We were coping by saying that Original or Oak was the problem. Let snake-eyes be an engine for sinful instead of being able to do everything due to Block Dragon 2.0 plus disruption being so ridiculously strong.
Its hilarious, before every ban list there is talks about so many diff engines and cards that need to get hit. Then come the banlist they hit like 5 cards total that have nothing to do with the engine and opt to just release more powercreeped cards.
Nothing will change, Konami's card design in the past two years has proven they do not understand how to balance their game. It's actually quite ridiculous that they even have to resort to outright banning a boss monster of an archetype, because they just can't design archetypes properly recently. They will keep giving the next combo deck 1. a compact engine 2. resilience to disruption 3. infinite recursion 4. access to generic extra deck monsters 5. set up negates before they combo Granted, I do think from the very beginning this game would be impossible to balance, given there's no resource to limit plays. Only way they can fix the game in my point of view is to move away from the "hyper-consistency" creep
They don't care to design archetypes properly. They just want the new archetype to be extremely expensive and at the same time clearly one of the strongest if not the strongest strategy available, so it sells fast and then, they ban it to open space for new similar products to sell immediately and so on. This business method generates the greatest profits in a short period of time, but it kills the longevity of the game and Konami seems to investing to this probably cause they think the game will die soon anyway, so they're trying to milk as much money as possible before this happens. I'm not saying they're right about it and I agree, but this is what they believe, because it doesn't make sense to act like this as a company if you believe your game has a bright future
I feel like the game has been moving this direction for a long time and I find it really strange that it's only now being brought up this critically I don't know if this is a ridiculous take but I was thinking this kind of thing about the game back when we were witnessing Prime Zoodiac.
@@cale5345 Duealist Alliance was when it really started imo. That’s when Konami decided that all meta decks will be able to combo,float, and generate follow-up on turn 1.
Am I hearing that correctly Sam "there's no rota at 3" there are plenty of rota like cards at 3, they just have more limitations or are archetype specific, they are still at 3. Bonfire also has way worse targets outside of snake eyes, what are you searching ashened or volcanics, if you hit snake eye bonfire literally does nothing at 3
i think they just need to stop making decks with 10 starters available it makes all the decks that have 1 - 3 starters that are older just not feel worth playing
23:58 no one says they play 18-21 handtraps because of crossout designator. PAK is def reaching for the top shelf its the exact opposite people play 3 crossout because most decks play 18-21 handtraps. its the handtraps that are the problem. people who think crossout is the problem dont want to play a game and just want one sided duels with them setting a strong board and winning the majority of those games.
i agree. designator can be severely underpowered at some points. not seeing talents on the list they made is concerning to me cause theres times where its been more powerful than a designator
@@nigamnation you literally said if handtraps resolved instead of being crossout 1 of 3 games 33% of a match.....that is what im saying. every card isnt ment to always resolve. there should be times your handtraps should fail you because they are your false saving grace. having 18-21 of them like half your deck to let you do what you want...there shouldnt be all these handtraps and once they can go we can focus on the other cards you have problems with, that are the real issues in this game. handtraps are just part of layer 1 of bad yugioh cards
I agree with Nesh. Original needs to be banned b/c when it's being splashed in other decks, Konami hits those. B/c they want decks to use archetype specific cards to play a deck, not non-specific archetype cards. Lol. For example, Orcust Harp Horror and Engage got hit back in January 2020 b/c they were literally in almost every deck. But I do also agree with Pak that Flamberge is stronger than Original. Lol Therefore, I think both Original and Flamberge need to be banned until they are power crept. 😄
I think if OSS is banned it does enough the only way to go through combo then is through the field spell. Wanted and Diabellstar wont get you there anymore it makes Poplar weaker and the deck is more reliant on Normal summoning SnAsh. This in turn makes them more susceptible to handtraps and interruptions and weakens Bonfire cause it doesn't get them to full combo except through SnAsh. By banning OSS you remove 9 1 card combos that were also extenders going off most builds. While I'll agree Flamberge banned could work on curbing them I feel it is more problematic in the future to allow the engine to be a hyper consistent splashable link climb engine especially with Azamina coming up.
I feel like the issues go deeper than just get Snake-Eyes out of the room for other decks, you can easily take care of snake eyes on the banlist. The issues is more of card design. Pak made the point of turning SE into an engine, so that it cuts into the non-engine spaces of deck building. I get the idea of limiting hand traps/non engine, that’s good and all, but the catch 22 is either one person can’t play at all or they play far too much. No in between. Then there is the aspect of how easy it is to otk your opponent. If you can’t make a board, then you’re gonna die. If you limit the ability to stop the opponent, then you gotta limit the ceiling of what a player can do in one turn, or you gotta add more clauses on cards similar to what DRNM or Runick cards have. You can extend if you’d like, or you can stop your opponent with this powerful effect, but you gotta skip your next bp if you do; I think that is a very fair trade off.
This is what this “PROS” don’t see! Ban list will not fix the rotten core of the game. There will be always another “snake-eyes” deck, engine or whatever you want to call it. Ban list is A fix not THE fix.
Comming back to the game after years has me feeling this way. Every deck is just built to throw cards at the Graveyard just to get 3 to 5 cards from the extra deck to sit on the board. There is strategy but it's on how to get to my board. I hate being boomer but we need to slow down and make monsters have to stick around on the board on their own merit of target dodging or atk/def. Each turn should be me placing spells and traps to stop my boss monsters from eventually getting out. That's my overall take on the situation but I also grew up during yata lock.
@@Ken-tq3ze If nope this 3 would address your comment. They spend the entire time talking about problematic cards instead of something more deeper like the problems you exactly pointing out.
Game has these issues : Its hard to rebalance cards when people own physical cards IRL Its also very hard for design team to anticipate how any given card can become a wildfire. Designing fun and fair mechanics is a multiplayer game with different moving parts is harder than rebalancing a call of duty game. They will always have to banlist.
@lordcommissar1752 I think it's both a card power level and a rule issue. As long as you can search and special summon, you can build these strong end boards. I think honestly, it's the rules that allow this power creep to be unending. I think special summon limits should exist. I also think both players' first turns should be a no extra deck summon. Force these people to keep main deck monsters on the field. What that actually looks like idk but I know testing it, the traps and spells became way more important. The other thing I think konami needs to do is set rules for their design. I.e. a monster card is only allowed to have effects of x y or z. Meaning if you need another effect, you need a different type of card. Make it so each card has effects that are needed to make a functioning deck. I also think cards of certain lvl/atk/def can only effect monsters of specific lvls/atk/def. It's stated that x cards destruction can only destroy/remove a card of x thing. The more powerful the monster, the more it can hit. Idk if these are stellar ideas but it's some thoughts I had to keep power in check
You wanna fix the game? Start working on special summoning restrictions or counts and the game will be saved. We suffer from all this crazy because we can SS one million time per turn if the deck let us do it.
