This video is amazing because
1.you supplied code
2.you tried a wrong approach first which made me think why using this design pattern is important and when to use it
3.learning by example and my diagram at one video
4.your teaching style is clear ( little face paced for a beginner like me )
thanks very much i really needed to learn patterns
For someone who's not a beginner like me, all those points hold true but his speed is amazing. It's exactly the right pace.
For my perspective and point of view. This tutorial is bad because he shows a bad way to code and then does everything on top of it. For a begginer it might be hard to grasp what is where.
I like how you explain the bad practice code before presenting the design pattern. This way we know when to use it.
Yes you can often use an Enum in this situation, but it will limit flexibility which is normally what you aim for with most design patterns
You're very welcome :) Yes it takes a while to learn how to properly use patterns. Eventually programming stops being a set of commands and rules and instead becomes an art form in my opinion. With a bit of practice you'll soon start making master pieces
i thought i would come revise my design patterns in java since its been quite some time and guess where I landed :D :D :D fantastic one mate,
I realise how bad Uni lectures are. If i finish my Degree its because of CZcams.
@@derekbanas Yeah seriously I'm using your videos right now to study for an exam, my teacher spent a 3 hour course on 3 design patterns but you went over one in 11 minutes and I understood better.
You're welcome :) I can't wait to cover C++ and the differences that occur with these patterns. They are very similar as you said, but there are slight differences. The same is true with C#. I'll get to it as soon as possible. i promise to cover C and C++ as completely as I have done with Java
Thank you very much :) I do my best to constantly improve. Sometimes in doing so I make a bad video now and then, but I think it is worth it. I plan to eventually make a tablet app for every tutorial series that will provide a quiz and animations to improve the learning process. I have started doing that a bit in recent tutorials. Most of the money I make from these videos goes back into making better videos. Thanks for the nice comment!
Extremely helpful. Really well put, well designed and such a good example! At it's most basic level. Good editing too. I'm sure it must be hard to squeeze it all under 15 minutes.
It is awesome to be able to help people all over the world :) Thank you for telling me you are watching!
You would use it with classes that are very similar. What you referred to is the skill one must develop after learning about patterns. Knowing when not to use a pattern is just as important as learning when to use them. I cover more on that in the refactoring tutorial.
Thank you very much :) In the refactoring tutorial I spend a good amount of time answering design pattern challenge questions. That was a lot of fun
Hi Derek,
Thanks a lot for your channel, it helped me a lot in my job interviewing process.
I owe you one ;-)
Thank you :) I have a UML tutorial and I'm going to revisit these patterns again in my code refactoring tutorials that will start next week.
You're very welcome :) Yes you can create an instance directly in the methods attribute. It is a little odd I know
Well...this playlist has helped me better understand design patterns than 2 years of college. You deserve many beers. Many many beers :D.
You have the teaching gift! God Bless you even more than you have been till now! Thank's for the charity with the humanity by giving away all that high quality high valuable knowledge of yours!
Thank you very much :) I constantly do my best to improve them. I'm very happy that you enjoy them
Thank you :) I do my best to make the videos fast and compact. I'm glad you liked it
Great video and great series. Two questions:
1. Would you care to elaborate about 2:49, "Avoid Interfaces that Just Force Action"?
2. What is the literature on design patterns in general? Perhaps what GoF published back in the days, or maybe there are newer and better books about the patterns?
Hopefully you still read comments 7 years later ;)
1. That means you should not add an interface which merely forces yourself to manually determine what every single animal will need to do with flying capabilities. An interface might be more appropriate for an action which would have a distinct implementation for each class.
I'm a junior dev, and I picked up a lot of intuition along my programming years. I haven't heard of this pattern before, and I realized that I just wrote a piece of code yesterday that follows this design pattern after not being satisfied with a more traditional polymorphic implementation. Nice.
Thank you for your work as a CZcams educator, I really appreciate your videos. Cheers.
