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Ankh: Gods Of Egypt Review - A True Rival To Blood Rage
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- čas přidán 14. 08. 2024
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Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.
Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.
BGG Link - boardgamegeek....
TimeStamps:
0:00:00 - Introduction
0:01:30 - Overview
0:08:43 - Game Preferences & Biases
0:09:27 - Art & Components
0:10:35 - Theme & Narrative
0:10:57 - Ease of Play
0:12:23 - Player Count
0:14:27 - What I Liked
0:18:50 - Nitpicks/Potential Concerns
0:21:09 - Meaningful Critiques
0:23:22 - Final Thoughts
0:25:20 - Recommendations
5.0 - My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep.
2.5 - A game I'd play again , but will never suggest it myself
2.0 - A game I don't want to play again
1.5 - A game I can't find any reason to recommend
1.0 - A game that is just bad.
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For media inquiries, please email alex@boardgameco.com
Strongest Gameplay: Blood Rage
Strongest Theme: Rising Sun
Strongest Hit To My Wallet: Ankh
Lol, love that last one :)
Hahahaha
This will probably change next year. lol
Strongest Gameplay: Inis
Strongest Theme: Dune
Strongest Hit To My Wallet: Ankh ;)
Never had a problem with the merge, I agree it's a great catch-up mechanic. Told people about it before we started and told them if two players are looking like they're going to merge I would tell them to start strategizing right away. Out of my 9 times playing with 3-4 players, the merged players won 3 times. The other times were either close or the merged players didn't strategize until they merged. I lost in one game to the merged players and seeing them smile and give a high-five at the end did put a smile on my face even though I lost.
Edit: I highly recommend to people to NOT remove the merge mechanic. At the end of the game, only 1 can win (Beside the merged players.). The merge gives the last players a chance to catch up and win, it doesn't matter if you're in 2nd, 3rd, or 4th place, being 1st gets you the win, that is it. By removing the merge the 2 players in last place will most likely never win since the chances of catching up are pretty low. If you take it away, they’re stuck playing the rest of the game knowing they’re going to lose and that is no fun.
I have a similar experince. Told people beforehand about the merge and merged players won both in a 3 player and 4 player game (of 8 games played so far) all games were very close!
3rd and 4th place are mostly like to lose without merge , there are limited actions or events between battles. I just don’t understand why people would prefer losing other than trying that tiny chance to win with merge mechanism.
The major thing I noticed about Ankh is that it is an area control game in the same way Chess or Go is: it is a strategy game that rewards you for planning multiple moves ahead and knowing exactly what your opponent is going to do. This is reinforced with gods like Thoth and Horus. This is definitely not a brawler.
Yes, 100%. Hence the Tigris comparison.
As I doesn't have any particular love for Blood Rage and really like chess or any highly tactical games, I am going to get this one for sure!
It is a fun little game but it receives a lot more leeway because of his stunning aestethics.
The gaming experience is overall a positive and fun one, yet in certain areas lackluster.
Many people complain and this review touches on it too, that god special abilities are not impactful enough and that the god powers track is too generic. I believe this comes down to personal taste. I find the special abilities impactful enough that they will get used a few times in the game, but not game breaking enough that they enforce you to play a certain strategy with a certain god. I like fluid strategy games where u adapt to the conditions of each game (opponent moves, board state, resources you control, etc...) to ones that force each player on a certain path dictated by busted special abilities of characters/races/factions/nations/cities whatever.
The main problem I have with the game is that it is very poorly balanced in terms of it's economy engine (aka the followers). And that is the compounding effect of several things.
1) there aren't enough outlets to spend them. You have the tech tree where you will spend a total of 12 followers for the entire game, the locus card, and build monuments, And then you buy vps with them in the last conflict phase (or last 2)
2) The first row of god powers empowers followers actions too much. Especially the build monuments for free (most busted power in the game).
Now this one problem that may seem rather minor at first causes a whole lot of issues:
1. Not needing to spend them or having alternative ways to gain them, makes the take followers action the most useless and underused past the first 1 or 2 event phases.
2. Not having enough outlets to take them out of the game makes it so you can max out on the tech tree super fast (somewhere in mid game).
