Cinema 4D Tutorial - Creating a Particle Morph Using Cinema 4D's Inheritance Effector
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- čas přidán 10. 07. 2014
- The Inheritance Effector is probably one of the most underrated and underutilized effectors in the effector menu - and it's probably one of my favorite effectors to mess around with! In this tutorial, I'll show you how you can easily create particle simulation morph-type animations using only the Mograph Module, Effectors, and Dynamics. Using a combination of the super powerful Inheritance Effector and other Mograph Effectors and Deformers, you can achieve close to the same effect as an Emitter, Thinking Particles, or X-Particles as a simpler alternative in your normal workflow without having to touch Xpresso or learn some new particle system or buy plug-ins.
Here is what I created using this technique:
www.vimeo.com/31156992
Watch full tutorial here:
www.eyedesyn.com/2014/07/11/cr...
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Thank you EJ, I do learn a lot from your tutorials
Thanks Ahmed! Appreciate your views!
You are a life saver. This is exactly what I was looking for after a week of searching.
Glad to hear you found this helpful!
fantastic tutorial
way to complex for me, but thats why Im watching tuts. I can learn things (Y)
Keep it up
Every Effector is your favourite Effector.. Lol.. Thanks so much EJ.. I found this super useful. You are awesome.
Thank you so much for the nice explicit tutorials! I'm cinema 4d beginner and your awesome tutorials helped me out a lot!
Thats awesome to hear! Hope I can help you keep learning Cinema 4D! Thanks for watching!
Awesome tutorial. Cheers
That was amazing, learnt a lot. Thank you!!
very welcome! thanks for watching!
amazing tutorial. thanks
Thanks, keep up the good work
Rad tutorial EJ! Great stuff! Just wondering if its possible to do with with splines and extruded nurbs in a fracture object?
love u bro :) and thanks for this tut.
Hi mate, great tutorial. Just wondering if there is a way to animate multiple objects within a group and use that as a start or end point within the matrix? Tried to animate a couple objects and put them into a null but the matrix didn't using a null as an object. Is there a way to create another set of start and end points keeping the same effectors? Hope this is clear enough. Thanks mate.
Hi EJ! Thanks for this! Just a quick question, is there a way to make the transfer somewhat more like an arc than just straight going from one matrix to another?
Thanks for the tut! Can I ask what specs your computer is running at? I'm in the process of building my own and I'm looking for a more Cinema4D render setup.
Can you make a tutorial to make a good render like yours?
dude you know your stuff!
Thank you! Great Tutors!
Thanks for watching Sam!
mmm.Looks nice tut !
Thank you for your help just the video im looking for to help me complete my project.
Great to hear, Luis! Thank you!
wowwww.......thanks man!!!
Hi, where i can find the xpresso process ?
Masterful!
cheers!
thanks man!
awesome tutorial.
thanks!!
thank you for your good tutorial
Thank you for the kind comment!
Do you think it will help if I use the Arnold Renderer (faster render times)? I do Cinema 4D tutorials as well and I'm thinking about an animated ghost sequence.....This is a very helpful tutorial.
Thanks Ryan! I would definitely recommend a 3rd party renderer. The speed and just how amazing everything looks using those renderers is a huge benefit!
AWESOME!!! Thank you!
Junior Lopez Thanks for watching!!
hey man i got a question, sorry if it sounds stupid, but i'm fairly new to C4D. When i render the image, i don't actually see the Matrixes ( the boxes), i've tried adding a plane and lights, but the plane is all i see. did i miss a step? I'm trying to do this to Text. not a mode. but i did make the Text 'editable'. A quick response would be amazing. thanks for the great video.
Matrices do not render. They simply hold position information. You will have to use a cloner with object mode and add the matrix as the position object.
i dont have any of the options below the align clones option for the matrixes
You have to make your objekt editebel with "C" or the upper button left, but make sure to select your objekt. In case you rewatch it after 3 years.
Is it possible to add a material to the matrix cloner?
