Update 18 - Slow Characters BUFFED, Nyotengu NERFED, etc - Dead or Alive 6 Fighters Evolution! Patch

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  • čas přidán 5. 09. 2024

Komentáře • 3

  • @fightersupreme1849
    @fightersupreme1849  Před měsícem

    Tina's jab did not get buffed because she has 3*P which is 12 frames and overpowers the 12-frame mids of other characters.
    Follow me on Twitter (X) to read my hot takes and controversial claims.
    twitter.com/FighterMiyama
    My focus is to keep changes minimal so that you can easily transition to it. The priority of this mod is to remove annoying fun-killing mechanics, encourage good reads, and insert more risk-reward opportunities.
    This is The True Evolution of Fighting Entertainment
    Quick and Easy 4-step tutorial
    docs.google.com/document/d/17ptlI78m_MUA0gj__35VN9sZE7Mu3dBvUwnnvAWM1KA/edit?usp=sharing
    Video tutorial:
    czcams.com/video/q0h-diNME2oI/video.html don't play Dead or Alive for the fanservice. I'm just in it for the unique and awesome fighting system. Lol

  • @Tibor0803
    @Tibor0803 Před měsícem

    Is this version of the game is better than Doa6++?

    • @fightersupreme1849
      @fightersupreme1849  Před měsícem +1

      I think it's objectively better because cheap moves no longer exist. If you watch my "DOA7 designer watches" videos, you'll see that I've taken steps to prevent the players from being put at frame disadvantage when they hit their opponent.
      Yes, in DOA, sometimes hitting an idle opponent will put you in a bad spot. It makes no sense.
      The only value of DOA6++ is that it adds "new" stages and more moves.
      I think my DOA6FE is more fun and more competitive though. I truly do believe this.
      If someone would try it and give me feedback about how it can be better, I will hear them out.
      However, no one really wants to give it a chance because I'm not popular and don't have a good reputation in the fanbase.