BaM | Build VR in Unity - Ep9: Dynamic Player Prefabs

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  • čas přidán 6. 09. 2024

Komentáře • 13

  • @evFPV
    @evFPV Před 2 měsíci

    Hello! I just found your videos to find out you will not keep posting new long ones. I understand your frustration mostly when you receive "negative" comments such as "developing a multiplayer game is very easy".
    I would like to know what is the difference between your approach to what Unity Gaming Services offer? Is it the same? is it complementary? I would like to know...
    What are your next steps in developing the BaM? is XR in the pipeline?
    Apart from this, do you have a discord channel or something similar to keep track of the development status?
    Thank you for your time!

    • @JWsDPP
      @JWsDPP  Před 2 měsíci

      Hi there, lots of questions, hope I can answer them all. I am just building a multiplayer VR project and I am using most of Unity’s standard building blocks. So it should be complementary. I do want full freedom on how the avatars look without being confined in a single platform if that makes sense. All of my code is free and the platforms I use have fair “development’ policies so as a developer you don’t have to cough up subscription fees whilst developing. So far I have not come across any platform that allows you to 100% define your own avatar at runtime.
      Understand your reasons, we can have an offline conversation if you want to, happy to talk.
      I just posted an update on my GitHub which fixes some bugs, introduces better avatars and has Pico4 support. Currently I am working on integrating AI, in particular talk to an LLM, ideally with speech to text towards the LLM and text to speech back to you. As soon as that works I may post another video, depends on whether there is interest. In another branch I am working on using AI to detect your face landmark and morph the avatar’s face to resemble you as much as possible. Lot of work still to be done but the AI is mostly tested and working already, so is the web app needed to scan your face. Anyway, lots of great ideas, not enough time in a day.
      I don’t have a discord channel, but I use GitHub and CZcams to post stuff.
      Hope that helps. Feel free to pull the GitHub repo and try it out or even join the GitHub project.

  • @siobhanpoulter455
    @siobhanpoulter455 Před 5 měsíci

    Thanks for your work on this project - I have found it so useful and informative, it has helped me immensely - I will keep an eye out for your future work and if I ever get good enough I would like to help!

    • @JWsDPP
      @JWsDPP  Před 5 měsíci

      Thanks @siobhanpoulter455, really appreciate the feedback. Let me know how you proceed and if you have a great idea feel free to add it to the project! Every bit helps…

  • @zitdup9654
    @zitdup9654 Před 5 měsíci

    thank you very much, all you need to get started and understand netcode, good job

  • @choppychoppy
    @choppychoppy Před 6 měsíci

    As usual a perfect and well explained guide !! Thank you DPlusPlus !!

    • @JWsDPP
      @JWsDPP  Před 5 měsíci

      Thx!

    • @choppychoppy
      @choppychoppy Před 2 měsíci

      ​@@JWsDPP Hello BaM ! I'm actually working on the project. I wanted to report a bug (I'm not sure if it's just for me). Unfortunately, even though the new server repository features are cool, there is a connection bug. If a client disconnects unfortunately is not able to connect again. ATM I'm working on a much simpler script attached to the dynamicPrefabStarter which allows to spawn the selected character by simply using the "Initialize" function given in the documents of NetworkManager.
      I'll let you know if it works.

    • @JWsDPP
      @JWsDPP  Před 2 měsíci +1

      @@choppychoppy hi there and yes I know the bug is there. It’s not so hard to repair so I didn’t prioritise it yet :). Although it has been quiet I am still working on the project and I will post a github update in the coming weeks that introduces universal avatars (male, female and uni). In the meantime I also developed the AI for determining gender AND 35 face landmarks (3D model) that I will then use to morph the universal avatars… Anyway a lot going on but not that visible yet. Also planning to implement Pico4 support soon.

    • @choppychoppy
      @choppychoppy Před 2 měsíci

      @@JWsDPP Perfect ! Appreciate the Hard work, will look into every update!

    • @JWsDPP
      @JWsDPP  Před 2 měsíci +1

      @@choppychoppy the new branch is now available on GitHub - June2024