If the power I gained from MatPat is good enough, the Custom Night ending turns out that the whole night was a Nightmare the Big Man had as he was arrested and sent to jail for trying to kill Ted M.F Andrews (The Night Guard from Nights 1-6) with hostile CEC bots and the dream was a reminder of what got him put away. Then when he wakes up, he sees Ted looking at him, repeating the words, “You ruined my life, so I’ll ruin yours.” Then, we hear a stabbing sound, implying Ted killed the Big Man, making sure he’ll never send out any rouge CEC animatronics ever again. The restaurant is then permanently closed, and plans to reopen are canceled. The bots are scrapped offscreen, and the nightmare is over. None of the other Bots have been tempered with, and CEC Entertainment is safe… for now that is.
@@rykan27 But that could also be this universe’s reason as to why they are switching to 2.0 and getting rid of all the animatronics. Maybe CEC Entertainment didn’t want another similar incident happening at another location so they decided to not risk it and remove every animatronic from every location.
This is level with Wario's Deluxe with such an improvement for being made at around the same time. One of the better remakes for a FNaF fangame for me because of it holding all of the integrity of the original. :D
If it was real I suppose it would be annoying for them to do that after every night but with the logic this game has over employee work, I doubt they would even have to. :D Mostly from the fact that they could never remove the blood on Helen's face so they gave up after a while.
The worse graphics are meant to be reminiscent of the original 2015 rendition. Albeit this revival is not official, it is meant to be what the developer would think of a remake for the game. If you look at the original game you can see how much better this looks. :D
As much as we would like that, most big CZcamsrs do not touch on fangames unless it is that good of a game to cover it. Which with most, is not enough to suffice, unfortunately. :(
Hey Rykan, me again, hope you don’t mind me asking, just wondering, How do you deal with all the animatronics, and what was the strategy for this Night?
Generally, this game focuses on being purely chaotic and is more about speed than anything else. I will first go over characters, then the strategy after. Chuck E. Cheese: Will make his way to your office through the front gate. Wind (click and hold) the gate down and wait until he leaves. While he is there and you flash the hallway, he will move forward twice after he appears and flashing four times will force him to kill you. His last camera posistion before the gate is Cam07, so pay attention to know if he is there for another character I will explain later on which is part of the strategy. On 20, he takes one less flash, so be extremely careful dealing with him on Custom Nights. Mr. Munch: Acts the same as Chuck, going to the gate like he would, but does not follow a set path and randomly appears at your gate. Check for him and react accordingly. He does not get affected by the light unlike Chuck. On 20, he simply appears at the gate faster after a certain point of moving around. Jasper T. Jowls: Will make his way to your office through the left door. Check Cam16 and if he is there, shut the door until you hear knocking. Constantly check for door characters all the time as they are never consistent. This goes for every character following the same mechanic. On 20, he never backtracks, resulting in much more frequent attacks. Helen Henny: Will make her way to your office through the vent on the right. Shut her out with the grate, essentially acting the same as a door. On 20, whenever dealt with, she leaves to rooms closer to the vent. Mysterious Pasqually: Will occasionally appear in front of you after pulling the camera down. Flip the cameras up again to make him disappear. He has a sound alongside an immediate visual. On 20, he loses his sound and slowly rises up in front of you. Pay attention and you should be fine dealing with him. Pizza Time Chuck E. Cheese: Is always sitting behind you, moving closer and closer. Check behind you and shine the light at him once you find him. He has three phases, push him back as much as you feel comfortable. On 20, he will constantly switch places around the area. You have to be quite fast to catch him if he has moved so try your best to deter him. Crusty the Cat: Will roam around the building aimlessly, but taking a set path to a random entrance leading to the gate. You can use a shock on the camera he is in to send him back to the upper part of the building, no matter his location. It is best to wait until he is in Cam14, 7 or 8 and then shock, as it is good for time. I am pretty sure he stalls other characters from reaching their attack state while you are shocking him, so prioritise him over anyone else if you catch him one of the cameras mentioned. He also has audio that plays when you arein the same