3. Due to the above two reasons, you are basically left with 2 real actions for almost half the game
4. You can't use locus of corruption aggresively to force your opponents out of the coins they need to build a monument in an area that is resolved later, because they prob have the power that lets them build it for free.
5. The game looses on the epicness of the "grand finale" because in the last conflict when the winner is decided (which with all groups I played was always the one before the player elimination would take place) the game devolves into a VP buy race. Absolutely everybody I played Ankh with quickly realized that the best way to make safe points end game is to get the power that lets you pay 2 followers to gain 1 devotion at the end of a battle you were involved in and spread in all regions. And because you are missing those outlets that funnel the followers out of the economy, I have seen nobody that could not afford to pay for the power in each battle they are involved in yet.
As for the merge mechanic, not a big fan of it. I think it is a step in the right direction. Forcing players that realistically have zero chances of winning to sit at the table for said period of time while the top 2 players fight it out is not engaging and fun for anybody, especially when the only thing those players can do is play kingmaker. And while the merge system alleviates that to a certain degree, it just feels like a family friendly player elimination type thing. What I noticed ends up happening is the player whose god ascends becomes the dominant player while the other guy just tags along. Step in the right direction, can be improved on.
I haven't played with all the gods yet, but as far as the tech tree goes in it's current state, there are certain powers I will default to with every god (apart if he has a super niche power). The first column has the build monument for free which I touched on already, the second row has the summon one additional unit near each of your pyramids and the third row has the pay 2 followers for 1 vp. I don't really see myself not choosing them in any given game.
Despite all of this, I did find the game enjoyable enough and all the flaws tolerable mainly because it is a short game (we finished all games under 2hrs - with smoke breaks) and it looks gorgeous and it's egyptian themed (personal bias). I just wish they would have tested it more and addressed the balance the economy system better. All my other complains would just be me nitpicking if the follower system would be a bit more polished.
Sorry for the long post. I really enjoyed the video and agree with all of your points. Except the comparison to Tigris. That game is a masterpiece. Ankh is not there in it's current form.
Having the Kickstarter version we are going to house rule use more of the Guardians in each game. 3 Different level one, 2 different level 2, and 2 different level 3. Then see if it is too much, but everyone wants to do it at my house.
How did it work out?
@@DJ-mz7td Awesome! We have done it now 3 times and everyone liked the variety. Our opinion is that it works great and I plan to continue to play that way. In addition now that I have played the Pharaoh expansion it is a MUST. I love the addition.
Great! I haven't gotten the expansion to the table yet, but it looks like it adds a lot of actions as you get more cards?
I ordered the retail copy of game today. Had watched your pledge unboxing with a very special guest :) and now I see your full review being posted! From the rules teach, it seems to be the most straightforward in terms of rules explanation and “chess like” at 2P, excited to get my hands on it!
We need Ankh (with Pharaoh expansion) VS Blood Rage!
I believe you'll think the game is a 5 once you play with the Pharoah expansion. It adds the variability you feel you miss with limited ankh powers and guardians.
I agree. The Pharaoh expansion addresses a lot of the issues of variability and it is only with the inclusion of the Pharaoh expansion that you started noticing the smart design decisions (simple powers, every keeps the same ankh tech tree, etc.)
100%! I love additional area control map and the ability to grab unique(ish) cards to play to give you a strategic edge. It combines the shrines from Rising Sun with the Gods of Asgard expansion from Blood Rage and really fleshes out the experience.
You might like Pharoah expansion. It reduces the number crunchyness and adds power and abilities by adding acquirable ability cards to the game.
Number crunchiness reduced as you cant factor in the opponents new cards in calculation, it adds an unknown element.
Your in for a treat with that expansion.
I love blood rage but after a couple of playthroughs this tops it. So much easier to teach, so much more streamlined, nothing really to memorize. You need a experienced and knowing group to really enjoy blood rage. If you don't know the synnergies you're screwed. Here all the info is visible and it's more about probabilities and playing your opponent. Looking forward to more games and getting beat by players sitting down at the table for the first time. Expensive but definitely a 5.
One play in and I really like it. Can’t wait to get the translation kit so I can read the cards and rules of my copy!
