Battle Bound Presents: Battletech Custom Mech Design 101! Create your own unique mech!

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  • čas přidán 29. 10. 2022
  • Battle Bound has a PATREON. We cannot make the show without it. Check it out: www.Patreon.com/BattleBound. Help support more Battletech content tumbling out of your screen and into your brainspace where it clearly belongs!
    Hello, true believers. Did the thumbnail fool you? A viewer by the name of DZ Electric dropped a hint that this is a video they might like to see, and I decided that once I got caught up on all things Halloween, I would get to it. But you know me! I can't do anything normal because I am extra as hell, so I decided that I would do it, but I'd do it in the style of a 1950's educational film. Why? Why not?
    I may cover advanced building at a later date if this is successful enough. If you want more videos like this, subscribe. I only covered base level building here because that's all I felt like I wanted to cover. Getting into the advanced tech like XL Engines, Endo-Steel, Ferro-Fibrous, etc. would have made each segment hella long. So maybe a supplementary video later about upgrades and stuff.
    In this video, we dissect the Catapult. An elegantly simple 65 ton amalgamation of ferrosteel and missiles, the Catapult is a weapon all fighters love. It won't break, it won't jam, it will operate whether it's covered in sand or fighting in the snow. It's so easy, a pirate can use it, and they do. Since the beginning of the Succession Wars, the Catapult has been one of the Inner Sphere's most popular exports. Behind that is loose women, vodka, and Solaris betting sheets. One thing's for sure: no one was lining up to back their house currencies.
    Anyway, did ya learn something? Hit up the Patreon!
    CONSTRUCTION TABLES USED IN THIS VIDEO: imgur.com/a/gcnr0mJ
  • Hry

Komentáře • 35

  • @bbd121
    @bbd121 Před měsícem +1

    This actually explains a lot about what happens in the PC game. I always wondered how they came to those numbers.
    It's a pity nobody I know wants to play Battletech tabletop. This seems like so much fun.

  • @user-ec1fo6lb5w
    @user-ec1fo6lb5w Před 2 měsíci +1

    I do roleplays and like thinking of weird designs, so it's nice to see the actual breakdown of these rules in a nice, quick vid. :D

  • @XanderDraft
    @XanderDraft Před rokem +11

    Entertaining, educational and enjoyable to watch. Very helpful.
    As some who uses megamek it’s nice getting the tabletop experience for how to build mechs.

    • @BattleBound
      @BattleBound  Před rokem +1

      Glad you enjoyed it! This was a lot of fun to put together, it just took me a hot minute to figure out how I wanted to do the presentation lol.

  • @VulpisFoxfire
    @VulpisFoxfire Před rokem +4

    Now you just need a 3050 version, possibly coming from a Clan trainer. :-)

    • @BattleBound
      @BattleBound  Před rokem +3

      I got a whole other angle for that, lol.

  • @TheBoardGameKaptain
    @TheBoardGameKaptain Před rokem +5

    This was really well done. Have you thought about doing another episode where you design a completely new mech?

    • @HotelCharliHill
      @HotelCharliHill Před rokem +3

      love this! and then have a guy on cults3d make it!!! :D:D:D🤩

  • @chrissheffield5468
    @chrissheffield5468 Před rokem +6

    Great video and lots of fun!

    • @BattleBound
      @BattleBound  Před rokem +1

      I appreciate you watching. Thank you!

  • @gregmichaud7314
    @gregmichaud7314 Před rokem +3

    Very nicely done. Now I must go build a new mech with this new found information

    • @BattleBound
      @BattleBound  Před rokem +1

      Do come back and share whatever Frankenstein's Monster you create, won't you?

  • @DreamMadeProductions
    @DreamMadeProductions Před rokem +2

    Lol. Dude you missed the chance use the record player filter. Give your voice that flat graininess. :)

  • @johntaylor8095
    @johntaylor8095 Před rokem +1

    Great video and made the topic quite approachable. Thanks for making it!

  • @LordZaxom
    @LordZaxom Před rokem +1

    I love everything about this!

  • @sanguiniusonvacation1803

    Heavy crab here I come !

  • @RockRanchCowboy
    @RockRanchCowboy Před 11 měsíci +1

    This was great! Was looking for a quick rundown of the tech manual rules, loved the presentation.

    • @BattleBound
      @BattleBound  Před 10 měsíci

      Glad it helped! 🎉

    • @BattleBound
      @BattleBound  Před 10 měsíci

      Here's the sequel: czcams.com/video/PXcWFhOV26c/video.htmlsi=u587FS4VyVK27KJx

  • @howabouteverything
    @howabouteverything Před rokem

    ❤ Loved! ❤

  • @mattcarper9853
    @mattcarper9853 Před rokem +2

    More mechs need tophats.