Apollosa is just Shooting Quasar but every deck can do it and its actually good. This card just epitomizes how much konami overestimates how hard it is to play generic rank4s.
*Link-4s, and yeah, they see Link-5s as right out of the question considering they thought Moon of the Closed Heaven was a wise or necessary addition. 😂
You can’t have a format of 21 handtraps and then get rid of crossout. That doesn’t make any sense. Push the game to have less handtraps and then we can limit cross out. There needs to be a way to defend against handtraps if there’s like 20 plus for each deck
The only way to stop handtraps is with a handtrap floodgate or more effects like thrusts and talents but on archetypal monsters for every deck, which isnt happening.
It's needed a reset for a long time, it either needs a resource or a hard limit in earlier turns cause right now it's a 2 turn game, and thats being generous.
Links are to good man everyone hates me for saying it but it is. We need a new master rule for links like they did with pendulum. Generic links will always be a problem forever unless they ban it which will never happen.
Not going to lie…I’ve been out of the TCG for about 10 years. I left when Norden and instant fusion got banned after I spent hundreds to max out my Mermail deck. Coming back was scary but I’m having a lot of fun. Given, I haven’t been playing to see the real effects of certain deck and how detrimental they are for players wanting to keep playing the TCG, buuuuuut I’ve been having fun. And after seeing what Konami has been doing….they will never ban what people expect and only do what keeps the money rolling in. So ban lists are something I never really look forward to, to “fix” the current game state. Love the vids! Helping me get better
Bro this european dude is so entertaining to listen to lmao. I dont care about competetive state of ygo but i had to stick around to listen to euro man 1v2 these dudes
Crossout designator is literally the most balanced card. You have to run what you're trying to stop and it has to be in deck. Crossout needs to be free/unlimited.
I agree with some of the other comments here, the creators can't really ballance the game anymore without limiting cards and it's all gone out of hand because the cards get increasingly more powercrept. My opinion might not be a popular one but I think the gamw would benefit from all all cards going down to 1 copy per deck. At least it would spark people's creativity and reduce the consistency because it is the consistency that prevents many players from having a chance and enjoying the experience of the game. I would say the least enjoyable part of this game is watching someone combo forever just to get to your turn and not being able to do anything. Like Pak said a card that negates especially multiple times just kills the pacing, but removal cards are a good way to go.
Called by and crossout should be at 3 BECAUSE some decks are half hand traps. Decks should be able to negate ht if some decks are half ht while being able to play through 3 and some just die to an imperm
Im Sorry but for the sake of the game. OSS will have to go. If it is still there when the Azamina cards come out every fire deck will be able to play those and have easy access to an omni negate. That would be insanely unhealthy for the game.
No, we need to straight up destroy the snakes instead of the sinful spoils. We know the sinful won't get hit because diabellstarr is still getting lore. Banning flamberge will heavily hurt the deck's end boards while still making it work as an engine for SS or lvl 1 fire decks like it should've always been
@oneofthekindscarf8612 I disagree by hitting OSS you nerf Snakes quite alot it removes 9 of their 1 card combos and extenders, makes negating SnAsh stronger cause less play around, weakens bonfire in Snakes, and weakens the engine from others decks splashing it. By hitting Flamberge it just takes out some power and follow up but allows the engine to be abused for hyper consistency and link spam which I'd argue is more unhealthy for the game. But to be fair I do believe if they don't Ban OSS it does have to be Flamberge it's the next best hit.
@codfin846 they aren't going to ban OSS. If they aren't willing to ban wanted, that isn't happening. I'd rather have snake eyes only be a link spam engine than whatever it is now, being able to do everything. Also the link spam of the deck will be much weaker with flamberge dead, because you won't get a free 3 bodies off of just flamberge each turn, making princess less insane because you aren't going +3 from its gy effect with flamberge. Literally, just killing flamberge is enough o keep snake eyes strong while destroying it as easily the best deck on the format (or at least top 2 if you say tenpai is better)
@oneofthekindscarf8612 there is no need to hit Wanted if OSS is banned so I don't get that logic. I do know link spam and hyper consistency within a deck has been more powerful for decks that have support still to come more so than a boss recursion card like Flamberge. Imo your suggesting a band-aid to the problem.
One for one is limited. OSS is a better one for one in fire decks or as an engine. OSS can’t be limited, it has to be banned. It gives TOO MUCH advantage
"18-21 Handtraps is not enough if they have crossout" - yeah, that one hit me like a brick. if one of your handtraps get invalidated, you need more nonengine to compensate for crossout. Makes sense
I agree with Pak too, change the time rules at the end as well. Give everyone a chess clock and put 10 minutes on both players clocks. The game will end in about the same times but people won't eat into each other's time and it kills time cards in their current form.
I'd argue that the snake eye engine isn't the problem. Its their versatility. A deck is engines are versatile because of their extra deck options. Konami will reduce the engine's ceiling rather than its consistency. I can list a lot of decks just as consistent as snake eye but snake eye takes it to another level because of their extra deck access and the extra decks helps them play around hand traps.
"Waaaah don't hit OSS bc my deck (that's dogshit) needs it!!!!" The card is broken. Just because your tier 3 pile with a fire lvl 1 can use the broken engine doesn't mean that the card should exist.
The lvl 1 snakes alone aren't going to make another lvl 1 fire deck broken. It'll just be better consistency and a bit better end board. Flamberge itself is like 60% of the reason why the end board for snake eyes is so insane with how much materials it can crank out, it's amazing interruption and follow up with its monster to s/t and vice versa effect
Beatrice should honestly receive an errata switching up the restriction on the foolish effect so it CAN be used the same turn if Summoned using a BA monster and CANNOT be used the same turn if Summoned normally
I think any card that cant be responded to or tributes your opponents monsters without starting a chain first shouldn't exist, it just completely removes the interaction from the game, doesn't matter what you do on your turn if they just instantly activate dark ruler or tribute all your monsters with kaiju's, sphere mode, and lava golem. Without interaction between opponents the game becomes a single player game.