… I was one of the unfortunate souls that got a French edition instead of English because of a glitch in the pledge manager… thankfully a friend it too!
I've only got one play in so far, but I REALLY liked it. I can't wait to get its to the table again, and I'm excited to try the Pharoah expansion. I'm not sure if I'm going to like this more than Rising Sun, but I think I'll like it more than Blood Rage
Yep, really good game. I want to add in the expansion and see where it goes.
@@BoardGameCo Some people say the Pharaoh expansion adds too much randomness and takes away from the skill aspect of the game, but others, including Eric Lang himself, say that once you play it, you'll never want to play without it. I've read the rules and the cards, and it looks really fun to me and like it will add even more variability.
Personally I loved this game. I know some people hate the merge, but I haven’t had issues with it. Plus you can just house rule to not do it. Not a huge deal.
Completely agreed.
I also am a person who loves different skills and powers in a game, but there is a very huge drawback to it. For instance, if you have played Heroes of Land, Air and Sea, you will find a whopping 10 different races. Each playable race has 5 buildings with 3 abilities each, as you upgrade your capital to a higher tier and 3 heroes with 3 abilities each that also get unlocked as you upgrade. Granted, they aren't that major (although sometimes they are) for the most part, you will find yourself in a situation where you cannot make solid decisions based on all of the information. This slugs down the game, as players are constantly asking "so what does your hero do" or "do you have any bonus with your army right now".
Different powers and abilities make a game diverse, but they do feel like a chore sometimes and I do feel that sometimes players need more of an even field, in order to play out a strategy game.
Thank you for all your videos!
Thanks for watching them 🙂
I think the Pharaoh expansion wil give you a more of craziness and powers you probably missing, the first few plays it will feel a little bit of messy and more AP prone but after a few plays you will only play vanilla Ankh with new players.
Great review, thanks. Am a big Tigris & Euphrates fan. I don’t have Blood Rage… will have to consider it now!
Just to be clear, the one that I consider to be more like Tigris is ankh, not blood rage.
@@BoardGameCo thanks for that clarification. I am always looking for diversification in the games I buy, but you can never tell until you play, what is going to feel great about the game
Thank you Sir! Great video.
Thanks :)
I think they could have used followers for monument stealing. Like you trigger the monument, you wanna steal from someone, and you bid followers to see who wins. It’s like a mini conflict and works thematically.
This game is a masterpiece.
Yep :)
It's the most beautiful of the three.
I agree that Ankh rivals Blood Rage. These two games, along with another Lang game- The Godfather, easily round out my top 3 whereas 10-15 games fight for the remaining 7 spots in my top 10.
This game looks very intimidating, but it really is so easy to learn and to teach. I love the action selection mechanism and how it drives the conflicts and events. The art and the minis are top notch, and every battle is tense without being overwhelming. The merge, while unorthodox, makes this game truly unique. Each play has been down the wire, and the merge has proven to be a great catch up mechanism that keeps the lowest players engaged. It provides a big boost, although there's a lot of ground to make up. It's much preferred over games that can snowball and the players in last watch helplessly, and it's not so overpowered that the merged players always win. They struck that balance beautifully, and it's thematic with Egyptian beliefs of syncretism.
I was waiting for this one for a while
Yep :)
Ankh is good really good.
Hathor is strong really strong 😂
Pharaoh is a must. I prefer to play with Pharaoh 👍
Each consecutive release in this trilogy became more strategic and less chaotic. Ankh is the pinnacle of crunchiness in my opinion without feeling fun killing and stressful. It's all about positioning and using your resources efficiently rather than getting things that make you more efficient. In the end, you don't feel as powerful but once you have an amazing conflict round, you yourself feel like the god. Truly satisfying in its own right but you have to work for it.
Agreed to an extent. The balance is I like the chaos :)
Finally got this to the table played with the pharaoh expansion.. with the expansion I think you really really like this game… the merge was great and added fantastic tension
Any updates on play this not that of Ankh vs Blood Rage? Looking forward to your input.
Not yet sorry....too many games, not enough time.
Thanks for the review!
Always :)
I'm considering buying this or Kemet, but still can't decide.