    • @BattleBound
      @BattleBound  Před rokem +1

      FUCK I WISH I HAD THOUGHT OF THAT LOL

  • @dracphelan
    @dracphelan Před rokem +1

    Every situation calls for maximum levels of violence.

    • @BattleBound
      @BattleBound  Před rokem

      Not all! Sometimes ya gotta get in, get the shit, and GTFOH without tryna mix it up too much!

  • @TustlePlays
    @TustlePlays Před rokem

    Handy video version of the BattleMech construction guide? Sign me up!
    ...something something Solaris Skunkwerks for a handy dandy digital construction tool for the computer. Fun to throw concepts at though whether they work out in a combat setting is another story...

    • @BattleBound
      @BattleBound  Před rokem +1

      Oh for sure. Solaris or MegaMek Lab are awesome tools. I made this because a viewer dropped a hint that this is the kind of thing they'd wanna see, and once I had the idea of "1950's instructional film", I was off to the races lol.

    • @BattleBound
      @BattleBound  Před rokem +1

      Also: some folks do better when complex concepts are explained to them verbally and with visual cues as opposed to reading it. That's me, for sure, lol. But also, this info isn't included in the core rules anymore, so I wanted to provide it here as a free resource for players.

  • @warcrimescostextra3992

    Hey..... I was a reference!

  • @Dang_Near_Fed_Up
    @Dang_Near_Fed_Up Před 10 měsíci +1

    The losses due to rounding errors in basic mech design are awful. And they were mainly put in place to cover for the lazy and the mathematically challenged.
    One of the first House Rules my group instituted was to change the rounding allowances to hundredths ton increments, not half ton or whole ton increments as per "the rules". On the Catapult from the video this would allow for 0.40 tons savings on the gyro, which could then be used for whatever you wish to place the tonnage in, as an example I would use it for additional armor tonnage, or 6 additional armor points.
    The Catapult is not a particularly inefficient design (probably why it was chosen for the example mech). Some mechs lose as much as several tons due to rounding errors using the basic mech design rules. Be aware of this, and if you group agrees feel free to play with the numbers by removing the 'fudge' put in place by FASA's rounding system way back when.

    • @BattleBound
      @BattleBound  Před 10 měsíci +1

      I chose the Catapult because it's what was being built in one of the books I was looking at, and I was like oh, this makes my life way easier. 🤫😉😂
      I believe, in either Maximum Tech or the Tactical Handbook (I don't have Tac Handbook, would have to check Max Tech), they had a rule called "Fractional Accounting". I haven't looked at this in years, so I am just pulling this all off the top of my head. But I believe it gave you the ability to basically use as much of that 65 tons as you possibly can, even if you wind up with a design weighing 64.87 or something. As far as I recall, I think I used it more for the fact that it would allow me to use .25 tons instead of being forced to work in only halves and also being made to lose half a ton on a 3.5 ton Gyro off of a 350 Engine, since I'd have to round up to 4. That's silly. We have Small Lasers that weigh half a ton, why can't a Gyro weigh 3.5? Why do I gotta round to 4? That kind of thing.

    • @Dang_Near_Fed_Up
      @Dang_Near_Fed_Up Před 10 měsíci +1

      @@BattleBound You point with the gyro being 4 ton instead of 3.5 is exactly why we instituted our House Rule mentioned above, long before Maximum Tech hit the presses.
      I do believe you are correct about fractional accounting rules being added later. I'd have to dig through the old bookshelf to make sure. By the time of Maximum Tech we had already created our own rules and basically only incorporated new technology's stats into our own tables and rules.

  • @justinbingham4420
    @justinbingham4420 Před 10 měsíci

    Champion

  • @VulpisFoxfire
    @VulpisFoxfire Před rokem

    Ah, classic 3025 Btech design. One minor quibble--You didn't mention how torso armor needs to be split between front and rear facings. (come to think of it, you didn't mention rear-facing weapons, either). Of course, this could be the *super*-basic introductory tutorial, though IIRC that used the Crusader as the sample design. :-)

    • @BattleBound
      @BattleBound  Před rokem +2

      😑 I don't feel like I NEED to explain that. The Armor Diagram shows Front and Rear numbers, and I explained no more than double internal structure for armor. Anyone who looks at the armor diagram can add the Front and Rear locations together and get 27, which is 3 under maximum. This IS a super basic tutorial for people who want to have someone explain the steps to them with examples.