camera as him, along with occasional voicelines. On 20, he loses the audio playing when you are on the same camera as him, so pay attention if the prompt appears to shock him and react accordingly. Pizza Time Jasper: Will make his way to your office through the gate, much like Chuck, expect closing the gate will not make him leave and only prevent his attack. Rapidly flash the light at him to push him back until he fully leaves. ALWAYS check for Chuck E. Cheese in Cam07 whenever he is there, otherwise you could accidently let Chuck slip in while dealing with P.T Jasper. This is more for the Max Mode but still good to keep in mind. Pizza Time Helen: Will make her way to your office through the door behind you. Much like the other two deterred by the doors, looking behind you and shutting the door will make her leave. She leaves a lot quicker, along with a slightly varied sound-cue. On 20, much like Modern Jasper, she never backtracks. Pizza Time Pasqually: Will activate occasionally during a night, accompanied by a distorted song. When you hear him, look for him on any of the cameras and hold the "DEACTIVATE" button prompt to prevent his attack. He jumps around the building after a certain amount of time in one room, so you have to find him multiple times before he eventually leaves. To compensate for balancing, he stalls EVERY SINGLE CHARACTER, so purely focus on him. You can stall him a little bit if you get the bar down for his deactivation before the last movement to save power. To add to that, he moves FOUR times before killing you. On 20, it simply takes longer to deactivate him, so it is best to find him quicker. --------------------------------------------------------------------------------------------------------------------------------------------------------- That is everything for the characters you need to know. I will give tips for the main strategies used. Some I will not go over since I covered them with the characters, so read those too. Constantly check Cams 14, 7, 8, 15, 17 and 16 for anyone attacking. Use your downtime for the cameras no matter what. Only flash the gate with one small flash to check to have less risk with Modern Chuck E. The game gives this tip generally, but some characters that roam towards an entrance will leave quicker the faster they attack. Keep this is mind for some occasions for predicting, though for Max Mode it is not the biggest concern. I did explain it before but for more detail, it is best to utilise the Chuck E. and Jasper strategy for the Max Mode since Chuck E.'s movement is pretty consistent when you are waiting for him to appear and then dealing with Jasper. That SHOULD be all, but if you need any more help, I am happy to deliver. :) Hope all of this helps! :D Sorry for the wait on the response, never had proper time to do this before, hopefully it is no bother. :)
I am pretty sure it is the guard (the player) confronting The Boss (the one you hear over the phone on Night 5) after what the guard went through, so he killed him as revenge in some form. That is at least what I know from what I have heard, but I may be wrong. You can refer to a comment on a theory about the ending as I think it is a nice read and probably correct what I said. :D
Someone did outline a pretty decent idea of what happened in the ending and honestly explained it better than I could! :D You can refer to that since it is a nice read. :)
I would, but for one I can not send you the file here and for two, you are better off playing through the game yourself in the end. Best to enjoy stuff for what it is worth, especially if there are rewards behind it which can truly impact an experience you have for the better. Not saying you are doing anything wrong, but I would go about it that way personally. I am happy to help you with getting through the game if you would like that, though. :)
Pizza Time Pasqually on 1 am: 😈
Pizza Time Pasqually on 4 - 5 am: 🥱
6:59 hearing this music is so nice
Most definitely! :D
You mean 7:07
If the power I gained from MatPat is good enough, the Custom Night ending turns out that the whole night was a Nightmare the Big Man had as he was arrested and sent to jail for trying to kill Ted M.F Andrews (The Night Guard from Nights 1-6) with hostile CEC bots and the dream was a reminder of what got him put away. Then when he wakes up, he sees Ted looking at him, repeating the words, “You ruined my life, so I’ll ruin yours.” Then, we hear a stabbing sound, implying Ted killed the Big Man, making sure he’ll never send out any rouge CEC animatronics ever again. The restaurant is then permanently closed, and plans to reopen are canceled. The bots are scrapped offscreen, and the nightmare is over. None of the other Bots have been tempered with, and CEC Entertainment is safe… for now that is.
Seems pretty logical, quite a nice read! :D
Seems good but how did Ted get into the prison ?
@@warrenbrown9328 He probably just asked if he could see him & the cops just said “Ye.”