Imo, I think decks should maybe be limited to being around a single archetype where possible. Instead of using the best cards and working from that to see which archetypes are too op etc.
@@janniksotirov Imo, Yugioh was at its peak during the GX era. As there were enough archetypes and they were relatively equal (Elemental Heroes, Destiny Heroes, Crystal Beasts and Cyber Dragons).
@@gameofender4463I distinctly remember Crystal Beasts being trash back then and coming out so late that the Decks they were actually up against were Gladiator Beast and Lightsworn. 😂
The only take I didn’t agree with is crossout to 1. A lot of rogue players play crossout to just deal with hand traps and cards like nibiru that exist. Rogue players can’t make a decent board before a fifth summon and negate a nib. That’s just my take
Hey, just wanna say that i'm a bit older and have been getting back into ygo after not playing since 2008-09 and your videos have been invaluable in helping me understand the meta and how to build decks, really appreciate the work u put in and look forward to supporting you
Its not a ban list issue. When they make archtypes, they are not thinking about other engines to go into those decks. They need a new format, like an archtype format that will limit non archtype cards in the archtype deck.
I stopped playing yugioh to play magic the gathering and honestly it’s so much less complicated and I don’t have to think about combos. Commander is my favorite format and pauper commander is so much better on my wallet
Make it so you have to choose 1 effect if the monster has multiple effects per turn e.g. barrone negate or destroy but not both in the same turn. Kind of like the main deck thunder dragon monsters. Monsters can do way too much these days.
I feel like the changes for yugioh need to be large scale changes to the base rules to limit deck consistency. Maybe changing the deck/extra deck sizes could help, forcing minimum main deck to be 50 or 60 cards so decks will be less consistent overall. Or cutting the extra deck size so it limits player options. They could even try a higher life total so the games at least last longer, or maybe a cap on the number of cards that can be negated each turn.
As far as time-rules it seems Konami is already addressing that with bringing back Protos and Colossus. As Pak mentioned there was no issues with time in Kashtira format so I would actually argue that brining back Arise-Heart would also help with time rules. Seems they are already on that path with the two other flood gate monsters, pretty sure Arise-heart already got announced to be in the new mega tins as well. Shifter just needs to get banned because too many decks are abusing it now (especially with the Muchamy cards being able to be played under shifter) but there needs to be a card in the meta to check graveyard decks so that is what Arise-Heart will be for. Plus having those 3 floodgate monsters is alot healthier for the format as they are easier to interact with/ beat then floodgate traps, spells, and handtraps... Also those 3 cards are very healthy for TCG best of 3 format as your opponent either has the out or they don't and it will promote faster game play and then when they know you are on Protos, Colossus, and/ or Arise-Heart they just side in what beats it for game 2 and 3.
Seriously though, I think a very simple change could help with Yu-Gi-Oh: Give all card effects a *default hard once-per-turn. This would tone down card power, and it would free up a lot of card text, since a lot of it is "you can only this effect of x once per turn". Then go back and errata some cards like Masquerade Dragon with a keyword like "everytime" that actually need to proc more than once a turn to be good.
Deck building should have a power limit where having all the OP cards would not be possible, give Cards ”power” depending on how much they see play every tournament or smth In other words I think deck building should be like Hearthstone arena draft picks where every card has a rating from best or worst
Dude the meta has been the same since 2013. OP deck, spams the field with negates, who wins the dice roll. Or stun and stall the game, look at books, dragon ruler, zoodiac, trap trix, snake eye, nekroz, pals, everything its way to strong, a year later they ban them THEN make another strong deck that gets banned a year later, make a new deck and etc. it’s literally KO-MONEY doing it on purpose so you buy the new set and get the strongest deck and force you to since they banned the last OP deck
Half the time you dont even have to guess what your opponent is bringing out. I havent played against many meta decks but when i do i know exactly what they are doing because its to damn predictable. Same play every time. Thats why i play zombies. I can use a lot of different strategies and monsters. And whats more is i actually have fun. Feels so good when i get to rivalry Zombie lock a meta deck and watch them shatter their field as they go next
either ban poplar or put every FIRE lock to all snake-eye cards, literally the quickest way to reset FIRE meta with fewest casualties outside the FIRE decks
I still think the best way to deal with todays meta and slow down the game is to limit the amount of attributes or types you can use in a deck and shorten the extra deck size yeah sure some decks will become just unplayable but it would prevent players from using multiple engines in one singular deck and or running multiple handtraps
Sam really saves so much time by not having to come up with any original thoughts. It's awe-inspiring to see him pivot in the middle of this to glaze whoever spoke most recently. Between repeating "you're right" and tiktok addled brain cackling he added nothing of note to the two good players discussing the state of the game. He really feels like all the worst aspects of modern yugioh incarnate. Give a mediocre player enough money, an internet connection to copy better players strats, and a deck that you have to actively take off the rails and beat yourself to lose and you're guaranteed to become at LEAST semi-pro if not full pro. The fact that he's in the conversation at all is testimony enough.
I think graveyard effects should not be triggered when a card is used as link material. This change could potentially allow certain Link 1 cards to return to play
Yeah I agree with this also, Kirin is insane as just a card you can normal summon to pretty much say no any hand trap, and they plus off it’s activation. And that’s really only the tip of the iceberg.
As for Prizing... -Gold token card with your picture on it in some rarity. -Rare cards is a given. -$10,000 cash card or whatever cash payout you wanna give. So many ideas come to mind to help out players who invested a massive amount of cash in the name of yugioh. Come on konami, make YOUR VALUED Champions feel validated for their effort and loyalty to the "Game". I hope real changes come to yugioh, so I'll challenge you konami, win this player(me) back into your lovely game once more. Make me say from my own free will... "TAKE MY MONEY CUZ I WANT THAT NEW BOX SET!"😃
We need a reset alright...every card released DUEA onwards in 2014 should go to 0 and then we go from there! Card design became modern and overall worse at that point imo.
SE made Skill Drain pretty toxic, even WW so it to one with the Flood gate to one movement makes senses, but Deck Lock down I hope they hit too that would be used next for sure.
they didn't say they want Shifter at 3, they've just accepted that Konami TCG won't ban it because Konami want sacky cards in the game as a crutch for weaker people/decks to, well, sack people with. Just look at all the Shifter copers and "how they check meta" and you can understand it.