I still prefer aesthetically and thematically Rising Sun, BUT I'd like to add an Egyptian theme game.
Any suggestions?
well 2 really different games: kemet is fire/war …. battle and after battle again. Ankh is strategy, chess- like game. well kemet is in my opinion ugly -poor for miniatures/art /map, and this is were ankh really shines ! the miniatures are the best you will ever find (especially if you are a painter no doubt on wich one to buy) on egypt theme and i find the map to be just beatiful. as a game i like more kamet as a game , but i would prefere ankh in my collection.
also consider in kemet you do not have the felling to be using the gods (most beatiful part in egyptian mitology) in ankh instead you really contrall a god ! you move it on the map , touch it this is very cool in my opinion. Also the goods have asymmetry powers in Ankh and i just love it! that are not decisive for the final result probably but they are nevertheless really cool!
Great review that really hits on many of the sticky points of Ankh. I've only played three times, once each at at 3, 4, and 5 players. At 5 the merge did very little (although Isis might have had something to do with that) while at 4 the Merge won and 3 was very close. Looking forward to more plays, but I'm suspecting that 5 might not be the best player count. Some people I've played with hated the merge, but they're also gamers that are good at area control games. This might be a thing. :D Thanks!
Five was my least favorite player counsel so far, ran a bit too long for my taste.
I also like Ankh more than Blood Rage ^^
Thanks for the review!
Nice :)
This one edges out Blood Rage for me, depending on player count. At 2 and 4, it is better. At 3, I prefer Blood Rage. Ankh is just so streamlined. The teach is also easier for Ankh, and it is not as dependent on previous plays/knowledge to do well.
Agreed player count can be better...but in terms of if playing at best player count for each which do I prefer? Still Blood Rage for now.
Perhaps an umfair comparison but if someone has room for only one Eqyptian themed dudes on a board game, would you choose Ankh or Kemet BnS?
Nice review, I suppose the area control game are the BG that you enjoy more followed by work worker placement, is it correct? In any case I will find this game at the retail I didn't back this one with a bit of regret but I had other priorities back then (not related to boardgames)
Have you played Cthulhu Wars. That's my fav area control game.
My group has 2 plays of this so far, one with 4 players and one with 3. Both times the merged players ended up winning. When we had 4 players, the end was very close and at the last conflict each player thought they had the win.
But with 3 player, the merged team just began to dominate, and the other player felt completely helpless. He came to the conclusion that if he were to ever play again, he would intentionally keep himself last since that seemed to be the best way to win.
Just to make sure, the merged players were only taking one action each turn right? Not 2?
@@BoardGameCo Yep, just one action for each player, but in both cases, the players were next to each other in turn order. So this allowed them to take the same action twice in a row if they chose to. This is impossible to avoid with 3 players, but I do wonder if that would change things with 4 or 5 players where they were not getting back to back turns.
I missed the KS and I was sad. I picked up a still-in-the-box eternal pledge from my FLGS with Black Friday discounts for $262 and I am now happy.
Does not beat Blood Rage, all I needed to hear sadly. Nothing beats my lovely Bloody. Still my most play game by far. Really excited for whatever they are planning for it. Second Edition or an expansion? I would love more an expansion definetly.
Yep, agreed....but I don't mind having multiple games :)
@@BoardGameCo Inis, Ankh and Rising Sun all beat Blood Rage. :-)
Between this one and kemet? Which would you choose if you had to
Kemet
The more you play Ankh, the better it gets.
I think it beats blood rage and inis for me!!
Can't wait to play it again and trust me, every time you play this u get more rewarded I don't know how to explain that, but I guess u understand what I'm trying to say!
It's really good :)
@@BoardGameCo yes! I meant that if u keep playing it's not set in stone that you won't enjoy this as much or even more then br!!
That's my 2 cent ofc!
When would this hit retail? Looks like I may want an expansion later on…
I was on the fence about how much I like this game but you actually convinced me it's a good game 😂.
When you do a where are they now you should mention if the pharoah expansion fixes your critiques.
Ha!, i think you convinced me that my initial decision not to back this was the right one.