@@rykan27 But that could also be this universe’s reason as to why they are switching to 2.0 and getting rid of all the animatronics. Maybe CEC Entertainment didn’t want another similar incident happening at another location so they decided to not risk it and remove every animatronic from every location.
@ChrosGorilla makes sense ye
I’m honestly at how much was improved from the original game all those years ago.
I’m amazed, that’s what I meant to say
This is level with Wario's Deluxe with such an improvement for being made at around the same time. One of the better remakes for a FNaF fangame for me because of it holding all of the integrity of the original. :D
Ggs that was insane do true mayhem when you beat all the challenges in five nights at stickmans paperhouse
It is insane! :D I will do my best when I want to try it. I will make sure I at least beat True Mayhem. :D
Nice video bro. This game is so hard i can't complete this night.
Thanks! :D You will get there eventually! I can help you if need be. :)
Hey anyone else think that the employees that have to put the animatronics back on the stage are annoyed by it by like maybe the 2nd or 3rd night?
If it was real I suppose it would be annoying for them to do that after every night but with the logic this game has over employee work, I doubt they would even have to. :D Mostly from the fact that they could never remove the blood on Helen's face so they gave up after a while.
Looks hectic asf
Very much so.
GG that looks crazy lol
That is the perfect word for this game overall. And how you will feel after playing this 100%! :D
@@rykan27 lol :P
gg! but if its the revived one why its looking baddest in graphic quality than the rebooted one
The worse graphics are meant to be reminiscent of the original 2015 rendition. Albeit this revival is not official, it is meant to be what the developer would think of a remake for the game. If you look at the original game you can see how much better this looks. :D
8:06 Well that’s a picture to complete the credits.
Quite fitting for the essensce of the game as a whole.
I think Markiplier needs to play this game
As much as we would like that, most big CZcamsrs do not touch on fangames unless it is that good of a game to cover it. Which with most, is not enough to suffice, unfortunately. :(
Hey Rykan, me again, hope you don’t mind me asking, just wondering, How do you deal with all the animatronics, and what was the strategy for this Night?
Generally, this game focuses on being purely chaotic and is more about speed than anything else.
I will first go over characters, then the strategy after.
Chuck E. Cheese: Will make his way to your office through the front gate. Wind (click and hold) the gate down and wait until he leaves. While he is there and you flash the hallway, he will move forward twice after he appears and flashing four times will force him to kill you. His last camera posistion before the gate is Cam07, so pay attention to know if he is there for another character I will explain later on which is part of the strategy. On 20, he takes one less flash, so be extremely careful dealing with him on Custom Nights.
Mr. Munch: Acts the same as Chuck, going to the gate like he would, but does not follow a set path and randomly appears at your gate. Check for him and react accordingly. He does not get affected by the light unlike Chuck. On 20, he simply appears at the gate faster after a certain point of moving around.
Jasper T. Jowls: Will make his way to your office through the left door. Check Cam16 and if he is there, shut the door until you hear knocking. Constantly check for door characters all the time as they are never consistent. This goes for every character following the same mechanic. On 20, he never backtracks, resulting in much more frequent attacks.
Helen Henny: Will make her way to your office through the vent on the right. Shut her out with the grate, essentially acting the same as a door. On 20, whenever dealt with, she leaves to rooms closer to the vent.
Mysterious Pasqually: Will occasionally appear in front of you after pulling the camera down. Flip the cameras up again to make him disappear. He has a sound alongside an immediate visual. On 20, he loses his sound and slowly rises up in front of you. Pay attention and you should be fine dealing with him.
Pizza Time Chuck E. Cheese: Is always sitting behind you, moving closer and closer. Check behind you and shine the light at him once you find him. He has three phases, push him back as much as you feel comfortable. On 20, he will constantly switch places around the area. You have to be quite fast to catch him if he has moved so try your best to deter him.
Crusty the Cat: Will roam around the building aimlessly, but taking a set path to a random entrance leading to the gate. You can use a shock on the camera he is in to send him back to the upper part of the building, no matter his location. It is best to wait until he is in Cam14, 7 or 8 and then shock, as it is good for time. I am pretty sure he stalls other characters from reaching their attack state while you are shocking him, so prioritise him over anyone else if you catch him one of the cameras mentioned. He also has audio that plays when you arein the same camera as him, along with occasional voicelines. On 20, he loses the audio playing when you are on the same camera as him, so pay attention if the prompt appears to shock him and react accordingly.