Hi! I tried many times to invert it, do the reverse, instead start from1 point and ending into an object I can't do it!!! It is a real puzzle I work step by step but placing my end (like the arm here) and my beginning is another object you tell me what I'm doing wrong? object to another object, how do you do it? Thanks
Thanks mate
🙏🙏🙏
And don't forget to turn off gravity when you are applying the Simulation Tag.
(press Cmd+D > Dynamics > Time Scale = 0%)
Time Scale turns off the simulation altogether I believe, you want to just change the Gravity to 0 for things to still move, yeah?
So, my ''model' was falling down all together with the numbers, I followed your tutorial, the elements was at the right place (not moving from the arm), but the entire arm was still falling down, because of the gravity, and I figure that out just by turning off the Time Scale in the general dynamics, because we don't need gravity in this scene.
The arm model was falling? You just need it set as a collider, not as dynamic, so apply a Dynamics Collider body to it.
eyedesyn yeah, maybe that’s the problem, but as I said I solve it in that way. Than you anyway! Also thanks for the awesome tutorials, do you have something about the c4d render?? Like the best ways to export an animation or something?..
can i not do this to one letter from a motext?
Halp!
6:23
That real-time inheritance position only works for me when the falloff orientation is +Z and not +X
That's OK, its all dependent on how you set things up in your individual scene so its OK!
can anyone help me ? the randomweight effector doesn't do anything, i've done everything like it is in the tutorial. I've got the c4d R21.207 version
Thanks! Just the job for my 'tree morphing into horse' scene.
+Mark Duffy Whoa! Sounds interesting!
thanks bro thanks
Thanks
Thanks for watching!
thank you but like a beginner like the guy on bottom the text is a ghost. but thnk you a lot for this part
can u send me ubertracer plugin ...the page not work
love this tutorial ty...do you think I would be able to use this for morphing robots? i have a university project where I have 5 robots walking along an a-b timeline left to right and they are each on screen for 36 second so a long time so I am putting a slow morph in the middle so one robot changes into another slowly. Do you think this would work like the particles would be sucked off one robot to make another? or would you recommend something else? I'm doing the evolution of robots in movies and it's based on the evolution of man. thanks in adv
I would think something like this could definitely work!
Awesome! ty for the reply!
Good luck!!! :)
ty! I need it lol
I'm not sure what's changed but this doesn't appear to be working in S24. Either that, or there is a critical step left out
Similar to the Transformium in Transformers 4
can i use sphere besides arm?
of course
I did your tutorial in reverse, one point flying onto many on an object. So far so good, until I actually try get to use my cloner object & it doesn't work. Any thoughts?
Just to be clear my cloner object is editable geometry.
totally, just reverse the workfow!
Can you make a tutorial always start from zero or new file????
+Mirza Amir That's not my style, sorry Mirza! My tutorials are not project based, they're technique based.
Is there a way to make it morph into another object? Like for example, text?
You can morph any object that you can place into the Cloner Objects object field
I mean, can I make the particles take the shape of something new on the finish end. So in your project it would start off as an arm, what if I wanted it to turn into text instead of scaling down?
Excelent tutorial , but buddie i have an answer which doesnt let me renderize ; i put materials , textures of color in te matrix and the render is black , if a put lights , i dont understand why happen that , can u help me pleaseee urgent1!!!! ( sorry for my english)
i know now the matrices dont render , just when apply the cloner , dont?
Hey Nicolas! Right, you woulnd't put the texture on the Matrix Object, but you would put the texture on the Cloner Object or the children of the Cloner Object.
You could use this effector to make a vacuum animation! 😃
You totally could if you use dynamics too - BAM!
wait, did I miss something?! How did you make the arm??
The model was a stock model from Turbosquid.
ahhh, okay. Thank you.
Random weight thing is not working R26, may be now the process is different but good tut anyway thnks
Process is different now, yes. You need a Random Field set to Multiple on a Plain Effector
Vertex plural is vertices. Matrix plural is matrices. :)
aeko Haha I know that now! :)
Mr Stark I don't feel so good
SPOILERS! haha :)
wtf is the eye in your logo for?
should it be a foot?
I mean, it could be anything else.....What's with famous people and one eye anyway?
Is it like some sort of standard logo or sth?