Thank you :) Yes, I tend to make videos for intermediate programmers. Most everyone else aims at beginners so I like to be different.
At 3:12 you state that super class change shouldn't affect subclasses but later you left flyingType uninitialised forcing every subclass cunstructor to set it's value. Shouldn't you just provide a default?
Yeah, i think this is a bad aspect of the pattern. If you, as a developer, were unaware that you need to initialize this, you won't get a compile time error. Or, if you provided a default, at least in this example, you might have flying dogs by accident in production.
Instead of having variable initialized by default, we must have explicit constructor for initializing all the strategy variables in the class, all such classes should not have default constructor for them , which has variables of interfaces in them.
I think that the Strategy Pattern has less to do with Super vs. Sub-classing and more to do with being able to change/substitute algorithms at runtime. In other words: It allows you to avoid hard-coding one particular algorithm (or implementing several and using conditionals to select between them) at compile-time and, instead, dynamically select the most appropriate at run-time.
The Strategy Pattern basically lets you implement behavior (ie. an interface), where ever you find it most appropriate, and then it allows you to easily change that behavior. So for instance you can implement an I/O interface, which is initially text-only (all over), and then dynamically change it to a GUI interface; without re-compiling and without duplicating lots of code.
Hi Derek Banas! It was a bit difficult for me to understand this line of code 'public Flys flyingType;' on 5:31th minute.
As I understand it is field variable, and first we have to declare visibility which is PUBLIC then type, which should be some type like integer, String.. or void. After that goes name which is Flys, however in your case it is first visibility which is PUBLIC, then name Flys and then type FLYINGTYPE (I still can't understand what type is it) This line of code is breaking my logic))) However, I have not read about COUPLING which you mentioned in video.
Abbos-Ali Mirkhanov By using composition to store flyingType I'm able to change capabilities at run time. We can then define the flyingType by passing it to setFlyingAbility and then tryToFly automatically executes the proper code without having to define anything at the beginning.
Flys is not name, its type in this case. There is an interface Flys, and the variable flyingType is of this interface's type - Flys. The name of the field variable is flyingType..
Flys is actually the type of the object and FlyingType is the name of the object. You said correctly, that it's a field variable, means there's nothing declared (no memory has been allocated).
The point of this is,
to define every class that extends from animal whether it can fly or not.
Abbos-Ali Mirkhanov you should focus more on your programming understanding before you pay attention to design patterns mate
Thank you for telling me you like them and that they help PHP programmers. I always wondered how well they would translate for languages other then java, C# and C++. Im very happy that they've helped
Thank you very much :) I plan on doing a performance testing tutorial. I do that to a certain extent with the refactoring and algorithm tutorials. I talk about Big O notation and such
I think the better way to implement it, is to create another subclass FlyingAnimal that inherits from Animal and let bird inherit from it instead of from animal.
On the Derek's "When to use strategy pattern" slide, there is a point called "When you need to use several behavior dynamically". Dynamically means at run-time. So, while you can create another subclass FlyingAnimal that inherits from Animal and let the bird inherit from it and dog inherit from Animal class, what happens when your dog, by some magical way, obtained wings and now can fly? If we went with your proposed way of doing things, then there is pretty much no way of telling the class that the dog can fly now. If we went with the strategy pattern as in the Derek's video, we could easily change the flying ability by passing another implementation. Although I admit that the example is a bit silly, the pattern definitely finds its uses in modern development.
Following the whole tutorial and type each line code manually. If anyone need the the source code, I upload them to:
github.com/jiapengjun/designPatterns
Thank you :) Yes programming to an interface is most always the best decision. I only use abstract classes when I must implement some nonabstract method
These are by far the most helpful tutorials on CZcams for programmers. I am a first year computer science student and I have been spending hours in the library trying fully grasp structures of programs and object oriented programming. Great videos!
it's : Flies ..
Seems like bad code when Dog is forced to set flying ability, a behaviour it shouldn't have.
