Pose Editor for precise Control - AI painting in Krita

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  • čas přidán 1. 11. 2023
  • For a specific dynamic character pose it's best to have precise control. Create, edit and make adjustments to pose skeletons directly in Krita now!
    Krita plugin: github.com/Acly/krita-ai-diff...
    Uses Stable Diffusion & ControlNet.
    Video runs at 4x~12x speed.
  • Věda a technologie

Komentáře • 50

  • @IvesBon
    @IvesBon Před 6 měsíci +4

    Very well done, much appreciated! Like this I can really understand the process, thanks

  • @973sandman
    @973sandman Před 7 měsíci +2

    Finally, I was waiting for a cool Krita/SD integration, this may be it 🎉

  • @zimnelredoran9985
    @zimnelredoran9985 Před 8 měsíci +2

    Thanks for sharing, got the plugin. Awesome work!

  • @dctrex
    @dctrex Před 5 měsíci +1

    This is downright astounding! My mind is blown outta my head! 😳😳

  • @shortpurplegiraffe
    @shortpurplegiraffe Před 6 měsíci +1

    when I use control pose I get the layer but no stick figure, any idea why?

  • @dataextend
    @dataextend Před 8 měsíci +6

    You are a hero

  • @bluefalcon1975
    @bluefalcon1975 Před 6 dny

    Great job dude!!

  •  Před 7 měsíci +2

    Very-very nice.

  • @lipwiq7094
    @lipwiq7094 Před 7 měsíci +2

    Genius!

  • @MisterCozyMelodies
    @MisterCozyMelodies Před 2 měsíci

    amazing!!

  • @leosmi1
    @leosmi1 Před 6 měsíci +1

    Awesome

  • @activemotionpictures
    @activemotionpictures Před 7 měsíci +5

    This is fantastic! Thank you for sharing this!!
    Can we use the same seed for different poses? (so we can generate character consistency in all angles)?

    • @blisterfingers8169
      @blisterfingers8169 Před 6 měsíci

      Seeds don't work like that. Subtle changes will be similar, sure but any kind of significant change to any other part of the process and you're getting different output.

  • @simpernchong
    @simpernchong Před 2 měsíci

    Hi Sir, great work. How do you turn on the control pose. I have install the plugin in Krita. Thx

  • @lilillllii246
    @lilillllii246 Před 2 měsíci

    Thank you. Is it possible to switch poses while maintaining the character?

  • @ForTheEraOfLove
    @ForTheEraOfLove Před 6 měsíci +1

    👏
    2024 will be ♾ABUNDANCE!

  • @USBEN.
    @USBEN. Před 7 měsíci +2

    How do you paint the older high detail generations with a brush onto the new image? I couldn't catch that step it just felt like applying and painting the layer.

    • @aclysia
      @aclysia  Před 7 měsíci +5

      I use the eraser to delete parts of the upper (new) layer.

    • @USBEN.
      @USBEN. Před 7 měsíci +3

      @@aclysia Oh felt like something advanced. Thankyou :D

  • @sahinby3603
    @sahinby3603 Před 4 měsíci

    nice work. whats u grapich card model ?

  • @DanasAnis
    @DanasAnis Před 6 měsíci

    For some reason it doesn't detect my nvidia card nor generate any image even if CPU generating option is selected. Anyway, looks fantastic and hopefully it will become a core feature in Krita!

  • @Dante02d12
    @Dante02d12 Před 7 měsíci +2

    Hey, is there a way to create a skeleton? Instead of having to put a random image?

    • @SomeSimpleGaming
      @SomeSimpleGaming Před 7 měsíci +1

      just type in prompt a skeleton

    • @Dante02d12
      @Dante02d12 Před 7 měsíci +2

      @@SomeSimpleGaming Lmao! I realize now my comment is misleading. I meant an OPENPOSE skeleton ^^'. The colored character stick.
      I realized the problem, by the way. In order to create an OpenPose, you need to use the preprocessor first. As long as you don't do that, clkicking on the "Add a character pose" does nothing.

  • @NET-mo7yp
    @NET-mo7yp Před 5 měsíci

    After 2:48 seconds, when the mouse traces the image, it looks better. What do you do to make this happen? I know that the brush is used as a spray, but I don't know what else it does.

    • @aclysia
      @aclysia  Před 5 měsíci +1

      It's just an eraser and reveals the previous state (layer below). Often new generations improve some part of the image, but change other things you don't like.

  • @chariots8x230
    @chariots8x230 Před 6 měsíci +2

    How about some character consistency? Instead of creating random characters, I want to add my own original characters to the scene.