For me, I think Ankh is the best of the trio. I have played many times but the only thing I am not a fan of is the what we call "power ankhing" which leads to the asymmetric minions being lost out so that the starting players get choice of the guardians. Still a great game.
Alex now: Base game 4.5 out of 5
(after playing with Pharaoh expansion)
Future Alex: 5.5 out of 5!! 😄
Maybe 😏
may i ask what table you are sitting at in this video? 😊
I'm very sorry to say I have now also dreamt about you... You showed me a videogame (🤷) and then I disturbed you with your recording light on and you were quite annoyed😂
I think I might need some help🤔
Blood Rage really is due for an expansion. After playing 7 times it has gotten very very old for us. We feel like we’ve seen it all. It desperately needs more cards
After ONLY 7 plays it's gotten old? You can't even discover all the strategies and combos in 7 plays, especially with the mystics. And gods add so much variety on top. There are already 2 expansions for Blood Rage that significantly change the game - mystics effectively remove the 'turtling' mechanic and rival the "2 chieftains take Iggy age 1" strategy, and gods just flip the rules on their head.
I played Blood Rage more than 7 times and I haven't been playing it with the Gods expansion. i don't find it old. Were you using the expansions from the start?
Another reason might be players being predictable.
@@Warchoon I hear you and yes there might be more there but everything around it doesn’t stay nearly as exciting as it was at the beginning. There might be more combinations we haven’t explored but we already know all cards inside out. During the draft we can already tell what players are probably going for. “Oh you’ll score for xyz” won’t you was cool in the beginning but it’s work off. Also, I just wish there’d be more uncertainty making things a bit more of a gamble. So yeah, 2-3 more games ans I think this one’s ready to go. I don’t care about 5 players and expansion were not available during that time
@@ilqrd.6608 If you think Blood Rage is not uncertain enough, then you should skip Ankh. There's no randomness in Ankh at all, everything is fixed from the get go; it's like Kemet without the DI cards, and with all technologies available for everyone.
Did you get the Blood rage Digital stuff? Gives you plenty more content.
i agree 999% with the review but I think is much better than blood rage(easily you can have all the trilogy in your collection different games) from my first play I realize that the action selection has the feeling of Puerto Rico and the other part of the game has the feeling of TIGRIS and EUPHRATES.
The merge mechanic works great but you need some plays to realize how it works......... i don't agree that is half elimination i think is depends form how the players work together!
For a price of 110$ i am disappointed for the quality tbh. the devotion and event board is basically thin "paper" and not as the map board. And why are the followers from papper? In rising sun the coins are plastic. As quality goes Its a demote if u compare it with rising sun.
Are you referring to all the stretch goals
Only played ankh in this series. We played this game about 10 times now with diffrent setups etc. We love this game but it will lose its power when playing over and over.
It's really solid, I'm curious what the expansion does to my opinion.
The one time the merge left a sour taste in my mouth was when in a game i got to play against sobek-anubis. Way too overpowered, couldn' contest in a single region.
Blood rage is the best of the series imo too.
Yep :)
I love this game, but I did play it with 5 once and the people who merged were woefully behind and it killed the experience for those two players, and I felt kind of bad. I never got merged so I can't say if it would hurt my experience or not, I think it sounds fun to become a super god, but if you're 2nd last and get sent way back I can see that being frustrating. I think with new players I would do the scenario that has no merge, I don't want that divisive mechanic ruining someone's first experience with a game that I think is great. I would play with merge with experienced players who all agree to use it. I think it's very cool that they have a scenario without merge, so you don't technically have to house rule it.
I feel like the merge really impacts the game differently depending on how far behind the last 2 players are and what the merged God's powers are. Too high up the track and they're almost certain to win; too far behind and it's basically just player elimination. I feel like the merge could be further tweaked depending on the player positions.
Truth is if the last 2 players were that far behind, they were not likely to catch up and therefore the end for them would have likely been realized and therefore they may not have had as much fun
@@npckse8508 I think the problem was the second to last player wasn't that far behind the first 3 but got sent way further back and the guy in last basically gets all of their pieces removed so it feels like they are just there in spirit and not really playing anymore.