Banning poplar is arguably a harder hit then falmberge. Cause snake eyes would no longer have easy access to both temple and original without witch and it can only search OSS, they would have to play birch and thats arguabley hella week. Falmberge is a strong card but it would require another extender to keep playing if snake eye ash was interupted
I think the game be Ing centered around negates is the biggest problem. Most monsters effects are just negates. Kinda boring One thing I’d like to see opposed to banlists is restricting certain card combos instead. For example You can’t use x and y cards in the same deck. Want to play snake eyes? Pick ash or flam but you can’t play both. Just as an idea; I also feel like increasing life points is likely inevitable since more and more cards have ridiculous amounts of atk turn one. Otks are cool one offs but imo it takes away from a game unfolding. Like you hear about it in chess but it’s very rare. Final suggestion would be putting a limit on card combos. Could be special summon limits, or more specific requirements for link/pendulum/synchro summoning. Or just a cap on how many cards you can play. I don’t like a resource system like mtg or something but ten minute combos I don’t think is healthy for players and viewers
personally i think summoning a board and protecting it with hand traps is equally boring or hand trapping ever play an opponent makes then going full combo of 1-2 cards is very boring. the floodgate debate i always here the same thing they linger these same people defend droll and colossus existing personally i don't think they have ever read a floodgate cause all the players tend to believe it same you opponents can't play the game the ones that say that are the ones the top players do want hit
@@anakinsmith4770 I think we’re saying the same thing. I think my favorite matches to watch are when each player has at least a few turns watching their deck unfold rather than it being decided the first round based off who can build a board and who has enough traps to negate each other. I also know it’s not fun to watch someone get stunned and have their lp drained every turn only to be played out for ten turns opposed to knowing when someone gets swept. I believe there’s a middle ground somewhere
@@dudono1744 That would solve issue like tenpai but would give decks like snake-eyes or whoever the number 1 is a 100% win rate only loosing mirror matches
In my opinion, I would leave bonfire as it is, bc its generic support for future rouge pyro deck like Raizeol, baning this card only because of snakes is kinda too harsh
I like these please keep going, podcast type like format and we get too see more of the actual brains of our favorite yugi oh players, and talking about stuff we need to talk about
As far as time rules go you should at least be able to go to battle phase after time is called. Ive seen players lose games cause they have the line to go for game but not the time.
I don't really like how they ganked up on Nash when we actually had reasonable arguments at the beginning.
Agree felt a bit weird and unnessasary
I called that Flamberge ban was the only way to fix this meta about 3 months ago and everyone was hating… glad the best players in the world agree
I really think if they hit flamberge alone to 0, the archetype becomes fair
We were coping by saying that Original or Oak was the problem. Let snake-eyes be an engine for sinful instead of being able to do everything due to Block Dragon 2.0 plus disruption being so ridiculously strong.
@@brockfgI could see that. But I also think that hitting original could work as well.
Flamberge ist only one Monster without other links Monster
There were also people complaining sam was calling snake eyes god tier😂 when it obviously is
Its hilarious, before every ban list there is talks about so many diff engines and cards that need to get hit. Then come the banlist they hit like 5 cards total that have nothing to do with the engine and opt to just release more powercreeped cards.
He ain't wrong 😭 they'll ban appo and i:p and everyone will implode.
KOMONEY
YuGiOh at this point is the “game of great and terrible power” the Egyptians played per the anime lore
The game has finally caught up to Exodia-either draw the specific 5-card hand to instantly win or draw the 5 specific outs to turn the Duel around.
Nesh is the goat, he is the reason why these convos are so entertaining 😂
Yeah, i think that's the reason why Sam always ask Nesh more unhinged question. Those answer always made me laugh ngl
38:02 "Puppetitto locketitto" got me dying for a full hour ...
Lmao n3sh is hilarious
I read this comment 20min before it happened and it still got me
Video title should be
"two birds chirp at local italian" jus cheep cheep cheep
N3sh is wise
42:17 italian rages so hard, he breaks the sound barrier
Nothing will change, Konami's card design in the past two years has proven they do not understand how to balance their game. It's actually quite ridiculous that they even have to resort to outright banning a boss monster of an archetype, because they just can't design archetypes properly recently.
They will keep giving the next combo deck
1. a compact engine
2. resilience to disruption
3. infinite recursion
4. access to generic extra deck monsters
5. set up negates before they combo
Granted, I do think from the very beginning this game would be impossible to balance, given there's no resource to limit plays.
Only way they can fix the game in my point of view is to move away from the "hyper-consistency" creep
They don't care to design archetypes properly. They just want the new archetype to be extremely expensive and at the same time clearly one of the strongest if not the strongest strategy available, so it sells fast and then, they ban it to open space for new similar products to sell immediately and so on. This business method generates the greatest profits in a short period of time, but it kills the longevity of the game and Konami seems to investing to this probably cause they think the game will die soon anyway, so they're trying to milk as much money as possible before this happens. I'm not saying they're right about it and I agree, but this is what they believe, because it doesn't make sense to act like this as a company if you believe your game has a bright future
This has already been the state of YuGiOh on and off for the past 5-10 years if you've been paying attention.
baj spotted
I feel like the game has been moving this direction for a long time and I find it really strange that it's only now being brought up this critically
I don't know if this is a ridiculous take but I was thinking this kind of thing about the game back when we were witnessing Prime Zoodiac.
@@cale5345 Duealist Alliance was when it really started imo. That’s when Konami decided that all meta decks will be able to combo,float, and generate follow-up on turn 1.
I love the fact that Sam just agrees with everything PAK says lol
Even when he is wrong
Such a little Ingrate
Imagine Komoney banning shifter only to replace him with Arise-Heart that would be insane xD
Am I hearing that correctly Sam "there's no rota at 3" there are plenty of rota like cards at 3, they just have more limitations or are archetype specific, they are still at 3. Bonfire also has way worse targets outside of snake eyes, what are you searching ashened or volcanics, if you hit snake eye bonfire literally does nothing at 3
Tenpai exists
@clifflynch4159 Bonfire does not search tenpai cards, they also have their own search cards in the field spell as well as sangen kaimen
17:09 "If Rota is at 1 why is bonfire at 3"... Why is Fire Formation Tenki at 3? ... it's not about the search... It's about WHAT you search.
