very well done.
Great video, i just spoted 1 mistake when talking about the reward for the monsters 58:50. The reward is only given when the monster is killed not when it flees ( Pag 17 of the rulebook
Ah, good catch! I've added a correction to the Klingon subtitles, thanks.
Slight mistake in the rules at 1:07:29 with changing the dice face to a "?" to trigger "Flamboyant Contestant". It was clarified on BGG by the designer that you must have "rolled" the "?" to obtain the extra shell. See link here to the thread boardgamegeek.com/thread/2523513/article/36063060#36063060
Great catch, thanks for pointing that out. I just added a note about this to the Klingon subtitles.
Absolutely perfect!
Hey Jon,
Thinker thinker recommended me your channel and I’m loving it. I have watched a recent video from you for Tidal Blades and I absolutely loved it. I learned that game 2 weekends back and when I saw your video I realized we played few things wrong. Last night I played it with 3 people and it turned out to be AWESOMMMEEEEE. It wasn’t really my genre but I tried and boy, I got that itch now to play it again.
Anyways, my name is Kriti and I live in Seattle, Washington. Nice to meet you virtually. Wish you a very happy New Year! 🎊
I'm glad you found the video informative :) Very cool to see I got a recommendation, I've seen one of their videos and quite enjoyed it. I'm curious where was that recommendation made? Nice to emeet you as well :)
@@JonGetsGames ohh! It was in the comments. I asked them and they recommended me your channel. You can flip through comments on their video of MERV.
I love their channel. They’re pretty fun ❤️
Happy New year Jon. Looking forward to watching the Darwin’s journey playthrough 😊
15:23 . Dru's PresCIence (not presence) - Prescience means "ability to fortell"
34:26 - Third farthest will get ONE not three
Good catch, I've added a note about the champion board. I did indeed accidentally mispronounce prescience, sorry about that.
Wahoo! Gonna save this to watch later tonight! Gotta grab some beers first:)
What does the Part 1 in the title refer to? What does part 2 consist of? I can't find anything that explains this.
The designers are planning a sequel to this game set in the same world with the same characters. The idea is this is the first step in determining who the new Tidal Blades will be that will defend the city and eventually enter the Fold to ultimately defeat the monsters and possibly rescue the original Tidal Blades.
Successfully pushing a challenge moves you one along the champion board.
hi ... I have a question about the game ... about the rules I have not found an answer ... can I move on the same island twice in a row?
Unfortunately, it's been too long since I played this game to remember the rules enough to answer your question. Sorry about that!
I think so. It doesn't specifically says on the rulebook on placement of character standee but as long as a space is empty and you have an action disc you can go there.
Not crazy about the theme, but some of the mechanics seem fun. More interesting skill test system than many games of this genre. The 4 traits could have been 4 tracks on the player board, but how much more cool is it to have them as dials? Great concept. Angler's Cove seems to have drawn some inspiration from the Skullport expansion of Lords of Waterdeep, perhaps.
Ha, just opened comments to point out that the theme brings a lot here :D Not an ordinary yet-another-brown-euro, bright, vivid colors please me
@@alexanderolferuk8496 The artistic theme is fine. I just meant the competing to be a "tidal blade" is a bit goofy.
@@StevenStJohn-kj9eb yeah, maybe)
watching video and finding out I have done so many wrong rules..
- We shuffled expansion challenges into common challenge deck;
- I didn't know you could just go "off-side" on board, but mainly it was not efficient to do that;
- We played that standee or "miniature" is one more action, so that we have three actions first turn;
Is upgrading dice mandatory? Sometimes you might not want upgrade dice, to be more flexible I mean level 3 dice to level 4.
upgrading dice is not mandatory.
Do you get the 2 champion points immediately after completing a set or at the end scoring?
Am I allowed to place my worker on the same location twice?
I don't believe workers can go to the same exact spot twice. I'm not sure about your first question unfortunately, it's been a couple months since I put this out and I don't remember specifics like that.
@@JonGetsGames It seems to be allowed to take an action on the same "island", sorry that's what I meant, but not the same action twice, because you lay down an action disc, so yeah...
Tim cleared it up, the 2 bonus points on the champion board when fullfilling a set of three different island challenges you get immediately.
Great explanation, however, it's really quiet and I can't watch any further due to audio. Hopefully, you can get this fixed :)
@12:45 dont you start with 2 shells on the shell shield? + 2 that you can use?
Yeah, unfortunately I missed this step in the rulebook. I have added a note about this to the Klingon subtitles.
At 59:32 shouldn’t Axl get another character card when his synergy dial goes up?
No, the dial still showed a "3" for the three cards they had already. They needed one more dial tick to get another card.
Hey,
Loved the video. I have now watched it 2 times (2nd time in bits and pieces) and have few questions. I know it has been a long time since you played it but can you answer from whatever you remember.
1. You briefly mentioned each players powers. I was unable to get that part. I mean when I’m reading the card, it doesn’t come naturally as to what power each character has. Can you clarify each character’s power or point me in the rule book as to what each character favours?
2. When on an island can you attempt any number of challenges from that island or just one ?
3. Is there a rule that if you run out of your shells in completing a challenge, you can lose ONE die for any amount of danger die(or shells) rolled for that particular challenge?
4. When fighting a monster, the hit tokens are only counted when a monster is killed? Or they’re even counted when the monster invades or flees?
This game has tons of rules and a lot of gray areas whenever I play but still love the game. And love your TUTORIAL the most❤️
Glad you enjoyed it :)
1)These powers are all described in the appendix I believe. It's a separate document in the box.
2) Only one challenge
3) I I think you have to lose one die for each X.
4) I believe you only gain the reward if it's defeated, not of it flees.
@@JonGetsGames thanks Jon. That is super helpful.
54:47 Do they get to choose which dice they want to refresh?
Yes they get to choose.
“Really help things out”. 😂.
shell shield should have 2 shells already filled at the beginning of the game
Huh, I do see that in the illustrated setup now. I don't see where it instructs you to do that in the setup though, can you help me out there? Too bad this was missed by me and the publisher when they did a proof watch.
@@JonGetsGames it's on page 6 of the rulebook under the player setup. It says, "Place 2 extra Shells on your Shell Shield" with the number 25 circles to match the picture on the previous page. With it on the next page, it can be easily missed. I almost did the same my first game too.
Sorry to be that guy, but the card actually reads "Dru's PRESCIENCE" not presence
Hmm, looks like the Champions of Midgard🤔