+XPopCornX
I was thinking the same thing. It seems to me that creating a FlyingType class and slotting it in between Bird and Animal in the inheritance chain would be better. Dog would never have to know about it.
+vnie1988 but then dog can't fly even if it takes jet pack =) or if dog will mutate in some crazy flying doggybird )).
+XPopCornX You could easily set the default flyingAbility to CantFlys to avoid this problem
+XPopCornX I was thinking that maybe the reason it's called strategy pattern is because you're going to define the different strategies in order to implement (achieve) the method.
If I implement a Flying interface I guess a more understandable example would be that in the noFly strategy, the animal boards a plane.
So in that way, the animal can achieve or implement the interface, but using a different strategy. And there are many other strategies that could be thought of to implement an interface.
The real world scenario that I'm thinking about with what I learned here is: databases. There are databases that write to a file (like sqlite), but other databases behave differently. So maybe a strategy pattern would be an interface to store data. We want the same thing (to store data), but the strategies are different.
You're very welcome :) Thank you for watching
You're very welcome :) If it helps make your code more understandable then do it. There is a misconception that there is only one way to use each pattern. Even the GOF book states that it is but a guide and the patterns should be adjusted based on need. I hope that helps
Thank you :) I did my best to cover just about everything in one video. I'm always very appreciative of the kind compliments!
Thank you for the kind words :) You have no idea how much I enjoy doing this. It is great to be able to help people!
Thank you :) I did my best to make it understandable by looking at it from a bunch of angles.I'm glad you liked it
Composition is a major part of most of the design patterns, so I can't really assign that just to the strategy pattern. Design patterns in general try to add flexibility through avoiding high coupling in many ways that are quite similar. Inheritance should be avoided if at all possible, but above all else understandable code is the goal
I know I've simplified it and in doing so assumed that viewers would understand that there normally would be more than 2 choices. I do that because I'm planning to provide concrete examples in the future on when and how to use these patterns. I hope that makes sense
It doesn't care that it is an interface. That is why the pattern is so great. The interface just does its job by allowing functionality to change dynamically while not effecting the super class. It may take some time to wrap your head around design patterns, but when you do you'll be able to write great code. It took me awhile as well
Yes you are correct. I wish I could have come up with a better example, but I wanted to keep everything as simple as possible
One marvellous from our times is that we can simply search for whatever input and quickly find a highly capable professor like you, explaining a fairly simple concept in a much simpler way, in just 11 minutes, with a clear enough voice to be understood at 2x speed. Many others would take a 60 min class, or even more to explain the same. Thanks!
I do use setFlyingAbility in the code sparky.setFlyingAbility(new ItFlys())
Yes you could set flyingType as private. I didn't do that only because I wanted to show 2 ways to set that value. Sorry about the confusion
It is in the works. It will come out immediately after the design patterns tutorial. Then I'll cover oop analysis and UML. The refactoring will follow that
Yes a java enum is often well suited for that.
Thank you very much :) It is very nice to be able to help people understand this stuff. Many more videos are coming.
Thank you very much :) It is really amazing that techniques developed decades ago are still not used in many software companies?
Thanks this is the first video that made “favor composition over inheritance” click for me. I’ve always heard that phrase but now I see how it’s actually used.
Yes it is halfway between a regular class and an interface
I'm definitely going to cover UML 2.0 so that I can dive deep into oop design principles. Thanks for the request :)
Thank you very much :) I used to work as a software architect and part of my job was to train new hires and answer their questions. I'm basically doing here what I did with trainees. I'm not a professor
Hi Vishal, Thank you :) I'm glad you found it useful. I record with Camtasia 2 and I edit with iMovie.