Pizza Time Jasper: Will make his way to your office through the gate, much like Chuck, expect closing the gate will not make him leave and only prevent his attack. Rapidly flash the light at him to push him back until he fully leaves. ALWAYS check for Chuck E. Cheese in Cam07 whenever he is there, otherwise you could accidently let Chuck slip in while dealing with P.T Jasper. This is more for the Max Mode but still good to keep in mind.
Pizza Time Helen: Will make her way to your office through the door behind you. Much like the other two deterred by the doors, looking behind you and shutting the door will make her leave. She leaves a lot quicker, along with a slightly varied sound-cue. On 20, much like Modern Jasper, she never backtracks.
Pizza Time Pasqually: Will activate occasionally during a night, accompanied by a distorted song. When you hear him, look for him on any of the cameras and hold the "DEACTIVATE" button prompt to prevent his attack. He jumps around the building after a certain amount of time in one room, so you have to find him multiple times before he eventually leaves. To compensate for balancing, he stalls EVERY SINGLE CHARACTER, so purely focus on him. You can stall him a little bit if you get the bar down for his deactivation before the last movement to save power. To add to that, he moves FOUR times before killing you. On 20, it simply takes longer to deactivate him, so it is best to find him quicker.
---------------------------------------------------------------------------------------------------------------------------------------------------------
That is everything for the characters you need to know. I will give tips for the main strategies used. Some I will not go over since I covered them with the characters, so read those too.
Constantly check Cams 14, 7, 8, 15, 17 and 16 for anyone attacking. Use your downtime for the cameras no matter what.
Only flash the gate with one small flash to check to have less risk with Modern Chuck E.
The game gives this tip generally, but some characters that roam towards an entrance will leave quicker the faster they attack. Keep this is mind for some occasions for predicting, though for Max Mode it is not the biggest concern.
I did explain it before but for more detail, it is best to utilise the Chuck E. and Jasper strategy for the Max Mode since Chuck E.'s movement is pretty consistent when you are waiting for him to appear and then dealing with Jasper.
That SHOULD be all, but if you need any more help, I am happy to deliver. :) Hope all of this helps! :D Sorry for the wait on the response, never had proper time to do this before, hopefully it is no bother. :)
Pov: post shift 2
We love reading! :D
Pizza time Pasqualy is so scary
It is quite tense with him sometimes when he is close to killing. D:
Lolz
what the heck happened at the end 0_0
I am pretty sure it is the guard (the player) confronting The Boss (the one you hear over the phone on Night 5) after what the guard went through, so he killed him as revenge in some form. That is at least what I know from what I have heard, but I may be wrong. You can refer to a comment on a theory about the ending as I think it is a nice read and probably correct what I said. :D
Which character is the most annoying/hard to deal with?
Probably Chuck E. Cheese, Pizza Time Jasper and Crusty. They were the main threats for most of my runs with 10/20.
Plz do where a kid can make history
I did that in the video, actually! :D
Noice
Thanks! :D
Does anyone know what happens in the ending of this night?
Someone did outline a pretty decent idea of what happened in the ending and honestly explained it better than I could! :D You can refer to that since it is a nice read. :)
bro you flash
I am not THAT fast compared to others, but you could say that. :)
Can you send me your five nights at Chuck E. Cheese revived save file it’s in the quick access on file explorer
Can you send me your fnacec revived save file to me you will find it in quick access in your file
I would, but for one I can not send you the file here and for two, you are better off playing through the game yourself in the end. Best to enjoy stuff for what it is worth, especially if there are rewards behind it which can truly impact an experience you have for the better. Not saying you are doing anything wrong, but I would go about it that way personally. I am happy to help you with getting through the game if you would like that, though. :)
@@rykan27bro can you please send me it I’m stuck on night 4
@@rykan27you go to the fnacec revived new style then copy and paste the thing in the file in the comments
@@MasterJulz16798 please.bro
I did night 4 on a pc emulator so git gud