This tedtalk/podcast are the best, keep them coming
They DID a major reset... its called YGO SEVEN... but YGO players are the ones that don't want to adapt
i think they just need to stop making decks with 10 starters available it makes all the decks that have 1 - 3 starters that are older just not feel worth playing
It's too late. Just update older decks and give them cool support cards, like they did with cyberdark
@@stef4oben88 But that's why we are playing 20 handtraps.
We all need a reset
very zen brudduh
My old Nintendo needs a reset 😂
To some degree yes I can agree
23:58 no one says they play 18-21 handtraps because of crossout designator. PAK is def reaching for the top shelf its the exact opposite people play 3 crossout because most decks play 18-21 handtraps. its the handtraps that are the problem. people who think crossout is the problem dont want to play a game and just want one sided duels with them setting a strong board and winning the majority of those games.
i agree. designator can be severely underpowered at some points. not seeing talents on the list they made is concerning to me cause theres times where its been more powerful than a designator
If handtraps actually resolved instead of getting negated by crossout 1/3 of games when you go second, maybe you wouldn't need to run 18-21 :)
@@nigamnation you literally said if handtraps resolved instead of being crossout 1 of 3 games 33% of a match.....that is what im saying. every card isnt ment to always resolve. there should be times your handtraps should fail you because they are your false saving grace. having 18-21 of them like half your deck to let you do what you want...there shouldnt be all these handtraps and once they can go we can focus on the other cards you have problems with, that are the real issues in this game. handtraps are just part of layer 1 of bad yugioh cards
@@nigamnation people play 18 to 21 cause SE is a 1 card combo😭
@@drkdia4872 XDDDDDDDDDDDDD
If you guys really want to "Crossout" to be limited, then put "CbtG" back to semi, just like in the OCG.
I agree with Nesh. Original needs to be banned b/c when it's being splashed in other decks, Konami hits those. B/c they want decks to use archetype specific cards to play a deck, not non-specific archetype cards. Lol. For example, Orcust Harp Horror and Engage got hit back in January 2020 b/c they were literally in almost every deck.
But I do also agree with Pak that Flamberge is stronger than Original. Lol
Therefore, I think both Original and Flamberge need to be banned until they are power crept. 😄
I think if OSS is banned it does enough the only way to go through combo then is through the field spell. Wanted and Diabellstar wont get you there anymore it makes Poplar weaker and the deck is more reliant on Normal summoning SnAsh. This in turn makes them more susceptible to handtraps and interruptions and weakens Bonfire cause it doesn't get them to full combo except through SnAsh. By banning OSS you remove 9 1 card combos that were also extenders going off most builds. While I'll agree Flamberge banned could work on curbing them I feel it is more problematic in the future to allow the engine to be a hyper consistent splashable link climb engine especially with Azamina coming up.
I feel like the issues go deeper than just get Snake-Eyes out of the room for other decks, you can easily take care of snake eyes on the banlist. The issues is more of card design. Pak made the point of turning SE into an engine, so that it cuts into the non-engine spaces of deck building. I get the idea of limiting hand traps/non engine, that’s good and all, but the catch 22 is either one person can’t play at all or they play far too much. No in between. Then there is the aspect of how easy it is to otk your opponent. If you can’t make a board, then you’re gonna die. If you limit the ability to stop the opponent, then you gotta limit the ceiling of what a player can do in one turn, or you gotta add more clauses on cards similar to what DRNM or Runick cards have. You can extend if you’d like, or you can stop your opponent with this powerful effect, but you gotta skip your next bp if you do; I think that is a very fair trade off.
This is what this “PROS” don’t see! Ban list will not fix the rotten core of the game. There will be always another “snake-eyes” deck, engine or whatever you want to call it. Ban list is A fix not THE fix.
Comming back to the game after years has me feeling this way. Every deck is just built to throw cards at the Graveyard just to get 3 to 5 cards from the extra deck to sit on the board. There is strategy but it's on how to get to my board. I hate being boomer but we need to slow down and make monsters have to stick around on the board on their own merit of target dodging or atk/def. Each turn should be me placing spells and traps to stop my boss monsters from eventually getting out. That's my overall take on the situation but I also grew up during yata lock.
@@Ken-tq3ze If nope this 3 would address your comment. They spend the entire time talking about problematic cards instead of something more deeper like the problems you exactly pointing out.
Game has these issues :
Its hard to rebalance cards when people own physical cards IRL
Its also very hard for design team to anticipate how any given card can become a wildfire.
Designing fun and fair mechanics is a multiplayer game with different moving parts is harder than rebalancing a call of duty game.
They will always have to banlist.
@lordcommissar1752 I think it's both a card power level and a rule issue. As long as you can search and special summon, you can build these strong end boards. I think honestly, it's the rules that allow this power creep to be unending. I think special summon limits should exist. I also think both players' first turns should be a no extra deck summon. Force these people to keep main deck monsters on the field. What that actually looks like idk but I know testing it, the traps and spells became way more important. The other thing I think konami needs to do is set rules for their design. I.e. a monster card is only allowed to have effects of x y or z. Meaning if you need another effect, you need a different type of card. Make it so each card has effects that are needed to make a functioning deck. I also think cards of certain lvl/atk/def can only effect monsters of specific lvls/atk/def. It's stated that x cards destruction can only destroy/remove a card of x thing. The more powerful the monster, the more it can hit. Idk if these are stellar ideas but it's some thoughts I had to keep power in check
You wanna fix the game? Start working on special summoning restrictions or counts and the game will be saved.
We suffer from all this crazy because we can SS one million time per turn if the deck let us do it.
The great Yugioh reset: "You will own nothing and you will be happy"
I just feel certain card types need a break. Dark , light, water, and fire need a legit break. HELP THE INSECTS
Bro, dark and light are the actual deck need to exist
Other attribute are so weird and freak
Ragnaraika is new af what you mean you need insect support. You just got it
Insects literally just got good support bruh😂
We need more noble knight support man the first tcg archetype or the second. Give it some love
Make venominaga great again xd
GIVE LA JINN HIS OWN ARCHETYPE
Apollosa is just Shooting Quasar but every deck can do it and its actually good.
This card just epitomizes how much konami overestimates how hard it is to play generic rank4s.
*Link-4s, and yeah, they see Link-5s as right out of the question considering they thought Moon of the Closed Heaven was a wise or necessary addition. 😂
31:15 exactly. The casual player needs their Joey Wheeler moments for the game to be fun.