Sorry I go overboard every once in a while. Over the years you guys out there have taught me to always be on my toes and to not just flippantly provide answers to questions :)
I'll see what I can do about covering the different unix shell versions and commands. I'd like to do it in an interesting way, which I can't think of at the moment
Yes you can implement this in C++. You create a java like interface with a class that contains only virtual methods. Here is some information on abstract classes in Python python. org/dev/peps/pep-3119/
I included the classes that implement flys on the same page as I created the flys interface. You'll see it if you look over the code on my website. Sorry about the confusion. I normally don't do that in tutorials
I should have explained myself better in the tutorial. I now realize that it can sometimes be confusing when I show multiple ways to do the same thing in a tutorial. I'm very happy that you enjoy the videos :)
Thank you very much :) That is a much appreciated compliment. I do my best to present these topics in an interesting way
it's 2022, Aug 1, I am watching this almost 10 years later . And it makes so much sanse. Thank you a lot for this video man. A true gem indeed.
Thank you very much :) I appreciate that. I planned on introducing UML along with this tutorial. The only problem is that I could easily make 20 videos on the subject. I can't guarantee it would be finished. Thank you for telling me there is interest in that tutorial though
Thank you very much for taking your time to show your appreciation :) You have no idea how much I appreciate that! I'm very happy to have been of help
Thank you :) I have a Design Pattern, Java, etc. playlist on my CZcams channel. Sorry, if everything is a bit confusing because I have so many videos. I try to aim for 10 to 15 minute videos. I feel that that is the sweet spot for completely covering topics. I know I'm the only person making videos that long. Actually my videos start out at 30 minutes before editing. I'm working to improve them all of the time. Thank you for your insight :)
You're very welcome :) If you take a look at my OOD tutorials and the refactoring one you'll see that my number one goal is to write very easy to understand code. Very often we have to give up on some capabilities if we want to achieve that goal.
For every case we can build a class that performs a certain action instead. You can see an example of this in my Abstract Factory tutorial. I define classes for all the potential weapons and engines for my space ship. We have a class implement an interface and then execute the right version of that method based off of normal inheritance. Does that make sense?
I have worked as a software engineer for 8 years and then went back to school & started doing Machine Learning. But when I wanted to revise my old stuff , your videos were the best option. Thanks for the effort and yes! UML tutorial will be great as well.
+Saptarshi Mitra Thank you for the very nice compliment :) Here is my UML tutorial czcams.com/video/OkC7HKtiZC0/video.html
Great! I'll get the last few up this week. I'm glad they are helping :)
Thank you very much :) I work hard to make the best tutorials I can. I'm glad you like them
Thank you :) I'll get another up as soon as possible
I'm very happy that so many people around the world seem to be able to understand me :) the funny thing is that in my country I was often used to speak with people from foreign countries. I could always understand them as well. I'm very happy to be able to help
Thank you very much :) I already have the UML tutorial finished. I hope you like it
Thank you :) Technically Fly should be an interface because in the real world Fly wouldn't be considered an object. I stick with that idea when writing code, but you may find a reason to use an abstract class that I haven't thought of.
It is very nice for me to be able to reach people all over the world! I'm very happy that you're enjoying the videos :)
i just love your speed...you did hard work cutting the video ..
why we need to make class type to set if the animal are flaying or not , why not use premetiv type like string
Yes that should work. You may want to give it a different descriptive name other than fly though
Just want to say thank you soooo much for creating and uploading these amazing FREE tutorial videos. They are the best training vids I have probably seen ...paid or unpaid. I have been a Microsoft developer for over 15 years but this is the 1st time that I have truly understood patterns and their usage. After watching the patterns vids it was like an Epiphany...everything just became clear. I'd spent 10 years in the foggy wilderness and now I can see the light !!..Many, many Thanks !!
Thank you for taking the time to write such a nice message :) I very much appreciate that.
For some reason the "well yer must be thinking the bird will be real hard to get flying" cracked me up as it was literally the *exact same* operation
Hi Derek. One of the best tutorials I have ever seen. I would like to point out the things I liked most about the tutorials.
1. Your voice. It just glues me to the tutorial.
2. The tutorial is short, crisp and awesome.
3. Even your comments and replies here is constructive and clear.
4. The code is well documented and very understandable.
Thank you so much. Hats off!!