@@tberceau70 ahh same happened in my game and we would have won if the person who triggered the last camel event had not handed the game to the winner. I think Scenario 4 is no merge so that may be best for those who don't like the merge
@@tberceau70 It might have felt that way - but they are incorrect. The last player doesn't loose figures - both share the figures of the second to last. Sure, their devotion is the one of last player at the beginning but their combined god is stronger and they have more action and event control.
Fact is they were, by definition, both loosing before the merge. After the merge they will likely still loose, but their chances are better than before.
Of course if they think that they can't catch up and win, this will become a self-fulfilling prophecy.
Is there a solo mode?
Ankh is indeed a good game (I've played it 4 times, with the same 3 people). Still, Blood Rage The Tavern Edition is more fun. Try and see by yourself readers. We also prefer Cyclades with Hades and Titans or Root over Ankh.
Regardless of opinion on Merge, I'm still looking to sell my copy as I want nothing to do with it when I could just play Blood Rage and have a fun time. Any time you want something to be good, it's just a cover for it sucking.
I love the game
Yep :)
I really don't like the merge and I don't like the turn based actions where at higher player counts it is possible not to get to do any of the primarily important actions because of turn order....
Then you should use the build piramid card to counter
FINALLY!!!!!
I know I know :)
Indeed. I've been waiting for weeks for the review of one of my favorite boardgame commentators. :-)
@@BoardGameCo So, Pharao review follows tomorrow then? ;-)
@@BoardGameCo Hey Alex, seems like my post on the critique of your 4.5 score is found itself on your block list. I must say i find that quite surprising as I believe I tried to be as polite as I can in my response. There was no name calling, no doubting of your intention. I stated upfront that I agree with most of the point and understand where you coming from. The main premise of my argument is that while Ankh's base game may not live up to Blood Rage (your top 2 games), it does not fall below your other 5 rating area control games (lords of hellas, T&E, kemet) so it should deserve a 5.
It's a pity that you found that negative :(
@@oerthling would you agree on that final score of 4.5? ;)
4.5 so its like a 9/10? or 45 out of 50? lol
Yes on all ;)
Whilst I thoroughly enjoy Ankh it's not as good as Blood Rage. I love every aspect of Blood Rage but Ankh has a few design decisions that strike me as off: linking guardian acquisition to Ankh powers is nuts and makes the guardian/Ankh power rush hard to beat. This also means that turn order becomes a real issue as the person in first will probably unlock all of their powers first and get a guardian at each level, whereas other players may not get a single one. Also, move and recruit are in that order so you can't put in more figure on the board before moving but the gain followers (currency) action is before the Ankh power (spend currency) action.
the order restricting movement for new summons is great for when your plan is keeping enemies out of a region. Catching up after losing board dominance should be harder than retaining dominance or loki strat is too good compared to winning.
A question for you that love Bloodrage that much, don't you see that the draft on Bloodrage is completely unbalanced? Some strats are not worth it at all :/ A new deck of cards would fix the game for me
Good news a new set of cards was released years ago: Inis.
:)
I like your reviews but you speak a bit too fast sometimes for non-native English speakers. And beside the understanding it is kind of tiring, like a run. I personally would prefer a more peaceful speed.
First again and again !!!
:)
Plastic fantastic...
For me:
Rising Sun: 9/10
Kemet: 8.5/10
Blood Rage: 8/10
Ankh: 7/10
The merge is probably the only mechanism in Ankh that is fun and interesting. The worst mechanism from Ankh is the static player order resulting in 2 players monopolising all the guardians and no one being able to do anything against it. Even though the guardians doesn’t offer that much benefits - just having more figures on the board makes you much better off. It makes the game feel unfair and therefore unfun.
The merger won all 3 of the games we’ve played though, at 3, 4 and 5 players.
The merger mechanism is a deal breaker for me.
So much so that I am not even willing to play it.
PS I have and love both Blood Rage and Rising Sun
PS2 I would have totally bought it for the minis + the Egypt theme
But the merger. No. Hell no.
just houserule it , avoid it - we did it and it works!
would you say the game is such different that i need it even if i own BLOOD RAGE (icl. every KS stuff)? cause it seems very similar to me
thx alot