You can’t have a format of 21 handtraps and then get rid of crossout. That doesn’t make any sense. Push the game to have less handtraps and then we can limit cross out. There needs to be a way to defend against handtraps if there’s like 20 plus for each deck
Yeah sort of strange that thru rly only talked about shifter and dogwood? If they want cross out to go other cares gotta follow.
*cards
Agreed. Playing rogue decks is impossible when most meta decks play 10+ handtraps so crossout is practically needed
The only way to stop handtraps is with a handtrap floodgate or more effects like thrusts and talents but on archetypal monsters for every deck, which isnt happening.
@@wrought-ironheroEMIYAcrossout was only good in the TCG after Snake Eyes had soo much non engine space in its deck
Crossout should be at 3. It helps rogue decks survive more than one turn. Unless they limit/ban some hand traps, crossout needs to stay
A new master rule that's has some significant change would be nice and a fix to time rules
They need to hit links . Links are the problem
@@papij1359That would kill what's left of Pendulums unless they unshackle them from Links.
It's needed a reset for a long time, it either needs a resource or a hard limit in earlier turns cause right now it's a 2 turn game, and thats being generous.
one normal summon per turn but infinite special summons does not make sense
Links are to good man everyone hates me for saying it but it is. We need a new master rule for links like they did with pendulum. Generic links will always be a problem forever unless they ban it which will never happen.
Not going to lie…I’ve been out of the TCG for about 10 years. I left when Norden and instant fusion got banned after I spent hundreds to max out my Mermail deck. Coming back was scary but I’m having a lot of fun. Given, I haven’t been playing to see the real effects of certain deck and how detrimental they are for players wanting to keep playing the TCG, buuuuuut I’ve been having fun. And after seeing what Konami has been doing….they will never ban what people expect and only do what keeps the money rolling in. So ban lists are something I never really look forward to, to “fix” the current game state. Love the vids! Helping me get better
Bro this european dude is so entertaining to listen to lmao. I dont care about competetive state of ygo but i had to stick around to listen to euro man 1v2 these dudes
Crossout designator is literally the most balanced card. You have to run what you're trying to stop and it has to be in deck. Crossout needs to be free/unlimited.
Based take 🔥💯💯
A hand trap for hand traps
Yes. Called by is the issue and should stay at 1 or be banned if they hit any handtraps
I agree but I can see it going to 2. But lets not forget Malice archetype is coming and crossout will become a starter and hand trap in the mirror.
With the rise of black goat laughs, dominus purge, and dominus impulse. crossout designator should stay at 3.
Until Requiem is deleted, no new LIGHT Fiends can be made that are easy to summon
I agree with some of the other comments here, the creators can't really ballance the game anymore without limiting cards and it's all gone out of hand because the cards get increasingly more powercrept. My opinion might not be a popular one but I think the gamw would benefit from all all cards going down to 1 copy per deck. At least it would spark people's creativity and reduce the consistency because it is the consistency that prevents many players from having a chance and enjoying the experience of the game. I would say the least enjoyable part of this game is watching someone combo forever just to get to your turn and not being able to do anything. Like Pak said a card that negates especially multiple times just kills the pacing, but removal cards are a good way to go.
Please keep this series goinggggg
unban ariseheart. Thats all we need from this banlist.
yes !
Noooooo you lost your mind
You literally eat glue
@@rhymestyle it’s a deal if they bring back isolde and masterpiece
Yo yo and Painful Choice
NESH acting like they didn’t hit eight cards on the Tearlaments banlist.
Called by and crossout should be at 3 BECAUSE some decks are half hand traps. Decks should be able to negate ht if some decks are half ht while being able to play through 3 and some just die to an imperm
Im Sorry but for the sake of the game. OSS will have to go.
If it is still there when the Azamina cards come out every fire deck will be able to play those and have easy access to an omni negate. That would be insanely unhealthy for the game.
No, we need to straight up destroy the snakes instead of the sinful spoils. We know the sinful won't get hit because diabellstarr is still getting lore. Banning flamberge will heavily hurt the deck's end boards while still making it work as an engine for SS or lvl 1 fire decks like it should've always been
Giving some decks an extra omni is really good, but not as good as letting the snakes keep that crazy ass boss monster
@oneofthekindscarf8612 I disagree by hitting OSS you nerf Snakes quite alot it removes 9 of their 1 card combos and extenders, makes negating SnAsh stronger cause less play around, weakens bonfire in Snakes, and weakens the engine from others decks splashing it. By hitting Flamberge it just takes out some power and follow up but allows the engine to be abused for hyper consistency and link spam which I'd argue is more unhealthy for the game. But to be fair I do believe if they don't Ban OSS it does have to be Flamberge it's the next best hit.
@codfin846 they aren't going to ban OSS. If they aren't willing to ban wanted, that isn't happening. I'd rather have snake eyes only be a link spam engine than whatever it is now, being able to do everything. Also the link spam of the deck will be much weaker with flamberge dead, because you won't get a free 3 bodies off of just flamberge each turn, making princess less insane because you aren't going +3 from its gy effect with flamberge.
Literally, just killing flamberge is enough o keep snake eyes strong while destroying it as easily the best deck on the format (or at least top 2 if you say tenpai is better)
@oneofthekindscarf8612 there is no need to hit Wanted if OSS is banned so I don't get that logic. I do know link spam and hyper consistency within a deck has been more powerful for decks that have support still to come more so than a boss recursion card like Flamberge. Imo your suggesting a band-aid to the problem.
One for one is limited. OSS is a better one for one in fire decks or as an engine. OSS can’t be limited, it has to be banned. It gives TOO MUCH advantage
"18-21 Handtraps is not enough if they have crossout" - yeah, that one hit me like a brick. if one of your handtraps get invalidated, you need more nonengine to compensate for crossout. Makes sense
If moon had been a secret it would have ended up being like $5-10 bucks due to there being 3x as many moons as engravers - see Requiem's price.
them talking about how fire king made snake eyes worse kills me😂😂
I agree with Pak too, change the time rules at the end as well. Give everyone a chess clock and put 10 minutes on both players clocks. The game will end in about the same times but people won't eat into each other's time and it kills time cards in their current form.
I'd argue that the snake eye engine isn't the problem. Its their versatility. A deck is engines are versatile because of their extra deck options.
Konami will reduce the engine's ceiling rather than its consistency. I can list a lot of decks just as consistent as snake eye but snake eye takes it to another level because of their extra deck access and the extra decks helps them play around hand traps.