    • @vendacious
      @vendacious Před 5 měsíci

      You need the 'Reference_Only' ControlNet for that. Then you use an example image of the character as the input, but it only seems to work well with humans, probably because that's what it was trained on. But in order to get the best results, you'll have to train your own LoRA model on multiple images of the same character from different angles and scenes, then use that in your generations. The final way is to use Roop or another face-swapping tool, but for that you'll need Automatic1111 or ComfyUI, or a stand-alone program. These tools can take a single image of a human an put that face on any other portrait image, but both eyes and mouth must be showing for it to work and highly stylized images don't usually come out well, so use a 'photorealiscic' source and generated image.

  • @QareenProductions
    @QareenProductions Před 7 měsíci

    When I try to move the points it just transforms the shapes instead of moving the skeleton

    • @QareenProductions
      @QareenProductions Před 7 měsíci

      And when I undo it removes the lines

    • @IvesBon
      @IvesBon Před 6 měsíci +1

      For me it was the same. The next day it was working properly, don't know exactly why. I realized if I move the pose-vector and then I use the select shape tool it doesn't work. But if I use the tool immediately without moving the layer before it works fine.@@QareenProductions

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 Před 7 měsíci +1

    Why aren't you using the lcm live generation plugin

  • @jeffersimmons
    @jeffersimmons Před 8 měsíci

    Nice Plugin. but.
    My Krita send me this error:
    Error during server startup : Traceback (most Recent call last) "C:\...\.server\ComfyUI\main.py", line 69, in import comfy.utils
    File "C:\...\.server\ComfyUI\utils.py", line 5, in import safetensors.torch ModuleNotFoundError: No module named 'safetensors' [1]
    Could you please help me with this error?

    • @aclysia
      @aclysia  Před 8 měsíci +4

      This indicates some python modules are missing that should have been installed automatically. Was server installation interrupted or aborted somehow?
      There was a similar issue recently: github.com/Acly/krita-ai-diffusion/issues/33
      If this doesn't help, please post your client.log file (find it by clicking Show logs) so I can figure out what went wrong. Best open a GitHub issue, it's difficult in YT comment.

  • @wallaguest1
    @wallaguest1 Před 7 měsíci +1

    w0w

  • @user-di8zv7kx7b
    @user-di8zv7kx7b Před 7 měsíci +1

    omg

  • @MikevomMars
    @MikevomMars Před 4 měsíci +2

    All that Krita AI plugins have a HUUUUUGE disadvtantage: you can't specify the folder where your AI model resits. So if you have tons of them already installed because you are using ComfyUI or A1111, you have to download ANOTHER 10GB into the Krita plugin folder. That's a waste of resources! I just noticed ONE Krita plugin where you could specify the model folder - but guess what, it did not work 😐

    • @DaveDarch
      @DaveDarch Před 3 měsíci

      symbolic links

    • @blacksage81
      @blacksage81 Před 2 měsíci

      Uh, no, I didn't have to do that at all. Worse thing I had to do was rename and shuffle a few models(IPAdapter) into subdirectories. That was a few months ago.

  • @musicandhappinessbyjo795
    @musicandhappinessbyjo795 Před 7 měsíci +4

    From what I see , the open pose doesn't really help to create the character to be a pose, you have to paint over it any way, Doesn't that defeat the purpose. I am sorry maybe I missed something here.

    • @Nazareadain
      @Nazareadain Před 6 měsíci +5

      Without the rig, it's way more open for interpretation and can easily rotate the character along any axis, meaning you can end up with them doing things you don't want like facing away and doing handstands.

  • @pakaru1638
    @pakaru1638 Před 8 měsíci +2

    Has art become too easy? Will there be a point where anyone can produce art just by thinking?

    • @aclysia
      @aclysia  Před 8 měsíci +7

      Still a loooong way to go haha. It all seems awesome for a moment, but our ambitions and expectations will soon catch up.

    • @Dante02d12
      @Dante02d12 Před 7 měsíci +5

      Always has been. Art has never been defined as "something hard to do". The only thing AI does is allow anyone to have high quality without wasting hours every week. It will also force the industries to stop producing garbage, as they'll have no excuse anymore.

  • @lacapi_tv
    @lacapi_tv Před 6 měsíci

    Great! I would like to generate reposes for Krita, it would be very interesting to use it with the timeline
    czcams.com/video/SacK9tMVNUA/video.html

  • @EllaBArt-zp1wn
    @EllaBArt-zp1wn Před 4 měsíci

    I am very disappointed. You don't learn anything and just make the computer work for you. It might be faster and easy, but it won't become a job.
    This is my opinion. Don't attack me