Old is Gold.
Never imagined video from 2012 is still the best one out here
I'm covering c right now and when that's over ill cover c++. I hope I'm able to help :)
This is the easiest tutorial about design pattern that I have viewed. I can't wait to finish viewing/learning from your tutorials.
Hey Derek, I would like to thank you to the core. I haven't seen any video tuts on youtube with code. So helpful. Really exiting after seeing your tuts. Thanks alot.!!!
Thanks for your great post Derek.
I really enjoyed your direct example of the Strategy Pattern emphasizing how you have decoupled any dependence from previous videos. Comments detracting from the ultimate goal of discussing the pattern in general, are no doubt valuable in specific business cases but the attention to detail about what is important to the pattern is what I find most valuable in this videos.
For those who already appreciate the existence of individual business constraints within a given implementation, you're intentional quality of skipping particular details about , for example, how private or final a method should or should not be be is something in which, I ,for one, find much value.
Your willingness to politely discuss via comments with others how your vagueness on certain points might be more invaluably clarified in particular situations is a cherry on top.
Please hit me up if you want to discuss cleaning up your content a bit and syndicating for a good cause. I'm willing to pith in on other people's ventures and I am always looking for good coders to pitch in on mine.
Thanks again,
Anthony Ruffino
aruffino84@gmail.com
815-301-7606
You definitely understand my way of thinking in these videos. I always thought it was better to avoid covering the details at times if it gets in the way of the topic at hand. I'm glad you see that because most people don't.
I provide everything for free, so if you want to embed the videos, or use the code from my site in any way feel free to do that.
I do all of this purely to help people in any way that I can.
apt representation of the "strategy design pattern" logic, I must say !
I could based upon, write the code in C++ to understand the said design pattern.
gr8 work !!
I've been thinking about covering Extreme / Agile programming techniques. I'm just not sure if there is any audience for that topic? I don't particularly care about views, but I don't want to alienate every viewer. I'll probably do a overview video on the subject and see how people like it. I also want to cover Discrete mathematics because the Khan academy never covered it and it works perfectly with understanding programming.
I don't know enough to comment on C++/C#, but for PHP they are extremely useful. One of the major reasons that your tutorials are so good are that you obviously go to a lot of trouble thinking/preparing for them beforehand and they are presented very well - which means that the subjects/methodologies you are trying to explain are easily understood. Wish I'd come across your channel earlier!! Thanks again!! :-)
Thank you for these great videos. I'm a French student and I need to understand how design patterns work. I understand a lot more in your videos than in my university. Thanks again !
Thank you very much :) Im very happy that you enjoy them.
Thanks for this! Great pacing. Quick, but still thorough. One of the best educational videos I've seen, period!
I'm glad you found them useful :)
Thank you :) I did my best with it
Thank you Derek! These videos helped me do well in my exam and guess what I got every single question on design patterns correct.
You're very welcome :) I did my best to make the gof book make more sense
Got to thank you for these series. I failed my OOP subject last year (studying Computer Engineering) and this is being a great help. Studying while on my vacations. Thanks alot man.
TigasFMS You're are very welcome :) I wish you all the best in your schooling.
Its simple straight and clear. I have just listen only a few of them. I am in progress of listening more of deisgn principles session. Will recommend everyone who wants to learn design pattern... Thanks Derek
Thank you! I'm preparing for the midterm - videos are really helping me out!
Thank you for taking the time to watch and to write a nice comment :) I appreciate that
Ok, I'll make one. I want to make an entire software engineer course here and that will definitely be part of it :)
Anytime you need to restrict a class you would need an abstract class over an interface. An interface really doesn't have any rules. So for example let's say you had a class that represented a printer. You know you'll have to stop printing if there is no more paper, or ink. That will always be the case no matter which printer you use. So an abstract class would provide those limits. Does that help?
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An example of this pattern with Dependency Injection would be great.
Can we get a tutorial on Spring Boot and Kafka?
jesus, what do you not know?