Bonfire needs to be at one. Rota is at 1. Warriors aren’t as strong as fire is right now.
bonfire searches pyro which is an ass type
I thought the point of this video. Was talking about what they thought should happen. Not them predicting what they think konami will do.
23:32 Nah...Crossout and Called by are necessary, give back one more Called by and the game is good
“I like to run brudda” nesh is hands down the best
"Waaaah don't hit OSS bc my deck (that's dogshit) needs it!!!!"
The card is broken. Just because your tier 3 pile with a fire lvl 1 can use the broken engine doesn't mean that the card should exist.
No, just stop. You can kill the snakes without it affecting random rogues. Kill flamberge dragon. That card is too insane for its own good
The lvl 1 snakes alone aren't going to make another lvl 1 fire deck broken. It'll just be better consistency and a bit better end board. Flamberge itself is like 60% of the reason why the end board for snake eyes is so insane with how much materials it can crank out, it's amazing interruption and follow up with its monster to s/t and vice versa effect
Haven't even watched the video but i agree with the title. Yu-Gi-Oh has become a speed run on how fast you can stop the other from playing
Beatrice should honestly receive an errata switching up the restriction on the foolish effect so it CAN be used the same turn if Summoned using a BA monster and CANNOT be used the same turn if Summoned normally
Honestly, the only card that needs to go is Axe Raider for being too OP
Bro, chill, he’s my under the radar ace for next format. Quit telling them all my secrets
Beaver Warrior
@@SuperSilver316 Especially with that horn of the unicorn
axe raider = is too op especially with axe of despair xD
@@FireBladesGameing Or Axe of fool
reset the game? that already happened. it's called Rush Duel.
I think any card that cant be responded to or tributes your opponents monsters without starting a chain first shouldn't exist, it just completely removes the interaction from the game, doesn't matter what you do on your turn if they just instantly activate dark ruler or tribute all your monsters with kaiju's, sphere mode, and lava golem. Without interaction between opponents the game becomes a single player game.
Imo, I think decks should maybe be limited to being around a single archetype where possible. Instead of using the best cards and working from that to see which archetypes are too op etc.
Sounds like vanguard (which I play) even though there a few staples in vanguard but not as many as in yugioh
@@janniksotirov Imo, Yugioh was at its peak during the GX era. As there were enough archetypes and they were relatively equal (Elemental Heroes, Destiny Heroes, Crystal Beasts and Cyber Dragons).
@@gameofender4463I distinctly remember Crystal Beasts being trash back then and coming out so late that the Decks they were actually up against were Gladiator Beast and Lightsworn. 😂
If Skill Drain, TCBOO, Rivalry, Gozen and Anti-Spell are at one, then bring back Summon Limit to 1 as well 💀
Nice from sam to invite people who carried him through a YCS!
The only take I didn’t agree with is crossout to 1. A lot of rogue players play crossout to just deal with hand traps and cards like nibiru that exist. Rogue players can’t make a decent board before a fifth summon and negate a nib. That’s just my take
I know fiendsmith won’t get touched. But saying “ I wanna see what people do with it” like it’s not gonna be the same going forward is wild
Hey, just wanna say that i'm a bit older and have been getting back into ygo after not playing since 2008-09 and your videos have been invaluable in helping me understand the meta and how to build decks, really appreciate the work u put in and look forward to supporting you
Its not a ban list issue. When they make archtypes, they are not thinking about other engines to go into those decks. They need a new format, like an archtype format that will limit non archtype cards in the archtype deck.
Shocking, they are more heavy handed about bans to the outs and flood gates that counter a broken meta... than the broken meta decks themselves
I stopped playing yugioh to play magic the gathering and honestly it’s so much less complicated and I don’t have to think about combos. Commander is my favorite format and pauper commander is so much better on my wallet
I stuck around for Tearlaments format but I quit not long after Snake-Eyes was released in MD and have no intention of playing any time soon..
Make it so you have to choose 1 effect if the monster has multiple effects per turn e.g. barrone negate or destroy but not both in the same turn. Kind of like the main deck thunder dragon monsters. Monsters can do way too much these days.
I feel like the changes for yugioh need to be large scale changes to the base rules to limit deck consistency. Maybe changing the deck/extra deck sizes could help, forcing minimum main deck to be 50 or 60 cards so decks will be less consistent overall. Or cutting the extra deck size so it limits player options. They could even try a higher life total so the games at least last longer, or maybe a cap on the number of cards that can be negated each turn.
As far as time-rules it seems Konami is already addressing that with bringing back Protos and Colossus. As Pak mentioned there was no issues with time in Kashtira format so I would actually argue that brining back Arise-Heart would also help with time rules. Seems they are already on that path with the two other flood gate monsters, pretty sure Arise-heart already got announced to be in the new mega tins as well. Shifter just needs to get banned because too many decks are abusing it now (especially with the Muchamy cards being able to be played under shifter) but there needs to be a card in the meta to check graveyard decks so that is what Arise-Heart will be for. Plus having those 3 floodgate monsters is alot healthier for the format as they are easier to interact with/ beat then floodgate traps, spells, and handtraps... Also those 3 cards are very healthy for TCG best of 3 format as your opponent either has the out or they don't and it will promote faster game play and then when they know you are on Protos, Colossus, and/ or Arise-Heart they just side in what beats it for game 2 and 3.
Seriously though, I think a very simple change could help with Yu-Gi-Oh: Give all card effects a *default hard once-per-turn. This would tone down card power, and it would free up a lot of card text, since a lot of it is "you can only this effect of x once per turn". Then go back and errata some cards like Masquerade Dragon with a keyword like "everytime" that actually need to proc more than once a turn to be good.
This take sucks
@@LeonTGBU I would still love to here your opinion. Constructive criticism and discourse is always welcome!
yubel will die
@@cnydogood
Deck building should have a power limit where having all the OP cards would not be possible, give Cards ”power” depending on how much they see play every tournament or smth
In other words I think deck building should be like Hearthstone arena draft picks where every card has a rating from best or worst
Ban list =\= Reset
Ban list = band-aid on an acid spill
Solution: New format with its own master rule AND its own ban list
Dude the meta has been the same since 2013. OP deck, spams the field with negates, who wins the dice roll. Or stun and stall the game, look at books, dragon ruler, zoodiac, trap trix, snake eye, nekroz, pals, everything its way to strong, a year later they ban them THEN make another strong deck that gets banned a year later, make a new deck and etc. it’s literally KO-MONEY doing it on purpose so you buy the new set and get the strongest deck and force you to since they banned the last OP deck
Half the time you dont even have to guess what your opponent is bringing out. I havent played against many meta decks but when i do i know exactly what they are doing because its to damn predictable. Same play every time. Thats why i play zombies. I can use a lot of different strategies and monsters. And whats more is i actually have fun. Feels so good when i get to rivalry Zombie lock a meta deck and watch them shatter their field as they go next
either ban poplar or put every FIRE lock to all snake-eye cards, literally the quickest way to reset FIRE meta with fewest casualties outside the FIRE decks
I still think the best way to deal with todays meta and slow down the game is to limit the amount of attributes or types you can use in a deck and shorten the extra deck size yeah sure some decks will become just unplayable but it would prevent players from using multiple engines in one singular deck and or running multiple handtraps
Sam really saves so much time by not having to come up with any original thoughts. It's awe-inspiring to see him pivot in the middle of this to glaze whoever spoke most recently. Between repeating "you're right" and tiktok addled brain cackling he added nothing of note to the two good players discussing the state of the game.
He really feels like all the worst aspects of modern yugioh incarnate.
Give a mediocre player enough money, an internet connection to copy better players strats, and a deck that you have to actively take off the rails and beat yourself to lose and you're guaranteed to become at LEAST semi-pro if not full pro. The fact that he's in the conversation at all is testimony enough.
15:25 "Why am I dealing with these idiots."
The should ban or limit the card the lock us to special or summon more than one monster
I think graveyard effects should not be triggered when a card is used as link material. This change could potentially allow certain Link 1 cards to return to play
I wish I had a time machine and go back to play HAT format again.
Sam and Pak are underplaying Fire King I've beaten pure Snake-Eyes using pure Fire King. I agree with Nesh. FK is a powerful engine on its own.
Yeah I agree with this also, Kirin is insane as just a card you can normal summon to pretty much say no any hand trap, and they plus off it’s activation. And that’s really only the tip of the iceberg.
Special summon once per turn and summoning sickness what the game needs
Realest take is that lingering effects shouldn't exist
As for Prizing...
-Gold token card with your picture on it in some rarity.
-Rare cards is a given.
-$10,000 cash card or whatever cash payout you wanna give.
So many ideas come to mind to help out players who invested a massive amount of cash in the name of yugioh.
Come on konami, make YOUR VALUED Champions feel validated for their effort and loyalty to the "Game".
I hope real changes come to yugioh, so I'll challenge you konami, win this player(me) back into your lovely game once more. Make me say from my own free will... "TAKE MY MONEY CUZ I WANT THAT NEW BOX SET!"😃
I dont even know what they will do with this banlist, but it better do something 😬
WHY THE HELL IS CRIMSON DRAGON NOT IN THIS DISCUSSION 🤦🏾♂️🤦🏾♂️
We need a reset alright...every card released DUEA onwards in 2014 should go to 0 and then we go from there! Card design became modern and overall worse at that point imo.
Top tier comment
That's just HAT Format, that's the opposite of a reset.
Balance the decks with Lock summon will be so perfect and will be less meta so you dont need to worry about the cringe effects
SE made Skill Drain pretty toxic, even WW so it to one with the Flood gate to one movement makes senses, but Deck Lock down I hope they hit too that would be used next for sure.
Bros dont want appollusa but want Shifter at 3? Wtf
they didn't say they want Shifter at 3, they've just accepted that Konami TCG won't ban it because Konami want sacky cards in the game as a crutch for weaker people/decks to, well, sack people with.
Just look at all the Shifter copers and "how they check meta" and you can understand it.
Banning poplar is arguably a harder hit then falmberge. Cause snake eyes would no longer have easy access to both temple and original without witch and it can only search OSS, they would have to play birch and thats arguabley hella week. Falmberge is a strong card but it would require another extender to keep playing if snake eye ash was interupted
I'd love a new TED talk about new potential master rules to radically change how the game works in an effort to help the game
I think the game be
Ing centered around negates is the biggest problem. Most monsters effects are just negates. Kinda boring
One thing I’d like to see opposed to banlists is restricting certain card combos instead. For example You can’t use x and y cards in the same deck.
Want to play snake eyes? Pick ash or flam but you can’t play both.
Just as an idea; I also feel like increasing life points is likely inevitable since more and more cards have ridiculous amounts of atk turn one. Otks are cool one offs but imo it takes away from a game unfolding. Like you hear about it in chess but it’s very rare.
Final suggestion would be putting a limit on card combos. Could be special summon limits, or more specific requirements for link/pendulum/synchro summoning. Or just a cap on how many cards you can play.
I don’t like a resource system like mtg or something but ten minute combos I don’t think is healthy for players and viewers
personally i think summoning a board and protecting it with hand traps is equally boring or hand trapping ever play an opponent makes then going full combo of 1-2 cards is very boring. the floodgate debate i always here the same thing they linger these same people defend droll and colossus existing personally i don't think they have ever read a floodgate cause all the players tend to believe it same you opponents can't play the game the ones that say that are the ones the top players do want hit
@@anakinsmith4770 I think we’re saying the same thing. I think my favorite matches to watch are when each player has at least a few turns watching their deck unfold rather than it being decided the first round based off who can build a board and who has enough traps to negate each other. I also know it’s not fun to watch someone get stunned and have their lp drained every turn only to be played out for ten turns opposed to knowing when someone gets swept.
I believe there’s a middle ground somewhere
16k lp would stop a bunch of OTKs, since doing 16k damage without specific effects (like ATK boosts or multi attacks) is pretty hard.
@@dudono1744 That would solve issue like tenpai but would give decks like snake-eyes or whoever the number 1 is a 100% win rate only loosing mirror matches
@@anakinsmith4770 Tenpai would still otk through 16k lp
Leave Diabellstar alone, dark magician struggles enough already.
In my opinion, I would leave bonfire as it is, bc its generic support for future rouge pyro deck like Raizeol, baning this card only because of snakes is kinda too harsh
I totally agree with Nash, Phantom is needed at 3, Semi-limiting it would still be a hit
I like these please keep going, podcast type like format and we get too see more of the actual brains of our favorite yugi oh players, and talking about stuff we need to talk about
Errata Fiendsmith to lock into Fiends or Lights, easy gg.
As far as time rules go you should at least be able to go to battle phase after time is called. Ive seen players lose games cause they have the line to go for game but not the time.